sounds.json is a file used by the sound system in resource packs which tells the sound system what sound files to play when a sound event is triggered by one or more in-game events. This file is located in assets\minecraft in resource packs, and the default file is located in .minecraft\assets\objects and its hashed name can be found by looking it up in the file .minecraft\assets\indexes\1.8.json.
File structure
This file is stored in JSON format, but is represented here using NBT.
- The root Object.
- A sound event. The name of this Object is the name of the sound event, which is usually patterned after its path (such as "random.break"). All default sound events are listed in the table below.
- category: The category this sound event belongs to. Valid category names are "ambient", "weather", "player", "neutral", "hostile", "block", "record", "music", and "master". This String lets the sound system know what sound events belong to what category, so the volume can be adjusted based on what the sound options are set to for each category.
- replace: true/false. Used only in resource packs. True if the sounds listed in sounds should replace the sounds listed in the default sounds.json for this sound event. False if the sounds listed should be added to the list of default sounds. Optional. If undefined, defaults to "false". In versions prior to 1.7.6-pre1, this String is ignored due to a bug.
- sounds: The sound files this sound event uses. One of the listed sounds is randomly selected to play when this sound event is triggered. Optional.
- The path to a sound file from the "sounds" folder. Uses forward slashes instead of backslashes.
- A sound file. This Object is used only when the sound requires additional Strings.
- name: The path to this sound file from the "sounds" folder. Uses forward slashes instead of backslashes. May also be the name of another sound event.
- volume: The volume this sound will be played at. Value is a decimal between 0.0 and 1.0. If undefined, defaults to 1.0.
- pitch: Plays the pitch at the specified value. If undefined, defaults to 1.0, but higher and lower values can be chosen.
- weight: The chance that this sound will be selected to play when this sound event is triggered. Defaults to 1. An example: putting 2 in for the value would be like placing in the name twice. Inversely, putting in 0.5, assuming no other weights are put on other sounds, will behave similarly to putting in all other names but this one twice.
- stream: true/false. True if this sound should be streamed from its file. It is recommended that this is set to "true" for sounds that have a duration longer than a few seconds to avoid lag. Used for all sounds in the "music" and "record" categories (except Note Block sounds), as (almost) all the sounds that belong to those categories are over a minute long. Optional. If undefined, defaults to "false".
- type: Two values are available: "sound" and "event"; "sound" plays from the name of the file, while "event" plays from an already defined event. If undefined, defaults to "sound".
- A sound event. The name of this Object is the name of the sound event, which is usually patterned after its path (such as "random.break"). All default sound events are listed in the table below.
An example of sounds.json can be found here.
Dinnerbone's specifications can be found here.
Sound events
A sound event is linked to one or more in-game events. Two sound events may share the same sound file, but correspond to different in-game events and/or belong to different sound categories. A few valid sound events aren't included in sounds.json, while others don't have an in-game event associated with them. Any sound event that lacks an in-game event can be played only with /playsound. All default sound events, the sounds they use, the category they belong to, and the in-game events they are triggered by are listed in the following table.
| Sound Event | Sounds Used | Category | In-Game Event(s) |
|---|---|---|---|
| ambient.cave.cave | ambient/cave/cave1 ambient/cave/cave2 ambient/cave/cave3 ambient/cave/cave4 ambient/cave/cave5 ambient/cave/cave6 ambient/cave/cave6 ambient/cave/cave7 ambient/cave/cave8 ambient/cave/cave9 ambient/cave/cave10 ambient/cave/cave11 ambient/cave/cave12 ambient/cave/cave13 |
ambient (Ambient/Environment) | Being within 10-20 blocks of an area not exposed to the sky with a light level of less than eight. |
| ambient.weather.rain | ambient/weather/rain1 ambient/weather/rain2 ambient/weather/rain3 ambient/weather/rain4 |
weather (Weather) | Being close to the surface of a block open to the sky when it is raining. |
| ambient.weather.thunder | ambient/weather/thunder1 ambient/weather/thunder2 ambient/weather/thunder3 |
weather (Weather) | Lightning strikes. |
| game.player.hurt.fall.big | damage/fallbig | player (Players) | A player contacting the surface of a block after falling from a tall height. |
| game.player.hurt.fall.small | damage/fallsmall | player (Players) | A player contacting the surface of a block after falling from a short height. |
| game.neutral.hurt.fall.big | damage/fallbig | neutral (Friendly Creatures) | A passive mob contacting the surface of a block after falling from a tall height. |
| game.neutral.hurt.fall.small | damage/fallsmall | neutral (Friendly Creatures) | A passive mob contacting the surface of a block after falling from a short height. |
| game.hostile.hurt.fall.big | damage/fallbig | hostile (Hostile Creatures) | A hostile mob contacting the surface of a block after falling from a tall height. |
| game.hostile.hurt.fall.small | damage/fallsmall | hostile (Hostile Creatures) | A hostile mob contacting the surface of a block after falling from a short height. |
| game.player.hurt | damage/hit1 damage/hit2 damage/hit3 |
player (Players) | A player taking damage. |
| game.neutral.hurt | damage/hit1 damage/hit2 damage/hit3 |
neutral (Friendly Creatures) | A passive mob taking damage. Always overridden by the damage sound specific to each mob. |
| game.hostile.hurt | damage/hit1 damage/hit2 damage/hit3 |
hostile (Hostile Creatures) | A hostile mob taking damage. Used only by Giants; overridden by the damage sound specific to each mob in any other case. |
| game.player.die | damage/hit1 damage/hit2 damage/hit3 |
player (Players) | A player dies. |
| game.neutral.die | damage/hit1 damage/hit2 damage/hit3 |
neutral (Friendly Creatures) | A passive mob dies. Always overridden by the death sound specific to each mob. |
| game.hostile.die | damage/hit1 damage/hit2 damage/hit3 |
hostile (Hostile Creatures) | A hostile mob dies. Used only by Giants; overridden by the death sound specific to each mob in any other case. |
| dig.cloth | dig/cloth1 dig/cloth2 dig/cloth3 dig/cloth4 |
block (Blocks) | Placing or breaking blocks classified as "cloth". |
| dig.grass | dig/grass1 dig/grass2 dig/grass3 dig/grass4 |
block (Blocks) | Placing or breaking blocks classified as "grass" or a Sheep eats Grass. |
| dig.gravel | dig/gravel1 dig/gravel2 dig/gravel3 dig/gravel4 |
block (Blocks) | Placing or breaking blocks classified as "gravel". |
| dig.sand | dig/sand1 dig/sand2 dig/sand3 dig/sand4 |
block (Blocks) | Placing or breaking blocks classified as "sand". |
| dig.snow | dig/snow1 dig/snow2 dig/snow3 dig/snow4 |
block (Blocks) | Placing or breaking blocks classified as "snow". |
| dig.stone | dig/stone1 dig/stone2 dig/stone3 dig/stone4 |
block (Blocks) | Placing or breaking blocks classified as "stone". |
| dig.wood | dig/wood1 dig/wood2 dig/wood3 dig/wood4 |
block (Blocks) | Placing or breaking blocks classified as "wood". |
| fire.fire | fire/fire | block (Blocks) | Being near Fire or a Blaze. |
| fire.ignite | fire/ignite | block (Blocks) | Setting Fire or igniting a Creeper using a Flint and Steel. |
| item.fireCharge.use | mob/ghast/fireball4 | block (Blocks) | Setting Fire using a Fire Charge. |
| fireworks.blast | fireworks/blast1 | ambient (Ambient/Environment) | A small, close firework explosion. |
| fireworks.blast_far | fireworks/blast_far1 | ambient (Ambient/Environment) | A small, far firework explosion. |
| fireworks.largeBlast | fireworks/largeBlast1 | ambient (Ambient/Environment) | A large, close firework explosion. |
| fireworks.largeBlast_far | fireworks/largeBlast_far1 | ambient (Ambient/Environment) | A large, far firework explosion. |
| fireworks.launch | fireworks.launch1 | ambient (Ambient/Environment) | A firework being launched by a player or a dispenser. |
| fireworks.twinkle | fireworks.twinkle1 | ambient (Ambient/Environment) | A close firework twinkles. |
| fireworks.twinkle_far | fireworks.twinkle_far1 | ambient (Ambient/Environment) | A faraway firework twinkles. |
| liquid.lava | liquid/lava | block (Blocks) | Being near Lava. |
| liquid.lavapop | liquid/lavapop | block (Blocks) | Randomly when being near Lava. Accompanied by a lava fireball particle effect. |
| game.neutral.swim.splash | liquid/splash liquid/splash2 |
neutral (Friendly Creatures) | A passive mob falls into water or a Fishing Rod Bobber is cast into Water. |
| game.player.swim.splash | liquid/splash liquid/splash2 |
block (Blocks) | A player falls into water. |
| game.hostile.swim.splash | liquid/splash liquid/splash2 |
hostile (Hostile Creatures) | A hostile mob falls into water. |
| game.player.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
player (Players) | A player is swimming. |
| game.neutral.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
neutral (Friendly Creatures) | A passive mob is swimming. |
| game.hostile.swim | liquid/swim1 liquid/swim2 liquid/swim3 liquid/swim4 |
hostile (Hostile Creatures) | A hostile mob is swimming. |
| liquid.water | liquid/water | block (Blocks) | Being near flowing Water. |
| minecart.base | minecart/base | neutral (Friendly Creatures) | A minecart moving. |
| minecart.inside | minecart/inside | player (Players) | Being inside a moving minecart. |
| mob.bat.death | mob/bat/death | neutral (Friendly Creatures) | A Bat dies. |
| mob.bat.hurt | mob/bat/hurt1 mob.bat.hurt2 mob.bat.hurt3 mob.bat.hurt4 |
neutral (Friendly Creatures) | A Bat taking damage. |
| mob.bat.idle | mob/bat/idle1 mob.bat.idle2 mob.bat.idle3 mob.bat.idle4 |
neutral (Friendly Creatures) | Randomly when a Bat is within 16 blocks. |
| mob.bat.loop | mob/bat/loop | neutral (Friendly Creatures) | None |
| mob.bat.takeoff | mob/bat/takeoff | neutral (Friendly Creatures) | A Bat takes off/begins to fly. |
| mob.blaze.breathe | mob/blaze/breathe1 mob/blaze/breathe2 mob/blaze/breathe3 mob/blaze/breathe4 |
hostile (Hostile Creatures) | Randomly when a Blaze is within 16 blocks. |
| mob.blaze.death | mob/blaze/death | hostile (Hostile Creatures) | A Blaze dies. |
| mob.blaze.hit | mob/blaze/hit1 mob/blaze/hit2 mob/blaze/hit3 mob/blaze/hit4 |
hostile (Hostile Creatures) | A Blaze takes damage. |
| mob.guardian.hit | mob/guardian/guardian_hit1 mob/guardian/guardian_hit2 mob/guardian/guardian_hit3 mob/guardian/guardian_hit4 |
hostile (Hostile Creatures) | A regular Guardian takes damage while in water. |
| mob.guardian.idle | mob/guardian/guardian_idle1 mob/guardian/guardian_idle2 mob/guardian/guardian_idle3 mob/guardian/guardian_idle4 |
hostile (Hostile Creatures) | Randomly when a regular Guardian is within 16 blocks and is in water. |
| mob.guardian.death | mob/guardian/guardian_death | hostile (Hostile Creatures) | A regular Guardian dies while in water. |
| mob.guardian.elder.hit | mob/guardian/elder_hit1 mob/guardian/elder_hit2 mob/guardian/elder_hit3 mob/guardian/elder_hit4 |
hostile (Hostile Creatures) | An Elder Guardian takes damage while in water. |
| mob.guardian.elder.idle | mob/guardian/elder_idle1 mob/guardian/elder_idle2 mob/guardian/elder_idle3 mob/guardian/elder_idle4 |
hostile (Hostile Creatures) | Randomly when an Elder Guardian is within 16 blocks and is in water. |
| mob.guardian.elder.death | mob/guardian/elder_death | hostile (Hostile Creatures) | An Elder Guardian dies while in water. |
| mob.guardian.land.hit | mob/guardian/land_hit1 mob/guardian/land_hit2 mob/guardian/land_hit3 mob/guardian/land_hit4 |
hostile (Hostile Creatures) | A Guardian takes damage while not in water. |
| mob.guardian.land.idle | mob/guardian/land_idle1 mob/guardian/land_idle2 mob/guardian/land_idle3 mob/guardian/land_idle4 |
hostile (Hostile Creatures) | Randomly when a Guardian is within 16 blocks and not in water. |
| mob.guardian.land.death | mob/guardian/land_death | hostile (Hostile Creatures) | A Guardian dies while not in water. |
| mob.guardian.curse | mob/guardian/curse | hostile (Hostile Creatures) | A player is within 50 blocks of an Elder Guardian and does not have the Mining Fatigue effect, has Mining Fatigue II or lower, or has less than a minute left of Mining Fatigue III. Accompanied by a ghostly image of an Elder Guardian and Mining Fatigue III for five minutes. |
| mob.guardian.attack | mob/guardian/attack_loop | hostile (Hostile Creatures) | A Guardian's attack beam is aimed at a player or a squid. Can be heard up to 50 blocks away due to a bug. |
| mob.guardian.flop | mob/guardian/flop1 mob/guardian/flop2 mob/guardian/flop3 mob/guardian/flop4 |
hostile (Hostile Creatures) | A Guardian is hopping around out of water. |
| mob.cat.hiss | mob/cat/hiss1 mob/cat/hiss2 mob/cat/hiss3 |
neutral (Friendly Creatures) | Unknown |
| mob.cat.hitt | mob/cat/hitt1 mob/cat/hitt2 mob/cat/hitt3 |
neutral (Friendly Creatures) | A Cat or Ocelot takes damage or dies. |
| mob.cat.meow | mob/cat/meow1 mob/cat/meow2 mob/cat/meow3 mob/cat/meow4 |
neutral (Friendly Creatures) | Randomly when a tamed Cat is within 16 blocks. |
| mob.cat.purr | mob/cat/purr1 mob/cat/purr2 mob/cat/purr3 |
neutral (Friendly Creatures) | When Tamed Cats mate after being fed Raw Fish. |
| mob.cat.purreow | mob/cat/purreow1 mob/cat/purreow2 |
neutral (Friendly Creatures) | Randomly when a Tamed Cat is within 16 blocks. |
| mob.chicken.hurt | mob/chicken/hurt1 mob/chicken/hurt2 |
neutral (Friendly Creatures) | A Chicken takes damage or dies. |
| mob.chicken.plop | mob/chicken/plop | neutral (Friendly Creatures) | A Chicken lays an Egg. |
| mob.chicken.say | mob/chicken/say1 mob/chicken/say2 mob/chicken.say3 |
neutral (Friendly Creatures) | Randomly when a Chicken is within 16 blocks. |
| mob.chicken.step | mob/chicken/step1 mob/chicken/step2 |
neutral (Friendly Creatures) | A Chicken is walking. |
| mob.cow.hurt | mob/cow/hurt1 mob/cow/hurt2 mob/cow/hurt3 |
neutral (Friendly Creatures) | A Cow or Mooshroom takes damage or dies. |
| mob.cow.say | mob/cow/say1 mob/cow/say2 mob/cow/say3 mob/cow/say4 |
neutral (Friendly Creatures) | Randomly when a Cow or Mooshroom is within 16 blocks. |
| mob.cow.step | mob/cow/step1 mob/cow/step2 mob/cow/step3 mob/cow/step4 |
neutral (Friendly Creatures) | A Cow or Mooshroom is walking. |
| mob.creeper.death | mob/creeper/death | hostile (Hostile Creatures) | A Creeper dies. |
| mob.creeper.say | mob/creeper/say1 mob/creeper/say2 mob/creeper/say3 mob/creeper/say4 |
hostile (Hostile Creatures) | A Creeper takes damage. |
| mob.enderdragon.end | mob/enderdragon/end | hostile (Hostile Creatures) | An Ender Dragon dies. |
| mob.enderdragon.growl | mob/enderdragon/growl1 mob/enderdragon/growl2 mob/enderdragon/growl3 mob/enderdragon/growl4 |
hostile (Hostile Creatures) | Randomly when an Ender Dragon is within 50 blocks of the Player. |
| mob.enderdragon.hit | mob/enderdragon/hit1 mob/enderdragon/hit2 mob/enderdragon/hit3 mob/enderdragon/hit4 |
hostile (Hostile Creatures) | An Ender Dragon takes damage. |
| mob.enderdragon.wings | mob/enderdragon/wings1 mob/enderdragon/wings2 mob/enderdragon/wings3 mob/enderdragon/wings4 mob/enderdragon/wings5 mob/enderdragon/wings6 |
hostile (Hostile Creatures) | An Ender Dragon flaps its wings. |
| mob.endermen.death | mob/endermen/death | hostile (Hostile Creatures) | An Enderman dies. |
| mob.endermen.hit | mob/endermen/hit1 mob/endermen/hit2 mob/endermen/hit3 mob/endermen/hit4 |
hostile (Hostile Creatures) | An Enderman takes damage. |
| mob.endermen.idle | mob/endermen/idle1 mob/endermen/idle2 mob/endermen/idle3 mob/endermen/idle4 mob/endermen/idle5 |
hostile (Hostile Creatures) | Randomly when an Enderman is within 16 blocks and not angry. |
| mob.endermen.portal | mob/endermen/portal mob/endermen/portal2 |
hostile (Hostile Creatures) | An Enderman teleports. |
| mob.endermen.scream | mob/endermen/scream1 mob/endermen/scream2 mob/endermen/scream3 mob/endermen/scream4 |
hostile (Hostile Creatures) | Randomly when an Endermen is within 16 blocks and angry. |
| mob.endermen.stare | mob/endermen/stare | hostile (Hostile Creatures) | A player looks at an Enderman, angering it. |
| mob.ghast.affectionate_scream | mob/ghast/affectionate_scream | hostile (Hostile Creatures) | None |
| mob.ghast.charge | mob/ghast/charge | hostile (Hostile Creatures) | Right before a Ghast shoots a fireball. |
| mob.ghast.death | mob/ghast/death | hostile (Hostile Creatures) | A Ghast dies. |
| mob.ghast.fireball | mob/ghast/fireball4 | hostile (Hostile Creatures) | A Ghast, Blaze, or Dispenser shoots a fireball. |
| mob.ghast.moan | mob/ghast/moan1 mob/ghast/moan2 mob/ghast/moan3 mob/ghast/moan4 mob/ghast/moan5 mob/ghast/moan6 mob/ghast/moan7 |
hostile (Hostile Creatures) | Randomly when a Ghast is within 100 blocks. |
| mob.ghast.scream | mob/ghast/scream1 mob/ghast/scream2 mob/ghast/scream3 mob/ghast/scream4 mob/ghast/scream5 |
hostile (Hostile Creatures) | A Ghast takes damage. |
| mob.horse.angry | mob/horse/angry1 | neutral (Friendly Creatures) | A player is thrown off of an untamed Horse. |
| mob.horse.armor | mob/horse/armor | neutral (Friendly Creatures) | A player puts Horse Armor onto a Horse. |
| mob.horse.breathe | mob/horse/breathe1 mob/horse/breathe2 mob/horse/breathe3 |
neutral (Friendly Creatures) | Randomly when a tamed Horse is galloping. |
| mob.horse.death | mob/horse/death | neutral (Friendly Creatures) | A Horse dies. |
| mob.horse.donkey.angry | mob/horse/donkey/angry1 mob/horse/donkey/angry2 |
neutral (Friendly Creatures) | A player is thrown off an untamed Donkey or Mule. |
| mob.horse.donkey.death | mob/horse/donkey/death | neutral (Friendly Creatures) | A Donkey or Mule dies. |
| mob.horse.donkey.hit | mob/horse/donkey/hit1 mob/horse/donkey/hit2 mob/horse/donkey/hit3 |
neutral (Friendly Creatures) | A Donkey or Mule takes damage. |
| mob.horse.donkey.idle | mob/horse/donkey/idle1 mob/horse/donkey/idle2 mob/horse/donkey/idle3 |
neutral (Friendly Creatures) | Randomly when a Donkey or Mule is within 16 blocks. |
| mob.horse.gallop | mob/horse/gallop1 mob/horse/gallop2 mob/horse/gallop3 mob/horse/gallop4 |
neutral (Friendly Creatures) | A ridden Horse is galloping. |
| mob.horse.hit | mob/horse/hit1 mob/horse/hit2 mob/horse/hit3 mob/horse/hit4 |
neutral (Friendly Creatures) | A Horse takes damage. |
| mob.horse.idle | mob/horse/idle1 mob/horse/idle2 mob/horse/idle3 |
neutral (Friendly Creatures) | Randomly when a Horse is within 16 blocks. |
| mob.horse.jump | mob/horse/jump | neutral (Friendly Creatures) | A Horse jumps while galloping. |
| mob.horse.land | mob/horse/land | neutral (Friendly Creatures) | A Horse lands after jumping. |
| mob.horse.leather | mob/horse/leather | neutral (Friendly Creatures) | A player puts a Saddle on a Horse or Pig. |
| mob.horse.skeleton.death | mob/horse/skeleton/death | neutral (Friendly Creatures) | A Skeleton Horse dies. |
| mob.horse.skeleton.hit | mob/horse/skeleton/hit1 mob/horse/skeleton/hit2 mob/horse/skeleton/hit3 mob/horse/skeleton/hit4 |
neutral (Friendly Creatures) | A Skeleton Horse takes damage. |
| mob.horse.skeleton.idle | mob/horse/skeleton/idle1 mob/horse/skeleton/idle2 mob/horse/skeleton/idle3 |
neutral (Friendly Creatures) | Randomly when a Skeleton Horse is within 16 blocks. |
| mob.horse.soft | mob/horse/soft1 mob/horse/soft2 mob/horse/soft3 mob/horse/soft4 mob/horse/soft5 mob/horse/soft6 |
neutral (Friendly Creatures) | A Horse (not being ridden) is walking. |
| mob.horse.wood | mob/horse/wood1 mob/horse/wood2 mob/horse/wood3 mob/horse/wood4 mob/horse/wood5 mob/horse/wood6 |
neutral (Friendly Creatures) | A ridden Horse is walking. |
| mob.horse.zombie.death | mob/horse/zombie/death | neutral (Friendly Creatures) | A Zombie Horse dies. |
| mob.horse.zombie.hit | mob/horse/zombie/hit1 mob/horse/zombie/hit2 mob/horse/zombie/hit3 mob/horse/zombie/hit4 |
neutral (Friendly Creatures) | A Zombie Horse takes damage. |
| mob.horse.zombie.idle | mob/horse/zombie/idle1 mob/horse/zombie/idle2 mob/horse/zombie/idle3 |
neutral (Friendly Creatures) | Randomly when a Zombie Horse is within 16 blocks. |
| mob.irongolem.death | mob/irongolem/death | neutral (Friendly Creatures) | An Iron Golem dies. |
| mob.irongolem.hit | mob/irongolem/hit1 mob/irongolem/hit2 mob/irongolem/hit3 mob/irongolem/hit4 |
neutral (Friendly Creatures) | An Iron Golem takes damage. |
| mob.irongolem.throw | mob/irongolem/throw | neutral (Friendly Creatures) | An Iron Golem attacks a mob. |
| mob.irongolem.walk | mob/irongolem/walk1 mob/irongolem/walk2 mob/irongolem/walk3 mob/irongolem/walk4 |
neutral (Friendly Creatures) | An Iron Golem is walking. |
| mob.magmacube.big | mob/magmacube/big1 mob/magmacube/big2 mob/magmacube/big3 mob/magmacube/big4 |
hostile (Hostile Creatures) | A big or small Magma Cube jumps, takes damage, or dies. |
| mob.magmacube.jump | mob/magmacube/jump1 mob/magmacube/jump2 mob/magmacube/jump3 mob/magmacube/jump4 |
hostile (Hostile Creatures) | None |
| mob.magmacube.small | mob/magmacube/small1 mob/magmacube/small2 mob/magmacube/small3 mob/magmacube/small4 mob/magmacube/small5 |
hostile (Hostile Creatures) | A tiny Magma Cube jumps, takes damage, or dies. |
| mob.pig.death | mob/pig/death | neutral (Friendly Creatures) | A Pig dies. |
| mob.pig.say | mob/pig/say1 mob/pig/say2 mob.pig.say3 |
neutral (Friendly Creatures) | Randomly when a Pig is within 16 blocks or when a Pig takes damage. |
| mob.pig.step | mob/pig/step1 mob/pig/step2 mob/pig/step3 mob/pig/step4 mob/pig/step5 |
neutral (Friendly Creatures) | A Pig is walking. |
| mob.rabbit.hurt | mob/rabbit/hurt1 mob/rabbit/hurt2 mob/rabbit/hurt3 mob/rabbit/hurt4 |
neutral (Friendly Creatures) | A Rabbit takes damage. |
| mob.rabbit.idle | mob/rabbit/idle1 mob/rabbit/idle2 mob/rabbit/idle3 mob/rabbit/idle4 |
neutral (Friendly Creatures) | Randomly when a Rabbit is within 16 blocks. |
| mob.rabbit.hop | mob/rabbit/hop1 mob/rabbit/hop2 mob/rabbit/hop3 mob/rabbit/hop4 |
neutral (Friendly Creatures) | A Rabbit hops. |
| mob.rabbit.death | mob/rabbit/bunnymurder | neutral (Friendly Creatures) | A Rabbit dies. |
| mob.sheep.say | mob/sheep/say1 mob/sheep/say2 mob/sheep/say3 |
neutral (Friendly Creatures) | Randomly when a Sheep is within 16 blocks or when a Sheep takes damage or dies. |
| mob.sheep.shear | mob/sheep/shear | neutral (Friendly Creatures) | A Sheep or Mooshroom is sheared. |
| mob.sheep.step | mob/sheep/step1 mob/sheep/step2 mob/sheep/step3 mob/sheep/step4 mob/sheep/step5 |
neutral (Friendly Creatures) | A Sheep is walking. |
| mob.silverfish.hit | mob/silverfish/hit1 mob/silverfish/hit2 mob/silverfish/hit3 |
hostile (Hostile Creatures) | A Silverfish takes damage. |
| mob.silverfish.kill | mob/silverfish/kill | hostile (Hostile Creatures) | A Silverfish dies. |
| mob.silverfish.say | mob/silverfish/say1 mob/silverfish/say2 mob/silverfish/say3 mob/silverfish/say4 |
hostile (Hostile Creatures) | Randomly when a Silverfish is within 16 blocks. |
| mob.silverfish.step | mob/silverfish/step1 mob/silverfish/step2 mob/silverfish/step3 mob/silverfish/step4 |
hostile (Hostile Creatures) | None |
| mob.skeleton.death | mob/skeleton/death | hostile (Hostile Creatures) | A Skeleton or a Wither Skeleton dies. |
| mob.skeleton.hurt | mob/skeleton/hurt1 mob/skeleton/hurt2 mob/skeleton/hurt3 mob/skeleton/hurt4 |
hostile (Hostile Creatures) | A Skeleton or a Wither Skeleton takes damage. |
| mob.skeleton.say | mob/skeleton/say1 mob/skeleton/say2 mob/skeleton/say3 |
hostile (Hostile Creatures) | Randomly when a Skeleton or a Wither Skeleton is within 16 blocks. |
| mob.skeleton.step | mob/skeleton/step1 mob/skeleton/step2 mob/skeleton/step3 mob/skeleton/step4 |
hostile (Hostile Creatures) | A Skeleton or a Wither Skeleton is walking. |
| mob.slime.attack | mob/slime/attack1 mob/slime/attack2 |
hostile (Hostile Creatures) | None |
| mob.slime.big | mob/slime/big1 mob/slime/big2 mob/slime/big3 mob/slime/big4 |
hostile (Hostile Creatures) | A big or small Slime jumps, takes damage, or dies; or a Slime Block is placed. |
| mob.slime.small | mob/slime/small1 mob/slime/small2 mob/slime/small3 mob/slime/small4 mob/slime/small5 |
hostile (Hostile Creatures) | A tiny Slime jumps, takes damage, or dies; or a mob walks on a Slime Block. |
| mob.spider.death | mob/spider/death | hostile (Hostile Creatures) | A Spider dies. |
| mob.spider.say | mob/spider/say1 mob/spider/say2 mob/spider/say3 mob/spider/say4 |
hostile (Hostile Creatures) | Randomly when a Spider is within 16 blocks or when a Spider takes damage. |
| mob.spider.step | mob/spider/step1 mob/spider/step2 mob/spider/step3 mob/spider/step4 |
hostile (Hostile Creatures) | A Spider is walking. |
| mob.villager.death | mob/villager/death | neutral (Friendly Creatures) | A Villager dies. |
| mob.villager.haggle | mob/villager/haggle1 mob/villager/haggle2 mob/villager/haggle3 |
neutral (Friendly Creatures) | A player right-clicks on a Villager, opening the trading GUI. |
| mob.villager.hit | mob/villager/hit1 mob/villager/hit2 mob/villager/hit3 mob/villager/hit4 |
neutral (Friendly Creatures) | A Villager takes damage. |
| mob.villager.idle | mob/villager/idle1 mob/villager/idle2 mob/villager/idle3 |
neutral (Friendly Creatures) | Randomly when a Villager is within 16 blocks. |
| mob.villager.no | mob/villager/no1 mob/villager/no2 mob/villager/no3 |
neutral (Friendly Creatures) | A player exits a trading option. |
| mob.villager.yes | mob/villager/yes1 mob/villager/yes2 mob/villager/yes3 |
neutral (Friendly Creatures) | A player trades with a Villager (removes an item from the right slot in the trading GUI). |
| mob.wither.death | mob/wither/death | hostile (Hostile Creatures) | A Wither dies. |
| mob.wither.hurt | mob/wither/hurt1 mob/wither/hurt2 mob/wither/hurt3 mob/wither/hurt4 |
hostile (Hostile Creatures) | A Wither takes damage. |
| mob.wither.idle | mob/wither/idle1 mob/wither/idle2 mob/wither/idle3 mob/wither/idle4 |
hostile (Hostile Creatures) | Randomly when a Wither is within 16 blocks. |
| mob.wither.shoot | mob/wither/shoot | hostile (Hostile Creatures) | A Wither shoots a Wither Skull. |
| mob.wither.spawn | mob/wither/spawn | hostile (Hostile Creatures) | A Wither is spawned. |
| mob.wolf.bark | mob/wolf/bark1 mob/wolf/bark2 mob/wolf/bark3 |
neutral (Friendly Creatures) | Randomly when a Wolf is within 16 blocks and is not angry. |
| mob.wolf.death | mob/wolf/death | neutral (Friendly Creatures) | A Wolf dies. |
| mob.wolf.growl | mob/wolf/growl1 mob/wolf/growl2 mob/wolf/growl3 |
neutral (Friendly Creatures) | Randomly when an angry Wolf is within 16 blocks. |
| mob.wolf.howl | mob/wolf/howl1 mob/wolf/howl2 |
neutral (Friendly Creatures) | None |
| mob.wolf.hurt | mob/wolf/hurt1 mob/wolf/hurt2 mob/wolf/hurt3 |
neutral (Friendly Creatures) | A Wolf takes damage. |
| mob.wolf.panting | mob/wolf/panting | neutral (Friendly Creatures) | Randomly when a Wolf is within 16 blocks and not angry. |
| mob.wolf.shake | mob/wolf/shake | neutral (Friendly Creatures) | A Wolf shakes itself dry after exiting water. |
| mob.wolf.step | mob/wolf/step1 mob/wolf/step2 mob/wolf/step3 mob/wolf/step4 mob/wolf/step5 |
neutral (Friendly Creatures) | A Wolf is walking. |
| mob.wolf.whine | mob/wolf/whine | neutral (Friendly Creatures) | Randomly when a tamed Wolf has low health. |
| mob.zombie.death | mob/zombie/death | hostile (Hostile Creatures) | A Zombie dies. |
| mob.zombie.hurt | mob/zombie/hurt1 mob/zombie/hurt2 |
hostile (Hostile Creatures) | A Zombie takes damage. |
| mob.zombie.infect | mob/zombie/infect | hostile (Hostile Creatures) | A villager is turned into a Zombie Villager. |
| mob.zombie.metal | mob/zombie/metal1 mob/zombie/metal2 mob/zombie/metal3 |
hostile (Hostile Creatures) | None |
| mob.zombie.remedy | mob/zombie/remedy | hostile (Hostile Creatures) | A Zombie Villager is fed a Golden Apple while having the Weakness effect. |
| mob.zombie.say | mob/zombie/say1 mob/zombie/say2 mob/zombie/say2 |
hostile (Hostile Creatures) | Randomly when a Zombie is within 16 blocks. |
| mob.zombie.step | mob/zombie/step1 mob/zombie/step2 mob/zombie/step3 mob/zombie/step4 mob/zombie/step5 |
hostile (Hostile Creatures) | A Zombie or Zombie Pigman is walking. |
| mob.zombie.unfect | mob/zombie/unfect | hostile (Hostile Creatures) | A Zombie Villager is turned into a Villager. |
| mob.zombie.wood | mob/zombie/wood1 mob/zombie/wood2 mob/zombie/wood3 mob/zombie/wood4 |
hostile (Hostile Creatures) | A Zombie pounds on a Wooden Door. |
| mob.zombie.woodbreak | mob/zombie/woodbreak | hostile (Hostile Creatures) | A Zombie breaks a Wooden Door or a Wither breaks blocks around it. |
| mob.zombiepig.zpig | mob/zombiepig/zpig1 mob/zombiepig/zpig2 mob/zombiepig/zpig3 mob/zombiepig/zpig4 |
hostile (Hostile Creatures) | Randomly when a Zombie Pigman is within 16 blocks. |
| mob.zombiepig.zpigangry | mob/zombiepig/zpigangry1 mob/zombiepig/zpigangry2 mob/zombiepig/zpigangry3 mob/zombiepig/zpigangry4 |
hostile (Hostile Creatures) | When Zombie Pigmen become hostile to a Player. |
| mob.zombiepig.zpigdeath | mob/zombiepig/zpigdeath | hostile (Hostile Creatures) | A Zombie Pigman dies. |
| mob.zombiepig.zpighurt | mob/zombiepig/zpighurt1 mob/zombiepig/zpighurt2 |
hostile (Hostile Creatures) | A Zombie Pigman takes damage. |
| note.bass | note/bass | record (Jukebox/Noteblocks) | None |
| note.bassattack | note/bassattack | record (Jukebox/Noteblocks) | A Note Block that is on top of a "wood" block is clicked or powered by redstone. |
| note.bd | note/bd | record (Jukebox/Noteblocks) | A Note Block that is on top of a "stone" block is clicked or powered by redstone. |
| note.harp | note/harp | record (Jukebox/Noteblocks) | A Note Block that is on top of an "other" block is clicked or powered by redstone. |
| note.hat | note/hat | record (Jukebox/Noteblocks) | A Note Block that is on top of a "glass" block is clicked or powered by redstone. |
| note.pling | note/pling | record (Jukebox/Noteblocks) | None |
| note.snare | note/snare | record (Jukebox/Noteblocks) | A Note Block that is on top of a "sand" block is clicked or powered by redstone. |
| portal.portal | portal/portal | block (Blocks) | Being near a Nether portal block. |
| portal.travel | portal/travel | player (players) | None |
| portal.trigger | portal/trigger | block (Blocks) | A player travels through or steps out of a Nether portal. |
| random.anvil_break | random/anvil_break | block (Blocks) | An Anvil breaks. |
| random.anvil_land | random/anvil_land | block (Blocks) | An Anvil is placed or lands after falling. |
| random.anvil_use | random/anvil_use | block (Blocks) | A player removes an item from the output slot in the Anvil GUI. |
| random.bow | random/bow | neutral (Friendly Creatures) | A player or Skeleton shoots an Arrow; a player casts a Fishing Rod; a player throws a Snowball, Egg, Splash Potion, Bottle O' Enchanting, Ender Pearl, or Eye of Ender; a Snow Golem throws a snowball at a mob; or a Dispenser shoots an Arrow, Snowball, Egg, Splash Potion, or Bottle O' Enchanting. |
| random.bowhit | random/bowhit1 random/bowhit2 random/bowhit3 random/bowhit4 |
neutral (Friendly Creatures) | An Arrow gets stuck in a block, an arrow hits an entity, an active Tripwire (connected to Tripwire Hooks) is broken with Shears, or an active Tripwire Hook is broken. |
| random.break | random/break | player (Players) | A player breaks a Pickaxe, Sword, Axe, Shovel, Bow, Flint and Steel, Shears, or Fishing Rod; or a piece of armor a mob (excluding players, bug?) is wearing breaks. |
| random.burp | random/burp | player (Players) | A player consumes a piece of food. |
| random.chestclosed | random/chestclosed | block (Blocks) | A Chest is closed. |
| random.chestopen | random/chestopen | block (Blocks) | A Chest is opened. |
| gui.button.press | random/click | master (Master Volume) | A button in the menu or a GUI is clicked. |
| random.click | random/click | block (Blocks) | Any kind of switch changes its power state (on or off), a Dispenser or Dropper is powered, a Redstone Comparator's mode is changed, or two Tripwire Hooks are connected with String. |
| random.door_close | random/door_close | block (Blocks) | A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item. |
| random.door_open | random/door_open | block (Blocks) | A Door, Trapdoor, or Fence Gate is opened or closed or a player attempts to open a locked container and is not holding the correct key item. |
| random.drink | random/drink | player (Players) | A player is drinking a Potion or Milk. |
| random.eat | random/eat1 random/eat2 random/eat3 |
player (Players) | A player is eating food. |
| random.explode | random/explode1 random/explode2 random/explode3 random/explode4 |
block (Blocks) | TNT, a Creeper, a Ghast's fireball, a Wither Skull, an Ender Crystal, or a Bed (in the Nether or the End) explodes or lightning strikes at close range. |
| random.fizz | random/fizz | block (Blocks) | Fire is extinguished, an Item or Experience Orb is destroyed by Lava, Lava touches Water, Lava destroys a non-solid block in its path, or a Redstone Torch burns out. |
| game.tnt.primed | random/fuse | block (Blocks) | TNT is ignited. |
| creeper.primed | random/fuse | hostile (Hostile Creatures) | A Creeper just about to explode. |
| dig.glass | random/glass1 random/glass2 random/glass3 |
block (Blocks) | Breaking a block classified as "glass". |
| game.potion.smash | random/glass1 random/glass2 random/glass3 |
neutral (Friendly Creatures) | A thrown Splash Potion breaks. |
| random.levelup | random/levelup | player (Players) | A player reaches an experience level that is a multiple of 5. |
| random.orb | random/orb | player (Players) | A player gains experience points. |
| random.pop | random/pop | player (Players) | A player picks up an Item. |
| random.splash | random/splash | player (Players) | A fish is caught on a fishing rod bobber. |
| random.successful_hit | random/successful_hit | player (Players) | A player shoots an armored player with an Arrow. |
| random.wood_click | random/wood_click | block (Blocks) | None |
| records.11 | records/11 | record (Jukebox/Noteblocks) | A player inserts a "11" Music Disc into a Jukebox. |
| records.13 | records/13 | record (Jukebox/Noteblocks) | A player inserts a "13" Music Disc into a Jukebox. |
| records.blocks | records/blocks | record (Jukebox/Noteblocks) | A player inserts a "blocks" Music Disc into a Jukebox. |
| records.cat | records/cat | record (Jukebox/Noteblocks) | A player inserts a "cat" Music Disc into a Jukebox. |
| records.chirp | records/chirp | record (Jukebox/Noteblocks) | A player inserts a "chirp" Music Disc into a Jukebox. |
| records.far | records/far | record (Jukebox/Noteblocks) | A player inserts a "far" Music Disc into a Jukebox. |
| records.mall | records/mall | record (Jukebox/Noteblocks) | A player inserts a "mall" Music Disc into a Jukebox. |
| records.mellohi | records/mellohi | record (Jukebox/Noteblocks) | A player inserts a "mellohi" Music Disc into a Jukebox. |
| records.stal | records/stal | record (Jukebox/Noteblocks) | A player inserts a "stal" Music Disc into a Jukebox. |
| records.strad | records/strad | record (Jukebox/Noteblocks) | A player inserts a "strad" Music Disc into a Jukebox. |
| records.wait | records/wait | record (Jukebox/Noteblocks) | A player inserts a "wait" Music Disc into a Jukebox. |
| records.ward | records/ward | record (Jukebox/Noteblocks) | A player inserts a "ward" Music Disc into a Jukebox. |
| step.cloth | step/cloth1 step/cloth2 step/cloth3 step/cloth4 |
neutral (Friendly Creatures) | A mob walks on a block classified as "cloth" or a player is breaking a block classified as "cloth" (during the cracking animation). |
| step.grass | step/grass1 step/grass2 step/grass3 step/grass4 step/grass5 step/grass6 |
neutral (Friendly Creatures) | A mob walks on a block classified as "grass" or a player is breaking a block classified as "grass" (during the cracking animation). |
| step.gravel | step/gravel1 step/gravel2 step/gravel3 step/gravel4 |
neutral (Friendly Creatures) | A mob walks on a block classified as "gravel", Dirt/Grass/Mycelium is tilled with a Hoe (creating Farmland), or a player is breaking a block classified as "gravel" (during the cracking animation). |
| step.ladder | step/ladder1 step/ladder2 step/ladder3 step/ladder4 step/ladder5 |
neutral (Friendly Creatures) | A mob climbs or descends a Ladder or a player is breaking a Ladder (during the cracking animation). |
| step.sand | step/sand1 step/sand2 step/sand3 step/sand4 step/sand5 |
neutral (Friendly Creatures) | A mob walks on a block classified as "sand" or a player is breaking a block classified as "sand" (during the cracking animation). |
| step.snow | step/snow1 step/snow2 step/snow3 step/snow4 |
neutral (Friendly Creatures) | A mob walks on a block classified as "snow" or a player is breaking a block classified as "snow" (during the cracking animation). |
| step.stone | step/stone1 step/stone2 step/stone3 step/stone4 step/stone5 step/stone6 |
neutral (Friendly Creatures) | A mob walks on a block classified as "stone" or "glass", a player is breaking a block classified as "stone" or "glass" (during the cracking animation), or a player places a block classified as "glass". |
| step.wood | step/wood1 step/wood2 step/wood3 step/wood4 step/wood5 step/wood6 |
neutral (Friendly Creatures) | A mob walks on a block classified as "wood" or a player is breaking a block classified as "wood" (during the cracking animation). |
| tile.piston.in | tile/piston/in | block (Blocks) | A Piston retracts. |
| tile.piston.out | tile/piston/out | block (Blocks) | A Piston extends. |
| music.menu | music/menu1 music/menu2 music/menu3 music/menu4 |
music (Music) | Every 5 minutes when a menu screen is open (not playing the game). |
| music.game | music/game/calm1 music/game/calm2 music/game/calm3 music/game/hal1 music/game/hal2 music/game/hal3 music/game/hal4 music/game/nuance1 music/game/nuance2 music/game/piano1 music/game/piano2 music/game/piano3 |
music (Music) | During sunrise, noon, sunset, and midnight. If the day cycle is turned off, the music plays every 5 minutes. |
| music.game.creative | music/game/calm1 music/game/calm2 music/game/calm3 music/game/hal1 music/game/hal2 music/game/hal3 music/game/hal4 music/game/nuance1 music/game/nuance2 music/game/piano1 music/game/piano2 music/game/piano3 music/game/creative1 music/game/creative2 music/game/creative3 music/game/creative4 music/game/creative5 music/game/creative6 |
music (Music) | During sunrise, noon, sunset, and midnight (player must be in Creative mode). If the day cycle is turned off, the music plays every 5 minutes. |
| music.game.end | music/game/end/end | music (Music) | Being in the End. |
| music.game.end.dragon | music/game/end/boss | music (Music) | Being near the Ender Dragon. (?) |
| music.game.end.credits | music/game/end/credits | music (Music) | Entering the exit portal in the End. |
| music.game.nether | music/game/nether/nether1 music/game/nether/nether2 music/game/nether/nether3 music/game/nether/nether4 |
music (Music) | Being in the Nether. |
| none[note 1] | None | None | Randomly when a Snow Golem or Iron Golem is within 16 blocks or when a Snow Golem takes damage or dies. |
| step.anvil [note 1] | None | None | A mob/player walks on an Anvil. |
| damage.thorns [note 1] | None | None | When a mob attacks and takes damage from the Thorns enchantment; or when a player attacks a Guardian with its spikes extended. |
| eating [note 1] | None | None | When a horse is fed by a player. |
| mob.attack [note 1] | None | None | A Slime or Magma Cube attacks the player. |
Block sound categories
The sound system divides all blocks into categories to determine which sounds play when a block is placed, destroyed, or walked on. Slime Blocks are not included in the following table because they have unique digging and step sounds.
| Category | Blocks | Notes |
|---|---|---|
| cloth | Wool Cactus Cake Carpet |
|
| grass | Grass Block Sponge Wet Sponge Leaves Tall Grass Fern Dead Bush Flowers Brown Mushroom Red Mushroom TNT Wheat Sugar Canes Vines Mycelium Lily Pad Carrots Potatoes Hay Bale |
Wheat, Lily Pads, Carrots, and Potatoes do not make a sound when placed. |
| gravel | Dirt Coarse Dirt Podzol Gravel Farmland Clay |
|
| sand | Sand Red Sand Soul Sand |
|
| snow | Snow (cover) Snow Block |
|
| stone | Stone Granite Polished Granite Diorite Polished Diorite Andesite Polished Andesite Cobblestone Bedrock Gold Ore Iron Ore Coal Ore Lapis Lazuli Ore Lapis Lazuli Block Dispenser Sandstone Note Block Powered Rail Detector Rail Sticky Piston Cobweb Piston Block of Gold Block of Iron Stone Slab Bricks Mossy Cobblestone Obsidian Monster Spawner Redstone Wire Diamond Ore Block of Diamond Furnace Rail Cobblestone Stairs Stone Pressure Plate Iron Door Redstone Ore Stone Button Jukebox Netherrack Monster Egg Stone Bricks Iron Bars Brick Stairs Stone Brick Stairs Nether Bricks Nether Brick Fence Nether Brick Stairs Nether Wart Enchantment Table Brewing Stand Cauldron End Portal End Stone Dragon Egg Redstone Lamp Sandstone Stairs Emerald Ore Ender Chest Tripwire Hook Tripwire Block of Emerald Command Block Beacon Cobblestone Wall Flower Pot Head Anvil Block of Redstone Nether Quartz Ore Hopper Block of Quartz Quartz Stairs Activator Rail Dropper Stained Clay Barrier Iron Trapdoor Prismarine Prismarine Bricks Dark Prismarine Hardened Clay Block of Coal Red Sandstone Red Sandstone Stairs Red Sandstone Slab |
Note Blocks and Jukeboxes are the only blocks in this category that are mined with an Axe instead of a Pickaxe. Redstone Wire, Iron Doors, and Nether Wart do not make a sound when placed. |
| wood | Oak Wood Planks Spruce Wood Planks Birch Wood Planks Jungle Wood Planks Acacia Wood Planks Dark Oak Wood Planks Oak Wood Spruce Wood Birch Wood Jungle Wood Bed Bookshelf Torch Fire Oak Wood Stairs Chest Crafting Table Ladder Sign Lever Wooden Pressure Plate Redstone Torch Oak Fence Pumpkin Jack-o'-Lantern Redstone Repeater Wooden Trapdoor Huge Mushroom Block Melon Pumpkin Stem Melon Stem Oak Fence Gate Oak Wood Slab Spruce Wood Slab Birch Wood Slab Jungle Wood Slab Acacia Wood Slab Dark Oak Wood Slab Cocoa Pod Spruce Wood Stairs Birch Wood Stairs Jungle Wood Stairs Wooden Button Trapped Chest Light Weighted Pressure Plate Heavy Weighted Pressure Plate Redstone Comparator Daylight Sensor Acacia Wood Dark Oak Wood Acacia Wood Stairs Dark Oak Wood Stairs Banner Spruce Fence Gate Birch Fence Gate Jungle Fence Gate Dark Oak Fence Gate Acacia Fence Gate Spruce Fence Birch Fence Jungle Fence Dark Oak Fence Acacia Fence Spruce Door Birch Door Jungle Door Acacia Door Dark Oak Door |
Weighted Pressure Plates are the only blocks in this category that are mined with a Pickaxe instead of an Axe. Fire's destruction sound is random.fizz instead of dig.wood. Beds, Pumpkin Stems, Melon Stems, Cocoa Pods, Banners, and Doors do not make a sound when placed. |
| glass | Glass Ice Glowstone Nether Portal Stained Glass Glass Pane End Portal Frame Stained Glass Pane Sea Lantern Packed Ice |
These blocks use the walking and cracking sounds of "stone" blocks, but their placement sound is step.stone and their destruction sound is dig.glass. |
History
| r | |||||
|---|---|---|---|---|---|
1.7.2{{Extension DPL}}<ul><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item
| image = Warped Fungus on a Stick.png
| durability = 100
| renewable = Yes
| stackable = No
}}
A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|A1=Fishing Rod; Damaged Fishing Rod
|B2=Warped Fungus
|Output= Warped Fungus on a Stick
|description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table.
|type= Transportation
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Warped Fungus on a Stick
|Damaged Warped Fungus on a Stick
|Output= Warped Fungus on a Stick
|description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability.
|type= Transportation
}}
=== Mobs ===
A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III.
== Usage ==
[[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]]
Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod.
Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse.
=== Enchantments ===
A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|id=618
|form=item
|foot=1}}
== Advancements ==
{{load advancements|This Boat Has Legs}}
== History ==
{{History|java}}
{{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=20w14a|Now has 100 durability instead of 25.
|Now takes only 1 damage every time the strider is speed boosted.}}
{{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}}
{{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== See also ==
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Saddle}}
== References ==
{{Items}}
[[Category:Renewable resources]]
[[de:Wirrpilzrute]]
[[es:Caña con hongo distorsionado]]
[[fr:Champignon biscornu sur un bâton]]
[[ja:歪んだキノコ付きの棒]]
[[lzh:譎蕈釣竿]]
[[pl:Spaczony grzyb na patyku]]
[[pt:Vara com fungo distorcido]]
[[ru:Удочка с искажённым грибком]]
[[zh:诡异菌钓竿]]</li><li>[[Arrow|Arrow]]<br/>{{ItemEntity
|title=Arrow
|image=Arrow.png
|image2=Spectral Arrow.png
|renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>
'''All others''': Yes
|stackable='''Normal / Spectral:''' Yes (64)<br/>
'''Tipped:''' Yes (64, only if same effect)
|size=Height: 0.5 Blocks<br>Width: 0.5 Blocks
|networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>
'''Spectral:'''<br>'''[[JE]]''': 91
}}
An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.
== Obtaining ==
=== Picking up arrows ===
Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.
An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:
* It is shot by a player in [[Creative]] mode.
* It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.
** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>
* It is shot with an [[Infinity]]-enchanted [[bow]].
* It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].
=== Mob loot ===
[[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.
Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
{{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
=== Trading ===
Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.
{{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness. -->
<!-- None are extended duration, but villagers can trade level 2 arrows. -->
* Arrow of [[Fire Resistance]]
* Arrow of [[Harming]]
* Arrow of [[Healing]]
* Arrow of [[Invisibility]]
* Arrow of [[Leaping]]
* Arrow of [[Night Vision]]
* Arrow of [[Poison]]
* Arrow of [[Regeneration]]
* Arrow of [[Slowness]]
* Arrow of [[Strength]]
* Arrow of [[Swiftness]]
* Arrow of the [[Potion of the Turtle Master|Turtle Master]]
* Arrow of [[Water Breathing]]
* Arrow of [[Weakness]]
* Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->
* Arrow of [[Decay]]{{only|bedrock}}
These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.
=== Bartering ===
Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.
=== Villager gifts ===
{{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.
=== Crafting ===
{{Crafting
|head=1
|B1= Flint
|B2= Stick
|B3= Feather
|Output = Arrow,4
|type = Combat
|showdescription=1
}}
{{Crafting
|A2= Glowstone Dust
|B1= Glowstone Dust
|B2= Arrow
|B3= Glowstone Dust
|C2= Glowstone Dust
|Output = Spectral Arrow,2
|type = Combat
|description = {{only|java}}
}}
{{Crafting
|foot=1
|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.
|A1= Arrow
|A2= Arrow
|A3= Arrow
|B1= Arrow
|B2= Matching Lingering Potion
|B3= Arrow
|C1= Arrow
|C2= Arrow
|C3= Arrow
|Output = Matching Tipped Arrow,8
|type = Combat
}}
=== Chest loot ===
{{LootChestItem|arrow}}
{{LootChestItem|spectral-arrow}}
=== Retrieving ===
Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.
=== Cauldrons ===
{{main|Cauldron#Potions}}
{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.
== Usage ==
{{see also|Bow}}
When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.
Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.
An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.
There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.
An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.
Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.
[[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]
Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].
If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.
If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.
Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].
Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.
An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).
Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref>
<gallery>
Steve got shot.png|Steve got shot.
Alex got shot.png|Alex got shot.
</gallery>
=== Redstone circuits ===
An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.
=== Explosions ===
Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}
== Variants ==
=== Tipped arrows ===
{{See also|#Crafting}}
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed.
The types of arrows are:
<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">
* {{ItemLink|link=none|Arrow of Regeneration}}
* {{ItemLink|link=none|Arrow of Swiftness}}
* {{ItemLink|link=none|Arrow of Fire Resistance}}
* {{ItemLink|link=none|Arrow of Healing}}
* {{ItemLink|link=none|Arrow of Night Vision}}
* {{ItemLink|link=none|Arrow of Strength}}
* {{ItemLink|link=none|Arrow of Leaping}}
* {{ItemLink|link=none|Arrow of Invisibility}}
* {{ItemLink|link=none|Arrow of Poison}}
* {{ItemLink|link=none|Arrow of Weakness}}
* {{ItemLink|link=none|Arrow of Slowness}}
* {{ItemLink|link=none|Arrow of Harming}}
* {{ItemLink|link=none|Arrow of Water Breathing}}
* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
* {{ItemLink|link=none|Arrow of the Turtle Master}}
* {{ItemLink|link=none|Arrow of Slow Falling}}
</div>
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players.
==== No-effect tipped arrows ====
It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Arrow of Splashing|link=none}}
! Arrow of Splashing
|-
| {{Slot|Tipped Arrow|link=none}}
! Tipped Arrow
|}
==== Uncraftable tipped arrows ====
{{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:
* {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty"
* {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.
The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Tipped Arrow|link=none}}
! Uncraftable Tipped Arrow
|}
=== Spectral arrows ===
{{exclusive|java}}
A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.
{| class="wikitable" style="text-align: center;"
! Icon
! Name
|-
| {{Slot|Spectral Arrow|link=none}}
! Spectral Arrow
|}
== Sounds ==
{{edition|java}}:<br>
Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=Friendly Creatures
|description=When an arrow impacts something
|id=entity.arrow.hit
|translationkey=subtitles.entity.arrow.hit
|volume=1.0
|pitch={{frac|12|11}} - {{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=Players
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Bow shoot.ogg
|subtitle=Arrow fired
|source=Players
|description=When an arrow is fired by a player
|id=entity.arrow.shoot
|translationkey=subtitles.entity.arrow.shoot
|volume=1.0
|pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>
|distance=16}}
{{Sound table
|subtitle=Skeleton shoots
|source=Hostile Creatures
|description=When a skeleton shoots an arrow
|id=entity.skeleton.shoot
|translationkey=subtitles.entity.skeleton.shoot
|volume=1.0
|pitch={{frac|5|6}} - 1.25
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=Blocks
|description=When a dispenser shoots an arrow
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=Players
|description=When a crossbow shoots an arrow
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8 / 0.9
|pitch=0.9 / 1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow impacts something
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When something shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow shoots an arrow
|id=crossbow.shoot
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Spectral Arrow
|spritetype=item
|nameid=spectral_arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Tipped Arrow
|spritetype=item
|nameid=tipped_arrow
|itemtags=arrows
|form=item
|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|entitytags=arrows, impact_projectiles}}
{{ID table
|displayname=Spectral Arrow
|spritetype=entity
|nameid=spectral_arrow
|entitytags=arrows, impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|id=301
|itemtags=minecraft:arrow
|form=item
|translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
|foot=1}}
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|id=80
|foot=1}}
=== Metadata ===
{{IN|bedrock}}, arrows use the following item data values:
{{/DV}}
=== Entity data ===
==== Normal and tipped arrows ====
Arrows have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==== Spectral arrows ====
Spectral arrows also have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED1}}
{{el|bedrock}}
: See [[Bedrock Edition level format/Entity format]].
== Achievements ==
{{load achievements|Sniper Duel;Archer;Bullseye}}
== Advancements ==
{{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}
== Video ==
<div style="text-align:center">{{yt|STQkD1Oa65s}}</div>
== History ==
{{History|java classic}}
{{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}
{{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.
|Arrows now deal more [[damage]], and can damage the player.
|The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
|[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]].
|When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}
{{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}
{{History|java indev}}
{{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.
|The "Arrows" display above the hotbar has been removed.}}
{{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}
{{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}
{{History|||snap=20100129|Arrows can no longer be crafted.}}
{{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}
{{History||20100219|Arrows are now dropped by [[skeleton]]s.}}
{{History|java infdev}}
{{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].
|The player now spawns with 999 arrows.}}
{{History||20100320|The player now spawns with 64 arrows.}}
{{History||20100327|The player no longer spawns with any arrows in new worlds.}}
{{History||20100413|Arrows no longer spawn [[mob]]s.}}
{{History|java alpha}}
{{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}
{{History|java beta}}
{{History||1.2|Arrows can now be fired by [[dispenser]]s.}}
{{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}
{{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.
|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}
{{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}
{{History|java}}
{{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.
|Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}
{{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}
{{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}
{{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}
{{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}
{{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}
{{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}
{{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}
{{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.
|Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}
{{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}
{{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.
|[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}
{{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}
{{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}
{{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}
{{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}
{{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
|Add tipped arrows for all enhanced and extended potions
|[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}
{{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}
{{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
|Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}
{{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
{{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
{{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}
{{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}
{{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}
{{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.
|Arrows can now break [[chorus flower]]s.
|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}
{{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}
{{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
{{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.}}
{{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}
{{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}
{{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}
{{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}
{{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}
{{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
{{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.
|Added skeletons, which drop arrows when they die.
|Arrows are now craftable.}}
{{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}
{{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.
|Arrows on fire can now ignite [[TNT]].
|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|Arrows are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}
{{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.
|Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}
{{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].
|Arrows of Decay currently have a white pixelated texture.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}
{{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|Arrows can now be found in [[pillager outpost]] chests.
|Arrows can now break [[chorus flower]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.
|Flaming arrows can now light [[campfire]]s.}}
{{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].
|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
{{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}
{{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}
{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests.
|Master-level fletcher villager now always offer 1 of 15 tipped arrows.
|Piglins no longer drop arrows upon death.}}
{{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.
|[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.
|Spectral arrows are currently unobtainable and do not any effects.}}
{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.
|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
{{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
{{History|foot}}
Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Arrow Old.ogg}}
| ?
| ?
| ?
|}
== Issues ==
{{issue list}}
== Trivia ==
* By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
* Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
* Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>
* Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
* {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>
== Gallery ==
===Renders===
<gallery>
Arrow (item).png|Arrow
Spectral Arrow (item) JE2.png|Spectral Arrow
</gallery>
;Tipped Arrows
<gallery>
Arrow of Splashing JE2.png|Splashing
Arrow of Night Vision.png|Night Vision
Arrow of Invisibility.png|Invisibility
Arrow of Leaping.png|Leaping
Arrow of Fire Resistance.png|Fire Resistance
Arrow of Swiftness.png|Swiftness
Arrow of Slowness.png|Slowness
Arrow of the Turtle Master.png|Turtle Master
Arrow of Water Breathing.png|Water Breathing
Arrow of Healing.png|Healing
Arrow of Harming.png|Harming
Arrow of Poison.png|Poison
Arrow of Regeneration.png|Regeneration
Arrow of Strength.png|Strength
Arrow of Weakness.png|Weakness
Arrow of Slow Falling.png|Slow Falling
Arrow of Luck.png|Luck
Arrow of Decay.png|Decay
Uncraftable Tipped Arrow JE2.png|Uncraftable
</gallery>
===Other Media===
<gallery>
Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
AllArrowTypes.png|All the arrow types present in [[Minecraft]].
Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.
Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.
Arrow Burning.gif|An arrow caught on [[fire]].
Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.
arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.
Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.
Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
</gallery>
== References ==
{{reflist}}
{{Items}}
{{Entities}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[de:Pfeil]]
[[es:Flecha]]
[[fr:Flèche]]
[[hu:Nyíl]]
[[it:Freccia]]
[[ja:矢]]
[[ko:화살]]
[[nl:Pijl]]
[[pl:Strzała]]
[[pt:Flecha]]
[[ru:Стрела]]
[[th:ลูกธนู]]
[[zh:箭]]</li></ul> | 13w42a | Added sounds.json | |||
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