Solid blocks consist of any type of block that is not a liquid and cannot be walked through at the normal walking speed.
Properties
A block can be considered solid if it has a collision box that players, mobs, or other entities cannot move through and those caught inside a solid block may suffocate. For a block to be solid it also has to not be broken by flowing liquids. Blocks such as iron blocks are solid, and cobwebs are non-solid, because players can move through them slowly and water flow can break them.
The collision property[verify] of solid blocks allows block-dependent blocks and entities to be placed upon them, including:
Other block-dependent blocks may be placed only on full, opaque solid blocks (with a few exceptions):
Solid blocks are also considered when generating structures.
List of blocks
Reason: Missing blocks from Java Edition 1.12 and later.
List of solid blocks
The following blocks are all solid blocks. They are categorized by their material.
List of non-solid blocks
These blocks consist of any block that is not solid.
| Material | Blocks |
|---|---|
| Air | Air |
| Water | |
| Lava | |
| Plants | |
| Replaceable plants | |
| Fire | |
| Non-solid | |
| Carpet | |
| Snow layer (1) | |
| Portal | |
| Structure Void |
Height
Most solid blocks are 1 meter high, but certain blocks have non-standard block heights.
A player can automatically step up from a lower to a higher height, if the difference is at most 0.6 (3⁄5) of a block. From ground level, this is anything the height of a boat[note 1] or less.
A player can fit through spaces as small as 1.8125 (2 - 3⁄16) blocks high, since players are 1.8 blocks tall. This allows players to fit through a 2-block gap with a floor as high as a trapdoor.
When sneaking, a player can fit through spaces as small as 1.75 (2 - 1⁄4) blocks high,[Bedrock Edition only] or 1.5 blocks,[Java Edition only] since sneaking players are 1.65 blocks or 1.5 blocks tall, respectively. In Bedrock, this allows players to fit through a 2-block gap with a floor as high as 3 layers of snow. In Java, players can fit through a 2-block space with a floor as high as a slab.
When gliding with elytra, a player can fit through spaces as small as 0.625 (1 - 3⁄8) blocks high, since gliding players are 0.6 blocks tall. This allows players to fit through a 1-block gap with a floor as high as 4 layers of snow, or a flower pot, or a daylight sensor.
Note that doors, although appearing to be one 2-meter-high block, are actually composed of two (top and bottom) 1-meter-high blocks.
Here is a list of blocks with non-standard heights, from tallest to shortest in height:
| Height | Block types | ||||
|---|---|---|---|---|---|
| Decimal | Fractional | Pixelspace | Centimeters | Millimeters | |
| 1.5 | 1 1⁄2 | 24 | 150 | 1500 | Open shulker boxes |
| Fences, Fence gates, Walls [note 2] | |||||
| 0.9375 | 15⁄16 | 15 | 93.75 | 937.5 | Grass path, Farmland |
| Bell attached to walls, Cactus, Honey Block [note 2] | |||||
| 0.875 | 7⁄8 | 14 | 87.5 | 875 | Soul sand, Lectern, 8 layers of snow |
| Chest, Ender chest, Sideways-oriented grindstone, Trapped chest, Top of brewing stand [note 2] | |||||
| 0.8125 | 13⁄16 | 13 | 81.25 | 812.5 | End portal frame without eye of ender |
| Chorus plant [note 2] | |||||
| 0.75 | 3⁄4 | 12 | 75 | 750 | Enchantment table, 7 layers of snow |
| Cocoa bean plant, Mob Heads on wall [note 2] | |||||
| 0.6875 | 11⁄16 | 11 | 68.75 | 687.5 | Conduit [note 2] |
| 0.625 | 5⁄8 | 10 | 62.5 | 625 | 6 layers of snow |
| Inside of hopper, Sideways-oriented end rod [note 2] | |||||
| 0.5625 | 9⁄16 | 9 | 56.25 | 562.5 | Beds, Stonecutter |
| Lantern on ground | |||||
| 0.5 | 1⁄2 | 8 | 50 | 500 | Bottom slabs, 5 layers of snow |
| Mob Heads on ground, Bottom part of stairs, Cake [note 2] | |||||
| 0.4375 | 7⁄16 | 7 | 43.75 | 437.5 | Campfire |
| Turtle egg, Sea pickles with 4 bodies [note 2] | |||||
| 0.375 | 3⁄8 | 6 | 37.5 | 375 | Daylight sensor, 4 layers of snow |
| Flower pot, Sea pickles with 1, 2 and 3 bodies [note 2] | |||||
| 0.3125 | 5⁄16 | 5 | 31.25 | Inner part of an anvil's base [note 2] | |
| 0.25 | 1⁄4 | 4 | 25 | 250 | 3 layers of snow |
| Inside of cauldron, Outer part of an anvil's base [note 2] | |||||
| 0.1875 | 3⁄16 | 3 | 18.75 | 187.5 | Bottom trapdoors |
| 0.125 | 1⁄8 | 2 | 12.5 | 125 | Redstone repeater, Redstone comparator, Bottom of floating Scaffolding, Base of Lectern, 2 layers of snow |
| Base of brewing stand, Inside of composter [note 2] | |||||
| 0.09375 | 3⁄32 | 11⁄2 | 9.375 | 93.75 | Lily pad [note 2] |
| 0.0625 | 1⁄16 | 1 | 6.25 | 62.5 | Carpets |
Video
History
| pre-classic | |||||
|---|---|---|---|---|---|
| Cave game tech test | Added grass blocks and cobblestone, the first two types of solid blocks. | ||||
| Solid blocks were the only available type of block, until rd-161348, when the first legitimately-obtainable non-solid blocks (saplings) were added. | |||||
Issues
Issues relating to "Solid block" are maintained on the bug tracker. Report issues there.