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A sniffer is a passive mob that does not spawn naturally, and can only be hatched from sniffer eggs. It sniffs out and digs out seeds for various unique decorative plants out of dirt, grass, and moss blocks.

Spawning

Sniffers spawn by hatching from sniffer eggs found in suspicious sand from warm ocean ruins. Breeding sniffers with torchflower seeds would also result in a sniffer egg being laid as an item.

Drops

When killed, adult sniffers drop 1–3 experience points if killed by a player or a tamed wolf; snifflets drop no experience just like other baby animals.

Upon successful breeding, 1–7 is dropped.

Behavior

Sniffers wander aimlessly, avoiding hazards and obstacles. They occasionally smell their surroundings and track ancient seeds by pressing their nose to the ground. When they find a seed, they sploot[1] and use their noses to dig into the ground until they get torchflower seeds or a pitcher pod. For a sniffer to be able to dig it needs to be doing nothing else, not in water, on the ground, not in a boat or minecart and the block underneath the head needs to be diggable and reachable for the sniffer. The head location is defined as 2.25 blocks in front of the center of the body. The sniffer also stores the last 20 locations it has dug up so it can't dig there anymore. After sniffing out seeds, an eight minute cooldown is activated before it can dig in again. Despite many popular videos suggesting otherwise, sniffers only come in one color and cannot be dyed.

The following blocks are diggable by the sniffer:

Data packs from Java Edition can change this list by modifying the minecraft:sniffer_diggable_block block tag.

Sniffers cannot dig on mycelium.[2]

Breeding

The player can breed the sniffers using torchflower seeds. When two adult sniffers are bred, they drop a sniffer egg, after which the parents have a 5-minute cooldown before they can breed again.

Healing

Sniffers are healed by 2♥ health points each time they are fed a torchflower seed.

Snifflets

A baby sniffer is called a snifflet[3] and they have a bigger head than the adult. Snifflets take 48000 game ticks to grow up into adult sniffers, which is equal to 40 minutes or two in-game days, twice as long as most other baby mobs in the game.

Unlike most baby mobs, snifflets do not follow their adults.[4]

Sounds

Java Edition:
Sniffers use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Sniffer gruntsFriendly CreaturesRandomly while idleentity.sniffer.idlesubtitles.entity.sniffer.idle1.00.8-1.2
(Baby: 1.3-1.7)
16
Sniffer diesFriendly CreaturesWhen a sniffer diesentity.sniffer.deathsubtitles.entity.sniffer.death1.00.8-1.2
(Baby: 1.3-1.7)
16
Sniffer hurtsFriendly CreaturesWhen a sniffer is damagedentity.sniffer.hurtsubtitles.entity.sniffer.hurt1.00.8-1.2
(Baby: 1.3-1.7)
16
Sniffer delightsFriendly CreaturesWhen a sniffer stands up after finding a seedentity.sniffer.happysubtitles.entity.sniffer.happy1.01.016
Sniffer eatsFriendly CreaturesWhen a sniffer is fed torchflower seeds [sound 1]entity.sniffer.eatsubtitles.entity.sniffer.eat1.00.8-1.216
Sniffer scentsFriendly CreaturesRandomly while idleentity.sniffer.scentingsubtitles.entity.sniffer.scenting1.01.0
(Baby: 1.3)
16
Sniffer sniffsFriendly CreaturesWhen a sniffer starts searching for a potential seedentity.sniffer.sniffingsubtitles.entity.sniffer.sniffing1.01.016
Sniffer searchesFriendly CreaturesWhile a sniffer is moving toward a potential seed's positionentity.sniffer.searchingsubtitles.entity.sniffer.searchingvaries [sound 2]1.016
Sniffer digs [sound 3]Friendly CreaturesWhen a sniffer sploots and digsentity.sniffer.diggingsubtitles.entity.sniffer.digging1.01.016
Sniffer stands upFriendly CreaturesWhen a sniffer stops diggingentity.sniffer.digging_stopsubtitles.entity.sniffer.digging_stop1.01.016
Sniffer drops seedFriendly CreaturesWhen a sniffer digs up a seedentity.sniffer.drop_seedsubtitles.entity.sniffer.drop_seed0.8varies [sound 4]16
Sniffer plopsFriendly CreaturesWhen a sniffer lays an eggblock.sniffer_egg.plopsubtitles.block.sniffer_egg.plop1.0varies[sound 5]16
FootstepsFriendly CreaturesWhile a sniffer is walkingentity.sniffer.stepsubtitles.block.generic.footsteps0.151.016
  1. MC-260219 — Sniffer eating sounds aren't played when feeding them the last item of torchflower seeds within a stack
  2. Can be 1.0 or 0.8 for each sound
  3. MC-260213 — "Sniffers' digging sounds display the "Block breaking" subtitle" — resolved as "Works As Intended".
  4. Can be 0.6, 0.7, or 0.8
  5. Can be 0.18-0.42, 0.21-0.49, or 0.24-0.56

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomly while idlemob.sniffer.idle1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly when a sniffer diesmob.sniffer.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a sniffer is damagedmob.sniffer.hurt1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a sniffer stands up after finding a seedmob.sniffer.happy1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a sniffer is fed torchflower seedsmob.sniffer.eat0.70.8-1.2
Friendly CreaturesRandomly while idlemob.sniffer.sniffsniff1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a sniffer starts searching for a potential seedmob.sniffer.long_sniff1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhile a sniffer is moving toward a potential seed's positionmob.sniffer.searchingvaries [sound 1]0.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a sniffer sploots and digsmob.sniffer.digging1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a sniffer stops diggingmob.sniffer.stand_up1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a sniffer digs up a seedmob.sniffer.drop_seed0.8varies [sound 2]
Friendly CreaturesWhen a sniffer lays an eggmob.sniffer.plop1.00.8-1.2
Friendly CreaturesWhile a sniffer is walkingmob.sniffer.step1.00.8-1.2 (Baby: 1.3-1.7)
  1. Can be 1.0 or 0.8 for each sound
  2. Can be 0.48-0.72 (Baby: 0.78-1.02), 0.56-0.84 (Baby: 0.91-1.19), or 0.64-0.96 (Baby: 1.04-1.36)

Data values

ID

Java Edition:

NameIdentifierTranslation key
Sniffersnifferentity.minecraft.sniffer

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Sniffersniffer139entity.sniffer.name

Entity data

Sniffers have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-plain-rawSmells Interesting
Obtain a Sniffer Egg HusbandryHave a sniffer egg in your inventory.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
husbandry/obtain_sniffer_egg
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals
Advancement-plain-rawLittle Sniffs
Feed a Snifflet Smells InterestingFeed a snifflet torchflower seeds.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
husbandry/feed_snifflet
Advancement-plain-rawPlanting the Past
Plant any Sniffer seed Little SniffsThis is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.husbandry/plant_any_sniffer_seed

History

October 4, 2022SnifferPixel SniffletPixelSniffers are announced as part of the mob vote for Minecraft Live 2022.
October 16, 2022The sniffer wins the mob vote at Minecraft Live 2022.
January 20, 2023A sniffer is first shown in-game by Chiwi on Twitter.
February 13, 2023Sniffer Tweaked the texture of sniffers.
Java Edition
1.20
(Experimental)
23w07aSniffer Sniffer Added sniffers behind the Update 1.20 experimental datapack.
Breeding two sniffers spawns a snifflet immediately.
1.20
{{Extension DPL}}<ul><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]]
[[Category:Items]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item
| title = Cooked Porkchop
| image = Cooked Porkchop.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable =  Yes (64)
}}

'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==
{{see also|Tutorials/Animal farming|title1=Animal farming}}

Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].

=== Mob loot ===

==== Pigs ====

Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.

==== Hoglins ====

Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.

=== Cooking ===

[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Porkchop
|Cooked Porkchop
|0,35
}}

=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].

Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}

{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.

=== Chest loot ===
{{LootChestItem|cooked-porkchop}}

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].

=== Wolves ===

Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Piglins ===
[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|itemtags=piglin_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|id=263
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Pork Chop}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.
|Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].
|Created by cooking [[raw porkchops]] in the inventory.}}
{{History|java alpha}}
{{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}
{{History|java beta}}
{{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}
{{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].
|Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].
|Cooked porkchops now restore {{hunger|8}} to the food bar.
|Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}
{{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}
{{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}
{{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}
{{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} 
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}
{{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}
{{History||xbox=TU5|Cooked porkchops are now stackable to 64.
|Cooked porkchops now fill [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} 

{{History|new3DS}}
{{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečená kotleta]]
[[de:Gebratenes Schweinefleisch]]
[[es:Chuleta de cerdo cocinada]]
[[fr:Côtelette de porc cuite]]
[[hu:Sült sertésszelet]]
[[ja:焼き豚]]
[[nl:Gebraden varkensvlees]]
[[pl:Pieczony schab]]
[[pt:Costeleta de porco assada]]
[[ru:Жареная свинина]]
[[uk:Смажена свинина]]
[[zh:熟猪排]]</li></ul>
23w12aSniffers are now available without using the "Update 1.20" experimental datapack.
Breeding two sniffers now causes a sniffer egg to drop as an item.
Snifflets are now spawned when a sniffer egg hatches.
Sniffers can now dig up pitcher pods.
23w13aSnifflet JE2 BE1 Changed the size of the snifflets to match Bedrock Edition.
Sniffers no longer drop moss blocks.
23w14aSniffers can now dig in mud.
Sniffers can now be tempted with torchflower seeds.
Sniffers can emit a sound when laying a sniffer egg.
23w16aSniffers can now enter minecarts.
23w17aThe player now gets the advancement "Little sniffs" when they feed a snifflet using torchflower seeds.
Bedrock Edition
Sniffer
(Experimental)
beta 1.19.70.23Sniffer Snifflet JE2 BE1 Added sniffers behind their own experimental toggle.
Breeding two sniffers spawns a snifflet immediately.
1.20.0
{{Extension DPL}}<ul><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}
{{Block
|image=<gallery>
Chain Axis Y.png | Y-axis
Chain Axis X.png | X-axis
Chain Axis Z.png | Z-axis
</gallery>
| transparent = Yes
| light = No
| tool = Wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

'''Chains''' are metallic decoration [[block]]s.

== Obtaining ==
=== Breaking ===

Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
{{breaking row|Chain|Pickaxe|Wood|horizontal=1}}

=== Natural generation ===
Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.

Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].

=== Chest loot ===
{{LootChestItem|chain}}

=== Crafting ===
{{Crafting
|B1=Iron Nugget
|B2=Iron Ingot
|B3=Iron Nugget
|Output=Chain
|type=Building block
}}

== Usage ==
Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).
Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.

Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.

Chains can be pushed by [[piston]]s without being broken.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{Sound table/Block/Chain}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chain
|spritetype=block
|nameid=chain
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Chain
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=chain
|spritetype=block
|nameid=chain
|id=541
|form=block
|itemform=item.chain}}
{{ID table
|displayname=Item
|spritename=chain
|spritetype=item
|nameid=chain
|id=619
|form=item
|translationkey=tile.chain.name
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== History ==
{{History|java}}
{{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.
|Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.
|Chains currently use the generic metal [[block]] [[sound]]s.}}
{{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}
{{History|||snap=20w18a|Chains can now be [[waterlogged]].}}
{{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}
{{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
{{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}
{{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}
{{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}
{{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}
== Trivia ==
* A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.
* Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>
* Chains do not stick together when moved by pistons, regardless of orientation.

== Gallery ==
<gallery>
Chained Stone Bricks.jpg|Chains and stone bricks.
Barbell.jpg|Chains and chiseled blackstone.
Barbell Evoker.jpg|An evoker lifting weights.
Chain with Lantern.png|A [[lantern]] hanging from a chain.
Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.
</gallery>

== References ==
{{reflist}}

{{blocks|Building}}
{{Items}}

[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Nether blocks]]

[[de:Kette]]
[[es:Cadena]]
[[fr:Chaîne]]
[[ja:鎖]]
[[ko:사슬]]
[[pl:Łańcuch]]
[[pt:Corrente]]
[[ru:Цепь]]
[[zh:锁链]]</li><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item
| title = Rotten Flesh
| image = Rotten Flesh.png
| renewable = Yes
| heals = {{hunger|4}}
|effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance) 
| stackable = Yes (64)
}}

'''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], with high risk of inflicting [[Hunger (status effect)|Hunger]] and low [[Saturation]].

== Obtaining ==

=== Mob loot ===

==== Zombies ====
[[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh.

==== Zoglins ====
[[Zoglin]]s drop 1-3. Looting III grants a maximum of 6.

==== Zombified piglins ====
[[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4.

=== Fishing ===
Rotten flesh can be obtained as a "junk" item while [[fishing]].

=== Chest loot ===

{{LootChestItem|rotten-flesh}}

=== Cat gifts ===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh.

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management}}

To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar.

Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds.

=== Wolves ===
Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

Wolves are immune to the Hunger effect.

=== Trading ===
Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rotten Flesh
|spritetype=item
|nameid=rotten_flesh
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rotten Flesh
|spritetype=item
|nameid=rotten_flesh
|id=277
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Iron Belly}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==
{{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}}

<div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div>

== History ==

{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh. 
|[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}}
{{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}}
{{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s.
|Priest [[villager]]s now [[trading|buy]] rotten flesh.}}
{{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}}
{{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests.
|Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}}
{{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}
{{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}}
{{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basement [[chest]]s.}}
{{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests.
|The average yield of rotten flesh has been decreased in [[desert temple]] chests.}}
{{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}}
{{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death.
|Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}}
{{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}}
{{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}}
{{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12.
|[[Hoglin]]s no longer drop rotten flesh.}}
{{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}}
{{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh. 
|As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]].
|[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}}
{{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}}
{{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect.
|Rotten flesh now restores [[hunger]] instead of [[health]].
|Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}}
{{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}}
{{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed.
|Rotten flesh can now be found inside [[jungle temple]] chests.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basement [[chest]]s of [[igloo]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}}
{{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}	
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}

{{History|new3ds}}
{{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020

{{Items}}

[[cs:Shnilé maso]]
[[de:Verrottetes Fleisch]]
[[es:Carne podrida]]
[[fr:Chair putréfiée]]
[[hu:Rohadt hús]]
[[it:Carne marcia]]
[[ja:腐った肉]]
[[ko:썩은 살점]]
[[nl:Bedorven vlees]]
[[pl:Zgniłe mięso]]
[[pt:Carne podre]]
[[ru:Гнилая плоть]]
[[uk:Гнила плоть]]
[[zh:腐肉]]
[[Category:Renewable resources]]
[[Category:Food]]</li></ul>
beta 1.20.0.20Sniffers are now available without using the "Sniffer" experimental toggle.
Breeding two sniffers now causes a sniffer egg to drop as an item.
Snifflets are now spawned when a sniffer egg hatches.
Sniffers can now dig up pitcher pods.
beta 1.20.0.22Sniffers can now be tempted using torchflower seeds.
Sniffers now create particles when digging.

Issues

Issues relating to "Sniffer" are maintained on the bug tracker. Report issues there.

Trivia

  • The sniffer was originally a doodle Nekofresa made in their kitchen.[5]
    • The sniffer was Nekofresa's first mob ever designed for Minecraft.[6]
  • The plants that sniffers find are based off kniphofia genus of perennial flowering plants, which can be similarly called "torch lilies" as a common name for torchflowers and pitcher pods are loosely based off existing pitcher plants but with an orchid or ornamental vibe.[7]
  • The sniffer's walking animation was inspired by the leg movement that centipedes do.[8]
  • During the prototype phase for the sniffer's digging up of items the developers used beds as a placeholder.[9]
  • Due to the size of the sniffer it was a big challenge for the developers to perfect its pathfinding especially on 1 block edges.
  • A new team made up of new developers were tasked with developing the sniffer, and most of them had never made a mob before.[10]
  • The sniffer's digging animation was inspired by the way corgis spread their legs while lying down.[11]
  • To this day, the developers still don't know what the sniffer's front yellow part is. Whether it's a beak, a nose, or eyes, or whether it's used for breathing or finding seeds is unknown.[12]
  • A baby sniffer is called a snifflet in an article on Minecraft.net[13] and in the achievement "Little Sniffs".
  • Original ideas for what a baby sniffer would be called were Sniffling, Snort and Snifflet.[14]
    • Mojang developer Cory Scheviak personally calls sniffers "snuffleupaguses".

Gallery

Animations

Screenshots

Trails & Tales Event

Cosmetics

Development Images

Concept Art

Official artwork

Textures

Merchandise

References

  1. "Minecraft 1.20: Sniffer Secrets & Cherry Groves" – Minecraft on YouTube, May 14, 2023
  2. MC-260259 — "Sniffers cannot dig nor find seeds on mycelium" — resolved as "Works As Intended".
  3. "Once you’ve unearthed your egg, it’s time to help it hatch! I implore you to pay close attention to this part of the process, because you have not lived until you have seen a snifflet burst out of its shell." – Minecraft.net
  4. MC-260272 — resolved as "Works As Intended".
  5. "Soon™ you will finally be able to meet the sniffer! Less than a year ago, this chonky baby was just a doodle made in my kitchen, they are growing so fast 🥺💖✨"@Nekofresa on X, February 13, 2023
  6. "We all brought it to the game! I only did the concept arts, but then the entire team brought it to life 💖 especially the anims"@Nekofresa on X, February 14, 2023
  7. "Ask Mojang" – Minecraft on YouTube, April 27, 2023
  8. "Minecraft 1.20: Sniffer Secrets & Cherry Groves" – Minecraft on YouTube, May 14, 2023
  9. "Minecraft 1.20: Sniffer Secrets & Cherry Groves" – Minecraft on YouTube, May 14, 2023
  10. "Minecraft 1.20: Sniffer Secrets & Cherry Groves" – Minecraft on YouTube, May 14, 2023
  11. "Minecraft 1.20: Sniffer Secrets & Cherry Groves" – Minecraft on YouTube, May 14, 2023
  12. "Minecraft 1.20: Sniffer Secrets & Cherry Groves" – Minecraft on YouTube, May 14, 2023
  13. "Once you’ve unearthed your egg, it’s time to help it hatch! I implore you to pay close attention to this part of the process, because you have not lived until you have seen a snifflet burst out of its shell." – Minecraft.net
  14. "ASK MOJANG - How the Sniffer got it's name?" – Minecraft on YouTube, August 21, 2023
  15. "To celebrate the Trails & Tales Update, we're giving away a custom art piece based on the newest mobs! But which one to give away: Are you part of the #SnifferSquad or #CamelCrew? 🤔"@Minecraft (Minecraft) on X, May 27, 2023
  16. https://twitter.com/Minecraft/status/1665768603575271425?s=20

External links

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