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Sneaking Steve.pngSneaking Alex.png

Sneaking (or crouching) is a gameplay feature that prevents players from falling off of blocks and helps them hide from mobs, among other useful features.


Main article: Controls

In Java and Bedrock editions with keyboard controls, the control for sneaking defaults to ⇧ Shift. The player sneaks as long as the key is held down. In Bedrock Edition with touch controls, sneaking is toggled by double-tapping Sneak button.png and toggled back by double-tapping Sneak toggled button.png. In Bedrock Edition with gamepad controls, sneaking is toggled by pressing on Right stick click. Certain actions like opening the inventory can cancel sneaking, even if the player is still holding down the key for sneaking. This never happens on touch devices as the player doesn’t need to hold down the sneak key.


A player sneaking to avoid falling into lava.

While sneaking:

  • Players are prevented from walking off edges if the difference in height between the two surfaces is 58 of a block or higher, which makes sneaking useful for building horizontally outward over empty space.
    • The player can still dismount blocks while sneaking by jumping over the block's edge.
    • A sneaking player still falls if the block beneath the player's feet is destroyed.
  • The player moves slower, at a speed of about 1.31m/s.
    • If two movement keys are pressed at once, the player sneaks diagonally at a faster 1.8 m/s.
  • Hostile mobs do not become aware of the player until within 80% of the usual detection range.
  • Eye level moves down 18 of a block, and the character model bends over slightly. This can be seen in 3rd person view.
  • The player's hitbox height reduces from its usual 1.8 blocks:
    • In Bedrock Edition, the height becomes 1.65 blocks, allowing movement through spaces as small as 1.75 (1 34) blocks high.
    • In Java Edition, the height becomes 1.5 blocks.
  • Players cannot hear their own footstep sounds.
  • In multiplayer, a sneaking player's name tag appears fainter than normal, invisible to players more than 32 blocks away, and invisible through solid blocks.
  • If players are on a ladder or vines, they do not move down. This gives the impression of holding on to that specific ladder rung or vine. Mining speed is still decreased by a factor of 5.
  • Pressing use prioritizes using a held item over interacting with a targeted block. For example, this allows placing a hopper on a chest, a torch on a furnace, or redstone on a command block.
  • Players are able to interact with a horse (donkey or mule inventories, also) when pressing use item control while holding the sneak key.
  • The player moves downward on scaffolding.
    • The player can't fall through a scaffolding block hanging in mid-air.
  • The player moves downward in powder snow if they are wearing leather boots.
    • Without leather boots, the player simply sinks into powder snow without control.
  • Sneaking prevents the player from bouncing on slime blocks, resulting in fall damage.
  • Magma blocks do not cause harm.
  • Redstone ore does not light if stepped on by a sneaking player.
  • Sneaking causes a player to sink faster when submerged in water or lava.
  • Sculk sensors and wardens do not detect sneaking players, even if they jump while sneaking.
    • Sculk sensors can still detect players that stand on top of them, even when they are sneaking.
    • The warden can still "sniff out" a sneaking player's location and slowly approach them.
  • In Java Edition, if sneaking is set to "Toggled" under Accessibility Settings, the player keeps sneaking when interacting with blocks that have a UI if the player was sneaking when they interacted with the block.
  • In Bedrock Edition, sneaking is used to block attacks while holding a shield.

Sneaking does not affect:

  • Jump height: players can still jump up to the same heights and at the same vertical speed. Horizontal jump speed and distance is decreased, however.
  • Farmland and crops: they are still trampled when jumped upon.


This section is missing information about whether ocelots and any other mobs sneak and the features related with Skulk Sensors on 1.17 snapshots. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Classic
May 18, 2009Sneaking was first suggested on the TIGSource forums.
Java Edition Alpha
v1.1.1Added sneaking.
v1.2.3_05In multiplayer, players can now see other players sneaking. Names of sneaking players are fainter and visible at a shorter distance, and are not visible through solid blocks.
Leaving sneak mode no longer rapidly plays all the step sounds that it silenced during the sneak.
Java Edition Beta
1.4Sneaking now allows the player to hold their place on a ladder.
1.6Test Build 3The ability to sneak up and down half-meter slopes has been added.
Java Edition
1.3.1?The player no longer falls off the edge of a block if they stop sneaking too soon after reaching the edge.
1.4.612w49aThe player can now place blocks, such as redstone dust or levers, on interactable blocks while sneaking.
1.6.113w16aSneaking is now used to get out for all transportation methods, such as boats, horses and minecarts.
?The player's arm changes position when sneaking.
1.814w06aA smooth transition is no longer applied to the camera when the player sneaks.
1.915w42aSneaking now lowers the player's hitbox from the normal height of 1.8 blocks to 1.65 blocks.
15w49aSneaking now increases exhaustion by 0.005/m, decreased from 0.01/m.
1.1116w32aSneaking no longer increases exhaustion.
16w44aSneaking now prevents drops from heights of 58 of a block or greater (any drop higher than a half-block); previously, it was 1 full block or greater.
1.1318w07cA smooth transition is once again applied to the camera when the player sneaks.
1.1419w12aSneaking now lowers the player's hitbox to 1.5 blocks.
19w14aEntering any vertical space 1.5 or taller, but less than 1.8 blocks tall initiates the sneaking pose.
Pre-Release 1Entering any vertical space 1.5 or taller, but less than 1.8 blocks tall initiates actual sneaking, the non-interactivity of blocks.
1.1519w41aSneak inputs can now be switched between Hold and Toggle mode in the Accessibility Options.
Pocket Edition Alpha
v0.5.0Added sneaking exclusively on the Xperia PLAY gaming console.
v0.12.1build 1Added sneaking on all other devices.
v0.15.0build 1Sneaking can now be used to access a horse, donkey, or mule's inventory.
Sneaking is now used to dismount from animals.
v0.16.0build 1The player now uses a sneaking stance when flying downward.
Pocket Edition
1.1.0alpha can now be used to access a llama's inventory.
Bedrock Edition
1.2.0beta is now used to change armor stand poses.
1.10.0beta is now used to block with shields.
Legacy Console Edition
TU1CU1 1.00 Patch 1Added sneaking.


Issues relating to "Sneaking" are maintained on the bug tracker. Report issues there.


  • While flying in creative mode, holding the jump and sneak buttons simultaneously causes the player to remain at the same height.
  • In Bedrock Edition, the player uses a sneaking stance when flying downward. The player can also place blocks on chests, furnaces and other utility blocks in this stance, suggesting the player is actually in a sneaking mode. In Java Edition, the player no longer enters sneak mode when flying downward, but they still don't interact with blocks by right-clicking.
  • In Bedrock Edition, the player can bridge out by looking at the air block they are placing on, though it must be adjacent to an existing block. This works even if the player is not sneaking.[1]
    • In Java Edition, the player must travel to the edge of the block (usually by sneaking) and look backward to place the next block.
  • If the player begins to sneak while sprinting, they sneak faster than someone who sneaks without sprinting.[2]




See also[]