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For the block, see Smithing Table.

Smithing templates are items used in smithing tables to alter tools and armor. They are consumed when used, but can be duplicated using an existing template, its material and diamonds.

The sixteen armor trim smithing templates are found in a variety of structures, and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals.

Netherite upgrade smithing templates are required to upgrade diamond equipment with netherite. They are only found in bastion remnants, but are guaranteed only in treasure rooms.

Obtaining

Smithing templates can be found in various structures and can be duplicated by using seven diamonds and a block based on what the template is.

Crafting

Ingredients Crafting recipe
Diamond +
Matching Smithing Template +
Netherrack or
Cobblestone or
Sandstone or
End Stone or
Terracotta or
Cobbled Deepslate or
Blackstone or
Purpur Block or
Prismarine or
Mossy Cobblestone
Duplication
Item Material
Netherite Upgrade Netherrack
Sentry Armor Trim Cobblestone
Vex Armor Trim Cobblestone
Wild Armor Trim Mossy Cobblestone
Coast Armor Trim Cobblestone
Dune Armor Trim Sandstone
Wayfinder Armor Trim Terracotta
Raiser Armor Trim Terracotta
Shaper Armor Trim Terracotta
Host Armor Trim Terracotta
Ward Armor Trim Cobbled Deepslate
Silence Armor Trim Cobbled Deepslate
Tide Armor Trim Prismarine
Snout Armor Trim Blackstone
Rib Armor Trim Netherrack
Eye Armor Trim End Stone
Spire Armor Trim Purpur Block

In Bedrock Edition, spire, tide, and dune armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.[1]

Mob loot

Elder guardians have a 20% chance to drop 1 tide armor trim upon death. Looting doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop.

Chest loot

Item Structure Container Quantity Chance
Java Edition
Netherite Upgrade Smithing Template Bastion remnant Hoglin stable chest 1 10%
Generic chest 1 10%
Treasure chest 1 100%
Bridge chest 1 10%
Sentry Armor Trim Smithing Template Pillager Outpost Chest 2 25%
Vex Armor Trim Smithing Template Woodland mansion Chest 1 50%
Wild Armor Trim Smithing Template Jungle temple Chest 2 33.3%
Coast Armor Trim Smithing Template Shipwreck Treasure chest 2 16.7%
Map chest 2 16.7%
Supply chest 2 16.7%
Dune Armor Trim Smithing Template Desert temple Chest 2 14.3%
Ward Armor Trim Smithing Template Ancient City Chest 1 5%
Silence Armor Trim Smithing Template Ancient City Chest 1 1.2%
Snout Armor Trim Smithing Template Bastion remnant Hoglin stable chest 1 8.3%
Generic chest 1 8.3%
Treasure chest 1 8.3%
Bridge chest 1 8.3%
Rib Armor Trim Smithing Template Nether fortress Chest 1 6.7%
Eye Armor Trim Smithing Template Stronghold Altar chest 1 10%
Library chest 1 100%
Spire Armor Trim Smithing Template End city Chest 1 6.7%
Bedrock Edition
Netherite Upgrade Smithing Template Bastion remnant Hoglin stable chest 1 10%
Generic chest 1 10%
Treasure chest 1 100%
Bridge chest 1 10%
Sentry Armor Trim Smithing Template Pillager Outpost Chest 2 25%
Vex Armor Trim Smithing Template Woodland mansion Chest 1 50%
Wild Armor Trim Smithing Template Jungle temple Chest 2 33.3%
Coast Armor Trim Smithing Template Shipwreck Treasure chest 2 16.7%
Map chest 2 16.7%
Supply chest 2 16.7%
Dune Armor Trim Smithing Template Desert temple Chest 2 14.3%
Ward Armor Trim Smithing Template Ancient City Chest 1 5%
Silence Armor Trim Smithing Template Ancient City Chest 1 1.2%
Snout Armor Trim Smithing Template Bastion remnant Hoglin stable chest 1 8.3%
Generic chest 1 8.3%
Treasure chest 1 8.3%
Bridge chest 1 8.3%
Rib Armor Trim Smithing Template Nether fortress Chest 1 6.7%
Eye Armor Trim Smithing Template Stronghold Altar chest 1 10%
Library chest 1 100%
Spire Armor Trim Smithing Template End city Chest 1 6.7%

Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot.

Suspicious block loot

Items can only be extracted from suspicious blocks using a brush.

Item Structure Container Quantity Chance
Java Edition
Wayfinder Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Raiser Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Shaper Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Host Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Bedrock Edition
Wayfinder Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Raiser Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Shaper Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Host Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%

Usage

Crafting ingredient

Ingredients Crafting recipe
Diamond +
Matching Smithing Template +
Netherrack or
Cobblestone or
Sandstone or
End Stone or
Terracotta or
Cobbled Deepslate or
Blackstone or
Purpur Block or
Prismarine or
Mossy Cobblestone

Smithing ingredient

Smithing templates are used at a smithing table. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a netherite ingot.

IngredientsSmithing recipe
Netherite Upgrade +
Any Diamond Gear +
Netherite Ingot
Upgrade Gear

Iron Armor with Iron Shaper TrimGolden Armor with Golden Shaper TrimDiamond Armor with Diamond Shaper TrimNetherite Armor with Netherite Shaper Trim
If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.

Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal (emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, netherite ingot, diamond, gold ingot, iron ingot, or copper ingot). Including all dyed leather armor colors and regular armor, there are ≈3.679x109 different possible armor pieces, and 7.16x1035 total possible armor combinations excluding enchantments and the player not wearing armor.

Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.[2] Therefore, one piece of armor cannot possess multiple trims at the same time.

Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface.

All of the trims are purely decorative, and don't impact gameplay or strength of the armor they are applied to in any way. Piglins do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by fire.

IngredientsSmithing recipe
Any Armor Trim +
Any Armor Piece +
Any Ingot/Crystal
Upgrade Gear

List of color palettes for all materials
  • -
  • -
  • -
  • -
  • -
  • - (Darker: )
  • - (Darker: )
  • - (Darker: )
  • - (Darker: )
  • -

Data values

ID

Java Edition:

Smithing TemplateIdentifierFormTranslation key
Netherite Upgradenetherite_upgrade_smithing_templateItemitem.minecraft.netherite_upgrade_smithing_template
Sentry Armor Trimsentry_armor_trim_smithing_templateItemitem.minecraft.sentry_armor_trim_smithing_template
Vex Armor Trimvex_armor_trim_smithing_templateItemitem.minecraft.vex_armor_trim_smithing_template
Wild Armor Trimwild_armor_trim_smithing_templateItemitem.minecraft.wild_armor_trim_smithing_template
Coast Armor Trimcoast_armor_trim_smithing_templateItemitem.minecraft.coast_armor_trim_smithing_template
Dune Armor Trimdune_armor_trim_smithing_templateItemitem.minecraft.dune_armor_trim_smithing_template
Wayfinder Armor Trimwayfinder_armor_trim_smithing_templateItemitem.minecraft.wayfinder_armor_trim_smithing_template
Raiser Armor Trimraiser_armor_trim_smithing_templateItemitem.minecraft.raiser_armor_trim_smithing_template
Shaper Armor Trimshaper_armor_trim_smithing_templateItemitem.minecraft.shaper_armor_trim_smithing_template
Host Armor Trimhost_armor_trim_smithing_templateItemitem.minecraft.host_armor_trim_smithing_template
Ward Armor Trimward_armor_trim_smithing_templateItemitem.minecraft.ward_armor_trim_smithing_template
Silence Armor Trimsilence_armor_trim_smithing_templateItemitem.minecraft.silence_armor_trim_smithing_template
Tide Armor Trimtide_armor_trim_smithing_templateItemitem.minecraft.tide_armor_trim_smithing_template
Snout Armor Trimsnout_armor_trim_smithing_templateItemitem.minecraft.snout_armor_trim_smithing_template
Rib Armor Trimrib_armor_trim_smithing_templateItemitem.minecraft.rib_armor_trim_smithing_template
Eye Armor Trimeye_armor_trim_smithing_templateItemitem.minecraft.eye_armor_trim_smithing_template
Spire Armor Trimspire_armor_trim_smithing_templateItemitem.minecraft.spire_armor_trim_smithing_template

Bedrock Edition:

Smithing TemplateIdentifierNumeric ID FormTranslation key
Netherite Upgradenetherite_upgrade_smithing_template685Itemitem.smithing_template.name
upgrade.netherite_upgrade.name
Sentry Armor Trimsentry_armor_trim_smithing_template686Itemitem.smithing_template.name
trim_pattern.sentry.name
Vex Armor Trimvex_armor_trim_smithing_template692Itemitem.smithing_template.name
trim_pattern.vex.name
Wild Armor Trimwild_armor_trim_smithing_template689Itemitem.smithing_template.name
trim_pattern.wild.name
Coast Armor Trimcoast_armor_trim_smithing_template688Itemitem.smithing_template.name
trim_pattern.coast.name
Dune Armor Trimdune_armor_trim_smithing_template687Itemitem.smithing_template.name
trim_pattern.dune.name
Wayfinder Armor Trimwayfinder_armor_trim_smithing_template698Itemitem.smithing_template.name
trim_pattern.wayfinder.name
Raiser Armor Trimraiser_armor_trim_smithing_template699Itemitem.smithing_template.name
trim_pattern.raiser.name
Shaper Armor Trimshaper_armor_trim_smithing_template700Itemitem.smithing_template.name
trim_pattern.shaper.name
Host Armor Trimhost_armor_trim_smithing_template701Itemitem.smithing_template.name
trim_pattern.host.name
Ward Armor Trimward_armor_trim_smithing_template690Itemitem.smithing_template.name
trim_pattern.ward.name
Silence Armor Trimsilence_armor_trim_smithing_template697Itemitem.smithing_template.name
trim_pattern.silence.name
Tide Armor Trimtide_armor_trim_smithing_template693Itemitem.smithing_template.name
trim_pattern.tide.name
Snout Armor Trimsnout_armor_trim_smithing_template694Itemitem.smithing_template.name
trim_pattern.snout.name
Rib Armor Trimrib_armor_trim_smithing_template695Itemitem.smithing_template.name
trim_pattern.rib.name
Eye Armor Trimeye_armor_trim_smithing_template691Itemitem.smithing_template.name
trim_pattern.eye.name
Spire Armor Trimspire_armor_trim_smithing_template696Itemitem.smithing_template.name
trim_pattern.spire.name

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Smithing with styleApply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder30GGold

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawCrafting a New Look
Craft a trimmed armor at a Smithing Table Adventureadventure/trim_with_any_armor_pattern
Advancement-fancy-rawSmithing with Style
Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder Crafting a New Lookadventure/trim_with_all_exclusive_armor_patterns

Video

History

Java Edition
1.20
(Experimental)
23w04aNetherite Upgrade Smithing Template JE1 BE1 Sentry Armor Trim Smithing Template JE1 BE1 Vex Armor Trim Smithing Template JE1 BE1 Wild Armor Trim Smithing Template JE1 BE1 Coast Armor Trim Smithing Template JE1 BE1 Dune Armor Trim Smithing Template JE1 BE1 Ward Armor Trim Smithing Template JE1 BE1 Tide Armor Trim Smithing Template JE1 BE1 Snout Armor Trim Smithing Template JE1 BE1 Rib Armor Trim Smithing Template JE1 BE1 Eye Armor Trim Smithing Template JE1 BE1 Spire Armor Trim Smithing Template JE1 BE1 Added smithing templates behind the "Update 1.20" experimental datapack.
23w05aSmithing templates can be used to trim leather armor.
Gold, iron, diamond, and netherite armor can be trimmed with their respective material.
The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found.
Increased the chances for all smithing templates that generate in chest loot to spawn:
  • Netherite upgrade chance to find increased from 3.2% to 10%.
  • Coast chance to find increased from 11.1% to 16.7%.
  • Dune chance to find increased from 11.1% to 14.3%.
  • Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests.
  • Rib chance to find increased from 4.7% to 6.7%.
  • Sentry chance to find increased from 20% to 25%.
  • Snout chance to find increased from 4.7% to 8.3%.
  • Spire chance to find increased from 4.7% to 6.7%.
  • Vex chance to find increased from 4.7% to 50%.
  • Ward chance to find increased from 4.7% to 5%.
  • Wild chance to find increased from 20% to 33%.
1.20
{{Extension DPL}}<ul><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]]

'''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the player in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to survival gameplay. Drinks can generally be distinguished from food from the sounds they make upon consumption, the lack of particles emitted by them, and the fact that they leave behind an empty container after consumption. They also do not require the hunger bar to be depleted, and do not affect hunger or saturation values upon use (with the exception of [[honey bottle]]s).

Drinks are drunk by holding {{control|use item}} while having the drink [[item]] selected in the hotbar or in the off hand.

== Drinks ==

{{/table}}

== History ==
{{main|Milk#History|Potion#History|Honey Bottle#History}}
{{History|java alpha}}
{{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} 
{{History||v0.12.1|snap=build 1|Added water bottles and potions.}}
{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} 
{{History|foot}}
{{Items}}

[[ja:飲み物]]
[[pt:Bebidas]]
[[Category:Food]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.

[[Category:Items]]

[[es:Categoría:Tintes]]
[[fr:Catégorie:Teinture]]
[[hu:Kategória:Festékek]]
[[zh:Category:染料]]</li></ul>
23w12aSmithing templates are now available without using the "Update 1.20" experimental datapack.
Wayfinder Armor Trim Smithing Template JE1 BE1 Raiser Armor Trim Smithing Template JE1 BE1 Shaper Armor Trim Smithing Template JE1 BE1 Host Armor Trim Smithing Template JE1 BE1 Silence Armor Trim Smithing Template JE1 BE1 Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.
Sentry Armor Trim Smithing Template JE2 BE2 Dune Armor Trim Smithing Template JE2 BE2 Changed the textures of the sentry and dune armor trim smithing templates.
The pattern textures of dune and sentry armor trims are changed from Armor Trim Dune (sample model) JE1 BE1 Armor Trim Sentry (sample model) JE1 BE1 to Armor Trim Dune (sample model) JE2 BE2 Armor Trim Sentry (sample model) JE2 BE2.
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.
23w16aWayfinder, raiser, shaper, and host armor trim no longer generates in suspicious sand in trail ruins.
Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.
23w17aThe probability of the wayfinder, raiser, shaper, and host armor trim to generate in suspicious gravel in trail ruins has been changed from 1/11 to 1/12.
The player now get the advancement "Crafting a new look" when they craft a trimmed armor at a smithing table using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.
Bedrock Edition
Next Major Update
(Experimental)
beta 1.19.80.21Netherite Upgrade Smithing Template JE1 BE1 Sentry Armor Trim Smithing Template JE1 BE1 Vex Armor Trim Smithing Template JE1 BE1 Wild Armor Trim Smithing Template JE1 BE1 Coast Armor Trim Smithing Template JE1 BE1 Dune Armor Trim Smithing Template JE1 BE1 Ward Armor Trim Smithing Template JE1 BE1 Tide Armor Trim Smithing Template JE1 BE1 Snout Armor Trim Smithing Template JE1 BE1 Rib Armor Trim Smithing Template JE1 BE1 Eye Armor Trim Smithing Template JE1 BE1 Spire Armor Trim Smithing Template JE1 BE1 Added smithing templates behind the "Next Major Update" experimental toggle.
beta 1.19.80.22Wayfinder Armor Trim Smithing Template JE1 BE1 Raiser Armor Trim Smithing Template JE1 BE1 Shaper Armor Trim Smithing Template JE1 BE1 Host Armor Trim Smithing Template JE1 BE1 Silence Armor Trim Smithing Template JE1 BE1 Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.
Sentry Armor Trim Smithing Template JE2 BE2 Dune Armor Trim Smithing Template JE2 BE2 Changed the textures of the sentry and dune armor trim smithing templates.
The pattern textures of dune and sentry armor trims are changed from Armor Trim Dune (sample model) JE1 BE1 Armor Trim Sentry (sample model) JE1 BE1 to Armor Trim Dune (sample model) JE2 BE2 Armor Trim Sentry (sample model) JE2 BE2.
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.
1.20.0
{{Extension DPL}}<ul><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
{{outdated feature|edition=bedrock}}
{{Item
| renewable = Yes
| stackable = No
}}

A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |ignoreusage=1
 |A2=Copper Ingot
 |B2=Goat Horn
 |B3=Copper Ingot
 |C2=Copper Ingot
 |Output=Copper Horn
}}

=== Natural generation ===
Copper horns were found in pillager outpost chests.

== Usage ==
Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
* If crouching, the bass tune was played.
* Else, if looking up (by 45 degrees), the harmony tune was played.
* Else, the melody tune was played.

== Sounds ==
Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.

=== Harmony ===
{{Sound table
|type=bedrock
|sound=harmony0.ogg
|description="Great" ("Great Sky Falling")
|source=hostile
|id=horn.call.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony1.ogg
|description="Old" ("Old Hymn Resting")
|source=hostile
|id=horn.call.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony2.ogg
|description="Pure" ("Pure Water Desire")
|source=hostile
|id=horn.call.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony3.ogg
|description="Humble" ("Humble Fire Memory")
|source=hostile
|id=horn.call.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony4.ogg
|description="Dry" ("Dry Urge Anger")
|source=hostile
|id=horn.call.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony5.ogg
|description="Clear" ("Clear Temper Journey")
|source=hostile
|id=horn.call.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony6.ogg
|description="Fresh" ("Fresh Nest Thought")
|source=hostile
|id=horn.call.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony7.ogg
|description="Secret" ("Secret Lake Tear")
|source=hostile
|id=horn.call.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony8.ogg
|description="Fearless" ("Fearless River Gift")
|source=hostile
|id=horn.call.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony9.ogg
|description="Sweet" ("Sweet Moon Love")
|source=hostile
|id=horn.call.9
|volume=1.0
|pitch=1.0
|foot=1}}

=== Melody ===
{{Sound table
|type=bedrock
|sound=melody0.ogg
|description="Sky" ("Great Sky Falling")
|source=hostile
|id=horn.melody.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody1.ogg
|description="Hymn" ("Old Hymn Resting")
|source=hostile
|id=horn.melody.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody2.ogg
|description="Water" ("Pure Water Desire")
|source=hostile
|id=horn.melody.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody3.ogg
|description="Fire" ("Humble Fire Memory")
|source=hostile
|id=horn.melody.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody4.ogg
|description="Urge" ("Dry Urge Anger")
|source=hostile
|id=horn.melody.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody5.ogg
|description="Temper" ("Clear Temper Journey")
|source=hostile
|id=horn.melody.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody6.ogg
|description="Nest" ("Fresh Nest Thought")
|source=hostile
|id=horn.melody.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody7.ogg
|description="Lake" ("Secret Lake Tear")
|source=hostile
|id=horn.melody.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody8.ogg
|description="River" ("Fearless River Gift")
|source=hostile
|id=horn.melody.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody9.ogg
|description="Moon" ("Sweet Moon Love")
|source=hostile
|id=horn.melody.9
|volume=1.0
|pitch=1.0
|foot=1}}

=== Bass ===
{{Sound table
|type=bedrock
|sound=bass0.ogg
|description="Falling" ("Great Sky Falling")
|source=hostile
|id=horn.bass.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass1.ogg
|description="Resting" ("Old Hymn Resting")
|source=hostile
|id=horn.bass.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass2.ogg
|description="Desire" ("Pure Water Desire")
|source=hostile
|id=horn.bass.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass3.ogg
|description="Memory" ("Humble Fire Memory")
|source=hostile
|id=horn.bass.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass4.ogg
|description="Anger" ("Dry Urge Anger")
|source=hostile
|id=horn.bass.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass5.ogg
|description="Journey" ("Clear Temper Journey")
|source=hostile
|id=horn.bass.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass6.ogg
|description="Thought" ("Fresh Nest Thought")
|source=hostile
|id=horn.bass.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass7.ogg
|description="Tear" ("Secret Lake Tear")
|source=hostile
|id=horn.bass.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass8.ogg
|description="Gift" ("Fearless River Gift")
|source=hostile
|id=horn.bass.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass9.ogg
|description="Love" ("Sweet Moon Love")
|source=hostile
|id=horn.bass.9
|volume=1.0
|pitch=1.0
|foot=1}}

==Data Values==
===ID===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Horn
|spritetype=item
|nameid=copper_horn
|form=item
|foot=1}}

== History ==
{{h|bedrock}}
{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
{{h|foot}}

== Trivia ==
* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.

== References ==
{{reflist}}

{{Items}}
{{Removed features}}

[[Category:Renewable resources]]

[[de:Ziegenhorn]]
[[es:Cuerno de cobre]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[lzh:銅號]]
[[pl:Kozi róg]]
[[pt:Chifre de cobre]]
[[ru:Козий рог]]
[[zh:铜制号角]]</li><li>[[Sweet Berries|Sweet Berries]]<br/>{{Block
| title = Sweet Berries
| image = <gallery>
Sweet Berry Bush Age 0.png| Age 0
Sweet Berry Bush Age 1.png| Age 1
Sweet Berry Bush Age 2.png| Age 2
Sweet Berry Bush Age 3.png| Age 3
</gallery>
| image2 = Sweet Berries JE1 BE1.png
| transparent = Yes
| light = No
| tool = Any
| renewable = Yes
| stackable = Yes (64)
| heals = {{hunger|2}}
| flammable = Yes (60 java, 30 bedrock)
| lavasusceptible = No
}}

'''Sweet berries''' are a [[food]] [[item]] obtained from sweet berry bushes and are used to plant them.

'''Sweet berry bushes''' are quick-growing, [[Bone Meal|bonemealable]] [[Plant|plants]] that grow sweet berries, and damage and slow [[Player|players]] and most [[Mob|mobs]] moving through them. They can be found naturally in [[taiga]] and [[Snowy Taiga|snowy taiga]] biomes.

== Obtaining ==

=== Breaking ===
{{See also|Fortune#Discrete random}}
Sweet berry bushes can be mined instantly with any tool or by hand. A mature sweet berry bush yields 2–3 sweet berries. On its third growth stage, it yields 1–2 sweet berries. Each level of [[Fortune]] can increase the amount of drops by 1.

{{IN|ps4}}, the sweet berries drop into the player's inventory. In other editions, they drop on the ground.

=== Natural generation ===
Berry bushes commonly generate in [[taiga]] and [[snowy taiga]] biomes. Each [[chunk]] has {{frac|1|12}} chance to generate sweet berry bushes in [[random patch]]es. They also generate in both [[old growth pine taiga]] and [[old growth spruce taiga]].

=== Chest loot ===
{{LootChestItem|sweet-berries}}

=== Post-generation ===
Sweet berries can be collected from a sweet berry bush by {{control|using}} or {{control|breaking}} it, which yield 1–2 sweet berries in its third growth stage, and 2–3 sweet berries in its final growth stage.

== Usage ==
=== Placement ===
Placing [[sweet berries]] on a [[grass block]], [[dirt]], [[podzol]], [[coarse dirt]], [[farmland]]{{Only|Java}}, or [[moss block]] creates a small sweet berry bush that eventually becomes a fully grown sweet berry bush.

=== Growth ===
A sweet berry bush grows through four stages after it is planted. Its first growth stage is a small bush without any berries. It becomes a grown plant in its second stage, and produces berries in its third and fourth growth stage. The bush needs to be in light level 9 or greater to grow. {{control|Using}} [[bone meal]] on it increases its growth stage by one, and at full maturity, ejects the sweet berry item. The bush can be placed on a 1 block high space, but it cannot grow with a full, non-transparent block immediately above it.

=== Food ===

To eat sweet berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4{{only|je|short=1}} / 1.2{{only|be|short=1}} hunger [[saturation]].

=== Composting ===
Placing sweet berries into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Breeding ===
Sweet berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the [[player]] may cause the fox to flee even if the player holds sweet berries. A baby fox bred by a [[player]] trusts the player and does not flee.

=== Trading ===
Master-level butcher [[villager]]s offer to [[trading|buy]] 10 sweet berries for an [[emerald]].

=== Entity movement ===

A sweet berry bush (at any stage) slows down all [[entity|entities]] (except [[Item (entity)|items]]) passing through it. At stage 1 and higher, it causes damage. [[Fox]]es are immune to both characteristics, however. Sweet berry bushes deal {{hp|1}} [[damage]] every 0.5 seconds, only if the entity is moving in the hitbox of the bush. Entities that move through sweet berry bushes slow down to about 34.05% of their normal speed, similar to how a [[cobweb]] slows down mobs to 15% of normal speed. This makes it impossible to jump a full [[block]] while inside the bush.

Mobs at standard block height in a [[minecart]] are not damaged when the minecart is pushed through sweet berries. Players in a sweet berry bush take no damage except from horizontal movement, but are unable to jump out of the bush, similar to a cobweb.

=== Bees ===
[[Bee]]s pollinate sweet berry bushes, and then increase the honey level in [[beehive]]s and bee nests by 1.{{only|java}}

== Sounds ==
=== Generic ===
==== Block ====
{{Sound table/Block/Sweet berry bush}}
==== Item ====
{{Sound table/Entity/Food}}
=== Unique ===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|subtitle=Berries pop
|source=block
|description=When sweet berries are picked by a player
|id=block.sweet_berry_bush.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Berries pop
|source=block
|description=When sweet berries are picked by a fox
|id=block.sweet_berry_bush.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Player hurt sweet berry bush1.ogg
|sound2=Player hurt sweet berry bush2.ogg
|subtitle=Player hurts
|source=player
|description=When a player is damaged by touching a sweet berry bush
|id=entity.player.hurt_sweet_berry_bush
|translationkey=subtitles.entity.player.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|source=block
|description=When sweet berries are picked
|id=block.sweet_berry_bush.pick
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Player hurt sweet berry bush1.ogg
|sound2=Player hurt sweet berry bush2.ogg
|source=block
|description=When a player is damaged by touching a sweet berry bush
|id=block.sweet_berry_bush.hurt
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sweet Berry Bush
|spritetype=block
|nameid=sweet_berry_bush
|blocktags=azalea_log_replaceable, bee_growables
|form=block}}
{{ID table
|displayname=Sweet Berries
|spritetype=item
|nameid=sweet_berries
|itemtags=fox_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sweet Berry Bush
|spritetype=block
|nameid=sweet_berry_bush
|id=462
|form=block}}
{{ID table
|displayname=Sweet Berries
|spritetype=item
|nameid=sweet_berries
|id=287
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

==Advancements==
{{Load advancements|Husbandry;A Balanced Diet;The Parrots and the Bats;Two by Two}}

== History ==
{{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Berries are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}
{{History||September 29, 2018|link={{tweet|minecraft|1046097775199498245}}|[[Taiga]] wins the [[biome]] vote, meaning berries are to be added to the game first.}}

{{History|java}}
{{History||December 3, 2018|link={{tweet|cojomax99|1069586461173919745}}|[[Cojomax99]] tweets an image of some berries.}}
{{History||1.14|snap=18w49a|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.|
[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.}}
{{History|||snap=18w50a|Sweet berries can now be found within [[taiga]] [[village]] loot [[chest]]s.}}
{{History|||snap=19w03a|Placing a sweet berry into the new [[composter]] has a 10% chance of raising the compost level by 1.
|Added [[sound]]s for sweet berry bushes.}}
{{History|||snap=19w05a|Sweet berries now have a 30% chance of increasing the compost level in a composter by 1.
|The [[sound]] for planting sweet berries has been changed.}}
{{History|||snap=19w07a|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] sweet berries.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate sweet berry bushes.}}
{{History|||snap=Pre-Release 2|Sweet berries now generate in [[giant tree taiga]] biomes.}}
{{History||1.16|snap=Pre-release 1|Sweet berry bushes no longer prevent mob spawning inside them.}}
{{History||1.17|snap=21w20a|The sound event for picking berries has been changed as to align better with that of glow berries.<ref>{{bug|MC-220063}}</ref>}}
{{History||1.18|snap=1.18-pre5|Sweet berry bushes in taigas are about 4 times more common than in previous snapshots.}}

{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries, which are available only through Experimental Gameplay.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes, available only through Experimental Gameplay.}}
{{History||1.11.0|snap=beta 1.11.0.1|Sweet berries can now be used to fill [[composter]]s.}}
{{History|||snap=beta 1.11.0.3|Sweet berries and sweet berry bushes have been fully implemented and are now separate from Experimental Gameplay.}}
{{History|||snap=beta 1.11.0.4|Sweet berries can now be [[trading|sold]] to butcher [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate sweet berry bushes.}}
{{History||1.16.100|snap=beta 1.16.100.54|Sweet berry bushes now properly damage entities.<ref>{{Bug|MCPE-56142}}</ref>}}
{{History||1.17.0|snap=beta 1.17.0.56|Bees no longer gather nectar from sweet berry bushes.}}

{{History|PS4}}
{{History||1.91|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.}}
{{History|foot}}

=== Sweet berry bush "item" ===
{{:Technical blocks/Sweet Berry Bush}}

== Issues ==
{{issue list|berry|berries|sweet berry|sweet berries|berry bush|sweet berry bush}}

==Trivia==
* {{IN|java}}, sweet berry bushes absorb [[fall damage]] like [[water]].<ref>{{bug|MC-149990|||WAI}}</ref>
* Foxes harvest mature sweet berry bushes that have grown into their third or fourth stage. Unlike how carrots eaten by rabbits are destroyed and not dropped as items, sweet berry bushes harvested by foxes drop as items, although the fox may pick up one of the dropped berries. The bush remains intact, allowing for automatic sweet berry farms.

== Gallery ==
<gallery>
Berry Bush.png|A close-up look of a sweet berry bush.
Naturally generated berry bushes.png|A naturally generated sweet berry bush.
Multiplebushes.png|Multiple bushes of sweet berries in Taiga biome.
BerryBushCloseToRavine.png|A berry bush that is close to a ravine.
Cozy Cabin Berries.jpg|Berry bushes near a cozy cabin.
</gallery>

==References==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Food]]
[[Category:Plants]]
[[Category:Non-solid blocks]]
[[Category:Natural blocks]]
[[Category:Flammable blocks]]

[[cs:Sladké bobule]]
[[es:Bayas dulces]]
[[de:Süßbeeren]]
[[fr:Baies sucrées]]
[[ja:スイートベリー]]
[[ko:달콤한 열매]]
[[pl:Słodkie jagody]]
[[pt:Bagas doces]]
[[ru:Сладкие ягоды]]
[[th:เบอร์รีหวาน]]
[[zh:甜浆果]]</li></ul>
beta 1.20.0.21Smithing templates are now available without using the "Next Major Update" experimental toggle.

Issues

Issues relating to "Smithing Template" are maintained on the bug tracker. Report issues there.

Trivia

  • Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.[3]
  • When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in Salvador Dalí's paintings where a hand might poke through a forehead.[4]
  • Some of the armor trims feature patterns based on a mob or block that is found in the same structure as the corresponding smithing template.[5]
    • The spire armor trim resembles a shulker.
    • The vex armor trim resembles an evoker. As an item in the inventory, it resembles the wing or the vein texture of a vex.
    • The wild armor trim has moss growing on 3 of its corners.
    • The coast armor trim appears to have barnacles attached to it.
    • The ward armor trim, as an item in the inventory, resembles the faces inside a warden's chest.
    • The silence armor trim appears to have sculk creeping onto / infecting it.
    • The tide armor trim resembles prismarine bricks.
    • The snout armor trim resembles a piglin[5].
    • The rib armor trim resembles a wither skeleton.
    • The eye armor trim resembles an eye of ender. There are also two eyes on the head part of the armor trim that resemble those of an enderman.
  • Netherite upgrade smithing template (35 characters with "_" and 32 characters without "_") and sentry armor trim smithing template (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while polished blackstone pressure plate and cracked polished blackstone bricks have 34 characters with "_" and 31 characters without "_".
  • The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest.
  • When lapis lazuli is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.[6]

Gallery

Sprites

Armor trim patterns

Official Artwork

Screenshots

References

  1. MCPE-172711 — Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition
  2. MC-262538 — "When combining armor trims the new trim deletes the old one" — resolved as "Works As Intended".
  3. "Minecraft 1.20: Armor Trims - What Do They Mean?" – Minecraft on YouTube, May 4, 2023
  4. "Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)" – GoodVodsWithScar on YouTube, June 23, 2023
  5. a b "Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-Sofia Dankis-"Armor Trims Coming to Minecraft 1.20" – Minecraft.net, January 24, 2023
  6. MC-262486 — resolved as "Works As Intended".
  7. "new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!"@kingbdogz on X, March 22, 2023
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