https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
https://minecraft.wiki/
The Minecraft Wiki has now moved to minecraft.wiki. Here is a brief rundown of the changes we were able to implement in the new wiki:
- A new skin
- Faster load times
- Fewer ads
- Improved search functionality
- Removed age popup
- Reintroduced anonymous editing
Consider checking out the full announcement on the new wiki for a more detailed explanation.
TestTestTestTestTest
Smithing templates are items used in smithing tables to alter tools and armor. They are consumed when used, but can be duplicated using an existing template, its material and diamonds.
The sixteen armor trim smithing templates are found in a variety of structures, and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals.
Netherite upgrade smithing templates are required to upgrade diamond equipment with netherite. They are only found in bastion remnants, but are guaranteed only in treasure rooms.
Obtaining
Smithing templates can be found in various structures and can be duplicated by using seven diamonds and a block based on what the template is.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Diamond + Matching Smithing Template + Netherrack or Cobblestone or Sandstone or End Stone or Terracotta or Cobbled Deepslate or Blackstone or Purpur Block or Prismarine or Mossy Cobblestone |
| Item | Material |
|---|---|
| Netherite Upgrade | Netherrack |
| Sentry Armor Trim | Cobblestone |
| Vex Armor Trim | Cobblestone |
| Wild Armor Trim | Mossy Cobblestone |
| Coast Armor Trim | Cobblestone |
| Dune Armor Trim | Sandstone |
| Wayfinder Armor Trim | Terracotta |
| Raiser Armor Trim | Terracotta |
| Shaper Armor Trim | Terracotta |
| Host Armor Trim | Terracotta |
| Ward Armor Trim | Cobbled Deepslate |
| Silence Armor Trim | Cobbled Deepslate |
| Tide Armor Trim | Prismarine |
| Snout Armor Trim | Blackstone |
| Rib Armor Trim | Netherrack |
| Eye Armor Trim | End Stone |
| Spire Armor Trim | Purpur Block |
In Bedrock Edition, spire, tide, and dune armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.[1]
Mob loot
Elder guardians have a 20% chance to drop 1 tide armor trim upon death. Looting doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop.
Chest loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Netherite Upgrade Smithing Template | Bastion remnant | Hoglin stable chest | 1 | 10% |
| Generic chest | 1 | 10% | ||
| Treasure chest | 1 | 100% | ||
| Bridge chest | 1 | 10% | ||
| Sentry Armor Trim Smithing Template | Pillager Outpost | Chest | 2 | 25% |
| Vex Armor Trim Smithing Template | Woodland mansion | Chest | 1 | 50% |
| Wild Armor Trim Smithing Template | Jungle temple | Chest | 2 | 33.3% |
| Coast Armor Trim Smithing Template | Shipwreck | Treasure chest | 2 | 16.7% |
| Map chest | 2 | 16.7% | ||
| Supply chest | 2 | 16.7% | ||
| Dune Armor Trim Smithing Template | Desert temple | Chest | 2 | 14.3% |
| Ward Armor Trim Smithing Template | Ancient City | Chest | 1 | 5% |
| Silence Armor Trim Smithing Template | Ancient City | Chest | 1 | 1.2% |
| Snout Armor Trim Smithing Template | Bastion remnant | Hoglin stable chest | 1 | 8.3% |
| Generic chest | 1 | 8.3% | ||
| Treasure chest | 1 | 8.3% | ||
| Bridge chest | 1 | 8.3% | ||
| Rib Armor Trim Smithing Template | Nether fortress | Chest | 1 | 6.7% |
| Eye Armor Trim Smithing Template | Stronghold | Altar chest | 1 | 10% |
| Library chest | 1 | 100% | ||
| Spire Armor Trim Smithing Template | End city | Chest | 1 | 6.7% |
| Bedrock Edition | ||||
| Netherite Upgrade Smithing Template | Bastion remnant | Hoglin stable chest | 1 | 10% |
| Generic chest | 1 | 10% | ||
| Treasure chest | 1 | 100% | ||
| Bridge chest | 1 | 10% | ||
| Sentry Armor Trim Smithing Template | Pillager Outpost | Chest | 2 | 25% |
| Vex Armor Trim Smithing Template | Woodland mansion | Chest | 1 | 50% |
| Wild Armor Trim Smithing Template | Jungle temple | Chest | 2 | 33.3% |
| Coast Armor Trim Smithing Template | Shipwreck | Treasure chest | 2 | 16.7% |
| Map chest | 2 | 16.7% | ||
| Supply chest | 2 | 16.7% | ||
| Dune Armor Trim Smithing Template | Desert temple | Chest | 2 | 14.3% |
| Ward Armor Trim Smithing Template | Ancient City | Chest | 1 | 5% |
| Silence Armor Trim Smithing Template | Ancient City | Chest | 1 | 1.2% |
| Snout Armor Trim Smithing Template | Bastion remnant | Hoglin stable chest | 1 | 8.3% |
| Generic chest | 1 | 8.3% | ||
| Treasure chest | 1 | 8.3% | ||
| Bridge chest | 1 | 8.3% | ||
| Rib Armor Trim Smithing Template | Nether fortress | Chest | 1 | 6.7% |
| Eye Armor Trim Smithing Template | Stronghold | Altar chest | 1 | 10% |
| Library chest | 1 | 100% | ||
| Spire Armor Trim Smithing Template | End city | Chest | 1 | 6.7% |
Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot.
Suspicious block loot
Items can only be extracted from suspicious blocks using a brush.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Wayfinder Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Raiser Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Shaper Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Host Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Bedrock Edition | ||||
| Wayfinder Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Raiser Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Shaper Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Host Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
Usage
Crafting ingredient
| Ingredients | Crafting recipe |
|---|---|
| Diamond + Matching Smithing Template + Netherrack or Cobblestone or Sandstone or End Stone or Terracotta or Cobbled Deepslate or Blackstone or Purpur Block or Prismarine or Mossy Cobblestone |
Smithing ingredient
Smithing templates are used at a smithing table. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a netherite ingot.
| Ingredients | Smithing recipe |
|---|---|
| Netherite Upgrade + Any Diamond Gear + Netherite Ingot |
Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal (emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, netherite ingot, diamond, gold ingot, iron ingot, or copper ingot). Including all dyed leather armor colors and regular armor, there are ≈3.679x109 different possible armor pieces, and 7.16x1035 total possible armor combinations excluding enchantments and the player not wearing armor.
Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.[2] Therefore, one piece of armor cannot possess multiple trims at the same time.
Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface.
All of the trims are purely decorative, and don't impact gameplay or strength of the armor they are applied to in any way. Piglins do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by fire.
| Ingredients | Smithing recipe |
|---|---|
| Any Armor Trim + Any Armor Piece + Any Ingot/Crystal |
- List of color palettes for all materials
- -
- -
- -
- -
- -
- - (Darker: )
- - (Darker: )
- - (Darker: )
- - (Darker: )
- -
Data values
ID
| Smithing Template | Identifier | Form | Translation key |
|---|---|---|---|
| Netherite Upgrade | netherite_upgrade_smithing_template | Item | item.minecraft.netherite_upgrade_smithing_template |
| Sentry Armor Trim | sentry_armor_trim_smithing_template | Item | item.minecraft.sentry_armor_trim_smithing_template |
| Vex Armor Trim | vex_armor_trim_smithing_template | Item | item.minecraft.vex_armor_trim_smithing_template |
| Wild Armor Trim | wild_armor_trim_smithing_template | Item | item.minecraft.wild_armor_trim_smithing_template |
| Coast Armor Trim | coast_armor_trim_smithing_template | Item | item.minecraft.coast_armor_trim_smithing_template |
| Dune Armor Trim | dune_armor_trim_smithing_template | Item | item.minecraft.dune_armor_trim_smithing_template |
| Wayfinder Armor Trim | wayfinder_armor_trim_smithing_template | Item | item.minecraft.wayfinder_armor_trim_smithing_template |
| Raiser Armor Trim | raiser_armor_trim_smithing_template | Item | item.minecraft.raiser_armor_trim_smithing_template |
| Shaper Armor Trim | shaper_armor_trim_smithing_template | Item | item.minecraft.shaper_armor_trim_smithing_template |
| Host Armor Trim | host_armor_trim_smithing_template | Item | item.minecraft.host_armor_trim_smithing_template |
| Ward Armor Trim | ward_armor_trim_smithing_template | Item | item.minecraft.ward_armor_trim_smithing_template |
| Silence Armor Trim | silence_armor_trim_smithing_template | Item | item.minecraft.silence_armor_trim_smithing_template |
| Tide Armor Trim | tide_armor_trim_smithing_template | Item | item.minecraft.tide_armor_trim_smithing_template |
| Snout Armor Trim | snout_armor_trim_smithing_template | Item | item.minecraft.snout_armor_trim_smithing_template |
| Rib Armor Trim | rib_armor_trim_smithing_template | Item | item.minecraft.rib_armor_trim_smithing_template |
| Eye Armor Trim | eye_armor_trim_smithing_template | Item | item.minecraft.eye_armor_trim_smithing_template |
| Spire Armor Trim | spire_armor_trim_smithing_template | Item | item.minecraft.spire_armor_trim_smithing_template |
| Smithing Template | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| Netherite Upgrade | netherite_upgrade_smithing_template | 685 | Item | item.smithing_template.name upgrade.netherite_upgrade.name |
| Sentry Armor Trim | sentry_armor_trim_smithing_template | 686 | Item | item.smithing_template.name trim_pattern.sentry.name |
| Vex Armor Trim | vex_armor_trim_smithing_template | 692 | Item | item.smithing_template.name trim_pattern.vex.name |
| Wild Armor Trim | wild_armor_trim_smithing_template | 689 | Item | item.smithing_template.name trim_pattern.wild.name |
| Coast Armor Trim | coast_armor_trim_smithing_template | 688 | Item | item.smithing_template.name trim_pattern.coast.name |
| Dune Armor Trim | dune_armor_trim_smithing_template | 687 | Item | item.smithing_template.name trim_pattern.dune.name |
| Wayfinder Armor Trim | wayfinder_armor_trim_smithing_template | 698 | Item | item.smithing_template.name trim_pattern.wayfinder.name |
| Raiser Armor Trim | raiser_armor_trim_smithing_template | 699 | Item | item.smithing_template.name trim_pattern.raiser.name |
| Shaper Armor Trim | shaper_armor_trim_smithing_template | 700 | Item | item.smithing_template.name trim_pattern.shaper.name |
| Host Armor Trim | host_armor_trim_smithing_template | 701 | Item | item.smithing_template.name trim_pattern.host.name |
| Ward Armor Trim | ward_armor_trim_smithing_template | 690 | Item | item.smithing_template.name trim_pattern.ward.name |
| Silence Armor Trim | silence_armor_trim_smithing_template | 697 | Item | item.smithing_template.name trim_pattern.silence.name |
| Tide Armor Trim | tide_armor_trim_smithing_template | 693 | Item | item.smithing_template.name trim_pattern.tide.name |
| Snout Armor Trim | snout_armor_trim_smithing_template | 694 | Item | item.smithing_template.name trim_pattern.snout.name |
| Rib Armor Trim | rib_armor_trim_smithing_template | 695 | Item | item.smithing_template.name trim_pattern.rib.name |
| Eye Armor Trim | eye_armor_trim_smithing_template | 691 | Item | item.smithing_template.name trim_pattern.eye.name |
| Spire Armor Trim | spire_armor_trim_smithing_template | 696 | Item | item.smithing_template.name trim_pattern.spire.name |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Smithing with style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | — | 30G | Gold | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | Crafting a New Look | Craft a trimmed armor at a Smithing Table | Adventure | — | adventure/trim_with_any_armor_pattern
|
![]() | Smithing with Style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | Crafting a New Look | — | adventure/trim_with_all_exclusive_armor_patterns
|
Video
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.20 (Experimental) | 23w04a | ||||
| 23w05a | Smithing templates can be used to trim leather armor. | ||||
| Gold, iron, diamond, and netherite armor can be trimmed with their respective material. | |||||
| The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found. | |||||
Increased the chances for all smithing templates that generate in chest loot to spawn:
| |||||
1.20{{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item
| title = Golden Carrot
| image = Golden Carrot.png
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
}}
A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].
==Obtaining==
=== Chest loot ===
{{LootChestItem|golden-carrot}}
=== Crafting ===
{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Carrot
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Golden Carrot
|type= Foodstuff
}}
=== Trading ===
Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.
== Usage ==
=== Food ===
To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]].
=== Animal food ===
Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.
=== Brewing ingredient ===
{{Brewing
|showname=1
|Golden Carrot
|Potion of Night Vision
}}
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|id=283
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Artificial Selection;Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}
== Video ==
{{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}
<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>
== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.
|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}
{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}
{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}
{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}
{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}
{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}
{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}
{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.
|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}
{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}
{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}
{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.
|Golden carrots trade offering chance changed to 50%.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Carrot]]
* [[Golden Apple]]
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022
{{items}}
[[cs:Zlatá mrkev]]
[[de:Goldene Karotte]]
[[es:Zanahoria dorada]]
[[fr:Carotte dorée]]
[[hu:Aranyrépa]]
[[ja:金のニンジン]]
[[ko:황금 당근]]
[[nl:Gouden wortel]]
[[pl:Złota marchewka]]
[[pt:Cenoura dourada]]
[[ru:Золотая морковь]]
[[uk:Золота морква]]
[[zh:金胡萝卜]]
[[Category:Renewable resources]]
[[Category:Food]]
[[Category:Brewing recipe]]</li><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item
| title=Milk Bucket
| image = Milk Bucket.png
| renewable = Yes
| effects = Clears all
| stackable = No
}}
A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].
== Obtaining ==
=== Harvesting ===
Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].
=== Mob loot ===
A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}
== Usage ==
Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.
When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.
The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.
=== Crafting ingredient ===
{{crafting usage|Milk Bucket}}
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Drink.ogg
|subtitle=Sipping
|source=player
|description=While a player is drinking milk
|id=entity.generic.drink
|translationkey=subtitles.entity.generic.drink
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|description=When a screaming goat is milked
|source=neutral
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|subtitle=Wandering Trader drinks milk
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=entity.wandering_trader.drink_milk
|translationkey=subtitles.entity.wandering_trader.drink_milk
|volume=0.5
|pitch=0.9-1.0
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Drink.ogg
|source=player
|description=While a player is drinking milk
|id=random.drink
|volume=0.35
|pitch=0.9-1.1}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0/0.9/1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=mob.wanderingtrader.drink_milk
|volume=1.0
|pitch=0.8-1.2
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Milk Bucket
|spritetype=item
|nameid=milk_bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Milk
|spritetype=item
|nameid=milk_bucket
|aliasid=bucket / 1
|id=361
|form=item
|translationkey=item.milk.name
|foot=1}}
== Achievements ==
{{load achievements|The Lie}}
== Advancements ==
{{Load advancements|Husbandry}}
== Video ==
<div style="text-align:center">{{yt|eyxea_d0b3s}}</div>
== History ==
{{History|java alpha}}
{{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}
{{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}
{{History||v1.0.17|Milk buckets can now be emptied.}}
{{History|java beta}}
{{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}
{{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}
{{History||1.3_01|Squid milking has been removed.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}
{{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.
|According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>
|Milk is no longer emptiable.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}
{{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}
{{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}
{{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.
|Milk buckets are not yet drinkable.}}
{{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].
|Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}
{{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History|Ps4}}
{{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
*[[Water Bucket]]
*[[Lava]]
*[[Food]]
*[[Cake]]
*[[Honey Bottle]] (alternative to remove poison effect)
*[[Medicine]]
== Notes ==
{{fnlist}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Tools]]
[[cs:Mléko]]
[[de:Milcheimer]]
[[es:Cubo con leche]]
[[fr:Seau de lait]]
[[hu:Tej]]
[[it:Secchio di latte]]
[[ja:ミルク入りバケツ]]
[[ko:우유 양동이]]
[[nl:Emmer melk]]
[[pl:Wiadro mleka]]
[[pt:Balde de leite]]
[[ru:Ведро с молоком]]
[[th:ถังนม]]
[[uk:Відро молока]]
[[zh:奶桶]]</li></ul> | 23w12a | Smithing templates are now available without using the "Update 1.20" experimental datapack. | |||
| The pattern textures of dune and sentry armor trims are changed from Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||
| 23w16a | Wayfinder, raiser, shaper, and host armor trim no longer generates in suspicious sand in trail ruins. | ||||
| Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; wayfinder, raiser, shaper, and host armor trim now are in the rare loot. | |||||
| 23w17a | The probability of the wayfinder, raiser, shaper, and host armor trim to generate in suspicious gravel in trail ruins has been changed from 1/11 to 1/12. | ||||
| The player now get the advancement "Crafting a new look" when they craft a trimmed armor at a smithing table using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder. | |||||
| Bedrock Edition | |||||
| Next Major Update (Experimental) | beta 1.19.80.21 | ||||
| beta 1.19.80.22 | |||||
| The pattern textures of dune and sentry armor trims are changed from Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||
1.20.0{{Extension DPL}}<ul><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item
| title = Cooked Porkchop
| image = Cooked Porkchop.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}
'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].
== Obtaining ==
{{see also|Tutorials/Animal farming|title1=Animal farming}}
Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].
=== Mob loot ===
==== Pigs ====
Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.
==== Hoglins ====
Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.
=== Cooking ===
[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Porkchop
|Cooked Porkchop
|0,35
}}
=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].
Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}
{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.
=== Chest loot ===
{{LootChestItem|cooked-porkchop}}
== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].
=== Wolves ===
Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
=== Piglins ===
[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|itemtags=piglin_food
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|id=263
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Pork Chop}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java indev}}
{{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.
|Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].
|Created by cooking [[raw porkchops]] in the inventory.}}
{{History|java alpha}}
{{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}
{{History|java beta}}
{{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}
{{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].
|Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].
|Cooked porkchops now restore {{hunger|8}} to the food bar.
|Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}
{{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}
{{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}
{{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}
{{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}
{{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}
{{History||xbox=TU5|Cooked porkchops are now stackable to 64.
|Cooked porkchops now fill [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}
{{History|foot}}
== Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Pečená kotleta]]
[[de:Gebratenes Schweinefleisch]]
[[es:Chuleta de cerdo cocinada]]
[[fr:Côtelette de porc cuite]]
[[hu:Sült sertésszelet]]
[[ja:焼き豚]]
[[nl:Gebraden varkensvlees]]
[[pl:Pieczony schab]]
[[pt:Costeleta de porco assada]]
[[ru:Жареная свинина]]
[[uk:Смажена свинина]]
[[zh:熟猪排]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
{{Item
| image = Recovery Compass.gif
| renewable = No
| stackable = Yes (64)
}}
A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.
== Obtaining ==
=== Crafting ===
{{Crafting
|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard
|A2= Echo Shard |B2= Compass |C2= Echo Shard
|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard
|Output= Recovery Compass
|type= Tool
}}
== Usage ==
When held by a player, the recovery compass will point towards the spot where they previously died.
The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.
Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.
This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.
=== Enchantments ===
A recovery compass can receive the following [[enchantment]]s:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]{{only|bedrock|short=1}}
|I
|{{Inventory slot|Anvil}}
|-
|}
== Data values ==
{{Missing information|section|data values for Bedrock Edition|type=data}}
=== ID ===
[[Java Edition|''Java Edition'']]:
{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}
==History==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
</gallery>
==References==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023
{{Items}}
[[Category:Tools]]
[[Category:Non-renewable resources]]
[[de:Bergungskompass]]
[[es:Brújula de recuperación]]
[[fr:Boussole de récupération]]
[[ja:リカバリーコンパス]]
[[pl:Kompas powrotny]]
[[pt:Bússola de retomada]]
[[ru:Компас восстановления]]
[[th:เข็มทิศกู้คืน]]
[[uk:Компас відновлення]]
[[zh:追溯指针]]</li></ul> | beta 1.20.0.21 | Smithing templates are now available without using the "Next Major Update" experimental toggle. | |||
Issues
Issues relating to "Smithing Template" are maintained on the bug tracker. Report issues there.
Trivia
- Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.[3]
- When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in Salvador Dalí's paintings where a hand might poke through a forehead.[4]
- Some of the armor trims feature patterns based on a mob or block that is found in the same structure as the corresponding smithing template.[5]
- The spire armor trim resembles a shulker.
- The vex armor trim resembles an evoker. As an item in the inventory, it resembles the wing or the vein texture of a vex.
- The wild armor trim has moss growing on 3 of its corners.
- The coast armor trim appears to have barnacles attached to it.
- The ward armor trim, as an item in the inventory, resembles the faces inside a warden's chest.
- The silence armor trim appears to have sculk creeping onto / infecting it.
- The tide armor trim resembles prismarine bricks.
- The snout armor trim resembles a piglin[5].
- The rib armor trim resembles a wither skeleton.
- The eye armor trim resembles an eye of ender. There are also two eyes on the head part of the armor trim that resemble those of an enderman.
- Netherite upgrade smithing template (35 characters with "_" and 32 characters without "_") and sentry armor trim smithing template (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while polished blackstone pressure plate and cracked polished blackstone bricks have 34 characters with "_" and 31 characters without "_".
- The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest.
- When lapis lazuli is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.[6]
Gallery
Sprites
Armor trim patterns
Official Artwork
Screenshots
Xilefian showing how armor trims work.
Xilefian showing how armor trims work.
Xilefian showing how armor trims work.
A display of all eleven (before Java Edition 23w12a) armor trims and ten colors on netherite armors.
A display of all eleven (before Java Edition 23w12a) armor trims, on netherite armor using emerald as the trim material.
Kai wearing trimmed armor in a Basalt Delta.
References
- ↑ MCPE-172711 — Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition
- ↑ MC-262538 — "When combining armor trims the new trim deletes the old one" — resolved as "Works As Intended".
- ↑ "Minecraft 1.20: Armor Trims - What Do They Mean?" – Minecraft on YouTube, May 4, 2023
- ↑ "Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)" – GoodVodsWithScar on YouTube, June 23, 2023
- ↑ a b "Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-Sofia Dankis-"Armor Trims Coming to Minecraft 1.20" – Minecraft.net, January 24, 2023
- ↑ MC-262486 — resolved as "Works As Intended".
- ↑ "new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!" – @kingbdogz on X, March 22, 2023













































![[7]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/35/New_Armor_Trims_in_23W12A.jpg/revision/latest/scale-to-width-down/120?cb=20230819072735)

















