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For the block, see Smithing Table.

Smithing templates are items used in smithing tables to alter tools and armor. They are consumed when used, but can be duplicated using an existing template, its material and diamonds.

The sixteen armor trim smithing templates are found in a variety of structures, and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals.

Netherite upgrade smithing templates are required to upgrade diamond equipment with netherite. They are only found in bastion remnants, but are guaranteed only in treasure rooms.

Obtaining

Smithing templates can be found in various structures and can be duplicated by using seven diamonds and a block based on what the template is.

Crafting

Ingredients Crafting recipe
Diamond +
Matching Smithing Template +
Netherrack or
Cobblestone or
Sandstone or
End Stone or
Terracotta or
Cobbled Deepslate or
Blackstone or
Purpur Block or
Prismarine or
Mossy Cobblestone
Duplication
Item Material
Netherite Upgrade Netherrack
Sentry Armor Trim Cobblestone
Vex Armor Trim Cobblestone
Wild Armor Trim Mossy Cobblestone
Coast Armor Trim Cobblestone
Dune Armor Trim Sandstone
Wayfinder Armor Trim Terracotta
Raiser Armor Trim Terracotta
Shaper Armor Trim Terracotta
Host Armor Trim Terracotta
Ward Armor Trim Cobbled Deepslate
Silence Armor Trim Cobbled Deepslate
Tide Armor Trim Prismarine
Snout Armor Trim Blackstone
Rib Armor Trim Netherrack
Eye Armor Trim End Stone
Spire Armor Trim Purpur Block

In Bedrock Edition, spire, tide, and dune armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.[1]

Mob loot

Elder guardians have a 20% chance to drop 1 tide armor trim upon death. Looting doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop.

Chest loot

Item Structure Container Quantity Chance
Java Edition
Netherite Upgrade Smithing Template Bastion remnant Hoglin stable chest 1 10%
Generic chest 1 10%
Treasure chest 1 100%
Bridge chest 1 10%
Sentry Armor Trim Smithing Template Pillager Outpost Chest 2 25%
Vex Armor Trim Smithing Template Woodland mansion Chest 1 50%
Wild Armor Trim Smithing Template Jungle temple Chest 2 33.3%
Coast Armor Trim Smithing Template Shipwreck Treasure chest 2 16.7%
Map chest 2 16.7%
Supply chest 2 16.7%
Dune Armor Trim Smithing Template Desert temple Chest 2 14.3%
Ward Armor Trim Smithing Template Ancient City Chest 1 5%
Silence Armor Trim Smithing Template Ancient City Chest 1 1.2%
Snout Armor Trim Smithing Template Bastion remnant Hoglin stable chest 1 8.3%
Generic chest 1 8.3%
Treasure chest 1 8.3%
Bridge chest 1 8.3%
Rib Armor Trim Smithing Template Nether fortress Chest 1 6.7%
Eye Armor Trim Smithing Template Stronghold Altar chest 1 10%
Library chest 1 100%
Spire Armor Trim Smithing Template End city Chest 1 6.7%
Bedrock Edition
Netherite Upgrade Smithing Template Bastion remnant Hoglin stable chest 1 10%
Generic chest 1 10%
Treasure chest 1 100%
Bridge chest 1 10%
Sentry Armor Trim Smithing Template Pillager Outpost Chest 2 25%
Vex Armor Trim Smithing Template Woodland mansion Chest 1 50%
Wild Armor Trim Smithing Template Jungle temple Chest 2 33.3%
Coast Armor Trim Smithing Template Shipwreck Treasure chest 2 16.7%
Map chest 2 16.7%
Supply chest 2 16.7%
Dune Armor Trim Smithing Template Desert temple Chest 2 14.3%
Ward Armor Trim Smithing Template Ancient City Chest 1 5%
Silence Armor Trim Smithing Template Ancient City Chest 1 1.2%
Snout Armor Trim Smithing Template Bastion remnant Hoglin stable chest 1 8.3%
Generic chest 1 8.3%
Treasure chest 1 8.3%
Bridge chest 1 8.3%
Rib Armor Trim Smithing Template Nether fortress Chest 1 6.7%
Eye Armor Trim Smithing Template Stronghold Altar chest 1 10%
Library chest 1 100%
Spire Armor Trim Smithing Template End city Chest 1 6.7%

Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot.

Suspicious block loot

Items can only be extracted from suspicious blocks using a brush.

Item Structure Container Quantity Chance
Java Edition
Wayfinder Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Raiser Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Shaper Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Host Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Bedrock Edition
Wayfinder Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Raiser Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Shaper Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%
Host Armor Trim Smithing Template Trail ruins Suspicious gravel 1 8.3%

Usage

Crafting ingredient

Ingredients Crafting recipe
Diamond +
Matching Smithing Template +
Netherrack or
Cobblestone or
Sandstone or
End Stone or
Terracotta or
Cobbled Deepslate or
Blackstone or
Purpur Block or
Prismarine or
Mossy Cobblestone

Smithing ingredient

Smithing templates are used at a smithing table. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a netherite ingot.

IngredientsSmithing recipe
Netherite Upgrade +
Any Diamond Gear +
Netherite Ingot
Upgrade Gear

Iron Armor with Iron Shaper TrimGolden Armor with Golden Shaper TrimDiamond Armor with Diamond Shaper TrimNetherite Armor with Netherite Shaper Trim
If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.

Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal (emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, netherite ingot, diamond, gold ingot, iron ingot, or copper ingot). Including all dyed leather armor colors and regular armor, there are ≈3.679x109 different possible armor pieces, and 7.16x1035 total possible armor combinations excluding enchantments and the player not wearing armor.

Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.[2] Therefore, one piece of armor cannot possess multiple trims at the same time.

Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface.

All of the trims are purely decorative, and don't impact gameplay or strength of the armor they are applied to in any way. Piglins do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by fire.

IngredientsSmithing recipe
Any Armor Trim +
Any Armor Piece +
Any Ingot/Crystal
Upgrade Gear

List of color palettes for all materials
  • -
  • -
  • -
  • -
  • -
  • - (Darker: )
  • - (Darker: )
  • - (Darker: )
  • - (Darker: )
  • -

Data values

ID

Java Edition:

Smithing TemplateIdentifierFormTranslation key
Netherite Upgradenetherite_upgrade_smithing_templateItemitem.minecraft.netherite_upgrade_smithing_template
Sentry Armor Trimsentry_armor_trim_smithing_templateItemitem.minecraft.sentry_armor_trim_smithing_template
Vex Armor Trimvex_armor_trim_smithing_templateItemitem.minecraft.vex_armor_trim_smithing_template
Wild Armor Trimwild_armor_trim_smithing_templateItemitem.minecraft.wild_armor_trim_smithing_template
Coast Armor Trimcoast_armor_trim_smithing_templateItemitem.minecraft.coast_armor_trim_smithing_template
Dune Armor Trimdune_armor_trim_smithing_templateItemitem.minecraft.dune_armor_trim_smithing_template
Wayfinder Armor Trimwayfinder_armor_trim_smithing_templateItemitem.minecraft.wayfinder_armor_trim_smithing_template
Raiser Armor Trimraiser_armor_trim_smithing_templateItemitem.minecraft.raiser_armor_trim_smithing_template
Shaper Armor Trimshaper_armor_trim_smithing_templateItemitem.minecraft.shaper_armor_trim_smithing_template
Host Armor Trimhost_armor_trim_smithing_templateItemitem.minecraft.host_armor_trim_smithing_template
Ward Armor Trimward_armor_trim_smithing_templateItemitem.minecraft.ward_armor_trim_smithing_template
Silence Armor Trimsilence_armor_trim_smithing_templateItemitem.minecraft.silence_armor_trim_smithing_template
Tide Armor Trimtide_armor_trim_smithing_templateItemitem.minecraft.tide_armor_trim_smithing_template
Snout Armor Trimsnout_armor_trim_smithing_templateItemitem.minecraft.snout_armor_trim_smithing_template
Rib Armor Trimrib_armor_trim_smithing_templateItemitem.minecraft.rib_armor_trim_smithing_template
Eye Armor Trimeye_armor_trim_smithing_templateItemitem.minecraft.eye_armor_trim_smithing_template
Spire Armor Trimspire_armor_trim_smithing_templateItemitem.minecraft.spire_armor_trim_smithing_template

Bedrock Edition:

Smithing TemplateIdentifierNumeric ID FormTranslation key
Netherite Upgradenetherite_upgrade_smithing_template685Itemitem.smithing_template.name
upgrade.netherite_upgrade.name
Sentry Armor Trimsentry_armor_trim_smithing_template686Itemitem.smithing_template.name
trim_pattern.sentry.name
Vex Armor Trimvex_armor_trim_smithing_template692Itemitem.smithing_template.name
trim_pattern.vex.name
Wild Armor Trimwild_armor_trim_smithing_template689Itemitem.smithing_template.name
trim_pattern.wild.name
Coast Armor Trimcoast_armor_trim_smithing_template688Itemitem.smithing_template.name
trim_pattern.coast.name
Dune Armor Trimdune_armor_trim_smithing_template687Itemitem.smithing_template.name
trim_pattern.dune.name
Wayfinder Armor Trimwayfinder_armor_trim_smithing_template698Itemitem.smithing_template.name
trim_pattern.wayfinder.name
Raiser Armor Trimraiser_armor_trim_smithing_template699Itemitem.smithing_template.name
trim_pattern.raiser.name
Shaper Armor Trimshaper_armor_trim_smithing_template700Itemitem.smithing_template.name
trim_pattern.shaper.name
Host Armor Trimhost_armor_trim_smithing_template701Itemitem.smithing_template.name
trim_pattern.host.name
Ward Armor Trimward_armor_trim_smithing_template690Itemitem.smithing_template.name
trim_pattern.ward.name
Silence Armor Trimsilence_armor_trim_smithing_template697Itemitem.smithing_template.name
trim_pattern.silence.name
Tide Armor Trimtide_armor_trim_smithing_template693Itemitem.smithing_template.name
trim_pattern.tide.name
Snout Armor Trimsnout_armor_trim_smithing_template694Itemitem.smithing_template.name
trim_pattern.snout.name
Rib Armor Trimrib_armor_trim_smithing_template695Itemitem.smithing_template.name
trim_pattern.rib.name
Eye Armor Trimeye_armor_trim_smithing_template691Itemitem.smithing_template.name
trim_pattern.eye.name
Spire Armor Trimspire_armor_trim_smithing_template696Itemitem.smithing_template.name
trim_pattern.spire.name

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Smithing with styleApply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder30GGold

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawCrafting a New Look
Craft a trimmed armor at a Smithing Table Adventureadventure/trim_with_any_armor_pattern
Advancement-fancy-rawSmithing with Style
Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder Crafting a New Lookadventure/trim_with_all_exclusive_armor_patterns

Video

History

Java Edition
1.20
(Experimental)
23w04aNetherite Upgrade Smithing Template JE1 BE1 Sentry Armor Trim Smithing Template JE1 BE1 Vex Armor Trim Smithing Template JE1 BE1 Wild Armor Trim Smithing Template JE1 BE1 Coast Armor Trim Smithing Template JE1 BE1 Dune Armor Trim Smithing Template JE1 BE1 Ward Armor Trim Smithing Template JE1 BE1 Tide Armor Trim Smithing Template JE1 BE1 Snout Armor Trim Smithing Template JE1 BE1 Rib Armor Trim Smithing Template JE1 BE1 Eye Armor Trim Smithing Template JE1 BE1 Spire Armor Trim Smithing Template JE1 BE1 Added smithing templates behind the "Update 1.20" experimental datapack.
23w05aSmithing templates can be used to trim leather armor.
Gold, iron, diamond, and netherite armor can be trimmed with their respective material.
The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found.
Increased the chances for all smithing templates that generate in chest loot to spawn:
  • Netherite upgrade chance to find increased from 3.2% to 10%.
  • Coast chance to find increased from 11.1% to 16.7%.
  • Dune chance to find increased from 11.1% to 14.3%.
  • Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests.
  • Rib chance to find increased from 4.7% to 6.7%.
  • Sentry chance to find increased from 20% to 25%.
  • Snout chance to find increased from 4.7% to 8.3%.
  • Spire chance to find increased from 4.7% to 6.7%.
  • Vex chance to find increased from 4.7% to 50%.
  • Ward chance to find increased from 4.7% to 5%.
  • Wild chance to find increased from 20% to 33%.
1.20
{{Extension DPL}}<ul><li>[[Written Book|Written Book]]<br/>{{Item
| title = Written Book
| image = Written Book.gif
| renewable = Yes
| stackable = Yes (16)
}}
A '''written book''' is an [[item]] created after a [[book and quill]] is signed.

== Obtaining ==

=== Signing a book and quill ===

Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]].

=== Copying ===

{{crafting
|name=Written Book
|showdescription=1
|;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;;Book and Quill;Book and Quill;Book and Quill
|Book and Quill
|Written Book
|;;;;;;Book and Quill;Book and Quill
|;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;;;;Book and Quill
|Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8
|description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack.
|type=Miscellaneous
}}

== Usage ==

Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page.

The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it.

=== Lecterns ===

One can place a [[written book]] on an empty [[lectern]].

The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a written book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a written book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a written book is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a written book is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Written Book
|spritetype=item
|nameid=written_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}

{{BE}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Written Book
|spritetype=item
|nameid=written_book
|id=511
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Written Books}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== History ==
{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}}
{{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. 
|Written books can now be stacked (up to 16 per stack).}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}}
{{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}}
{{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}}
{{History|||snap=15w41a|End ships no longer contain a written book.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}}
{{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}
{{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}}
{{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.
|Written books can now be held on [[lectern]]s.}}

{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History|PS4}}
{{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands.
*Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit.
*During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions.

== Gallery ==
<gallery>
Written Book tooltip.png|A signed book.
Test by Dinnerbone.png|Copying a signed book.
BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font.
JSON Book.png|First image of a book using JSON text.
No NBT written book GUI.png|A no NBT written book using commands.
Book Background (JE).png|Java Edition book background texture.
Book Background (BE).png|Bedrock Edition book background texture.
Book Arrowleft (JE).png|Java Edition left arrow texture.
Book Arrowright (JE).png|Java Edition right arrow texture.
Book Arrowleft (BE).png|Bedrock Edition left arrow texture.
Book Arrowright (BE).png|Bedrock Edition Right arrow texture.
</gallery>

== See also ==
*[[Book]]
*[[Bookshelf]]
*[[Book and Quill]]

{{Items}}

[[Category:Renewable resources]]

[[cs:Napsaná kniha]]
[[es:Libro escrito]]
[[fr:Livre édité]]
[[hu:Megírt könyv]]
[[it:Libro]]
[[ja:記入済みの本]]
[[ko:글이 쓰인 책]]
[[nl:Geschreven boek]]
[[pl:Zapisana książka]]
[[pt:Livro escrito]]
[[ru:Написанная книга]]
[[uk:Написана книга]]
[[zh:成书]]</li><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''.
{{Minecraft Dungeons items}}
[[Category:Minecraft Dungeons]]
[[Category:Items]]
[[ja:カテゴリ:アイテム (Minecraft Dungeons)]]
[[pl:Kategoria:Przedmioty w Minecraft Dungeons]]
[[pt:Categoria:Itens do Minecraft Dungeons]]</li></ul>
23w12aSmithing templates are now available without using the "Update 1.20" experimental datapack.
Wayfinder Armor Trim Smithing Template JE1 BE1 Raiser Armor Trim Smithing Template JE1 BE1 Shaper Armor Trim Smithing Template JE1 BE1 Host Armor Trim Smithing Template JE1 BE1 Silence Armor Trim Smithing Template JE1 BE1 Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.
Sentry Armor Trim Smithing Template JE2 BE2 Dune Armor Trim Smithing Template JE2 BE2 Changed the textures of the sentry and dune armor trim smithing templates.
The pattern textures of dune and sentry armor trims are changed from Armor Trim Dune (sample model) JE1 BE1 Armor Trim Sentry (sample model) JE1 BE1 to Armor Trim Dune (sample model) JE2 BE2 Armor Trim Sentry (sample model) JE2 BE2.
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.
23w16aWayfinder, raiser, shaper, and host armor trim no longer generates in suspicious sand in trail ruins.
Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.
23w17aThe probability of the wayfinder, raiser, shaper, and host armor trim to generate in suspicious gravel in trail ruins has been changed from 1/11 to 1/12.
The player now get the advancement "Crafting a new look" when they craft a trimmed armor at a smithing table using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.
Bedrock Edition
Next Major Update
(Experimental)
beta 1.19.80.21Netherite Upgrade Smithing Template JE1 BE1 Sentry Armor Trim Smithing Template JE1 BE1 Vex Armor Trim Smithing Template JE1 BE1 Wild Armor Trim Smithing Template JE1 BE1 Coast Armor Trim Smithing Template JE1 BE1 Dune Armor Trim Smithing Template JE1 BE1 Ward Armor Trim Smithing Template JE1 BE1 Tide Armor Trim Smithing Template JE1 BE1 Snout Armor Trim Smithing Template JE1 BE1 Rib Armor Trim Smithing Template JE1 BE1 Eye Armor Trim Smithing Template JE1 BE1 Spire Armor Trim Smithing Template JE1 BE1 Added smithing templates behind the "Next Major Update" experimental toggle.
beta 1.19.80.22Wayfinder Armor Trim Smithing Template JE1 BE1 Raiser Armor Trim Smithing Template JE1 BE1 Shaper Armor Trim Smithing Template JE1 BE1 Host Armor Trim Smithing Template JE1 BE1 Silence Armor Trim Smithing Template JE1 BE1 Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.
Sentry Armor Trim Smithing Template JE2 BE2 Dune Armor Trim Smithing Template JE2 BE2 Changed the textures of the sentry and dune armor trim smithing templates.
The pattern textures of dune and sentry armor trims are changed from Armor Trim Dune (sample model) JE1 BE1 Armor Trim Sentry (sample model) JE1 BE1 to Armor Trim Dune (sample model) JE2 BE2 Armor Trim Sentry (sample model) JE2 BE2.
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.
1.20.0
{{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
| image = Glistering Melon Slice.png‎
| renewable = Yes
| stackable = Yes (64)
}}

A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|glistering-melon-slice}}

=== Crafting ===

{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Melon Slice 
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Glistering Melon Slice
|type= Brewing
}}

=== Trading ===

Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.

== Usage ==
Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].

=== Brewing ingredient ===
{{Brewing
|head=1
|Glistering Melon Slice
|Mundane Potion
|base=Water Bottle
}}
{{Brewing
|Glistering Melon Slice
|Potion of Healing
|foot=1}}

===Piglins===
[[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Achievements ==
{{load achievements|Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glistering Melon Slice
|spritetype=item
|nameid=glistering_melon_slice
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glistering Melon
|spritetype=item
|nameid=glistering_melon_slice
|aliasid=speckled_melon
|id=434
|form=item
|translationkey=item.speckled_melon.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
|The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
|Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
{{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
{{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
{{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
{{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
{{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
{{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
{{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
|Glistering melons now generate in [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
{{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==
* [[Melon Slice]]
* [[Melon]]

== Notes ==
{{fnlist}}

== References ==
{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Zlatavý kousek melounu]]
[[de:Glitzernde Melonenscheibe]]
[[es:Rodaja de sandía reluciente]]
[[fr:Tranche de pastèque scintillante]]
[[hu:Ragyogó dinnye]]
[[ja:きらめくスイカの薄切り]]
[[ko:반짝이는 수박 조각]]
[[nl:Glinsterende meloenschijf]]
[[pl:Błyszczący arbuz]]
[[pt:Fatia de melancia reluzente]]
[[ru:Сверкающий ломтик арбуза]]
[[uk:Блискуча скибка кавуна]]
[[zh:闪烁的西瓜片]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item
| title = Spyglass
| image = Spyglass.png
| durability = 
| rarity = Common
| renewable = Yes
| stackable = No
}}
 
A '''spyglass''' is a [[tool]] used to zoom in on distant objects.

== Obtaining ==
=== Crafting ===
{{Crafting
  |B1=Amethyst Shard
  |B2=Copper Ingot
  |B3=Copper Ingot
  |Output=Spyglass
  |type=Tool
}}

== Usage ==
[[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]

To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].

A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. 

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.

If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.

[[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Spyglass use.ogg
|subtitle=Spyglass expands
|source=player
|description=When a player uses a spyglass
|id=item.spyglass.use
|translationkey=subtitles.item.spyglass.use
|volume=0.5
|pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>
|distance=16}}
{{Sound table
|sound=Spyglass stop.ogg
|subtitle=Spyglass retracts
|source=player
|description=When a player stops using a spyglass
|id=item.spyglass.stop_using
|translationkey=subtitles.item.spyglass.stop_using
|volume=0.5
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Spyglass use.ogg
|source=player
|description=When a player uses a spyglass
|id=item.spyglass.use
|volume=0.5
|pitch=1.15-1.55}}
{{Sound table
|sound=Spyglass stop.ogg
|source=player
|description=When a player stops using a spyglass
|id=item.spyglass.stop_using
|volume=0.5
|pitch=0.8-1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Spyglass
|spritetype=item
|nameid=spyglass
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Spyglass
|spritetype=item
|nameid=spyglass
|form=item
|foot=1|id=626}}

== Advancements ==
{{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}

== History ==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
|[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
{{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}
{{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
|A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}
{{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}
{{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}
{{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
{{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
*If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.

== Gallery ==
<gallery>
Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>
JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
File:Ari Spyglass.jpg|How the spyglass looks in the third person.
Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022

{{Items}}

[[Category:Renewable resources]]

[[de:Fernrohr]]
[[es:Catalejo]]
[[fr:Longue-vue]]
[[it:Cannocchiale]]
[[ja:望遠鏡]]
[[pl:Luneta]]
[[pt:Luneta]]
[[ru:Подзорная труба]]
[[zh:望远镜]]</li></ul>
beta 1.20.0.21Smithing templates are now available without using the "Next Major Update" experimental toggle.

Issues

Issues relating to "Smithing Template" are maintained on the bug tracker. Report issues there.

Trivia

  • Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.[3]
  • When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in Salvador Dalí's paintings where a hand might poke through a forehead.[4]
  • Some of the armor trims feature patterns based on a mob or block that is found in the same structure as the corresponding smithing template.[5]
    • The spire armor trim resembles a shulker.
    • The vex armor trim resembles an evoker. As an item in the inventory, it resembles the wing or the vein texture of a vex.
    • The wild armor trim has moss growing on 3 of its corners.
    • The coast armor trim appears to have barnacles attached to it.
    • The ward armor trim, as an item in the inventory, resembles the faces inside a warden's chest.
    • The silence armor trim appears to have sculk creeping onto / infecting it.
    • The tide armor trim resembles prismarine bricks.
    • The snout armor trim resembles a piglin[5].
    • The rib armor trim resembles a wither skeleton.
    • The eye armor trim resembles an eye of ender. There are also two eyes on the head part of the armor trim that resemble those of an enderman.
  • Netherite upgrade smithing template (35 characters with "_" and 32 characters without "_") and sentry armor trim smithing template (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while polished blackstone pressure plate and cracked polished blackstone bricks have 34 characters with "_" and 31 characters without "_".
  • The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest.
  • When lapis lazuli is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.[6]

Gallery

Sprites

Armor trim patterns

Official Artwork

Screenshots

References

  1. MCPE-172711 — Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition
  2. MC-262538 — "When combining armor trims the new trim deletes the old one" — resolved as "Works As Intended".
  3. "Minecraft 1.20: Armor Trims - What Do They Mean?" – Minecraft on YouTube, May 4, 2023
  4. "Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)" – GoodVodsWithScar on YouTube, June 23, 2023
  5. a b "Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-Sofia Dankis-"Armor Trims Coming to Minecraft 1.20" – Minecraft.net, January 24, 2023
  6. MC-262486 — resolved as "Works As Intended".
  7. "new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!"@kingbdogz on X, March 22, 2023
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