Smithing templates are items used in smithing tables to alter tools and armor. They are consumed when used, but can be duplicated using an existing template, its material and diamonds.
The sixteen armor trim smithing templates are found in a variety of structures, and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals.
Netherite upgrade smithing templates are required to upgrade diamond equipment with netherite. They are only found in bastion remnants, but are guaranteed only in treasure rooms.
Obtaining[]
Smithing templates can be found in various structures and can be duplicated by using seven diamonds and a block based on what the template is.
Crafting[]
| Ingredients | Crafting recipe |
|---|---|
| Diamond + Matching Smithing Template + Netherrack or Cobblestone or Sandstone or End Stone or Terracotta or Cobbled Deepslate or Blackstone or Purpur Block or Prismarine or Mossy Cobblestone |
| Item | Material |
|---|---|
| Netherite Upgrade | Netherrack |
| Sentry Armor Trim | Cobblestone |
| Vex Armor Trim | Cobblestone |
| Wild Armor Trim | Mossy Cobblestone |
| Coast Armor Trim | Cobblestone |
| Dune Armor Trim | Sandstone |
| Wayfinder Armor Trim | Terracotta |
| Raiser Armor Trim | Terracotta |
| Shaper Armor Trim | Terracotta |
| Host Armor Trim | Terracotta |
| Ward Armor Trim | Cobbled Deepslate |
| Silence Armor Trim | Cobbled Deepslate |
| Tide Armor Trim | Prismarine |
| Snout Armor Trim | Blackstone |
| Rib Armor Trim | Netherrack |
| Eye Armor Trim | End Stone |
| Spire Armor Trim | Purpur Block |
In Bedrock Edition, spire, tide, and dune armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.[1]
Mob loot[]
Elder guardians have a 20% chance to drop 1 tide armor trim upon death. Looting doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop.
Chest loot[]
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Netherite Upgrade Smithing Template | Bastion remnant | Hoglin stable chest | 1 | 10% |
| Generic chest | 1 | 10% | ||
| Treasure chest | 1 | 100% | ||
| Bridge chest | 1 | 10% | ||
| Sentry Armor Trim Smithing Template | Pillager Outpost | Chest | 2 | 25% |
| Vex Armor Trim Smithing Template | Woodland mansion | Chest | 1 | 50% |
| Wild Armor Trim Smithing Template | Jungle temple | Chest | 2 | 33.3% |
| Coast Armor Trim Smithing Template | Shipwreck | Treasure chest | 2 | 16.7% |
| Map chest | 2 | 16.7% | ||
| Supply chest | 2 | 16.7% | ||
| Dune Armor Trim Smithing Template | Desert temple | Chest | 2 | 14.3% |
| Ward Armor Trim Smithing Template | Ancient City | Chest | 1 | 5% |
| Silence Armor Trim Smithing Template | Ancient City | Chest | 1 | 1.2% |
| Snout Armor Trim Smithing Template | Bastion remnant | Hoglin stable chest | 1 | 8.3% |
| Generic chest | 1 | 8.3% | ||
| Treasure chest | 1 | 8.3% | ||
| Bridge chest | 1 | 8.3% | ||
| Rib Armor Trim Smithing Template | Nether fortress | Chest | 1 | 6.7% |
| Eye Armor Trim Smithing Template | Stronghold | Altar chest | 1 | 10% |
| Library chest | 1 | 100% | ||
| Spire Armor Trim Smithing Template | End city | Chest | 1 | 6.7% |
| Bedrock Edition | ||||
| Netherite Upgrade Smithing Template | Bastion remnant | Hoglin stable chest | 1 | 10% |
| Generic chest | 1 | 10% | ||
| Treasure chest | 1 | 100% | ||
| Bridge chest | 1 | 10% | ||
| Sentry Armor Trim Smithing Template | Pillager Outpost | Chest | 2 | 25% |
| Vex Armor Trim Smithing Template | Woodland mansion | Chest | 1 | 50% |
| Wild Armor Trim Smithing Template | Jungle temple | Chest | 2 | 33.3% |
| Coast Armor Trim Smithing Template | Shipwreck | Treasure chest | 2 | 16.7% |
| Map chest | 2 | 16.7% | ||
| Supply chest | 2 | 16.7% | ||
| Dune Armor Trim Smithing Template | Desert temple | Chest | 2 | 14.3% |
| Ward Armor Trim Smithing Template | Ancient City | Chest | 1 | 5% |
| Silence Armor Trim Smithing Template | Ancient City | Chest | 1 | 1.2% |
| Snout Armor Trim Smithing Template | Bastion remnant | Hoglin stable chest | 1 | 8.3% |
| Generic chest | 1 | 8.3% | ||
| Treasure chest | 1 | 8.3% | ||
| Bridge chest | 1 | 8.3% | ||
| Rib Armor Trim Smithing Template | Nether fortress | Chest | 1 | 6.7% |
| Eye Armor Trim Smithing Template | Stronghold | Altar chest | 1 | 10% |
| Library chest | 1 | 100% | ||
| Spire Armor Trim Smithing Template | End city | Chest | 1 | 6.7% |
Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot.
Suspicious block loot[]
Items can only be extracted from suspicious blocks using a brush.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Wayfinder Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Raiser Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Shaper Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Host Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Bedrock Edition | ||||
| Wayfinder Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Raiser Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Shaper Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
| Host Armor Trim Smithing Template | Trail ruins | Suspicious gravel | 1 | 8.3% |
Usage[]
Crafting ingredient[]
| Ingredients | Crafting recipe |
|---|---|
| Diamond + Matching Smithing Template + Netherrack or Cobblestone or Sandstone or End Stone or Terracotta or Cobbled Deepslate or Blackstone or Purpur Block or Prismarine or Mossy Cobblestone |
Smithing ingredient[]
Smithing templates are used at a smithing table. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a netherite ingot.
| Ingredients | Smithing recipe |
|---|---|
| Netherite Upgrade + Any Diamond Gear + Netherite Ingot |
Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal (emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, netherite ingot, diamond, gold ingot, iron ingot, or copper ingot). Including all dyed leather armor colors and regular armor, there are ≈3.679x109 different possible armor pieces, and 7.16x1035 total possible armor combinations excluding enchantments and the player not wearing armor.
Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.[2] Therefore, one piece of armor cannot possess multiple trims at the same time.
Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface.
All of the trims are purely decorative, and don't impact gameplay or strength of the armor they are applied to in any way. Piglins do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by fire.
| Ingredients | Smithing recipe |
|---|---|
| Any Armor Trim + Any Armor Piece + Any Ingot/Crystal |
- List of color palettes for all materials
- -
- -
- -
- -
- -
- - (Darker: )
- - (Darker: )
- - (Darker: )
- - (Darker: )
- -
Data values[]
ID[]
| Smithing Template | Identifier | Form | Translation key |
|---|---|---|---|
| Netherite Upgrade | netherite_upgrade_smithing_template | Item | item.minecraft.netherite_upgrade_smithing_template |
| Sentry Armor Trim | sentry_armor_trim_smithing_template | Item | item.minecraft.sentry_armor_trim_smithing_template |
| Vex Armor Trim | vex_armor_trim_smithing_template | Item | item.minecraft.vex_armor_trim_smithing_template |
| Wild Armor Trim | wild_armor_trim_smithing_template | Item | item.minecraft.wild_armor_trim_smithing_template |
| Coast Armor Trim | coast_armor_trim_smithing_template | Item | item.minecraft.coast_armor_trim_smithing_template |
| Dune Armor Trim | dune_armor_trim_smithing_template | Item | item.minecraft.dune_armor_trim_smithing_template |
| Wayfinder Armor Trim | wayfinder_armor_trim_smithing_template | Item | item.minecraft.wayfinder_armor_trim_smithing_template |
| Raiser Armor Trim | raiser_armor_trim_smithing_template | Item | item.minecraft.raiser_armor_trim_smithing_template |
| Shaper Armor Trim | shaper_armor_trim_smithing_template | Item | item.minecraft.shaper_armor_trim_smithing_template |
| Host Armor Trim | host_armor_trim_smithing_template | Item | item.minecraft.host_armor_trim_smithing_template |
| Ward Armor Trim | ward_armor_trim_smithing_template | Item | item.minecraft.ward_armor_trim_smithing_template |
| Silence Armor Trim | silence_armor_trim_smithing_template | Item | item.minecraft.silence_armor_trim_smithing_template |
| Tide Armor Trim | tide_armor_trim_smithing_template | Item | item.minecraft.tide_armor_trim_smithing_template |
| Snout Armor Trim | snout_armor_trim_smithing_template | Item | item.minecraft.snout_armor_trim_smithing_template |
| Rib Armor Trim | rib_armor_trim_smithing_template | Item | item.minecraft.rib_armor_trim_smithing_template |
| Eye Armor Trim | eye_armor_trim_smithing_template | Item | item.minecraft.eye_armor_trim_smithing_template |
| Spire Armor Trim | spire_armor_trim_smithing_template | Item | item.minecraft.spire_armor_trim_smithing_template |
| Smithing Template | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| Netherite Upgrade | netherite_upgrade_smithing_template | 685 | Item | item.smithing_template.name upgrade.netherite_upgrade.name |
| Sentry Armor Trim | sentry_armor_trim_smithing_template | 686 | Item | item.smithing_template.name trim_pattern.sentry.name |
| Vex Armor Trim | vex_armor_trim_smithing_template | 692 | Item | item.smithing_template.name trim_pattern.vex.name |
| Wild Armor Trim | wild_armor_trim_smithing_template | 689 | Item | item.smithing_template.name trim_pattern.wild.name |
| Coast Armor Trim | coast_armor_trim_smithing_template | 688 | Item | item.smithing_template.name trim_pattern.coast.name |
| Dune Armor Trim | dune_armor_trim_smithing_template | 687 | Item | item.smithing_template.name trim_pattern.dune.name |
| Wayfinder Armor Trim | wayfinder_armor_trim_smithing_template | 698 | Item | item.smithing_template.name trim_pattern.wayfinder.name |
| Raiser Armor Trim | raiser_armor_trim_smithing_template | 699 | Item | item.smithing_template.name trim_pattern.raiser.name |
| Shaper Armor Trim | shaper_armor_trim_smithing_template | 700 | Item | item.smithing_template.name trim_pattern.shaper.name |
| Host Armor Trim | host_armor_trim_smithing_template | 701 | Item | item.smithing_template.name trim_pattern.host.name |
| Ward Armor Trim | ward_armor_trim_smithing_template | 690 | Item | item.smithing_template.name trim_pattern.ward.name |
| Silence Armor Trim | silence_armor_trim_smithing_template | 697 | Item | item.smithing_template.name trim_pattern.silence.name |
| Tide Armor Trim | tide_armor_trim_smithing_template | 693 | Item | item.smithing_template.name trim_pattern.tide.name |
| Snout Armor Trim | snout_armor_trim_smithing_template | 694 | Item | item.smithing_template.name trim_pattern.snout.name |
| Rib Armor Trim | rib_armor_trim_smithing_template | 695 | Item | item.smithing_template.name trim_pattern.rib.name |
| Eye Armor Trim | eye_armor_trim_smithing_template | 691 | Item | item.smithing_template.name trim_pattern.eye.name |
| Spire Armor Trim | spire_armor_trim_smithing_template | 696 | Item | item.smithing_template.name trim_pattern.spire.name |
Achievements[]
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Smithing with style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | — | 30G | Gold | ||
Advancements[]
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | Crafting a New Look | Craft a trimmed armor at a Smithing Table | Adventure | — | adventure/trim_with_any_armor_pattern
|
![]() | Smithing with Style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | Crafting a New Look | — | adventure/trim_with_all_exclusive_armor_patterns
|
Video[]
History[]
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.20 (Experimental) | 23w04a | ||||
| 23w05a | Smithing templates can be used to trim leather armor. | ||||
| Gold, iron, diamond, and netherite armor can be trimmed with their respective material. | |||||
| The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found. | |||||
Increased the chances for all smithing templates that generate in chest loot to spawn:
| |||||
1.20{{Extension DPL}}<ul><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item
| title = Lava Bucket
| image = Lava Bucket.png
| renewable = Yes
| stackable = No
}}
A '''lava bucket''' is a [[bucket]] filled with [[lava]].
== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket.
If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.
==Usage==
A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources.
{{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block.
=== Smelting ===
A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.
=== Trading ===
{{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades.
{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald.
=== Cauldrons ===
A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0
|foot=1}}
==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|aliasid=bucket / 10
|id=363
|form=item
|translationkey=item.bucketLava.name
|foot=1}}
== Achievements ==
{{load achievements|Super Fuel}}
== Advancements ==
{{Load advancements|Hot Stuff}}
==History==
{{History|java infdev}}
{{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|java alpha}}
{{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}}
{{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}}
{{History|java}}
{{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}}
{{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}}
{{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}}
{{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}}
{{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}}
{{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]].
|Lava buckets no longer stack to 64.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|foot}}
== Issues ==
{{Issue list}}
==Trivia==
* One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket.
** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]].
* A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate.
{{Items}}
[[Category:Renewable resources]]
[[Category:Tools]]
[[de:Lavaeimer]]
[[ja:溶岩入りバケツ]]
[[pt:Balde de lava]]
[[th:ถังลาวา]]
[[uk:Відро лави]]
[[zh:熔岩桶]]</li><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}}
{{Item
| image = Copper Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]].
== Obtaining ==
=== Crafting ===
{{Crafting
|Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9
|type=Miscellaneous
}}
=== Smelting ===
Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]].
{{Smelting
|head=1
|Raw Copper
|Copper Ingot
|0.7
}}
{{Smelting
|foot=1
|Copper Ore; Deepslate Copper Ore
|Copper Ingot
|0.7
}}
=== Mob loot ===
==== Drowned ====
When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Copper Ingot
|Copper Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|copper ingot}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Copper Ingot
|spritetype=item
|nameid=copper_ingot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Ingot
|spritetype=item
|nameid=copper_ingot
|form=item
|id=504
|foot=1}}
== History ==
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}}
{{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}}
{{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}}
{{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}}
{{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}}
{{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}}
{{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}}
{{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}}
{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}}
{{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}}
{{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}}
{{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}}
{{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}}
{{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022
{{Items}}
[[Category:Renewable resources]]
[[de:Kupferbarren]]
[[es:Lingote de cobre]]
[[fr:Lingot de cuivre]]
[[it:Lingotto di rame]]
[[ja:Copper Ingot]]
[[ko:구리괴]]
[[pl:Sztabka miedzi]]
[[pt:Barra de cobre]]
[[ru:Медный слиток]]
[[uk:Мідний злиток]]
[[zh:铜锭]]</li></ul> | 23w12a | Smithing templates are now available without using the "Update 1.20" experimental datapack. | |||
| The pattern textures of dune and sentry armor trims are changed from Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||
| 23w16a | Wayfinder, raiser, shaper, and host armor trim no longer generates in suspicious sand in trail ruins. | ||||
| Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; wayfinder, raiser, shaper, and host armor trim now are in the rare loot. | |||||
| 23w17a | The probability of the wayfinder, raiser, shaper, and host armor trim to generate in suspicious gravel in trail ruins has been changed from 1/11 to 1/12. | ||||
| The player now get the advancement "Crafting a new look" when they craft a trimmed armor at a smithing table using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder. | |||||
| Bedrock Edition | |||||
| Next Major Update (Experimental) | beta 1.19.80.21 | ||||
| beta 1.19.80.22 | |||||
| The pattern textures of dune and sentry armor trims are changed from Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||
1.20.0{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
| image = Blaze Rod.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].
== Obtaining ==
=== Mob loot ===
When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).
== Achievements ==
{{load achievements|Into Fire}}
== Advancements ==
{{load advancements|Into Fire}}
== Video ==
{{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}
<div style="text-align:center">{{yt|_mhRHuRlICY}}</div>
== Data values ==
=== ID ===
{{el|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|form=item
|foot=1}}
{{el|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|id=423
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
{{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
{{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
{{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
* They are the spinning things surrounding the blaze's head
{{items}}
== References ==
{{Reflist}}
[[Category:Renewable resources]]
[[cs:Ohnivá hůl]]
[[de:Lohenrute]]
[[el:Οι ράβδοι των Blaze]]
[[es:Vara de blaze]]
[[fr:Bâton de Blaze]]
[[hu:Lángrúd]]
[[it:Verga di blaze]]
[[ja:ブレイズロッド]]
[[ko:블레이즈 막대]]
[[lzh:炎靈桿]]
[[nl:Blazestaf]]
[[pl:Płomienna różdżka]]
[[pt:Vara de blaze]]
[[ru:Огненный стержень]]
[[th:แท่งเบลซ]]
[[tr:Alaz Çubuğu]]
[[uk:Стрижень Блейза]]
[[zh:烈焰棒]]</li><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
{{outdated feature|edition=bedrock}}
{{Item
| renewable = Yes
| stackable = No
}}
A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].
== Obtaining ==
=== Crafting ===
{{Crafting
|ignoreusage=1
|A2=Copper Ingot
|B2=Goat Horn
|B3=Copper Ingot
|C2=Copper Ingot
|Output=Copper Horn
}}
=== Natural generation ===
Copper horns were found in pillager outpost chests.
== Usage ==
Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
* If crouching, the bass tune was played.
* Else, if looking up (by 45 degrees), the harmony tune was played.
* Else, the melody tune was played.
== Sounds ==
Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.
=== Harmony ===
{{Sound table
|type=bedrock
|sound=harmony0.ogg
|description="Great" ("Great Sky Falling")
|source=hostile
|id=horn.call.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony1.ogg
|description="Old" ("Old Hymn Resting")
|source=hostile
|id=horn.call.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony2.ogg
|description="Pure" ("Pure Water Desire")
|source=hostile
|id=horn.call.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony3.ogg
|description="Humble" ("Humble Fire Memory")
|source=hostile
|id=horn.call.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony4.ogg
|description="Dry" ("Dry Urge Anger")
|source=hostile
|id=horn.call.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony5.ogg
|description="Clear" ("Clear Temper Journey")
|source=hostile
|id=horn.call.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony6.ogg
|description="Fresh" ("Fresh Nest Thought")
|source=hostile
|id=horn.call.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony7.ogg
|description="Secret" ("Secret Lake Tear")
|source=hostile
|id=horn.call.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony8.ogg
|description="Fearless" ("Fearless River Gift")
|source=hostile
|id=horn.call.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony9.ogg
|description="Sweet" ("Sweet Moon Love")
|source=hostile
|id=horn.call.9
|volume=1.0
|pitch=1.0
|foot=1}}
=== Melody ===
{{Sound table
|type=bedrock
|sound=melody0.ogg
|description="Sky" ("Great Sky Falling")
|source=hostile
|id=horn.melody.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody1.ogg
|description="Hymn" ("Old Hymn Resting")
|source=hostile
|id=horn.melody.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody2.ogg
|description="Water" ("Pure Water Desire")
|source=hostile
|id=horn.melody.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody3.ogg
|description="Fire" ("Humble Fire Memory")
|source=hostile
|id=horn.melody.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody4.ogg
|description="Urge" ("Dry Urge Anger")
|source=hostile
|id=horn.melody.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody5.ogg
|description="Temper" ("Clear Temper Journey")
|source=hostile
|id=horn.melody.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody6.ogg
|description="Nest" ("Fresh Nest Thought")
|source=hostile
|id=horn.melody.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody7.ogg
|description="Lake" ("Secret Lake Tear")
|source=hostile
|id=horn.melody.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody8.ogg
|description="River" ("Fearless River Gift")
|source=hostile
|id=horn.melody.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody9.ogg
|description="Moon" ("Sweet Moon Love")
|source=hostile
|id=horn.melody.9
|volume=1.0
|pitch=1.0
|foot=1}}
=== Bass ===
{{Sound table
|type=bedrock
|sound=bass0.ogg
|description="Falling" ("Great Sky Falling")
|source=hostile
|id=horn.bass.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass1.ogg
|description="Resting" ("Old Hymn Resting")
|source=hostile
|id=horn.bass.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass2.ogg
|description="Desire" ("Pure Water Desire")
|source=hostile
|id=horn.bass.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass3.ogg
|description="Memory" ("Humble Fire Memory")
|source=hostile
|id=horn.bass.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass4.ogg
|description="Anger" ("Dry Urge Anger")
|source=hostile
|id=horn.bass.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass5.ogg
|description="Journey" ("Clear Temper Journey")
|source=hostile
|id=horn.bass.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass6.ogg
|description="Thought" ("Fresh Nest Thought")
|source=hostile
|id=horn.bass.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass7.ogg
|description="Tear" ("Secret Lake Tear")
|source=hostile
|id=horn.bass.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass8.ogg
|description="Gift" ("Fearless River Gift")
|source=hostile
|id=horn.bass.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass9.ogg
|description="Love" ("Sweet Moon Love")
|source=hostile
|id=horn.bass.9
|volume=1.0
|pitch=1.0
|foot=1}}
==Data Values==
===ID===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Horn
|spritetype=item
|nameid=copper_horn
|form=item
|foot=1}}
== History ==
{{h|bedrock}}
{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
{{h|foot}}
== Trivia ==
* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.
== References ==
{{reflist}}
{{Items}}
{{Removed features}}
[[Category:Renewable resources]]
[[de:Ziegenhorn]]
[[es:Cuerno de cobre]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[lzh:銅號]]
[[pl:Kozi róg]]
[[pt:Chifre de cobre]]
[[ru:Козий рог]]
[[zh:铜制号角]]</li></ul> | beta 1.20.0.21 | Smithing templates are now available without using the "Next Major Update" experimental toggle. | |||
Issues[]
Issues relating to "Smithing Template" are maintained on the bug tracker. Report issues there.
Trivia[]
- Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.[3]
- When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in Salvador Dalí's paintings where a hand might poke through a forehead.[4]
- Some of the armor trims feature patterns based on a mob or block that is found in the same structure as the corresponding smithing template.[5]
- The spire armor trim resembles a shulker.
- The vex armor trim resembles an evoker. As an item in the inventory, it resembles the wing or the vein texture of a vex.
- The wild armor trim has moss growing on 3 of its corners.
- The coast armor trim appears to have barnacles attached to it.
- The ward armor trim, as an item in the inventory, resembles the faces inside a warden's chest.
- The silence armor trim appears to have sculk creeping onto / infecting it.
- The tide armor trim resembles prismarine bricks.
- The snout armor trim resembles a piglin[5].
- The rib armor trim resembles a wither skeleton.
- The eye armor trim resembles an eye of ender. There are also two eyes on the head part of the armor trim that resemble those of an enderman.
- Netherite upgrade smithing template (35 characters with "_" and 32 characters without "_") and sentry armor trim smithing template (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while polished blackstone pressure plate and cracked polished blackstone bricks have 34 characters with "_" and 31 characters without "_".
- The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest.
- When lapis lazuli is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.[6]
Gallery[]
Sprites[]
Armor trim patterns[]
Official Artwork[]
Screenshots[]
Xilefian showing how armor trims work.
Xilefian showing how armor trims work.
Xilefian showing how armor trims work.
A display of all eleven (before Java Edition 23w12a) armor trims and ten colors on netherite armors.
A display of all eleven (before Java Edition 23w12a) armor trims, on netherite armor using emerald as the trim material.
Kai wearing trimmed armor in a Basalt Delta.
References[]
- ↑ MCPE-172711 — Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition
- ↑ MC-262538 — "When combining armor trims the new trim deletes the old one" — resolved as "Works As Intended".
- ↑ "Minecraft 1.20: Armor Trims - What Do They Mean?" – Minecraft on YouTube, May 4, 2023
- ↑ "Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)" – GoodVodsWithScar on YouTube, June 23, 2023
- ↑ a b "Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-Sofia Dankis-"Armor Trims Coming to Minecraft 1.20" – Minecraft.net, January 24, 2023
- ↑ MC-262486 — resolved as "Works As Intended".
- ↑ "new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!" – @kingbdogz on X, March 22, 2023













































![[7]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/3/35/New_Armor_Trims_in_23W12A.jpg/revision/latest/scale-to-width-down/120?cb=20230819072735)

















