Sign
Renewable |
Yes |
---|---|
Stackable |
Yes (16) |
Tool | |
Blast resistance |
1 |
Hardness |
1 |
Luminant |
No |
Transparent |
Yes |
Flammable |
No |
Catches fire from lava |
No |
A sign is a non-solid block that can display text. A sign can also be used to block or redirect the flow of water or lava while still allowing entities to pass.
Contents
Obtaining[edit]
Natural generation[edit]
An oak sign can be found in igloo basements.
Spruce signs can be found in taiga village houses, as part of a chair.
Breaking[edit]
Signs can be broken with any tool, or without a tool, but an axe is fastest.
Block | Sign | |
---|---|---|
Hardness | 1 | |
Tool | ||
Breaking time[A] | ||
Default | 1.5 | |
Wooden | 0.75 | |
Stone | 0.4 | |
Iron | 0.25 | |
Diamond | 0.2 | |
Netherite | 0.2 | |
Golden | 0.15 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
A sign also breaks and drops itself as an item if the block the sign is attached to is moved, removed, or destroyed.
If a sign is broken while being edited, the player continues to edit the sign,[1] although in Bedrock Edition breaking the sign stops the editing operation.
Chest loot[edit]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Bedrock Edition | ||||
Oak Sign | Village | Taiga house chest | 1 | 10.7% |
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Spruce Sign | Village | Taiga house chest | 1 | 9.7% |
Crafting[edit]
Ingredients | Crafting recipe |
---|---|
Matching Planks + Stick |
Usage[edit]
Signs can be used to display text.
Placement[edit]
Signs may be placed on the top or side of other blocks (including some non-solid blocks like fences, glass, and other signs). To place a sign, use a sign item while pointing at the block the sign should be attached to, enter the desired text (possibly none), and click the "Done" button or press "escape" on a keyboard (or press × in Bedrock Edition, on an Xbox controller,
on a PlayStation controller, or B on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the use control (for example, chests, note blocks, etc.), sneak while placing the sign.
Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign.
For more information about the blocks signs can be placed on, see Opacity/Placement.
Text[edit]
Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. Formatting codes can also be used to apply decorative effects such as color, bold, italic, and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters.
As text is entered in the editor, the sign is updated in-world and other players can watch the message develop. Closing the interface saves the text permanently, after which the message can only be changed by replacing the sign with a new one.
After placing and affixing text on a sign, a player can change the text color by using a dye on it. When colored with dye, the text color may differ from any color specified by formatting codes.[more information needed]
A player can use a glow ink sac on a sign to make its text glow.[upcoming: BE 1.17 & JE 1.17] The glowing text is not affected by lighting. The player can use a regular black ink sac on the sign to remove the glowing effect.
In creative mode, the combination Ctrl + pick block can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory.
A dyed sign facing east or west will have its text appear more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because Minecraft's lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this.[needs testing]
in Bedrock Edition, inappropriate words or phrases in a sign's text are displayed as asterisks.
in Java Edition, signs can be created with JSON text, which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for Minecraft technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the /data merge block
command to create or alter JSON signs.
- Example:
/data merge block ~ ~1 ~ {Text2:'{"text":"line2","color":"blue"}'}
Signs can post the success count of JSON text hover and click events to scoreboard objectives. The objectives to be used can be specified by running the /execute store
command or by modifying the sign's NBT data directly with the /data merge block
command.
Interaction[edit]
Signs act as though they have a use action, so the player is unable to place blocks or use items while the cursor is pointed at them without sneaking.
Signs are removed and drop as an item when pushed by a piston (trying to pull them does nothing), except in Java Edition, where a sign causes the piston to not extend.
Signs have no collision mask (they are completely non-solid), so items and mobs can move through sign blocks. Other blocks (including other signs) can be placed on any edge of a sign.
Water and lava flow around signs. Lava can create fire in air blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except in Bedrock Edition).
Fuel[edit]
Signs can be used as a fuel in furnaces, smelting 1 item per sign.
Note Blocks[edit]
Signs can be placed under note blocks to produce "bass" sound.
Sounds[edit]
Generic[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.wood.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.wood.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.wood.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.wood.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.wood.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.wood | 1.0 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.wood | 0.4 | 1.0 |
? | Blocks | While the block is in the process of being broken | hit.wood | 0.23 | 0.5 |
? | Blocks | Jumping from the block | jump.wood | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.wood | 0.18 | 1.0 |
? | Blocks | Walking on the block | step.wood | 0.3 | 1.0 |
? | Blocks | When the block is placed | use.wood | 1.0 | 0.8 |
Unique[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Glow Ink Sac splotches | Blocks | Using glow ink sac on the block[upcoming: JE 1.17] | item.glow_ink_sac.use | subtitles.item.glow_ink_sac.use | ? | ? | ? | |
Ink Sac splotches | Blocks | Using ink sac on the block[upcoming: JE 1.17] | item.ink_sac.use | subtitles.item.ink_sac.use | ? | ? | ? | |
Dye stains | Blocks | Using dye on the block[upcoming: JE 1.17] | item.dye.use | subtitles.item.dye.use | ? | ? | ? |
Data values[edit]
ID[edit]
Name | Namespaced ID | Block tags (JE) | Item tags (JE) | Form | Translation key |
---|---|---|---|---|---|
Oak Sign | oak_sign | signs standing_signs wall_post_override | signs | Block & Item | block.minecraft.oak_sign |
Spruce Sign | spruce_sign | signs standing_signs wall_post_override | signs | Block & Item | block.minecraft.spruce_sign |
Birch Sign | birch_sign | signs standing_signs wall_post_override | signs | Block & Item | block.minecraft.birch_sign |
Jungle Sign | jungle_sign | signs standing_signs wall_post_override | signs | Block & Item | block.minecraft.jungle_sign |
Acacia Sign | acacia_sign | signs standing_signs wall_post_override | signs | Block & Item | block.minecraft.acacia_sign |
Dark Oak Sign | dark_oak_sign | signs standing_signs wall_post_override | signs | Block & Item | block.minecraft.dark_oak_sign |
Crimson Sign | crimson_sign | non_flammable_wood signs standing_signs wall_post_override | non_flammable_wood signs | Block & Item | block.minecraft.crimson_sign |
Warped Sign | warped_sign | non_flammable_wood signs standing_signs wall_post_override | non_flammable_wood signs | Block & Item | block.minecraft.warped_sign |
Oak Wall Sign | oak_wall_sign | signs wall_signs | — | Block | block.minecraft.oak_wall_sign |
Spruce Wall Sign | spruce_wall_sign | signs wall_signs | — | Block | block.minecraft.spruce_wall_sign |
Birch Wall Sign | birch_wall_sign | signs wall_signs | — | Block | block.minecraft.birch_wall_sign |
Jungle Wall Sign | jungle_wall_sign | signs wall_signs | — | Block | block.minecraft.jungle_wall_sign |
Acacia Wall Sign | acacia_wall_sign | signs wall_signs | — | Block | block.minecraft.acacia_wall_sign |
Dark Oak Wall Sign | dark_oak_wall_sign | signs wall_signs | — | Block | block.minecraft.dark_oak_wall_sign |
Crimson Wall Sign | crimson_wall_sign | non_flammable_wood signs wall_signs | — | Block | block.minecraft.crimson_wall_sign |
Warped Wall Sign | warped_wall_sign | non_flammable_wood signs wall_signs | — | Block | block.minecraft.warped_wall_sign |
Name | Namespaced ID |
---|---|
Block entity | sign |
Sign | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Oak standing | standing_sign | 63 | Block | tile.standing_sign.name |
Spruce standing | spruce_standing_sign | 436 | Block | tile.spruce_standing_sign.name |
Birch standing | birch_standing_sign | 441 | Block | tile.birch_standing_sign.name |
Jungle standing | jungle_standing_sign | 443 | Block | tile.jungle_standing_sign.name |
Acacia standing | acacia_standing_sign | 445 | Block | tile.acacia_standing_sign.name |
Dark Oak standing | darkoak_standing_sign | 447 | Block | tile.darkoak_standing_sign.name |
Crimson standing | crimson_standing_sign | 505 | Block | tile.crimson_standing_sign.name |
Warped standing | warped_standing_sign | 506 | Block | tile.warped_standing_sign.name |
Oak wall | wall_sign | 68 | Block | tile.wall_sign.name |
Spruce wall | spruce_wall_sign | 537 | Block | tile.spruce_wall_sign.name |
Birch wall | birch_wall_sign | 442 | Block | tile.birch_wall_sign.name |
Jungle wall | jungle_wall_sign | 444 | Block | tile.jungle_wall_sign.name |
Acacia wall | acacia_wall_sign | 446 | Block | tile.acacia_wall_sign.name |
Dark Oak wall | darkoak_wall_sign | 448 | Block | tile.darkoak_wall_sign.name |
Crimson wall | crimson_wall_sign | 507 | Block | tile.crimson_wall_sign.name |
Warped wall | warped_wall_sign | 508 | Block | tile.warped_wall_sign.name |
Oak item | sign | 323 | Item | item.sign.name |
Spruce item | spruce_sign | 472 | Item | item.spruce_sign.name |
Birch item | birch_sign | 473 | Item | item.birch_sign.name |
Jungle item | jungle_sign | 474 | Item | item.jungle_sign.name |
Acacia item | acacia_sign | 475 | Item | item.acacia_sign.name |
Dark Oak item | darkoak_sign | 476 | Item | item.darkoak_sign.name |
Crimson item | crimson_sign | 753 | Item | item.crimson_sign.name |
Warped item | warped_sign | 754 | Item | item.warped_sign.name |
Name | Savegame ID |
---|---|
Block entity | Sign |
Metadata[edit]
In Bedrock Edition, a sign's block data specifies the direction it is facing.
- Standing
Bits | Description |
---|---|
0x1 0x2 0x4 0x8 |
A four-bit field storing a value from 0 to 15 specifying the block's orientation:
|
- Wall
Bits | Description |
---|---|
0x1 0x2 0x4 |
A three-bit field storing a value from 2 to 5 specifying the block's orientation:
|
0x8 | (unused) |
Block states[edit]
Java Edition:
Floor
Name | Default value | Allowed values | Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
lit[upcoming: JE 1.17] | false | false true | Whether or not this sign has glowing text. |
waterlogged | false | false true | Whether or not there's water in the same place as this sign. |
Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
lit[upcoming: JE 1.17] | false | false true | Whether or not this sign has glowing text. |
waterlogged | false | false true | Whether or not there's water in the same place as this sign. |
Bedrock Edition:
Floor
Name | Default value | Allowed values | Description |
---|---|---|---|
ground_sign_direction | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
Name | Default value | Allowed values | Description |
---|---|---|---|
facing_direction | 2 | 0 1 2 3 4 5 | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
Block data[edit]
A sign has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
- Color: The color that has been used to dye the sign. The default value is "black". One of "white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", or "black".
- Text1: First row of text.
- Text2: Second row of text.
- Text3: Third row of text.
- Text4: Fourth row of text.
The character limit for the Text tags depends on the width of the characters. Although the Text tags are string objects, they should contain JSON text which are evaluated as compound objects.
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
It's a Sign! | Craft and place an Oak Sign. | — | 15G | Bronze |
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
0.24_SURVIVAL_TEST | ![]() | ||||
0.27 SURVIVAL TEST | Signs can no longer be spawned by pressing B. | ||||
Java Edition Infdev | |||||
Minecraft Infdev | 20100607 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Signs now have a crafting recipe and the text can now be edited. Editing a sign pauses the game in singleplayer. | |||||
Signs are currently huge and drop planks when destroyed. | |||||
20100608 | Signs are now broken faster. | ||||
Signs now drop themselves when destroyed, instead of planks. | |||||
Java Edition Alpha | |||||
v1.0.1 | Signs are now smaller. | ||||
Signs can now be placed on walls. | |||||
v1.0.5 | Signs no longer require a free block above it to place. | ||||
Java Edition Beta | |||||
April 27, 2011 | Hand-drawn signs are mentioned. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | Signs are now broken faster using an axe. | |||
1.3.1 | 12w18a | Editing a sign no longer pauses the game in singleplayer. | |||
12w27a | Signs are now stackable up to 16. | ||||
The same crafting recipe now produces 3 signs instead of 1. | |||||
June 9, 2014 | Searge tweeted a picture of a sign showing a username and a scoreboard score. | ||||
1.8 | 14w25a | Added support for JSON text to signs. | |||
Sign character limit now depends on character width. | |||||
14w29a | Signs now display the cracking animation. | ||||
1.9 | 15w43a | A sign now generates within igloo basements. | |||
1.11 | 16w33a | Signs can now be used as fuel in furnaces. | |||
1.13 | 17w47a | The standing sign ID has been changed from standing_sign to sign .
| |||
Prior to The Flattening, these blocks' numeral IDs were 63 and 68, and the item's 323. | |||||
18w10d | Water can now be placed on the same block as signs. | ||||
1.14 | 18w43a | "Sign" has been renamed to "Oak Sign". | |||
![]() | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
The sign's text has been changed from black to white. | |||||
A sign's recipe now requires the same type of wood instead of a random assortment. | |||||
18w44a | Signs can now be used while holding a dye to change the text color. | ||||
Default text color for signs has been changed back to black. | |||||
18w45a | A new movable cursor for free text editing to signs has been added. | ||||
Selection and copy/paste support have been added to signs. | |||||
19w12a | Signs can now be dyed only in Creative mode. | ||||
19w12b | Signs can now be dyed in Survival mode again. | ||||
1.16 | 20w06a | ![]() ![]() ![]() ![]() | |||
20w09a | Crimson and warped signs can now be crafted. | ||||
Upcoming Java Edition | |||||
1.17 | 21w03a | Signs can now be tinted with Glow Ink Sacs to make the text glow. | |||
Works with both default and dyed signs | |||||
21w11a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Pocket Edition Alpha | |||||
v0.5.0 | ![]() ![]() | ||||
The player currently cannot write on signs. | |||||
v0.6.0 | Signs can now be legitimately obtained in survival and creative mode. | ||||
The player can now write on signs. | |||||
v0.10.0 | build 1 | Signs now have a selection overlay. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Signs can now be found in igloo basements. | |||
Bedrock Edition | |||||
1.9.0 | beta 1.9.0.0 | "Sign" has been renamed to "Oak Sign". | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
The sign's text has been changed from black to white. | |||||
A sign's recipe now requires the same type of wood instead of a random assortment. | |||||
beta 1.9.0.2 | The default sign text color has been changed back to black. | ||||
Sign variants are now grouped in their own inventory category. | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
Spruce signs now generate in new taiga and snowy taiga village houses. | |||||
1.11.0 | beta 1.11.0.1 | Signs can now be used as a fuel in furnaces. | |||
Oak signs can now be found inside taiga and snowy taiga village house chests. | |||||
1.16.0 | beta 1.16.0.51 | ![]() ![]() ![]() ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.16.20 | beta 1.16.20.50 | Crimson and warped signs now uses regular plank sounds instead of their stem variant sounds. | |||
1.16.210 | beta 1.16.210.59 | Signs can now be used while holding a dye to change the text color. | |||
Signs can now be tinted with glow ink sacs to make the text glow. | |||||
Works with both default and dyed signs. | |||||
beta 1.16.210.60 | Color on dyed signs disappears and the text turns back to black. | ||||
Signs with applied glowing effect as well as color stops glowing and color is removed. | |||||
1.16.220 | beta 1.16.220.50 | Signs can now be used while holding a dye to change the text color again. | |||
Signs can now be tinted with glow ink sacs to make the text glow again. | |||||
beta 1.16.220.52 | Now has sounds for being dyed. | ||||
release | A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release. | ||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() ![]() |
TU9 | Signs are now stackable up to 16. | ||||
The same crafting recipe for signs now produces 3 signs instead of 1. | |||||
1.88 | ![]() | ||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() |
Test of signs in early Classic.
First image of sign blocks during Alpha.
First image of signs on Pocket Edition.
First image of editing text on PE iOS.
First image of editing text on PE Android.
Sign "items"[edit]
- Pick Block functionality
- Their placement behavior.
Java Edition Infdev | |||||
---|---|---|---|---|---|
Minecraft Infdev | 20100607 | Signs have an extra, unobtainable item form corresponding to its block ID, however loading a world with one appears to crash the game. It can be obtained via inventory editors with numeric item ID 63. | |||
Wall signs have an extra, unobtainable item form corresponding to its block ID, however loading a world with one appears to crash the game. It can be obtained via inventory editors with numeric item ID 68. | |||||
? | ![]() ![]() | ||||
Java Edition Beta | |||||
? | Both items are now called "Sign" in the inventory. | ||||
1.6 | Test Build 3 | Sign items can be obtained from the newly added debug chests, mainly from the 5th slot of the 3rd chest from the left, and the 16th slot of the 6th chest from the left. | |||
Wall sign items can be obtained from the newly added debug chests, mainly from the 10th slot of the 3rd chest from the left, and the 21st slot of the 6th chest from the left. | |||||
release | Debug chests no longer spawn, preventing sign and wall sign items from being obtained this way. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 5 | ![]() ![]() | |||
1.3.1 | 12w16a | Sign and wall sign items can now be obtained in singleplayer worlds via the /give command using the respective numeric IDs. | |||
1.7.2 | 13w37a | The direct item forms of signs and wall signs have been removed from the game. They can no longer exist as items in any way, only as placed blocks. | |||
Pocket Edition Alpha | |||||
v0.5.0 | ![]() | ||||
Standing sign items are called "Sign".[3] | |||||
The standing sign item, when placed, will always place the sign facing south, regardless of the player's facing direction.[4] | |||||
? | Wall signs exist as an item. | ||||
Unknown | |||||
? | The wall sign item's name is "tile.wall_sign.name". | ||||
? | When placed, wall signs would place a wall sign block which was visually attached east and had a full block hitbox.[5] | ||||
Bedrock Edition | |||||
? | Birch, spruce, jungle, acacia and dark oak wall signs exist as an item. | ||||
? | The items are called "tile.birch_wall_sign.name", "tile.spruce_wall_sign.name", "tile.jungle_wall_sign.name", tile".acacia_wall_sign.name" and "tile.darkoak_wall_sign.name". | ||||
? | ![]() ![]() ![]() ![]() ![]() ![]() |
Gallery[edit]
Issues[edit]
Issues relating to "Sign" are maintained on the bug tracker. Report issues there.