Minecraft Wiki
Minecraft Wiki
Sign
Oak Standing Sign (S) JE2 BE2.pngSpruce Standing Sign (S) JE2 BE2.pngBirch Standing Sign (S) JE2 BE2.pngJungle Standing Sign (S) JE2 BE2.pngAcacia Standing Sign (S) JE2 BE2.pngDark Oak Standing Sign (S) JE2 BE2.pngCrimson Standing Sign (S) JE1 BE1.pngWarped Standing Sign (S) JE1 BE1.png
Oak Wall Sign (S) JE2 BE2.pngSpruce Wall Sign (S) JE2 BE2.pngBirch Wall Sign (S) JE2 BE2.pngJungle Wall Sign (S) JE2 BE2.pngAcacia Wall Sign (S) JE2 BE2.pngDark Oak Wall Sign (S) JE2 BE2.pngCrimson Wall Sign (S) JE1 BE1.pngWarped Wall Sign (S) JE1 BE1.png
Renewable

Yes

Stackable

Yes (16)

Tool

Blast resistance

1

Hardness

1

Luminant

No

Transparent

Yes

Flammable

No

Catches fire from lava

No

A sign is a non-solid block that can display text. A sign can also be used to block or redirect the flow of water or lava while still allowing entities to pass.

Obtaining[]

Natural generation[]

An oak sign can be found in igloo basements.

Spruce signs can be found in taiga village houses, as part of a chair.

Breaking[]

Signs can be broken with any tool, or without a tool, but an axe is fastest.

Block Sign
Hardness 1
Tool
Breaking time[A]
Default 1.5
Wooden 0.75
Stone 0.4
Iron 0.25
Diamond 0.2
Netherite 0.2
Golden 0.15
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A sign also breaks and drops itself as an item if the block the sign is attached to is moved, removed, or destroyed.

If a sign is broken while being edited, the player continues to edit the sign,[1] although in Bedrock Edition breaking the sign stops the editing operation.

Chest loot[]

Item Structure Container Quantity Chance
Bedrock Edition
Oak Sign Village Taiga house chest 1 10.7%
Item Structure Container Quantity Chance
Java Edition
Spruce Sign Village Taiga house chest 1 9.7%

Crafting[]

Ingredients Crafting recipe
Matching Planks +
Stick

Usage[]

Signs can be used to display text; They're commonly used to identify chest inventories, display information to other players, or note areas of interest. They may also be used to restrict lava or water movements such as in Spawner traps, or crude airlocks into submerged areas.

Placement[]

Comparison of the sign sizes.

Signs may be placed on the top or side of other blocks (including some non-solid blocks like fences, glass, and other signs). To place a sign, use a sign item while pointing at the block the sign should be attached to, enter the desired text (possibly none), and click the "Done" button or press "escape" on a keyboard (or press × in Bedrock Edition, B button on an Xbox controller, Circle button on a PlayStation controller, or B on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the use control (for example, chests, note blocks, etc.), sneak while placing the sign.

Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign.

For more information about the blocks signs can be placed on, see Opacity/Placement.

Text[]

Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. Formatting codes can also be used to apply decorative effects such as color, bold, italic, and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters.

As text is entered in the editor, the sign is updated in-world and other players can watch the message develop. Closing the interface saves the text permanently, after which the message can only be changed by replacing the sign with a new one.

After placing and affixing text on a sign, a player can change the text color by using a dye on it. When colored with dye, the text color may differ from any color specified by formatting codes.[more information needed]

A player can use a glow ink sac on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black ink sac on the sign to remove the glowing effect.

Glow ink colors
Name Main Color Edge Color
Black
 #000000

 #EDE8CA
Red
 #FC0000

 #650000
Green
 #00FC00

 #006500
Brown
 #894413

 #361B07
Blue
 #0000FC

 #000065
Purple
 #9E20ED

 #3F0C5F
Cyan
 #00D6D6

 #006565
Light Gray
 #D0D0D0

 #535353
Gray
 #7E7E7E

 #323232
Pink
 #FC68B2

 #652947
Lime
 #8DFC00

 #4B6500
Yellow
 #FCFC00

 #656500
Light Blue
 #98BECB

 #3C4B51
Magenta
 #FC00FC

 #650065
Orange
 #FC671F

 #65280C
White
 #FCFCFC

 #656565

In creative mode, the combination Ctrl + pick block can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory.

A dyed sign facing east or west will have its text appear more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because Minecraft's lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this.[needs testing]

In Bedrock Edition, inappropriate words or phrases in a sign's text are displayed as asterisks.

In Java Edition, signs can be created with JSON text, which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for Minecraft technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the /data merge block command to create or alter JSON signs.

Example: /data merge block ~ ~1 ~ {Text2:'{"text":"line2","color":"blue"}'}

Signs can post the success count of JSON text hover and click events to scoreboard objectives. The objectives to be used can be specified by running the /execute store command or by modifying the sign's NBT data directly with the /data merge block command.

Interaction[]

Signs act as though they have a use action, so the player is unable to place blocks or use items while the cursor is pointed at them without sneaking.

Signs are removed and drop as an item when pushed by a piston (trying to pull them does nothing), except in Java Edition, where a sign causes the piston to not extend.

Signs have no collision mask (they are completely non-solid), so items and mobs can move through sign blocks. Other blocks (including other signs) can be placed on any edge of a sign.

Water and lava flow around signs. Lava can create fire in air blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except in Bedrock Edition).

Fuel[]

Signs can be used as a fuel in furnaces, smelting 1 item per sign.

Note Blocks[]

Signs can be placed under note blocks to produce the "bass" sound.

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
?BlocksOnce the block has brokendig.wood1.00.8
?BlocksFalling on the block with fall damagefall.wood0.41.0
?BlocksWhile the block is in the process of being brokenhit.wood0.230.5
?BlocksJumping from the blockjump.wood0.121.0
?BlocksFalling on the block without fall damageland.wood0.181.0
?BlocksWalking on the blockstep.wood0.31.0
?BlocksWhen the block is placeduse.wood1.00.8

Unique[]

SoundSubtitlesSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Glow Ink Sac splotchesBlocksUsing glow ink sac on the blockitem.glow_ink_sac.usesubtitles.item.glow_ink_sac.use???
Ink Sac splotchesBlocksUsing ink sac on the blockitem.ink_sac.usesubtitles.item.ink_sac.use???
Dye stainsBlocksUsing dye on the blockitem.dye.usesubtitles.item.dye.use???

Data values[]

ID[]

Java Edition:

NameNamespaced IDBlock tags (JE)Item tags (JE)FormTranslation key
Oak Signoak_signsigns
standing_signs
wall_post_override
signsBlock & Itemblock.minecraft.oak_sign
Spruce Signspruce_signsigns
standing_signs
wall_post_override
signsBlock & Itemblock.minecraft.spruce_sign
Birch Signbirch_signsigns
standing_signs
wall_post_override
signsBlock & Itemblock.minecraft.birch_sign
Jungle Signjungle_signsigns
standing_signs
wall_post_override
signsBlock & Itemblock.minecraft.jungle_sign
Acacia Signacacia_signsigns
standing_signs
wall_post_override
signsBlock & Itemblock.minecraft.acacia_sign
Dark Oak Signdark_oak_signsigns
standing_signs
wall_post_override
signsBlock & Itemblock.minecraft.dark_oak_sign
Crimson Signcrimson_signnon_flammable_wood
signs
standing_signs
wall_post_override
non_flammable_wood
signs
Block & Itemblock.minecraft.crimson_sign
Warped Signwarped_signnon_flammable_wood
signs
standing_signs
wall_post_override
non_flammable_wood
signs
Block & Itemblock.minecraft.warped_sign
Oak Wall Signoak_wall_signsigns
wall_signs
Blockblock.minecraft.oak_wall_sign
Spruce Wall Signspruce_wall_signsigns
wall_signs
Blockblock.minecraft.spruce_wall_sign
Birch Wall Signbirch_wall_signsigns
wall_signs
Blockblock.minecraft.birch_wall_sign
Jungle Wall Signjungle_wall_signsigns
wall_signs
Blockblock.minecraft.jungle_wall_sign
Acacia Wall Signacacia_wall_signsigns
wall_signs
Blockblock.minecraft.acacia_wall_sign
Dark Oak Wall Signdark_oak_wall_signsigns
wall_signs
Blockblock.minecraft.dark_oak_wall_sign
Crimson Wall Signcrimson_wall_signnon_flammable_wood
signs
wall_signs
Blockblock.minecraft.crimson_wall_sign
Warped Wall Signwarped_wall_signnon_flammable_wood
signs
wall_signs
Blockblock.minecraft.warped_wall_sign
NameNamespaced ID
Block entitysign

Bedrock Edition:

SignNamespaced IDNumeric ID FormTranslation key
Oak standingstanding_sign63Blocktile.standing_sign.name
Spruce standingspruce_standing_sign436Blocktile.spruce_standing_sign.name
Birch standingbirch_standing_sign441Blocktile.birch_standing_sign.name
Jungle standingjungle_standing_sign443Blocktile.jungle_standing_sign.name
Acacia standingacacia_standing_sign445Blocktile.acacia_standing_sign.name
Dark Oak standingdarkoak_standing_sign447Blocktile.darkoak_standing_sign.name
Crimson standingcrimson_standing_sign505Blocktile.crimson_standing_sign.name
Warped standingwarped_standing_sign506Blocktile.warped_standing_sign.name
Oak wallwall_sign68Blocktile.wall_sign.name
Spruce wallspruce_wall_sign537Blocktile.spruce_wall_sign.name
Birch wallbirch_wall_sign442Blocktile.birch_wall_sign.name
Jungle walljungle_wall_sign444Blocktile.jungle_wall_sign.name
Acacia wallacacia_wall_sign446Blocktile.acacia_wall_sign.name
Dark Oak walldarkoak_wall_sign448Blocktile.darkoak_wall_sign.name
Crimson wallcrimson_wall_sign507Blocktile.crimson_wall_sign.name
Warped wallwarped_wall_sign508Blocktile.warped_wall_sign.name
Oak itemsign323Itemitem.sign.name
Spruce itemspruce_sign472Itemitem.spruce_sign.name
Birch itembirch_sign473Itemitem.birch_sign.name
Jungle itemjungle_sign474Itemitem.jungle_sign.name
Acacia itemacacia_sign475Itemitem.acacia_sign.name
Dark Oak itemdarkoak_sign476Itemitem.darkoak_sign.name
Crimson itemcrimson_sign753Itemitem.crimson_sign.name
Warped itemwarped_sign754Itemitem.warped_sign.name
NameSavegame ID
Block entitySign

Metadata[]

See also: Data values

In Bedrock Edition, a sign's block data specifies the direction it is facing.

Standing
Bits Description
0x1
0x2
0x4
0x8
A four-bit field storing a value from 0 to 15 specifying the block's orientation:
  • 0: south
  • 1: south-southwest
  • 2: southwest
  • 3: west-southwest
  • 4: west
  • 5: west-northwest
  • 6: northwest
  • 7: north-northwest
  • 8: north
  • 9: north-northeast
  • 10: northeast
  • 11: east-northeast
  • 12: east
  • 13: east-southeast
  • 14: southeast
  • 15: south-southeast
Wall
Bits Description
0x1
0x2
0x4
A three-bit field storing a value from 2 to 5 specifying the block's orientation:
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0x8 (unused)

Block states[]

See also: Block states

Java Edition:
Floor

Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
litfalsefalse
true
Whether or not this sign has glowing text.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.

Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.
litfalsefalse
true
Whether or not this sign has glowing text.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.

Bedrock Edition:
Floor

Name Default value Allowed values Description
ground_sign_direction0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
facing_direction20
1
2
3
4
5
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.

Block data[]

A sign has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities
    •  GlowingText: 1 or 0 (true/false) - true if the sign has been dyed with a Glow Ink Sac.
    •  Color: The color that has been used to dye the sign. The default value is "black". One of "white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", or "black".
    •  Text1: First row of text.
    •  Text2: Second row of text.
    •  Text3: Third row of text.
    •  Text4: Fourth row of text.

The character limit for the Text tags depends on the width of the characters. Although the Text tags are string objects, they should contain JSON text which are evaluated as compound objects.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
It's a Sign!.pngIt's a Sign!Craft and place an Oak Sign.15GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.pngGlow and Behold!
Make the text of a sign glow HusbandryUse a glow ink sac on a sign.husbandry/make_a_sign_glow

History[]

Java Edition Classic
0.24_SURVIVAL_TESTSign Entity.png Signs are currently being tested as entities. They always display "This is a test of the signs. Each line can be 15 chars!" and can only be spawned by pressing B.[2]
0.27 SURVIVAL TESTSigns can no longer be spawned by pressing B.
Java Edition Infdev
Minecraft Infdev20100607Oak Standing Sign (S) JE1 BE1.png Oak Standing Sign (SSW) JE1 BE1.png Oak Standing Sign (SW) JE1 BE1.png Oak Standing Sign (WSW) JE1 BE1.png Oak Standing Sign (W) JE1 BE1.png Oak Standing Sign (WNW) JE1 BE1.png Oak Standing Sign (NW) JE1 BE1.png Oak Standing Sign (NNW) JE1 BE1.png Oak Standing Sign (N) JE1 BE1.png Oak Standing Sign (NNE) JE1 BE1.png Oak Standing Sign (NE) JE1 BE1.png Oak Standing Sign (ENE) JE1 BE1.png Oak Standing Sign (E) JE1 BE1.png Oak Standing Sign (ESE) JE1 BE1.png Oak Standing Sign (SE) JE1 BE1.png Oak Standing Sign (SSE) JE1 BE1.png
Oak Sign JE1 BE1.png Signs have been re-implemented as blocks, although still rendering as entities.
Signs now have a crafting recipe and the text can now be edited. Editing a sign pauses the game in singleplayer.
Signs are currently huge and drop planks when destroyed.
Signs use particles derived from the top of the grass block.
20100608Signs are now broken faster.
Signs now drop themselves when destroyed, instead of planks.
Signs now use planks particles.
Java Edition Alpha
v1.0.1Signs are now smaller.
Oak Wall Sign (N) JE1 BE1.png Oak Wall Sign (E) JE1 BE1.png Oak Wall Sign (S) JE1 BE1.png Oak Wall Sign (W) JE1 BE1.png
Added wall signs.
v1.0.5Signs no longer require a free block above it to place.
Java Edition Beta
April 27, 2011Hand-drawn signs are mentioned.
Java Edition
1.0.0Beta 1.9 Prerelease 6Signs are now broken faster using an axe.
1.3.112w18aEditing a sign no longer pauses the game in singleplayer.
12w27aSigns are now stackable up to 16.
The same crafting recipe now produces 3 signs instead of 1.
June 9, 2014Searge tweeted a picture of a sign showing a username and a scoreboard score.
1.814w25aAdded support for JSON text to signs.
Sign character limit now depends on character width.
14w29aSigns now display the cracking animation.
1.915w43aA sign now generates within igloo basements.
1.1116w33aSigns can now be used as fuel in furnaces.
1.1317w47aThe standing sign ID has been changed from standing_sign to sign.
Prior to The Flattening, these blocks' numeral IDs were 63 and 68, and the item's 323.
18w10dWater can now be placed on the same block as signs.
1.1418w43a"Sign" has been renamed to "Oak Sign".
Oak Sign JE2 BE2.png The texture of oak sign items has been changed.
Spruce Standing Sign (S) JE1 BE1.png Birch Standing Sign (S) JE1 BE1.png Jungle Standing Sign (S) JE1 BE1.png Acacia Standing Sign (S) JE1 BE1.png Dark Oak Standing Sign (S) JE1 BE1.png Spruce Sign JE1 BE1.png Birch Sign JE1 BE1.png Acacia Sign JE1 BE1.png Jungle Sign JE1 BE1.png Dark Oak Sign JE1 BE1.png Added spruce, birch, acacia, jungle and dark oak signs.
The sign's text has been changed from black to white.
A sign's recipe now requires the same type of wood instead of a random assortment.
18w44aSigns can now be used while holding a dye to change the text color.
Default text color for signs has been changed back to black.
18w45aA new movable cursor for free text editing to signs has been added.
Selection and copy/paste support have been added to signs.
18w50aSpruce signs now generate in some taiga village houses.
Spruce sign items can now be found in chests in taiga village houses.
19w12aSigns can now be dyed only in Creative mode.
19w12bSigns can now be dyed in Survival mode again.
1.1620w06aCrimson Standing Sign (S) JE1 BE1.png Warped Standing Sign (S) JE1 BE1.png Crimson Sign JE1 BE1.png Warped Sign JE1 BE1.png Added crimson and warped signs.
20w09aCrimson and warped signs can now be crafted.
1.1721w03aSigns can now be tinted with glow ink sacs to make the text glow.
Works with both undyed and dyed signs.
21w11aOak Standing Sign (S) JE2 BE2.pngSpruce Standing Sign (S) JE2 BE2.png Birch Standing Sign (S) JE2 BE2.png Jungle Standing Sign (S) JE2 BE2.png Acacia Standing Sign (S) JE2 BE2.png Dark Oak Standing Sign (S) JE2 BE2.png Oak Wall Sign (S) JE2 BE2.png Spruce Wall Sign (S) JE2 BE2.png Birch Wall Sign (S) JE2 BE2.png Jungle Wall Sign (S) JE2 BE2.png Acacia Wall Sign (S) JE2 BE2.png Dark Oak Wall Sign (S) JE2 BE2.png The textures of signs have been changed to reflect the changes made to planks in the Texture Update.
Pre-release 1Glowing text on signs now has an outer glow, making text more visible in the dark.
Pocket Edition Alpha
v0.5.0Oak Standing Sign (S) JE2 BE2.png Oak Sign JE1 BE1.png Signs have been added, though they can be obtained only through inventory editors.
The player currently cannot write on signs.
v0.6.0Signs can now be legitimately obtained in survival and creative mode.
The player can now write on signs.
v0.10.0build 1Signs now have a selection overlay.
Pocket Edition
1.0.0alpha 0.17.0.1Signs can now be found in igloo basements.
Bedrock Edition
1.9.0beta 1.9.0.0"Sign" has been renamed to "Oak Sign".
Spruce Standing Sign (S) JE2 BE2.png Birch Standing Sign (S) JE2 BE2.png Jungle Standing Sign (S) JE2 BE2.png Acacia Standing Sign (S) JE2 BE2.png Dark Oak Standing Sign (S) JE2 BE2.png Spruce Sign JE1 BE1.png Birch Sign JE1 BE1.png Acacia Sign JE1 BE1.png Jungle Sign JE1 BE1.png Dark Oak Sign JE1 BE1.png Added spruce, birch, acacia, jungle and dark oak signs.
The sign's text has been changed from black to white.
A sign's recipe now requires the same type of wood instead of a random assortment.
beta 1.9.0.2The default sign text color has been changed back to black.
Sign variants are now grouped in their own inventory category.
1.10.0beta 1.10.0.3Oak Sign JE2 BE2.png The texture of oak sign items has been changed.
Spruce signs now generate in new taiga and snowy taiga village houses.
1.11.0beta 1.11.0.1Signs can now be used as a fuel in furnaces.
Oak signs can now be found inside taiga and snowy taiga village house chests.
1.16.0beta 1.16.0.51Crimson Standing Sign (S) JE1 BE1.png Warped Standing Sign (S) JE1 BE1.png Crimson Sign JE1 BE1.png Warped Sign JE1 BE1.png Added crimson and warped signs.
Spruce Standing Sign (S) JE2 BE2.png Birch Standing Sign (S) JE2 BE2.png Jungle Standing Sign (S) JE2 BE2.png Acacia Standing Sign (S) JE2 BE2.png Dark Oak Standing Sign (S) JE2 BE2.png Spruce Wall Sign (S) JE2 BE2.png Birch Wall Sign (S) JE2 BE2.png Jungle Wall Sign (S) JE2 BE2.png Acacia Wall Sign (S) JE2 BE2.png Dark Oak Wall Sign (S) JE2 BE2.png The texture of all signs except oak sign have been changed.
1.16.20beta 1.16.20.50Crimson and warped signs now uses regular plank sounds instead of their stem variant sounds.
1.16.210beta 1.16.210.59Signs can now be used while holding a dye to change the text color.
Signs can now be tinted with glow ink sacs to make the text glow.
Works with both default and dyed signs.
beta 1.16.210.60Color on dyed signs disappears and the text turns back to black.
Signs with applied glowing effect as well as color stops glowing and color is removed.
1.16.220beta 1.16.220.50Signs can now be used while holding a dye to change the text color again.
Signs can now be tinted with glow ink sacs to make the text glow again.
beta 1.16.220.52Now has sounds for being dyed.
releaseA glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.
1.17.0beta 1.17.0.50Oak Sign BE3.png Spruce Sign BE2.png Birch Sign BE2.png Acacia Sign BE2.png Jungle Sign BE2.png Dark Oak Sign BE2.png Textures of sign items was updated.
Oak Standing Sign (S) JE2 BE2.png Oak Wall Sign (S) JE2 BE2.png The textures of oak signs have been changed to reflect the changes made to planks in the Texture Update.
1.17.10beta 1.17.10.21Glowing text on signs now has an outer glow, making text more visible in the dark.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Oak Standing Sign (S) JE2 BE2.png Oak Sign JE1 BE1.png Added signs.
TU9Signs are now stackable up to 16.
The same crafting recipe for signs now produces 3 signs instead of 1.
1.88 Spruce Standing Sign (S) JE2 BE2.png Birch Standing Sign (S) JE2 BE2.png Jungle Standing Sign (S) JE2 BE2.png Acacia Standing Sign (S) JE2 BE2.png Dark Oak Standing Sign (S) JE2 BE2.png Spruce Sign JE1 BE1.png Birch Sign JE1 BE1.png Acacia Sign JE1 BE1.png Jungle Sign JE1 BE1.png Dark Oak Sign JE1 BE1.png Added spruce, birch, acacia, jungle and dark oak signs.
1.90 Oak Sign JE2 BE2.png The texture of oak sign items has been changed.
New Nintendo 3DS Edition
0.1.0Oak Standing Sign (S) JE2 BE2.png Oak Sign JE1 BE1.png Added signs.

Sign "items"[]

The following content is transcluded from Technical blocks/Signs.
This section is missing information about Stacking. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Infdev
Minecraft Infdev20100607Signs have an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 63.
When placed, no text input will appear, and the sign always faces south.
Java Edition Alpha
v1.0.1Wall signs have an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 68.
When placed, an invalid data value of the wall sign block, likely but not confirmed to be 0, which has a full block hitbox but faces south, is created.
Java Edition Beta
1.6Test Build 3Sign items can be obtained from the newly added debug chests, mainly from the 5th slot of the 3rd chest from the left, and the 16th slot of the 6th chest from the left.
Wall sign items can be obtained from the newly added debug chests, mainly from the 10th slot of the 3rd chest from the left, and the 21st slot of the 6th chest from the left.
1.8Pre-release 2 ;)Added pick block functionality. This will change the currently selected slot to any containing one of the otherwise-unobtainable sign items, but will not allow it to be obtained if not already in the hotbar.
releaseDebug chests no longer spawn, preventing sign and wall sign items from being obtained this way.
Java Edition
1.2.5prePick Block now returns the actually obtainable sign item.
1.3.112w15aBoth sign items can now be obtained via Pick Block in creative.
12w16aPick Block once again returns the actually obtainable sign item.
Sign and wall sign items can now be obtained in singleplayer worlds via the /give command using the respective numeric IDs.
1.7.213w37aThe direct item forms of signs and wall signs have been removed from the game. They can no longer exist as items in any way, only as placed blocks.
Pocket Edition Alpha
v0.5.0Standing signs exist as an item and can be obtained through inventory editors.
The standing sign item, when placed, will always place the sign facing south, regardless of the player's facing direction.[3]
?Wall signs exist as an item.
Unknown
?When placed, wall signs would place a wall sign block which was visually attached east and had a full block hitbox.[4]
Bedrock Edition
?Birch, spruce, jungle, acacia and dark oak wall signs exist as an item.
Legacy Console Edition
?Oak wall signs exist as an item.[5]

Appearances[]

Oak Sign[]
Java Edition Infdev
Minecraft Infdev20100607Grass Block (top texture) JE2.png The oak sign item uses this texture in inventories, when held in first person view or as a dropped item.
20100608Oak Planks (texture) JE3 BE1.png The oak sign item now uses this texture in inventories, when held in first person view or as a dropped item.
This is likely due to a fix for the particles used for the sign, to make them use wood particles rather than grass as it did previously.
Java Edition Alpha
?The oak sign item uses the aforementioned texture when held in third person.
Java Edition
1.0.0Beta 1.9 Prerelease 5Oak Planks (texture) JE4 BE2.png The oak sign item now uses this texture in inventories, when held in first or third person view or as a dropped item.
This is due to the oak planks texture changing in this version.
1.4.212w34aThe oak sign item now uses the aforementioned texture when in an item frame.
Pocket Edition Alpha
v0.5.0Oak Planks (texture) JE4 BE2.png The oak sign item uses this texture.
Oak Wall Sign[]
Java Edition Alpha
v1.0.1Oak Planks (texture) JE3 BE1.png The oak wall sign item uses this texture in inventories, when held in first person view or as a dropped item.
?The oak wall sign item uses the aforementioned texture when held in third person.
Java Edition
1.0.0Beta 1.9 Prerelease 5Oak Planks (texture) JE4 BE2.png The oak wall sign item now uses this texture in inventories, when held in first or third person view or as a dropped item.
This is due to the oak planks texture changing in this version.
1.4.212w34aThe oak wall sign item now uses the aforementioned texture when in an item frame.
Bedrock Edition
?Oak Planks (texture) JE4 BE2.png Oak wall signs use this texture.[6]
Legacy Console Edition
?Oak Planks (texture) JE4 BE2.png Oak wall signs use this texture.[5]
Birch Wall Sign[]
Bedrock Edition
?Birch Planks (texture) JE3 BE2.png Birch wall signs use this texture.
Spruce Wall Sign[]
Bedrock Edition
?Spruce Planks (texture) JE4 BE2.png Spruce wall signs use this texture.
Jungle Wall Sign[]
Bedrock Edition
?Jungle Planks (texture) JE3 BE2.png Jungle wall signs use this texture.
Acacia Wall Sign[]
Bedrock Edition
?Acacia Planks (texture) JE3 BE2.png Acacia wall signs use this texture.
Dark Oak Wall Sign[]
Bedrock Edition
?Dark Oak Planks (texture) JE3 BE2.png Dark oak wall signs use this texture.

Names[]

Oak Sign[]
Java Edition

Item names did not exist prior to Beta 1.0.

  • Beta 1.0 - 13w36b: Sign
Bedrock Edition
  •  ? - ?: Sign[7]
Oak Wall Sign[]
Java Edition

Item names did not exist prior to Beta 1.0.

  • Beta 1.0 - 13w36b: Sign
Bedrock Edition
  •  ? - ?: tile.wall_sign.name
Birch Wall Sign[]
Bedrock Edition
  •  ? - ?: tile.birch_wall_sign.name
Spruce Wall Sign[]
Bedrock Edition
  •  ? - ?: tile.spruce_wall_sign.name
Jungle Wall Sign[]
Bedrock Edition
  •  ? - ?: tile.jungle_wall_sign.name
Acacia Wall Sign[]
Bedrock Edition
  •  ? - ?: tile.acacia_wall_sign.name
Dark Oak Wall Sign[]
Bedrock Edition
  •  ? - ?: tile.darkoak_wall_sign.name

Gallery[]

Issues[]

Issues relating to "Sign" are maintained on the bug tracker. Report issues there.

References[]