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For the natural block, see Dead Bush.
Paeonia (texture) TU1.png
This page describes content that exists only in outdated versions of Minecraft. 
This feature used to be in the game but has since been removed.
Shrub
Shrub JE2.png
Green Shrub JE3.png
Renewable

No

Stackable

Yes (64)

Tool

Blast resistance

0

Hardness

?

Luminant

No

Transparent

Yes

Flammable

Yes (60)

Catches fire from lava

Yes

Shrubs are variants of grass that do not generate naturally‌[Java Edition only] and are currently only obtainable in Legacy Console Edition via the creative inventory. They have the same characteristics as grass and ferns, but use the texture of dead bushes.

Green shrubs were an additional and independent variant of shrubs in Java Edition whose color changed depending on the biome. They were eventually changed to look the same as normal shrubs. Later, both were removed from Java Edition completely.

Obtaining[]

When broken normally, shrubs have a 18 chance of dropping wheat seeds, due to being a type of grass. This drop rate is affected by fortune like normal grass as well. Shrubs can be obtained as an item using shears.

Appearance[]

This section is missing information about biome-dependent colors. 
Please expand the section to include this information. Further details may exist on the talk page.

Shrubs placed in an intersection between a taiga, a dark forest and a desert.

The shrub uses an identical texture to the dead bush.

The only visual difference between the shrub and the dead bush is that the shrub appears shorter, or sunk into the ground by 1 pixel.

List of colors[]

This article needs cleanup to comply with the style guide. [discuss]
Please help improve this page. The talk page may contain suggestions.
Reason: Change this from a gallery into a table, like is currently the case on the Grass page

While the normal shrub was not tinted per biome,[verify] the green shrub was, giving rise to many visually distinct colorations:

Data values[]

ID[]

NameResource locationNumeric ID Translation key
Shrubtallgrass31tile.tallgrass.shrub.name

Block data[]

See also: Data values
DV Description
0 Shrub (identical in appearance to block dead bush when placed, but acts like grass or fern)
1 Grass
2 Fern
3 Grass (identical to the shrub, but colors are affected by biome)

Block states[]

See also: Block states
Name Default value Allowed values Description
type? dead_bushShrub
fernFern
tall_grassTall Grass

History[]

Gear (item).gif
This section is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.

Shrub (0)[]

Java Edition Beta
1.6Test Build 3Dead Bush JE1 BE1.png Added shrubs.
Grass (texture) JE1 BE1.png The item form has no name, and uses the grass texture instead.
1.8Pre-releaseShrubs can now be harvested with shears, allowing for its acquisition from its block form.
Shrub (item) JE2.png The item now appears with the correct sprite in the inventory, and, unlike its block form, is tinted.[more information needed]
Pre-release 2 ;)The item is now called "Grass" in the inventory.
Java Edition
1.0.0Beta 1.9 Prerelease 6Dead Bush (texture) JE1 BE1.png Shrubs are no longer tinted as items.
The item is now called "Shrub" in the inventory.
1.814w07aShrub JE2.png The texture planes and pixels of shrubs are now completely square.
14w10aMissing Model JE2.png Shrubs no longer have a model.

Green Shrub (3-15)[]

Java Edition Beta
1.6Test Build 3Grass JE3.png Added green shrubs.
Grass (texture) JE1 BE1.png The item form has no name, does not have a tint applied, and places shrubs instead of green shrubs even if its damage value is 3 or above as expected.
1.8Pre-releaseGreen shrubs can now be harvested with shears, allowing for its acquisition from its block form.
Grass (item) JE2.png The item now appears with the correct sprite in the inventory, and is also tinted.[more information needed]
Pre-release 2 ;)The item is now called "Grass" in the inventory.
Java Edition
1.0.0Beta 1.9 Prerelease 6Grass (item) JE3.png The tint used for green shrubs as items has changed.[more information needed]
1.513w02aGreen shrubs now cause a game crash if brought into view,[verify] likely due to not having an assigned texture. This affects both its block and item forms.
13w09bGreen shrubs no longer trigger a game crash.
Green Shrub JE2.png
Green Shrub (item) JE4.png Green shrubs now use the tinted shrub/dead bush texture, hence its common name, rather than the grass texture it used previously.
1.814w07aGreen Shrub JE3.png The texture planes and pixels of green shrubs are now completely square.
14w10aMissing Model JE2.png Green shrubs no longer have a model.

Data history[]

Java Edition
1.1317w47aThe ID of shrubs has now been merged with the regular dead bush's (dead_bush) to match Bedrock Edition, effectively removing the shrub completely. Shrubs placed before 17w47a are converted to dead bushes

Unsorted[]

Java Edition
1.814w25aDead Bush JE1 BE1.png Green colored shrubs (damage value 3 or greater) now look like normal shrubs. The inventory model is now missing.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Shrub JE2.png Added shrubs.
TU24CU12 1.16 Shrubs can now be placed in flower pots.
TU60CU51 1.64 Patch 301.0.11Shrubs now have a different texture.
1.90 Dead Bush JE2 BE2.png The texture of shrubs has now been changed.

Trivia[]

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