[Bedrock Edition only]
[Java Edition only]
In Java Edition, Sharpness adds
0.5 * level + 0.5 extra damage.
In Bedrock Edition, each level of Sharpness adds 1.25 extra damage.
An anvil is required for the player to apply Sharpness V to a wooden, stone, iron, diamond, or netherite weapon, though iron and diamond swords with it can generate in end city and bastion remnant chests. Golden weapons can get Sharpness V through enchanting.
Damage per hit
These tables detail how much damage is done per attack based on the level of enchantment used, assuming the target is not wearing armor and the attack is fully charged.[Java Edition only] Critical damage is in parentheses.
|In Java Edition||1||1.5 × 0.75||2||2.5 × 1.25||3|
|In Bedrock Edition||1.25 × 0.625||2.5 × 1.25||3.75 × 1.875||5||6.25 × 3.125|
Sharpness, Smite, Cleaving,[upcoming: JE Combat Tests] and Bane of Arthropods are mutually exclusive. However, if commands are used to have two or more of these enchantments on the same item, their effects stack.[Java Edition only]
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
|1.0.0||Beta 1.9 Prerelease 3||Added Sharpness.|
|1.8||14w02a||Sharpness V can now be applied to a sword without the use of an anvil.|
|1.9||15w36a||Previously, Sharpness added 1.25 × 0.625 damage per level; see Armor/Bedrock Edition § Enchantments for the effect of pre-1.9 Protection.|
|Upcoming Java Edition|
|Combat Tests||Combat Test 4||Sharpness can now be applied to axes.|
|Sharpness is mutually exclusive with new enchantment Cleaving.|
|Pocket Edition Alpha|
|v0.12.1||build 1||Added Sharpness.|
|Legacy Console Edition|
|TU7||CU1||1.0||Patch 1||1.0.1||Added Sharpness.|