Sharpness is an enchantment applied to a sword or axe that increases melee damage.
Usage[]
In Java Edition, Sharpness adds 0.5 * level + 0.5
extra damage.
In Bedrock Edition, each level of Sharpness adds 1.25 extra damage.
An anvil is required for the player to apply Sharpness V to a wooden, stone, iron, diamond, or netherite weapon, though iron and diamond swords with it can generate in end city and bastion remnant chests. Golden weapons can get Sharpness V through enchanting.
Damage per hit[]
These tables detail how much damage is done per attack based on the level of enchantment used, assuming the target is not wearing armor and the attack is fully charged.[Java Edition only]
Edition | I | II | III | IV | V |
---|---|---|---|---|---|
In Java Edition | 1 | 1.5 × 0.75 | 2 | 2.5 × 1.25 | 3 |
In Bedrock Edition | 1.25 × 0.625 | 2.5 × 1.25 | 3.75 × 1.875 | 5 | 6.25 × 3.125 |
Java Edition[]
Bedrock Edition[]
Incompatibilities[]
Sharpness, Smite, Cleaving,[upcoming: JE Combat Tests] and Bane of Arthropods are mutually exclusive. However, if commands are used to have two or more of these enchantments on the same item, their effects stack.[Java Edition only]
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Sharpness | sharpness | enchantment.minecraft.sharpness |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Sharpness | sharpness | 9 | enchantment.damage.all |
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | Added Sharpness. | |||
1.8 | 14w02a | Sharpness V can now be applied to a sword without the use of an anvil. | |||
1.9 | 15w36a | The formula for sharpness has been changed to Level + 0.5 * (Level - 1) . Previously, Sharpness added 1.25 × 0.625 damage per level; see Armor/Bedrock Edition § Enchantments for the effect of pre-1.9 Protection. Sharpness I now adds 1, sharpness II stays the same 2.5, sharpness III now adds 4, sharpness IV now adds 5.5 and sharpness V now adds 7. | |||
15w36d | Changed the sharpness calculation from Level + 0.5 * (Level - 1) to 1 + 0.5 * (Level - 1) , greatly weakening the values of the enchantment. | ||||
Upcoming Java Edition | |||||
Combat Tests | Combat Test 4 | Sharpness can now be applied to axes. | |||
Sharpness is mutually exclusive with new enchantment Cleaving. | |||||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | Added Sharpness. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added Sharpness. |
Issues[]
Issues relating to "Sharpness" are maintained on the bug tracker. Report issues there.