Partial (suffocates mobs, blocks sunlight, blocks beacons)
|Catches fire from lava||
A sea lantern can be obtained only when mined with a tool enchanted with Silk Touch. When broken using anything other than a Silk Touch enchanted tool, it drops 2–3 prismarine crystals. The Fortune enchantment increases the number of prismarine crystals dropped. This method of obtaining sea lanterns is wasteful though; the 4 prismarine shards and up to 3 of the prismarine crystals used to craft it are non-retrievable.
|Breaking time (secs)|
Each level of Fortune increases the maximum number of prismarine crystals dropped. The amount is capped at 5, so Fortune III simply increases the chance of getting 5 crystals.
|Prismarine Shard +
Sea lanterns emit a light level of 15, the brightest possible light level in the game. They produce the same amount of light as glowstone, redstone lamps, jack o'lanterns, lanterns, beacons, conduits, and shroomlights.
Sea lanterns can be used to activate a conduit by building a structure around it. By doing this, the conduit emits the Conduit Power effect in a certain radius, depending on how many blocks are used to power it. Prismarine, dark prismarine, and prismarine bricks can also be used for this purpose.
Sea lanterns can be placed under note blocks to produce "Clicks and Sticks" sound.
The Sea lantern blocks all sunlight, players and mobs suffocate inside it, and it blocks a Beacon beam, preventing the Beacon's activation. However, like transparent blocks, it does not prevent the opening of chests, monsters (including Slimes) cannot spawn on it, and it does not transfer a redstone signal. This behavior also occurs in Glowstone.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Blocks||Once the block has broken||?||0.8|
|?||Blocks||Falling on the block with fall damage||?||?|
|?||Blocks||While the block is in the process of being broken||?||0.5|
|?||Blocks||Jumping from the block||?||?|
|?||Blocks||Falling on the block without fall damage||?||?|
|?||Blocks||Walking on the block||?||?|
|?||Blocks||When the block is placed||?||0.8|
|Sea Lantern||Block & Item|
|Name||Identifier||Alias ID||Numeric ID||Form||Item ID[i 1]||Translation key|
|Sea Lantern||Block & Giveable Item[i 2]|
- ID of block's direct item form, which is used in savegame files and addons.
- Available with
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|Moskstraumen||Activate a Conduit||Place a conduit in a valid prismarine/sea lantern structure to activate it.||50G||Gold|
|1.8||May 17, 2014||The first images of the sea lantern are previewed by Jeb on his Instagram page. The texture is different and has a more noticeable animation.|
|May 29, 2014||Jeb names the new block "sea lantern".|
|June 11, 2014||Jeb releases the new texture of the new sea lantern.|
|14w25a||Added sea lanterns.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 169.|
|18w09a||Sea lanterns now generate in underwater ruins.|
|18w15a||Sea lanterns are now used to activate a conduit.|
|Pocket Edition Alpha|
|v0.16.0||build 1||Added sea lanterns.|
|1.4.0||beta 18.104.22.168||Sea lanterns now generate in underwater ruins.|
|1.5.0||beta 22.214.171.124||Sea lanterns are now used to activate a conduit.|
|1.18.30||beta 126.96.36.199||Sea lantern's id is changed from |
|Legacy Console Edition|
|TU31||CU19||1.22||Patch 3||1.0.1||Added sea lanterns.|
|New Nintendo 3DS Edition|
|1.3.12||Added sea lanterns.|