Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the player's point of view as a method of conveying further information about a player's current state.
Summary[]
Effect | Java Edition | Bedrock Edition | ||||
---|---|---|---|---|---|---|
Image | Visible in third-person view? | Visible with F1? | Image | Visible in third-person view? | Visible with F1? | |
Overlays and vignettes | ||||||
Suffocation inside a block | No | Yes | No | Yes | ||
When on fire | No | Yes | No | Yes | ||
When in a nether portal | Yes[1] | No[2] | No | Yes | ||
When underwater | No | Yes | No | Yes | ||
Distortion effect overlay | Yes | Yes[3] | N/A | |||
Darkness | Yes | No[4] | Yes | No | ||
When near the world border | Yes | No[5] | N/A | |||
When inside powder snow | Yes | No[6] | Yes | Yes | ||
When wearing a pumpkin | No | No[7] | No | Yes | ||
When using a spyglass | No | No[8] | No | Yes | ||
Animated sprites | ||||||
Totem of Undying when used | Yes | No[9] | Yes | Yes | ||
Bad Omen when obtained | N/A | Yes | Yes | |||
Hero of the Village when obtained | N/A | Yes | Yes | |||
Elder guardian ghost | Yes | Yes | Yes | Yes | ||
Visual transformations | ||||||
Screen tilting when damaged | Yes[10] | Yes | Yes | Yes | ||
View bobbing | Yes | Yes | Yes | Yes | ||
Distortion effects | Yes[11] | Yes | Yes | Yes | ||
Speed-based FOV changes | Yes[12] | Yes | Yes | Yes | ||
Underwater FOV changes | Yes | Yes | Yes | Yes |
Overlays[]
Suffocation[]
This effect manifests when an applicable mob's eye level intersects specific blocks; generally those that are full solid cubes and block both vision and movement, with the exception of ice.
In Java Edition this effect involves a darkened version of the block texture covering the entire area of the screen.
In Bedrock Edition, the block's texture is instead arranged into a cube, and this cube is fixed around the player's point of view. This is the case regardless of the player's placement inside the block; they can be at the edge of it (such that their view is partially outside of it and the outside texture is clearly visible) and they are still rendered as if at the exact center of the cube.
On fire[]
When the player is on fire, this effect is applied to the screen. This is caused by being inside of fire or lava (even in Creative mode, although not in Spectator), after exiting such a block (except in Creative/Spectator), or being set on fire through the attack of a burning mob or a burning arrow.
This overlay always displays as fire, even if the player in question is inside of soul fire.
In Java Edition this effect involves two intersecting texture planes being rendered across the bottom half of the screen with the fire texture.
In Bedrock Edition, a single fire texture is stretched across the bottom two-thirds of the screen.
Nether portal[]
Note: this section discusses the nether portal texture overlay. The nether portal/nausea effect is discussed in the Distortion effect/Distortion overlay sections.
When the player is inside of a nether portal, this effect is applied to the screen. It always coincides with either the distortion effect and/or its overlay.
In Java Edition this effect involves the nether portal texture being stretched across the entirety of the screen.
In Bedrock Edition, the texture is instead arranged into a cube, fixed around the player's point of view much like the suffocation effect.
Underwater[]
Distortion overlay[]
Darkness vignette[]
World border overlay[]
Freezing overlay[]
Pumpkin blur[]
Spyglass scope[]
Animated sprites and models[]
Elder guardian ghost[]
Totem of Undying[]
Bad Omen[]
Hero of the Village[]
Transformations[]
Damage tilt[]
View bobbing[]
Distortion effects[]
Speed FOV changes[]
Underwater FOV changes[]
History[]
Overlays[]
Animated sprites[]
Transformations[]
References[]
- ↑ MC-177524 — "Nether portal camera effect still applies when in third person mode" — resolved as "Works As Intended".
- ↑ MC-83353 — "Pressing F1 while in nether portal deletes purple texture." — resolved as "Works As Intended".
- ↑ MC-196469 — "F1 hides the nausea green tint" — resolved as "Fixed".
- ↑ MC-73730
- ↑ MC-197123 — F1 hides the world border red effect
- ↑ MC-205029 — "The powder snow freezing overlay goes away when pressing F1" — resolved as "Works As Intended".
- ↑ MC-121536 — "The carved pumpkin overlay disappears when pressing F1" — resolved as "Works As Intended".
- ↑ MC-203575 — "The spyglass overlay goes away when pressing F1" — resolved as "Works As Intended".
- ↑ MC-107476 — "Totem of undying doesn't show in F1 mode" — resolved as "Works As Intended".
- ↑ MC-214654
- ↑ MC-214655
- ↑ MC-214656