|Catches fire from lava||
Sand is a block affected by gravity.
Red sand is a variation of sand found in the badlands biome.
- 1 Obtaining
- 2 Usage
- 3 Sounds
- 4 Data values
- 5 History
- 6 Issues
- 7 Trivia
- 8 Gallery
- 9 See also
- 10 References
- Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Sand generates naturally in many biomes of the Overworld near lakes or ponds, notably deserts, beaches, and rivers, generally in four-block-deep layers supported by stone and sandstone. Sand also generates as the ocean floor of lukewarm oceans, warm oceans, and their respective deep variants. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.
Sand is also used to cover up buried treasure chests depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead).
Sand also generates as part of warm ocean ruins and some desert village houses.
Both types of sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).
Wandering traders also sell 8 sand for one emerald.
If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If falling sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torch, slab, rail, or redstone dust), it drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, it becomes an item. Sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.
Though TNT does not break any blocks if it explodes underwater, if sand, concrete powder, or gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.
|Concrete Powder||Matching Dye +
|White Concrete Powder or
Blue Concrete Powder or
Brown Concrete Powder or
Black Concrete Powder
|Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
|[Bedrock and Education editions only]|
Red Sand +
Sand can be used in the construction of airlocks and mob suffocation traps. Because sand falls, it can also be used for construction underwater while the player remains above the surface of the water.
A turtle egg can hatch only if it's on sand or red sand.
Sand and red sand can be placed under note blocks to produce "snare drum" sound.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Blocks||Once the block has broken||?||0.8|
|?||Blocks||Falling on the block with fall damage||?||?|
|?||Blocks||While the block is in the process of being broken||?||0.5|
|?||Blocks||Jumping from the block||?||?|
|?||Blocks||Falling on the block without fall damage||?||?|
|?||Blocks||Walking on the block||?||?|
|?||Blocks||When the block is placed||?||0.8|
|Name||Namespaced ID||Block tags (JE)||Item tags (JE)||Form||Translation key|
|Sand||Block & Item|
|Red Sand||Block & Item|
|Name||Namespaced ID||Numeric ID||Form||Translation key|
|Sand||Block & Item|
In Bedrock Edition, sand uses the following data values:
In Bedrock Edition, sand uses the following block states:
|Name||Default value||Allowed values||Description|
Falling block entity
Height: 0.98 Blocks
- Dynamic block entity data
- Tags common to all entities
- BlockState: The falling block represented by this entity.
- DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is always 2.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this
falling_block. For vanilla falling_block, always 40 × 20.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- TileEntityData: Optional. The tags of the block entity for this block.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's
BlockState.Name. If the block at its location has the same ID as its
Timeticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When
Timegoes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.
|Java Edition Classic|
|May 21, 2009||Notch shows interest in adding sand.|
|May 23, 2009||Notch says he accomplished adding sand.|
|Sand behaves similarly to gravel, which was also added during this update.|
|Sand blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level.|
|Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev.|
|A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.|
|Map editors can be used to create floating sand, crashing the server if the sand was affected from its state.|
|0.0.15a||The texture of sand has been changed.|
|0.0.19a||Sand has been removed from the inventory (hotbar) because of a lack of space.|
|0.0.20a||Sand has been re-added to the inventory.|
|Java Edition Indev|
|0.31||20100110||Islands now have more sand.|
|20100129||Sand is now used to craft TNT.|
|Java Edition Infdev|
|Minecraft Infdev||20100227-1||Sand has been removed during map tests.|
|20100413||Sand has been re-added.|
|20100618||Sand now falls realistically.|
|Sand can now be destroyed by falling onto a non-solid object, not dropping as item. This was fixed in a later update.|
|Java Edition Beta|
|1.2||FallingSand entities now behaves better in multiplayer.|
|Sand can now be used to craft sandstone.|
|1.3||Sand now generates with sandstone under it.|
|1.8||Pre-release||Due to changes in the terrain generator, sand no longer appears in beaches.|
|Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms.|
|1.0.0||Beta 1.9 Prerelease 6||The texture of sand has been slightly changed.|
|1.1||12w01a||Sand now appears in beaches again, which have been re-added as a biome, rather than a generated structure.|
|1.4.2||12w38a||Sand now has new sounds when being walked on.|
|1.7.2||13w39a||Added red sand.|
|1.8||14w10a||Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have a missing texture rather than appearing identical to sand.|
|14w25a||Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
|14w26a||Sand with metadata values 2 through 15 have now been completely removed from the game.|
|14w27b||Sand and red sand's textures now rotate randomly, making beaches and deserts look less uniform.|
|1.9||15w44a||Sand can now be found in desert temple chests.|
|1.10||16w20a||Falling dust particles for unsupported sand has been added.|
|1.12||17w06a||Sand can now be used to craft concrete powder.|
|1.13||17w47a||The different block states for the |
|Prior to The Flattening, this block's numeral ID was 12.|
|18w08b||Sand now generates on the floors of warm and lukewarm ocean biomes.|
|18w09a||Sand can now generate in underwater ruins.|
|1.14||18w43a||The textures of sand and red sand have been changed.|
|18w44a||The texture of sand has been changed, once again.|
|18w47a||The texture of red sand has been changed, once again.|
|19w05a||Sand is now sold by wandering traders, making sand renewable.|
|Pocket Edition Alpha|
|v0.2.0||The texture of sand has been changed.|
|v0.3.0||Sand can now be used to craft sandstone.|
|v0.4.0||Sand can now be used to craft TNT.|
|v0.6.0||Sand is now affected by gravity.|
|v0.8.0||build 8||Falling sand now drops a resource when landing on a non-solid block.|
|v0.9.0||build 1||Added red sand.|
|v0.10.0||build 1||Falling dust particles for unsupported sand have been added.|
|v0.14.0||build 1||Red sand can now be used to craft red sandstone.|
|1.0.0||alpha 0.17.0.1||Sand can now be found inside desert temple chests.|
|1.1.0||alpha 22.214.171.124||Sand can now be used to craft concrete powder.|
|1.4.0||beta 126.96.36.199||Sand now generates on the floors of warm and lukewarm ocean biomes.|
|Sand now sometimes generates on top of buried treasure chests in beaches.|
|beta 188.8.131.52||Sand can now generate in some warm underwater ruins.|
|1.10.0||beta 184.108.40.206||The textures of sand and red sand have been changed.|
|1.11.0||beta 220.127.116.11||Sand and red sand can now be bought from wandering traders.|
|1.12.0||beta 18.104.22.168||Wandering traders no longer sell regular sand.|
|1.16.0||beta 22.214.171.124||Trading has changed, wandering trader can now sell regular sand, making it renewable again.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1|| Added sand.|
|TU14||1.04||The sound made when mining sand has been changed.|
|TU31||CU19||1.22||Patch 3||Added red sand.|
|1.90||The textures of sand and red sand have been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added sand. It is not known if red sand was ever added.|
- If a block of sand has snow on it and is made to fall, the snow is destroyed[Java Edition only] and does not drop snowballs.
- Since falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of TNT.
- Sand falls at the same rate when submerged in water, or lava, or air.
- If a player is standing on a stack of sand or gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
- Sand falls through torches without breaking, if there is air below the torch.
- Sand and gravel take about 0.45 seconds to fall one meter.
- The sand texture is rotated if a block of sand turns into a
falling_blockentity, similar to ignited TNT blocks. This is not the case with gravel.
falling_blockis considered an entity, blocks of sand without supports may disappear for a split second and a
falling_blockentity is summoned. This is also the case when it's landing, but the entity (not the block) disappears instead before a block is placed.
- Sand or gravel placed on top of a 2-block-high plant floats in the air until receiving a block update. This glitch was removed and later restored intentionally.
Sand as generated as a warm ocean floor.