|First Appearance||Classic 0.0.14a (2)|
|Type of Block||Natural Block|
|Data Values||Hex: 0C|
Sand is a common physics obeying block that can be found in deserts or next to water. Being a "physics obeying block," it will turn into a falling block entity if unsupported, and it will fall down until it hits a solid block, where it will turn back into a normal sand block unless it hits a non-solid block (including ones without a collision box), which will make it turn into an item. If two or more falling sand hits a player from above, a player will start suffocating, slowly losing health. It can be obtained on the surfaces of deserts, rivers, beaches, or from the majority of Desert Temple Chests.
|Concrete Powder |
When smelted in a furnace, it becomes Glass.
- In chunks generated after Beta 1.2's release, the bottom of all sand piles had a layer of sandstone.
- Before Beta 1.8, the spawn point of a world when created would always be on sand.
- In the PC and Pocket Edition, particles are released by sand that is floating either by glitches or within the 1 tick that it takes for the game to realize that the sand should fall.
- Sand and gravel take about 0.45 seconds to fall one meter.