In Java Edition:
Salmon spawn in groups of 1–5 in cold or frozen oceans, as well as their deep variants, subject to fish spawning requirements. Like their real-world counterparts, they also spawn in rivers and frozen rivers.
Salmon spawn underwater at 12–32 blocks away from the player. Salmon spawn in groups of 3–5 in lukewarm, cold, normal, frozen oceans, their deep variants and rivers (including frozen rivers). In addition, salmon spawn on the surface (i.e., there must not be a spawnable block above the spawn location with a non-solid block on top). Salmon spawn in small, normal, and large sizes. 31.5% spawn as small, 52.6% spawn as normal, and 15.7% spawn as large.
When killed, salmon drop:
- 1 raw salmon (1 cooked salmon if killed while on fire). This is not affected by Looting.
- 1–3 when killed by a player or tamed wolf.
- In Java Edition
- 1 bone meal (5% chance).
Salmon tend to swim in schools (a maximum of seven salmon per school). Salmon can swim up approximately 4–5 blocks in waterfalls, emulating the behavior of real-world salmon that leap into and over small waterfalls to reach their spawning ground.
The player may collect salmon by using a water bucket on it, which gives the player a bucket of salmon. Salmon placed with buckets do not despawn naturally. When that fish bucket is used against a block, it empties the bucket, placing water with that fish swimming in it. In Bedrock Edition, an empty bucket may be used as well.
Salmon are unable to survive out of water. Outside of water, they flop around for a while until eventually they start to suffocate and die. Salmon flip around on their sides. In Bedrock Edition, they rotate when flipping. Salmon also cannot swim or breathe in cauldron water.
Axolotls always attack salmon on sight.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|None||None[sound 1]||?||Randomly||None[sound 1]||?||?||?|
- Empty events do not have this parameter set.
|Name||Identifier||Entity tags (JE)||Translation key|
|Name||Identifier||Numeric ID||Translation key|
Salmon have entity data associated with them that contain various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- FromBucket: 1 or 0 (true/false) - Whether the fish had ever been released from a bucket.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|I am a Marine Biologist||Collect a fish in a bucket||Use an empty bucket on any fish mob to collect it.||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|Tactical Fishing||Catch a fish... without a fishing rod!||Fishy Business||Use a water bucket on any fish mob.|
|Java Edition Alpha|
|June 28, 2010||Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them."|
|October 4, 2010||Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were added only as an item; there was no code for a fish mob.|
|October 5, 2012||Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks".|
|April 13, 2013||When Jon Kågström was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."|
|July 31, 2013||During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"|
|Salmon have 20 × 10 health.|
|18w10a||The health of salmon has been changed to 3.|
|18w15a||Salmon now drop the cooked version of their item drops, if killed while on fire.|
|1.13.1||18w31a||Salmon now have a 5% chance of dropping bone meal when killed.|
|1.18||21w40a||Salmon now only spawn between y=50 and y=64.|
|1.4.0||beta 184.108.40.206||Added salmon mobs, which come in 3 sizes; small, medium and large. The three different sizes of salmon are a version exclusive.|
|1.13.0||beta 220.127.116.11||Salmon now drop experience when killed.|
|1.16.100||beta 18.104.22.168||Salmon now drop cooked salmon when killed on fire.|
|1.18.0||beta 22.214.171.124||Salmon now only spawn between y=50 and y=64.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added small, medium and large salmon mobs.|
|1.4.0||Added salmon mobs.|
A school of 4 salmon swimming in a frozen river.
The three different sizes of salmon in Bedrock Edition.
- – "fish bouncing and suffocating on top of the cauldron which fill with water" resolved as "Won't Fix"
- – "Fish mobs have 20 health", resolved
- Salmonidae article in Wikipedia