Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
1,200 |
Hardness |
50 |
Luminant |
Charge 1, 2, 3, 4: Yes (3, 7, 11, 15) |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
The respawn anchor is a block that allows players to set their spawn point in The Nether.
Contents
Obtaining[]
Breaking[]
Respawn anchors can be harvested with any pickaxe at or above diamond tier (diamond/netherite). In Bedrock Edition, if harvested with a tool enchanted with Silk Touch, the respawn anchor keeps its current level of charges. This also works with the creative Pick Block option, and it is unique in the fact that this does not work on blocks with different states like the redstone lamp or daylight sensor.[1]
Block | Respawn Anchor | |
---|---|---|
Hardness | 50 | |
Tool | ||
Breaking time[A] | ||
Default | 250 | |
Wooden | 125 | |
Stone | 62.5 | |
Iron | 41.7 | |
Diamond | 9.4 | |
Netherite | 8.35 | |
Golden | 20.85 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting[]
While the ingredients to craft a respawn anchor are all native to the Nether, they are also obtainable in the Overworld: glowstone can be obtained from trading with villagers or wandering trader, or crafted from glowstone dust dropped by witches; crying obsidian can be found in ruined portals and obtained with piglin bartering.
Ingredients | Crafting recipe |
---|---|
Crying Obsidian + Glowstone |
Usage[]
Respawning[]

Tile priority in where the anchor looks to respawn the player (with 1 being the highest). The minimum area required to be valid is 1×2×1. Respawn attempts are made per column for layer1 and layer2, layer3 is used when attempts for all columns fail for layer1 and layer2; e.g. column1-layer2 has priority over column2-layer1, and column8-layer1 has priority over column1-layer3.
The respawn anchor is used to respawn in the Nether, even if the player leaves the Nether. Once the block is charged, it can be used to set the player's respawn location.
- Charging
When crafted, a respawn anchor has no (zero) charge and can't yet be used until charged. When a glowstone block (not glowstone dust) is used with it, a charge is added, the texture of the block changes, and it starts emitting a light level of 3. Up to four glowstone blocks can be used to charge the anchor. The charge is indicated by a dial on the side of the block. Each additional piece of glowstone after the first increases the light level by four, up to a maximum of 15.
- Setting respawn
To set the player's spawn location to the respawn anchor they must right click on it, just like one does with a bed, and the Anchor must at least have one charge at the time of the click. A confirmation appears when the player's respawn location is set. Other players can also set their respawning to the same respawn anchor. Each respawning uses up one charge, even if used by another player.
- Respawn upon player death
Upon death, the player respawns next to the anchor, and its charge is decremented. If a player's respawn anchor is destroyed, or its charges have been exhausted, or if the area around it is made unsuitable for respawning, a message appears saying "You have no home bed or charged Respawn Anchor, or it was obstructed", and the player respawns at the world spawn point. Returning through an End portal is not counted as a respawn against the charges.
A respawn anchor can be shared among several players. When shared, remaining charges are shared as well. In Hardcore mode, the respawn anchor does not resurrect the player, but may still teleport them and consume charges.
Exploding[]
If the player attempts to set their spawn at a charged respawn anchor in the Overworld, the End, or custom dimensions in which they are disabled, the block explodes (and is destroyed) similar to when a bed is used in the Nether or the End. The explosion has a power of 5 and sets fire to surrounding blocks.
Redstone component[]
When charged, a redstone comparator gives a signal depending on the number of charges: 3 for one charge, 7 for two charges, 11 for three charges, 15 for four charges. An empty anchor gives a signal of 0.
The respawn anchor can also be charged with a dispenser.
The respawn anchor cannot be pushed by a piston.
Mobs[]
Hoglins run away from respawn anchors.
Note blocks[]
Respawn anchors can be placed under note blocks to produce the "bass drum" sound.
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.stone.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig.stone | 1.0 | 0.8 | |
Blocks | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 | |
Blocks | While the block is in the process of being broken | hit.stone | 0.37 | 0.5 | |
? | Blocks | Jumping from the block | jump.stone | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.stone | 0.22 | 1.0 |
Blocks | Walking on the block | step.stone | 0.3 | 1.0 | |
Blocks | When the block is placed | use.stone | 1.0 | 0.8 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Respawn anchor is charged | Blocks | ? | block.respawn_anchor.charge | subtitles.block.respawn_anchor.charge | 1.0 | ? | 16 | |
Respawn anchor depletes | Blocks | When a player respawns in the Nether | block.respawn_anchor.deplete | subtitles.block.respawn_anchor.deplete | 1.0 | ? | 16 | |
Respawn anchor sets spawn | Blocks | ? | block.respawn_anchor.set_spawn | subtitles.block.respawn_anchor.set_spawn | 1.0 | ? | 16 | |
Portal whooshes[sound 1] | Blocks | ? | block.respawn_anchor.ambient | subtitles.block.portal.ambient[sound 1] | 1.0 | ? | 7 | |
Explosion | ? | Explosions created by this | entity.generic.explode | subtitles.entity.generic.explode | ? | (<1.0) | 16 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Respawn Anchor | respawn_anchor | Block & Item | dragon_immune hoglin_repellents | block.minecraft.respawn_anchor |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Respawn Anchor | respawn_anchor | 527 | Block & Giveable Item[i 2] | Identical[i 3] | tile.respawn_anchor.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
charges | 0 | 0 1 2 3 4 | How many charges the Respawn Anchor has left. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
respawn_anchor_charge | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 | 0 1 2 3 4 | How many charges the Respawn Anchor has left. |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() | Not Quite "Nine" Lives | Charge a Respawn Anchor to the maximum | Who is Cutting Onions? | — | nether/charge_respawn_anchor
|
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.16 | 20w12a | ![]() ![]() ![]() ![]() ![]() | |||
20w13a | The respawn anchor can now be charged with a dispenser. | ||||
Respawn anchor can no longer be destroyed by the ender dragon. | |||||
20w20a | The Not Quite "Nine" Lives advancement has been added, which is completed by charging up a respawn anchor to the maximum level. | ||||
1.16.2 | 20w30a | Respawn anchors now prioritize cardinal directions over corners. | |||
Bedrock Edition | |||||
1.16.0 | beta 1.16.0.57 | ![]() ![]() ![]() ![]() ![]() | |||
beta 1.16.0.63 | Respawn anchors can now be charged in the Overworld without them exploding.[2] | ||||
A sound now plays when a respawn anchor charge is depleted. | |||||
Blocks can now be placed to respawn anchors with no charges without them exploding. | |||||
Respawn anchors now require a diamond or netherite pickaxe in order to be mined.[3] | |||||
The Silk Touch enchantment now works on respawn anchors. |
Issues[]
Issues relating to "Respawn Anchor" are maintained on the bug tracker. Report issues there.
Trivia[]
- The active respawn anchor's top texture is actually translucent, as this texture is a direct modification of the nether portal block texture. This translucency is not visible in-game as solid blocks with transparent pixels are always rendered as opaque.
- The respawn anchor's ambient sound is in fact the Nether Portal's ambient sound played backward.