The resource pack system is an API replacement for texture packs and a way for players to further customize their Minecraft experience.[1][2]
Resource packs allow players to customize textures, music, sounds,[3] language files, end credits, splashes[4] and fonts[5] without any code modification.[5][6] When the resource packs support modfication of code, every mod/plugin will be its own resource pack, with vanilla incorporated as a resource pack by itself; users will be able to apply multiple resource packs at once. Texture Packs must be converted into a resource pack to work with the latest Minecraft update. It can be done with Dinnerbone's "Texture Ender".
Texture Packs
All texture pack functionality has been incorporated into resource packs as of 1.6. All prior texture packs must first be converted to be usable by the game. A tool called Minecraft Texture Ender is available from Mojang to automatically convert "unstitched" (1.5 compatible) texture packs to resource packs. "Stitched" packs, which are texture packs meant for versions prior to 1.5, must first be unstitched with Unstitcher. Converted packs function as texture packs when loaded in the game.
Additional functionality
Resource packs include a new metadata format that allows plugin developers in addition to Mojang themselves to easily include whole new types of resources such as sounds, language files, music, etc. with minimal difficulty. The new format will also allow Minecraft to more easily detect out of date packs, while still being able to load them. Resource packs use the entire assets folder in the minecraft directory and "1.6.jar" (a new version format in the new launcher) for usage of additional resources, and include pack.mcmeta (used to describe the resource pack like pack.txt before 1.6.1), and pack.png (a picture for the resource pack, same as texture packs).
Designing a Resource Pack
To make a Resource pack, first go to the minecraft folder. On Windows, it will be called .minecraft and it will be in the AppData folder under your user name. On a Mac, it is called minecraft and you can find it by going to Finder, pressing Shift-Command-G and typing "~/Library/Application Support/minecraft" and pressing enter. Under Linux it is called .minecraft and is in your home directory (hidden by default).
Once you've gotten to minecraft, open the resourcepacks folder. Create a new folder for your new resource pack, naming it whatever you want your resource pack to be called.
pack.mcmeta
Now the first thing you'll need is a pack.mcmeta file. This lets Minecraft know that the folder is a resource pack and it also allows you to customize the description that appears when you're selecting which resource pack to use in the game. To create your pack.mcmeta file, open a text editor and paste in the following lines:
{
"pack":{
"pack_format":1,
"description":"My Resource Pack"
}
}
You can leave the description as My Resource Pack or you can change it to something more exciting. If you decide you need something with fancy characters, you can look up the code for it: http://en.wikipedia.org/wiki/List_of_Unicode_characters
Say you want to use the letter thorn: Þ You'd put that in as \u00DE. Just make sure you use a backslash and not a forward slash.
Whether you change the description or not, you'll need to save your text file as pack.mcmeta. Make sure your text editor is actually saving it in plain text rather than something special like rich text format.
pack.png
If you want to make a new image to show in the resource pack selection screen, you can make a 128x128 pixel png and call it pack.png. It goes in the same place as pack.mcmeta
assets
Next you need to create a folder called assets and create a folder called minecraft inside it. This inner minecraft is where you'll put all of the custom files you'll create to make your resource pack unique.
Now you're ready to find the files that you want to customize. You don't need to put in anything that isn't changing from the default because Minecraft will automatically use the default for any missing files. So say you want everything to be the same, except that you want to make your brick texture purple instead of red. You'll need to create a new image file with purple bricks, but it needs to have the same name and file path as the original. So for the bricks, you'll need to go into the minecraft folder inside assets, and create a folder called textures. Inside that, you'll need to make a blocks folder, and inside that you can put your purple brick image file, making sure to call it brick.png.
You might be wondering how to figure out what the names are and what the file structure is, and how to find the original files themselves if you only want to make a slight change rather than starting from scratch. For that you have to look in one of two places, depending on the type of file that you're changing.
If you want to make custom icons, music, records, or sounds, go back to the first minecraft folder that contains resourcepacks. Now open up the assets folder (this is a different one from the one you made). You should see folders labeled icons, music, records and sounds. Inside, you'll find the original files for each category. If you want to update an icon, just copy the one you want and then go back to the minecraft folder that you recently created. Create a new icon folder inside, and paste your icon file into it. Now you can open that file and modify it however you like, and it will still have the correct name and file path.
To find the files for fonts, languages, texts, and textures, it's a little bit more involved. Go back to the first minecraft folder that contains resourcepacks and this time, open up the versions folder. Inside you should see a folder that corresponds to the current version (i.e. 1.7.2). Open that to find the 1.7.2.jar file and open that jar file using whatever unzipping program you have. Inside the new folder that it creates, you'll see a whole slew of class files, but somewhere in there you'll find yet another assets folder with yet another minecraft folder inside. Open them up and you'll see folders called font, lang, texts and textures. Again, you'll find the default files inside and you can copy the ones you want to change and put them into the minecraft folder that's hidden in the depths of your new resourcepack folder.
If that's too confusing, it might be helpful to look at a video tutorial or two. You can also look into downloading a default resource pack that you can just copy and modify, deleting the branches of folders that you don't need. That might be simpler, depending on what you're doing.
Adding Languages
You can add new languages to Minecraft by resource pack. Assume that your language code (might be ISO 639) is 'LANG' and country/region code is 'COUNTRY' (might be ISO 3166-1), pack.mcmeta will be:
{
"pack":{
"pack_format":1,
"description":"Resource pack sample"
},
"language":{
"LANG_COUNTRY":{
"name":"Language name",
"region":"Country/region name",
"bidirectional":false
}
}
}
Then, put LANG_COUNTRY.lang file to assets/minecraft/lang folder. Choose your resource pack, open the language selection screen, your new language will be there. Please note that pack.mcmeta goes in assets/minecraft, not in assets/minecraft/lang. Also note that the above pack.mcmeta is the same file as the pack.mcmeta file that gives the metadata for your resource pack. If you already have a pack.mcmeta file, you must update it with the information for your new language.
NOTE: As of 1.7, you can choose multiple resource packs at once. If you want to use new language and texture pack for versions 1.6.4 to 1.6, you need to combine them manually because multiple resource packs could not be selected before 1.7.
Animation Properties
{
"animation":{
"width":1,
"height":7,
"frametime":1,
"frames":[{
"index":0,
"time": 0
},
1,2,3,4,5,6,4,2]
}
}
width and height are the number of frames in the horizontal and vertical directions, respectively. frametime is the default delay to use between frames. frames is a list of frames, in the order they are to play in. index and time can be used together to specify a frame that should take a different amount of time than the default.
NOTE: all you really need to make a texture animated is this, though it will make each frame last only one frame:
{
"animation": {}
}
Saved as the file you want animated (like stone).png.mcmeta. It then needs to be placed in the same folder as your texture (stone).png is located in.
Texture Properties
{
"texture":{
"blur":false,
"clamp":true
}
}
This optional section can be added to your texture .png.mcmeta to add special properties to its textures. blur will allow the texture to blur when viewed close-up, and clamp will prevent the texture from repeating in situations where it otherwise might (this can most easily be seen when setting clamp to false in shadow.png.mcmeta - multiple shadows will appear under some mobs.)
Font Properties
{
"font":{
"characters":{
"default":{
"width":16.0,
"spacing":1.5,
"left":0.0
},
"0":{
"width":16.0,
"spacing":1.5,
"left":0.0
},
"46":{
"width":16.0,
"spacing":1.5,
"left":0.0
},
"255":{
"width":16.0,
"spacing":1.5,
"left":0.0
}
}
}
}
0 is the first character and 255 is the last.
Usage
This function would be great for adventure maps where you'd want to change the music of a certain disc, or if you'd want to change the end credits to something more user-friendly. You could even change the name of the item itself in Survival maps. And of course, changing the textures of things like texture packs have done. Keep in mind that you can also change the words of the Death Messages, Title-Screen options and more.
Folder structure
- font.txt - Not required, don't edit.
- pack.mcmeta – Metadata for this package. (required)
- pack.png – Thumbnail image, must be 128x128
- assets
- minecraft
- font
- glyph_sizes.bin - Controls unicode glyph size - Editing file can cause dysfunctional fonts
- icons - Changes not possible
- icon_16x16.png
- icon_32x32.png
- minecraft.icns
- lang
- en_US.lang - [Language Code]_[Country Code].lang - Text-based language files.
- af_ZA.lang
- ar_SA.lang
- bg_BG.lang
- ca_ES.lang
- cs_CZ.lang
- cy_GB.lang
- da_DK.lang
- de_DE.lang
- el_GR.lang
- en_AU.lang
- en_CA.lang
- en_GB.lang
- en_PT.lang
- eo_UY.lang
- es_AR.lang
- es_ES.lang
- es_MX.lang
- es_UY.lang
- es_VE.lang
- et_EE.lang
- eu_ES.lang
- fi_FI.lang
- fr_CA.lang
- fr_FR.lang
- ga_IE.lang
- gl_ES.lang
- he_IL.lang
- hi_IN.lang
- hr_HR.lang
- hu_HU.lang
- hy_AM.lang
- id_ID.lang
- is_IS.lang
- it_IT.lang
- ja_JP.lang
- ka_GE.lang
- ko_KR.lang
- kw_GB.lang
- ky_KG.lang
- la_LA.lang
- lt_LT.lang
- lv_LV.lang
- mi_NZ.lang
- ms_MY.lang
- mt_MT.lang
- nb_NO.lang
- nl_NL.lang
- nn_NO.lang
- no_NO.lang
- oc_FR.lang
- pl_PL.lang
- pt_BR.lang
- pt_PT.lang
- qya_AA.lang
- ro_RO.lang
- ru_RU.lang
- sk_SK.lang
- sl_SI.lang
- sr_SP.lang
- sv_SE.lang
- th_TH.lang
- tlh_AA.lang
- tr_TR.lang
- uk_UA.lang
- vi_VN.lang
- zh_CN.lang
- zh_TW.lang
- texts
- sounds - Allows the ability to edit sounds.
- ambient
- cave
- cave1.ogg
- cave2.ogg
- cave3.ogg
- cave4.ogg
- cave5.ogg
- cave6.ogg
- cave7.ogg
- cave8.ogg
- cave9.ogg
- cave10.ogg
- cave11.ogg
- cave12.ogg
- cave13.ogg
- weather
- rain1.ogg
- rain2.ogg
- rain3.ogg
- rain4.ogg
- thunder1.ogg
- thunder2.ogg
- thunder3.ogg
- damage
- fallbig.ogg
- fallsmall.ogg
- hit1.ogg
- hit2.ogg
- hit3.ogg
- dig - Sounds used for destroying blocks.
- cloth1.ogg
- cloth2.ogg
- cloth3.ogg
- cloth4.ogg
- grass1.ogg
- grass2.ogg
- grass3.ogg
- grass4.ogg
- gravel1.ogg
- gravel2.ogg
- gravel3.ogg
- gravel4.ogg
- sand1.ogg
- sand2.ogg
- sand3.ogg
- sand4.ogg
- snow1.ogg
- snow2.ogg
- snow3.ogg
- snow4.ogg
- stone1.ogg
- stone2.ogg
- stone3.ogg
- stone4.ogg
- wood1.ogg
- wood2.ogg
- wood3.ogg
- wood4.ogg
- fire
- fire.ogg
- ignite.ogg
- fireworks
- blast_far1.ogg
- blast1.ogg
- largeBlast_far1.ogg
- largeBlast1.ogg
- launch1.ogg
- twinkle_far1.ogg
- twinkle1.ogg
- liquid
- lava.ogg
- lavapop.ogg
- splash.ogg
- splash2.ogg
- swim1.ogg
- swim2.ogg
- swim3.ogg
- swim4.ogg
- water.ogg
- minecart
- base.ogg
- inside.ogg
- mob
- bat
- death.ogg
- hurt1.ogg
- hurt2.ogg
- hurt3.ogg
- hurt4.ogg
- idle1.ogg
- idle2.ogg
- idle3.ogg
- idle4.ogg
- loop.ogg
- takeoff.ogg
- blaze
- breathe1.ogg
- breathe2.ogg
- breathe3.ogg
- breathe4.ogg
- death.ogg
- hit1.ogg
- hit2.ogg
- hit3.ogg
- hit4.ogg
- cat
- hiss1.ogg
- hiss2.ogg
- hiss3.ogg
- hitt1.ogg
- hitt2.ogg
- hitt3.ogg
- meow1.ogg
- meow2.ogg
- meow3.ogg
- meow4.ogg
- purr1.ogg
- purr2.ogg
- purr3.ogg
- purreow1.ogg
- purreow2.ogg
- chicken
- hurt1.ogg
- hurt2.ogg
- plop.ogg
- say1.ogg
- say2.ogg
- say3.ogg
- step1.ogg
- step2.ogg
- cow
- hurt1.ogg
- hurt2.ogg
- hurt3.ogg
- say1.ogg
- say2.ogg
- say3.ogg
- say4.ogg
- step1.ogg
- step2.ogg
- step3.ogg
- step4.ogg
- creeper
- death.ogg
- say1.ogg
- say2.ogg
- say3.ogg
- say4.ogg
- enderdragon
- end.ogg
- growl1.ogg
- growl2.ogg
- growl3.ogg
- growl4.ogg
- hit1.ogg
- hit2.ogg
- hit3.ogg
- hit4.ogg
- wings1.ogg
- wings2.ogg
- wings3.ogg
- wings4.ogg
- wings5.ogg
- wings6.ogg
- endermen
- death.ogg
- hit1.ogg
- hit2.ogg
- hit3.ogg
- hit4.ogg
- idle1.ogg
- idle2.ogg
- idle3.ogg
- idle4.ogg
- idle5.ogg
- portal.ogg
- portal2.ogg
- scream1.ogg
- scream2.ogg
- scream3.ogg
- scream4.ogg
- stare.ogg
- ghast
- affectionate_scream.ogg
- charge.ogg
- death.ogg
- fireball4.ogg
- moan1.ogg
- moan2.ogg
- moan3.ogg
- moan4.ogg
- moan5.ogg
- moan6.ogg
- moan7.ogg
- scream1.ogg
- scream2.ogg
- scream3.ogg
- scream4.ogg
- scream5.ogg
- horse
- angry1.ogg
- armor.ogg
- breathe1.ogg
- breathe2.ogg
- breathe3.ogg
- death.ogg
- donkey
- angry1.ogg
- angry2.ogg
- death.ogg
- hit1.ogg
- hit2.ogg
- hit3.ogg
- idle1.ogg
- idle2.ogg
- idle3.ogg
- gallop1.ogg
- gallop2.ogg
- gallop3.ogg
- gallop4.ogg
- hit1.ogg
- hit2.ogg
- hit3.ogg
- hit4.ogg
- idle1.ogg
- idle2.ogg
- idle3.ogg
- jump.ogg
- land.ogg
- leather.ogg
- skeleton - Skeleton horse sounds
- death.ogg
- hit1.ogg
- hit2.ogg
- hit3.ogg
- hit4.ogg
- idle1.ogg
- idle2.ogg
- idle3.ogg
- soft1.ogg
- soft2.ogg
- soft3.ogg
- soft4.ogg
- soft5.ogg
- soft6.ogg
- wood1.ogg
- wood2.ogg
- wood3.ogg
- wood4.ogg
- wood5.ogg
- wood6.ogg
- zombie - Zombie horse sounds
- death.ogg
- hit1.ogg
- hit2.ogg
- hit3.ogg
- hit4.ogg
- idle1.ogg
- idle2.ogg
- idle3.ogg
- irongolem
- death.ogg
- hit1.ogg
- hit2.ogg
- hit3.ogg
- hit4.ogg
- throw.ogg
- walk1.ogg
- walk2.ogg
- walk3.ogg
- walk4.ogg
- magmacube
- big1.ogg
- big2.ogg
- big3.ogg
- big4.ogg
- jump1.ogg
- jump2.ogg
- jump3.ogg
- jump4.ogg
- small1.ogg
- small2.ogg
- small3.ogg
- small4.ogg
- small5.ogg
- pig
- death.ogg
- say1.ogg
- say2.ogg
- say3.ogg
- step1.ogg
- step2.ogg
- step3.ogg
- step4.ogg
- step5.ogg
- sheep
- say1.ogg
- say2.ogg
- say3.ogg
- shear.ogg
- step1.ogg
- step2.ogg
- step3.ogg
- step4.ogg
- step5.ogg
- silverfish
- hit1.ogg
- hit2.ogg
- hit3.ogg
- kill.ogg
- say1.ogg
- say2.ogg
- say3.ogg
- say4.ogg
- step1.ogg
- step2.ogg
- step3.ogg
- step4.ogg
- skeleton
- death.ogg
- hurt1.ogg
- hurt2.ogg
- hurt3.ogg
- hurt4.ogg
- say1.ogg
- say2.ogg
- say3.ogg
- step1.ogg
- step2.ogg
- step3.ogg
- step4.ogg
- slime
- attack1.ogg
- attack2.ogg
- big1.ogg
- big2.ogg
- big3.ogg
- big4.ogg
- small1.ogg
- small2.ogg
- small3.ogg
- small4.ogg
- small5.ogg
- spider
- death.ogg
- say1.ogg
- say2.ogg
- say3.ogg
- say4.ogg
- step1.ogg
- step2.ogg
- step3.ogg
- step4.ogg
- villager
- death.ogg
- haggle1.ogg
- haggle2.ogg
- haggle3.ogg
- hit1.ogg
- hit2.ogg
- hit3.ogg
- hit4.ogg
- idle1.ogg
- idle2.ogg
- idle3.ogg
- no1.ogg
- no2.ogg
- no3.ogg
- yes1.ogg
- yes2.ogg
- yes3.ogg
- wither
- death.ogg
- hurt1.ogg
- hurt2.ogg
- hurt3.ogg
- hurt4.ogg
- idle1.ogg
- idle2.ogg
- idle3.ogg
- idle4.ogg
- shoot.ogg
- spawn.ogg
- wolf
- bark1.ogg
- bark2.ogg
- bark3.ogg
- death.ogg
- growl1.ogg
- growl2.ogg
- growl3.ogg
- howl1.ogg
- howl2.ogg
- hurt1.ogg
- hurt2.ogg
- hurt3.ogg
- panting.ogg
- shake.ogg
- step1.ogg
- step2.ogg
- step3.ogg
- step4.ogg
- step5.ogg
- whine.ogg
- zombie
- death.ogg
- hurt1.ogg
- hurt2.ogg
- infect.ogg
- metal1.ogg
- metal2.ogg
- metal3.ogg
- remedy.ogg
- say1.ogg
- say2.ogg
- say3.ogg
- step1.ogg
- step2.ogg
- step3.ogg
- step4.ogg
- step5.ogg
- unfect.ogg
- wood1.ogg
- wood2.ogg
- wood3.ogg
- wood4.ogg
- woodbreak.ogg
- zombiepig
- zpig1.ogg
- zpig2.ogg
- zpig3.ogg
- zpig4.ogg
- zpigangry1.ogg
- zpigangry2.ogg
- zpigangry3.ogg
- zpigangry4.ogg
- zpigdeath.ogg
- zpighurt1.ogg
- zpighurt2.ogg
- note
- bass.ogg
- bassattack.ogg
- bd.ogg
- harp.ogg
- hat.ogg
- pling.ogg
- snare.ogg
- portal
- portal.ogg
- travel.ogg
- trigger.ogg
- random
- anvil_break.ogg
- anvil_land.ogg
- anvil_use.ogg
- bow.ogg
- bowhit1.ogg
- bowhit2.ogg
- bowhit3.ogg
- bowhit4.ogg
- break.ogg
- breath.ogg
- burp.ogg
- chestclosed.ogg
- chestopen.ogg
- classic_hurt.ogg
- click.ogg
- door_close.ogg
- door_open.ogg
- drink.ogg
- eat1.ogg
- eat2.ogg
- eat3.ogg
- explode1.ogg
- explode2.ogg
- explode3.ogg
- explode4.ogg
- fizz.ogg
- fuse.ogg
- glass1.ogg
- glass2.ogg
- glass3.ogg
- levelup.ogg
- orb.ogg
- pop.ogg
- splash.ogg
- successful_hit.ogg
- wood_click.ogg
- step - Sounds used when the player or a mob steps on certain blocks.
- cloth1.ogg
- cloth2.ogg
- cloth3.ogg
- cloth4.ogg
- grass1.ogg
- grass2.ogg
- grass3.ogg
- grass4.ogg
- grass5.ogg
- grass6.ogg
- gravel1.ogg
- gravel2.ogg
- gravel3.ogg
- gravel4.ogg
- ladder1.ogg
- ladder2.ogg
- ladder3.ogg
- ladder4.ogg
- ladder5.ogg
- sand1.ogg
- sand2.ogg
- sand3.ogg
- sand4.ogg
- sand5.ogg
- snow1.ogg
- snow2.ogg
- snow3.ogg
- snow4.ogg
- stone1.ogg
- stone2.ogg
- stone3.ogg
- stone4.ogg
- stone5.ogg
- stone6.ogg
- wood1.ogg
- wood2.ogg
- wood3.ogg
- wood4.ogg
- wood5.ogg
- wood6.ogg
- tile
- piston
- in.ogg
- out.ogg
- music
- game
- creative
- creative1.ogg
- creative2.ogg
- creative3.ogg
- creative4.ogg
- creative5.ogg
- creative6.ogg
- end
- boss.ogg
- credits.ogg
- end.ogg
- nether
- nether1.ogg
- nether2.ogg
- nether3.ogg
- nether4.ogg
- calm1.ogg
- calm2.ogg
- calm3.ogg
- hal1.ogg
- hal2.ogg
- hal3.ogg
- hal4.ogg
- nuance1.ogg
- nuance2.ogg
- piano1.ogg
- piano2.ogg
- piano3.ogg
- menu
- menu1.ogg
- menu2.ogg
- menu3.ogg
- menu4.ogg
- records
- 11.ogg
- 13.ogg
- blocks.ogg
- cat.ogg
- chirp.ogg
- far.ogg
- mall.ogg
- mellohi.ogg
- stal.ogg
- strad.ogg
- wait.ogg
- ward.ogg
- textures
- blocks
- anvil_base.png
- anvil_top_damaged_0.png - Undamaged anvil top
- anvil_top_damaged_1.png - Slightly damaged anvil top
- anvil_top_damaged_2.png - Very damaged anvil top
- beacon.png
- bed_feet_end.png
- bed_feet_side.png
- bed_feet_top.png
- bed_head_end.png
- bed_head_side.png
- bed_head_top.png
- bedrock.png
- bookshelf.png
- brewing_stand_base.png
- brewing_stand.png
- brick.png
- cactus_bottom.png
- cactus_side.png
- cactus_top.png
- cake_bottom.png
- cake_inner.png
- cake_side.png
- cake_top.png
- carrots_stage_0.png - Freshly planted carrots
- carrots_stage_1.png
- carrots_stage_2.png
- carrots_stage_3.png - Planted carrots, final stage
- cauldron_bottom.png
- cauldron_inner.png
- cauldron_side.png
- cauldron_top.png
- clay.png
- coal_block.png
- coal_ore.png
- cobblestone_mossy.png
- cobblestone.png
- cocoa_stage_0.png - Small green cocoa pod
- cocoa_stage_1.png - Brown cocoa pod
- cocoa_stage_2.png - Large orange cocoa pod, final stage
- command_block.png
- comparator_off.png
- comparator_on.png
- crafting_table_front.png
- crafting_table_side.png
- crafting_table_top.png
- daylight_detector_side.png
- daylight_detector_top.png
- deadbush.png
- destroy_stage_0.png - The first frame of the "cracking" animation when blocks are destroyed.
- destroy_stage_1.png
- destroy_stage_2.png
- destroy_stage_3.png
- destroy_stage_4.png
- destroy_stage_5.png
- destroy_stage_6.png
- destroy_stage_7.png
- destroy_stage_8.png
- destroy_stage_9.png - The last frame of the "cracking" animation when blocks are destroyed.
- diamond_block.png
- diamond_ore.png
- dirt.png
- dispenser_front_horizontal.png
- dispenser_front_vertical.png
- door_iron_lower.png
- door_iron_upper.png
- door_wood_lower.png
- door_wood_upper.png
- dragon_egg.png
- dropper_front_horizontal.png
- dropper_front_vertical.png
- emerald_block.png
- emerald_ore.png
- enchanting_table_bottom.png
- enchanting_table_side.png
- enchanting_table_top.png
- end_stone.png
- endframe_eye.png
- endframe_side.png
- endframe_top.png
- farmland_dry.png
- farmland_wet.png
- fern.png
- fire_layer_0.png - The first fire animation strip
- fire_layer_0.png.mcmeta - Animation property file for fire_layer_0.png
- fire_layer_1.png - The second fire animation strip
- fire_layer_1.png.mcmeta - Animation property file for fire_layer_1.png
- flower_dandelion.png
- flower_pot.png
- flower_rose.png
- furnace_front_off.png
- furnace_front_on.png
- furnace_side.png
- furnace_top.png
- glass_pane_top.png - Glass pane side texture
- glass.png
- glowstone.png
- gold_block.png
- gold_ore.png
- grass_side_overlay.png - Grayscale, is tinted in game by the grass.png colormap
- grass_side_snowed.png - Used when snow is placed on top of grass, podzol, and mycelium.
- grass_side.png
- grass_top.png - Grayscale, is tinted in game by the grass.png colormap
- gravel.png
- hardened_clay_stained_black.png
- hardened_clay_stained_blue.png
- hardened_clay_stained_brown.png
- hardened_clay_stained_cyan.png
- hardened_clay_stained_gray.png
- hardened_clay_stained_green.png
- hardened_clay_stained_light_blue.png
- hardened_clay_stained_lime.png
- hardened_clay_stained_magenta.png
- hardened_clay_stained_orange.png
- hardened_clay_stained_pink.png
- hardened_clay_stained_purple.png
- hardened_clay_stained_red.png
- hardened_clay_stained_silver.png
- hardened_clay_stained_white.png
- hardened_clay_stained_yellow.png
- hardened_clay.png
- hay_block_side.png
- hay_block_top.png
- hopper_inside.png
- hopper_outside.png
- hopper_top.png
- ice.png
- iron_bars.png
- iron_block.png
- iron_ore.png
- itemframe_background.png - The item frame border can't be edited, uses the wooden oak plank texture
- jukebox_side.png
- jukebox_top.png
- ladder.png
- lapis_block.png
- lapis_ore.png
- lava_flow.png - The lava flow animation strip
- lava_flow.png.mcmeta - Animation property file for lava_flow.png
- lava_still.png - The lava still animation strip
- lava_still.png.mcmeta - Animation property file for lava_still.png
- leaves_birch_opaque.png
- leaves_birch.png
- leaves_jungle_opaque.png
- leaves_jungle.png
- leaves_oak_opaque.png
- leaves_oak.png
- leaves_spruce_opaque.png
- leaves_spruce.png
- lever.png - The lever base uses the cobblestone texture
- log_birch_top.png
- log_birch.png
- log_jungle_top.png
- log_jungle.png
- log_oak_top.png
- log_oak.png
- log_spruce_top.png
- log_spruce.png
- melon_side.png
- melon_stem_connected.png
- melon_stem_disconnected.png
- melon_top.png
- mob_spawner.png
- mushroom_block_inside.png
- mushroom_block_skin_brown.png
- mushroom_block_skin_red.png
- mushroom_block_skin_stem.png
- mushroom_brown.png
- mushroom_red.png
- mycelium_side.png
- mycelium_top.png
- nether_brick.png
- nether_wart_stage_0.png - Freshly planted nether wart
- nether_wart_stage_1.png
- nether_wart_stage_2.png - Planted nether wart, final stage
- netherrack.png
- noteblock.png
- obsidian.png
- piston_bottom.png
- piston_inner.png
- piston_side.png
- piston_top_normal.png
- piston_top_sticky.png
- planks_birch.png
- planks_jungle.png
- planks_oak.png
- planks_spruce.png
- portal.png - The portal animation strip
- portal.png.mcmeta - Animation property file for portal.png
- potatoes_stage_0.png - Freshly planted potatoes
- potatoes_stage_1.png
- potatoes_stage_2.png
- potatoes_stage_3.png - Planted potatoes, final stage
- pumpkin_face_off.png
- pumpkin_face_on.png - Jack o'Lantern texture
- pumpkin_side.png
- pumpkin_stem_connected.png
- pumpkin_stem_disconnected.png
- pumpkin_top.png
- quartz_block_bottom.png
- quartz_block_chiseled_top.png
- quartz_block_chiseled.png
- quartz_block_lines_top.png
- quartz_block_lines.png
- quartz_block_side.png
- quartz_block_top.png
- quartz_ore.png
- rail_activator_powered.png
- rail_activator.png
- rail_detector_powered.png
- rail_detector.png
- rail_golden_powered.png
- rail_golden.png
- rail_normal_turned.png
- rail_normal.png
- redstone_block.png
- redstone_dust_cross_overlay.png - Optional overlay texture, transparent by default
- redstone_dust_cross.png - Grayscale, is tinted dark to glowing red in game
- redstone_dust_line_overlay.png - Optional overlay texture, transparent by default
- redstone_dust_line.png - Grayscale, is tinted dark to glowing red in game
- redstone_lamp_off.png
- redstone_lamp_on.png
- redstone_ore.png
- redstone_torch_off.png
- redstone_torch_on.png
- reeds.png
- repeater_off.png
- repeater_on.png
- sand.png
- sandstone_bottom.png
- sandstone_carved.png
- sandstone_normal.png
- sandstone_smooth.png
- sandstone_top.png
- sapling_birch.png
- sapling_jungle.png
- sapling_oak.png
- sapling_spruce.png
- snow.png
- soul_sand.png
- sponge.png
- stone_slab_side.png
- stone_slab_top.png
- stone.png
- stonebrick_carved.png
- stonebrick_cracked.png
- stonebrick_mossy.png
- stonebrick.png
- tallgrass.png - Grayscale, is tinted in game by the grass.png colormap
- tnt_bottom.png
- tnt_side.png
- tnt_top.png
- torch_on.png
- trapdoor.png
- trip_wire_source.png
- trip_wire.png
- vine.png - Grayscale, is tinted in game by the grass.png colormap
- water_flow.png - The water flow animation strip
- water_flow.png.mcmeta - Animation property file for water_flow.png
- water_still.png - The water still animation strip
- water_still.png.mcmeta - Animation property file for water_still.png
- waterlily.png - Grayscale, is tinted in game by the grass.png colormap
- web.png
- wheat_stage_0.png - Freshly planted wheat
- wheat_stage_1.png
- wheat_stage_2.png
- wheat_stage_3.png
- wheat_stage_4.png
- wheat_stage_5.png
- wheat_stage_6.png
- wheat_stage_7.png - Planted wheat, final stage
- wool_colored_black.png
- wool_colored_blue.png
- wool_colored_brown.png
- wool_colored_cyan.png
- wool_colored_gray.png
- wool_colored_green.png
- wool_colored_light_blue.png
- wool_colored_lime.png
- wool_colored_magenta.png
- wool_colored_orange.png
- wool_colored_pink.png
- wool_colored_purple.png
- wool_colored_red.png
- wool_colored_silver.png
- wool_colored_white.png
- wool_colored_yellow.png
- colormap
- foliage.png - Colors all leaf textures
- grass.png - Colors grass blocks, tall grass, vines, lily pads
- entity
- arrow.png
- bat.png
- beacon_beam.png
- blaze.png
- boat.png
- cat
- black.png
- ocelot.png
- red.png
- siamese.png
- chest
- christmas_double.png - The texture used for large chests on December 24-25
- christmas.png - The texture used for normal chests on December 24-25
- ender.png
- normal_double.png
- normal.png
- trapped_double.png
- trapped.png
- chicken.png
- cow
- cow.png
- mooshroom.png
- creeper
- creeper_armor.png - The overlay texture applied to a creeper when it becomes a charged creeper.
- creeper.png
- enchanting_table_book.png - The texture of the book that hovers above the enchanting table.
- end_portal.png
- endercrystal
- endercrystal_beam.png
- endercrystal.png
- enderdragon
- dragon_exploding.png
- dragon_eyes.png
- dragon.png
- enderman
- enderman_eyes.png
- enderman.png
- experience_orb.png
- explosion.png
- ghast
- ghast_shooting.png
- ghast.png
- horse
- armor
- horse_armor_diamond.png
- horse_armor_gold.png
- horse_armor_iron.png
- donkey.png
- horse_black.png
- horse_brown.png
- horse_chestnut.png
- horse_creamy.png
- horse_darkbrown.png
- horse_gray.png
- horse_markings_blackdots.png
- horse_markings_white.png
- horse_markings_whitedots.png
- horse_markings_whitefield.png
- horse_skeleton.png
- horse_white.png
- horse_zombie.png
- mule.png
- iron_golem.png
- lead_knot.png
- minecart.png
- pig
- pig_saddle.png
- pig.png
- sheep
- sheep_fur.png
- sheep.png
- sign.png
- silverfish.png
- skeleton
- skeleton.png
- wither_skeleton.png
- slime
- magmacube.png
- slime.png
- snowman.png
- spider
- cave_spider.png
- spider.png
- spider_eyes.png
- squid.png
- steve.png - The default player texture.
- villager
- butcher.png
- farmer.png
- librarian.png
- priest.png
- smith.png
- villager.png
- witch.png
- wither
- wither_armor.png
- wither_invulnerable.png
- wither.png
- wolf
- wolf_angry.png
- wolf_collar.png - Grayscale, can be colored in-game with dyes. Default color is red.
- wolf_tame.png
- wolf.png
- zombie
- zombie_villager.png
- zombie.png
- zombie_pigman.png
- environment
- clouds.png
- end_sky.png
- moon_phases.png
- rain.png
- snow.png
- sun.png
- font
- ascii_sga.png
- ascii.png – Glyphs for non-unicode languages. Despite its name, this file contains non-ascii characters. Each glyphs need to be squared, and transparent pixels should be black and have an alpha channel value of 0.
- unicode_page_00.png - Custom unicode are not supported at the moment.
- unicode_page_0a.png
- unicode_page_0b.png
- unicode_page_0c.png
- unicode_page_0d.png
- unicode_page_0e.png
- unicode_page_0f.png
- unicode_page_01.png
- unicode_page_1a.png
- unicode_page_1b.png
- unicode_page_1c.png
- unicode_page_1d.png
- unicode_page_1e.png
- unicode_page_1f.png
- unicode_page_02.png
- unicode_page_2a.png
- unicode_page_2b.png
- unicode_page_2c.png
- unicode_page_2d.png
- unicode_page_2e.png
- unicode_page_2f.png
- unicode_page_03.png
- unicode_page_3a.png
- unicode_page_3b.png
- unicode_page_3c.png
- unicode_page_3d.png
- unicode_page_3e.png
- unicode_page_3f.png
- unicode_page_04.png
- unicode_page_4a.png
- unicode_page_4b.png
- unicode_page_4c.png
- unicode_page_4d.png
- unicode_page_4e.png
- unicode_page_4f.png
- unicode_page_05.png
- unicode_page_5a.png
- unicode_page_5b.png
- unicode_page_5c.png
- unicode_page_5d.png
- unicode_page_5e.png
- unicode_page_5f.png
- unicode_page_06.png
- unicode_page_6a.png
- unicode_page_6b.png
- unicode_page_6c.png
- unicode_page_6d.png
- unicode_page_6e.png
- unicode_page_6f.png
- unicode_page_07.png
- unicode_page_7a.png
- unicode_page_7b.png
- unicode_page_7c.png
- unicode_page_7d.png
- unicode_page_7e.png
- unicode_page_7f.png
- unicode_page_8a.png
- unicode_page_8b.png
- unicode_page_8c.png
- unicode_page_8d.png
- unicode_page_8e.png
- unicode_page_8f.png
- unicode_page_09.png
- unicode_page_9a.png
- unicode_page_9b.png
- unicode_page_9c.png
- unicode_page_9d.png
- unicode_page_9e.png
- unicode_page_9f.png
- unicode_page_10.png
- unicode_page_11.png
- unicode_page_12.png
- unicode_page_13.png
- unicode_page_14.png
- unicode_page_15.png
- unicode_page_16.png
- unicode_page_17.png
- unicode_page_18.png
- unicode_page_19.png
- unicode_page_20.png
- unicode_page_21.png
- unicode_page_22.png
- unicode_page_23.png
- unicode_page_24.png
- unicode_page_25.png
- unicode_page_26.png
- unicode_page_27.png
- unicode_page_28.png
- unicode_page_29.png
- unicode_page_30.png
- unicode_page_31.png
- unicode_page_32.png
- unicode_page_33.png
- unicode_page_34.png
- unicode_page_35.png
- unicode_page_36.png
- unicode_page_37.png
- unicode_page_38.png
- unicode_page_39.png
- unicode_page_40.png
- unicode_page_41.png
- unicode_page_42.png
- unicode_page_43.png
- unicode_page_44.png
- unicode_page_45.png
- unicode_page_46.png
- unicode_page_47.png
- unicode_page_48.png
- unicode_page_49.png
- unicode_page_50.png
- unicode_page_51.png
- unicode_page_52.png
- unicode_page_53.png
- unicode_page_54.png
- unicode_page_55.png
- unicode_page_56.png
- unicode_page_57.png
- unicode_page_58.png
- unicode_page_59.png
- unicode_page_60.png
- unicode_page_61.png
- unicode_page_62.png
- unicode_page_63.png
- unicode_page_64.png
- unicode_page_65.png
- unicode_page_66.png
- unicode_page_67.png
- unicode_page_68.png
- unicode_page_69.png
- unicode_page_70.png
- unicode_page_71.png
- unicode_page_72.png
- unicode_page_73.png
- unicode_page_74.png
- unicode_page_75.png
- unicode_page_76.png
- unicode_page_77.png
- unicode_page_78.png
- unicode_page_79.png
- unicode_page_80.png
- unicode_page_81.png
- unicode_page_82.png
- unicode_page_83.png
- unicode_page_84.png
- unicode_page_85.png
- unicode_page_86.png
- unicode_page_87.png
- unicode_page_88.png
- unicode_page_89.png
- unicode_page_90.png
- unicode_page_91.png
- unicode_page_92.png
- unicode_page_93.png
- unicode_page_94.png
- unicode_page_95.png
- unicode_page_96.png
- unicode_page_97.png
- unicode_page_98.png
- unicode_page_99.png
- unicode_page_a0.png
- unicode_page_a1.png
- unicode_page_a2.png
- unicode_page_a3.png
- unicode_page_a4.png
- unicode_page_a5.png
- unicode_page_a6.png
- unicode_page_a7.png
- unicode_page_a8.png
- unicode_page_a9.png
- unicode_page_aa.png
- unicode_page_ab.png
- unicode_page_ac.png
- unicode_page_ad.png
- unicode_page_ae.png
- unicode_page_af.png
- unicode_page_b0.png
- unicode_page_b1.png
- unicode_page_b2.png
- unicode_page_b3.png
- unicode_page_b4.png
- unicode_page_b5.png
- unicode_page_b6.png
- unicode_page_b7.png
- unicode_page_b8.png
- unicode_page_b9.png
- unicode_page_ba.png
- unicode_page_bb.png
- unicode_page_bc.png
- unicode_page_bd.png
- unicode_page_be.png
- unicode_page_bf.png
- unicode_page_c0.png
- unicode_page_c1.png
- unicode_page_c2.png
- unicode_page_c3.png
- unicode_page_c4.png
- unicode_page_c5.png
- unicode_page_c6.png
- unicode_page_c7.png
- unicode_page_c8.png
- unicode_page_c9.png
- unicode_page_ca.png
- unicode_page_cb.png
- unicode_page_cc.png
- unicode_page_cd.png
- unicode_page_ce.png
- unicode_page_cf.png
- unicode_page_d0.png
- unicode_page_d1.png
- unicode_page_d2.png
- unicode_page_d3.png
- unicode_page_d4.png
- unicode_page_d5.png
- unicode_page_d6.png
- unicode_page_d7.png
- unicode_page_f9.png
- unicode_page_fa.png
- unicode_page_fb.png
- unicode_page_fc.png
- unicode_page_fd.png
- unicode_page_fe.png
- unicode_page_ff.png
- gui
- achievement
- achievement_background.png
- achievement_icons.png - Currently unused, the achievement "icons" are taken from other block, item, and mob textures.
- book.png
- container
- anvil.png
- beacon.png
- brewing_stand.png
- crafting_table.png
- creative_inventory
- tab_inventory.png
- tab_item_search.png
- tab_items.png
- tabs.png
- dispenser.png
- enchanting_table.png
- furnace.png
- generic_54.png - The large chest GUI.
- hopper.png
- horse.png
- inventory.png - Also contains the textures used for status effects.
- stats_icons.png
- villager.png
- demo_background.png
- icons.png
- options_background.png - Currently has the dirt texture applied, but other textures can be used.
- title
- background
- panorama_0.png
- panorama_1.png
- panorama_2.png
- panorama_3.png
- panorama_4.png
- panorama_5.png
- minecraft.png
- mojang.png
- widgets.png
- items
- apple_golden.png
- apple.png
- arrow.png
- bed.png
- beef_cooked.png
- beef_raw.png
- blaze_powder.png
- blaze_rod.png
- boat.png
- bone.png
- book_enchanted.png
- book_normal.png
- book_writable.png
- book_written.png
- bow_pulling_0.png - The first frame for the bow-drawing animation.
- bow_pulling_1.png
- bow_pulling_2.png - The last frame for the bow-drawing animation.
- bow_standby.png
- bowl.png
- bread.png
- brewing_stand.png
- brick.png
- bucket_empty.png
- bucket_lava.png
- bucket_milk.png
- bucket_water.png
- cake.png
- carrot_golden.png
- carrot_on_a_stick.png
- carrot.png
- cauldron.png
- chainmail_boots.png
- chainmail_chestplate.png
- chainmail_helmet.png
- chainmail_leggings.png
- charcoal.png
- chicken_cooked.png
- chicken_raw.png
- clay_ball.png
- clock.png - The clock animation strip. It follows the same format as other animated textures, but only uses its different frames for the time of day.
- clock.png.mcmeta - Animation property file for clock.png
- coal.png
- comparator.png
- compass.png - The compass animation strip. It follows the same format as other animated textures, but only uses its different frames when showing the direction of the player from his/her spawn point.
- compass.png.mcmeta - Animation property file for compass.png
- cookie.png
- diamond_axe.png
- diamond_boots.png
- diamond_chestplate.png
- diamond_helmet.png
- diamond_hoe.png
- diamond_horse_armor.png
- diamond_leggings.png
- diamond_pickaxe.png
- diamond_shovel.png
- diamond_sword.png
- diamond.png
- door_iron.png
- door_wood.png
- dye_powder_black.png - The texture used for the ink sac.
- dye_powder_blue.png - The texture used for the lapis lazuli shard.
- dye_powder_brown.png - The texture used for cocoa beans.
- dye_powder_cyan.png
- dye_powder_gray.png
- dye_powder_green.png
- dye_powder_light_blue.png
- dye_powder_lime.png
- dye_powder_magenta.png
- dye_powder_orange.png
- dye_powder_pink.png
- dye_powder_purple.png
- dye_powder_red.png
- dye_powder_silver.png - The texture used for light gray dye.
- dye_powder_white.png - The texture used for bone meal.
- dye_powder_yellow.png
- egg.png
- emerald.png
- empty_armor_slot_boots.png
- empty_armor_slot_chestplate.png
- empty_armor_slot_helmet.png
- empty_armor_slot_leggings.png
- ender_eye.png
- ender_pearl.png
- experience_bottle.png
- feather.png
- fireball.png
- fireworks_charge_overlay.png
- fireworks_charge.png
- fireworks.png
- fish_cooked.png
- fish_raw.png
- fishing_rod_cast.png
- fishing_rod_uncast.png
- flint_and_steel.png
- flint.png
- flower_pot.png
- ghast_tear.png
- glowstone_dust.png
- gold_axe.png
- gold_boots.png
- gold_chestplate.png
- gold_helmet.png
- gold_hoe.png
- gold_horse_armor.png
- gold_ingot.png
- gold_leggings.png
- gold_nugget.png
- gold_pickaxe.png
- gold_shovel.png
- gold_sword.png
- gunpowder.png
- hopper.png
- iron_axe.png
- iron_boots.png
- iron_chestplate.png
- iron_helmet.png
- iron_hoe.png
- iron_horse_armor.png
- iron_ingot.png
- iron_leggings.png
- iron_pickaxe.png
- iron_shovel.png
- iron_sword.png
- item_frame.png
- lead.png
- leather_boots_overlay.png
- leather_boots.png - Grayscale, is colored by dyes in-game. By default, it is dark brown.
- leather_chestplate_overlay.png
- leather_chestplate.png - Grayscale, is colored by dyes in-game. By default, it is dark brown.
- leather_helmet_overlay.png
- leather_helmet.png - Grayscale, is colored by dyes in-game. By default, it is dark brown.
- leather_leggings_overlay.png
- leather_leggings.png - Grayscale, is colored by dyes in-game. By default, it is dark brown.
- leather.png
- magma_cream.png
- map_empty.png
- map_filled.png
- melon_speckled.png
- melon.png
- minecart_chest.png
- minecart_furnace.png
- minecart_hopper.png
- minecart_normal.png
- minecart_tnt.png
- mushroom_stew.png
- name_tag.png
- nether_star.png
- nether_wart.png
- netherbrick.png
- painting.png
- paper.png
- porkchop_cooked.png
- porkchop_raw.png
- potato_baked.png
- potato_poisonous.png
- potato.png
- potion_bottle_drinkable.png
- potion_bottle_empty.png
- potion_bottle_splash.png
- potion_overlay.png
- pumpkin_pie.png
- quartz.png
- quiver.png
- record_11.png
- record_13.png
- record_blocks.png
- record_cat.png
- record_chirp.png
- record_far.png
- record_mall.png
- record_mellohi.png
- record_stal.png
- record_strad.png
- record_wait.png
- record_ward.png
- redstone_dust.png
- reeds.png
- repeater.png
- rotten_flesh.png
- ruby.png - Not used in game.
- saddle.png
- seeds_melon.png
- seeds_pumpkin.png
- seeds_wheat.png
- shears.png
- sign.png
- skull_creeper.png
- skull_skeleton.png
- skull_steve.png
- skull_wither.png
- skull_zombie.png
- slimeball.png
- snowball.png
- spawn_egg_overlay.png
- spawn_egg.png
- spider_eye_fermented.png
- spider_eye.png
- stick.png
- stone_axe.png
- stone_hoe.png
- stone_pickaxe.png
- stone_shovel.png
- stone_sword.png
- string.png
- sugar.png
- wheat.png
- wood_axe.png
- wood_hoe.png
- wood_pickaxe.png
- wood_shovel.png
- wood_sword.png
- map
- map_background.png
- map_icons.png
- misc
- enchanted_item_glint.png
- enchanted_item_glint.png.mcmeta - Required, applies blur on enchanted_item_glint.png
- pumpkinblur.png
- pumpkinblur.png.mcmeta - Required, applies blur on pumpkinblur.png
- shadow.png
- shadow.png.mcmeta - Required, prevents repeating of shadow.png
- underwater.png
- unknown_pack.png
- vignette.png
- vignette.png.mcmeta - Required, applies blur on vignette.png
- models
- armor
- chainmail_layer_1.png - Layer 1 contains helmet, boots, chestplate
- chainmail_layer_2.png - Layer 2 contains leggings
- diamond_layer_1.png
- diamond_layer_2.png
- gold_layer_1.png
- gold_layer_2.png
- iron_layer_1.png
- iron_layer_2.png
- leather_layer_1_overlay.png - The overlay layer is colored, will be applied over the grayscale layer
- leather_layer_1.png - Leather layers 1 and 2 are gray, will be colored/dyed in game
- leather_layer_2_overlay.png
- leather_layer_2.png
- painting
- particle
- footprint.png - Not used in game.
- particles.png
Video
Resource pack/video
History
r
1.6.1
- tag: Parent Tag
- Trim: Properties of Armor Trim.
- material: The material which decides the color of armor trim.
- pattern: The pattern of armor trim.
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- Armor durability from Indev until late Beta
Material
Helmet
Chestplate
Leggings
Boots
Leather
33
48
45
39
Golden
66
96
90
78
Chainmail
66
96
90
78
Iron
132
192
180
156
Diamond
264
384
360
312
13w24a Added resource packs.
1.6.2{{Extension DPL}}<ul><li>[[Brush|Brush]]<br/>{{Item
|image=Brush.png
|rarity=Common
|renewable=Yes
|durability=64
|stackable=No
}}
A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items.
==Obtaining==
===Crafting===
{{Crafting
|head=1
|showname=0
|showdescription=1
|B1=Feather
|B2=Copper Ingot
|B3=Stick
|Output=Brush
|type=Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Brush
|Damaged Brush
|Output=Brush
|description=The durability of the two brushes is added together, plus an extra 5% durability.
|type=Tool
}}
==Usage==
{{Main|Suspicious Block}}
{{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block.
=== Enchantments ===
A brush can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
== Sounds ==
{{Edition|Java}}:
{{Sound table
<!--All of these sounds are, in fact, different-->
|sound=Brushing sand1.ogg
|sound2=Brushing sand2.ogg
|sound3=Brushing sand3.ogg
|sound4=Brushing sand4.ogg
|subtitle=Brushing Sand
|source=block
|description=While a brush is brushing suspicious sand
|id=item.brush.brushing.sand
|translationkey=subtitles.item.brush.brushing.sand
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing gravel1.ogg
|sound2=Brushing gravel2.ogg
|sound3=Brushing gravel3.ogg
|sound4=Brushing gravel4.ogg
|subtitle=Brushing Gravel
|source=block
|description=While a brush is brushing suspicious gravel
|id=item.brush.brushing.gravel
|translationkey=subtitles.item.brush.brushing.gravel
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing generic1.ogg
|sound2=Brushing generic2.ogg
|sound3=Brushing generic3.ogg
|sound4=Brushing generic4.ogg
|subtitle=Brushing
|source=block
|description=While a brush is brushing any other block
|id=item.brush.brushing.generic
|translationkey=subtitles.item.brush.brushing.generic
|volume=0.6
|pitch=0.6
|distance=16}}
{{Sound table
|sound=Brushing sand completed1.ogg
|sound2=Brushing sand completed2.ogg
|sound3=Brushing sand completed3.ogg
|sound4=Brushing sand completed4.ogg
|sound5=Brushing sand completed5.ogg
|subtitle=Brushing Sand completed
|source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1
|description=When a brush finishes brushing suspicious sand
|id=item.brush.brushing.sand.complete
|translationkey=subtitles.item.brush.brushing.sand.complete
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Brushing gravel completed1.ogg
|sound2=Brushing gravel completed2.ogg
|sound3=Brushing gravel completed3.ogg
|sound4=Brushing gravel completed4.ogg
|subtitle=Brushing Gravel completed
|source=Players<ref group=sound name=badsource/>|overridesource=1
|description=When a brush finishes brushing suspicious gravel
|id=item.brush.brushing.gravel.complete
|translationkey=subtitles.item.brush.brushing.gravel.complete
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Brushing sand1.ogg
|sound2=Brushing sand2.ogg
|sound3=Brushing sand3.ogg
|sound4=Brushing sand4.ogg
|source=player
|description=While a brush is brushing suspicious sand
|id=brush.suspicious_sand
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing gravel1.ogg
|sound2=Brushing gravel2.ogg
|sound3=Brushing gravel3.ogg
|sound4=Brushing gravel4.ogg
|source=player
|description=While a brush is brushing suspicious gravel
|id=brush.suspicious_gravel
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing generic1.ogg
|sound2=Brushing generic2.ogg
|sound3=Brushing generic3.ogg
|sound4=Brushing generic4.ogg
|source=player
|description=While a brush is brushing any other block
|id=brush.generic
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing sand completed1.ogg
|sound2=Brushing sand completed2.ogg
|sound3=Brushing sand completed3.ogg
|sound4=Brushing sand completed4.ogg
|sound5=Brushing sand completed5.ogg
|source=player
|description=When a brush finishes brushing suspicious sand
|id=brush_completed.suspicious_sand
|volume=1.0
|pitch=0.8-1.0}}
{{Sound table
|sound=Brushing gravel completed1.ogg
|sound2=Brushing gravel completed2.ogg
|sound3=Brushing gravel completed3.ogg
|sound4=Brushing gravel completed4.ogg
|source=player
|description=When a brush finishes brushing suspicious gravel
|id=brush_completed.suspicious_gravel
|volume=1.0
|pitch=0.8-1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brush
|spritetype=item
|nameid=brush
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brush
|spritetype=item
|nameid=brush
|id=684
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Respecting the Remnants}}
== History ==
{{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}}
{{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}}
{{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|A1 = String
|B1 = String
|C1 = String
|B2 = Stick
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed:
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|B1 = Feather
|B2 = Copper Ingot
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack.
|Brushes can now brush [[suspicious gravel]].}}
{{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}}
{{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}}
{{History|bedrock}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|The crafting recipe is originally three [[string]] and two [[stick]]s.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|A1 = String
|B1 = String
|C1 = String
|B2 = Stick
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed:
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}{{Crafting Table
|B1 = Feather
|B2 = Copper Ingot
|B3 = Stick
|Output = Brush
|type = Tool
|ignoreusage=1}}
{{!}}}
}}
{{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== References ==
{{Reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023
{{Items}}
[[Category:Renewable resources]]
[[de:Pinsel]]
[[es:Pincel]]
[[ja:ブラシ]]
[[pt:Pincel]]
[[pl:Pędzel]]
[[uk:Щітка]]
[[zh:刷子]]</li><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}
{{Item
| image = Bucket.png
| renewable = Yes
| stackable = Yes (16), except in furnace fuel slot
}}
A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].
== Obtaining ==
=== Crafting ===
{{Crafting
|A2= Iron Ingot
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Bucket
|type= Miscellaneous
}}
=== Natural generation ===
{{LootChestItem|bucket}}
== Usage ==
Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item.
A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.
One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).
A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].
An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>
A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].
An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].
An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with powder snow
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When a powder snow bucket is emptied
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|subtitle=Fish captured
|source=neutral
|description=When a fish is collected into a water bucket
|translationkey=subtitles.item.bucket.fill_fish
|id=item.bucket.fill_fish
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Tadpole captured
|source=neutral
|description=When a tadpole is collected into a bucket
|id=item.bucket.fill_tadpole
|translationkey=subtitles.item.bucket.fill_tadpole
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|sound=Fill axolotl1.ogg
|sound2=Fill axolotl2.ogg
|sound3=Fill axolotl3.ogg
|subtitle=Axolotl scooped
|source=neutral
|description=When an axolotl is collected into a bucket
|id=item.bucket.fill_axolotl
|translationkey=subtitles.item.bucket.fill_axolotl
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|subtitle=Bucket empties
|source=neutral
|description=When a fish is placed from a bucket
|id=item.bucket.empty_fish
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When a tadpole is placed from a bucket
|id=item.bucket.empty_tadpole
|translationkey=subtitles.item.bucket.empty
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When an axolotl is placed from a bucket
|id=item.bucket.empty_axolotl
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|source=neutral
|description=When a screaming goat is milked
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When a bucket is filled with powder snow
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When a powder snow bucket is emptied
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|source=block
|description=When a creature is collected into a water bucket
|id=bucket.fill_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|source=block
|description=When a creature is placed from a bucket
|id=bucket.empty_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0, 0.9, 1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|showaliasids=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|id=360
|aliasid=bucket / 0
|form=item
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>
== Achievements ==
{{Load achievements|I am a Marine Biologist}}
== Advancements ==
{{Load advancements|Hot Stuff}}
== History ==
{{History|java infdev}}
{{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.
|Buckets can currently pick up only [[water]] and [[lava]].}}
{{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}
{{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}
{{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.
|[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}
{{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.
|Stacked buckets in the fuel slot now become a single water bucket.}}
{{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].
|The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}
{{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}
{{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}
{{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}
{{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}
{{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}
{{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}
{{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}
{{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}
{{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}
{{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}
{{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>
|Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}
{{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}
{{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}}
{{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.
|An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}
{{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.
|Empty buckets can now be used to catch [[fish]].
|Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}
{{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||xbox=TU9|Buckets are now stackable up to 16.}}
{{History|PS4}}
{{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|new 3DS}}
{{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].
</gallery>
== See also ==
*[[Cauldron]]
*[[Bowl]]
*[[Glass Bottle]]
*[[Water]]
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018
{{Items}}
[[Category:Tools]]
[[Category:Renewable resources]]
[[cs:Kbelík]]
[[de:Eimer]]
[[es:Cubo]]
[[fr:Seau]]
[[hu:Vödör]]
[[it:Secchio]]
[[ja:バケツ]]
[[ko:양동이]]
[[nl:Emmer]]
[[pl:Wiadro]]
[[pt:Balde]]
[[ru:Ведро]]
[[th:ถัง]]
[[uk:Відро]]
[[zh:桶]]</li></ul> Fixed distorted font when HD font is used.[7]
1.7.2{{Extension DPL}}<ul><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.
[[Category:Blocks]][[Category:Items]]
[[ja:カテゴリ:ストレージ]]
[[zh:Category:储物]]</li><li>[[Bed|Bed]]<br/>{{Block
| image = White Bed (N).png
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| tntres = 25
| hardness = 4
| light = No
| tool = any
| renewable = Yes
| stackable = No
| flammable = No
| lavasusceptible = {{jebe|Yes|No}}
}}
A '''bed''' is a [[Dye|dyeable]] [[block]] that allows a player to sleep and to reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.
== Obtaining ==
=== Natural generation ===
;Igloo
A red bed naturally generates in each [[igloo]].
;Village
Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:
* [[Desert]] village houses have cyan, green, or lime beds.
* [[Plains]] village houses have white or yellow beds.
* [[Savanna]] village houses have orange, red, or yellow beds.
* [[Snowy taiga]]{{only|bedrock|short=1}} and [[taiga]] village houses have blue or purple beds.
* [[Snowy tundra]] village houses have blue, red, or white beds.
=== Breaking ===
Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>
{{breaking row|horizontal=1|Bed|sprite=red-bed|any}}
A bed also drops itself as an item when pushed by a [[piston]].
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|A2=Matching Wool
|B2=Matching Wool
|C2=Matching Wool
|A3=Any Planks
|B3=Any Planks
|C3=Any Planks
|Output= Matching Bed
|type=Decoration block
|description=The wool color must match. The planks can be different.
}}
<!--recipe removed
{{Crafting
|showdescription=1
|White Bed
|Matching Colored Dye
|Output= Matching Dyed Bed
|type=Decoration block
|description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}
}}-->
{{Crafting
|showdescription=1
|Any Bed
|Matching Dye
|Output= Matching Bed
|type=Decoration block
|description=A bed of any color can be re-dyed using dyes.
}}
{{Crafting
|showdescription=1
|Any Dyed Bed
|Bleach
|Output=White Bed
|type=Decoration block
|description=This removes the color from the bed.{{only|bedrock|education}}
|foot=1
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
-->
{{Crafting
|showdescription=1
|Any Bed
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Output=White Bed; Blue Bed; Brown Bed; Black Bed
|type=Decoration block
|description={{only|bedrock|education}}
}}
</div>
=== Trading ===
Journeyman-level shepherd villagers sell 1 of 16 beds for 3 [[emerald]]s as part of their trades.
== Usage ==
=== Sleeping ===
[[File:Sleep Animation.gif|240px|thumb|Player falling asleep.]]
Beds are used by pressing the {{control|use item}} button while looking at the bed.
A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. Desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms"{{only|java|short=1}} or "You can only sleep at night".{{only|bedrock|short=1}} A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explosion|explode]] and set [[fire]] to surrounding blocks; unless {{cmd|gamerule respawnBlocksExplode}}{{only|bedrock}} is set to {{cd|false}}.<ref>{{bug|mcpe-28723}} – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced {{in|je}} when a player is killed by "Intentional Game Design". </ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[End Crystal|end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515|||WAI}}</ref> Upon death from a bed explosion, the [[death messages|message]] "'''(Player) was killed by [Intentional Game Design]'''" appears.
The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"{{only|java|short=1}}/"Bed is too far away"{{only|bedrock|short=1}} appears. A player must be within 2 blocks of the bed {{in|JE}} or 3 blocks {{in|BE}} to use the bed.
If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
{| class="wikitable mw-collapsible"
!Mob
!Prevent the player from sleeping
|-
|{{EntityLink|Blaze}}
|{{Tc|yes}}
|-
|{{EntityLink|Chicken Jockey}}
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|{{EntityLink|Creeper}}
|{{Tc|yes}}
|-
|{{EntityLink|Drowned}}
|{{Tc|yes}}
|-
|{{EntityLink|Endermite}}
|{{Tc|yes}}
|-
|{{EntityLink|Enderman}}
|{{Tc|partial|when hostile}}
|-
|{{EntityLink|Ender Dragon}}
|{{Tc|no}}
|-
|{{EntityLink|Evoker}}
|{{Tc|yes}}
|-
|{{EntityLink|Ghast}}
|{{Tc|no}}
|-
|{{EntityLink|Giant}}
|{{Tc|yes}}
|-
|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}
|{{Tc|yes}}
|-
|{{EntityLink|Hoglin}}
|{{Tc|no}}
|-
|{{EntityLink|Illusioner}}
|{{Tc|yes}}
|-
|{{EntityLink|Killer Bunny}}
|{{Tc|no}}
|-
|{{EntityLink|Magma Cube}}
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|{{EntityLink|Piglin}}
|{{Tc|no}}
|-
|{{EntityLink|Piglin Brute}}
|{{Tc|yes}}
|-
|{{EntityLink|Pillager}}
|{{Tc|yes}}
|-
|{{EntityLink|Phantom}}
|{{Tc|yes}}
|-
|{{EntityLink|Ravager}}
|{{Tc|yes}}
|-
|{{EntityLink|Shulker}}
|{{Tc|no}}
|-
|{{EntityLink|Silverfish}}
|{{Tc|yes}}
|-
|{{EntityLink|Skeleton}}, {{EntityLink|Skeleton Horseman}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}
|{{Tc|yes}}
|-
|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}, {{EntityLink|Spider Jockey}}
|{{Tc|yes}}
|-
|{{EntityLink|Slime}}
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|{{EntityLink|Vex}}
|{{Tc|yes}}
|-
|{{EntityLink|Vindicator}}
|{{Tc|yes}}
|-
|{{EntityLink|Warden}}
|{{Tc|yes}}
|-
|{{EntityLink|Witch}}
|{{Tc|yes}}
|-
|{{EntityLink|Wither}}
|{{Tc|yes}}
|-
|{{EntityLink|Zoglin}}
|{{Tc|yes}}
|-
|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}
|{{Tc|yes}}
|-
|{{EntityLink|Zombified Piglin}}
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|}
{{notelist}}
If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{in|java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.
A hostile mob can wake a player that is sleeping.
The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
A player also cannot sleep while on fire, while poisoned, or while starving.
If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|bedrock}}, the sleeping animation slowly lowers the player into bed.
Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.
[[Waterlogging|Waterlogged]] beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>
Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>
If there are two or more blocks of space above the bed, then the player can wake up on the bed. If there is less than two blocks above the bed and there is room on the side, then the player wakes up on the side of the bed. If there is no space on the side of the bed and there is less than two blocks above the bed, then the player still wakes up on top of the bed, but suffocates if it's a solid block.
Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.
====Passing the night====
Sleeping changes the [[daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|JE}}, the weather cycle is only reset if it is currently raining or snowing. The player wakes up next to the bed, facing the bed.
Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.
To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.
Villagers are unable to skip the night by sleeping in beds, unlike players.
If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
====Setting the spawn point====
Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. {{IN|java}}, multiple players can set their spawn point on a single bed. {{IN|bedrock}}, the last player to use a specific bed is the only player who can respawn there, and players who had previously slept there respawn at the world spawn.
{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed.
When a bed explodes, it does not set the spawn point.
The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying ''You have no home bed or respawn anchor, or it was obstructed''{{only|je}}/''Your home bed was missing or obstructed''{{only|be}}, and the player respawns at the [[Spawn#World spawn|world spawn]] point.
When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered.
For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
=== Bouncing===
Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage.
Baby villagers bounce on beds during the day.
If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.
Villagers can be pushed onto beds, as the bed is half a block tall.
=== Curing===
Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie_Villager#Curing|process of curing the zombie villager]]. Iron bars (such as in a prison cell) also have this effect.
=== Placement===
Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.
==Sounds ==
===Generic===
{{Sound table/Block/Wood}}
===Unique===
{{edition|java}}:
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|subtitle=Explosion
|source=block
|description=When a player attempts to sleep while not in the Overworld
|id=entity.generic.explode
|translationkey=subtitles.entity.generic.explode
|volume=4.0
|pitch=0.56-0.84
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a player attempts to sleep while not in the Overworld
|id=random.explode
|volume=4.0
|pitch=1.0
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table|
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Bed
|spritetype=block
|nameid=white_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Orange Bed
|spritetype=block
|nameid=orange_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Magenta Bed
|spritetype=block
|nameid=magenta_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Light Blue Bed
|spritetype=block
|nameid=light_blue_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Yellow Bed
|spritetype=block
|nameid=yellow_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Lime Bed
|spritetype=block
|nameid=lime_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Pink Bed
|spritetype=block
|nameid=pink_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Gray Bed
|spritetype=block
|nameid=gray_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Light Gray Bed
|spritetype=block
|nameid=light_gray_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Cyan Bed
|spritetype=block
|nameid=cyan_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Purple Bed
|spritetype=block
|nameid=purple_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Blue Bed
|spritetype=block
|nameid=blue_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Brown Bed
|spritetype=block
|nameid=brown_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Green Bed
|spritetype=block
|nameid=green_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Red Bed
|spritetype=block
|nameid=red_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Black Bed
|spritetype=block
|nameid=black_bed
|blocktags=beds
|itemtags=beds
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=beds
|spritetype=block
|nameid=bed
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Bed
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=Beds
|spritetype=block
|nameid=bed
|id=26
|form=block
|itemform=item.bed}}
{{ID table
|displayname=Item
|spritename=bed
|spritetype=item
|nameid=bed
|id=418
|form=item
|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=beds
|spritetype=block
|nameid=Bed
|foot=1}}
===Metadata===
{{see also|Data values}}
{{IN|be}}, bed items use the following data values:
{{/DV}}
===Block states===
{{see also|Block states}}
{{/BS}}
===Block data===
A bed has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
==Advancements==
{{load advancements|Sweet Dreams}}
==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java beta}}
{{History||November 26, 2011|link={{tweet|jeb|140410431394160640}}|Originally, [[crying obsidian]] was intended to act as a block to reset spawn points, until beds were introduced.}}
{{History||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.
|The only color for beds is red.
|Beds can currently be crafted using any color combination of wool.
|Sleeping in an area potentially exposed to monsters can cause [[player]]s to wake up early, with a [[skeleton]] or [[zombie]] spawned next to them.
|Trying to sleep in a bed in [[the Nether]] does nothing.}}
{{History||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' is clicked and the function is limited to [[multiplayer]].}}
{{History||1.4_01|Beds now act as a respawn point as intended.}}
{{History||1.6|snap=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explosion|explode]].}}
{{History||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}
{{History|||snap=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[oak]] planks from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}
{{History|||snap=Beta 1.9 Prerelease 6|Beds no longer spawn monsters. Instead, trying to sleep when monsters are around displays a message saying ''You may not rest now, there are monsters nearby''.}}
{{History||1.2.4|snap=release|[[Cat]]s while in standing position now purposely go and sit on beds.
|[[Spruce]], [[birch]], and [[jungle tree|jungle]] planks can now be used to craft beds.}}
{{History||1.5|snap=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}
{{History||1.7.2|snap=1.7.1|[[Acacia]] planks and [[dark oak]] planks can now be used to craft beds.}}
{{History||1.8|snap=14w29a|Beds now display the cracking animation on top and bottom.}}
{{History|||snap=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}
{{History||1.9|snap=15w43a|Bed now generates inside [[igloo]]s.}}
{{History||1.11|snap=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}
{{History|||snap=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
{{History||1.12|snap=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}
{{History|||snap=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}
{{History|||snap=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.
|The "Bed" has been renamed to "Red Bed".
|Beds can now only be crafted using wool of the same color.
|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|{{Sprite|pos=1|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=9|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=8|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=16|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=13|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=15|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=2|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=5|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=6|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=14|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=10|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=4|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=12|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=11|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=3|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=7|image=Bed Icons 1.12.png|size=32|sheetsize=512}} Beds now appear 3D in the [[inventory]].
|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>
|Beds have been made bouncy, though they do not completely reduce all [[fall damage]].
|Beds are now a [[block entity]].}}
{{History|||snap=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.
|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
{{Sprite|pos=17|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=25|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=24|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=32|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=29|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=31|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=18|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=21|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=22|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=30|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=26|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=20|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=28|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=27|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=19|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=23|image=Bed Icons 1.12.png|size=32|sheetsize=512}} The textures of beds have now also been changed.}}
{{History||1.13|snap=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.}}
{{History|||snap=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
{{History|||snap=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}
{{History|||snap=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}
{{History|||snap=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}
{{History||1.14|snap=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.
|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}
{{History|||snap=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}
{{History|||snap=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}
{{History|||snap=18w48a|Beds now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Beds now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
{{History|||snap=18w50a|Beds now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w08a|All mobs can now sleep in beds using [[command]]s.}}
{{History|||snap=19w11a|[[Villager]]s now claim beds and sleep in them during the night.
|Shepherd villagers now [[trading|sell]] beds.}}
{{History||1.15|snap=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}
{{History|||snap=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}
{{History|||snap=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}
{{History||1.16|snap=20w06a|Crimson and warped planks can now be used to craft beds.}}
{{History|||snap=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}
{{History||1.16.2|snap=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}
{{History||1.17|snap=20w51a|Added gamerules for sleeping in multiplayer.}}
{{History||1.18|snap=21w44a|Sleeping now only resets the weather cycle if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}
{{History||1.19|snap=22w11a|[[Mangrove]] planks can now be used to craft beds.}}
{{History||1.19.3|snap=22w43a|Bed explosions can now be properly [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}
{{History||1.20|snap=Pre-release 1|Beds of any color can now be dyed into any other color.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].}}
{{History||v0.9.0|snap=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.
|Added smooth lighting to beds.}}
{{History||v0.11.0|snap=build 8|The lighting on beds has been improved.}}
{{History||v0.12.1|snap=build 1|Tamed [[cat|ocelots]] while standing now purposely go and sit on beds.
|Beds are no longer available from the [[nether reactor]].}}
{{History||v0.16.0|snap=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}
{{History|||snap=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}
{{History|||snap=alpha 1.0.0.0|Sleeping now ends [[weather]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|A new animation when sleeping has been added to beds.
|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.
|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Beds can now be [[waterlogging|waterlogged]] and require [[Water Breathing]] to sleep in.}}
{{History|||snap=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}
{{History||1.6.0|snap=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
{{History||1.8.0|snap=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}}
{{History||1.10.0|snap=beta 1.10.0.3|Various beds now generate in the new [[village]]s.
|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.
|[[Igloo]]s now generate with red beds.
|Beds are now used to count the number of available houses in [[village]]s.
|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.13.0|snap=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||xbox=TU12|xbone=CU1|ps=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been now renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed.
|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.
|Beds can now be [[waterlogging|waterlogged]] and require {{EffectLink|Water Breathing}} to sleep in.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history#ps-1.64|1.64]].}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.
|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.
|Beds are now used to count the number of available houses in villages.
|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}
{{History|Education}}
{{History||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}
{{History||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}
{{History||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
{{History|foot}}
=== Data history ===
{{History|java}}
{{History||1.13|snap=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}
{{History|foot}}
=== Bed "item"===
{{:Technical blocks/Bed}}
==Issues==
{{Issue list}}
== Trivia==
* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>
** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
* If the player quits the game while sleeping, upon return the player wakes up beside the bed.
* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}
* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.
* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>
* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.
* Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava.
*The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.
== Gallery ==
=== All renders ===
<gallery>
White Bed.png|White
Light Gray Bed.png|Light gray
Gray Bed.png|Gray
Black Bed.png|Black
Brown Bed.png|Brown
Red Bed.png|Red
Orange Bed.png|Orange
Yellow Bed.png|Yellow
Lime Bed.png|Lime
Green Bed.png|Green
Cyan Bed.png|Cyan
Light Blue Bed.png|Light blue
Blue Bed.png|Blue
Purple Bed.png|Purple
Magenta Bed.png|Magenta
Pink Bed.png|Pink
</gallery>
=== Screenshots ===
<gallery>
Multiplayer Sleeping.png|A sleeping player in multiplayer.
Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.
Nether Bed.png|A crater created by attempting to sleep in the Nether.
Ender Bed.png|A crater created by attempting to sleep in the End.
16 color beds.png|All the different color variants.
Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the zombies outside.
Stackedbeds.png|A stack of beds.
Mob wakeup.png|Player being awakened by a [[zombie]].
Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.
Sleeping.png|A player going to sleep in a bed on the first day of a ''Minecraft'' world.
CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops.
</gallery>
=== In other media ===
<gallery>
File:Rainbow Bed.png|The [[MCE:Rainbow Bed|rainbow bed]], a unique coloration featured in [[Minecraft Earth]].
File:The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[skin pack|Campfire Tales]] skin pack.
</gallery>
==References==
{{Reflist}}
{{Blocks|Utility}}
{{Items}}
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[cs:Postel]]
[[de:Bett]]
[[es:Cama]]
[[fr:Lit]]
[[hu:Ágy]]
[[it:Letto]]
[[ja:ベッド]]
[[ko:침대]]
[[nl:Bed]]
[[pl:Łóżko]]
[[pt:Cama]]
[[ru:Кровать]]
[[th:เตียง]]
[[uk:Ліжко]]
[[zh:床]]</li></ul> 13w36a Added the ability to apply multiple resource packs at once.
1.7.4{{Extension DPL}}<ul><li>[[Baked Potato|Baked Potato]]<br/>{{Item
| title = Baked Potato
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)}}
A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]].
== Obtaining ==
Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
|Potato
|Baked Potato
|0,35
}}
{{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]].
=== Chest loot ===
{{LootChestItem|baked-potato}}
== Usage ==
To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]].
=== Crafting ingredient ===
{{crafting usage}}
=== Composting ===
Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Baked Potato
|spritetype=item
|nameid=baked_potato
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Baked Potato
|spritetype=item
|nameid=baked_potato
|id=281
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}}
{{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}}
{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}}
{{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}}
{{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}}
{{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}}
{{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}}
{{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}}
{{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}}
{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}}
{{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* {{ItemLink|Poisonous Potato}}
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Pečená brambora]]
[[de:Ofenkartoffel]]
[[es:Patata cocida]]
[[fr:Pomme de terre cuite]]
[[hu:Sült burgonya]]
[[it:Patata al forno]]
[[ja:ベイクドポテト]]
[[ko:구운 감자]]
[[nl:Gebakken aardappel]]
[[pl:Pieczony ziemniak]]
[[pt:Batata assada]]
[[ru:Печёный картофель]]
[[th:มันฝรั่งอบ]]
[[zh:烤马铃薯]]</li><li>[[Charcoal|Charcoal]]<br/>{{Item
| image = Charcoal.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s or crafted into a [[block of coal]]. Coal and charcoal also cannot stack together. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted.
== Obtaining ==
=== Breaking ===
A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal.
=== Smelting ===
{{Smelting
|Any Log; Any Stripped Log; Any Wood; Any Stripped Wood
|Charcoal
|foot=1
|0,15
}}
=== Compound creation ===
Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Charcoal
|7 Carbon<br>4 Hydrogen<br>1 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen
|Output=Charcoal}}
|}
== Usage ==
=== Crafting ingredient ===
{{crafting usage|Charcoal}}
{{Crafting
|B1= Stick
|A2= Stick
|B2= Coal; Charcoal
|C2= Stick
|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|Output= Campfire
}}
=== Lab table ingredient ===
Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}}
{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]]
|{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
|-
|<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center>
|}
=== Fuel ===
When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock.
Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Charcoal
|spritetype=item
|nameid=charcoal
|itemtags=coals
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Charcoal
|spritetype=item
|nameid=charcoal
|aliasid=coal / 1
|id=303
|itemtags=minecraft:coals
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Renewable Energy}}
== History ==
{{History|java beta}}
{{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}}
{{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal.
|Charcoal is not used as a writing implement.}}
{{History|java}}
{{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}}
{{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}}
{{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}
{{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
{{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}}
{{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}
{{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}
{{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}}
{{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}}
{{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}
{{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}}
{{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]].
|Charcoal can now be used in the [[lab table]] to create a [[heat block]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.
|[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}}
{{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}}
{{History|foot}}
== Issues ==
{{issue list|Charcoal}}
== How it's renewable ==
Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}}
[[Category:Renewable resources]]
[[de:Holzkohle]]
[[fr:Charbon (objet)#Charbon de bois]]
[[hu:Faszén]]
[[it:Carbonella]]
[[ko:목탄]]
[[pt:Carvão#Carvão vegetal]]
[[nl:Steenkool#Houtskool]]
[[ru:Уголь#Древесный уголь]]
[[zh:木炭]]</li></ul> ??? Removed the ability to change Mojang logo.
References
- ↑ http://mojang.com/2013/05/snapshot-13w21a
- ↑ https://twitter.com/Dinnerbone/status/340070269198680064
- ↑ https://twitter.com/Dinnerbone/status/340078601703673856
- ↑ https://twitter.com/Dinnerbone/status/340087833899446272
- ↑ a b https://gist.github.com/Dinnerbone/5662824
- ↑ https://twitter.com/Dinnerbone/status/340086702091673600
- ↑ MC-17673
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