reserved6 is an unused former placeholder block, It used to look like Grey Concrete in old Minecraft PE versions and was used to fix a glitch where Fire would spread on any block by replacing all of the Fire blocks in the world but eventually got resolved so they didn't need reserved6 anymore. This block is similar to info_update and also similar to info_update2
Obtaining[]
reserved6 cannot be obtained via /give
or /setblock
, and as such can only be obtained through inventory editors or other methods such as using behavior packs to change loot tables.
Usage[]
reserved6 was created as a placeholder block to temporarily replace the empty Inventory slots, with corresponding damage values to the Inventory slot. This can be checked through inventory edit. It is also thought to be a placeholder for the fire.
Sounds[]
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make very slightly different sounds to stone
Data values[]
ID[]
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
tile.reserved6.name | reserved6 | 255 | Block & Ungiveable Item[i 2] | Identical[i 3] | — |
History[]
Pocket Edition Alpha | |||||
---|---|---|---|---|---|
v0.2.0 | Added block with id 255. It uses the same texture as stone. | ||||
v0.5.0 | With the addition of tooltips, block 255 displays the name ".name<". | ||||
v0.7.5 | .name< now generally breaks at the same speed as stone, however, the speed may vary from update to update and device to device. | ||||
v0.8.0 | build 1 | .name< now uses a solid gray texture, derived from the top-left pixel of the grass block top texture. | |||
.name< no longer has a red background in the inventory. | |||||
v0.11.0 | build 1 | ".name<" has been renamed to ".name". | |||
v0.13.0 | build 1 | ".name" has been renamed to "tile.reserved6.name". | |||
v0.15.0 | build 1 | tile.reserved6.name now uses the texture of tile.info_update.name. |