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Dark Oak Sapling
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This feature is exclusive to Bedrock Edition. 
Nether Reactor Core
This article describes content that has been officially made unobtainable. 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
Book and Quill JE2 BE2
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Reason: see the talk page

reserved6 is an unused former placeholder block.

Obtaining[]

reserved6 cannot be obtained via /give or /setblock, and as such can only be obtained through inventory editors or other methods such as using behavior packs to change loot tables.

Usage[]

reserved6 was created as a placeholder block to temporarily replace any fire blocks created due to an issue where fire would spread to any block.

Sounds[]

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.00.8-1.0
BlocksWhen the block is placeddig.stone1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.stone0.27 [sound 1]0.5
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.31.0
PlayersJumping from the blockjump.stone0.121.0
PlayersFalling on the block without fall damageland.stone0.221.0
  1. MCPE-169612 — Many blocks make very slightly different sounds to stone

Data values[]

ID[]

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
tile.reserved6.namereserved6255Block & Ungiveable Item[i 2]Identical[i 3]
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Unavailable with /give command
  3. The block's direct item form has the same id as the block.

History[]

Pocket Edition Alpha
v0.2.0Stone JE4 Added block with id 255. It uses the same texture as stone.
v0.5.0With the addition of tooltips, block 255 displays the name ".name<".
v0.7.5.name< now generally breaks at the same speed as stone, however, the speed may vary from update to update and device to device.
v0.8.0build 1Reserved6 BE1 .name< now uses a solid gray texture, derived from the top-left pixel of the grass block top texture.
.name< no longer has a red background in the inventory.
v0.11.0build 1".name<" has been renamed to ".name".
v0.13.0build 1".name" has been renamed to "tile.reserved6.name".
v0.15.0build 1Info update BE1 tile.reserved6.name now uses the texture of tile.info_update.name.
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