Template:Future The Redstone Update is a planned major update labeled as 1.5. Development began shortly after the announcement at MineCon 2012 at the Future Updates with the Minecraft PC Team[1] and The Future of Mod API talks.[1]
So far, 8 development snapshots from 13w01a to 13w05b have been released. 1.5 will probably be released in February 2013.[2]
Planned changes
General
- Rewriting Rendering engine
- Requires a higher OpenGL feature-set
- Includes some sort of fallback for older hardware
- Much faster overall rendering, resulting in more Frames per Second.[3][4]
- Including the support for new lighting system, to not do extreme bugs
- Requires a higher OpenGL feature-set
- Rewriting Lighting engine
- Improved Texture Packs
- Textures now use one file per block or item, which are stitched together at runtime, texture sizes don't need to be consistent
- Any block and item can be animated by putting the frames underneath each other in the right
.png- Use an optional
.txtto specify frame order and duration
- Use an optional
- Special rules apply for water, lava, compass and clock
- Existing texture packs will "automagically" be converted
- Vanilla textures will be used if texture files are missing
- Support for high resolution textures[8]
- Not intended to support HD skins
Gameplay
- Redstone Improvements
- More predictable and consistent redstone behavior
- The functionality of BUDs may be affected
- Eliminating directional quirks
- Most of the timings of redstone contraptions will change
- Overall redstone will be more like analog signals
- Redstone signal strength will matter (for some blocks)
- More predictable and consistent redstone behavior
- Better Inventory management
- Double Click items to fill the stack up as much as possible
- Drag item stacks around to divide them up over the dragged-over slots
- Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already
- ⇧ Shift+ Double Click items in a crafting area to place all items in the inventory
- ⇧ Shift+ Double Click an item stack to move all other item stacks of that kind to that part of the inventory
- Pressing Q while the mouse is over an item in the inventory or a container to drop it
- Held armor can be equipped by right-clicking
- Added & Improved Death Messages
- Now include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill
- Player fell off a ladder
- Player fell off some vines
- Player fell out of the water
- Player fell from a high place
- Player fell into a patch of fire
- Player fell into a patch of cacti
- Player got finished off by Player or Mob using Weapon
- Player walked into a fire whilst fighting Player or Mob
- Player was burnt to a crisp whilst fighting Player or Mob
- Player tried to swim in lava while trying to escape Player or Mob
- Player walked into a cactus while trying to escape Player or Mob
- Player was slain by Player or Mob using Weapon
- Player was killed trying to hurt Player or Mob
- Now include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill
- Improved renaming of containers and Spawn Eggs
- Spawn Eggs
- Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
- Mobs can display their custom name as nametag using an NBT tag
- Mobs spawned from named Spawn Eggs display their name over their head when viewed within a 6 block radius
- Containers
- Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables display the new name in their GUI
- Renamed Command Blocks use their name in the chat
- Spawn Eggs
- Updated Language files
- Improved Options & Menu
- Moved Texture Packs button to options menu, instead of title screen
- New Chat Settings in Multiplayer Settings
- Scale, Focused Height, Unfocused Height and Width is now configurable
- Added new Commands
/scoreboardcommand- The scoreboard can be used to track deaths, players killing another player, players killing something a mob, or players activating commands
- The complicated system uses a combination of name, display name, and criteria, and track an integer number of points for players
- Added team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player
- Displays value below nametags
- Health, ranging from 0 to 20 criteria type
/testforcommand- For analog signal output, can be used in a command block next to a comparator
- Improved Creative Mode
- In Creative mode, you can hit mobs or players from five blocks away
- Fixed many bugs (Issue tracker)
- MC-127 – Piston extended and retracted at the same time
- MC-136 – Visual glitch on retracting piston
- MC-177 – Clocked piston arm turns invisible when exiting game/dying/etc.
- MC-184 – Powered redstone doesnt update right
- MC-195 – Flowing water still drags the player while flying.
- MC-302 – TNT explosion delayed until exiting and re-entering world
- MC-515 – Chest glitch that lets them appear as if they are opened while they are not.
- MC-515 – Achievements lost after update
- MC-562 – Breeding cows can consume more than one wheat
- MC-592 – Dying stacked leather armor duplicates the armor
- MC-519 – Spawn Protection not working properly
- MC-835 – In the server log, /say commands performed by the server do not appear to the console but do appear to the players.
- MC-666 – Water does not form source blocks properly on top of existing source blocks
- MC-1086 – Command block/Repeater interacting weirdly
- MC-1324 – /difficulty command doesn't produce any messages
- MC-1570 – Levers have random orientation when placed.
- MC-1619 – Infinite rail duplication glitch
- MC-1642 – Minecart noise gets stuck on long cart rides. | Bumping, choppy sound
- MC-2202 – Inconsistent pulse length/delay with torch and repeater combination
- MC-2257 – Minecraft VERY slow to join/update a server, takes LONG time to login (30 seconds/ 1 min)
- MC-2340 – Redstone torches and comparators schedule updates when they should not. Causing unreliable timings.
- MC-2416 – Suffocation/jittering/stuck when spawning in a newly created world
- MC-2503 – Boats and minecarts should not be dropped in Creative
- MC-2582 – Powered/activator rail on slope stays powered/activated
- MC-2711 – Jukebox crashes when breaking with no record inside
- MC-2989 – Block "resets" when right clicked with a food item.
- MC-3169 – Wither In Peaceful spawns very glitchy
- MC-3287 – Inconsistency with pistons pushing items
- MC-3316 – Armor enchantments (besides Thorns) have no effect on mobs
- MC-3339 – Tile entity crashing bug
- MC-3449 – Block breaking resets when the item you're holding changes
- MC-4052 – Powered mechanisms react to change in redstone power level
- MC-4770 – Chat Shown: commands only broken - displays all chats but prevents me from submitting commands with "cannot send chat message"
- MC-5368 – Mining with tools resets cracking action when damage values are updated
- MC-5621 – Blocks like Redstone dust, Repeaters, Doors, Levers do not drop when the underlying block is pushed by a piston
- MC-6699 – Reading Bytes in Minecraft code has a possible flaw
- MC-7595 – ID 73 & 74 Preset Bug
- MC-8437 – URL parser does not detect 4 letter TLDs
- MC-8487 – Wither doesn't generate health when in minecart
- MC-8510 – Gamerule doMobLoot doesn't affect xp drops
- MC-8647 – Death messages not translatable
- Fixed dropped anvil making no sound when it breaks
- Fixed linux users being unable to open to LAN because it's bound to 127.0.0.1
- Fixed Dispensers shooting whenever they are updated while powered
- Fix for random black spots
- Fix for some rendering bugs
Blocks & Items
- Redstone Comparator
- The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
- It is the same as a repeater, but with 2 inputs
- If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B
- Output is toggleable by right clicking.
- If input A is weaker than input B, then there is no output.
- If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B
- All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in Jukebox
- This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
- Hopper
- The crafting recipe is 5 Iron and 1 Chest
- Places and takes out items in Hoppers, Chests, Furnaces, Minecart with Chests, Minecart with Hoppers, Dispensers, Droppers, and Brewing Stands
- Allows for the automation of many processes collecting the drops
- Powering the Hopper now also stops it from taking in items [9]
- The redstone signal emitted when a Comparator is placed against it directly
- 1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2
- The number of full stacks x 3 = Signal strength
- Dropper
- The crafting recipe is 7 Cobblestones and 1 Redstone
- Places items in containers in front of them, if there is no container it will dispense the item without using it
- A dispenser 'shoots' items at you, while a dropper 'throws' items at you[10]
- Can face all 6 directions, with a different texture when facing up or down
- Need redstone signal to drop items
- Daylight Sensor
- The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glasses
- Outputs a signal with a strength corresponding to the intensity of the sun
- Trapped Chest
- The crafting recipe is 1 Chest, and 1 Tripwire Hook
- Gives out a signal depending on the amount of players looking inside
- Large Trapped Chests can be staggered with Large Chests to allow more compact storage
- Transmit signal downward through one block. This does not apply horizontally [11]
- Texture is slightly different than a normal chest, with a red stain around the latch
- Weighted Pressure Plate
- Block of Redstone
- The crafting recipe is 9 Redstones
- Stores Redstone similar to Block of Diamond, Block of Gold, Block of Iron, Block of Lapis, and Block of Emerald
- Emits constant redstone signal
- Works as pushable redstone power source
- Nether Quartz
- Picked up when break Nether Quartz Ore
- Is a crafting ingredient for Daylight Sensors and Redstone Comparators
- Can be crafted into decorative blocks.
- Nether Brick (item)
- Obtained by smelting Netherrack
- In a square 4 Nether Brick (item)s can be crafted into a Nether Brick
- Nether Brick
- Now has a crafting recipe - 4 Nether Brick (item)
- Nether Quartz Ore
- Drops 1 Nether Quartz item when mined
- Can be legitimaly obtained by Silk Touch enchantment
- Drop more when picked up with Fortune enchantment
- Block of Quartz
- The crafting recipe is 4 Nether Quartzes in a square
- Decorative block
- Quartz Slab
- The crafting recipe is 3 Block of Quartz
- Can be placed upside down same all other slabs
- Decorative block
- Quartz Stairs
- The crafting recipe is 6 Block of Quartz in a usual stair recipe
- Can be placed upside down same all other stairs
- Updated to corner same all other stairs
- Chiseled Quartz Block
- The crafting recipe is 2 Quartz Slabs
- Decorative block
- Pillar Quartz Block
- The crafting recipe is 2 vertical Block of Quartz
- Decorative block
- Pillar Quartz Blocks can be placed sideways, use the side of the block to place
- Activator Rail
- The crafting recipe is 2 Sticks, 6 Irons and 1 Redstone Torch
- Used to trigger Minecart with TNT and Minecart with Dispenser
- Needs to be powered by redstone
- Transmits power up to 8 activator rails far
- Minecart with TNT
- The crafting recipe is 1 TNT and 1 Minecart
- Triggered by Activator Rails
- Explodes even more violently the faster it goes
- In Creative mode when left clicked while moving, the Minecart with TNT explodes
- Doesn't destroy rails and supporting blocks
- Still blows up redstone materials
- Changed Lava texture
- Improved Water
- Creating a infinite water source no longer needs a block underneath, but has to have a water source block.
- This means you won't ruin rivers or oceans with Buckets
- Improved Detector Rail
- Redstone Comparators powered by them now give out a signal depending on the fullness of the container on the rail
- Minecart with Hopper [12]
- Nerfed Bone Meal
- Now takes crops 2-3 uses as opposed to automatically pushing them to the final growth stage
- Saplings take 2 bone meal to sprout into a tree
- Gives off green particles when used
- For each plant it is different to get the the final growth stage
- Added & improved unused double Slabs
43:8is the "smooth stone slab block" and will remain so- If the top bit is set, the top texture will be used on all sides, also allowing for smooth sandstone blocks (
43:9)[13]
- Improved Dispensers
- Now equip armor to players that are up to 1 block away
- Can place and activate TNT
- Now use Bone Meal on a crop or sapling in front of them
- Can create fire in front of them with Flint and Steel, which consumes durability
- They can now face all 6 directions, and use a different texture when facing up or down
- At least one new Rail
- Locked Chest
- Changed texture, it says missing texture
- Improved Snow heights
- Can now use layers without an inventory or external editor
- Drops one snowball for every layer of snow
- Each level of snow has its own height collision
- The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
- Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
- Crafting recipe is 3 snow blocks in a row to create 6 snow layers
- For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
- Increased Beacon range
- 1 layer: 41 blocks diameter (previously 33)
- 2 layers: 61 blocks (previously 49)
- 3 layers: 81 blocks (previously 65)
- 4 layers: 101 blocks (previously 81)
- Stairs
- Improved lighting
- Stairs no longer prevent sprinting
The following features were confirmed at Minecon 2012 but have not been added to the game yet
- Improved Minecarts
- The possibility of linking minecarts together (driven by furnace minecarts)
- Minecart with Spawner [14]
- Crafting recipe is 1 Monster Spawner and 1 Minecart [citation needed]
- Possibly to it spawn in Abandoned Mineshafts or add Monster Spawner to Survival Mode to craft the Minecart with Spawner [citation needed]
- Minecart with Dispenser [15]
- Crafting recipe is 1 Dispenser and 1 Minecart [citation needed]
- Triggered by Activator Rails
Mobs
- Improved Skeletons
- Now shoot from 15 blocks away, instead of 10
- Scales to difficulty
- They now shoot faster when their target is closer
- They shoot players one block away
- Improved Zombies
- Scales to difficulty
- They now alert other Zombies with an x-radius when they see the player
- They get more powerful as they lose health
- When on fire, they can now set players on fire
- Now become aggressive and come towards you when shot from farther away
- Improved Mobs
- Mobs no longer walk over rails unless they are pursuing the player
World Generation
- Nether
- Added Nether Quartz Ore to the Nether, there is an average of roughly 69 ores per chunk
- Abandoned Mineshaft
- Now spawn items on Minecart with Chests, instead of Chests
References
- ↑ a b c http://www.gamespot.com/minecraft/videos/6400551
- ↑ http://mojang.com/2012/12/minecraft-snapshot-12w49a
- ↑ dinnerbonetweet:261801989246164993
- ↑ dinnerbonetweet:250583076479066113
- ↑ dinnerbonetweet:250583946977497088
- ↑ dinnerbonetweet:250904989885661184
- ↑ dinnerbonetweet:250905476529782784
- ↑ dinnerbonetweet:261901863752974336
- ↑ http://imgur.com/qogQW,xo2gL#0/
- ↑ https://twitter.com/Dinnerbone/status/291942193969639425
- ↑ dinnerbonetweet:289738233984741378
- ↑ Dinnerbonetweet:291215700213772289
- ↑ http://www.reddit.com/1722hf
- ↑ dinnerbonetweet:288311411728343041
- ↑ dinnerbonetweet:288319336962215936
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