The Redstone Update is a planned major update labeled as 1.5. It will probably be released sometime in mid or early January 2013.[1]
Planned changes
Note: Most of the changes listed here have no detailed references since most of them were mentioned at MineCon 2012. Especially the Future Updates with the Minecraft PC Team[1] respectively the The Future of MOD API talk[2]
You can watch the presentation here:
Redstone improvements
- More predictable and consistent redstone behavior
- The functionality of BUDs will be affected
- Eliminating directional quirks
- Most of the timings of redstone contraptions will change
- Overall redstone will be more like analog signals
- Redstone signal strength will matter (for some blocks)
- A Capacitor Block
- Only outputs a signal if the input has a specific strength
- Configurable like a repeater
- Possibility of a BUD Switch block
- A way of sucking up items into a container/transport items between containers
- This will most likely be a revised form of the Allocator idea
- Weighted pressure plates
- Outputs a signal with a strength corresponding to the weight of the entity (e.g. storage minecarts) sitting on the pressure plate/detector rail
- Perhaps a Daylight Detector
- Outputs a signal with a strength corresponding to the intensity of the sunlight
- Redstone repeater lock improvements[citation needed]
- Some Redstone bugfixes[3][4]
- Perhaps a new ore for crafting the new redstone devices
- Will most likely be available only in the Nether, encouraging exploration of the dimension
Minecart improvements
- New ways of transporting items
- Using minecarts similarly to Railcraft systems
- New uses for storage minecarts
- Filling and emptying of storage minecarts
- Specific rails to empty them
- The possibility of linking minecarts together (driven by furnace minecarts)
- Rails to unload mobs and perhaps players when reached
Rendering engine rewrite
- Current engine has some bugs
- Will require a higher OpenGL feature-set
- Will include some sort of fallback for older hardware
- Support for high resolution textures[5]
- The internal layout of texture packs will change
- Every block will have its own texture file
- Supports the use of animated textures for all blocks[2]
- The geometry of individual textures can differ
- Not intended to support HD skins
- The internal layout of texture packs will change
- Much faster overall rendering, resulting in more frames per second (FPS).[6][7]
- Lighting fixes similar to the ones first introduced in snapshots 12w39a/b (during 1.4 development)[2]
The features were:
Other
- No new mobs
- Fireworks for New Year's Eve
- Will be a safe explosion
- Perhaps a method of enchanting equipment with paper
- The player would enchant the paper, then use an anvil to combine it with equipment
- The anvil cost to do this would be very high
- The Possibility of editing Ghast Fireballs' sizes with third party programs[11]
- Will not affect the amount of damage dealed to the Player
- Slabs made up of Netherrack/Nether Brick[12]
- A crafting recipe for Nether Brick [13]
References
- ↑ a b http://www.gamespot.com/minecraft/videos/future-updates-with-the-minecraft-pc-team-minecon-2012-6400551/
- ↑ a b c http://www.gamespot.com/minecraft/videos/the-future-of-mod-api-minecon-2012-6400552/
- ↑ jebtweet:253520244419743744
- ↑ jebtweet:253778582369861632
- ↑ dinnerbonetweet:261901863752974336
- ↑ dinnerbonetweet:261801989246164993
- ↑ dinnerbonetweet:250583076479066113
- ↑ dinnerbonetweet:250583946977497088
- ↑ dinnerbonetweet:250904989885661184
- ↑ dinnerbonetweet:250905476529782784
- ↑ http://www.minecraftforum.net/topic/191908-ctmcollection-vechs-super-hostile-series/page__st__40900#entry19238322
- ↑ jebtweet:273775616162164736
- ↑ jebtweet:273776343190208512
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