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This article is about the torch. For other topics related to redstone, see Redstone (disambiguation).

A redstone torch is a non-solid block that can be used as a toggleable redstone power source, as well as a signal inverter.

Natural generation

Redstone torches can be found in igloos.

Obtaining

Redstone torches can be broken instantly using anything, and drop themselves as an item. To remove a redstone torch, use the attack control button.

A redstone torch is removed and drops itself as an item if:

  • its attachment block is moved, removed, or destroyed
  • water or lava flows into its space
  • a piston tries to push it or moves a block into its space

The inactive redstone torch cannot be obtained as an item.‌[Java and Legacy Console editions only] In Bedrock Edition, it can be obtained via inventory editing.‌[Bedrock Edition only]

Crafting

Ingredients Crafting recipe
Redstone Dust +
Stick

Usage

Redstone torches can be used as crafting ingredients or redstone components.

Crafting ingredient

Redstone torches can be used to craft activator rails, redstone comparators, and redstone repeaters.

Name Ingredients Crafting recipe
Activator Rail Iron Ingot +
Stick +
Redstone Torch
Redstone Comparator Redstone Torch +
Nether Quartz +
Stone

Redstone Repeater Redstone Torch +
Redstone Dust +
Stone

Redstone component

See also: Redstone circuit

Redstone torches can be used to power blocks and transmission components such as redstone dust, activate mechanism components such as pistons, or invert redstone signals like a NOT Gate.

Placement
Redstone torch as power source

Examples of redstone torch placement and behavior.

To place a redstone torch, use the Place Block control while aiming at the surface to which the redstone torch should be attached.
A redstone torch can be attached to:
Redstone torches cannot be attached to the bottoms of any blocks.
Attempting to attach a redstone torch to an invalid surface can cause it to "snap" to a valid surface adjacent to the same space. For example, if a fence is on the ground, attempting to attach a redstone torch to the side of the fence causes the redstone torch to be attached to the top of the ground next to the fence instead.
Activation
A redstone torch is active unless the block it is attached to is powered. Effectively, a redstone torch inverts the signal applied to its attachment block: power level 0 is changed to 15 and power levels 1 to 15 are changed to 0 (for an alternative that produces a greater range of output power levels, consider a redstone comparator in subtraction mode).
Walls, fences, glass, slabs, hoppers, and stairs cannot be powered so redstone torches attached to them cannot be deactivated.
A redstone torch takes 1 redstone tick (2 game ticks, or 0.1 seconds barring lag) to change state and usually does not respond to 1-tick fluctuations of power.
Behavior
While active, a redstone torch:
A redstone torch never affects the block it is attached to, even if it is a mechanism component. For example, a redstone torch attached to a redstone lamp does not activate the lamp.
A redstone torch experiences "burn-out" when it is forced to change state (by powering and de-powering the block it's attached to) more than eight times in 60 game ticks (three seconds, barring lag). After burning out, a redstone torch produces a "smoke" particle and a hiss similar to an extinguished fire, deactivates, and then ignores attempts to change its state until the number of state changes in the last 60 game ticks drops to fewer than eight — after that it re-activates when it receives a block update (an adjacent block changing its state) or a redstone update that wouldn't normally deactivate the redstone torch. There is no limit on how often a single redstone torch can burn out.

Sounds

Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Block breaking block.wood.hit subtitles.block.generic.hit Blocks 0.8 ? ?
Block broken block.wood.break subtitles.block.generic.break Blocks 0.8 ? ?
Block placed block.wood.place subtitles.block.generic.place Blocks 0.8 ? ?
Footsteps block.wood.step subtitles.block.generic.footsteps Blocks 0.8 ? ?
No subtitle block.wood.fall (Unknown playing conditions) Blocks 0.8 ? ?
MISSING Torch fizzes block.redstone_torch.burnout subtitles.block.redstone_torch.burnout ? ? ? ?

Data values

ID

Redstone Torch/ID

Block data

See also: Data values

In Bedrock Edition, a redstone torch's block data specifies its orientation.

DV Description
0 (unused)
1 Facing east (attached to a block to its west)
2 Facing west (attached to a block to its east)
3 Facing south (attached to a block to its north)
4 Facing north (attached to a block to its south)
5 Facing up (attached to a block beneath it)

Block states

See also: Block states

Java Edition:
Floor:

Name Default value Allowed values Description
littruefalse
true
If the torch is lit.

Wall:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the top of the torch is facing.
littruefalse
true
If the torch is lit.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
torch_facing_direction0x1
0x2
0x4
west west
east
north
south
top
1
2
3
4
5
The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[1]
unknown0Unused

History

alpha
v1.0.1
{{Extension DPL}}<ul><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}
{{exclusive|bedrock|education}}
{{ItemEntity
|image=Ice Bomb.png
|renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].

== Obtaining ==

=== Lab Table ===

{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]
|{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}
|-
|<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>
|}

== Usage ==

Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.

Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.

Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.

While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. 

Throwing an ice bomb while underwater encloses the player in ice.

{| class="wikitable"
|+Ice bomb arrangement table
!y\x
!-2
!-1
!0
!1
!2
|-
!64
|Air
|Air
|Air
|Air
|Air
|-
!63
|Air
|Air
|Ice bomb
|Air
|Air
|-
!62
!Water
!Ice
!Ice
!Ice
!Water
|-
!61
!Water
!Ice
!Ice
!Ice
!Water
|-
!60
!Water
!Water
!Water
!Water
!Water
|}

== Sounds ==
{{Sound table
|type=bedrock
|sound=Zombie breaks door.ogg
|source=hostile
|description=When an ice bomb is created by a [[lab table]]
|id=mob.wither.break_block
|volume=0.5
|pitch=1.1/1.3}}
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When an ice bomb impacts something
|id=random.glass
|volume=1.0
|pitch=1.4/1.6
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Ice Bomb
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=ice-bomb
|spritetype=item
|nameid=ice_bomb
|id=595
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Ice Bomb
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=ice-bomb
|spritetype=entity
|nameid=ice_bomb
|id=106
|foot=1}}

== History ==

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}

{{History|education}}
{{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}
{{History|foot}}

== Trivia ==

* In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.

{{items}}
{{entities}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[Category:Education Edition entities]]

[[pl:Lodowa bomba]]
[[de:Eisbombe]]
[[ja:氷の爆弾]]
[[ko:얼음 폭탄]]
[[lzh:冰丸]]
[[pt:Bomba de gelo]]
[[zh:冰弹]]</li><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item
| image = Flint and Steel.png
| rarity = Common
| renewable = Yes
| durability = 64
| stackable = No
}}

'''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs.

== Obtaining ==

=== Crafting ===

{{Crafting
|head=1
|showname=0
|showdescription=1
|Iron Ingot
|Flint
|Output=Flint and Steel
|type=Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Flint and Steel
|Damaged Flint and Steel
|Output= Flint and Steel
|description= The durability of the two tools is added together, plus an extra 5% durability.
|type= Tool
}}

=== Chest loot ===

{{LootChestItem|flint-and-steel}}

== Usage ==
=== Igniting ===

When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there.

Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]].

Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame.

Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on.

A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled.

When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers.

=== Enchantments ===

Flint and steel can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}   
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}   
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}   
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Flint and steel click.ogg
|subtitle=Flint and Steel click
|source=block
|description=When a flint and steel is used to place fire
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Flint and Steel click
|source=hostile
|description=When a flint and steel is used to light a creeper
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a flint and steel's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}};
{{Sound table
|type=bedrock
|sound=Flint and steel click.ogg
|source=block
|description=When a flint and steel is used to place fire
|id=fire.ignite
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a flint and steel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|id=299
|form=item
|foot=1}}

== Achievements ==
{{Load achievements|Into the Nether}}

== Advancements ==
{{load advancements|We Need To Go Deeper}}

== Video ==

<div style="text-align:center">{{yt|caz8BBG48VU}}</div>

== History ==
{{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}}
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel.
|Flint and steel can be used to set [[fire]].}}
{{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened.
|Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}}
{{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}}
{{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe.
|Flint and steel can no longer drop from mobs.
|Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]].
|[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}}
{{History|java beta}}
{{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}}
{{History|java}}
{{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}}
{{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}}
{{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}}
{{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}}
{{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe"
! Old recipe
{{!}}-
{{!}}
{{Crafting
|A1=Iron Ingot
|B2=Flint
|Output=Flint and Steel
|ignoreusage=1
}}
{{!}}}
|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}
{{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}}
{{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}}
{{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||v0.7.0|Flint and steel can now be used to set [[fire]].}}
{{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}}
{{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]].
|Flint and steel can now be found in [[nether fortress]]es.
|Flint and steel can now be [[enchanted]] in [[anvil]]s.}}
{{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}}
{{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]].
|Flint and steel can now be found inside [[ruined portal]] chests.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History|foot}}

Historical sounds:

{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Flint and Steel old.ogg}}
| ?
| ?
| ?
|}

== Issues ==
{{issue list}}

== Trivia ==

* In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers.
* The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead.
**In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game.
**Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game.
* Flint and steel cannot light end portals.
* Flint and Steel is the first item to mention another item that is not in the game.
*In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”.


==References==

{{Reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Křesadlo]]
[[de:Feuerzeug]]
[[es:Mechero]]
[[fr:Briquet]]
[[hu:Kovakő acéllal]]
[[ja:火打石と打ち金]]
[[ko:부싯돌과 부시]]
[[nl:Vuursteen en staal]]
[[pl:Krzesiwo]]
[[pt:Pederneira]]
[[ru:Огниво]]
[[zh:打火石]]</li></ul>
File:Redstone Torch Revision 1.pngFile:Redstone Wall Torch Revision 1.png Added redstone torches.
v1.0.2_01
{{Extension DPL}}<ul><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item
| title = Rabbit Stew
| heals = {{hunger|10}}
| renewable = Yes
| stackable = No
}}

'''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |shapeless=true
  |B1=Cooked Rabbit
  |A2=Carrot
  |B2=Baked Potato
  |C2=Any Mushroom
  |B3=Bowl
  |Output=Rabbit Stew
  |type=Foodstuff
}}

=== Trading ===
{{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.

{{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.

== Usage ==

=== Food ===
To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].

Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].

=== Wolves ===
{{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.

== Sounds ==
{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rabbit Stew
|spritetype=item
|nameid=rabbit_stew
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rabbit Stew
|spritetype=item
|nameid=rabbit_stew
|id=290
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|GwCqwtydRBc}}</div>

== History ==
{{History|java}}
{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}
{{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}
{{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.
|The rabbit stew's [[recipe]] is now shapeless.}}
{{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
{{History|bedrock}} 
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
|The recipe for rabbit stew is now shapeless.}}
{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
|The recipe for rabbit stew is now shapeless.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.
* Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation).  This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.

==Gallery==
<gallery>
Rabbit Stew Crafting.jpg|Crafting rabbit stew.
</gallery>

== References ==
{{Reflist}}

{{items}}

[[de:Kaninchenragout]]
[[es:Estofado de conejo]]
[[it:Stufato di coniglio]]
[[fr:Ragoût de lapin]]
[[ja:ウサギシチュー]]
[[ko:토끼 스튜]]
[[nl:Konijnenstoofpot]]
[[pl:Gulasz z królika]]
[[pt:Ensopado de coelho]]
[[ru:Тушёный кролик]]
[[uk:Тушкований кролик]]
[[zh:兔肉煲]]

[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
| image = <gallery>
Pumpkin Stem Age 0.png | Age 0
Pumpkin Stem Age 1.png | Age 1
Pumpkin Stem Age 2.png | Age 2
Pumpkin Stem Age 3.png | Age 3
Pumpkin Stem Age 4.png | Age 4
Pumpkin Stem Age 5.png | Age 5
Pumpkin Stem Age 6.png | Age 6
Pumpkin Stem Age 7.png | Age 7
</gallery>
|image2 = <gallery>
Attached Pumpkin Stem (N).png | North
Attached Pumpkin Stem (E).png | East
Attached Pumpkin Stem (S).png | South
Attached Pumpkin Stem (W).png | West
</gallery>
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.

'''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.

== Obtaining ==
=== Breaking ===
When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/pumpkin_stem</code>
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
|{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}

=== Natural generation ===
Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.

Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.

=== Chest loot ===
{{LootChestItem|pumpkin-seeds}}

=== Crafting ===
{{Crafting
|Pumpkin
|Output= Pumpkin Seeds,4
|type= Material
}}

=== Trading ===
[[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].

=== Post-generation ===
Shearing an uncarved pumpkin yields 4 pumpkin seeds {{in|java}} or 1 unit of pumpkin seeds {{in|bedrock}}.

== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.

=== Breeding ===
Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

=== Taming ===
Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

== Pumpkin stem ==
A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.

The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.

== Sounds ==
{{Sound table/Block/Hard crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Pumpkin Stem
|spritetype=block
|nameid=attached_pumpkin_stem
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|id=104
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|id=292
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
|Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
{{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
{{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
|[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
{{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
{{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
{{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
{{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
{{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid pumpkin stems with data values 12-15 now crash the game.}}
{{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
{{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
{{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
{{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
{{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
{{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
|The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
{{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
{{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
|Pumpkin stems now generate inside [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
{{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
{{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
|[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
{{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
|Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
{{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
{{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
|Pumpkin seeds are obtainable from the [[Nether reactor]].}}
{{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
{{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
{{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
|Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
|A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
|Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
{{History|foot}}

<gallery>
Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
</gallery>

=== Pumpkin stem "item" ===
{{:Technical blocks/Pumpkin Stem}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Dýňová semínka]]
[[de:Kürbiskerne]]
[[es:Semillas de calabaza]]
[[fr:Graines de citrouille]]
[[hu:Tökmagok]]
[[ja:カボチャの種]]
[[ko:호박씨]]
[[nl:Pompoenpitten]]
[[pl:Nasiona dyni]]
[[pt:Sementes de abóbora]]
[[ru:Семена тыквы]]
[[th:เมล็ดฝักทอง]]
[[zh:南瓜种子]]</li></ul>
Redstone torches, NOT gates, now signal into blocks only above or beside them.
v1.1.0
{{Extension DPL}}<ul><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li><li>[[Bottle of Entity|Bottle of Entity]]<br/>{{joke feature}}
{{exclusive|java}}
{{WIP}}
{{see also|Potion|Splash Potion}}
{{Item
|image=Bottle of Entity.png
|image2=Splash Bottle of Entity.png
|image3=Bottle of Void.png
|stackable= No
}}

'''Bottles of entity''' are items that transform players into the respective mobs when drunk.

'''Splash bottle of entity''' are a variation of bottles of mob that can be thrown.

'''Bottle of void''' is a special bottle to transform back to the original player. Right clicking with it on a transformed player will remove the transformation and convert the bottle into a bottle of entity of that transformation.

A transformation into an entity will sometimes lead to special effects. For example, transforming into a chicken will allow the player to glide slowly to the ground. The chicken will however take fall damage upon landing, killing it and transforming the player back to themselves.
Transforming into an enderman will cause the player to be teleported randomly when a projectile it aimed at it or when they're being looked at by other players. Transforming into any mob capable of flight (for example, a bat) will allow the player to fly in survival mode as if they were in creative mode.

== Sounds ==<!--No sounds when thrown from a player or dispenser-->
Splash bottles of entities use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=neutral
|description=When an entity is collected using a bottle of void
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Drink.ogg
|subtitle=Sipping
|source=player
|description=While a player is drinking a bottle of entity
|id=entity.generic.drink
|translationkey=subtitles.entity.generic.drink
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a splash bottle of entity impacts something <ref group=sound>This sound is played six times simultaneously</ref>
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bottle of Entity
|spritetype=item
|nameid=bottle_of_entity
|form=item
|translationkey=item.minecraft.bottle_of_entity,item.minecraft.bottle_of_entity.specific}}
{{ID table
|showforms=y
|generatetranslationkeys=y
|displayname=Splash Bottle of Entity
|spritetype=item
|nameid=splash_bottle_of_entity
|form=item
|translationkey=item.minecraft.splash_bottle_of_entity,item.minecraft.splash_bottle_of_entity.specific}}
{{ID table
|showforms=y
|generatetranslationkeys=y
|displayname=Bottle of Void
|spritetype=item
|nameid=bottle_of_void
|form=item
|translationkey=item.minecraft.bottle_of_void
|foot=1}}

== History ==
{{History|java}}
{{History||23w13a_or_b|[[File:Bottle of Entity.png|32px]] [[File:Splash Bottle of Entity.png|32px]] [[File:Bottle of Void.png|32px]] Added bottle of entity, splash bottle of entity, and bottle of void.}}
{{History|foot}}

{{items}}
{{Jokes}}

[[ja:Bottle of Entity]]
[[pt:Frasco de entidade]]
[[Category:Joke items]]</li></ul>
Redstone torches can no longer be placed on tree leaves, but only in fancy mode.
v1.2.0_02
{{Extension DPL}}<ul><li>[[Prismarine Shard|Prismarine Shard]]<br/>{{Item
| renewable =  Yes
| stackable = Yes (64)
| type =
}}
A '''prismarine shard''' is an item obtained by defeating [[guardian]]s or [[elder guardian]]s. It can be used to craft various [[prismarine]] blocks as well as [[sea lantern]]s.

== Obtaining ==

Prismarine shards are dropped upon the death of [[guardian]]s and [[elder guardian]]s. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the [[Looting]] enchantment.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Shard
|spritetype=item
|nameid=prismarine_shard
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Prismarine Shard
|spritetype=item
|nameid=prismarine_shard
|aliasid=prismarineshard
|id=565
|form=item
|foot=1}}

== History ==

{{History|java}}
{{history||1.8|snap=14w25a|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 409.}}
{{History||1.14|snap=18w43a|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}

{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}

{{History|New 3DS}}
{{History||1.3.12|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{items}}

[[de:Prismarinscherbe]]
[[es:Fragmento de prismarina]]
[[fr:Éclat de prismarine]]
[[ja:プリズマリンの欠片]]
[[ko:프리즈머린 조각]]
[[nl:Prismarienscherf]]
[[pl:Odłamek pryzmarynu]]
[[pt:Pedaço de prismarinho]]
[[ru:Призмариновый осколок]]
[[uk:Призмариновий уламок]]
[[zh:海晶碎片]]
[[Category:Renewable resources]]</li><li>[[A Very Fine Item|A Very Fine Item]]<br/>{{Joke feature}}
{{Item
| image = A Very Fine Item.png
| renewable = No
| stackable = Yes (64)
}}

'''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension.

== Appearance ==
The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64x64 pixels, rather than the usual 16x16.

== Obtaining ==
=== Dimension ===
A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension. There is a maximum of 1 fine item that can be found legitimately in any world.

=== Cheats/Creative mode ===
This item can't be found in the creative inventory, but it can be middle-click duplicated in creative mode or given with the {{Code|code=give <target> minecraft:fine_item <amount>}} command.

== Usage ==
This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an item frame.

== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=A Very Fine Item
|spritetype=item
|nameid=fine_item
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}}
{{History|foot}}

== Gallery ==
<gallery>
File:isolation biome.png|The Easter Egg dimension that the item spawns in.
</gallery>

== References ==
{{reflist}}

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[es:A Very Fine Item]]
[[pt:Um item muito bom]]</li></ul>
Redstone torches no longer duplicate in multiplayer.
beta
1.2_01
{{Extension DPL}}<ul><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}
{{Item
| title = Netherite Scrap
| image = Netherite Scrap.png
| rarity = Common
| renewable = No
| stackable = Yes (64)
}}

'''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.

== Obtaining ==

=== Smelting ===
{{Smelting
|Ancient Debris
|Netherite Scrap
|2
}}

=== Chest loot ===
{{LootChestItem|netherite-scrap}}

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Scrap
|spritetype=item
|nameid=netherite_scrap
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Scrap
|spritetype=item
|nameid=netherite_scrap
|id=613
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}
{{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}
{{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}
{{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021

{{Items}}

[[Category:Non-renewable resources]]

[[de:Netheritplatten]]
[[fr:Fragments de Netherite]]
[[it:Frammento di netherite]]
[[ja:ネザライトの欠片]]
[[ko:네더라이트 파편]]
[[pl:Odłamek netherytu]]
[[pt:Fragmentos de netherita]]
[[ru:Незеритовый скрап]]
[[th:เศษเนเธอไรต์]]
[[uk:Незеритовий уламок]]
[[zh:下界合金碎片]]</li><li>[[Nether Sprouts|Nether Sprouts]]<br/>{{Block
|title=Nether Sprouts
|image=Nether Sprouts.png
|image2=Nether Sprouts (texture) JE2 BE2.png
|transparent=Yes
|tool=shears
|light=No
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=Yes
}}

'''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s.

== Obtaining ==
=== Natural generation ===
Nether sprouts generate in [[warped forest]] biomes.

=== Breaking ===
Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block only drops if broken with [[shear]]s.

=== Post-generation ===
Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with both types of [[roots]] and [[fungi]].

== Usage ==
[[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]]
Nether sprouts can be planted on the same blocks that [[fungus|fungi]] and [[roots]] can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s.

=== Composting ===
Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1.

== Sounds ==
{{Sound table/Block/Nether sprouts}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|showforms=y
|displayname=Nether Sprouts
|spritetype=block
|nameid=nether_sprouts
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Nether Sprouts
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=nether-sprouts
|spritetype=block
|nameid=nether_sprouts
|id=493
|form=block
|itemform=item.nether_sprouts}}
{{ID table
|displayname=Item
|spritename=nether-sprouts
|spritetype=item
|nameid=nether_sprouts
|id=621
|form=item
|translationkey=tile.nether_sprouts.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
{{History|||snap=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have now been changed.}}
{{History|||snap=20w15a|Nether sprouts can now be [[composter|composted]].}}
{{History|||snap=20w19a|Nether sprouts now only [[drops|drop]] if [[breaking|broken]] with [[shears]].}}
{{History|||snap=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have now been changed.
|The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}}
{{History||1.19.3|snap=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
{{History|||snap=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}}
{{History|||snap=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have now been changed.
|[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}}
{{History|||snap=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Unlike other warped "plants", nether sprouts don't have a crimson equivalent. This is also the case with [[nether wart]], which lacks a warped equivalent.

== References ==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Nether blocks]]
[[Category:Fungi]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]

[[de:Nethersprossen]]
[[de:Nethersprossen]]
[[es:Rastrojo del Nether]]
[[fr:Germes du Nether]]
[[ja:ネザースプラウト]]
[[pl:Netherowe kiełki]]
[[pt:Brotos do Nether]]
[[ru:Адские ростки]]
[[zh:下界苗]]</li></ul>
Redstone torches acting proper weird when placed has now been fixed.
1.3
{{Extension DPL}}<ul><li>[[3D|3D]]<br/>{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}}

{{Joke feature}}
{{Item
| image = 3D (item).png
| renewable = Yes
| stackable = Yes (64)
}}

'''3D''' was a joke item from [[Java Edition 3D Shareware v1.34]]. Eating it shows a picture of the developer cast.

== Obtaining ==
=== Mob drops ===
3D was dropped by a creeper summoned by the cheat code "NEEEERD".

== Usage ==
Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft.
== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=3D
|spritetype=item
|nameid=3d
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}}
{{History|foot}}

== Gallery ==

<gallery>
File:3D Shareware Mojang Team.png|The developer cast of Minecraft.
File:Tasty 3D Item.gif|The "Tasty!" 3D Item lore.
</gallery>

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]</li><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}}
{{Block
| image = <gallery>
White Banner.gif | Banner
White Wall Banner.png | Wall Banner
</gallery>
| rarity = Common
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (16)
| flammable = No
| lavasusceptible = Yes
}}

'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.

== Obtaining ==

=== Breaking ===

Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
{{breaking row|horizontal=1|Banners|Axe}}

A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.

=== Natural generation ===

{| class="wikitable collapsible"
! Name !! Location !! Appearance !! Design
|-
! Magenta Banner
| Outside of [[end cities]].
| style="text-align: center" | [[File:End City Banner.png|32px]]
| Magenta Banner
* Black Inverted Chevron
* Black Chevron
|-
! Gray Banner
| In banner room in [[woodland mansion]]s.
| style="text-align: center" | [[File:Gray Banner.png|32px]]
| Gray Banner
|-
! Light Gray Banner
| In master bedroom in [[woodland mansion]]s.
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
| Light Gray Banner
* White Flower Charge
|- id="Ominous Banner"
! Ominous Banner{{only|java|short=1}} 
Illager Banner{{only|bedrock|education|short=1}}
| Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s.

{{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns.

{{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom.
| style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]]
| White Banner{{only|java|short=1}}
* Cyan Lozenge
* Light Gray Base
* Gray Pale
* Light Gray Bordure
* Black Fess
* Light Gray Per Fess
* Light Gray Roundel
* Black Bordure
Separate type entirely{{only|bedrock|short=1}}
|-
! Brown Banner
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. 
| style="text-align: center" | [[File:Brown Banner.png|32px]]
| Brown Banner
|-
! Black Banner
| In altar room in [[woodland mansions]].
| style="text-align: center" | [[File:Black Banner.png|32px]]
| Black Banner
|}

=== Crafting ===

Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
{{Crafting
|head=1
|showdescription=1
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|B3=Stick
|Output=Matching Banner
|Olink=Banner
|type=Decoration block
|description=Once the banner is crafted, its base color cannot be changed.{{only|java}}
}}
{{Crafting
|showdescription=1
|Any Banner
|Bleach
|Output=White Banner
|type=Decoration block
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|foot=1
}}

=== Trading ===
Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}}

{{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.

=== Mob loot ===

[[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death.

== Usage ==

[[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]]
[[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]]

There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.

Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. 

Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.

Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.

When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.

Banners can also be placed in [[item frame]]s, where they simply appear as their item model.

[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]].

<gallery>
File:Wall banner with water below.png| Water can be placed below wall banners
File:Water flowing around banner.png| Water flows around a banner on the ground
</gallery>

Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s.

If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.

=== Helmet ===
{{exclusive|java|section=13}}
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}.

=== Chestplate ===
{{exclusive|bedrock|section=13}}
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}.
<gallery>
Steve wearing White Banner.png|
Alex wearing White Banner.png|
Pillager with Ominous Banner.png|
Vindicator with Ominous Banner.png|
Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png|
</gallery>

=== Crafting ingredient ===

[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.

{{Crafting
|showdescription=1
|Shield
|Matching Banner; Ominous Banner
|Output=Matching Shield; Ominous Shield
|B2link=Banner
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield.
}}

=== Copying ===

Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.

{{Crafting
|showdescription=1
|Matching Banner
|Matching Banner
|Output=Matching Banner
|A2link=Banner
|B2link=Banner
|Olink=Banner
|type=Decoration block
|ignoreusage=1
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
}}

=== Map marker ===
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]]

{{exclusive|java|section=13}}
{{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.

=== Patterns ===
{{see also|Banner/Patterns|title1=List of patterned banners}}
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]

A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).

Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]].

A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. 

<code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code>

{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}

=== Renaming ===
{{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block.

=== Fuel ===
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.

=== Note Blocks ===
Banners can be placed under [[note block]]s to produce "bass" sounds.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wood}}
=== Unique ===
{{edition|java}}: ''None''

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Water Splash Old.ogg
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Banner
|spritetype=block
|nameid=white_banner
|blocktags=banners, wall_post_override
|itemtags=banners
|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner
}}
{{ID table
|displayname=Orange Banner
|spritetype=block
|nameid=orange_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Magenta Banner
|spritetype=block
|nameid=magenta_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Blue Banner
|spritetype=block
|nameid=light_blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Yellow Banner
|spritetype=block
|nameid=yellow_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Lime Banner
|spritetype=block
|nameid=lime_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Pink Banner
|spritetype=block
|nameid=pink_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Gray Banner
|spritetype=block
|nameid=gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Gray Banner
|spritetype=block
|nameid=light_gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Cyan Banner
|spritetype=block
|nameid=cyan_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Purple Banner
|spritetype=block
|nameid=purple_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Blue Banner
|spritetype=block
|nameid=blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Brown Banner
|spritetype=block
|nameid=brown_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Green Banner
|spritetype=block
|nameid=green_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Red Banner
|spritetype=block
|nameid=red_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Black Banner
|spritetype=block
|nameid=black_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=White Wall Banner
|spritetype=block
|nameid=white_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}
{{ID table
|displayname=Orange Wall Banner
|spritetype=block
|nameid=orange_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.orange_banner}}
{{ID table
|displayname=Magenta Wall Banner
|spritetype=block
|nameid=magenta_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.magenta_banner}}
{{ID table
|displayname=Light Blue Wall Banner
|spritetype=block
|nameid=light_blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_blue_banner}}
{{ID table
|displayname=Yellow Wall Banner
|spritetype=block
|nameid=yellow_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.yellow_banner}}
{{ID table
|displayname=Lime Wall Banner
|spritetype=block
|nameid=lime_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.lime_banner}}
{{ID table
|displayname=Pink Wall Banner
|spritetype=block
|nameid=pink_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.pink_banner}}
{{ID table
|displayname=Gray Wall Banner
|spritetype=block
|nameid=gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.gray_banner}}
{{ID table
|displayname=Light Gray Wall Banner
|spritetype=block
|nameid=light_gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_gray_banner}}
{{ID table
|displayname=Cyan Wall Banner
|spritetype=block
|nameid=cyan_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.cyan_banner}}
{{ID table
|displayname=Purple Wall Banner
|spritetype=block
|nameid=purple_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.purple_banner}}
{{ID table
|displayname=Blue Wall Banner
|spritetype=block
|nameid=blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.blue_banner}}
{{ID table
|displayname=Brown Wall Banner
|spritetype=block
|nameid=brown_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.brown_banner}}
{{ID table
|displayname=Green Wall Banner
|spritetype=block
|nameid=green_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.green_banner}}
{{ID table
|displayname=Red Wall Banner
|spritetype=block
|nameid=red_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.red_banner}}
{{ID table
|displayname=Black Wall Banner
|spritetype=block
|nameid=black_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.black_banner
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=banner
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Banner
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Standing
|spritename=Banners
|spritetype=block
|nameid=standing_banner
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|id=176
|form=block}}
{{ID table
|displayname=Wall
|spritename=Banners
|spritetype=block
|nameid=wall_banner
|id=177
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=Banners
|spritetype=item
|nameid=banner
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|id=567
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=Banner
|foot=1}}

=== Metadata ===
==== Item ====
{{IN|Bedrock}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 0 || black
|-
|| 1 || red
|-
|| 2 || green
|-
|| 3 || brown
|-
|| 4 || blue
|-
|| 5 || purple
|-
|| 6 || cyan
|-
|| 7 || light gray
|-
|| 8 || gray
|-
|| 9 || pink
|-
|| 10 || lime
|-
|| 11 || yellow
|-
|| 12 || light blue
|-
|| 13 || magenta
|-
|| 14 || orange
|-
|| 15 || white
|}

=== Item ===
{{IN|Java}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 15 || black
|-
|| 14 || red
|-
|| 13 || green
|-
|| 12 || brown
|-
|| 11 || blue
|-
|| 10 || purple
|-
|| 9 || cyan
|-
|| 8 || light gray
|-
|| 7 || gray
|-
|| 6 || pink
|-
|| 5 || lime
|-
|| 4 || yellow
|-
|| 3 || light blue
|-
|| 2 || magenta
|-
|| 1 || orange
|-
|| 0 || white
|}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===

A banner has a block entity associated with it that holds additional data about the block. 

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed.

<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|Item}}: The item
** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
*** {{nbt|compound|BlockEntityTag}}: The details of the shulker box.
**** All block data, except tags common to all block entities.
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Achievements ==
{{load achievements|Fruit on the Loom}}

== Advancements ==
{{load advancements|Voluntary Exile}}

== History ==
{{info needed section|The Nether Update}}
{{History|java}}
{{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
{{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
{{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
{{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
{{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
{{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
{{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
{{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
{{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
{{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
{{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
{{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
{{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}}
{{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
{{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|All recipes for banner patterns have been removed.}}
{{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}}
{{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}}
{{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
{{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}}
{{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
{{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|Brown banners now generate in new [[savanna]] [[village]]s.
|Black banners now generate in [[pillager outpost]] watchtowers.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.
|[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}}
{{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}}
{{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
{{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}}

{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
{{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
* If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]].
* The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption".
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner.
** There are 40 monochrome textures, each containing all 6 sides of the banner.
** The texture of the back side is the mirrored texture of the front side.
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
* Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
*The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
**Standard variant of white banner is set to type 0.
**Illager variant is set to type 1.

== Gallery ==
<gallery>
Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten.
Iceland and Norway Flags.png|Another banner image from Jeb.
Searge Banners.png|Several banners made by Searge.
The Bountiful Update.png|Banners in the official 1.8 poster.
BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
All positions and rotations of a banner.png|All positions and rotations of a banner
Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
EndCityBanners.png|Banners floating outside of an [[End city]] tower.
Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}.
Better Together Banners.jpg|Banners in ''Bedrock Edition''.
Better Together Banner Crafting 1.jpg|A banner in the hand.
Better Together Banner Crafting 2.jpg|A banner in the inventory.
Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
Better Together Banner Crafting 4.jpg|A banner being given a pattern.
</gallery>

=== Renders ===
<gallery>
Ominous Banner.gif
White Banner.gif
Light Gray Banner.gif
Gray Banner.gif
Black Banner.gif
Brown Banner.gif
Red Banner.gif
Orange Banner.gif
Yellow Banner.gif
Lime Banner.gif
Green Banner.gif
Cyan Banner.gif
Light Blue Banner.gif
Blue Banner.gif
Purple Banner.gif
Magenta Banner.gif
Pink Banner.gif
Ominous Wall Banner.png| 
White Wall Banner.png| 
Light Gray Wall Banner.png| 
Gray Wall Banner.png| 
Black Wall Banner.png| 
Brown Wall Banner.png| 
Red Wall Banner.png| 
Orange Wall Banner.png| 
Yellow Wall Banner.png| 
Lime Wall Banner.png| 
Green Wall Banner.png| 
Cyan Wall Banner.png| 
Light Blue Wall Banner.png| 
Blue Wall Banner.png| 
Purple Wall Banner.png| 
Magenta Wall Banner.png| 
Pink Wall Banner.png
</gallery>

<gallery>
File:Ominous Banner.gif|Ominous banner pattern in Java Edition.
File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition.
File:Ominous Banner Revision 1.gif|Old Ominous banner pattern.
File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern.
</gallery>

=== [[Lego Minecraft]] Banners ===
<gallery>
File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131
File:Lego Melon Banner.png|Lego banner from 21138
File:Lego Fish Banner.png|Lego banner from 21142
File:Lego Beetroot Banner.png|Lego banner from 21144
File:Lego Wheat Banner.png|Another lego banner from 21144
File:Lego Carrot Banner.png|A third lego banner from 21144
File:Lego Crossbones Banner.png|Lego banner from 21152
File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155
File:Lego Ominous Banner.png|Lego ominous banner from 21160
</gallery>

== References ==
{{reflist}}

{{Blocks|Utility}}
{{Items}}

[[Category:Generated structure blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Prapor]]
[[de:Banner]]
[[es:Estandarte]]
[[fr:Bannière]]
[[ja:旗]]
[[ko:현수막]]
[[nl:Banier]]
[[pl:Sztandar]]
[[pt:Estandarte]]
[[ru:Флаг]]
[[uk:Стяг]]
[[zh:旗帜]]</li></ul></nowiki>
Redstone torches are now used to craft redstone repeaters.
1.6.6
{{Extension DPL}}<ul><li>[[Purple Dye|Purple Dye]]<br/>{{Item
| image = Purple_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |Blue Dye
  |Red Dye
  |Output=Purple Dye,2
  |type=Material
}}
{{Crafting
  |foot=1
  |Lapis Lazuli
  |Red Dye
  |Output=Purple Dye,2
  |description={{only|bedrock|education}}
  |type=Material
}}

=== Trading ===

[[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Purple Dye}}

=== Trading ===

Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}

Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Purple Dye
|spritetype=item
|nameid=purple_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Purple Dye
|spritetype=item
|nameid=purple_dye
|aliasid=dye / 5
|id=400
|form=item
|translationkey=item.dye.purple.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}
{{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
{{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}
{{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}
{{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}
{{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.
|Purple dye can now be used to craft purple [[wool]].}}
{{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}
{{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.
|Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|PS4}}
{{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Fialové barvivo]]
[[de:Violetter Farbstoff]]
[[es:Tinte morado]]
[[fr:Teinture violette]]
[[hu:Lila festék]]
[[ja:紫色の染料]]
[[ko:보라색 염료]]
[[nl:Paarse kleurstof]]
[[pl:Fioletowy barwnik]]
[[pt:Corante roxo]]
[[ru:Фиолетовый краситель]]
[[zh:紫色染料]]</li><li>[[Fire Charge|Fire Charge]]<br/>{{ItemEntity
|image=Fire Charge.png
|invimage=Fire Charge
|durability=
|renewable=Yes
|stackable=Yes (64)
|networkid='''[[JE]]''': 64
}}

'''Fire charges''' are items that can be {{control|used}} as a single-use version of a [[flint and steel]] or shot as a [[small fireball]] from a [[dispenser]].

== Obtaining ==
=== Chest loot ===
{{LootChestItem|fire-charge}}

=== Crafting ===
{{Crafting
|Blaze Powder
|Coal; Charcoal
|Gunpowder
|Output= Fire Charge, 3
|type= Miscellaneous
}}

=== Bartering ===
[[Piglin]]s may [[barter]] 1 fire charge when given a [[gold ingot]].

== Usage ==
[[File:Natural Fire Charge.png|200px|thumb|Dispensing Fire Charge]]

Fire charges can be used as ammunition for [[dispenser]]s, or as a substitute for [[flint and steel]].

When used, it instantly places a [[fire]], similar to flint and steel. The fire charge is consumed in the process. It can prime [[TNT]], light [[Nether portal|nether portals]], [[Campfire|campfires]], [[Candle|candles]], [[Cake|cakes with candles]] and [[creeper]]s{{only|JE}} like flint and steel.

When a fire charge is fired from a dispenser, it shoots a [[small fireball]].

=== Crafting ingredient ===

{{crafting usage}}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Ghast fireball4.ogg
|subtitle=Ghast shoots
|source=hostile
|description=When a fireball is shot by a ghast
|id=entity.ghast.shoot
|translationkey=subtitles.entity.ghast.shoot
|volume=10.0
|pitch=0.8-1.2
|distance=16 {{verify}}}}
{{Sound table
|subtitle=Blaze shoots <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=hostile
|description=When a fire charge is fired from a dispenser or a blaze
|id=entity.blaze.shoot|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.blaze.shoot|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=2.0
|pitch=0.8–1.2
|distance=32}}
{{Sound table
|subtitle=Fireball whooshes
|source=block
|description=When a fire charge is used by hand
|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore>{{bug|MC-177457}}</ref>
|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Fireball whooshes
|source=hostile
|description=When a fire charge is used to light a creeper
|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore/>
|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ghast fireball4.ogg
|source=hostile
|description=When something shoots or uses a fire charge
|id=mob.ghast.fireball
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fire Charge
|spritetype=item
|nameid=fire_charge
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fire Charge
|spritetype=item
|nameid=fire_charge
|aliasid=fireball
|id=509
|form=item
|translationkey=item.fireball.name
|foot=1}}

=== Entity data ===
{{main|Small Fireball#Entity data}}

== Achievements ==
{{Load achievements|Into the Nether}}

== Advancements ==
{{load advancements|We Need to Go Deeper}}

== Video ==
<div style="text-align:center">{{yt|IiCTxsHg6SQ}}</div>

== History ==
{{for|information pertaining to smallmfireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by [[fireball]]s and [[small fireball]]s, both of which are entities, and is not used by any items.}}
{{History||1.2.1|snap=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[coal]].}}
{{History|||snap=12w05a|Fire charges can now be crafted with charcoal.}}
{{History||1.4.2|snap=12w38b|The [[sound]] when using the fire charge has now been changed; it now uses the same sound as [[flint and steel]].}}
{{History||1.4.6|snap=12w49a|Fire charges can now be used to craft [[Firework Rocket|fireworks]].}}
{{History||1.8|snap=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[dispenser]]s.}}
{{History||1.9|snap=15w33c|Fire charges now appear purple and explode with [[dragon's breath]] when fired from dispensers. Whether a true dragon fireball entity is created or if this effect is purely visual is unknown.}}
{{History|||snap=15w44b|Fire charges once again appear as [[small fireball]]s when fired from dispensers.}}
{{History||1.11|snap=16w40a|The <code>life</code> tag is no longer used for anything, but still saved/read.{{info needed|Is this even relevant to the fire charge, or is it a remnant from the blaze page or something?}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 385.}}
{{History||1.14|snap=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History||1.15|snap=19w42a|Dispensed fire charges{{info needed|as in the fireball, or a dispenser facing straight into a campfire?}} can now light campfires.}}
{{History||1.16|snap=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1.}}
{{History|||snap=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w16a|Fire charges now generate in [[ruined portal]] chests.}}
{{History|||snap=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History||1.16.2|snap=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}}
{{History||1.19.3|snap=Pre-release 2|Fire charges can now be {{control|use|text=used}} to forcibly detonate [[creeper]]s.<ref>{{bug|MC-185618|||Fixed}}</ref>}}
{{History||1.19.4|snap=23w06a|Added the [[fire charge]] to the "Ingredients" tab in the creative inventory.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Fire charges can now be used to craft [[firework star]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin.
|Fire charges can now be found in [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of fire charges has been changed from <code>fireball</code> to <code>fire_charge</code>.}}

{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Fire charges now make [[sound]]s when igniting [[block]]s.}}	
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
GodPortal.png|A fire charge found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
</gallery>

== See also ==
* [[Flint and Steel]]
* [[Dragon Fireball]]
* [[Ghast]]

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-fire-charge Taking Inventory: Fire Charge] – Minecraft.net on January 11, 2019

{{Items}}

[[Category:Recipe using Charcoal]]

[[cs:Ohnivá koule]]
[[de:Feuerkugel]]
[[es:Carga ígnea]]
[[fr:Boule de feu]]
[[hu:Tűzgolyó]]
[[ja:ファイヤーチャージ]]
[[ko:화염구]]
[[nl:Vuurbal]]
[[pl:Ognista kula]]
[[pt:Bola de fogo]]
[[ru:Огненный шар]]
[[th:ลูกไฟ]]
[[zh:火焰弹]]</li></ul>
It is now possible to place redstone torches on glowstone.
1.7.3
{{Extension DPL}}<ul><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}}
{{Item
| title = Ankle Monitor
| image = Ankle Monitor.png
| renewable = No
| stackable = Yes (64)
}}

The '''Ankle monitor''' was a joke foot item.

== Usage ==
Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected.

When equipped, the player would be afflicted with {{EffectLink|Slowness}} I.

During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!"

If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below.

=== Nether and End messages ===
* CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway?
* CURFEW WARNING! Hello, are you there?
* CURFEW WARNING! I'm sure you have important things to do, but you need to go back!
* CURFEW WARNING! We're lonely back home!
* CURFEW WARNING! By "we" I mean I. I'm lonely.
* CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW!
* CURFEW WARNING! LAST WARNING!
* CURFEW WARNING! LASTEST WARNING (really now)
* CURFEW WARNING! ...
* CURFEW WARNING! So... Where are you?
* CURFEW WARNING! Having a good day?
* CURFEW WARNING! Did you see that monster over there?
* CURFEW WARNING! Give it a whack, if you would be so kind.
* CURFEW WARNING! Teheee...
* CURFEW WARNING! Ok, enough of this!
* CURFEW WARNING! Last straw!
* CURFEW WARNING! Now you die.
* CURFEW WARNING! Boom!
* CURFEW WARNING! Hehe, fun right?
* CURFEW WARNING! Ok, you will not hear anything more from me now!
* CURFEW WARNING! You'll be as lonely as I am.
* CURFEW WARNING! How does that feel?
* CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over!
* CURFEW WARNING! *bzzzzttt*

== Sounds ==
{{Sound table
|sound=Robot1arm1.ogg
|sound2=Robot1arm2.ogg
|sound3=Robot1arm3.ogg
|sound4=Robot1arm4.ogg
|source=dependent
|subtitle=''None''
|description=When a notification is displayed
|id=item.ankle_monitor.warning
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Ankle Monitor
|spritetype=item
|nameid=ankle_monitor
|id=501
|form=item
|translationkey=item.ankleMonitor.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}}
{{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}}
{{History|foot}}

== Issues ==
Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.

== Gallery ==

<gallery>
TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

==References==
{{Reflist}}

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[es:Ankle monitor]]</li><li>[[Lime Dye|Lime Dye]]<br/>{{Item
| image = Lime_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Green Dye
  |White Dye
  |Output=Lime Dye,2
  |type=Material
}}
{{Crafting
  |foot=1
  |Green Dye
  |Bone Meal
  |Output=Lime Dye,2
  |description={{only|bedrock|education}}
  |type=Material
}}

=== Smelting ===

{{Smelting
|head=1
|foot=1
|Sea Pickle
|Lime Dye
|0,2
}}

=== Trading ===

[[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]].

== Usage  ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Lime Dye}}

=== Trading ===

Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades.‌

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lime Dye
|spritetype=item
|nameid=lime_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lime Dye
|spritetype=item
|nameid=lime_dye
|aliasid=dye / 10
|id=405
|form=item
|translationkey=item.dye.lime.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}}
{{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]].
|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}}
{{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}}
{{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}}
{{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]].
|Lime dye can now be used to craft lime wool.}}
{{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}}
{{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s.
|Lime dye can now be obtained from smelting [[sea pickle]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s.
|Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.‌}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|PS4}}
{{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Světle zelené barvivo]]
[[de:Hellgrüner Farbstoff]]
[[es:Tinte verde lima]]
[[fr:Teinture vert clair]]
[[hu:Neonzöld festék]]
[[ja:黄緑色の染料]]
[[ko:연두색 염료]]
[[nl:Lichtgroene kleurstof]]
[[pl:Jasnozielony barwnik]]
[[pt:Corante verde-limão]]
[[ru:Лаймовый краситель]]
[[zh:黄绿色染料]]</li></ul>
A redstone torch duplication bug when using pistons has now been corrected.
Java Edition
1.2.1
{{Extension DPL}}<ul><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}}
{{Item
| title = Raw Rabbit
| image = Raw Rabbit.png
| heals = {{hunger|3}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.

{{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.

== Usage ==

To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
|0.35
}}

=== Wolves ===

Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time.

=== Trading ===

Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}}

Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Rabbit
|spritetype=item
|nameid=rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Rabbit
|spritetype=item
|nameid=rabbit
|id=288
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}}
{{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}}
{{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==

{{reflist}}


{{items}}


[[de:Rohes Kaninchen]]
[[es:Conejo crudo]]
[[it:Coniglio crudo]]
[[fr:Lapin cru]]
[[ja:生の兎肉]]
[[ko:익히지 않은 토끼고기]]
[[nl:Rauw konijnenvlees]]
[[pl:Surowy królik]]
[[pt:Coelho cru]]
[[ru:Сырая крольчатина]]
[[zh:生兔肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Scute|Scute]]<br/>{{about|the item used to craft turtle shell helmets|the helmet|Turtle Shell}}
{{Item
| image = Scute.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Scutes''' are [[item]]s that baby [[turtle]]s drop when they grow into adults. They can be used to craft [[turtle shell]]s which can be used to brew the [[potion of the Turtle Master]].

== Obtaining ==

=== Mob loot ===

Baby [[turtle]]s drop a single scute when they grow up into adults, which is the only way possible to obtain the [[item]].

== Usage ==

Scutes can be crafted into [[turtle shell]]s.

=== Crafting ingredient ===

{{crafting usage}}

=== Repairing ===
Scutes are the [[repair]] items for the turtle [[armor material]], and thus can be used to repair [[turtle shell]]s in an [[anvil]].

=== Trading ===
Expert-level cleric [[villager]]s have a {{frac|2|3}} chance to buy 4 scutes for an [[emerald]] as part of their [[trading|trades]].{{only|java}}

Expert-level cleric villagers have a 50% chance to buy 4 scutes for an emerald as part of their seventh trades.{{only|bedrock}}

Expert-level leatherworker villagers buy 4 scutes for an emerald as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Scute
|spritetype=item
|nameid=scute
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Scute
|spritetype=item
|nameid=scute
|aliasid=turtle_shell_piece
|id=572
|form=item
|translationkey=item.turtle_shell_piece.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.13|snap=18w07a|[[File:Scute JE1 BE1.png|32px]] Added turtle shell pieces.}}
{{History|||snap=18w07b|"Turtle Shell Pieces" have now been renamed to "Scutes."}}
{{History||1.14|snap=19w11a|Cleric and leatherworker [[villager]]s now [[trading|buy]] scutes.}}

{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
{{History||1.11.0|snap=beta 1.11.0.4|Scutes can be [[trading|sold]] to cleric and leatherworker [[villager]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
{{history|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Scutes used to be called "Turtle Shell Pieces", they were renamed after it was pointed out that "Scute" was a more technical term.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/7xnp2o/rename_turtle_shell_pieces_to_scutes/</ref>

== References ==
{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[de:Hornschild]]
[[es:Escama de tortuga]]
[[fr:Écaille de tortue]]
[[ja:カメのウロコ]]
[[ko:인갑]]
[[lzh:鱗]]
[[pl:Tarczka]]
[[pt:Escama de tartaruga]]
[[ru:Щиток]]
[[th:เกล็ดเต่า]]
[[uk:Черепок]]
[[zh:鳞甲]]</li></ul>
?'Burn-out' time of redstone torches has now been reduced from 100 ticks to 60 ticks.
1.3.1
{{Extension DPL}}<ul><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}
{{Item
| title = Cooked Cod
| image = Cooked Cod.png
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)
}}
'''Cooked cod''' is a food item obtained by cooking [[raw cod]].

== Obtaining ==

=== Mob loot ===
====Cod====
[[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.
====Dolphins ====
When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
====Guardians and elder guardians====
[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.

Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears====
[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
===Chest loot===
{{LootChestItem|cooked-cod}}

===Cooking===

Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. 

{{smelting|Raw Cod|Cooked Cod|0,35}}

===Trading===

Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].

== Usage ==

=== Food ===

To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Wolves ===

{{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Cod
|spritetype=item
|nameid=cooked_cod
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Cod
|spritetype=item
|nameid=cooked_cod
|aliasid=cooked_fish
|id=268
|form=item
|translationkey=item.cooked_fish.name
|foot=1}}

== Achievements ==

{{load achievements|Delicious Fish}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==
<div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>

== History ==

{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}
{{History|java beta}}
{{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}
{{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.
|Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].
|Farmer villagers no longer buy cooked fish.}}
{{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}
{{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
|"Cooked Fish" have been renamed to "Cooked Cod".
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}
{{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
{{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}
{{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}
{{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}
{{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History||xbox=TU5|Cooked fish is now stackable to 64.
|Cooked fish now fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History|foot}}

== Issues ==

{{Issue list}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratener Kabeljau]]
[[es:Bacalao cocinado]]
[[ko:익힌 대구]]
[[pt:Bacalhau assado]]
[[ru:Жареная треска]]
[[th:Cod (ไอเทม)]]
[[zh:熟鳕鱼]]</li><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item
| image = Light_Blue_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |showname=0
  |showdescription=1
  |Blue Orchid
  |Output=Light Blue Dye
  |type=Material
  |head=1
}}
{{Crafting
  |Blue Dye
  |White Dye
  |Output=Light Blue Dye,2
  |type=Material
}}
{{Crafting
  |Lapis Lazuli;Blue Dye;Lapis Lazuli
  |Bone Meal;Bone Meal;White Dye
  |Output=Light Blue Dye,2
  |type=Material
  |description={{only|bedrock|education}}
  |foot=1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|light-blue-dye}}

=== Trading ===

[[Wandering trader]]s sell 3 light blue dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Light Blue Dye}}

=== Trading ===

Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|aliasid=dye / 12
|id=407
|form=item
|translationkey=item.dye.lightBlue.name
|foot=1}}

== Video ==
{{yt|IPQzg-zPJgk}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]].
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}}
{{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}}
{{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}}
{{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}}
{{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]].
|Light blue dye can now be used to craft light blue wool.}}
{{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s.
|Light blue dye can now be used to dye white [[carpet]]s.
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{Items}}

[[Category:Dyes]]

[[cs:Světle modré barvivo]]
[[de:Hellblauer Farbstoff]]
[[es:Tinte azul claro]]
[[fr:Teinture bleu clair]]
[[hu:Világoskék festék]]
[[ja:空色の染料]]
[[ko:하늘색 염료]]
[[nl:Lichtblauwe kleurstof]]
[[pl:Jasnoniebieski barwnik]]
[[pt:Corante azul-claro]]
[[ru:Светло-синий краситель]]
[[zh:淡蓝色染料]]
[[Category:Renewable resources]]</li></ul></nowiki>
?Redstone torches can now be placed on upside-down slabs and stairs.
1.4.2
{{Extension DPL}}<ul><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}
{{Item
| image = Gold Nugget.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.

== Obtaining ==

=== Mob loot ===

[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.

=== Crafting ===

{{Crafting
|Gold Ingot
|Output= Gold Nugget, 9
|type= Material
}}

=== Smelting ===

{{Smelting
|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor
|Gold Nugget
|0,25
}}

=== Chest loot ===

{{LootChestItem|gold-nugget}}

=== Mining ===

[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. 

[[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.

== Usage ==

Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. 

[[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. 

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|id=425
|form=item
|foot=1}}

== History ==

{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.
|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].
|Gold nuggets can be used to craft [[gold ingot]]s.
|Gold nuggets currently do not have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.
|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}
{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}
{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}
{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}
{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}
{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}
{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}
{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}
{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}
{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}
{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}
{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}
{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}
{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}

{{History|Legacy Console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}

{{History|3DS}}
{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Iron Nugget]]
* [[Gold]]

{{Items}}

[[cs:Zlatý nuget]]
[[de:Goldklumpen]]
[[es:Pepita de oro]]
[[fr:Pépite d'or]]
[[hu:Aranyrög]]
[[it:Pepita d'oro]]
[[ja:金塊]]
[[ko:황금 조각]]
[[nl:Goudklompje]]
[[pl:Bryłka złota]]
[[pt:Pepita de ouro]]
[[ru:Кусочек золота]]
[[uk:Золотий самородок]]
[[zh:金粒]]
[[Category:Renewable resources]]</li></ul>
?Redstone torches are now destroyed when an anvil falls on them.
1.5
{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item
| title = Poisonous Potato
| image = Poisonous Potato.png
| heals = {{hunger|2}}
|effects={{EffectLink|Poison}} (0:05) (60% chance)
| stackable = Yes (64)
| renewable = Yes
}}

A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]].

== Obtaining ==

The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes.

=== Chest loot ===

{{LootChestItem|poisonous-potato}}

== Usage ==
Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref>

=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]].
Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.)

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Poisonous Potato
|spritetype=item
|nameid=poisonous_potato
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Poisonous Potato
|spritetype=item
|nameid=poisonous_potato
|id=282
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}}
{{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}}
{{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

{{Items}}

[[Category:Plants]]

[[cs:Jedovatá brambora]]
[[de:Giftige Kartoffel]]
[[es:Patata envenenada]]
[[fr:Pomme de terre empoisonnée]]
[[hu:Mérgező burgonya]]
[[it:Patata velenosa]]
[[ja:青くなったジャガイモ]]
[[ko:독이 있는 감자]]
[[nl:Giftige aardappel]]
[[pl:Trujący ziemniak]]
[[pt:Batata venenosa]]
[[ru:Ядовитый картофель]]
[[th:มันฝรั่งพิษ]]
[[uk:Отруйна картопля]]
[[zh:毒马铃薯]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Ender Pearl|Ender Pearl]]<br/>{{Update|[[game rule]] <code>enderPearlsVanishOnDeath</code>}}
{{ItemEntity
|image=Ender Pearl.png
|renewable=Yes
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
An '''ender pearl''' is an [[item]] that can be thrown to [[teleport]] to where it lands, or used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]].

== Obtaining ==
=== Mob loot ===
An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III.

=== Chest loot ===
{{LootChestItem|ender-pearl}}

A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s.

=== Trading ===
{{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s.

{{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds.

=== Bartering ===
[[Piglin]]s have a {{frac|10|459}} (2.18%) chance to [[barter]] 2–4 ender pearls when given a [[gold ingot]].

== Usage ==
Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. 

Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks{{Only|java}}/45 blocks{{Only|bedrock}} when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground).

The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans.

Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> 

Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point.

Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player.

=== Stasis chamber ===
Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are.

=== Spawning endermites ===
An ender pearl has a 5% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{edition|java}}:<br>
Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Ender Pearl flies
|source=neutral
|description=When an ender pearl is thrown
|id=entity.ender_pearl.throw
|translationkey=subtitles.entity.ender_pearl.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bow shoot.ogg
|source=player
|description=When an ender pearl is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Ender Pearl
|spritetype=item
|nameid=ender_pearl
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Thrown Ender Pearl
|spritetype=entity
|spritename=Ender Pearl
|nameid=ender_pearl
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ender Pearl
|spritetype=item
|nameid=ender_pearl
|id=422
|form=item
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Ender Pearl
|spritetype=entity
|nameid=ender_pearl
|id=87
|foot=1}}

===Entity Data===
Thrown ender pearls have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{Load achievements|Beam Me Up}}

== Advancements ==
{{load advancements|Remote Getaway;Bullseye}}

== History ==
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. 
|Ender pearls have no use, but can stack up to 64.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water.
|Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}}
{{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls.
|Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly.
|Ender pearls now only stack up to 16.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]].
|Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}}
{{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}}
{{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}}
{{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}}
{{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}}
{{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}}
{{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}}
{{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}}
{{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}}
{{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}}
{{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}}
{{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
{{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
{{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
{{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
{{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}
{{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref>
|Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. 
|While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game.
|Ender pearls can now be used to craft [[eyes of ender]].}}
{{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}}
{{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}}
{{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}}
{{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
{{History||xbox=TU7|A teleporting feature has been added to ender pearls.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref>
*In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner.
*If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies.
*If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported.
*The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual.
*If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span.
*If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard".
*A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s).
*Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End.
*Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them.

== Gallery ==
<gallery>
Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls.
Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage.
</gallery>

== References ==
{{reflist}}

== See also ==
*[[The End]]
*[[Ender Dragon]]
*[[End Portal]]
*[[Enderman]]

{{Items}}
{{entities}}

[[cs:Endová perla]]
[[de:Enderperle]]
[[es:Perla de ender]]
[[fr:Perle de l'Ender]]
[[hu:Véggyöngy]]
[[ja:エンダーパール]]
[[ko:엔더 진주]]
[[nl:Enderparel]]
[[pl:Enderperła]]
[[pt:Pérola de ender]]
[[ru:Жемчуг Края]]
[[th:ไข่มุกเอนเดอร์]]
[[tr:Ender İncisi]]
[[uk:Перлина Краю]]
[[zh:末影珍珠]]</li></ul>
13w01aRedstone torches can now be used to craft redstone comparators and activator rails.
1.7.2
{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity
|image=Bottle o' Enchanting.gif
|imagesize=160px
|invimage=Bottle o' Enchanting
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|rarity=Uncommon
|networkid='''[[JE]]''': 75
}}

A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.

== Obtaining ==

=== Trading ===
Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.

=== Natural generation ===

{{LootChestItem|bottle-o'-enchanting}}

== Usage ==

A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.

== Sounds ==
{{Edition|Java}}:<br>
Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a bottle o' enchanting impacts something
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Bottle thrown
|source=neutral
|description=When a bottle o' enchanting is thrown by a player
|id=entity.experience_bottle.throw
|translationkey=subtitles.entity.potion.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a bottle o' enchanting is dispensed from a [[dispenser]]
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When a splash potion impacts something
|id=random.glass
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is thrown by a player
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a splash potion is dispensed from a dispenser
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=item
|nameid=experience_bottle
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Thrown Bottle o' Enchanting
|spritetype=entity
|spritename=Bottle o' Enchanting
|nameid=experience_bottle
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=item
|nameid=experience_bottle
|id=508
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=entity
|nameid=xp_bottle
|id=68
|foot=1}}

=== Entity data ===
{{see also|Chunk format}}

Thrown bottles o' enchanting have entity data that define various properties of the entity.

{{/ED}}

== History ==
<!--When were dispensers made able to fire these? Or was this always a thing?-->
{{History|java}}
{{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
|Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}
{{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}
{{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}
{{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}
{{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}
{{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}
{{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}
{{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}
{{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. 
|Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.
|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}
{{History|PS4}}
{{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottles o' enchanting are not available within the [[Creative inventory]].}}
{{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}
{{History|foot}}

== Issues ==
{{issue list|Bottle o' Enchanting|Experience Bottle}}

== Gallery ==

<gallery>
Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.
Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.
</gallery>


{{Items}}
{{Entities}}

[[cs:Lektvar očarování]]
[[de:Erfahrungsfläschchen]]
[[es:Frasco con experiencia]]
[[fr:Fiole d'expérience]]
[[ja:エンチャントの瓶]]
[[ko:경험치 병]]
[[pl:Zaklęta butelka]]
[[pt:Frasco de experiência]]
[[ru:Зелье опыта]]
[[th:ขวดแห่งเวทมนตร์]]
[[zh:附魔之瓶]]</li><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item
| image = Light_Blue_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |showname=0
  |showdescription=1
  |Blue Orchid
  |Output=Light Blue Dye
  |type=Material
  |head=1
}}
{{Crafting
  |Blue Dye
  |White Dye
  |Output=Light Blue Dye,2
  |type=Material
}}
{{Crafting
  |Lapis Lazuli;Blue Dye;Lapis Lazuli
  |Bone Meal;Bone Meal;White Dye
  |Output=Light Blue Dye,2
  |type=Material
  |description={{only|bedrock|education}}
  |foot=1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|light-blue-dye}}

=== Trading ===

[[Wandering trader]]s sell 3 light blue dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Light Blue Dye}}

=== Trading ===

Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|aliasid=dye / 12
|id=407
|form=item
|translationkey=item.dye.lightBlue.name
|foot=1}}

== Video ==
{{yt|IPQzg-zPJgk}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]].
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}}
{{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}}
{{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}}
{{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}}
{{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]].
|Light blue dye can now be used to craft light blue wool.}}
{{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s.
|Light blue dye can now be used to dye white [[carpet]]s.
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{Items}}

[[Category:Dyes]]

[[cs:Světle modré barvivo]]
[[de:Hellblauer Farbstoff]]
[[es:Tinte azul claro]]
[[fr:Teinture bleu clair]]
[[hu:Világoskék festék]]
[[ja:空色の染料]]
[[ko:하늘색 염료]]
[[nl:Lichtblauwe kleurstof]]
[[pl:Jasnoniebieski barwnik]]
[[pt:Corante azul-claro]]
[[ru:Светло-синий краситель]]
[[zh:淡蓝色染料]]
[[Category:Renewable resources]]</li></ul>
13w37aThe item form of block ID 75 (inactive redstone torch) has now been removed from the game. It can no longer exist in inventories, only as a block in the world.
1.8
{{Extension DPL}}<ul><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}}
{{Item
| image = Goat Horn JE1 BE1.png
| renewable = Yes
| stackable = No
}}

A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius.

== Obtaining ==
=== Mob loot ===
A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s.

Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn.

=== Natural generation ===
{{LootChestItem|goat-horn}}
Only the four variants from regular goats can be found here.

== Usage ==
When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]].

There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.

== Sounds ==
=== Generic ===
{{edition|java}}:
{{Sound table
|sound=Goat horn break1.ogg
|sound2=Goat horn break2.ogg
|sound3=Goat horn break3.ogg
|sound4=Goat horn break4.ogg
|subtitle=Goat Horn breaks off
|source=neutral
|description=When a goat's horn breaks off
|id=entity.goat.horn_break
|translationkey=subtitles.entity.goat.horn_break
|volume=0.9
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Goat horn break1.ogg
|sound2=Goat horn break2.ogg
|sound3=Goat horn break3.ogg
|sound4=Goat horn break4.ogg
|description=When a goat's horn breaks off
|source=hostile
|id=mob.goat.horn_break
|volume=1.0
|pitch=1.0
|foot=1}}

=== Playing ===
{{edition|java}}:
{{Sound table
|sound=Goat Horn Call0.ogg
|description="Ponder"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.0
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call1.ogg
|description="Sing"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.1
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call2.ogg
|description="Seek"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.2
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call3.ogg
|description="Feel"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.3
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call4.ogg
|description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.4
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call5.ogg
|description="Call"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.5
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call6.ogg
|description="Yearn"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.6
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call7.ogg
|description="Dream"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.7
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Goat Horn Call0.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Ponder"
|id=horn.call.0
|volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call1.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Sing"
|id=horn.call.1
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call2.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Seek"
|id=horn.call.2
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call3.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Feel"
|id=horn.call.3
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call4.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Admire"<ref group=note name=screaming/>
|id=horn.call.4
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call5.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Call"<ref group=note name=screaming/>
|id=horn.call.5
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call6.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Yearn"<ref group=note name=screaming/>
|id=horn.call.6
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call7.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Dream"<ref group=note name=screaming/>
|id=horn.call.7
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{el|je}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Goat Horn
|spritetype=item
|nameid=goat_horn
|form=item
|foot=1}}

{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Goat Horn
|spritetype=item
|nameid=goat_horn
|form=item
|id=624
|translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7
|foot=1}}

=== Item data ===
==== ''Java Edition'' ====
<div class="treeview">
*{{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Goat Horn}}
</div>
Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
{| class="wikitable sortable" style="text-align: center;"
!Sound type !![[Resource location|Identifier]]
|-
|Ponder||<code>ponder_goat_horn</code>
|-
|Sing ||<code>sing_goat_horn</code>
|-
|Seek ||<code>seek_goat_horn</code>
|-
|Feel ||<code>feel_goat_horn</code>
|-
|Admire||<code>admire_goat_horn</code>
|-
|Call ||<code>call_goat_horn</code>
|-
|Yearn||<code>yearn_goat_horn</code>
|-
|Dream||<code>dream_goat_horn</code>
|}

== History ==
{{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}}
{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}
{{History|java}}
{{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}}
{{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}}
{{History|Bedrock}}
{{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}}
{{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}}
{{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}}
{{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}}
{{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}}
{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}}
{{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person.
|Goats now make a sound when they drop goat horns.}}
{{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}}
{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}}
{{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}}
{{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}
{{History|upcoming bedrock}}
{{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]].

== Gallery ==
<gallery>
File:Screenshot (17).png|Steve using a goat horn.
File:Alex uses a goat horn.png|Alex using a goat horn.
File:Screenshot (18).png|The goat horn animation in first person.
File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled.
</gallery>

== Notes ==
<references group="note" />

== References ==
{{reflist}}

== External Links ==

* [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023
{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Ziegenhorn]]
[[es:Cuerno de cabra]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[ja:ヤギの角笛]]
[[pl:Kozi róg]]
[[pt:Chifre de cabra]]
[[ru:Козий рог]]
[[zh:山羊角]]</li><li>[[Bowl|Bowl]]<br/>{{Item
| image = Bowl.png‎
| renewable = Yes
| stackable = Yes (64)
}}
'''Bowls''' are containers that can hold certain [[food]]s.

== Obtaining ==
=== Crafting ===
{{Crafting
|A2= Any Planks
|C2= Any Planks     
|B3= Any Planks
|Output= Bowl,4
|type= Material
}}

=== Fishing ===
Bowls can be obtained as a "junk" item while [[fishing]].

=== Eating ===
A bowl containing food becomes an empty bowl when the food is eaten. 

=== Mob loot ===
When a [[turtle]] is killed by a [[Thunderstorm#Lightning|lightning bolt]], it drops 1 bowl.<ref name=BowlReport>{{Cite bug|MC|125562|Turtles drop bowls when killed by lightning|date=February 16, 2018}}</ref><ref>{{Cite bug|MCPE|57038| Turtles killed by lightning drop Bowls.|date=November 17, 2019}}</ref>

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Mooshrooms ===

{{control|use|text=Using}} a bowl on a [[mooshroom]] turns the bowl into [[mushroom stew]] or [[suspicious stew]]. The stew can then be consumed immediately and the process repeated, making this an excellent way to quickly restore depleted [[hunger]] and [[saturation]] with almost no cost or effort.

=== Fuel ===
Bowls can be used as a fuel in [[furnace]]s, smelting 0.5 items per bowl {{in|je}}, and 1 item per bowl {{in|be}}.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bowl
|spritetype=item
|nameid=bowl
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bowl
|spritetype=item
|nameid=bowl
|id=321
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Bowl JE1 BE1.png|32px]] Added bowls.
|Bowls are used to craft [[mushroom soup]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be {{control|use|text=milked}} with a bowl.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bowls.}}
{{History||1.7.2|snap=13w36a|Bowls can now be obtained as one of the "junk" [[item]]s by [[fishing]].}}
{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bowls.}}
{{History||1.8|snap=14w27a|Bowls are now used to craft [[rabbit stew]].}}
{{History||1.9|snap=15w31a|Bowls are now used to craft [[beetroot soup]].}}
{{History||1.11|snap=16w33a|Bowls can now be used to fuel [[furnace]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 281.}}
{{History|||snap=18w07a|[[Turtles]] drop 0 to 1 bowls if killed by [[lightning]].<ref name=BowlReport/>}}
{{History||1.14|snap=18w43a|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.
|Bowls are now used to craft [[suspicious stew]].}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bowls.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bowls.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Bowls are now [[craft]]able. They still serve no purpose.}}
{{History||v0.4.0|Bowls are now used to craft [[mushroom stew]].}}
{{History||v0.5.0|Bowls now appear in the [[nether reactor]].}}
{{History||v0.8.0|snap=build 2|Bowls are now used to craft [[beetroot soup]].}}
{{History|||snap=build 7|Bowls can now be used as fuel in a [[furnace]].}}
{{History||v0.9.0|snap=build 1|Added bowls to [[creative]] mode.
|[[Mooshroom]]s can now be "milked" to obtain [[mushroom stew]].}}
{{History||v0.12.1|snap=build 1|Bowls are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Bowls are now used to craft [[rabbit stew]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}}
{{History||1.13.0|snap=beta 1.13.0.9|Bowls can now be used to craft [[suspicious stew]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}}
{{History||xbox=TU9|Bowls now stack to 64.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* {{in|be}}, bowls are actually more fuel efficient than [[stick]]s. If 6 wood planks are crafted into 8 bowls, 8 items can be [[smelt]]ed; but if those are crafted into 12 sticks, only 6 items can be smelted. This can be useful when the player only has access to Nether wood types, which cannot be used as fuel.

== See also ==
* [[Mushrooms]]

== References ==
{{reflist}}

== External Links ==
* {{Mcnet|taking-inventory--bowl|Taking Inventory: Bowl|April 25, 2019}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Miska]]
[[de:Schüssel]]
[[es:Cuenco]]
[[fr:Bol]]
[[hu:Tál]]
[[it:Ciotola]]
[[ja:ボウル]]
[[ko:그릇]]
[[nl:Kom]]
[[pl:Miska]]
[[pt:Tigela]]
[[ru:Миска]]
[[th:ชาม]]
[[uk:Миска]]
[[zh:碗]]</li></ul>
14w07aFile:Redstone Wall Torch Revision 2.png Redstone torches attached to the wall are now simply rotated versions of upright redstone torches, rather than having their own block model.
14w25aBurnt-out redstone torches no longer randomly fix themselves.
1.9
{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
| image = Ghast Tear.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.

== Obtaining ==

=== Mob loot ===
[[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.

== Usage ==

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Ghast Tear
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Ghast Tear
  |Potion of Regeneration
}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|id=424
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
{{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
{{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
{{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} 
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]
[[Category:Brewing recipe]]

[[cs:Ďasova slza]]
[[de:Ghast-Träne]]
[[es:Lágrima de ghast]]
[[fr:Larme de Ghast]]
[[hu:Kísértetkönny]]
[[it:Lacrima di ghast]]
[[ja:ガストの涙]]
[[ko:가스트 눈물]]
[[nl:Ghasttraan]]
[[pl:Łza ghasta]]
[[pt:Lágrima de ghast]]
[[ru:Слеза гаста]]
[[uk:Сльоза ґаста]]
[[zh:恶魂之泪]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
{{Item
| image = Recovery Compass.gif
| renewable = No
| stackable = Yes (64)
}}

A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.

== Obtaining ==

=== Crafting ===
{{Crafting
|A1= Echo Shard |B1= Echo Shard   |C1= Echo Shard
|A2= Echo Shard |B2= Compass      |C2= Echo Shard
|A3= Echo Shard |B3= Echo Shard   |C3= Echo Shard
|Output= Recovery Compass
|type= Tool
}}

== Usage ==
When held by a player, the recovery compass will point towards the spot where they previously died.

The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.

Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.

This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.

=== Enchantments ===

A recovery compass can receive the following [[enchantment]]s:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]{{only|bedrock|short=1}}
|I
|{{Inventory slot|Anvil}}
|-
|}

== Data values ==
{{Missing information|section|data values for Bedrock Edition|type=data}}

=== ID ===
[[Java Edition|''Java Edition'']]:
{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}

==History==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
</gallery>

==References==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023

{{Items}}

[[Category:Tools]]
[[Category:Non-renewable resources]]

[[de:Bergungskompass]]
[[es:Brújula de recuperación]]
[[fr:Boussole de récupération]]
[[ja:リカバリーコンパス]]
[[pl:Kompas powrotny]]
[[pt:Bússola de retomada]]
[[ru:Компас восстановления]]
[[th:เข็มทิศกู้คืน]]
[[uk:Компас відновлення]]
[[zh:追溯指针]]</li></ul>
15w43aA redstone torch now generates as part of igloos.
1.13
{{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
| title = Raw Chicken
| image = Raw Chicken.png
| heals = {{hunger|2}}
| effects = {{EffectLink|Hunger}} (0:30) (30% chance)
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].

==Obtaining==

===Mob loot ===

Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.

===Cat gifts===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.

==Usage==

=== Food===

To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).

<nowiki>*This has a similar effect as [[Rotten Flesh]].

===Smelting ingredient===

{{Smelting
|showname=1
|Raw Chicken
|Cooked Chicken
|0.35
}}

===Wolves===

Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

Wolves are at no risk of food poisoning.

===Trading===
Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}

Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

==Data values==

===ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|id=275
|form=item
|foot=1}}

==Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

==Video==
<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>

==History==

{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. 
|Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
{{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
|Farmer villagers no longer [[trading|trade]] raw chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
{{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
{{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
{{History|bedrock}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} 
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
{{History|foot}}

==Issues==

{{issue list}}

==Gallery ==
<gallery>
Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
</gallery>

==References==
{{reflist}}

{{Items}}

[[de:Rohes Hühnchen]]
[[es:Pollo crudo]]
[[fr:Poulet cru]]
[[hu:Nyers csirkehús]]
[[ja:生の鶏肉]]
[[ko:익히지 않은 닭고기]]
[[nl:Rauwe kip]]
[[pl:Surowy kurczak]]
[[pt:Frango cru]]
[[ru:Сырая курятина]]
[[th:ไก่ดิบ]]
[[zh:生鸡肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]]

'''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the player in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to survival gameplay. Drinks can generally be distinguished from food from the sounds they make upon consumption, the lack of particles emitted by them, and the fact that they leave behind an empty container after consumption. They also do not require the hunger bar to be depleted, and do not affect hunger or saturation values upon use (with the exception of [[honey bottle]]s).

Drinks are drunk by holding {{control|use item}} while having the drink [[item]] selected in the hotbar or in the off hand.

== Drinks ==

{{/table}}

== History ==
{{main|Milk#History|Potion#History|Honey Bottle#History}}
{{History|java alpha}}
{{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} 
{{History||v0.12.1|snap=build 1|Added water bottles and potions.}}
{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} 
{{History|foot}}
{{Items}}

[[ja:飲み物]]
[[pt:Bebidas]]
[[Category:Food]]</li></ul></nowiki>
17w47aThe different block IDs have been split up and merged into redstone_torch for on the ground, and redstone_wall_torch for on a wall.
Added lit block state for redstone torches.
Prior to The Flattening, these blocks' numeral IDs were 75 and 76.
1.14
{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
| title = Green Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Green dye''' is a [[primary color dye]].

== Obtaining ==

=== Chest loot ===
{{LootChestItem|green-dye}}

=== Smelting ===
{{Smelting
|head=1
|showdescription=1
|Cactus
|Green Dye
|1
|description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
}}
{{Smelting
|head=0
|showdescription=1
|Cactus
|Green Dye
|0,2
|description={{only|Bedrock}}
|foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 green dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Green Dye}}

=== Trading ===
Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|aliasid=dye / 2
|id=397
|form=item
|translationkey=item.dye.green.name
|foot=1}}

== Video ==
<div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
{{History|java}}
{{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
{{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
{{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
{{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
{{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
{{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
{{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
{{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|PS4}}
{{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[cs:Kaktusová zeleň]]
[[de:Grüner Farbstoff]]
[[es:Tinte verde]]
[[fr:Teinture verte]]
[[hu:Kaktuszzöld]]
[[ja:緑色の染料]]
[[ko:초록색 염료]]
[[nl:Cactusgroen]]
[[pl:Zielony barwnik]]
[[pt:Corante verde]]
[[ru:Зелёный краситель]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}
{{Item
| image = Gold Nugget.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.

== Obtaining ==

=== Mob loot ===

[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.

=== Crafting ===

{{Crafting
|Gold Ingot
|Output= Gold Nugget, 9
|type= Material
}}

=== Smelting ===

{{Smelting
|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor
|Gold Nugget
|0,25
}}

=== Chest loot ===

{{LootChestItem|gold-nugget}}

=== Mining ===

[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. 

[[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.

== Usage ==

Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. 

[[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. 

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|id=425
|form=item
|foot=1}}

== History ==

{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.
|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].
|Gold nuggets can be used to craft [[gold ingot]]s.
|Gold nuggets currently do not have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.
|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}
{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}
{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}
{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}
{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}
{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}
{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}
{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}
{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}
{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}
{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}
{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}
{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}
{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}

{{History|Legacy Console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}

{{History|3DS}}
{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Iron Nugget]]
* [[Gold]]

{{Items}}

[[cs:Zlatý nuget]]
[[de:Goldklumpen]]
[[es:Pepita de oro]]
[[fr:Pépite d'or]]
[[hu:Aranyrög]]
[[it:Pepita d'oro]]
[[ja:金塊]]
[[ko:황금 조각]]
[[nl:Goudklompje]]
[[pl:Bryłka złota]]
[[pt:Pepita de ouro]]
[[ru:Кусочек золота]]
[[uk:Золотий самородок]]
[[zh:金粒]]
[[Category:Renewable resources]]</li></ul>
18w43aRedstone TorchRedstone Wall Torch The texture of redstone torches has now been changed.
Pocket Edition Alpha
0.13.0
{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
| image = Ghast Tear.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.

== Obtaining ==

=== Mob loot ===
[[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.

== Usage ==

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Ghast Tear
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Ghast Tear
  |Potion of Regeneration
}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|id=424
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
{{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
{{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
{{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} 
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]
[[Category:Brewing recipe]]

[[cs:Ďasova slza]]
[[de:Ghast-Träne]]
[[es:Lágrima de ghast]]
[[fr:Larme de Ghast]]
[[hu:Kísértetkönny]]
[[it:Lacrima di ghast]]
[[ja:ガストの涙]]
[[ko:가스트 눈물]]
[[nl:Ghasttraan]]
[[pl:Łza ghasta]]
[[pt:Lágrima de ghast]]
[[ru:Слеза гаста]]
[[uk:Сльоза ґаста]]
[[zh:恶魂之泪]]</li><li>[[Nether Brick|Nether Brick]]<br/><!--Please do not change "nether brick" to "Nether brick". According to style guide, item names are not proper nouns and should not be capitalized.-->
{{about|the item|the block|Nether Bricks}}
{{Item
| title = Nether Brick
| image = Nether Brick.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''nether brick''' is an [[item]] made by [[smelting]] [[netherrack]] in a [[furnace]], and is used to craft the [[Nether Bricks|nether bricks]] block and its variants. 

== Obtaining ==
=== Smelting ===
Nether brick can be smelted from netherrack.
{{smelting
  |Netherrack
  |Nether Brick
  |0,1
}}

=== Bartering ===
[[Piglin]]s may [[barter]] 2 to 8 nether bricks when given a [[gold ingot]].

== Usage ==
=== Crafting ingredient ===

{{crafting usage|Nether Brick}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Brick
|spritetype=item
|nameid=nether_brick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Brick
|spritetype=item
|nameid=netherbrick
|id=523
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.5|snap=13w01a|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||1.10|snap=16w20a|Nether brick items can now be used to craft [[red nether bricks]].}}
{{History||1.13|snap=17w47a|The ID of nether bricks has been changed from <code>netherbrick</code> to <code>nether_brick</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 405.}}
{{History||1.14|snap=18w43a|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
{{History||1.16|snap=20w07a|Nether bricks now have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}}
{{History|||snap=20w09a|Nether bricks now have a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Nether bricks now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 4–16.}}
{{History||1.16.2|snap=20w28a|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||v0.16.0|snap=build 5|Added nether brick items to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
{{History|pocket}}
{{History||1.1.3|snap=alpha 1.1.3.0|Nether brick items are now used to craft [[red nether bricks]].}}
{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.0|Nether brick items are now used to craft nether brick [[fence]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.50|Nether bricks now can be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History|||snap=beta 1.16.100.54|Nether bricks now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 2–8 to match {{el|Java}}.}}
{{History||1.18.30|snap=beta 1.18.30.26|Nether bricks can no longer be used as fuel in a furnace.}}

{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Brick JE2 BE2.png|32px]] The texture of nether bricks has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Brick JE1 BE1.png|32px]] Added nether brick items.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[cs:Netheritová cihla]]
[[de:Netherziegel (Gegenstand)]]
[[es:Ladrillo del Nether]]
[[fr:Brique du Nether]]
[[hu:Alvilági tégla]]
[[ja:ネザーレンガ (アイテム)]]
[[ko:네더 벽돌 (아이템)]]
[[lzh:焱界磚]]
[[nl:Netherbaksteen (voorwerp)]]
[[pl:Netherowa cegła]]
[[pt:Tijolo do Nether]]
[[ru:Адский кирпич (предмет)]]
[[uk:Пекельна цегла (предмет)]]
[[zh:下界砖]]
[[Category:Renewable resources]]</li></ul>
build 1File:Redstone Torch Revision 1.pngFile:Redstone Wall Torch Revision 1.png Added redstone torches.
?File:Redstone Torch BE Revision 1.pngFile:Redstone Wall Torch BE Revision 1.png The back faces of redstone torches now render. This may have occurred after 1.0.
Pocket Edition
1.0.0
{{Extension DPL}}<ul><li>[[Purple Dye|Purple Dye]]<br/>{{Item
| image = Purple_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |Blue Dye
  |Red Dye
  |Output=Purple Dye,2
  |type=Material
}}
{{Crafting
  |foot=1
  |Lapis Lazuli
  |Red Dye
  |Output=Purple Dye,2
  |description={{only|bedrock|education}}
  |type=Material
}}

=== Trading ===

[[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Purple Dye}}

=== Trading ===

Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}

Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Purple Dye
|spritetype=item
|nameid=purple_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Purple Dye
|spritetype=item
|nameid=purple_dye
|aliasid=dye / 5
|id=400
|form=item
|translationkey=item.dye.purple.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}
{{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
{{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}
{{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}
{{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}
{{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.
|Purple dye can now be used to craft purple [[wool]].}}
{{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}
{{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.
|Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|PS4}}
{{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Fialové barvivo]]
[[de:Violetter Farbstoff]]
[[es:Tinte morado]]
[[fr:Teinture violette]]
[[hu:Lila festék]]
[[ja:紫色の染料]]
[[ko:보라색 염료]]
[[nl:Paarse kleurstof]]
[[pl:Fioletowy barwnik]]
[[pt:Corante roxo]]
[[ru:Фиолетовый краситель]]
[[zh:紫色染料]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
{{stub}}
{{Joke feature}}
{{exclusive|java}}{{item
| image = Missing Model.png
| rarity=Common
| stackable=No
|title=minecraft:dupe_hack|renewable=Yes}}
'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].

==Obtaining==

Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].

It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.

==Usage==
The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.

===Crafting ingredient===

{{Crafting
  |Any Item
  |Dupe Hack
  |Output=Any Item, 2
  |showdescription=1
  |description=The dupe hack item remains in the crafting grid after duplicating an item.
  |foot=1
}}

==Data values==
===ID===
{{edition|java}}:{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=minecraft:dupe_hack
|spritetype=item
|nameid=dupe_hack
|form=item|foot=1|spritename=missingno}}
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}
{{History|foot}}

{{items}}
{{Jokes}}
<references />
[[ja:Dupe Hack]]
[[pt:Dupe Hack]]
[[Category:Joke items]]</li></ul>
alpha 0.17.0.1A redstone torch now generates as part of igloos.
Bedrock Edition
1.10.0
{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
| image = Blaze Rod.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].

== Obtaining ==

=== Mob loot ===
When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Fuel ===

When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).

== Achievements ==
{{load achievements|Into Fire}}

== Advancements ==
{{load advancements|Into Fire}}

== Video ==
{{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}

<div style="text-align:center">{{yt|_mhRHuRlICY}}</div>

== Data values ==
=== ID ===
{{el|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|form=item
|foot=1}}

{{el|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|id=423
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
{{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
{{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
{{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. 
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
* They are the spinning things surrounding the blaze's head

{{items}}

== References ==
{{Reflist}}

[[Category:Renewable resources]]

[[cs:Ohnivá hůl]]
[[de:Lohenrute]]
[[el:Οι ράβδοι των Blaze]]
[[es:Vara de blaze]]
[[fr:Bâton de Blaze]]
[[hu:Lángrúd]]
[[it:Verga di blaze]]
[[ja:ブレイズロッド]]
[[ko:블레이즈 막대]]
[[lzh:炎靈桿]]
[[nl:Blazestaf]]
[[pl:Płomienna różdżka]]
[[pt:Vara de blaze]]
[[ru:Огненный стержень]]
[[th:แท่งเบลซ]]
[[tr:Alaz Çubuğu]]
[[uk:Стрижень Блейза]]
[[zh:烈焰棒]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
{{For}}
{{Block
|image=Kelp.gif
|invimage=Kelp
|transparent=Yes
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
|light=No
|hardness=0}}

'''Kelp''' is an underwater plant that generates in most [[ocean]]s.

== Obtaining ==

=== Natural generation ===

Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.

=== Breaking ===

Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].

=== Trading ===

Kelp can be bought from [[wandering trader]]s for 3 emeralds.

== Usage ==

Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.

When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.

Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).

=== Cooking ingredient ===

{{smelting
| showname = 1
| Kelp
| Dried Kelp
| 0.1
}}

=== Composting ===

Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Growth mechanics ===

Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.

Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.

Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). 

When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.

Each time it receives a [[random tick]], kelp has a 14% chance of growing.

If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}

=== Farming ===
{{Main|Tutorials/Kelp farming}}
Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wet grass}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}: ''None''

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Kelp
|spritetype=block
|nameid=kelp}}
{{ID table
|displayname=Kelp Plant
|spritetype=block
|nameid=kelp_plant
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Kelp
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=kelp
|spritetype=item
|nameid=kelp
|id=382
|form=item}}
{{ID table
|displayname=Block
|spritename=kelp
|spritetype=block
|nameid=kelp
|id=393
|form=block
|itemform=item.kelp
|translationkey=-
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== History ==
{{History|java classic}}
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
{{History|java}}
{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
{{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
{{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
{{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
|The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
{{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
{{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
{{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
{{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
{{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
{{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
{{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
{{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
{{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.

== Gallery ==
<gallery heights="60">
SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. 
Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
Kelp on shoreline.png|Naturally generated kelp near the shore.
Ocean life.png|An ocean with kelp visible in the far distance.
Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
Coral reef at night.png|Kelp within a [[coral reef]].
Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
Kelp in ocean.jpg|Multiple kelps.
Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]

[[de:Seetang]]
[[es:Alga]]
[[fr:Algue]]
[[ja:コンブ]]
[[ko:켈프]]
[[pl:Wodorosty]]
[[pt:Alga]]
[[ru:Ламинария]]
[[th:สาหร่ายทะเล]]
[[zh:海带]]</li></ul>
beta 1.10.0.3Redstone Torch BERedstone Wall Torch BE The texture of redstone torches has now been changed.
Legacy Console Edition
TU1CU1 1.0 Patch 1File:Redstone Torch Revision 1.pngFile:Redstone Wall Torch Revision 2.png Added redstone torches.
TU43CU33 1.36 Patch 13A redstone torch now generates as part of igloos.
PlayStation 4 Edition
1.90
{{Extension DPL}}<ul><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item
| title = Honey Bottle
| image = Honey Bottle.png
| renewable = Yes
| heals = {{hunger|6}}
|effects=Clears {{EffectLink|Poison}}
| stackable = Yes (16)
}}

A '''honey bottle''' is a [[drinks|consumable drink]] item obtainable by using a [[glass bottle]] on a full [[beehive]].  Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].

== Obtaining ==
{{See also|Tutorials/Honey farming}}

=== Harvesting ===
A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another block on fire beneath the nest or hive.

A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.

=== Crafting ===
{{Crafting
|Glass Bottle
|Glass Bottle
|Honey Block
|Glass Bottle 
|Glass Bottle
|Output=Honey Bottle, 4
|type= Foodstuff
}}

== Usage ==
To drink a honey bottle, press and hold {{control|use}} while it is selected in the hotbar. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.

Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other food - 2 seconds - and has a unique sound.

=== Crafting ingredient ===
{{Crafting usage}}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Drink honey1.ogg
|sound2=Drink honey2.ogg
|sound3=Drink honey3.ogg
|sound4=Drink honey3.ogg
|subtitle=Gulping
|source=player
|description=While a player is drinking a honey bottle
|id=item.honey_bottle.drink
|translationkey=subtitles.item.honey_bottle.drink
|volume=0.5
|pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
|distance=16}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=block
|description=When a bottle is filled with honey
|id=item.bottle.fill
|translationkey = subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Drink honey1.ogg
|sound2=Drink honey2.ogg
|sound3=Drink honey3.ogg
|sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
|source=player
|description=While a player is drinking a honey bottle
|id=random.drink_honey
|volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
|pitch=0.9-1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
|id=bucket.fill_water
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Honey Bottle
|spritetype=item
|nameid=honey_bottle
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Honey Bottle
|spritetype=item
|nameid=honey_bottle
|id=592
|form=item
|foot=1}}

== Achievements ==

{{Load achievements|Bee Our Guest}}

== Advancements ==
{{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}

== History ==
{{History|java}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}
{{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.
|Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}
{{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}
{{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}
{{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].
|Honey bottles are now stackable (up to 16).}}
{{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}

{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}
{{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.
|Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].
|Honey bottles are now stackable to 16.}}
{{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==

* Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.
* Honey bottles are the only drinkable items that can restore hunger.
* Honey bottles are 4 pixels more full than [[water bottles]].

{{Items}}

[[cs:Lahvička medu]]
[[de:Honigflasche]]
[[es:Frasco con miel]]
[[fr:Fiole de miel]]
[[ja:ハチミツ入りの瓶]]
[[ko:꿀이 든 병]]
[[lzh:蜜瓶]]
[[pl:Butelka miodu]]
[[pt:Frasco de mel]]
[[ru:Бутылочка мёда]]
[[th:ขวดน้ำผึ้ง]]
[[uk:Пляшечка меду]]
[[zh:蜂蜜瓶]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Le Tricolore|Le Tricolore]]<br/>{{Exclusive|Java}}
{{Joke feature}}
{{Item
| image = 
| renewable = Yes
| stackable = Yes (64)
}}

'''Le Tricolore''' (French for ''The Tricolour'') is a joke item from [[Java Edition 23w13a_or_b]].

== Obtaining ==
One le tricolore and one [[la baguette]] is given to all players when [[French mode]] gets activated. Deactivating the mode will remove le tricolore from the player's inventory (but not la baguette; [[container]]s such as [[chest]]s are not affected).

Le Tricolore is not available in the creative inventory, but can be obtained by using the {{cmd|give}} command.

== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Le Tricolore
|spritetype=item
|nameid=le_tricolore
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||23w13a or b|[[File:Le Tricolore.png|32px]] Added Le Tricolore.}}
{{History|foot}}

{{Items}}
{{Jokes}}

[[Category:Joke items]]

[[ja:Le Tricolore]]
[[pt:Le Tricolore]]</li></ul>
Redstone TorchRedstone Wall Torch The texture of redstone torches has now been changed.
New Nintendo 3DS Edition
0.1.0
{{Extension DPL}}<ul><li>[[Iron Nugget|Iron Nugget]]<br/>{{About|the nugget|the ore|Iron Ore|the item|Iron Ingot|the mineral block|Block of Iron}}
{{Item
| image = Iron Nugget.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Iron nuggets''' are pieces of iron that can be obtained by [[smelting]] iron [[tools]]/[[Sword|weapons]] or iron/chainmail [[armor]]. One iron nugget is worth one-ninth of an [[iron ingot]].

== Obtaining ==

=== Crafting ===

{{Crafting
|Iron Ingot
|Output= Iron Nugget,9
|type=Material
}}

=== Smelting ===

{{Smelting
|Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor
|Iron Nugget
|0,1
}}
[[Item durability|Durability]] and [[enchantments]] do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets.

=== Bartering ===
[[Piglins]] may [[barter]] 9–36 iron nuggets when given a [[gold ingot]].

=== Chest loot ===

{{LootChestItem|iron-nugget}}

== Usage ==

Iron nuggets are used to craft [[iron ingot]]s, [[lantern]]s, [[soul lantern]]s, and [[chain]]s.

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Nugget
|spritetype=item
|nameid=iron_nugget
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Iron Nugget
|spritetype=item
|nameid=iron_nugget
|id=569
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.11.1|snap=16w50a|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. 
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 452.}}
{{History|||snap=18w11a|Iron nuggets now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w46a|Iron nuggets are now used to craft [[lantern]]s.}}
{{History|||snap=18w50a|Iron nuggets can now be found in chests in [[taiga]] [[village]] houses.}}
{{History||1.16|snap=20w06a|Iron nuggets are now used to craft [[soul fire lantern]]s.}}
{{History|||snap=20w10a|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.}}
{{History|||snap=20w16a|Iron nuggets are now used to craft [[chain]]s.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}

{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Iron nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron nuggets are now used to craft [[lantern]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron nugget can now be found in [[taiga]] [[village]] house chests.}}
{{History||1.16.0|snap=beta 1.16.0.51|Iron nuggets are now used to craft [[soul fire lantern]]s.}}
{{History|||snap=beta 1.16.0.57|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.
|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}
{{History|||snap=beta 1.16.0.59|Iron nuggets are now used to craft [[chain]]s.}}
{{History||1.16.100|snap=beta 1.16.100.50|Iron nuggets can now be used as fuel in a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History||1.18.30|snap=beta 1.18.30.26|Iron nuggets can no longer be used as fuel in a furnace.}}

{{History|console}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. 
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|Iron nuggets are now used to craft [[lantern]]s}}

{{History|new 3ds}}
{{History||1.9.19|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History|foot}}

== Issues ==
{{issue list}}

==Gallery==
<gallery>
Pocket Edition Iron Nugget.jpg|First image of an iron nugget in ''Bedrock Edition''.
</gallery>

== See also ==
*[[Gold Nugget]]
*[[Iron]]

== References ==
{{Reflist}}

{{Items}}

[[de:Eisenklumpen]]
[[fr:Pépite de fer]]
[[ja:鉄塊]]
[[ko:철 조각]]
[[nl:IJzerklompje]]
[[pl:Bryłka żelaza]]
[[pt:Pepita de ferro]]
[[ru:Кусочек железа]]
[[uk:Залізний самородок]]
[[zh:铁粒]]
[[Category:Renewable resources]]</li><li>[[Echo Shard|Echo Shard]]<br/>{{Item
| title = Echo Shard
| image = Echo Shard.png
| renewable = No
| stackable = Yes (64)
}}
An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|echo-shard}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Echo Shard}}

== History ==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.
|Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Non-renewable resources]]

[[de:Echoscherbe]]
[[es:Fragmento resonante]]
[[fr:Éclat d'écho]]
[[ja:残響の欠片]]
[[lzh:回音殘片]]
[[pt:Fragmento de eco]]
[[pl:Odłamek pogłosu]]
[[ru:Осколок эха]]
[[th:เศษเอคโค]]
[[uk:Уламок відлуння]]
[[zh:回响碎片]]</li></ul>
File:Redstone Torch Revision 1.pngFile:Redstone Wall Torch Revision 2.png Added redstone torches.

Issues

Issues relating to "Redstone Torch" are maintained on the bug tracker. Report issues there.


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