Minecraft Wiki
(Simply not true, at 3700,3100 I was still on land. Use the discussion page.)
 
m (Undo revision 170071 by 82.39.76.211 (talk) Their dangerous-ness is not noteworthy.)
 
Line 1: Line 1:
  +
[[File:AbandonedMineshaftChest.png|right|400px]]
A pre-release for [[Beta 1.9]] has been recently released by Jeb <ref>http://twitter.com/#!/jeb_/status/116880362793222144</ref>. This page is for reporting bugs on the pre-release of the game.
 
  +
[[File:Mineshaftdungeon.png|thumb|300px|A mineshaft connected to a [[Dungeon]].]]
   
  +
'''Abandoned Mine Shafts''' are a type of structure added in Beta 1.8, along with [[Stronghold]]s and [[NPC Villages]].
'''<big>Use the [[Talk:Known_bugs/Version_1.9pre1|Discussion page]] first before editing any onto this page.</big>'''
 
Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.
 
   
  +
==Structure==
= Bugs =
 
  +
Abandoned Mine Shafts are a series of straight intersecting tunnels 3 blocks wide. They have uneven ceilings with a height of 2-3 blocks. [[Wooden planks]] and [[Fence]]s make up the supports of these tunnels. Incomplete sections of [[Rail|minecart tracks]] can be found at the floor of these shafts and [[torch]]es are occasionally placed on walls. [[Cobweb]]s are placed at random within. Large, collective masses of cobwebs harbor [[Cave Spider]] [[Mob Spawner|spawners]].<ref>http://www.youtube.com/watch?v=9gijFbPc64g</ref> Occasionally, stair-like tunnels can be found.
This page is for new bugs found in Beta 1.9pre, any bugs found in 1.9 that exist in older versions will be deleted.
 
   
  +
[[Cave Spider]]s are exclusive to these areas. There are [[chest]]s spread throughout the mine that contain resources such as [[Gold]] and [[Iron]] ingots, ores, food, or seeds. They may even contain [[Diamond (Gem)|diamonds]] or [[pickaxe]]s. It is possible (but rare) to have one spawn in an Ocean Biome, causing the shaft to be flooded. Abandoned Mine Shafts are also rich with ores such as [[Iron]], [[Gold]], and rarely [[Lapis Lazuli]] and/or [[Diamond (Ore)|Diamonds]]. As the 'shafts' are made of [[Wooden Planks]], Abandoned Mine Shafts provide very good source of wood while prospecting underground.
''Bug Labels: Major bugs will be labeled with [!] before it. Bugs that can crash Minecraft or a server will be labeled with '''[!!]''' before it. Minor bugs reports will be labeled with [X] before it. Possible bugs/features that you and the community (on the discussion page) are unsure about will be labeled with [?] before on this page.''
 
   
  +
;Obtainable items:
'''''Note:''' An increase in experience when jumping and the lack of repeated jumps while holding the jump button '''ARE NOT BUGS!''''' <ref>http://twitter.com/#!/jeb_/statuses/116883265914277889</ref><ref>http://www.reddit.com/r/minecraftfaq/comments/koag7/q_jumping_in_pre19_a_exp_is_a_bug_nohold_is_a/</ref> Please stop reporting these.
 
  +
*[[Diamond]]
  +
*[[Coal]]
  +
*[[Lapis Lazuli]]
  +
*[[Redstone (Dust)|Redstone Dust]]
  +
*[[Iron Ingot]]
  +
*[[Gold Ingot]]
  +
*[[Melon seeds]]
  +
*[[Pumpkin Seeds]]
  +
*[[Wheat]]
  +
*[[Bread]]
  +
*[[Rail]]s
  +
*Iron [[Pickaxe]]
  +
*[[Golden Apple]]
  +
*[[Wood planks]]
  +
*[[Fences]]
  +
*[[String]]
   
== Biomes ==
+
==Exploration==
  +
The easiest way to find mine shafts is to find a [[Ravine]]. It is likely that a mineshaft will intersect it. In ocean biomes, it may also be possible to find a upper part of the shaft complex exposed to water at some of the sections.
*A border into a [[Swamp]] [[Biome]] displays a harsh change in color with [[grass]], [[tree]], [[vine]], and [[water]] unlike normal Biome borders. [[Image:2011-09-22_11.27.46.png|Image:2011-09-22 18.44.10.png|right|thumb|200px|A change into a Swamp Biome is not smooth.]]
 
*Water color underground (even at level 5 [[Bedrock]]) is still affected if the cavern is beneath a Swamp Biome.
 
*Snowfall, in some cases, does not create a snow layer on the ground.
 
   
  +
Abandoned Mine Shafts may be large and be akin to labyrinths, making it difficult to keep bearings. The venomous Cave Spiders are very common and make exploration dangerous unless prepared. However, due to automatically placed torches, the presence of other mobs is much lower, making areas aside from the Spider spawners safer than caves. [[Gravel]] sometimes collapses into shafts, making them appear dead ends. Dig a few blocks past gravel walls to check if the shaft continues or not.
== Blocks ==
 
*[[Lava]] touching water may sometimes create a [[Sandstone]] block. {{Citation needed}}
 
*[[Snow]] can destroy redstone, torches, and rails.
 
   
  +
Using large amount of resources found in Abandoned Mine Shafts, the player may cut down cobwebs, take out wood from the supports, and create a safe room with a bed within the shafts to work out of. This makes exploration easier, although becoming lost means losing resources within the room and possibly death from the Cave Spiders or other hazards within the elaborate structure. One should put caution before anything else when exploring these locations.
== Crashing ==
 
*For some players, creating a new map will stop the process and the game will say "Switching Level", and shortly after closes Minecraft.
 
*For some players, generating new chunks in a pre-1.9 world will crash the game, leaving no saved data.
 
   
== Creative mode ==
+
== Gallery ==
  +
<gallery>
*The [[Gold Nugget]] is unlabeled in the creative mode inventory, which is located to the right of the [[Ghast Tear]].
 
  +
File:FloatingMineshaft01.png|Floating Abandoned Mine Shaft in a Ravine.
*[[Mycelium]], [[Lily Pads]] and [[Nether Brick Stairs]] are not shown in the creative mode inventory.
 
  +
File:Chest+mine.png|Floating Abandoned Mine Shaft and Chest in a Ravine.
*[?] Lily Pads appear to show a light gray texture when viewed in your inventory.
 
  +
File:FloatingMineshaft02.png|Close-up of the cobwebs and the Cave Spider Spawner.
*When in creative mode you can not open doors, or use switches, buttons ect. Because it breaks when you activate it. This can be easily remedied by using right click as opposed to left.
 
  +
File:Floatingrails.png|Floating rails as seen in the Beta 1.8 Pre-Release.
  +
File:Dungeon+Mine.png|Dungeon found in an Abandoned Mine Shaft.
  +
File:Stronghold-mineshaft.png|A Stronghold and an Abandoned Mine Shaft intersect.
  +
File:1.8 mine shaft with fences.png|An Abandoned Mine Shaft using fences as supports for the tunnels in Beta 1.8.
  +
File:2011-09-12 03.26.17.png|An Abandoned Mine Shaft at Bedrock level.
  +
File:Cave Spider Spawner.png|A [[Cave Spider]] Spawner in a mine.
  +
File:Floating mine.png|An Abandoned Mine Shaft intersecting a Ravine.
  +
File:2011-09-20 03.44.40.png|A Chest spawned on the edge of a Ravine.
  +
File:3inone.png| A dungeon, Stronghold and a Abandoned Mine Shaft in one area.
  +
</gallery>
   
== Files ==
+
== Glitches ==
  +
*Due to a world generation glitch, parts of the Abandoned Mineshafts may be floating in the area. This is most noticeable when an Abandoned Mine Shaft intersects an underground ravine, where as the wooden supports for shafts can be found floating. Chests and Minecart tracks are also included in this.
*For new maps, the MB size in the world file under the Singleplayer menu will not change, it will stay at 0 MB. For existing worlds, the size in MB will not change when exploring new areas.
 
  +
* If a Dungeon and an Abandoned Mine Shaft is being generated together it may make the drops from the chests lay around like the chests in the Dungeon or Mine Shaft has been destroyed by a player and not picked up the drops. The seed: "When Pigs Fly" (1274876030) has an example of this on the coordinates:
  +
x: 279 y: 25 z: -501
  +
* When the Mineshafts are being generated, there is likely to be a spot where two shafts are generated on top of each other creating a very annoying obstacle if you are attempting to traverse the top shaft.
   
 
== Trivia ==
*Sometimes when a new Survival (or Creative?) map is created you will spawn in a previous Creative (or Survival?) save, complete with any buildings you have made. This may happen even if the file had been deleted prior to the new world being loaded.
 
  +
[[File:AbandonedMineshaftRoom.png|thumb|250px|One of the rooms found in Abandoned Mines]]
  +
*In the 1.8 Pre-Release 1 and 2, support beams in mines were only made of planks. Fences were added later in the 1.8 version.
  +
*Some spots in/around the mine shafts have been known to have a strange terrain generation that causes a random 'room' in the mine with a dirt flooring, usually fairly large, with no observable purpose. These are much like circular chambers in cave systems from the generation code. Whether this is a bug or intended is unknown. Some reports have shown that sometimes, even [[Cave Spider]] Spawners make up the Ceilings or these rooms, so be very careful when exploring these rooms in Easy or above.
  +
*In 1.9 prerelease 2, players can hear strange noises in mineshafts.
 
==References==
 
<references/>
   
  +
{{Environment}}
== Gameplay ==
 
  +
[[Category:Environment]]
*Pressing Shift twice quickly while walking forward will cause you to sprint which was said to be disabled.
 
*Torches cannot be placed on top of [[Netherrack Fence]]s.
 
*While walking the walls will sometimes flash and you will see through them for one second then it will go back to normal this happens often.
 
* Occasionally after releasing a direction button, you will continue to walk in that direction until the button is pressed and released again.
 
   
  +
[[de:Verlassener Minenschacht]]
== Lighting ==
 
  +
[[fr:Puits de mine abandonné]]
* Occasionally, naturally spawned [[torches]] will not illuminate properly.
 
  +
[[pl:Opuszczona kopalnia]]
* [[Glowstone]] does not self-illuminate properly; i.e. a block of Glowstone encased in glass appears nearly black.
 
  +
[[ru:Заброшенные шахты]]
 
==Mobs==
 
*[[Snow Golem]]s will not leave a trail of [[snow]] on Mycelium blocks. Snow Golems will leave snow trails only on trees in a Swamp Biome, no other tree.
 
*Snow Golems can be created underwater.
 
*[?] Snow Golems take no falling damage.
 
*[?] Snow Golems will not melt/die when arriving/created in a warmer Biome (such as a [[Desert]]). Snow Golems were said to melt when in the presence of a warm Biome. <ref>http://twitter.com/#!/notch/status/116449606983880705</ref> Snow Golems can be created and will not melt when made in the [[Nether]], which should not be possible as water will evaporate when used in the Nether.
 
*[?] Snow Golems cannot be created mechanically (For example: A piston moves a Pumpkin block onto two blocks of snow yet the mob will not spawn).
 
*[?] Mobs that are pushed into corners can sometimes become static.
 
 
== Multiplayer Related ==
 
*[[shear|Shearing]] a [[Mooshroom]] results in a duplicate client-side [[Cow]] visible only to the shearer.
 
 
== Memory/CPU General==
 
*Excessive lag on new or existing worlds, even if new chunks are not being created and all graphical settings are set to Fast/Off. The lag is much worse on single-core CPUs, possibly due to the threading of chunk saving/loading.
 
:*For some Windows users a possible fix for this lag (or a reduce in lag) is to set "javaw.exe" to High Priority in the Task Manager under the processes tab. Seeing how this method affects the smoothness of the game, this is confirmed to be a memory leak.
 
 
== Sound ==
 
*[[Chests]] will not produce any sound when opening or closing.
 
*[[Endermen]], [[Snow Golem]]s, [[Blaze]]s, [[Magma Cube]]s and [[Silverfish]] do not produce any sounds.
 
*[[Villagers]] do not produce any sounds.
 
 
== Survival Singleplayer ==
 
= References =
 
<references/>
 

Revision as of 17:19, 4 October 2011

File:Mineshaftdungeon.png

A mineshaft connected to a Dungeon.

Abandoned Mine Shafts are a type of structure added in Beta 1.8, along with Strongholds and NPC Villages.

Structure

Abandoned Mine Shafts are a series of straight intersecting tunnels 3 blocks wide. They have uneven ceilings with a height of 2-3 blocks. Wooden planks and Fences make up the supports of these tunnels. Incomplete sections of minecart tracks can be found at the floor of these shafts and torches are occasionally placed on walls. Cobwebs are placed at random within. Large, collective masses of cobwebs harbor Cave Spider spawners.[1] Occasionally, stair-like tunnels can be found.

Cave Spiders are exclusive to these areas. There are chests spread throughout the mine that contain resources such as Gold and Iron ingots, ores, food, or seeds. They may even contain diamonds or pickaxes. It is possible (but rare) to have one spawn in an Ocean Biome, causing the shaft to be flooded. Abandoned Mine Shafts are also rich with ores such as Iron, Gold, and rarely Lapis Lazuli and/or Diamonds. As the 'shafts' are made of Wooden Planks, Abandoned Mine Shafts provide very good source of wood while prospecting underground.

Obtainable items

Exploration

The easiest way to find mine shafts is to find a Ravine. It is likely that a mineshaft will intersect it. In ocean biomes, it may also be possible to find a upper part of the shaft complex exposed to water at some of the sections.

Abandoned Mine Shafts may be large and be akin to labyrinths, making it difficult to keep bearings. The venomous Cave Spiders are very common and make exploration dangerous unless prepared. However, due to automatically placed torches, the presence of other mobs is much lower, making areas aside from the Spider spawners safer than caves. Gravel sometimes collapses into shafts, making them appear dead ends. Dig a few blocks past gravel walls to check if the shaft continues or not.

Using large amount of resources found in Abandoned Mine Shafts, the player may cut down cobwebs, take out wood from the supports, and create a safe room with a bed within the shafts to work out of. This makes exploration easier, although becoming lost means losing resources within the room and possibly death from the Cave Spiders or other hazards within the elaborate structure. One should put caution before anything else when exploring these locations.

Gallery

Glitches

  • Due to a world generation glitch, parts of the Abandoned Mineshafts may be floating in the area. This is most noticeable when an Abandoned Mine Shaft intersects an underground ravine, where as the wooden supports for shafts can be found floating. Chests and Minecart tracks are also included in this.
  • If a Dungeon and an Abandoned Mine Shaft is being generated together it may make the drops from the chests lay around like the chests in the Dungeon or Mine Shaft has been destroyed by a player and not picked up the drops. The seed: "When Pigs Fly" (1274876030) has an example of this on the coordinates:

x: 279 y: 25 z: -501

  • When the Mineshafts are being generated, there is likely to be a spot where two shafts are generated on top of each other creating a very annoying obstacle if you are attempting to traverse the top shaft.

Trivia

File:AbandonedMineshaftRoom.png

One of the rooms found in Abandoned Mines

  • In the 1.8 Pre-Release 1 and 2, support beams in mines were only made of planks. Fences were added later in the 1.8 version.
  • Some spots in/around the mine shafts have been known to have a strange terrain generation that causes a random 'room' in the mine with a dirt flooring, usually fairly large, with no observable purpose. These are much like circular chambers in cave systems from the generation code. Whether this is a bug or intended is unknown. Some reports have shown that sometimes, even Cave Spider Spawners make up the Ceilings or these rooms, so be very careful when exploring these rooms in Easy or above.
  • In 1.9 prerelease 2, players can hear strange noises in mineshafts.

References