Minecraft Wiki
 
m (Undo revision 170071 by 82.39.76.211 (talk) Their dangerous-ness is not noteworthy.)
 
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[[File:AbandonedMineshaftChest.png|right|400px]]
I don't unerstand the use of [[charcoal]]... I guess we can make "coal" without coal, am I right ??
 
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[[File:Mineshaftdungeon.png|thumb|300px|A mineshaft connected to a [[Dungeon]].]]
[[User:Gaby5011|Gaby5011]] 13:21, 14 January 2011 (UTC)
 
   
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'''Abandoned Mine Shafts''' are a type of structure added in Beta 1.8, along with [[Stronghold]]s and [[NPC Villages]].
:Well, Charcoal is quite useful during the first night since you're more likely going to find more wood than natural coal, so making torch is now easier. Plus, coal is a limited resource that you can run off. Wood is not, you can farm trees for that. -- <small>[[User:Linkyu|Linkyu]] 13:36, 14 January 2011 (UTC)</small>
 
   
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==Structure==
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Abandoned Mine Shafts are a series of straight intersecting tunnels 3 blocks wide. They have uneven ceilings with a height of 2-3 blocks. [[Wooden planks]] and [[Fence]]s make up the supports of these tunnels. Incomplete sections of [[Rail|minecart tracks]] can be found at the floor of these shafts and [[torch]]es are occasionally placed on walls. [[Cobweb]]s are placed at random within. Large, collective masses of cobwebs harbor [[Cave Spider]] [[Mob Spawner|spawners]].<ref>http://www.youtube.com/watch?v=9gijFbPc64g</ref> Occasionally, stair-like tunnels can be found.
   
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[[Cave Spider]]s are exclusive to these areas. There are [[chest]]s spread throughout the mine that contain resources such as [[Gold]] and [[Iron]] ingots, ores, food, or seeds. They may even contain [[Diamond (Gem)|diamonds]] or [[pickaxe]]s. It is possible (but rare) to have one spawn in an Ocean Biome, causing the shaft to be flooded. Abandoned Mine Shafts are also rich with ores such as [[Iron]], [[Gold]], and rarely [[Lapis Lazuli]] and/or [[Diamond (Ore)|Diamonds]]. As the 'shafts' are made of [[Wooden Planks]], Abandoned Mine Shafts provide very good source of wood while prospecting underground.
I'm interested in rewriting the section on charcoal efficiency. As it stands it's not very concise and doesn't get far enough into the math to break it down to it's simplest form (i.e., four wood is six smelting operations, while one charcoal is 8 smelting operations minus one operation used to create it: The real, simple difference is exactly one smelting operation per log plus some cooking time.) I'm willing to do the rewrite myself, but I wanted to make certain nobody would be upset about it if I delete the rambling in that section before I do so. --[[User:Qlmmb2086|Qlmmb2086]] 23:12, 20 January 2011 (UTC)
 
   
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;Obtainable items:
== Move ==
 
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*[[Diamond]]
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*[[Coal]]
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*[[Lapis Lazuli]]
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*[[Redstone (Dust)|Redstone Dust]]
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*[[Iron Ingot]]
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*[[Gold Ingot]]
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*[[Melon seeds]]
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*[[Pumpkin Seeds]]
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*[[Wheat]]
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*[[Bread]]
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*[[Rail]]s
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*Iron [[Pickaxe]]
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*[[Golden Apple]]
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*[[Wood planks]]
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*[[Fences]]
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*[[String]]
   
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==Exploration==
Why was this moved to (Item)? You can have a main article w/o needing a modifier, just have a blurb at the top explaining the other ones (like on [[Charcoal]]). And for that matter, I think charcoal should be moved back to just Charcoal, without the (Item). --[[User:JonTheMon|JonTheMon]] 20:28, 3 June 2011 (UTC)
 
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The easiest way to find mine shafts is to find a [[Ravine]]. It is likely that a mineshaft will intersect it. In ocean biomes, it may also be possible to find a upper part of the shaft complex exposed to water at some of the sections.
:many blocks have many versions that need to be accdounted for. redstone is the biggest example. it has an ore, wire, item, repeater, torch and maybe more.--[[User:Kizzycocoa|Kizzycocoa]] 20:30, 3 June 2011 (UTC)
 
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::Yeah I was going to complain but then I saw you made [[Coal]] into a disambiguation, which I actually think is a pretty decent idea. So I withdraw my complaint I never made ;) --[[User:Warlock|Warlock]] 20:32, 3 June 2011 (UTC)
 
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Abandoned Mine Shafts may be large and be akin to labyrinths, making it difficult to keep bearings. The venomous Cave Spiders are very common and make exploration dangerous unless prepared. However, due to automatically placed torches, the presence of other mobs is much lower, making areas aside from the Spider spawners safer than caves. [[Gravel]] sometimes collapses into shafts, making them appear dead ends. Dig a few blocks past gravel walls to check if the shaft continues or not.
::<small>''(edit conflict)''</small> But coal is coal. It can't be placed and the coal item is distinct from the coal ore. --[[User:JonTheMon|JonTheMon]] 20:33, 3 June 2011 (UTC)
 
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:::yes, but there are other variations. it also informs other of charcoal. Also, we don't /need/ the disambiguation page. I just made that so there was something in it's place.--[[User:Kizzycocoa|Kizzycocoa]] 20:42, 3 June 2011 (UTC)
 
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Using large amount of resources found in Abandoned Mine Shafts, the player may cut down cobwebs, take out wood from the supports, and create a safe room with a bed within the shafts to work out of. This makes exploration easier, although becoming lost means losing resources within the room and possibly death from the Cave Spiders or other hazards within the elaborate structure. One should put caution before anything else when exploring these locations.
::::So have the main Coal article be the item, and have a double disambig message at the top, one pointing to the ore and the other to Charcoal. --[[User:JonTheMon|JonTheMon]] 20:44, 3 June 2011 (UTC)
 
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:::::no, the wiki needs uniformity. the (Item) stays. if you dislike the disambiguation, feel free to redirect it to this. but the item stays purely due to uniformity. just look at any other item.--[[User:Kizzycocoa|Kizzycocoa]] 20:47, 3 June 2011 (UTC)
 
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== Gallery ==
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<gallery>
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File:FloatingMineshaft01.png|Floating Abandoned Mine Shaft in a Ravine.
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File:Chest+mine.png|Floating Abandoned Mine Shaft and Chest in a Ravine.
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File:FloatingMineshaft02.png|Close-up of the cobwebs and the Cave Spider Spawner.
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File:Floatingrails.png|Floating rails as seen in the Beta 1.8 Pre-Release.
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File:Dungeon+Mine.png|Dungeon found in an Abandoned Mine Shaft.
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File:Stronghold-mineshaft.png|A Stronghold and an Abandoned Mine Shaft intersect.
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File:1.8 mine shaft with fences.png|An Abandoned Mine Shaft using fences as supports for the tunnels in Beta 1.8.
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File:2011-09-12 03.26.17.png|An Abandoned Mine Shaft at Bedrock level.
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File:Cave Spider Spawner.png|A [[Cave Spider]] Spawner in a mine.
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File:Floating mine.png|An Abandoned Mine Shaft intersecting a Ravine.
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File:2011-09-20 03.44.40.png|A Chest spawned on the edge of a Ravine.
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File:3inone.png| A dungeon, Stronghold and a Abandoned Mine Shaft in one area.
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</gallery>
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== Glitches ==
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*Due to a world generation glitch, parts of the Abandoned Mineshafts may be floating in the area. This is most noticeable when an Abandoned Mine Shaft intersects an underground ravine, where as the wooden supports for shafts can be found floating. Chests and Minecart tracks are also included in this.
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* If a Dungeon and an Abandoned Mine Shaft is being generated together it may make the drops from the chests lay around like the chests in the Dungeon or Mine Shaft has been destroyed by a player and not picked up the drops. The seed: "When Pigs Fly" (1274876030) has an example of this on the coordinates:
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x: 279 y: 25 z: -501
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* When the Mineshafts are being generated, there is likely to be a spot where two shafts are generated on top of each other creating a very annoying obstacle if you are attempting to traverse the top shaft.
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== Trivia ==
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[[File:AbandonedMineshaftRoom.png|thumb|250px|One of the rooms found in Abandoned Mines]]
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*In the 1.8 Pre-Release 1 and 2, support beams in mines were only made of planks. Fences were added later in the 1.8 version.
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*Some spots in/around the mine shafts have been known to have a strange terrain generation that causes a random 'room' in the mine with a dirt flooring, usually fairly large, with no observable purpose. These are much like circular chambers in cave systems from the generation code. Whether this is a bug or intended is unknown. Some reports have shown that sometimes, even [[Cave Spider]] Spawners make up the Ceilings or these rooms, so be very careful when exploring these rooms in Easy or above.
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*In 1.9 prerelease 2, players can hear strange noises in mineshafts.
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==References==
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<references/>
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{{Environment}}
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[[Category:Environment]]
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[[de:Verlassener Minenschacht]]
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[[fr:Puits de mine abandonné]]
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[[pl:Opuszczona kopalnia]]
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[[ru:Заброшенные шахты]]

Revision as of 17:19, 4 October 2011

File:Mineshaftdungeon.png

A mineshaft connected to a Dungeon.

Abandoned Mine Shafts are a type of structure added in Beta 1.8, along with Strongholds and NPC Villages.

Structure

Abandoned Mine Shafts are a series of straight intersecting tunnels 3 blocks wide. They have uneven ceilings with a height of 2-3 blocks. Wooden planks and Fences make up the supports of these tunnels. Incomplete sections of minecart tracks can be found at the floor of these shafts and torches are occasionally placed on walls. Cobwebs are placed at random within. Large, collective masses of cobwebs harbor Cave Spider spawners.[1] Occasionally, stair-like tunnels can be found.

Cave Spiders are exclusive to these areas. There are chests spread throughout the mine that contain resources such as Gold and Iron ingots, ores, food, or seeds. They may even contain diamonds or pickaxes. It is possible (but rare) to have one spawn in an Ocean Biome, causing the shaft to be flooded. Abandoned Mine Shafts are also rich with ores such as Iron, Gold, and rarely Lapis Lazuli and/or Diamonds. As the 'shafts' are made of Wooden Planks, Abandoned Mine Shafts provide very good source of wood while prospecting underground.

Obtainable items

Exploration

The easiest way to find mine shafts is to find a Ravine. It is likely that a mineshaft will intersect it. In ocean biomes, it may also be possible to find a upper part of the shaft complex exposed to water at some of the sections.

Abandoned Mine Shafts may be large and be akin to labyrinths, making it difficult to keep bearings. The venomous Cave Spiders are very common and make exploration dangerous unless prepared. However, due to automatically placed torches, the presence of other mobs is much lower, making areas aside from the Spider spawners safer than caves. Gravel sometimes collapses into shafts, making them appear dead ends. Dig a few blocks past gravel walls to check if the shaft continues or not.

Using large amount of resources found in Abandoned Mine Shafts, the player may cut down cobwebs, take out wood from the supports, and create a safe room with a bed within the shafts to work out of. This makes exploration easier, although becoming lost means losing resources within the room and possibly death from the Cave Spiders or other hazards within the elaborate structure. One should put caution before anything else when exploring these locations.

Gallery

Glitches

  • Due to a world generation glitch, parts of the Abandoned Mineshafts may be floating in the area. This is most noticeable when an Abandoned Mine Shaft intersects an underground ravine, where as the wooden supports for shafts can be found floating. Chests and Minecart tracks are also included in this.
  • If a Dungeon and an Abandoned Mine Shaft is being generated together it may make the drops from the chests lay around like the chests in the Dungeon or Mine Shaft has been destroyed by a player and not picked up the drops. The seed: "When Pigs Fly" (1274876030) has an example of this on the coordinates:

x: 279 y: 25 z: -501

  • When the Mineshafts are being generated, there is likely to be a spot where two shafts are generated on top of each other creating a very annoying obstacle if you are attempting to traverse the top shaft.

Trivia

File:AbandonedMineshaftRoom.png

One of the rooms found in Abandoned Mines

  • In the 1.8 Pre-Release 1 and 2, support beams in mines were only made of planks. Fences were added later in the 1.8 version.
  • Some spots in/around the mine shafts have been known to have a strange terrain generation that causes a random 'room' in the mine with a dirt flooring, usually fairly large, with no observable purpose. These are much like circular chambers in cave systems from the generation code. Whether this is a bug or intended is unknown. Some reports have shown that sometimes, even Cave Spider Spawners make up the Ceilings or these rooms, so be very careful when exploring these rooms in Easy or above.
  • In 1.9 prerelease 2, players can hear strange noises in mineshafts.

References