Realms/infobox
Reason: Java and Bedrock Realms have a number of differences.[1]
If you have questions that need official sources, feel free to reach out to Marc Watson.[2]
(January 2017)
Minecraft Realms is an official subscription-based server hosting service that allows players to create and manage their own private Minecraft servers. Hosted by Mojang, Realms provides an easy and fast way to create servers and allows the owner to manage them from inside the game, without prior knowledge of the concepts for hosting on the Internet. In Java Edition, Realms also allows players to choose from a list of minigames to play temporarily, as well as several pre-made world templates, adventure maps, experience maps, and inspiration maps. Maps are updated by Mojang approximately every two weeks. Realms are not intended for large public servers, but for groups of friends or as a family server.[3]
Requirements
Realms is a service that can only be used by players that meet these requirements[4]:
- The player must have a Mojang account[Java Edition only] or Xbox Live account[Bedrock Edition only] and must have a premium copy of Minecraft: Java Edition or Bedrock Edition
- The player must have a working Internet connection
- The player must be age 13 years or older to join the Minecraft Realms community
Subscriptions
The subscription screen in-game, accessed through the Configuration menu.
- Manage the Realms subscriptions here.
Realms is a subscription-based service. The link above will take the player to their Mojang account page and will allow them to extend a current Realm or buy a new one ($7.99 per month for Java Edition, and $3.99 per month for Bedrock Edition).[5][6]
There are two types of subscriptions: Auto-renew and manual-renew. Auto-renew subscriptions automatically renew the Realms subscription every 30 days without the player having to do a thing (this can be canceled). Manual-renew subscriptions need to be renewed manually and come in 30-day, 90-day, and 180-day packages for Java, as well as two-friend and ten-friend packages for Bedrock.[5][6]
All players are able to have a 30-day free Realms trial, providing they have not had a free trial on their Mojang account before.[7]
Using Realms
Maps
Within the Java Edition Realms service, users can choose to temporarily replace their world with a Minigame or permanently replace their world with maps from the following categories: World templates, Adventures, Experiences, or Inspiration. Most commands or options cannot be used while the realm is running a minigame. These maps are selected from community submissions by the Minecraft Content Team. Certain maps may not be available on Realms due to being phased out or incompatible with the current update.
Minigames
Minigames are temporary games designed to be played and reset continuously.
| Release Date | Map Name | Creator(s) | Availability |
|---|---|---|---|
| July 26th, 2019 | Sleepless Night | Vertex Creations | Yes |
| July 26th, 2019 | Corrupted Tag | CHESKIS and Fabaki | Yes |
| July 26th, 2019 | MineBoatRace | warco311, MaxLoewe, christina_12 | Yes |
| July 26th, 2019 | UHC Ultimate | Vertex Creations | Yes |
| June 28th, 2019 | Knockback Madness Remastered | Vertex Creations | Yes |
| June 28th, 2019 | Makers Wars II | MineMakers Team | Yes |
| June 28th, 2019 | Dash Digger | Dieuwt | Yes |
| June 28th, 2019 | Hole in the Floor Remastered | Vertex Creations | Yes |
| June 7th, 2019 | Dance Floor | Cavinator1 & CemreK | Yes |
| June 7th, 2019 | Bolt | Vertex Creations | Yes |
| March 29th, 2019 | Colorful Rotation 2 | Vertex Creations | Yes |
| March 29th, 2019 | Simple Hockey | Vertex Creations | Yes |
| March 29th, 2019 | Trident Fishers | CHESKIS | Yes |
| February 15th, 2019 | Windmill (More Info) | Vertex Creations | Yes |
| February 15th, 2019 | Totem Clash (More Info) | HomiePinkGuyYT & Dank_Assassin | Yes |
| February 15th, 2019 | Sheep Shuffle (More Info) | The_Artist123 | Yes |
| February 15th, 2019 | Pixel Party (More Info) | DutchCommander and Team Blocksanity | Yes |
| December 14th, 2018 | Puzzle Wars (More Info) | Azerus Team | No |
| December 14th, 2018 | Chromatica (More Info) | the_suso_craft, adri2711 | Yes |
| December 14th, 2018 | Heart Rush (More Info) | Vertex Creations | No |
| December 14th, 2018 | Balloon Bash (More Info) | SirBenet | Yes |
| December 14th, 2018 | Space Aces (More Info) | LegoBro, CdRCraft, ThatGreenGem | No |
| October 26th, 2018 | The Crafting Cube | Vertex Creations | Yes |
| October 26th, 2018 | TIX.TAX | Wector11211 | Yes |
| September 28th, 2018 | Dreadnought | Vertex Creations | Yes |
| September 28th, 2018 | Phantom Run | iWacky | Yes |
| September 28th, 2018 | Pirates Hide & Seek | iWacky, ALEX_CY, It5meSam | Yes |
| September 28th, 2018 | Spot the Difference | NICO_THE_PR0 & ALEX_CY | Yes |
| September 28th, 2018 | Four in a Line | Kooleyy | No |
| August 24, 2018 | Capture Kings (More Info) | Vertex Creations | Yes |
| August 24, 2018 | Conveyor Crasher (More Info) | Dieuwt | Yes |
| July 19, 2018 | Spread 2 (More Info) | RedstoneJunkies | Yes |
| May 11, 2018 | Freezun (More Info) | Theticman, ChildOfStars, ChildOfMoon | No |
| May 11, 2018 | Bow Blitz (More Info) | AngaBlue, Saundeh, OBLISION | Yes |
| April 20, 2018 | PistonUp (More Info) | MineMakers Team | Yes |
| April 20, 2018 | Easter Eggcitement (More Info) | Podcrash | No |
| April 20, 2018 | Platforms (More Info) | Supersette | No |
| April 20, 2018 | Sky Control (More Info) | Vertex Creations | Yes |
| April 20, 2018 | Rogues (More Info) | Dieuwt | No |
| April 20, 2018 | Minigame Blitz (More Info) | DarkPiep | No |
| April 20, 2018 | Plumber (More Info) | Wector11211 | Yes |
| March 30, 2018 | Easter Egg Factory (More Info) | JannisX11 | No |
| March 16, 2018 | Barnyard Brawl (More Info) | ChainsawNinja, FancySmash | No |
| March 16, 2018 | Palette Pellets (More Info) | Team Trailblaze | No |
| March 16, 2018 | Party Parade (More Info) | Chromatis, Cxve | No |
| February 23, 2018 | Short Fuse (More Info) | Team Trailblaze | Yes |
| February 23, 2018 | Combat Cube (More Info) | Chromatis | No |
| February 23, 2018 | Elemental Forces (More Info) | PingiPuck, _Wither31_, NotMitchu, Master_Nati | No |
| February 23, 2018 | River Rampage (More Info) | Vertex Creations | Yes |
| February 23, 2018 | Draughts (More Info) | federick90, marhjo, Aerh | No |
| January 26, 2018 | Dodge (More Info) | Aerh, Avihay, Gamerrizz | No |
| January 26, 2018 | Bombathon (More Info, now available as Bombathon 2) | Vertex Creations | Yes |
| December 15, 2017 | Snowbound (More Info) | The Nice Elves | No |
| December 15, 2017 | Sorcerer's Book 2 (More Info) | CmdBlockPL Team | No |
| December 15, 2017 | Raft Clash (More Info) | SirBenet | No |
| November 10, 2017 | Tower Hour (More Info) | Pszemo | No |
| November 10, 2017 | Spread (More Info) | RedstoneJunkies Team | No |
| October 20, 2017 | Survivalists (More Info) | Team Trailblaze, dragonmaster95 | No |
| October 6, 2017 | War of Wizards (More Info) | RedstoneJunkies Team | No |
| October 6, 2017 | Mirage Wars (More Info, now available as Island Invaders) | Vertex Creations | Yes |
| September 15, 2017 | The Birthday Game | RedstoneJunkies, Plagiatus | No |
| September 15, 2017 | Sky Walker (More Info) | Kris Madas and iWacky | No |
| September 15, 2017 | Crafty Monkeys (More Info) | MineMakers Team | Yes |
| August 25, 2017 | Magma Runner (More Info) | Rogue_Baron | No |
| August 25, 2017 | PentaBlock (More Info) | Incarceron, Jbip, dragonmaster95 | No |
| August 25, 2017 | Ninja Defense (More Info) | Rogue_Baron | No |
| August 4, 2017 | Levitate (More Info) | 0SirAwesome, Luna | No |
| August 4, 2017 | Cantara (More Info) | JustThatHat and Infixes | No |
| August 4, 2017 | Diamond Defender 2 (More Info) | Xisuma, Pollieboy and Vilder50 | No |
| August 4, 2017 | Biome Run (More Info) | Supersette & PurpleCrystal02 | No |
| August 4, 2017 | Meteor Miners (More Info) | 123maarten123, likeabauws, YZEROgame | No |
| August 4, 2017 | Minecraft: The Island (More Info) | Blockception & Del Rey | No |
| August 4, 2017 | Rod Run (More Info) | Theticman, ChildOfStars, ChildOfMoon | No |
| August 4, 2017 | Color Control (More Info) | Sybillian | No |
| July 14, 2017 | Color Drop (More Info) | MineMakers Team | Yes |
| July 14, 2017 | Fishing For Gold (More Info) | Kris Madas - iWacky & Wizzyz | No |
| June 30, 2017 | Simple Checkers (More Info) | Code__ | Yes |
| June 30, 2017 | Duel TNT (More Info) | ChainsawNinja | No |
| June 30, 2017 | Control (More Info) | Plagiatus, dragonmaster95, Etex, Tomhelduf | No |
| June 30, 2017 | Blast Off (More Info) | NeoMC and iWacky | No |
| June 30, 2017 | Shulker Rush (More Info) | MineMakers Team | No |
| June 30, 2017 | Space Wars (More Info) | Mapmakers From Space | No |
| June 30, 2017 | Arena Rumble (More Info) | Team Trailblaze | No |
| April 14, 2017 | Fortress Frenzy 2 (More Info) | ChainsawNinja | No |
| April 14, 2017 | Chunk Runner (More Info) | NeoMC, FantomLX, and iWacky | No |
| March 31, 2017 | Monster Kids (More Info) | Moesh and Mojang | No |
| March 31, 2017 | Colorful Rotation (More Info) | CommanderRedstone, 7x2, Xeronsis, and Toddler | No |
| March 31, 2017 | Makers Party (More Info) | MineMakers Team | No |
| March 14, 2017 | Palette Slam (More Info) | Team Trailblaze | No |
| March 14, 2017 | Cublex (More Info) | Vilder50 and Pollieboy | No |
| March 14, 2017 | Sky Desert Challenge (More Info) | Code__ | Yes |
| February 8, 2017 | Elytron (More Info) | Theticman, ChildOfStars, ChildOfMoon | Yes |
| February 8, 2017 | 10 Minute Parkour (More Info) | FantomLX, iWacky, and Tiliba | No |
| January 20, 2017 | Battle of Gods (More Info) | McMakistein, Sqored, and EnrazeGames | No |
| January 20, 2017 | Highliner (More Info) | McDic and Kayan | No |
| December 16, 2016 | The Naughty List (More Info) | The Naughty Elves | No |
| December 16, 2016 | Ice Wars (More Info) | Team Noot | No |
| December 16, 2016 | Christmas Brawl (More Info) | MineMakers Team | No |
| December 16, 2016 | Logic&Elves (More Info) | Dwittyy | No |
| December 2, 2016 | Hot Potato (More Info) | Team Cryus | No |
| November 18, 2016 | Makers Punch (More Info, now available as Makers Punch 2) | MineMakers Team | Yes |
| November 5, 2016 | Color Run (More Info) | Team Cryus | No |
| October 29, 2016 | Pumpkin Party (More Info) | Plagiatus, dragonmaster95, and Tomhelduf | No |
| October 29, 2016 | Trick or Treat (More Info) | CommanderRedstone, BREEZ90, gilly330, and Pebble | No |
| October 10, 2016 | Valley of the Kings (More Info) | The Broken Buttons | No |
| September 16, 2016 | Makers Wars (More Info) | MineMakers Team | No |
| August 23, 2016 | Imperium (More Info) | Vilder50 and Pollieboy | No |
| August 16, 2016 | Ludo (More Info) | Plagiatus, dragonmaster95, and Vilder50 | No |
| August 16, 2016 | Wither's Challenge (More Info) | Xiantis and Hypixel | No |
| August 16, 2016 | Clambering Cubes (More Info) | bananenbroek4 | No |
| July 14, 2016 | Makers Spleef (More Info, now available as Makers Spleef 2) | MineMakers Team | Yes |
| June 28, 2016 | Blocked In Combat (More Info) | PingiPuck, pandymit, EpicMelon, and DarkPiep | No |
| May 27, 2016 | ZeGame (More Info) | JesperTheEnd | No |
| April 22, 2016 | Carrot Catcher (More Info) | Halbrave | No |
| April 12, 2016 | Sunburn Phoenix | yrsegal and destruc7i0n | No |
| April 11, 2016 | Minecar Racing (More Info) | McMakistein | No |
| April 5, 2016 | Western Dodge (More Info) | Halbrave | No |
| March 21, 2016 | Replica (More Info) | Mlakuss | No |
| February 2, 2016 | Half Heart Race (More Info) | Team Wooloo | No |
| January 21, 2016 | Jump Arena (More Info) | NateT_Bird | No |
| December 17, 2015 | Entrapment (More Info) | slicedlime | No |
| December 14, 2015 | 3D Minesweeper (More Info) | TheAl_T | Yes |
| November 11, 2015 | The Dropper (More Info) | Bigre | No |
| October 27, 2015 | CastleRise: Brothers’ Feud (More Info) | Kanoc | No |
| October 21, 2015 | Monster’s Portal (More Info) | Matdog and Vilder50 | No |
| October 20, 2015 | Sunburn Reforged (More Info) | yrsegal and TheDestruc7i0n | No |
| August 21, 2015 | Build-off Parkour (More Info) | slicedlime | No |
| August 21, 2015 | Solitaire (More Info) | JesperTheEnd | No |
| August 20, 2015 | Labyrinth (More Info) | samasaurus6, buckingirl4, and MineyCow | No |
| August 20, 2015 | Point Runner (More Info) | CitrioN and Xisuma | No |
| August 20, 2015 | Zomberman (More Info) | Brutec | No |
| August 14, 2015 | Sharks vs. Steve (More Info) | TwitchNitr0 | No |
| July 27, 2015 | Splatter (More Info) | SethBling | No |
| July 22, 2015 | Bubble Shooter (More Info) | slicedlime | No |
| March 1, 2015 | Memory Battle | K1ll1er, Huntondoom, Quazymoodo, and ImLeeRii | Yes |
| March 1, 2015 | TNT Run | K1ll1er, Huntondoom, Quazymoodo, and Chrisbambiies | No |
| October 24, 2014 | Diamond Defender (More Info) | Xisuma and Eease | No |
| October 24, 2014 | Pizzaspleef (More Info) | SethBling | No |
| October 20, 2014 | Color Cube (More Info) | Musclecraft | No |
| October 20, 2014 | Missile Wars (More Info) | SethBling and Cubehamster | No |
| October 15, 2014 | Bloxorz (More Info) | JesperTheEnd | No |
| October 15, 2014 | Knockback Madness (More Info) | AKAMC | No |
| December 19, 2013 | Autospleef (More Info) | SethBling | No |
| December 19, 2013 | Block vs. Zombies (More Info) | SethBling | No |
| December 19, 2013 | Cake Defense (More Info) | FVDisco | No |
| December 19, 2013 | Dash of Doom (More Info) | Dragnoz | No |
| December 19, 2013 | The Walls (More Info) | Hypixel | No |
Adventures
Adventures are maps designed for long term play.
| Release Date | Map Name | Creator(s) | Availability |
|---|---|---|---|
| July 26th, 2019 | Emerald Chambers | Dieuwt | Yes |
| June 28th, 2019 | Illemana Defense | Piyotato, TehPiyoNoob, Zhengy | Yes |
| June 7th, 2019 | The Twist Labs (Remastered) | warco311, MaxLoewe, christina_12 | Yes |
| May 17th, 2019 | 10 Years of Minecraft | Minecraft & Blockworks | Yes |
| May 15th, 2019 | Totality (More Info) | coldfusionmaps | Yes |
| March 29th, 2019 | The Pickaxe Quest | NICO_THE_PRO | Yes |
| March 29th, 2019 | Parkour Pyramid | Hielke | Yes |
| March 29th, 2019 | Terminal Velocity (More Info) | the_suso_craft, adri2711 | Yes |
| February 15th, 2019 | Annoying Ghosts | ElectroBleach, GenericallyNamed, Meeepy12 | No |
| December 14th, 2018 | Chickwing's Lair | Vertex Creations | Yes |
| December 14th, 2018 | ASTEROID | HomiePinkGuyYT and Dank_Assassin | Yes |
| December 14th, 2018 | Ruby Caverns | Dieuwt | Yes |
| September 28th, 2018 | A Programmed Adventure | NICO_THE_PRO | Yes |
| August 24, 2018 | The Missing Sandwich II (More Info) | ElectroBleach, GenericallyNamed, Meeepy12 | No |
| August 8, 2018 | Clockwork (More Info) | Swifter_1243 | Yes |
| August 24, 2018 | The Cave (More Info) | LetzTaco, EliMe5 | Yes |
| August 24, 2018 | Backtrack (More Info) | GrmpfhcGames | Yes |
| May 11, 2018 | Cactus Escape (More Info) | NICO_THE_PRO | Yes |
| May 11, 2018 | The Curse of Starry Isle (More Info) | AdamDJM | No |
| February 23, 2018 | Sea of Cinders (More Info) | moldy | No |
| February 23, 2018 | Untold Stories 5 - Calamity Canyon (More Info) | RenderXR | No |
| February 23, 2018 | Corrupted Isles (More Info) | Smitje | No |
| November 10, 2017 | Abstraction: MINECON EARTH (More Info) | Jigarbov | Yes |
| October 20, 2017 | Late (More Info) | MineMakers Team | No |
| October 6, 2017 | Cookie Crumble (More Info) | Swifter_1243 | No |
| October 6, 2017 | The Colossus (More Info) | spacegame202, iLAVA | No |
| September 15, 2017 | Reflections (More Info) | CommandRedstone, Barf Creations, Ds43m, illio | No |
| September 15, 2017 | Cave Game (More Info) | Mr3DAlien | Yes |
| August 4, 2017 | Mirage Tower Defense (More Info) | Mirage Maps | No |
| July 14, 2017 | Advanced Sky (More Info) | Mr3DAlien | Yes |
| June 30, 2017 | Colors (More Info) | CommandRedstone | No |
| June 30, 2017 | The Witch (More Info) | LetzTaco | No |
| June 30, 2017 | Untold Stories 4 - Corona Trials (More Info) | RenderXR | No |
| June 30, 2017 | A Knight's Tale (More Info) | LetzTaco | No |
| June 30, 2017 | Puzzles & Powers (More Info) | PingiPuck and Master_Nati | No |
| February 8, 2017 | The Forgotten Book (More Info) | Foleros and tomaxed | No |
| January 20, 2017 | Story Mode - Redstonia (More Info) | Onnowhere | No |
| November 23, 2016 | Light Your Way Home (More Info) | BlockWorks and Mojang | No |
| November 5, 2016 | A Giant Quest (More Info) | Team Wooloo | No |
| November 5, 2016 | Bear Buds (More Info) | Mithey and Blueloving | No |
| November 5, 2016 | Sad Panda Adventures 2 (More Info) | Mithey and Blueloving | No |
| October 29, 2016 | Herobrine's Mansion (More Info) | Xiantis and Hypixel | No |
| October 29, 2016 | Monster Kids (More Info) | Moesh | No |
| October 29, 2016 | The Dornenstein Estate (More Info) | Mangelware, DIDschl, and Saophai | No |
| October 29, 2016 | Unsighted Shadow (More Info) | MineMakers Team | No |
| October 14, 2016 | Gray (More Info) | CommanderRedstone | No |
| October 14, 2016 | Sad Panda Adventures (More Info) | Mithey | No |
| September 16, 2016 | Chicken’s Courage (More Info) | Mithey | No |
| August 10, 2016 | Where Next (More Info) | TPCBonehound | No |
| July 18, 2016 | Negentropy (More Info) | Plagiatus and SDCStudio | No |
| June 21, 2016 | Captive Minecraft IV: Winter Realm (More Info) | TheFarlanders | No |
| June 10, 2016 | Infinity Dungeon (More Info) | Jigarbov | No |
| May 15, 2016 | The Present Factory (More Info) | QwertyuiopThePie, NateT_Bird, and Wiskeyweasel | No |
| May 10, 2016 | Terra Swoop Force (More Info) | The Noxcrew | No |
| April 22, 2016 | G.A.T.O.S. (More Info) | Team Wooloo | No |
| April 22, 2016 | We are the Rangers (More Info) | Dragnoz, Samasaurus6, Blockworks | No |
| April 12, 2016 | Oscilight: The Light Shadow (More Info) | Dwittyy | No |
| April 11, 2016 | Don't Go Insane (More Info) | Datenegassie | No |
| January 21, 2016 | Total House Bombover (More Info) | Team Wooloo | No |
| January 12, 2016 | The Genius Machine (More Info) | The VoxelBox | No |
| November 12, 2015 | Wayward Wonders (More Info) | M0ndy | No |
| November 4, 2015 | The Heist (More Info) | Cubehamster, Wubbi, Samasaurus6 | No |
| October 22, 2015 | UHC Blox (More Info) | gerrybrano | No |
| October 5, 2015 | Lucid Nightmare (More Info) | Farenheit | No |
| August 21, 2015 | The Muk-Luk Lodge (More Info) | The VoxelBox | No |
| July 17, 2015 | Random Skies (More Info) | Dragnoz | No |
| October 24, 2014 | Spellbound Caves (More Info) | Vechs | No |
| October 15, 2014 | Diversity 2 (More Info) | QMagnet | No |
World templates
World templates are maps designed for usage as custom survival world spawns. Normal terrain generates beyond the hand-made spawn area.
| Release Date | Map Name | Creator(s) | Availability |
|---|---|---|---|
| July 26, 2019 | Off the Grid | PopularYouTube, MagicJer10, MagicTin | Yes |
| May 11, 2018 | Kingdom: Survival (More Info) | Blockception | Yes |
| May 11, 2018 | Farming Valley (More Info) | Norvale | Yes |
| May 11, 2018 | Stranded (More Info) | Norvale | Yes |
| December 16, 2016 | Frosty Wind (More Info) | Theticman and ChildOfStars | Yes |
| December 2, 2016 | Vaslen (More Info) | Terasal | No |
| December 2, 2016 | Fort Craft (More Info) | goCreative | No |
| November 14, 2016 | The Lost Civilization (More Info) | Blockception and Mojang | Yes |
| October 29, 2016 | Forgotten Hamlet (More Info) | Theticman and ChildOfStars | No |
| October 14, 2016 | Canopy Dream (More Info) | Theticman and ChildOfStars | Yes |
| September 16, 2016 | Waldur (More Info) | Halbrave, Pebble, and Kovu | Yes |
| August 24, 2016 | Reddern (More Info) | Pe3tr, Twett, and Tiliba | No |
| August 23, 2016 | Jeontong Village (More Info) | Mangelware | No |
| August 16, 2016 | Ghost Town (More Info) | Pe3tr, Twett, and Tiliba | No |
| August 9, 2016 | Murky Manor (More Info) | Nobleman, Defran, and Vek | No |
| August 8, 2016 | Aurora Glade (More Info) | Mangelware | Yes |
| August 1, 2016 | Mushroom Plantation (More Info) | _Ug, IkeShroom, and P0weri | No |
| June 10, 2016 | Dragon's Roost (More Info) | Inryft, Floodplain, and Nobleman | No |
| June 7, 2016 | Stellar Impact (More Info) | Springstof | No |
| April 28, 2016 | Elleroth (More Info) | Pe3tr and Twett | Yes |
| April 12, 2016 | Floral Ranch (More Info) | Pe3tr and Twett | No |
| March 21, 2016 | Desert Nook (More Info) | Nobleman, Vek, and Paaaaaaat | No |
| March 7, 2016 | Amrath (More Info) | Halbrave | Yes |
| January 20, 2016 | Jungle Retreat (More Info) | Nobleman, Vek, and Paaaaaaat | No |
| January 20, 2016 | Winter’s Hearth (More Info) | Nobleman, Vek, and Paaaaaaat | No |
| January 20, 2016 | Zanafar Salt Mines (More Info) | Pixelbat | No |
| January 8, 2016 | Staalhamer (More Info) | Springstof and Jaapie172 | Yes |
| January 7, 2016 | Tranquil Temple (More Info) | K1ll1er, ImLeeRii & Mouldy_Burrito | Yes |
| December 10, 2015 | Flower Island (More Info) | Emoluvjd2 | Yes |
| December 9, 2015 | Sparrenhout (More Info) | Springstof | Yes |
| August 28, 2015 | Skylight (More Info) | Springstof | Yes |
| August 21, 2015 | A Treemendous Spawn (More Info) | The VoxelBox | No |
| August 21, 2015 | Desert Ruins (More Info) | AKAMC | No |
| August 21, 2015 | Silent Ville (More Info) | Springstof | Yes |
| October 27, 2014 | Spindlewood (More Info) | The VoxelBox | Yes |
| October 22, 2014 | Raider’s Refuge (More Info) | Blockworks | Yes |
| October 22, 2014 | Winter Stronghold (More Info) | Blockworks | No |
Experiences
Experiences are maps designed for observation and exploration. These maps lack a goal that the player is actively working towards completing.
| Release Date | Map Name | Creator(s) | Availability |
|---|---|---|---|
| October 6, 2017 | HeroFair Amusement Park (More Info) | CommandRedstone, Krissix, lefserull | No |
| August 25, 2017 | QMAGNET's Test Map (More Info) | qmagnet | No |
| June 30, 2017 | Palette Paint (More Info) | Team Trailblaze | No |
| April 14, 2017 | Fireworks Extravaganza (More Info) | guenstig | No |
| March 31, 2017 | Albert AI (More Info) | Onnowhere | No |
| January 20, 2017 | Big Giant Light Show (More Info) | CDFDMAN, Sounas, and SpiderRobotMan | No |
Inspiration
Inspiration maps are designed to inspire others to create new things in Minecraft. These maps intend to encourage new and exciting builds for players to try themselves.
| Release Date | Map Name | Creator(s) | Availability |
|---|---|---|---|
| July 26, 2019 | Rustic Huddle | Terasal, Zerghunter666, Jrxss | Yes |
| June 7, 2019 | Shipyard Inc (More Info) | Celisio, b3nj1, zun | Yes |
| February 15th, 2019 | The 4th Dimension (More Info) | Team Vaeron | Yes |
| December 14th, 2018 | Holiday Collection (More Info) | PopularYouTube, MagicTin, MagicJer10 | Yes |
| December 14th, 2018 | Airshow (More Info) | PopularYouTube, MagicTin, MagicJer10 | Yes |
| October 26, 2018 | NM Corporation | Spark Squared | Yes |
| September 28, 2018 | Showcase of Vehicles | PopularYouTube, MagicTin, MagicJer10 | Yes |
| September 28, 2018 | Corte Madera | Team Vaeron | Yes |
| November 10, 2017 | The World of Towers (More Info) | WebWorm, Wither20 | No |
| August 4, 2017 | Magic Hotel (More Info) | WebWorm, EnjoinXD, Wither20 | No |
| July 14, 2017 | The Museum of Redstone Creations (More Info) | WebWorm | No |
| June 30, 2017 | Castle Collection (More Info) | Noodlor | Yes |
| April 8, 2017 | ChunkWorld (More Info) | Noodlor | Yes |
Limitations
Although Realms is hosted by Mojang, and therefore safe and secure, it has some limitations. These limitations can be avoided by using standalone server software or a third-party hosting website.
- Only whitelisted servers with up to ten players at once are allowed. Invite links can be used to make a Realm public,[Bedrock Edition only] but only ten players can be online at one time.
- Players cannot be invited/uninvited or opped/deopped in-game - they must quit to the menu to do this.[Java Edition only]
- All players are de-opped - even the host - while in a mini-game.[Java Edition only]
- Minecraft must be running to configure your Realm.
- Realms cannot be used in old versions of the game, snapshots,[Java Edition only] or betas.[Bedrock Edition only][8]
- Players will get kicked for inactivity
- Servers reset at midnight which can be annoying for AFKing
- Users under the age of 16 need parental consent to play on Realms.
- This is due to GDPR.
- To set up parental consent on an account, visit minecraft.net/update-account.
History
Realms version history
Java Edition
Since Java Edition 1.7.10, Realms has had its own versioning system. Below is a changelog of these updates:
| Realms | |||||
|---|---|---|---|---|---|
| 1.0.0 | Redesigned configuration menu | ||||
| Added "Player Activity" section | |||||
| Added ability to toggle PvP, spawning of Animals, Monsters, and NPCs, Command Blocks, Spawn Protection, and some others | |||||
| Added the ability to upload your own worlds | |||||
| Fixed crash whilst using a Resource Pack | |||||
| Fixed white heads glitch | |||||
| 1.2.5 | Enabled more logging for Realms, which ends up in the launcher development console | ||||
| 1.2.6 | Fixed issue with world uploading on Windows | ||||
| 1.2.7 | Stored Realms library version in the library jar so it can be displayed by the launcher | ||||
| 1.2.8 | Fixed backups screen scrolling | ||||
| Added indicator colors for each player in the activity monitor | |||||
| 1.2.9 | World map is now downloaded directly to the Minecraft saves directory | ||||
| 1.2.10 | Configure button will now disable if Realm is in admin mode | ||||
| 1.3.0 | Localization of Realms error messages | ||||
| 1.3.1 | Fixed an issue with Invite Screen that wouldn't display Realms error messages on screen | ||||
| Refactoring of error handling in Realms http client | |||||
| 1.3.2 | Fixed an issue with world downloading on Windows | ||||
| 1.3.4 | Realms considers modded clients to be outdated | ||||
| 1.5.2 | Unknown | ||||
| 1.5.4 | Unknown | ||||
| 1.5.5 | Moved "What is Realms?" button to the top-left of the Realms home screen. | ||||
| 1.5.9 | Unknown. | ||||
| 1.7.3 | New world configuration layout. Ability to have three worlds saved to the Realm with the ability to switch between them at any time. | ||||
| 1.8.9 | New realm logos, and changed "What is Realms?" button into a yellow "?". | ||||
| 1.9.4 | The invite list cap is lifted from 200 to "an arbitrarily large, but maybe reachable number."[9] | ||||
| 1.9.5 | The world upload limit is lifted to 5GB.[10][11] | ||||
| 1.10.10 | When new content is loaded into Realms, and an announcement blog post is posted, a newspaper icon now shows on the home screen 'Minecraft Realms' button. These notifications can be toggled on and off.[12][13] | ||||
| 1.10.11 | Added Experiences as a new map category | ||||
| Renamed Adventure Maps to Adventures.[14][15] | |||||
| 1.10.16 | Added Inspiration as a new map category.[16] | ||||
| 1.10.17 | Minor GUI component changes. | ||||
| 1.10.18 | Refactoring of world uploader. | ||||
| 1.10.19 | Added 6 new images into the What is realms? popup. | ||||
| 1.10.20 | Updated parental consent screen to comply with the GDPR. | ||||
| 1.10.21 | Updated parental consent screen again: changed message and added link to https://minecraft.net/privacy/gdpr/. | ||||
| 1.10.22 | Temporarily disabled player activity feed. | ||||
| 1.13.0 | GUI code refactored to work with Java Edition 1.13. | ||||
| Added error and empty text in world template selection screen. | |||||
| Tasks with a loading screen will not crash the client anymore if an unhandled error occurs, instead it keeps the loading screen displayed until the Cancel button is clicked. | |||||
| Reduced the file size of some images in the What is realms? popup. | |||||
| 1.13.1 | Improved the visibility handling of the list in the Realms home screen. | ||||
| 1.13.2 | Minor fix of the Realms home screen code. | ||||
| 1.13.3 | Fixed bugs where Realms altered some chunks of 1.13 single-player worlds upon world upload. Fixed bugs where Realms would delete zipped data packs and functions from unzipped data packs. | ||||
| 1.13.9 | Fixed REALMS-979 – "Difficulty Won't Change". | ||||
| 1.13.10 | Unknown. | ||||
| 1.14.0 | Unknown. | ||||
| 1.14.1 | Unknown. | ||||
| 1.14.2 | Unknown. | ||||
| 1.14.3 | Fixed REALMS-1607 – "'Incompatible client' screen is missing the return button". | ||||
| 1.14.4 | Unknown. | ||||
| 1.14.5 | Unknown. | ||||
| 1.14.6 | Unknown. | ||||
| 1.14.7 | Unknown. | ||||
| 1.14.8 | Unknown. | ||||
| 1.14.9 | Unknown. | ||||
| 1.14.10 | Unknown. | ||||
| 1.14.11 | Unknown. | ||||
| 1.14.12 | Unknown. | ||||
| 1.14.13 | Fixed REALMS-1710 – "Realms page UI isn't aligned properly" and REALMS-1692 – "'Buy a realm' popup shows up when trying to join a realm". | ||||
| 1.14.14 | Fixed bug REALMS-1709: Spawn protection is not pressed in realms world settings, REALMS-1700: Realms Menu Gradient Off-Center, and REALMS-1414: Error 500 when trying to upload a world. | ||||
| 1.14.15 | Unknown. | ||||
| 1.14.16 | Unknown. | ||||
| 1.14.17 | Unknown. | ||||
Bedrock Edition
Instructions: 14
| Realms | |||||
|---|---|---|---|---|---|
| 1.10 | Fixed REALMS-1467 – "Feed items always say they were posted a the same date" and REALMS-1539 – "Downloaded realm 'A newer version of the game has saved this level. It cannot be loaded'." | ||||
Minecraft version history
Originally, Realms updates were tied into regular Minecraft updates, until the release of 1.7.10. Below is a changelog of all those updates.
| Java Edition | |||||
|---|---|---|---|---|---|
1.5{{Extension DPL}}<ul><li>[[Boat with Chest|Boat with Chest]]<br/>{{ItemEntity
|image=Oak Boat with Chest.png
|extratext = View [[#Gallery|all renders]]
|stackable=No
|renewable=Yes
|flammable=Yes
|size='''{{IN|Java}}:'''<br>
Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>
'''{{IN|Bedrock}}:'''<br>
Height: 0.455 Blocks<br>Width: 1.4 Blocks
|networkid='''[[JE]]''': 1
}}
{{for|other kinds of boats|Boat (disambiguation)}}
A '''boat with chest''' is a single [[chest]] occupying the passenger seat of a [[boat]], and functions as such. As it can still be driven it can be used to transport [[item]]s over bodies of water.
== Obtaining ==
A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents.
[[Tool]]s and [[weapon]]s with damage above 4 can instantly destroy a boat with chest in one hit.{{only|Java}}
=== Crafting ===
{{Crafting
|head= 1
|Chest
|Matching Boat
|Output= Matching Boat with Chest
|type= Transportation
|foot= 1
}}
== Usage ==
A boat with chest can be used for the transportation of players, mobs and items, or as fuel when [[smelting]].
=== Fuel ===
A boat with chest can be used as fuel in a [[furnace]], it lasts 60 seconds, smelting up to 6 items.
=== Transportation ===
{{main|Boat#Transportation}}
Boats with chests can carry only one entity while regular boats can carry up to two.
== Behavior ==
[[File:All boats with chests.png|alt=This photo shows all the types of boats with chests.|thumb|240px|All types of boats with chests.]]
{{main|Boat#Behavior}}
Boats with chests share most behaviors with boats.
=== Item storage ===
[[File:Boat with Chest GUI.png|thumb|176px|The GUI of a boat with chest.]]
The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by {{Control|Sneak|text=sneaking}} and {{Control|interact|text=interacting}} with the boat with chest, {{control|interact|text=interacting}} with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's {{Control|inventory}} while inside the boat. This means that the player cannot access armor slots without exiting the boat.
When a boat with chest moves above, underneath, or beside a [[hopper]], its inventory is filled or drained accordingly. Due to the size of its hitbox, a boat with chest can be placed above up to 9 hoppers, allowing it to evenly split its items nine ways.
=== Naming ===
{{IN|java}}, unlike most other storage devices, a boat with chest renamed in an [[anvil]] does not display the custom name in its GUI.<ref>{{bug|MC-249408||Boats with Chests lose their name when placed}}</ref>
=== Piglin ===
As with other chests, opening or breaking a boat with chest causes nearby piglin(s) to attack the player.
== Sounds ==
{{Edition|Java}}:
Boats with chests use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Boat paddle land1.ogg
|sound2=Boat paddle land2.ogg
|sound3=Boat paddle land3.ogg
|sound4=Boat paddle land4.ogg
|sound5=Boat paddle land5.ogg
|sound6=Boat paddle land6.ogg
|subtitle=Rowing
|source=neutral
|description=While a boat with chest is rowed on land
|id=entity.boat.paddle_land
|translationkey=subtitles.entity.boat.paddle_land
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Boat paddle water1.ogg
|sound2=Boat paddle water2.ogg
|sound3=Boat paddle water3.ogg
|sound4=Boat paddle water4.ogg
|sound5=Boat paddle water5.ogg
|sound6=Boat paddle water6.ogg
|sound7=Boat paddle water7.ogg
|sound8=Boat paddle water8.ogg
|subtitle=Rowing
|source=neutral
|description=While a boat with chest is rowed in water
|id=entity.boat.paddle_water
|translationkey=subtitles.entity.boat.paddle_water
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|source=player
|description=While a boat with chest is rowed in water
|id=random.swim
|pitch=0.6-1.4
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Boat with Chest
|spritetype=item
|spritename=oak-boat with chest
|nameid=oak_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Spruce Boat with Chest
|spritetype=item
|spritename=spruce-boat with chest
|nameid=spruce_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Birch Boat with Chest
|spritetype=item
|spritename=birch-boat with chest
|nameid=birch_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Jungle Boat with Chest
|spritetype=item
|spritename=jungle-boat with chest
|nameid=jungle_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Acacia Boat with Chest
|spritetype=item
|spritename=acacia-boat with chest
|nameid=acacia_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Dark Oak Boat with Chest
|spritetype=item
|spritename=dark-oak-boat with chest
|nameid=dark_oak_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Mangrove Boat with Chest
|spritetype=item
|spritename=mangrove-boat with chest
|nameid=mangrove_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Cherry Boat with Chest
|spritetype=item
|spritename=cherry-boat with chest
|nameid=cherry_chest_boat
|itemtags=chest_boats
|form=item}}
{{ID table
|displayname=Bamboo Raft with Chest
|spritetype=item
|spritename=bamboo-raft with chest
|nameid=bamboo_chest_raft
|itemtags=chest_boats
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Boat with Chest
|generatetranslationkeys=y
|displayname=Entity
|spritetype=entity
|spritename=boat-with-chest
|nameid=chest_boat
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Oak Boat with Chest
|spritetype=item
|nameid=oak_chest_boat
|aliasid=chest_boat / 0
|id=646
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.oak.name}}
{{ID table
|displayname=Spruce Boat with Chest
|spritetype=item
|nameid=spruce_chest_boat
|aliasid=chest_boat / 1
|id=649
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.spruce.name}}
{{ID table
|displayname=Birch Boat with Chest
|spritetype=item
|nameid=birch_chest_boat
|aliasid=chest_boat / 2
|id=647
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.birch.name}}
{{ID table
|displayname=Jungle Boat with Chest
|spritetype=item
|nameid=jungle_chest_boat
|aliasid=chest_boat / 3
|id=648
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.jungle.name}}
{{ID table
|displayname=Acacia Boat with Chest
|spritetype=item
|nameid=acacia_chest_boat
|aliasid=chest_boat / 4
|id=650
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.acacia.name}}
{{ID table
|displayname=Dark Oak Boat with Chest
|spritetype=item
|nameid=dark_oak_chest_boat
|aliasid=chest_boat / 5
|id=651
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.big_oak.name}}
{{ID table
|displayname=Mangrove Boat with Chest
|spritetype=item
|nameid=mangrove_chest_boat
|aliasid=chest_boat / 6
|id=652
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.mangrove.name}}
{{ID table
|displayname=Cherry Boat with Chest
|spritetype=item
|nameid=cherry_chest_boat
|aliasid=chest_boat / 8
|id=658
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.cherry.name}}
{{ID table
|displayname=Bamboo Raft with Chest
|spritetype=item
|nameid=bamboo_chest_raft
|aliasid=chest_boat / 7
|id=662
|form=item
|itemtags=minecraft:chest_boat
|translationkey=item.chest_boat.bamboo.name
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Form
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritetype=entity
|spritename=boat-with-chest
|nameid=chest_boat
|id=218
|foot=1}}
=== Entity data ===
Boat with chests have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== History ==
{{History||September 23, 2019|link={{ytl|Anv-lZc0pIM}}|The [[swamp]] was announced as a contender for the Biome Vote at [[MINECON Live 2019]]. Frogs, boats with chests, and mangrove trees were announced.}}
{{History||September 28, 2019|link={{ytl|UHoz0Q-LwUU}}|The swamp comes in second place in the Biome Vote, setting the release date of new swamp content further than new mountain content.}}
{{History||October 16, 2021|link={{ytl|w6zLprHHZOk|t=7085}}|[[File:Jungle Boat with Chest (pre-release).png|32px]] [[File:Dark Oak Boat with Chest (pre-release).png|32px]] Boats with chests were announced at [[Minecraft Live 2021]]. Only jungle and dark oak variants were shown.}}
{{History|java}}
{{History||1.19|snap=22w12a|[[File:Oak Boat with Chest JE1.png|32px]] [[File:Spruce Boat with Chest JE1.png|32px]] [[File:Birch Boat with Chest JE1.png|32px]] [[File:Jungle Boat with Chest JE1.png|32px]] [[File:Acacia Boat with Chest JE1.png|32px]] [[File:Dark Oak Boat with Chest JE1.png|32px]] [[File:Mangrove Boat with Chest JE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) JE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests.
|Knob on chest is placed incorrectly 1 pixel up.}}
{{History|||snap=22w13a|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest JE2 BE1.png|32px]] Changed knob on chest position 1 pixel down to match [[Bedrock Edition]].
|Boats with chests can now be placed by [[dispenser]]s.}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove boat with chest obtainable and renewable.}}
{{History|||snap=22w15a|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.
|Now, the inventory can be accessed by {{control|using}} it directly when there is already a passenger inside of it.}}
{{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] Bamboo rafts with chests were announced at [[Minecraft Live 2022]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) JE1.png|32px]] Added bamboo rafts with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=22w45a|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE1.png|32px]] Added cherry boats with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4 Pre-release 2|[[File:Cherry Boat with Chest (item) JE2.png|32px]] The item texture of cherry boats with chests has now been changed.}}
{{History||1.20|snap=23w12a|Bamboo rafts with chests and cherry boats with chests are now available without using the "Update 1.20" experimental datapack.}}
{{History|bedrock}}
{{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.19.0|snap=beta 1.18.30.28|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) BE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests, missing mangrove type.
|Added unused translation keys for mangrove boat with chest.}}
{{History||1.19.0|snap=beta 1.19.0.20|Boats with chests are now available without enabling experimental gameplay.|[[File:Mangrove Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added mangrove boats with chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) BE1.png|32px]] Added bamboo rafts with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.60.20|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed to match ''[[Java Edition]]''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE2.png|32px]] Added cherry boats with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts with chests and cherry boats with chests are now available without using the "Next Major Update" experimental toggle.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* A [[chest]] is short enough that a boat with chest falls onto it rather than crashes into it.
* The chest texture is 12×12 pixels, rather than the 14×14 pixel texture the block uses. This is not the case with the [[minecart with chest]].
* Despite the minecart with chest using the Christmas texture, the boat with chest still uses the default chest texture during Christmas time.<ref>{{bug|MC-249378}}</ref>
== Gallery ==
=== Renders ===
<gallery>
Oak Boat with Chest.png|Oak Boat with Chest
Spruce Boat with Chest.png|Spruce Boat with Chest
Birch Boat with Chest.png|Birch Boat with Chest
Jungle Boat with Chest.png|Jungle Boat with Chest
Acacia Boat with Chest.png|Acacia Boat with Chest
Dark Oak Boat with Chest.png|Dark Oak Boat with Chest
Mangrove Boat with Chest.png|Mangrove Boat with Chest
Cherry Boat with Chest.png|Cherry Boat with Chest
Bamboo Raft with Chest.png|Bamboo Raft with Chest
Oak Boat with Chest (item) JE2.png|Oak Boat with Chest (item)
Spruce Boat with Chest (item) JE2.png|Spruce Boat with Chest (item)
Birch Boat with Chest (item) JE2.png|Birch Boat with Chest (item)
Jungle Boat with Chest (item) JE2.png|Jungle Boat with Chest (item)
Acacia Boat with Chest (item) JE2.png|Acacia Boat with Chest (item)
Dark Oak Boat with Chest (item) JE2.png|Dark Oak Boat with Chest (item)
Mangrove Boat with Chest (item) JE2.png|Mangrove Boat with Chest (item)
Cherry Boat with Chest (item) JE2.png|Cherry Boat with Chest (item)
Bamboo Raft with Chest (item) JE2 BE2.png|Bamboo Raft with Chest (item)
</gallery>
=== Concept Art ===
<gallery>
Bamboo Raft and Raft with Chest Concept Art.png|Ditto.
</gallery>
== References ==
{{reflist}}
{{Items}}
{{Entities}}
[[Category:In development]]
[[Category:In development Bedrock Edition]]
[[de:Boot mit Truhe]]
[[es:Barca con cofre]]
[[ja:チェスト付きのボート]]
[[ru:Лодка с сундуком]]
[[uk:Човен зі скринею]]
[[zh:运输船]]</li><li>[[:Category:Food|Category:Food]]<br/>Foods in Minecraft.
[[Category:Items]]
[[cs:Kategorie:Potraviny]]
[[fr:Catégorie:Nourriture]]
[[hu:Kategória:Ételek]]
[[zh:Category:食物]]</li></ul> | Added Minecraft Realms Alpha, which was only accessible to 100 alpha testers | ||||
1.5.1{{Extension DPL}}<ul><li>[[Shovel|Shovel]]<br/>{{Item
| image = <gallery>
Wooden Shovel.png | Wooden
Stone Shovel.png | Stone
Iron Shovel.png | Iron
Golden Shovel.png | Golden
Diamond Shovel.png | Diamond
Netherite Shovel.png | Netherite
</gallery>
| rarity = Common
| renewable = '''Netherite''': No<br>'''All others''': Yes
| durability =
* Wood: 59
* Stone: 131
* Iron: 250
* Golden: 32
* Diamond: 1561
* Netherite: 2031
| stackable = No
}}
'''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]].
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|name=[[Shovel]]s
|B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B2= Stick
|B3= Stick
|Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel
|type= Tool
}}
{{Crafting
|name=[[Stone Shovel]]
|B1=Any stone-tier block
|B2=Stick
|B3=Stick
|Output=Stone Shovel
|description=Can use any variant of cobblestone
|type=Tool
}}
{{Crafting
|foot=1
|ignoreusage=1
|name=[[Shovel]]
|ingredients=Damaged Matching [[Shovel]]
|Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
|Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
|Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
|description= The durability of the two shovels is added together, plus an extra 5% durability.
|type= Tool
}}
=== Upgrading ===
Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade.
{{Smithing
|Netherite Upgrade
|Diamond Shovel
|Netherite Ingot
|Netherite Shovel
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]]
|Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
|Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
|Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
|description=The durability of the two shovels is added together, plus an extra 5% durability.
}}
==== [[Anvil mechanics#Unit repair|Unit repair]] ====
{{/Repairing with Anvils}}
A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]].
=== Chest loot ===
On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it.
{{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}}
=== Mob loot ===
==== Equipment ====
{{Main|Drops#Equipped items}}
[[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22.
==== Raids ====
Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}}
=== Trading ===
Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}}
Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}}
The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19.
=== Villager gifts ===
{{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect.
== Usage ==
=== Digging ===
A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability.
==== Durability ====
Each different tier of shovel has a different durability:
{| class="wikitable sortable"
! Material
! [[Durability]]
|-
| {{itemLink|Wooden Shovel|Wood|link=Shovel}}
| 59
|-
| {{itemLink|Stone Shovel|Stone|link=Shovel}}
| 131
|-
| {{itemLink|Iron Shovel|Iron|link=Shovel}}
| 250
|-
| {{itemLink|Diamond Shovel|Diamond|link=Shovel}}
| 1561
|-
| {{itemLink|Golden Shovel|Golden|link=Shovel}}
| 32
|-
| {{itemLink|Netherite Shovel|Netherite|link=Shovel}}
| 2031
|}
==== Speed ====
The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel.
{{breaking row|Clay|simple=1}}
{{breaking row|Coarse Dirt}}
{{Breaking row|Concrete Powder}}
{{breaking row|Dirt}}
{{breaking row|Dirt Path}}
{{breaking row|Farmland}}
{{breaking row|Grass Block}}
{{breaking row|Gravel}}
{{breaking row|Mud}}
{{breaking row|Muddy Mangrove Roots}}
{{breaking row|Mycelium}}
{{breaking row|Podzol}}
{{breaking row|Red Sand}}
{{breaking row|Rooted Dirt}}
{{breaking row|Sand}}
{{breaking row|Snow|Wooden}}
{{breaking row|Snow Block|Wooden}}
{{breaking row|Soul Sand}}
{{breaking row|Soul Soil}}
{{breaking row|Suspicious Gravel}}
{{breaking row|Suspicious Sand|foot=1}}
=== Dirt paths ===
A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point:
* {{BlockLink|Grass Block}}
* {{BlockLink|Dirt}}
* {{BlockLink|Coarse Dirt}}
* {{BlockLink|Rooted Dirt}}
* {{BlockLink|Podzol}}
* {{BlockLink|Mycelium}}
=== Campfire ===
A shovel can be used to extinguish a [[campfire]].
===Weapon===
Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon.
====Java Edition====
[[Category:Java Edition specific information]]
Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type:
{| class="wikitable" style="text-align:center" data-description="Attack damage"
!Shovel type
! Attack damage
! Attack speed
!Damage per<br>second (DPS)
|-
|{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="5" |1||2.5
|-
|{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5
|-
|{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5
|-
|{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5
|-
|{{ItemLink|Netherite Shovel}}||{{hp|6.5}}||6.5
|}
====Bedrock Edition====
{{IN|bedrock}}, shovels always attack instantly and do the following damage:
{| class="wikitable" style="text-align:center" data-description="Attack damage"
! colspan="5" |Attack damage
|-
|{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}}
|{{ItemSprite|Stone Shovel}} {{hp|3}}
|{{ItemSprite|Iron Shovel}} {{hp|4}}
|{{ItemSprite|Diamond Shovel}} {{hp|5}}
|{{ItemSprite|Netherite Shovel}} {{hp|6}}
|}
===Enchantments===
A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group="note" name="exc" />
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{notelist}}
=== Fuel===
Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel.
===Smelting ingredient===
{{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}}
===Piglins ===
If a {{EntityLink|Piglin}} see a golden shovel, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden shovel.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Shovel flatten1.ogg
|sound2=Shovel flatten2.ogg
|sound3=Shovel flatten3.ogg
|sound4=Shovel flatten4.ogg
|subtitle=Shovel flattens
|source=block
|description=When a shovel creates a [[dirt path]]
|id=item.shovel.flatten
|translationkey=subtitles.item.shovel.flatten
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a shovel's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Grass hit1.ogg
|sound2=Grass hit2.ogg
|sound3=Grass hit3.ogg
|sound4=Grass hit4.ogg
|sound5=Grass hit5.ogg
|sound6=Grass hit6.ogg
|source=block
|description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref>
|id=use.grass
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a shovel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Shovel
|spritetype=item
|nameid=wooden_shovel
|form=item}}
{{ID table
|displayname=Stone Shovel
|spritetype=item
|nameid=stone_shovel
|form=item}}
{{ID table
|displayname=Iron Shovel
|spritetype=item
|nameid=iron_shovel
|form=item}}
{{ID table
|displayname=Diamond Shovel
|spritetype=item
|nameid=diamond_shovel
|form=item}}
{{ID table
|displayname=Golden Shovel
|spritetype=item
|nameid=golden_shovel
|form=item}}
{{ID table
|displayname=Netherite Shovel
|spritetype=item
|nameid=netherite_shovel
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Shovel
|spritetype=item
|nameid=wooden_shovel
|id=309
|form=item}}
{{ID table
|displayname=Stone Shovel
|spritetype=item
|nameid=stone_shovel
|id=313
|form=item}}
{{ID table
|displayname=Iron Shovel
|spritetype=item
|nameid=iron_shovel
|id=296
|form=item}}
{{ID table
|displayname=Diamond Shovel
|spritetype=item
|nameid=diamond_shovel
|id=317
|form=item}}
{{ID table
|displayname=Golden Shovel
|spritetype=item
|nameid=golden_shovel
|id=323
|form=item}}
{{ID table
|displayname=Netherite Shovel
|spritetype=item
|nameid=netherite_shovel
|id=605
|form=item
|foot=1}}
==Achievements==
{{load achievements|MOAR Tools ;Oooh, shiny!}}
==Advancements==
{{load advancements|Oh Shiny}}
== Video==
<div style="text-align:center">{{yt|U4X-4S4neYM}}</div>
==History==
{{Missing information|there are so many missing blocks that need shovel to break}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]].
|Shovels cannot be crafted yet and are not functional in this version.}}
{{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}}
{{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added.
|[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed.
|A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}}
{{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used.
|Better tools, including shovels, now last longer.}}
{{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}}
{{History|java alpha}}
{{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}}
{{History|java beta}}
{{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}}
{{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}}
{{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}}
{{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.
|[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}}
{{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}}
{{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}}
{{History|||snap=15w35a|The damage of shovels has been reduced.}}
{{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}}
{{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}}
{{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}}
{{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}}
{{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
{{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}}
{{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}}
{{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels.
|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}}
{{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.
|Shovels can now break soul soil quickly.}}
{{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed.
|Netherite shovels can no longer be crafted.
|Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
|Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
{{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests.
|Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}}
{{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}}
{{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}}
{{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}}
{{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.
|Survival players no longer start out with an infinite durability stone shovel in the inventory.}}
{{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}}
{{History||v0.4.0|Removed stone shovels from the creative inventory.}}
{{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s.
|Iron shovels are now available in the [[creative]] [[inventory]].
|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}}
{{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}}
{{History|||snap=build 12|All shovels have been removed from creative.}}
{{History|||snap=build 13|Shovel have been re-added to creative mode.}}
{{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]].
|[[Zombie]]s now have a small chance to spawn holding an iron shovel.}}
{{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}}
{{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]].
|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades.
|Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted.
|Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.
|Stone shovels can now be crafted using [[blackstone]].
|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
|Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
{{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
{{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
Shovel JINX.jpg|Official shovel T-shirt made by JINX.
Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]].
Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]].
</gallery>
===Enchanted shovels===
<gallery>
Enchanted_Wooden_Shovel.gif
Enchanted_Stone_Shovel.gif
Enchanted_Iron_Shovel.gif
Enchanted_Golden_Shovel.gif
Enchanted_Diamond_Shovel.gif
Enchanted_Netherite_Shovel.gif
</gallery>
==References==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018
{{items}}
[[Category:Combat]]
[[cs:Lopata]]
[[de:Schaufel]]
[[es:Pala]]
[[fr:Pelle]]
[[hu:Ásó]]
[[ja:シャベル]]
[[ko:삽]]
[[nl:Schep]]
[[pl:Łopata]]
[[pt:Pá]]
[[ru:Лопата]]
[[uk:Лопата]]
[[zh:锹]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Beetroots Age 0.png
| 1-2 = Beetroots Age 0 BE.png
| group2 = Age 1
| 2-1 = Beetroots Age 1.png
| 2-2 = Beetroots Age 1 BE.png
| group3 = Age 2
| 3-1 = Beetroots Age 2.png
| 3-2 = Beetroots Age 2 BE.png
| group4 = Age 3
| 4-1 = Beetroots Age 3.png
| 4-2 = Beetroots Age 3 BE.png
|image=Beetroot Seeds JE2 BE2.png
|transparent=Yes
|light=No
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Beetroot seeds''' are items that can be used to plant beetroot crops.
'''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds.
== Obtaining ==
=== Natural generation ===
[[Village]] farms have a chance of growing beetroot. The exact chance depends on the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|desert-village}} Desert || 20%
|-
| {{EnvSprite|plains-village}} Plains || 5%
|}
=== Breaking ===
Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate.
=== Chest loot ===
{{LootChestItem|beetroot-seeds}}
=== Trading ===
Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]].
== Usage ==
=== Farming ===
Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots.
<!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops.
=== Breeding ===
Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
=== Taming ===
Like other seeds, beetroot seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
=== Trading ===
[[Wandering trader]]s may offer to sell beetroot seeds for one emerald.
== Sounds ==
{{Edition|Java}}:
{{Sound table/Block/Crop/JE}}
{{Edition|Bedrock}}:
{{Sound table/Block/Wood/BE}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroots
|spritetype=block
|nameid=beetroots
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Beetroot Seeds
|spritetype=item
|nameid=beetroot_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroots
|spritetype=block
|nameid=beetroot
|id=244
|form=block
|itemform=item.beetroot}}
{{ID table
|displayname=Beetroot Seeds
|spritetype=item
|nameid=beetroot_seeds
|id=295
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops.
|Beetroot seeds can be found in [[end city]] [[chest]]s.
|Beetroot plants naturally generate in [[village]] farms.
|[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}}
{{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2.
|Villagers are now able to pick up and plant beetroot seeds.}}
{{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}}
{{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}}
{{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}}
{{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}}
{{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}}
{{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter.
|Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}}
{{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}}
{{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}}
{{History|pocket alpha}}
{{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}}
{{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}}
{{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}}
{{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}}
{{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}}
{{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s.
|Beetroot seeds can now be used to tame [[parrot]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.
|Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]].
|Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}}
{{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}
{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Beetrootstwitpic.png|The first image released of beetroot seeds.
Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
File:Beetroot farm.png|A beetroot garden.
</gallery>
== References ==
<references />
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[cs:Semínka červené řepy]]
[[es:Semillas de remolacha]]
[[fr:Graines de betterave]]
[[it:Semi di barbabietola]]
[[ja:ビートルートの種]]
[[ko:비트 씨앗]]
[[nl:Bietenzaden]]
[[pl:Nasiona buraka]]
[[pt:Sementes de beterraba]]
[[ru:Семена свёклы]]
[[th:เมล็ดบีตรูท]]
[[zh:甜菜种子]]</li></ul> | Changed Realm List Layout to show the player's owned Realms first, then ones they are invited to. | ||||
| Overhauled Configuration screen, changing layout | |||||
| Changed the way Realms show up on the main list | |||||
| Updated "More Info" link | |||||
1.6.4{{Extension DPL}}<ul><li>[[Photo|Photo]]<br/>{{exclusive|education}}
{{Item
| image = Photo EE2.png
| renewable = No (unless [[portfolio]] is available)
| stackable =
}}
A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>
== Obtaining ==
A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.
== Usage ==
Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Photo
|spritetype=item
|nameid=photo_item
|id=?
|form=item
|foot=1}}
== History ==
{{History|education}}
{{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}
{{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}
{{History|foot}}
== Gallery ==
<gallery>
Photo Item 1.png|A photo being placed in an item frame.
Photo Item 2.png|A photo being saved from a portfolio.
Photo Item 3.png|A photo being added to a book and quill.
</gallery>
== References ==
{{Reflist}}
{{Items}}
{{Education Edition}}
[[Category:Education Edition items]]
[[Category:Non-renewable resources]]
[[ja:写真]]
[[zh:相片]]</li><li>[[Item|Item]]<br/>{{Many images}}
{{Redirect|Items|the old image file used to load item textures|items.png}}
{{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}} ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]]
An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s.
== Behavior ==
Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]].
The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]].
If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s.
A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.
Hoppers draw in any items that are placed above them.
Most items [[stack]] to 64, but some only stack to 16 and others not at all ''but'' all types of items can be stacked up to 127 through inventory editing.
== List of items ==
<!--potentially missing bedrock edition items-->
=== Items that create blocks, fluids or entities ===
{{columns-list|colwidth=16em|
* {{ItemLink|Acacia Boat}}
* {{ItemLink|Acacia Boat with Chest}}
* {{ItemLink|Armor Stand}}
* {{ItemLink|Bamboo Raft}}
* {{ItemLink|Bamboo Raft with Chest}}
* {{ItemLink|Beetroot Seeds}}
* {{ItemLink|Birch Boat}}
* {{ItemLink|Birch Boat with Chest}}
* {{ItemLink|Bottle o' Enchanting}}
* {{ItemLink|Bow}}
* {{ItemLink|Bucket}}
* {{ItemLink|Bucket of Axolotl}}
* {{ItemLink|Bucket of Cod}}
* {{ItemLink|Bucket of Pufferfish}}
* {{ItemLink|Bucket of Salmon}}
* {{ItemLink|Bucket of Tadpole}}
* {{ItemLink|Bucket of Tropical Fish}}
* {{ItemLink|Carrot}}
* {{ItemLink|Cherry Boat}}
* {{ItemLink|Cherry Boat with Chest}}
* {{ItemLink|Cocoa Beans}}
* {{ItemLink|Crossbow}}
* {{ItemLink|Dark Oak Boat}}
* {{ItemLink|Dark Oak Boat with Chest}}
* {{ItemLink|Egg}}
* {{ItemLink|End Crystal}}
* {{ItemLink|Ender Pearl}}
* {{ItemLink|Eye of Ender}}
* {{ItemLink|Fire Charge}}
* {{ItemLink|Firework Rocket}}
* {{ItemLink|Fishing Rod}}
* {{ItemLink|Flint and Steel}}
* {{ItemLink|Glow Berries}}
* {{ItemLink|Glow Item Frame}}
* {{ItemLink|Item Frame}}
* {{ItemLink|Jungle Boat}}
* {{ItemLink|Jungle Boat with Chest}}
* {{ItemLink|Kelp}}
* {{ItemLink|Lava Bucket}}
* {{ItemLink|Lead}}
* {{ItemLink|Lingering Potion}}
* {{ItemLink|Mangrove Boat}}
* {{ItemLink|Mangrove Boat with Chest}}
* {{ItemLink|Melon Seeds}}
* {{ItemLink|Minecart}}
* {{ItemLink|Minecart with Chest}}
* {{ItemLink|Minecart with Command Block}}
* {{ItemLink|Minecart with Furnace}}{{only|java|short=1}}
* {{ItemLink|Minecart with Hopper}}
* {{ItemLink|Minecart with TNT}}
* {{ItemLink|Nether Wart}}
* {{ItemLink|Oak Boat}}
* {{ItemLink|Oak Boat with Chest}}
* {{ItemLink|Painting}}
* {{ItemLink|Pitcher Pod}}
* {{ItemLink|Potato}}
* {{ItemLink|Powder Snow Bucket}}
* {{ItemLink|Pumpkin Seeds}}
* {{ItemLink|Redstone Dust}}
* {{ItemLink|Snowball}}
* {{ItemLink|Splash Potion}}
* {{ItemLink|Spruce Boat}}
* {{ItemLink|Spruce Boat with Chest}}
* {{ItemLink|String}}
* {{ItemLink|Sweet Berries}}
* {{ItemLink|Torchflower Seeds}}
* {{ItemLink|Trident}}
* {{ItemLink|Water Bucket}}
* {{ItemLink|Wheat Seeds}}
}}
=== Items with use in the world ===
These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities.
{{columns-list|colwidth=16em|
* {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays)
* {{ItemLink|Apple}}
* {{ItemLink|Arrow}}
* {{ItemLink|Baked Potato}}
* {{ItemLink|Beetroot}}
* {{ItemLink|Beetroot Soup}}
* {{ItemLink|Black Dye}}
* {{ItemLink|Blue Dye}}
* {{ItemLink|Bone}}
* {{ItemLink|Bone Meal}}
* {{ItemLink|Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Book and Quill}}
* {{ItemLink|Bowl}}
* {{ItemLink|Bread}}
* {{ItemLink|Brown Dye}}
* {{ItemLink|Brush}}
* {{ItemLink|Bundle}}
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Chorus Fruit}}
* {{ItemLink|Compass}}
* {{ItemLink|Cooked Chicken}}
* {{ItemLink|Cooked Cod}}
* {{ItemLink|Cooked Mutton}}
* {{ItemLink|Cooked Porkchop}}
* {{ItemLink|Cooked Rabbit}}
* {{ItemLink|Cooked Salmon}}
* {{ItemLink|Cookie}}
* {{ItemLink|Cyan Dye}}
* {{ItemLink|Debug Stick}}{{only|java|short=1}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Hoe}}
* {{ItemLink|Diamond Horse Armor}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Dried Kelp}}
* {{ItemLink|Elytra}}
* {{ItemLink|Empty Map}}
* {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves)
* {{ItemLink|Enchanted Golden Apple}}
* {{ItemLink|Goat Horn}}
* {{ItemLink|Glass Bottle}}
* {{ItemLink|Glow Ink Sac}}
* {{ItemLink|Gold Ingot}}
* {{ItemLink|Golden Apple}}
* {{ItemLink|Golden Axe}}
* {{ItemLink|Golden Boots}}
* {{ItemLink|Golden Carrot}}
* {{ItemLink|Golden Chestplate}}
* {{ItemLink|Golden Helmet}}
* {{ItemLink|Golden Hoe}}
* {{ItemLink|Golden Horse Armor}}
* {{ItemLink|Golden Leggings}}
* {{ItemLink|Golden Pickaxe}}
* {{ItemLink|Golden Shovel}}
* {{ItemLink|Golden Sword}}
* {{ItemLink|Gray Dye}}
* {{ItemLink|Green Dye}}
* {{ItemLink|Honeycomb}}
* {{ItemLink|Honey Bottle}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Axe}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Iron Hoe}}
* {{ItemLink|Iron Horse Armor}}
* {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems)
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Iron Pickaxe}}
* {{ItemLink|Iron Shovel}}
* {{ItemLink|Iron Sword}}
* {{ItemLink|Knowledge Book}}{{only|java|short=1}}
* {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}}
* {{ItemLink|Leather Boots}}
* {{ItemLink|Leather Cap}}
* {{ItemLink|Leather Horse Armor}}
* {{ItemLink|Leather Pants}}
* {{ItemLink|Leather Tunic}}
* {{ItemLink|Light Blue Dye}}
* {{ItemLink|Light Gray Dye}}
* {{ItemLink|Lime Dye}}
* {{ItemLink|Magenta Dye}}
* {{ItemLink|Map}} or [[Explorer Map]]
* {{ItemLink|Melon Slice}}
* {{ItemLink|Milk Bucket}}
* {{ItemLink|Mushroom Stew}}
* {{ItemLink|id=music-disc-5|Music Disc}} (5)
* {{ItemLink|id=music-disc-11|Music Disc}} (11)
* {{ItemLink|id=music-disc-13|Music Disc}} (13)
* {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks)
* {{ItemLink|id=music-disc-cat|Music Disc}} (Cat)
* {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp)
* {{ItemLink|id=music-disc-far|Music Disc}} (Far)
* {{ItemLink|id=music-disc-mall|Music Disc}} (Mall)
* {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi)
* {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside)
* {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep)
* {{ItemLink|id=music-disc-relic|Music Disc}} (Relic)
* {{ItemLink|id=music-disc-stal|Music Disc}} (Stal)
* {{ItemLink|id=music-disc-strad|Music Disc}} (Strad)
* {{ItemLink|id=music-disc-wait|Music Disc}} (Wait)
* {{ItemLink|id=music-disc-ward|Music Disc}} (Ward)
* {{ItemLink|Name Tag}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Hoe}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Orange Dye}}
* {{ItemLink|Pink Dye}}
* {{ItemLink|Poisonous Potato}}
* {{ItemLink|Potion|Potions}}
* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
* {{ItemLink|Pumpkin Pie}}
* {{ItemLink|Purple Dye}}
* {{ItemLink|Rabbit Stew}}
* {{ItemLink|Raw Beef}}
* {{ItemLink|Raw Chicken}}
* {{ItemLink|Raw Cod}}
* {{ItemLink|Raw Mutton}}
* {{ItemLink|Raw Porkchop}}
* {{ItemLink|Raw Rabbit}}
* {{ItemLink|Raw Salmon}}
* {{ItemLink|Red Dye}}
* {{ItemLink|Rotten Flesh}}
* {{ItemLink|Saddle}}
* {{ItemLink|Shears}}
* {{ItemLink|Shield}}
* {{ItemLink|Spectral Arrow}}{{only|java|short=1}}
* {{ItemLink|Spider Eye}}
* {{ItemLink|Spyglass}}
* {{ItemLink|Steak}}
* {{ItemLink|Stone Axe}}
* {{ItemLink|Stone Hoe}}
* {{ItemLink|Stone Pickaxe}}
* {{ItemLink|Stone Shovel}}
* {{ItemLink|Stone Sword}}
* {{ItemLink|Sugar}}
* {{ItemLink|Suspicious Stew}}
* {{ItemLink|Tipped Arrow}}
* {{ItemLink|Totem of Undying}}
* {{ItemLink|Tropical Fish}}
* {{ItemLink|Turtle Shell}}
* {{ItemLink|Warped Fungus on a Stick}}
* {{ItemLink|Wheat}}
* {{ItemLink|White Dye}}
* {{ItemLink|Wooden Axe}}
* {{ItemLink|Wooden Hoe}}
* {{ItemLink|Wooden Pickaxe}}
* {{ItemLink|Wooden Shovel}}
* {{ItemLink|Wooden Sword}}
* {{ItemLink|Written Book}}
* {{ItemLink|Yellow Dye}}
}}
=== Items with indirect use in the world ===
The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.
{{columns-list|colwidth=16em|
* {{ItemLink|Angler Pottery Sherd}}
* {{ItemLink|Archer Pottery Sherd}}
* {{ItemLink|Arms Up Pottery Sherd}}
* {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Creeper Charge)
* {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}}
* {{ItemLink|Banner Pattern}} (Flower Charge)
* {{ItemLink|Banner Pattern}} (Globe)
* {{ItemLink|Banner Pattern}} (Skull Charge)
* {{ItemLink|Banner Pattern}} (Snout)
* {{ItemLink|Banner Pattern}} (Thing)
* {{ItemLink|Blade Pottery Sherd}}
* {{ItemLink|Blaze Powder}}
* {{ItemLink|Blaze Rod}}
* {{ItemLink|Brewer Pottery Sherd}}
* {{ItemLink|Brick}}
* {{ItemLink|Burn Pottery Sherd}}
* {{ItemLink|Charcoal}}
* {{ItemLink|Clay Ball}}
* {{ItemLink|Clock}}
* {{ItemLink|Coal}}
* {{ItemLink|Coast Armor Trim}}
* {{ItemLink|Copper Ingot}}
* {{ItemLink|Danger Pottery Sherd}}
* {{ItemLink|Diamond}}
* {{ItemLink|Disc Fragment}}
* {{ItemLink|Dragon's Breath}}
* {{ItemLink|Dune Armor Trim}}
* {{ItemLink|Echo Shard}}
* {{ItemLink|Emerald}}
* {{ItemLink|Explorer Pottery Sherd}}
* {{ItemLink|Eye Armor Trim}}
* {{ItemLink|Feather}}
* {{ItemLink|Fermented Spider Eye}}
* {{ItemLink|Firework Star}}
* {{ItemLink|Flint}}
* {{ItemLink|Friend Pottery Sherd}}
* {{ItemLink|Ghast Tear}}
* {{ItemLink|Glistering Melon Slice}}
* {{ItemLink|Glowstone Dust}}
* {{ItemLink|Gold Nugget}}
* {{ItemLink|Gunpowder}}
* {{ItemLink|Heart of the Sea}}
* {{ItemLink|Heart Pottery Sherd}}
* {{ItemLink|Heartbreak Pottery Sherd}}
* {{ItemLink|Host Armor Trim}}
* {{ItemLink|Howl Pottery Sherd}}
* {{ItemLink|Ink Sac}}
* {{ItemLink|Iron Ingot}}
* {{ItemLink|Iron Nugget}}
* {{ItemLink|Lapis Lazuli}}
* {{ItemLink|Leather}}
* {{ItemLink|Magma Cream}}
* {{ItemLink|Miner Pottery Sherd}}
* {{ItemLink|Mourner Pottery Sherd}}
* {{ItemLink|Nautilus Shell}}
* {{ItemLink|Nether Brick}}
* {{ItemLink|Nether Quartz}}
* {{ItemLink|Nether Star}}
* {{ItemLink|Netherite Ingot}}
* {{ItemLink|Netherite Scrap}}
* {{ItemLink|Netherite Upgrade}}
* {{ItemLink|Paper}}
* {{ItemLink|Phantom Membrane}}
* {{ItemLink|Plenty Pottery Sherd}}
* {{ItemLink|Popped Chorus Fruit}}
* {{ItemLink|Prismarine Crystals}}
* {{ItemLink|Prismarine Shard}}
* {{ItemLink|Prize Pottery Sherd}}
* {{ItemLink|Rabbit Hide}}
* {{ItemLink|Rabbit's Foot}}
* {{ItemLink|Raiser Armor Trim}}
* {{ItemLink|Raw Copper}}
* {{ItemLink|Raw Gold}}
* {{ItemLink|Raw Iron}}
* {{ItemLink|Recovery Compass}}
* {{ItemLink|Rib Armor Trim}}
* {{ItemLink|Scute}}
* {{ItemLink|Sentry Armor Trim}}
* {{ItemLink|Shaper Armor Trim}}
* {{ItemLink|Sheaf Pottery Sherd}}
* {{ItemLink|Shelter Pottery Sherd}}
* {{ItemLink|Shulker Shell}}
* {{ItemLink|Silence Armor Trim}}
* {{ItemLink|Skull Pottery Sherd}}
* {{ItemLink|Slimeball}}
* {{ItemLink|Snort Pottery Sherd}}
* {{ItemLink|Spire Armor Trim}}
* {{ItemLink|Stick}}
* {{ItemLink|Tide Armor Trim}}
* {{ItemLink|Vex Armor Trim}}
* {{ItemLink|Ward Armor Trim}}
* {{ItemLink|Wayfinder Armor Trim}}
* {{ItemLink|Wild Armor Trim}}
}}
=== Spawn eggs ===
Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em|
* {{ItemLink|Allay Spawn Egg}}
* {{ItemLink|Axolotl Spawn Egg}}
* {{ItemLink|Bat Spawn Egg}}
* {{ItemLink|Bee Spawn Egg}}
* {{ItemLink|Blaze Spawn Egg}}
* {{ItemLink|Camel Spawn Egg}}
* {{ItemLink|Cat Spawn Egg}}
* {{ItemLink|Cave Spider Spawn Egg}}
* {{ItemLink|Chicken Spawn Egg}}
* {{ItemLink|Cod Spawn Egg}}
* {{ItemLink|Cow Spawn Egg}}
* {{ItemLink|Creeper Spawn Egg}}
* {{ItemLink|Dolphin Spawn Egg}}
* {{ItemLink|Donkey Spawn Egg}}
* {{ItemLink|Drowned Spawn Egg}}
* {{ItemLink|Elder Guardian Spawn Egg}}
* {{ItemLink|Ender Dragon Spawn Egg}}
* {{ItemLink|Enderman Spawn Egg}}
* {{ItemLink|Endermite Spawn Egg}}
* {{ItemLink|Evoker Spawn Egg}}
* {{ItemLink|Fox Spawn Egg}}
* {{ItemLink|Frog Spawn Egg}}
* {{ItemLink|Ghast Spawn Egg}}
* {{ItemLink|Glow Squid Spawn Egg}}
* {{ItemLink|Goat Spawn Egg}}
* {{ItemLink|Guardian Spawn Egg}}
* {{ItemLink|Hoglin Spawn Egg}}
* {{ItemLink|Horse Spawn Egg}}
* {{ItemLink|Husk Spawn Egg}}
* {{ItemLink|Iron Golem Spawn Egg}}
* {{ItemLink|Llama Spawn Egg}}
* {{ItemLink|Magma Cube Spawn Egg}}
* {{ItemLink|Mooshroom Spawn Egg}}
* {{ItemLink|Mule Spawn Egg}}
* {{ItemLink|Spawn NPC}}{{only|bedrock}}
* {{ItemLink|Ocelot Spawn Egg}}
* {{ItemLink|Panda Spawn Egg}}
* {{ItemLink|Parrot Spawn Egg}}
* {{ItemLink|Phantom Spawn Egg}}
* {{ItemLink|Pig Spawn Egg}}
* {{ItemLink|Piglin Spawn Egg}}
* {{ItemLink|Piglin Brute Spawn Egg}}
* {{ItemLink|Pillager Spawn Egg}}
* {{ItemLink|Polar Bear Spawn Egg}}
* {{ItemLink|Pufferfish Spawn Egg}}
* {{ItemLink|Rabbit Spawn Egg}}
* {{ItemLink|Ravager Spawn Egg}}
* {{ItemLink|Salmon Spawn Egg}}
* {{ItemLink|Sheep Spawn Egg}}
* {{ItemLink|Shulker Spawn Egg}}
* {{ItemLink|Silverfish Spawn Egg}}
* {{ItemLink|Skeleton Horse Spawn Egg}}
* {{ItemLink|Skeleton Spawn Egg}}
* {{ItemLink|Slime Spawn Egg}}
* {{ItemLink|Sniffer Spawn Egg}}
* {{ItemLink|Snow Golem Spawn Egg}}
* {{ItemLink|Spider Spawn Egg}}
* {{ItemLink|Squid Spawn Egg}}
* {{ItemLink|Stray Spawn Egg}}
* {{ItemLink|Strider Spawn Egg}}
* {{ItemLink|Tadpole Spawn Egg}}
* {{ItemLink|Trader Llama Spawn Egg}}
* {{ItemLink|Tropical Fish Spawn Egg}}
* {{ItemLink|Turtle Spawn Egg}}
* {{ItemLink|Vex Spawn Egg}}
* {{ItemLink|Villager Spawn Egg}}
* {{ItemLink|Vindicator Spawn Egg}}
* {{ItemLink|Wandering Trader Spawn Egg}}
* {{ItemLink|Warden Spawn Egg}}
* {{ItemLink|Witch Spawn Egg}}
* {{ItemLink|Wither Skeleton Spawn Egg}}
* {{ItemLink|Wither Spawn Egg}}
* {{ItemLink|Wolf Spawn Egg}}
* {{ItemLink|Zoglin Spawn Egg}}
* {{ItemLink|Zombie Horse Spawn Egg}}
* {{ItemLink|Zombie Spawn Egg}}
* {{ItemLink|Zombie Villager Spawn Egg}}
* {{ItemLink|Zombified Piglin Spawn Egg}}
}}
=== Education Edition only===
These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing.
{{columns-list|colwidth=16em|
* {{ItemLink|Agent Spawn Egg}}
* {{ItemLink|Antidote}}
* {{ItemLink|Black Balloon}}
* {{ItemLink|Bleach}}
* {{ItemLink|Blue Balloon}}
* {{ItemLink|Blue Glow Stick}}
* {{ItemLink|Blue Sparkler}}
* {{ItemLink|Board}}
* {{ItemLink|Brown Balloon}}
* {{ItemLink|Brown Glow Stick}}
* {{EntityLink|Camera}}
* {{ItemLink|Compound}}s
* {{ItemLink|Cyan Balloon}}
* {{ItemLink|Cyan Glow Stick}}
* {{ItemLink|Elixir}}
* {{ItemLink|Eye Drops}}
* {{ItemLink|Gray Balloon}}
* {{ItemLink|Gray Glow Stick}}
* {{ItemLink|Green Balloon}}
* {{ItemLink|Green Glow Stick}}
* {{ItemLink|Green Sparkler}}
* {{ItemLink|Ice Bomb}}
* {{ItemLink|Light Blue Balloon}}
* {{ItemLink|Light Blue Glow Stick}}
* {{ItemLink|Lime Balloon}}
* {{ItemLink|Lime Glow Stick}}
* {{ItemLink|Magenta Balloon}}
* {{ItemLink|Magenta Glow Stick}}
* {{ItemLink|Orange Balloon}}
* {{ItemLink|Orange Glow Stick}}
* {{ItemLink|Orange Sparkler}}
* {{ItemLink|Photo}}
* {{ItemLink|Pink Balloon}}
* {{ItemLink|Pink Glow Stick}}
* {{ItemLink|Portfolio}}
* {{ItemLink|Poster}}
* {{ItemLink|Purple Balloon}}
* {{ItemLink|Purple Glow Stick}}
* {{ItemLink|Purple Sparkler}}
* {{ItemLink|Red Balloon}}
* {{ItemLink|Red Glow Stick}}
* {{ItemLink|Red Sparkler}}
* {{ItemLink|Silver Balloon}}
* {{ItemLink|Slate}}
* {{ItemLink|Spawn NPC}}
* {{ItemLink|Super Fertilizer}}
* {{ItemLink|Tonic}}
* {{ItemLink|White Balloon}}
* {{ItemLink|White Glow Stick}}
* {{ItemLink|Yellow Balloon}}
* {{ItemLink|Yellow Glow Stick}}
}}
==Unimplemented items ==
Some items are unimplemented, or have been mentioned to be implemented in the future.
*{{ItemLink|Ruby}}
==Removed items ==
Removed items no longer exist in current versions of the game.
*{{ItemLink|Copper Horn}}
*{{ItemLink|Horse Saddle}}
*{{ItemLink|Studded Helmet}}
*{{ItemLink|Studded Chestplate}}
*{{ItemLink|Studded Leggings}}
*{{ItemLink|Studded Boots}}
*{{ItemLink|Quiver}}
==Joke items==
Joke items are only present in [[April Fools]] versions of the game.
{{columns-list|colwidth=16em|
*{{ItemLink|3D}}
*{{ItemLink|A Very Fine Item}}
*{{ItemLink|Ankle Monitor}}
*{{ItemLink|Arrow of Big}}
*{{ItemLink|Arrow of Small}}
*{{ItemLink|Banner Pattern (New Thing)}}
*{{ItemLink|Blue Key}}
*{{ItemLink|Bit}}
*{{ItemLink|Bottle of Entity}}
*{{ItemLink|Bottle of Void}}
*{{ItemLink|Tag (item)|Byte Tag}}
*{{ItemLink|Tag (item)|Compound Tag}}
*{{ItemLink|Tag (item)|Double Tag}}
*{{ItemLink|Tag (item)|Float Tag}}
*{{ItemLink|Footprint}}
*{{ItemLink|Tag (item)|Int Tag}}
*{{ItemLink|La Baguette}}
*{{ItemLink|Le Tricolore}}
*{{ItemLink|Tag (item)|Left Curly}}
*{{ItemLink|Tag (item)|Left Square}}
*{{ItemLink|Lingering Potion of Big}}
*{{ItemLink|Lingering Potion of Small}}
*{{ItemLink|Tag (item)|List Tag}}
*{{ItemLink|Tag (item)|Long Tag}}
*{{ItemLink|Longer String}}
*{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}}
*{{ItemLink|Moon Cow Spawn Egg}}
*{{ItemLink|Tag (item)|Name}}
*{{ItemLink|Obsidian Boat}}
*{{ItemLink|Potion of Big}}
*{{ItemLink|Potion of Small}}
*{{ItemLink|Reality Vision}}
*{{ItemLink|Red Key}}
*{{ItemLink|Tag (item)|Right Curly}}
*{{ItemLink|Tag (item)|Right Square}}
*{{ItemLink|Tag (item)|Short Tag}}
*{{ItemLink|Smarter Watch}}
*{{ItemLink|Splash Bottle of Entity}}
*{{ItemLink|Splash Potion of Big}}
*{{ItemLink|Splash Potion of Small}}
*{{ItemLink|Tag (item)|Sssyntax Error}}
*{{ItemLink|Tag (item)|String Tag}}
*{{ItemLink|Tag (item)|Tag}}
*{{ItemLink|Yellow Key}}
}}
==Video==
{{yt|5khbViFTwz4}}
{{yt|YUM7XiEX1DI}}
==History==
===Item additions and removals===
{{Wip|section=1}}
{{History|Java Edition Classic}}
{{History||0.24_SURVIVAL_TEST|Added [[arrow]]s.
|Total items: 1 (+1, -0)}}
{{History|Java Edition Indev}}
{{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]].
|Total items: 21 (+20, -0)}}
{{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s.
|Total items: 25 (+4, -0)}}
{{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants.
|Total items: 41 (+16, -0)}}
{{History|||snap=20100129|Added [[stick]].
|Total items: 42 (+1, -0)}}
{{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]].
|Total items: 51 (+9, -0)}}
{{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]].
|Total items: 55 (+4, -0)}}
{{History||20100212-1|Added gold and diamond armor.
|[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]].
|Total items: 56 (+2, -1)}}
{{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]].
|Total items: 59 (+3, -0)}}
{{History|Java Edition Infdev}}
{{History||20100227-1|Added [[golden apples]].
|Total items: 60 (+1, -0)}}
{{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]].
|Total items: 63 (+3, -0)}}
{{History||20100625-2|Added [[saddles]].
|Total items: 64 (+1, -0)}}
{{History|java Alpha}}
{{History||v1.0.5|Added [[snowballs]].
|Total items: 65 (+1, -0)}}
{{History||v1.0.8|Added [[leather]] and [[milk bucket]].
|Total items: 67 (+2 ,-0)}}
{{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]].
|Total items: 72 (+5, -0)}}
{{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]].
|Total items: 77 (+5, -0)}}
{{History||v1.1.0|Added [[compass]].
|Total items: 78 (+1, -0)}}
{{History||v1.1.1|Added [[fishing rod]].
|Total items: 79 (+1, -0)}}
{{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]].
|Total items: 83 (+4, -0)}}
{{History|java Beta}}
{{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]].
|Total items: 91 (+8, -0)}}
{{History||1.4|Added [[cookie]].
|Total items: 92 (+1, -0)}}
{{History||1.6|Added [[maps]].
|Total items: 93 (+1, -0)}}
{{History||1.7|Added [[shears]].
|Total items: 94 (+1, -0)}}
{{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]].
|Total items: 103 (+9, -0)}}
{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]].
|Total items: 107 (+4, -0)}}
{{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]].
|Total items: 121 (+14, -0)}}
{{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]].
|Total items: 122 (+1, -0)}}
{{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]].
|Total items: 126 (+4, -0)}}
{{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]].
|Total items: 146 (+20, -0)}}
{{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg.
|Total items: 149 (+3, -0)}}
{{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]].
|Total items: 151 (+2, -0)}}
{{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]].
|Total items: 153 (+2, -0)}}
{{History|||snap=12w22a|Added 8 types of [[potion]].}}
{{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]].
|Total items: 156 (+2, -0)}}
{{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]].
|Total items: 162 (+7, -0)}}
{{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]].
|Total items: 164 (+2, -0)}}
{{History|||snap=12w37a|Added [[pumpkin pie]].
|Total items: 165 (+1, -0)}}
{{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait".
|Total items: 166 (+1, -0)}}
{{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]].
|Total items: 169 (+3, -0)}}
{{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]].
|Total items: 171 (+2, -0)}}
{{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]].
|Total items: 177 (+6, -0)}}
{{History|||snap=13w16b|Added [[name tag]].
|Total items: 178 (+1, -0)}}
{{History|||snap=13w18a|Removed [[horse saddle]].
|Total items: 177 (+0, -1)}}
{{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].
|Total items: 182 (+5, -0)}}
{{History||1.8|snap=14w11a|Added [[endermite]] spawn egg.
|Total items: 183 (+1, -0)}}
{{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg.
|Total items: 186 (+3, -0)}}
{{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]].
|Total items: 196 (+10, -0)}}
{{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions.
|Total items: 220 (+24, -0)}}
{{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s.
|Total items: 238 (+18, -0)}}
{{History|||snap=15w33c|Added [[shield]].
|Total items: 239 (+1, -0)}}
{{History|||snap=15w41a|Added [[elytra]].
|Total items: 240 (+1, -0)}}
{{History|||snap=15w44a|Added [[end crystal]].
|Total items: 241 (+1, -0)}}
{{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion.
|Total items: 243 (+2, -0)}}
{{History||1.10|snap=16w20a|Added 10 new types of spawn eggs.
|Total items: 253 (+10, -0)}}
{{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs.
|Total items: 254 (+1, -0)}}
{{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]].
|Total items: 261 (+7, -0)}}
{{History||1.11.1|snap=16w50a|Added [[iron nugget]].
|Total items: 262 (+1, -0)}}
{{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg.
|Total items: 264 (+2, -0)}}
{{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]].
|Total items: 273 (+9, -0)}}
{{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs.
|Total items: 282 (+9, -0)}}
{{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]].
|Total items: 288 (+6, -0)}}
{{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]].
|Total items: 291 (+3, -0)}}
{{History|||snap=18w11a|Added [[drowned]] spawn egg.
|Total items: 292 (+1, -0)}}
{{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]].
|Total items: 295 (+3, -0)}}
{{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]].
|Total items: 297 (+2, -0)}}
{{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]].
|Total items: 310 (+13, -0)}}
{{History|||snap=18w49a|Added [[sweet berries]].
|Total items: 311 (+1, -0)}}
{{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs.
|Total items: 313 (+2, -0)}}
{{History|||snap=19w07a|Added [[fox]] spawn egg.
|Total items: 314 (+1 ,-0)}}
{{History|||snap=19w08a|Added leather [[horse armor]].
|Total items: 315 (+1, -0)}}
{{History|||snap=19w11a|Added a new "globe" banner pattern.
|Total items: 316 (+1, -0)}}
{{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 317 (+1, -0)}}
{{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg.
|Total items: 328 (+11, -0)}}
{{History|||snap=20w07a|Added [[piglin]] spawn egg.
|Total items: 329 (+1, -0)}}
{{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg.
|Total items: 331 (+2, -0)}}
{{History|||snap=20w14a|Added [[zoglin]] spawn egg.
|Total items: 332 (+1, -0)}}
{{History|||snap=20w15a|Added [[piglin banner pattern]].
|Total items: 333 (+1, -0)}}
{{History|||snap=20w16a|Added [[pigstep]] music disc.
|Total items: 334 (+1, -0)}}
{{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg.
|Total items: 335 (+1, -0)}}
{{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]].
|Total items: 339 (+4, -0)}}
{{History|||snap=20w46a|Added [[powder snow bucket]].
|Total items: 340 (+1, -0)}}
{{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 342 (+2, -0)}}
{{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg.
|Total items: 344 (+2, -0)}}
{{History|||snap=21w05a|Added [[glow berries]].
|Total items: 346 (+1, -0)}}
{{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]].
|Total items: 348 (+3, -0)}}
{{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside".
|Total items: 349 (+1, -0)}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg.
|Total items: 350 (+1, -0)}}
{{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]].
|Removed [[warden]] spawn egg.
|Total items: 352 (+3, -1)}}
{{History|||snap=22w12a|Re-added [[warden]] spawn egg
|Added 7 types of [[boat with chest]].
|Total items: 360 (+8, -0)}}
{{History|||snap=22w13a|Added [[allay]] spawn egg.
|Total items: 361 (+1, -0)}}
{{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]].
|Total items: 363 (+2, -0)}}
{{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]].
|Total items: 365 (+2, -0)}}
{{History|||snap=22w17a|Added the [[goat horn]].
|Total items: 366 (+1, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 369 (+3, -0)}}
{{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 373 (+4, -0)}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s.
|Total items: 385 (+12, -0)}}
{{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 394 (+9, -0)}}
{{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s.
|Total items: 418 (+24, -0)}}
{{History|||snap=23w17a|Added Relic [[music disc]].
|Total items: 419 (+1, -0)}}
{{History|Pocket Alpha}}
{{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]].
|Total items: 5 (+5, -0)}}
{{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword.
|Total items: 17 (+12, -0)}}
{{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword.
|Total items: 33 (+16, -0)}}
{{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]].
|Total items: 39 (+6, -0)}}
{{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s.
|Total items: 63 (+24, -0)}}
{{History||v0.5.0|Added [[melon seeds]].
|Total items: 64 (+1, -0)}}
{{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]].
|Total items: 86 (+22, -0)}}
{{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s.
|Total items: 95 (+9, -0)}}
{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]].
|Total items: 102 (+7, -0)}}
{{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]].
|Total items: 106 (+4, -0)}}
{{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]].
|Total items: 114 (+8, -0)}}
{{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs.
|Total items: 128 (+14, -0)}}
{{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs.
|Total items: 170 (+42, -0)}}
{{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]].
|Total items: 175 (+5, -0)}}
{{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg.
|Total items: 178 (+3, -0)}}
{{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]].
|Total items: 194 (+16, -0)}}
{{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio.
|Total items: 200 (+6, -0)}}
{{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant.
|Removed the NPC spawn egg.
|Total items: 203 (+4, -1)}}
{{History|Pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s.
|Total items: 223 (+20, -0)}}
{{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s.
|Total items: 224 (+1, -0)}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es.
|Total items: 231 (+7, -0)}}
{{History|Bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.
|Total items: 249 (+18, -0)}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg.
|Total items: 251 (+2, -0)}}
{{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]].
|Total items: 260 (+9, -0)}}
{{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg.
|Total items: 263 (+3, -0)}}
{{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg.
|Total items: 270 (+7, -0)}}
{{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg.
|Total items: 271 (+1, -0)}}
{{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants.
|Total items: 276 (+5, -0)}}
{{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s.
|Total items: 278 (+2, -0)}}
{{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s.
|Total items: 283 (+5, -0)}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg.
|Total items: 284 (+1, -0)}}
{{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]].
|Total items: 294 (+10, -0)}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg.
|Total items: 295 (+1, -0)}}
{{History|||snap=beta 1.13.0.9|Added [[suspicious stew]].
|Total items: 296 (+1, -0)}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg.
|Total items: 299 (+3, -0)}}
{{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants.
|Total items: 303 (+4, -0)}}
{{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]].
|Total items: 316 (+13, -0)}}
{{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg.
|Total items: 321 (+5, -0)}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg.
|Total items: 322 (+1, -0)}}
{{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s.
|Total items: 324 (+2, -0)}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]].
|Total items: 325 (+1, -0)}}
{{History|||snap=beta 1.16.210.57|Added [[copper ingot]].
|Total items: 326 (+1, -0)}}
{{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 326 (+0, -2)}}
{{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]].
|Total items: 328 (+2, -0)}}
{{History|||snap=beta 1.16.220.52|Added [[glow berries]].
|Total items: 329 (+1, -0)}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]].
|Total items: 331 (+2, -0)}}
{{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]].
|Total items: 336 (+5, -0)}}
{{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]].
|Total items: 337 (+1, -0)}}
{{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]].
|Total items: 340 (+3, -0)}}
{{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg.
|Total items: 341 (+1, -0)}}
{{History|||snap=beta 1.18.30.26|Added [[copper horn]].
|Total items: 342 (+1, -0)}}
{{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]].
|Total items: 348 (+6, -0)}}
{{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg.
|Total items: 349 (+1, -0)}}
{{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s.
|Total items: 351 (+2, -0)}}
{{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es.
|Removed [[copper horn]].
|Total items: 352 (+2, -1)}}
{{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5.
|Total items: 354 (+2, -0)}}
{{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg.
|Total items: 355 (+1, -0)}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg.
|Total items: 358 (+3, -0)}}
{{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg.
|Total items: 362 (+4, -0)}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]].
|Total items: 369 (+7, -0)}}
{{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]];
|Total items: 371 (+2, -0)}}
{{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s.
|Total items: 383 (+12, -0)}}
{{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s.
|Total items: 404 (+21, -0)}}
{{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]],
|Total items: 405 (+1, -0)}}
{{History|||snap=beta 1.20.0.22|Added Relic [[music disc]].
|Total items: 406 (+1, -0)}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]].
|Total items: 93 (+93, -0)}}
{{History||xbox=TU3|Added [[shear]]s.
|Total items: 94 (+1, -0)}}
{{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].
|Total items: 117 (+23, -0)}}
{{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]].
|Total items: 130 (+13, -0)}}
{{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]].
|Total items: 152 (+22, -0)}}
{{History||xbox=TU12|Added [[ocelot]] spawn egg.
|Total items: 153 (+1, -0)}}
{{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]].
|Total items: 166 (+13, -0)}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs.
|Total items: 177 (+11, -0)}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]].
|Total items: 178 (+1, -0)}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.
|Total items: 205 (+28, -1)}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]].
|Total items: 208 (+3, -0)}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''.
|Total items: 247 (+39, -0)}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]].
|Total items: 249 (+2, -0)}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s.
|Total items: 258 (+9, -0)}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]].
|Total items: 259 (+1, -0)}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]].
|Total items: 275 (+16, -0)}}
{{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s.
|Total items: 281 (+6, -0)}}
{{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s.
|Total items: 284 (+3, -0)}}
{{History||ps=1.91|Added [[sweet berries]].
|Total items: 285 (+1, -0)}}
{{History|3DS}}
{{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}}
{{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}}
{{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}}
{{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
{{History|MinecraftEdu}}
{{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}}
{{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}}
{{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}}
{{History||0.98|Added 20 types of [[spawn egg]]s.}}
{{History||0.982|Added [[ocelot]] spawn egg.}}
{{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}}
{{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}}
{{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}}
{{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}}
{{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}}
{{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}}
{{History|Education}}
{{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}}
{{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}}
{{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]], and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}}
{{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}}
{{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}}
{{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}}
{{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}}
{{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}}
{{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}}
{{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}}
{{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}}
{{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}}
{{History|earth}}
{{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]].
|Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}}
{{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}}
{{History|dungeons}}
{{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}}
{{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}}
{{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}}
{{History|foot}}
===Other changes===
{{History|java Classic}}
{{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}}
{{History|java indev}}
{{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items.
|[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}}
{{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref>
|Apples were added, but they currently serve no function.}}
{{History|||snap=20100122|Can now place blocks on resource items
|Dropped items now experience gravity.}}
{{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}}
{{History|||snap=20100128|Items are now 3D.}}
{{History|||snap=20100129|Added crafting.
|Right-clicking drops one of a stack.}}
{{History|||snap=20100130|Crafting improved; now has 36 recipes.}}
{{History|java}}
{{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}}
{{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons.
|Resource packs can make models for all items.}}
{{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}}
{{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}}
{{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}}
{{History|bedrock}}
{{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}}
{{History|foot}}
===April Fools items===
{{History|Java}}
{{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}}
{{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}}
{{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}}
{{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}}
{{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}}
{{History|foot}}
==Issues==
{{Issue list}}
==See also==
*[[Item repair]]
*[[Item durability]]
*[[Item (entity)]]
==References==
{{reflist}}
{{Items}}
{{Environment}}
[[Category:Items]]
[[cs:Předmět]]
[[de:Gegenstand]]
[[el:Αντικείμενο]]
[[es:Objeto]]
[[fr:Objets]]
[[hu:Tárgyak]]
[[it:Oggetto]]
[[ja:アイテム]]
[[ko:아이템]]
[[nl:Voorwerp]]
[[pl:Przedmioty]]
[[pt:Item]]
[[ru:Предметы]]
[[th:ไอเทม]]
[[tr:Eşyalar]]
[[uk:Предмет]]
[[zh:物品]]</li></ul> | More alpha testers chosen, using the same algorithm as the first round of testers were picked with | ||||
1.7.4{{Extension DPL}}<ul><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}
{{Item
| image = Wheat.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.
== Obtaining ==
=== Natural generation ===
{{LootChestItem|wheat}}
=== Farming ===
{{main|Tutorials/Crop farming}}
When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.
=== Crafting ===
{{Crafting
|Hay Bale
|Output= Wheat,9
|type= Material
}}
=== Drops ===
A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.
== Usage ==
=== Food ===
[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]
When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.
Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."
Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.
Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].
=== Composting ===
Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].
== Achievements ==
{{load achievements|Bake Bread;The Lie;Repopulation}}
== Advancements ==
{{load advancements|A Seedy Place}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|id=334
|form=item
|foot=1}}
== Video ==
{{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}
<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>
== History ==
{{History|java indev}}
{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.
|Wheat can be used to craft [[bread]].}}
{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.2|Wheat can now be used to craft [[cake]].}}
{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}
{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}
{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.
|Foals can now have their growth increased by being fed wheat.}}
{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}
{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}
{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}}
{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}
{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}
{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}
{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}
{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}
{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}
{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}
{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}
{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}
{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].
|Wheat can now be used to craft [[hay bale]]s.}}
{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.
|Wheat can now be used to craft [[cookie]]s.}}
{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}
{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}
{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.
|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.
|Wheat can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].
File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref>
</gallery>
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[cs:Pšenice]]
[[de:Weizen]]
[[es:Trigo]]
[[fr:Blé]]
[[hu:Búza]]
[[it:Grano]]
[[ja:小麦]]
[[ko:밀]]
[[nl:Tarwe]]
[[pl:Pszenica]]
[[pt:Trigo]]
[[ru:Пшеница]]
[[th:ข้าวสาลี]]
[[uk:Пшениця]]
[[zh:小麦]]
[[Category:Renewable resources]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}
{{Item
| image = <gallery>
Wooden Sword.png | Wooden
Stone Sword.png | Stone
Iron Sword.png | Iron
Golden Sword.png | Golden
Diamond Sword.png | Diamond
Netherite Sword.png | Netherite
</gallery>
| rarity = Common
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| durability =
'''Java Edition'''<br>
Golden: 32<br>
Wood: 59<br>
Stone: 131<br>
Iron: 250<br>
Diamond: 1561<br>
Netherite: 2031<br>
'''Bedrock Edition'''<br>
Golden: 33<br>
Wood: 60<br>
Stone: 132<br>
Iron: 251<br>
Diamond: 1562<br>
Netherite: 2032
| stackable = No
}}
The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.
== Obtaining ==
=== Crafting ===
{{Crafting
|showname=0
|showdescription=1
|head=1
|name=[[Swords]]
|B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B3=Stick
|Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword
|type=Combat
}}
{{Crafting
|name=Stone Sword
|B1=Any stone-tier block
|B2=Any stone-tier block
|B3=Stick
|Output=Stone Sword
|description=Can use cobblestone and its other variants interchangeably.
|type=Combat
}}
{{Crafting
|foot=1
|ignoreusage=1
|name=[[Swords]]
|ingredients=Damaged Matching [[Swords]]
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60).
|Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
|type=Combat
}}
=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Sword
|Netherite Ingot
|Netherite Sword
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
|description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
}}
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{/Repairing with Anvils}}
A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.
=== Mob loot ===
{{Main|Drops#Equipped items}}
Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.
A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.
{{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.
=== Trading ===
[[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]
{{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.
{{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.
The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
=== Chest loot ===
{{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}
== Usage ==
=== Attacking ===
Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.
Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.
==== Sweeping ====
{{exclusive|Java|section=1}}
If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.
=== Damage ===
{{Main|Damage}}
==== Java Edition ====
Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]].
{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
! Material
! {{ItemSprite|Wooden Sword|text=Wooden}}
! {{ItemSprite|Golden Sword|text=Gold}}
! {{ItemSprite|Stone Sword|text=Stone}}
! {{ItemSprite|Iron Sword|text=Iron}}
! {{ItemSprite|Diamond Sword|text=Diamond}}
! {{ItemSprite|Netherite Sword|text=Netherite}}
|-
! Attack Damage
| {{hp|4}}
| {{hp|4}}
| {{hp|5}}
| {{hp|6}}
| {{hp|7}}
| {{hp|8}}
|-
! Attack Speed
| 1.6
| 1.6
| 1.6
| 1.6
| 1.6
| 1.6
|-
! Damage/Second (DPS)
| 6.4
| 6.4
| 8
| 9.6
| 11.2
| 12.8
|-
! Durability
| 59
| 32
| 131
| 250
| 1561
| 2031
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>
| {{hp|236}}
| {{hp|128}}
| {{hp|655}}
| {{hp|1500}}
| {{hp|10927}}
| {{hp|16248}}
|}
{{notelist}}
==== Bedrock Edition ====
{{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:
{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
! Material
! {{ItemSprite|Wooden Sword|text=Wooden}}
! {{ItemSprite|Golden Sword|text=Gold}}
! {{ItemSprite|Stone Sword|text=Stone}}
! {{ItemSprite|Iron Sword|text=Iron}}
! {{ItemSprite|Diamond Sword|text=Diamond}}
! {{ItemSprite|Netherite Sword|text=Netherite}}
|-
! Attack Damage
| {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->
| {{hp|5}}
| {{hp|6}}
| {{hp|7}}
| {{hp|8}}
| {{hp|9}}
|-
! Durability
| 60
| 33
| 132
| 251
| 1562
| 2032
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>
| {{hp|300}}
| {{hp|165}}
| {{hp|792}}
| {{hp|1757}}
| {{hp|12496}}
| {{hp|18288}}
|}
{{notelist}}
The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.
=== Sword breaking times ===
{{main|Breaking}}
A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>
If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.
The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:
* White: an original block.
* Blue: block's normal drop (e.g. seeds, sapling, apple).
* Red: nothing.
{| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"
! Block
! Fists
! Sword
! colspan="2" | Proper/fastest tool
|-
!style="text-align:left"| {{BlockLink|Bamboo}}
| {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->
| {{ItemSprite|sword|link=Sword}}
| 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->
|-
!style="text-align:left"| {{BlockLink|Cobweb}}
| {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Cobweb|Shears}} s
|-
!style="text-align:left"| {{BlockLink|Cocoa}}
| {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}
|-
! style="text-align:left"|{{BlockLink|Hay Bale}}
| 1s
| 0.8s{{only|bedrock}}
| {{ItemSprite|wooden-hoe|link=Hoe}}
| {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s
|-
!style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}
!rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}
!rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Leaves|Shears}}s
|-
| {{ItemSprite|wooden-hoe|link=Hoe}}
| {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}
|-
!style="text-align:left"| {{BlockLink|Jack o'Lantern}}
| {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s
| {{ItemSprite|wooden-axe|link=Axe}}
| {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s
|-
!style="text-align:left"| {{BlockLink|Melon}}
| {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}
|-
!style="text-align:left"| {{BlockLink|Pumpkin}}
| {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s
| {{ItemSprite|wooden-axe|link=Axe}}
| {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s
|-
!style="text-align:left" rowspan="2"| {{BlockLink|Vines}}
| rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}
|-
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Vines|Shears}} s
|}
==== Safety around constructions ====
In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>
=== Enchantments ===
Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:
{| class="wikitable sortable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Fire Aspect]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Looting]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|10
|-
|[[Smite]]<ref group=note name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Bane of Arthropods]]<ref group="note" name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Knockback]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|1
|-
|[[Sweeping Edge]]{{Only|java|short=1}}
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|}
Golden swords have the highest enchantability, yet the least durability{{Notelist}}
=== Fuel ===
Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.
=== Smelting ingredient ===
{{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
If a {{EntityLink|Piglin}} see a golden sword, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden sword.
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|subtitle=Strong attack
|source=player
|description=When a player deals an attack that does not trigger any other attack sounds
|id=entity.player.attack.strong
|translationkey=subtitles.entity.player.attack.strong
|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Critical attack1.ogg
|sound2=Critical attack2.ogg
|sound3=Critical attack3.ogg
|subtitle=Critical attack
|source=player
|description=When a player deals a critical hit
|id=entity.player.attack.crit
|translationkey=subtitles.entity.player.attack.crit
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Knockback attack1.ogg
|sound2=Knockback attack2.ogg
|sound3=Knockback attack3.ogg
|sound4=Knockback attack4.ogg
|subtitle=Knockback attack
|source=player
|description=When a player deals a sprinting attack
|id=entity.player.attack.knockback
|translationkey=subtitles.entity.player.attack.knockback
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Sweep attack1.ogg
|sound2=Sweep attack2.ogg
|sound3=Sweep attack3.ogg
|sound4=Sweep attack4.ogg
|sound5=Sweep attack5.ogg
|sound6=Sweep attack6.ogg
|sound7=Sweep attack7.ogg
|subtitle=Sweeping attack
|source=player
|description=When a player deals a sweep attack
|id=entity.player.attack.sweep
|translationkey=subtitles.entity.player.attack.sweep
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|subtitle=Weak attack
|source=player
|description=When a player deals an attack with no damage
|id=entity.player.attack.nodamage
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Weak attack
|source=player
|description=When a player attempts to attack without sufficient cooldown
|id=entity.player.attack.weak
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a sword's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|source=player
|description=When a player deals an attack with damage
|id=game.player.attack.strong
|volume=0.2
|pitch=0.8-1.2}}
{{Sound table
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|source=player
|description=When a player deals an attack with no damage
|id=game.player.attack.nodamage
|volume=0.2
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When an sword's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Sword
|spritetype=item
|nameid=wooden_sword
|form=item}}
{{ID table
|displayname=Stone Sword
|spritetype=item
|nameid=stone_sword
|form=item}}
{{ID table
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|form=item}}
{{ID table
|displayname=Diamond Sword
|spritetype=item
|nameid=diamond_sword
|form=item}}
{{ID table
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|form=item}}
{{ID table
|displayname=Netherite Sword
|spritetype=item
|nameid=netherite_sword
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Sword
|spritetype=item
|nameid=wooden_sword
|id=308
|form=item}}
{{ID table
|displayname=Stone Sword
|spritetype=item
|nameid=stone_sword
|id=312
|form=item}}
{{ID table
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|id=307
|form=item}}
{{ID table
|displayname=Diamond Sword
|spritetype=item
|nameid=diamond_sword
|id=316
|form=item}}
{{ID table
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|id=322
|form=item}}
{{ID table
|displayname=Netherite Sword
|spritetype=item
|nameid=netherite_sword
|id=604
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}
== History ==
=== Blocking ===
{{main|Blocking}}
[[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]]
Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.
After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].
=== Knockback ===
The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.
=== Historical changes per version ===
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.
|Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}
{{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}
{{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.
|Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}
{{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}
{{History|||snap=20100131|Swords now have [[durability]].
|Better swords now last longer.
|Swords now cost 1 durability per hit, and 2 points per block broken.}}
{{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}
{{History|java alpha}}
{{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}
{{History|java beta}}
{{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].
|Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}
{{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.
|As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}
{{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.
|Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
|The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.
|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}
{{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}
{{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.
|With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}
{{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}
{{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
{{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}
{{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}
{{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}
{{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}
{{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}
{{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}
{{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}
{{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}
{{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
{{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
|Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}
{{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}
{{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}
{{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}
{{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
{{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.
|Added [[Sweeping Edge]] enchantment.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}
{{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}
{{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
{{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
|Swords now break [[bamboo]] instantly.}}
{{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.
|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}
{{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.
|Netherite swords can no longer be [[crafted]].
|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
{{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.
|The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.
|The attack reach of swords has been increased to 3.5 [[block]]s.}}
{{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}
{{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.
|The attack key can now again be held down to automatically attack when the attack meter is full.
|Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}
{{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.
|The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.
|The 200% attack now gives a bonus reach of 1 [[block]].}}
{{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}
{{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].
|200% attacks have been removed.
|Swords now always do sweep attack, even in the air.
|The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}
{{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.
|200% attacks have been re-added.
|Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.
|Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}
{{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}
{{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.
|Survival players no longer start out with an infinite durability stone sword in the inventory.}}
{{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}
{{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}
{{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}
{{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}
{{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}
{{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}
{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.
|[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].
|Golden swords are now rarely dropped by [[zombie pigmen]].
|Stone swords are now rarely dropped by [[wither skeleton]]s.}}
{{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].
|Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
|Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].
|[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.
|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.
|Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}
{{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].
|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].
|Stone swords can now be crafted using [[blackstone]].
|Golden and netherite swords now generate in [[bastion remnant]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
{{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}
{{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}
{{History||ps=1.92|The ability to block with swords has been removed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.
|Swords cannot block attacks.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
*The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.
*In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).
*Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>
*In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.
== Gallery ==
=== Enchanted swords ===
<gallery>
Enchanted Wooden Sword.gif|Enchanted wooden sword.
Enchanted Stone Sword.gif|Enchanted stone sword.
Enchanted Iron Sword.gif|Enchanted iron sword.
Enchanted Golden Sword.gif|Enchanted golden sword.
Enchanted Diamond Sword.gif|Enchanted diamond sword.
Enchanted Netherite Sword.gif|Enchanted netherite sword.
</gallery>
=== Texture packs ===
<gallery>
File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].
Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].
File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].
</gallery>
=== In other media ===
<gallery>
File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].
File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].
File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.
File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.
File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.
File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.
File:IronSword replica.jpg|Foam replica of an iron sword.
</gallery>
== References ==
{{reflist}}
{{Items}}
[[Category:Tools]]
[[Category:Combat]]
[[de:Schwert]]
[[es:Espada]]
[[fr:Épée]]
[[hu:Kard]]
[[ja:剣]]
[[ko:검]]
[[nl:Zwaard]]
[[pl:Miecz]]
[[pt:Espada]]
[[ru:Меч]]
[[tr:Kılıç]]
[[uk:Меч]]
[[zh:剑]]</li></ul> | Configuration screen layout changed | ||||
| Updated Realms list to include a picture of the owner's face as the server logo | |||||
1.7.5{{Extension DPL}}<ul><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item
| image = Lapis Lazuli.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
{{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}}
'''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]].
== Obtaining ==
=== Mining ===
When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items.
=== Crafting ===
{{Crafting
|Block of Lapis Lazuli
|Output=Lapis Lazuli,9
|type=Material
}}
=== Smelting ===
{{Smelting
|showname=1
|Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore
|Lapis Lazuli
|0.2
}}
=== Villager gifts ===
{{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect.
=== Trading ===
Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades.
{{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald.
=== Chest loot ===
{{see also|Lapis Lazuli Ore#Natural generation}}
{{LootChestItem|lapis-lazuli}}
== Usage ==
=== Enchanting ===
1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively.
=== Crafting ingredient ===
Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye.
{{crafting usage}}
{{IN|bedrock}}, lapis lazuli can be also used in banner patterns:
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Lapis Lazuli}}
=== Dye ===
{{Dye usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Lapis Lazuli
|Lapis Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|lapis lazuli}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lapis Lazuli
|spritetype=item
|nameid=lapis_lazuli
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lapis Lazuli
|spritetype=item
|nameid=lapis_lazuli
|aliasid=dye / 4
|id=414
|form=item
|translationkey=item.dye.blue.name
|foot=1}}
== Advancements ==
{{load advancements|Enchanter}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
{{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}}
{{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}}
{{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}}
{{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3).
|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}}
{{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}}
{{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}}
{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]].
|Lapis lazuli can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye.
|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
{{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}}
{{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}}
{{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
{{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}}
{{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}}
{{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s.
|Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]].
|Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s.
|Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}}
{{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}}
{{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s.
|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}}
{{History|Ps4}}
{{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]].
* Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye.
* It is the only item that can be put in the second slot of an [[enchantment table]].
== References ==
{{reflist}}
{{Items}}
[[Category:Dyes]]
[[cs:Lazurit]]
[[de:Lapislazuli]]
[[es:Lapislázuli]]
[[fr:Lapis-lazuli]]
[[hu:Lazurit]]
[[ja:ラピスラズリ]]
[[ko:청금석]]
[[nl:Lapis lazuli]]
[[pl:Lazuryt]]
[[pt:Lápis-lazúli]]
[[ru:Лазурит]]
[[th:แร่แลพิสแลซูลี]]
[[uk:Лазурит]]
[[zh:青金石]]
[[Category:Renewable resources]]</li><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}}
{{For|other uses|Pot}}
{{Block
| image = Flower Pot.png
| image2 = Potted Poppy.png
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants.
== Obtaining ==
=== Natural generation ===
Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies.
Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches.
=== Breaking ===
Flower pots can be mined instantly using any [[tool]] or without a tool.
A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]].
[[Lava]] can flow into the space of a flower pot, destroying it.
=== Chest loot ===
{{LootChestItem|flower-pot}}
=== Crafting ===
{{Crafting
|A2= Brick
|C2= Brick
|B3= Brick
|Output= Flower Pot
|type= Decoration block
}}
== Usage ==
A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]].
Plants can be removed by using the interact button.
{{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref>
{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break.
Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence.
The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref>
They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref>
Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s.
== Sounds ==
{{Sound table/Block/Normal}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Pot
|spritetype=block
|nameid=flower_pot
|blocktags=flower_pots
|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}}
{{ID table
|displayname=Potted Dandelion
|spritetype=block
|nameid=potted_dandelion
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Poppy
|spritetype=block
|nameid=potted_poppy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Blue Orchid
|spritetype=block
|nameid=potted_blue_orchid
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Allium
|spritetype=block
|nameid=potted_allium
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azure Bluet
|spritetype=block
|nameid=potted_azure_bluet
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Tulip
|spritetype=block
|nameid=potted_red_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Orange Tulip
|spritetype=block
|nameid=potted_orange_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted White Tulip
|spritetype=block
|nameid=potted_white_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Pink Tulip
|spritetype=block
|nameid=potted_pink_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oxeye Daisy
|spritetype=block
|nameid=potted_oxeye_daisy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cornflower
|spritetype=block
|nameid=potted_cornflower
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Lily of the Valley
|spritetype=block
|nameid=potted_lily_of_the_valley
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Wither Rose
|spritetype=block
|nameid=potted_wither_rose
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oak Sapling
|spritetype=block
|nameid=potted_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Spruce Sapling
|spritetype=block
|nameid=potted_spruce_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Birch Sapling
|spritetype=block
|nameid=potted_birch_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Jungle Sapling
|spritetype=block
|nameid=potted_jungle_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Acacia Sapling
|spritetype=block
|nameid=potted_acacia_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dark Oak Sapling
|spritetype=block
|nameid=potted_dark_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Mushroom
|spritetype=block
|nameid=potted_red_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Brown Mushroom
|spritetype=block
|nameid=potted_brown_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Fern
|spritetype=block
|nameid=potted_fern
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dead Bush
|spritetype=block
|nameid=potted_dead_bush
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cactus
|spritetype=block
|nameid=potted_cactus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Bamboo
|spritetype=block
|nameid=potted_bamboo
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azalea
|spritetype=block
|nameid=potted_azalea_bush
|blocktags=flower_pots
|spritename=potted azalea bush
|form=block}}
{{ID table
|displayname=Potted Flowering Azalea
|spritetype=block
|nameid=potted_flowering_azalea_bush
|blocktags=flower_pots
|spritename=potted flowering azalea bush
|form=block}}
{{ID table
|displayname=Potted Crimson Fungus
|spritetype=block
|nameid=potted_crimson_fungus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Fungus
|spritetype=block
|nameid=potted_warped_fungus
|blocktags=flower_pots, hoglin_repellents
|form=block}}
{{ID table
|displayname=Potted Crimson Roots
|spritetype=block
|nameid=potted_crimson_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Roots
|spritetype=block
|nameid=potted_warped_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Mangrove Propagule
|spritetype=block
|nameid=potted_mangrove_propagule
|blocktags=flower_pots
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Flower Pot
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=flower-pot
|spritetype=block
|nameid=flower_pot
|id=140
|form=block
|itemform=item.flower_pot
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=flower-pot
|spritetype=item
|nameid=flower_pot
|id=514
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{IN|be}}, flower pots use the following block states:
{{/BS}}
=== Block data ===
{{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block.
See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Pot Planter}}
== History ==
{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.
|At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}}
{{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}}
{{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots.
|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result.
|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead.
|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render.
|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]].
|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}}
{{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}}
{{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}}
{{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}}
{{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}}
{{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}}
{{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture.
|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}}
{{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}}
{{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}}
{{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}}
{{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|Flower pots now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs.
|Flower pots are no longer block entities.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}}
{{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed.
|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}}
{{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}}
{{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}}
{{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}}
{{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}}
{{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.
|The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}}
{{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}}
{{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}}
{{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots.
|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}}
{{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}}
{{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}}
{{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}}
{{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}}
{{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}}
{{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.
|Flower pots now generate in the new [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}}
{{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}}
{{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}}
{{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History|foot}}
<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]].
Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering.
Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]].
</gallery>
=== Flower pot "item" ===
{{:Technical blocks/Flower Pot}}
== Gallery ==
=== Renders ===
; Flowers
<gallery>
Potted Dandelion.png |
Potted Poppy.png |
Potted Blue Orchid.png |
Potted Allium.png |
Potted Azure Bluet.png |
Potted Red Tulip.png |
Potted Orange Tulip.png |
Potted White Tulip.png |
Potted Pink Tulip.png |
Potted Oxeye Daisy.png |
Potted Cornflower.png |
Potted Lily of the Valley.png |
Potted Wither Rose.png |
Potted Torchflower.png
</gallery>
; Saplings
<gallery>
Potted Oak Sapling.png |
Potted Spruce Sapling.png |
Potted Birch Sapling.png |
Potted Jungle Sapling.png |
Potted Acacia Sapling.png |
Potted Dark Oak Sapling.png |
Potted Azalea.png |
Potted Flowering Azalea.png |
Potted Mangrove Propagule.png |
Potted Cherry Sapling.png
</gallery>
; Mushrooms
<gallery>
Potted Red Mushroom.png |
Potted Brown Mushroom.png |
Potted Crimson Fungus.png |
Potted Warped Fungus.png |
</gallery>
; Roots and bushes
<gallery>
Potted Crimson Roots.png |
Potted Warped Roots.png |
Potted Fern.png |
Potted Dead Bush.png |
Potted Cactus.png |
Potted Cactus BE.png |
Potted Bamboo.png
</gallery>
=== Other ===
<gallery>
FiveFlowerPots.png | Five flower pots in a player-created village.
</gallery>
== Issues ==
{{issue list}}
== Trivia ==
* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref>
* Flower pots break [[falling block]]s.
* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name.
* The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6.
==References==
{{Reflist}}
{{Blocks|Utility}}
{{items}}
[[Category:Manufactured blocks]]
[[Category:Storage]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Utility blocks]]
[[cs:Květináč]]
[[de:Blumentopf]]
[[es:Maceta]]
[[fr:Pot de fleurs]]
[[hu:Virágcserép]]
[[it:Vaso da fiori]]
[[ja:植木鉢]]
[[ko:화분]]
[[nl:Bloempot]]
[[pl:Doniczka]]
[[pt:Vaso]]
[[ru:Цветочный горшок]]
[[zh:花盆]]
[[uk:Квітковий горщик]]</li></ul> | Added Minigames feature | ||||
1.7.6{{Extension DPL}}<ul><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item
| title = Raw Porkchop
| image = Raw Porkchop.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].
== Obtaining ==
=== Mob loot ===
==== Pigs ====
Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.
==== Hoglins ====
Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.
=== Chest loot ===
{{LootChestItem|raw-porkchop}}
== Usage ==
=== Food ===
To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].
=== Smelting ingredient ===
{{Smelting
|showname=1
|Raw Porkchop
|Cooked Porkchop
|0.35
}}
=== Trading ===
{{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].
{{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.
=== Wolves ===
Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
=== Piglins ===
[[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|itemtags=piglin_food
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|id=262
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Pork Chop}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java indev}}
{{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.
|Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].
|Raw porkchops are [[drops|dropped]] by [[pig]]s.}}
{{History|java beta}}
{{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}
{{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref>
|Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}
{{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}
{{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.
|Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}
{{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}
{{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}
{{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].
I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020
{{Items}}
[[Category:Food]]
[[cs:Syrová kotleta]]
[[de:Rohes Schweinefleisch]]
[[es:Chuleta de cerdo cruda]]
[[fr:Côtelette de porc crue]]
[[hu:Nyers disznóhús]]
[[ja:生の豚肉]]
[[nl:Rauw varkensvlees]]
[[pl:Surowy schab]]
[[pt:Costeleta de porco crua]]
[[ru:Сырая свинина]]
[[uk:Сира свинина]]
[[zh:生猪排]]
[[Category:Renewable resources]]</li><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}}
'''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes.
== Mobs ==
There are four categories of fish mobs in ''Minecraft'':
*{{EntityLink|Cod}}
*{{EntityLink|Salmon}}
*{{EntityLink|Pufferfish}}
*{{EntityLink|Tropical Fish}} - many color and pattern varieties
In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}.
==Obtaining and transporting==
A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner.
==Items==
Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}}
;Non-living
*{{ItemLink|Raw Cod}}
*{{ItemLink|Cooked Cod}}
*{{ItemLink|Raw Salmon}}
*{{ItemLink|Cooked Salmon}}
*{{ItemLink|Pufferfish|link=Pufferfish (item)}}
*{{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
;Living
*{{ItemLink|Bucket of Cod}}
*{{ItemLink|Bucket of Salmon}}
*{{ItemLink|Bucket of Pufferfish}}
*{{ItemLink|Bucket of Tropical Fish}}
== Spawning ==
Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome.
{| class="wikitable sortable" style="text-align:left" data-description="Fish biomes"
!'''Fish'''
! style="text-align:left" |{{BiomeLink|Warm Ocean}}
! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}
! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}
! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}
! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}
! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Cod}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}}
| rowspan=2 {{tc|no}}
| {{tc|no|No{{only|je|short=1}}}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
| {{tc|yes|Yes{{only|be|short=1}}}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}}
| rowspan=2 {{tc|yes}}
| {{tc|yes|Yes{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
|-
| {{tc|no|No{{only|be|short=1}}}}
|-
! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref>
| {{tc|yes}}
| {{tc|yes}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
|-
! style="text-align:left" |{{EntityLink|Squid}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
|}
{{notelist}}
In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref>
''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref>
Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}}
=== Despawning ===
As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]].
{{Items}}
{{Entities}}
[[cs:Ryba]]
[[de:Fisch (Begriffsklärung)]]
[[es:Pez]]
[[fr:Poisson]]
[[it:Pesce]]
[[ja:魚]]
[[ko:물고기]]
[[nl:Vis]]
[[pl:Ryba (ujednoznacznienie)]]
[[pt:Peixe]]
[[ru:Рыба]]
[[th:ปลา (แก้ความกำกวม)]]
[[uk:Риба]]
[[zh:鱼]]</li></ul> | Added the ability to promote other players to Operators via the configuration screen | ||||
| Added "Changes since last backup" feature | |||||
1.7.10{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity
|image=Bottle o' Enchanting.gif
|imagesize=160px
|invimage=Bottle o' Enchanting
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|rarity=Uncommon
|networkid='''[[JE]]''': 75
}}
A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.
== Obtaining ==
=== Trading ===
Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.
=== Natural generation ===
{{LootChestItem|bottle-o'-enchanting}}
== Usage ==
A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.
== Sounds ==
{{Edition|Java}}:<br>
Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|subtitle=Bottle smashes
|source=neutral
|description=When a bottle o' enchanting impacts something
|id=entity.splash_potion.break
|translationkey=subtitles.entity.potion.splash
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Bottle thrown
|source=neutral
|description=When a bottle o' enchanting is thrown by a player
|id=entity.experience_bottle.throw
|translationkey=subtitles.entity.potion.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a bottle o' enchanting is dispensed from a [[dispenser]]
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When a splash potion impacts something
|id=random.glass
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When a splash potion is thrown by a player
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a splash potion is dispensed from a dispenser
|id=random.bow
|volume=1.0
|pitch=0.83-1.25
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=item
|nameid=experience_bottle
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Thrown Bottle o' Enchanting
|spritetype=entity
|spritename=Bottle o' Enchanting
|nameid=experience_bottle
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=item
|nameid=experience_bottle
|id=508
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Bottle o' Enchanting
|spritetype=entity
|nameid=xp_bottle
|id=68
|foot=1}}
=== Entity data ===
{{see also|Chunk format}}
Thrown bottles o' enchanting have entity data that define various properties of the entity.
{{/ED}}
== History ==
<!--When were dispensers made able to fire these? Or was this always a thing?-->
{{History|java}}
{{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}
{{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}
{{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}
{{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}
{{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}
{{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}
{{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}
{{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}
{{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.
|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}
{{History|PS4}}
{{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.
|Bottles o' enchanting are not available within the [[Creative inventory]].}}
{{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}
{{History|foot}}
== Issues ==
{{issue list|Bottle o' Enchanting|Experience Bottle}}
== Gallery ==
<gallery>
Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.
Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.
</gallery>
{{Items}}
{{Entities}}
[[cs:Lektvar očarování]]
[[de:Erfahrungsfläschchen]]
[[es:Frasco con experiencia]]
[[fr:Fiole d'expérience]]
[[ja:エンチャントの瓶]]
[[ko:경험치 병]]
[[pl:Zaklęta butelka]]
[[pt:Frasco de experiência]]
[[ru:Зелье опыта]]
[[th:ขวดแห่งเวทมนตร์]]
[[zh:附魔之瓶]]</li><li>[[Beetroot Soup|Beetroot Soup]]<br/>{{for|other uses|Soup}}
{{Item
| title = Beetroot Soup
| image = Beetroot Soup.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = No
}}
'''Beetroot soup''' is an unstackable [[food]] item.
== Obtaining ==
=== Crafting ===
{{Crafting
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Bowl
|Output=Beetroot Soup
|type=Foodstuff
}}
=== Natural generation ===
{{LootChestItem|beetroot-soup}}
== Usage ==
Beetroot soup can be eaten to restore {{hunger|6}} [[hunger]] points and 7.2 [[Hunger#Mechanics|saturation]], the same as [[cooked chicken]] and [[mushroom stew]]. After eating, the empty [[bowl]] remains, similarly to mushroom stew and [[rabbit stew]].
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroot Soup
|spritetype=item
|nameid=beetroot_soup
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Beetroot Soup
|spritetype=item
|nameid=beetroot_soup
|id=286
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 436.}}
{{History||1.14|snap=18w43a|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History|||snap=18w49a|Beetroot soup can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}
{{History|pocket alpha}}
{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|[[Johan Bernhardsson]] posts an image of beetroot soup.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup. It is not obtainable in the Creative inventory.}}
{{History||v0.9.0|snap=build 1|Beetroot soup now requires 6 [[beetroot]]s instead of 4.}}
{{History||v0.12.1|snap=build 12|Beetroot soup now restores {{hunger|6}} instead of {{health|8}}.}}
{{History||v0.13.0|snap=build 3|Beetroot soup can now be stacked.}}
{{history|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot soup has been added to the Creative inventory.<ref name="missing beetroot soup">{{Bug|MCPE-13804}}</ref>}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot soup can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|switch=1.0.1|wiiu=Patch 13|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.
|Beetroot soup is not available within the [[Creative inventory]].}}
{{History||?|Added beetroot soup to the Creative inventory.{{info needed|Which update did this occur?}}}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Borschtsch]]
[[es:Estofado de remolacha]]
[[fr:Soupe de betteraves]]
[[it:Zuppa di barbabietole]]
[[ja:ビートルートスープ]]
[[ko:비트 수프]]
[[nl:Bietensoep]]
[[pl:Barszcz]]
[[pt:Ensopado de beterraba]]
[[ru:Свекольный суп]]
[[th:ซุปบีทรูท]]
[[uk:Борщ]]
[[zh:甜菜汤]]</li></ul> | Moved all Realms related modules into a separate library | ||||
1.8.8{{Extension DPL}}<ul><li>[[Diamond|Diamond]]<br/>{{For}}
{{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
{{Item
| image = Diamond.png
| renewable = No
| stackable = Yes (64)
| rarity = Common}}
A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.
== Obtaining ==
{{see also|Tutorials/Diamonds}}
=== Mining ===
{{see also|Diamond Ore#Natural generation}}
[[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.
=== Chest loot ===
{{LootChestItem|diamond}}
=== Suspicious sand ===
When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.
=== Crafting ===
{{Crafting
|Block of Diamond
|Output= Diamond,9
|type= Material
}}
=== Smelting ===
{{Smelting
|showname=1
|Diamond Ore; Deepslate Diamond Ore
|Diamond
|1
}}
== Usage ==
Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment.
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
{{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.
{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.
=== Repairing ===
Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Hoe}}
=== Beacons ===
Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot.
A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Diamond
|Diamond Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|diamond}}
*{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|itemtags=beacon_payment_items
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|id=304
|form=item
|foot=1}}
== Achievements ==
{{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}
== Advancements ==
{{load advancements|Diamonds!}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
|A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}}
{{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
|Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
|Diamond can be obtained by smelting diamond blocks.}}
{{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
|[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
{{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{History|java alpha}}
{{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
{{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
|Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
{{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
{{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
{{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
{{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
{{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
{{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
{{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
{{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
{{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
{{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
{{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
{{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
|Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
|Diamonds now generate in [[nether fortress]] [[chest]]s.}}
{{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
{{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
{{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.
|Diamonds can now be used to craft [[jukebox]]es.}}
{{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
{{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
{{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
{{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
{{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
*Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
*In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
*The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.
==Gallery==
<gallery>
File:DiamondOre.png|Naturally occurring diamonds.
File:MultipleOreBlobs.png|Multiple ore blobs.
File:Lava Diamond.png|Diamond ore near Lava.
File:Diamond ore blob.png|Another Diamond ore blob near Lava.
File:10 ore diamond blob.png|10 ore diamond blob.
File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
</gallery>
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019
{{items}}
[[cs:Diamant]]
[[de:Diamant]]
[[el:Διαμάντι]]
[[es:Diamante]]
[[fr:Diamant]]
[[hu:Gyémánt]]
[[it:Diamante]]
[[ja:ダイヤモンド]]
[[ko:다이아몬드]]
[[nl:Diamant]]
[[pl:Diament]]
[[pt:Diamante]]
[[ru:Алмаз]]
[[th:เพชร]]
[[tr:Elmas]]
[[uk:Діамант]]
[[zh:钻石]]
[[Category:Non-renewable resources]]</li><li>[[Hopper|Hopper]]<br/>{{About|the block|the crash utility|Hopper (crash utility)}}
{{Block
|image=<gallery>
Hopper (D).png|Java
Hopper (D) BE.png|Bedrock
</gallery>
|extratext = View [[#Gallery|all renders]]
|transparent=Yes
|light=No
|tool=wooden pickaxe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item (entity)|item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[Redstone Dust|redstone power]] to stop it from moving items into or out of itself.
== Obtaining ==
=== Breaking ===
To obtain a hopper, {{control|mine}} it with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents.
{{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}}
===Crafting===
A hopper can be crafted from 5 iron ingots and a chest.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
|type= Redstone
}}
==Usage==
{{see also|Tutorials/Hopper}}
[[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]]
A hopper can be used as a container, as a crafting ingredient, and as a redstone component.
A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged.
Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone]] dust can be placed on top of hoppers, but not on their sides.
===Container===
[[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]]
A hopper can be used as a container and has 5 slots of inventory space.
To open the hopper GUI, use the {{control|use item|text=Use Item/Place Block}} [[control]]. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device.
By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use <code>/data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}</code>).
{{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's <code>Lock</code> tag with the [[Commands#data|data]] command. If a hopper's <code>Lock</code> tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use <code>/data merge block 0 64 0 {Lock:"Steve's Key"}</code>.
===Crafting ingredient===
A hopper can be used to craft a [[minecart with hopper]].
{{crafting usage}}
===Redstone component===
{{see also|Redstone circuit|Redstone components#Hopper}}
[[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]]
While a hopper is ''not'' powered by redstone signals, it operates with three functions:
*'''Collect''' [[Item (entity)|item entities]] (free-floating items in the world) into its inventory from the space above it
*'''Pull''' a single item into its inventory from a container above it
*'''Push''' a single item from its own inventory into a container it faces
A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below.
====Redstone signals====
When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[redstone block]] or any other [[Redstone components#Power components|power component]] touching the hopper. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead.
While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped.
A hopper does not output any redstone signals by itself, but its fullness can be read using a [[Redstone Comparator|redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3.
{{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading.
====Collecting items====
A hopper collects items dropped on top of it if the space above the hopper not occupied by a storage block. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.<ref>https://bugs.mojang.com/browse/MCPE-55824</ref> It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]]. Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory.
{{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: [[armor stand]], [[boots]], [[leggings]], [[chestplates]], [[helmets]]. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.<ref>https://bugs.mojang.com/browse/MCPE-120586</ref>
Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again.
Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper.
====Pushing and pulling items====
A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect items. A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container.
In [[Java Edition]] the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. <ref name=":0">https://www.youtube.com/watch?v=LC3ZOOI1Rf0</ref> The performance improvement achieved is correlated with the number of storage slots the container has. Placing composters (with no storage slots but still with custom output logic) on top of hoppers provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers.<ref name=":0" /> In [[Bedrock Edition]] a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.<ref>https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx</ref> This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.<ref>{{bug|MCPE-109449}}</ref>
{{Schematic|caption='''Push then Pull'''
Chest A is full of items while the hopper and Chest B are empty.
|ch-$+A||-
|ho-$e|ch-$+B
}}
Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full.
Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time. The transfer cooldown and the Bedrock Edition collection cooldown are independent of each other.
====Container interactions====
Some [[container]]s interact with hoppers in specific ways:
:;{{BlockLink|Composter}}
::Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it.
:;{{BlockLink|Brewing Stand}}
::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing.
:;{{BlockLink|Chest}}
:;{{BlockLink|Trapped Chest}}
::Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source.
:;{{BlockLink|Furnace}}
:;{{BlockLink|Blast Furnace}}
:;{{BlockLink|Smoker}}
::A working hopper pointing into top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken.
:;{{BlockSprite|Hopper}} Hopper
::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down.
:;{{EntityLink|Minecart with Chest}}
:;{{EntityLink|Minecart with Hopper}}
::Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior.
:;{{BlockLink|Jukebox}}
::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing.
:;{{BlockLink|Shulker Box}}
::Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]].
::Otherwise, hoppers interact with shulker boxes normally.
:;{{BlockLink|Lectern}}
::Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers.
:;{{BlockLink|Ender Chest}}
::Hoppers cannot interact with ender chests in any way.
:;{{BlockLink|Barrel}}
:;{{BlockLink|Dispenser}}
:;{{BlockLink|Dropper}}
:;{{EntityLink|Boat with Chest}}
::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests.
:;{{BlockLink|Chiseled Bookshelf}}
::Hoppers and minecart with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot.
==Sounds==
===Generic===
{{Sound table/Block/Metal}}
===Unique===
{{Edition|Java}}:
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}: ''None''
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Hopper
|spritetype=block
|nameid=hopper
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=hopper
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Hopper
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=hopper
|spritetype=block
|nameid=hopper
|id=154
|form=block
|itemform=item.hopper}}
{{ID table
|displayname=Item
|spritename=hopper
|spritetype=item
|nameid=hopper
|id=527
|form=item
|translationkey=tile.hopper.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=Hopper
|foot=1}}
===Block states===
{{see also|Block states}}
{{/BS}}
===Block data===
A hopper has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].
==Achievements==
{{load achievements|Freight Station;Smelt Everything}}
==Video==
<div style="text-align:center">{{yt|XO0IKUsGiG8}}</div>
==History==
{{History|java}}
{{History||1.5|snap=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers.
|Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent.
|[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]].
|Hoppers can be [[crafting|crafted]] from a [[chest]] and [[stone]] blocks with the following recipe:
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
|A1= Stone
|C1= Stone
|A2= Stone
|B2= Chest
|C2= Stone
|B3= Stone
|Output= Hopper
}}
{{!}}}
}}
{{History|||snap=13w01b|[[Rail]]s can now be placed on top of hoppers.
|Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}}
{{History|||snap=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed.
|[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drops|dropped]] or placed in an [[item frame]].<ref>{{bug|MC-6737}}</ref> This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in <samp>[[stitched_terrain.png]]</samp> (compare files: [[:File:13w02a stitched terrain.png|terrain]], [[:File:13w02a stitched items.png|items]]), a region which contains parts of the oak planks, end stone and iron bars textures.
|Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed.
|Hoppers can no longer be used as [[fuel]] in a [[furnace]].
|Hoppers are now [[crafting|crafted]] using 5 [[iron ingot]]s rather than 5 [[stone]] blocks.
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
}}
{{!}}}
|Hoppers now pull only from the output slot of [[furnace]]s.
|Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]].
|[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction.
|The preferred tool is now a pickaxe, rather than the axe.}}
{{History|||snap=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]].
|Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current.
|Hoppers now display correctly as a [[drops|dropped]] or [[item frame|frame]] [[item]].}}
{{History|||snap=13w03a|Hoppers are now used to [[crafting|craft]] a [[minecart with hopper]].
|Hoppers can now empty a [[minecart with hopper]].}}
{{History|||snap=13w04a|The transfer rate of hoppers has been changed from 7 to 8 [[game tick]]s per [[item]] (2.5 items per second).}}
{{History||1.5.1|snap=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}}
{{History||1.7.2|snap=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}}
{{History||1.7.4|snap=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}}
{{History|||snap=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}}
{{History||1.8|snap=?|Hoppers no longer generate [[multiplayer]] lag when idle.}}
{{History|||snap=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}}
{{History|||snap=14w26a|The directionless hopper has been removed.}}
{{History|||snap=14w31a|Hoppers now no longer use wood [[sound]]s.<ref>{{bug|MC-5991}}</ref>}}
{{History||1.9|snap=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end city|end cities]].}}
{{History|||snap=15w41a|End ships no longer contain a hopper.}}
{{History|||snap=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}}
{{History|||snap=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}}
{{History|||snap=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}}
{{History||1.9.1|snap=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}}
{{History||1.14|snap=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History|||snap=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}}
{{History||1.19|snap=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}}
{{History||1.19.4|snap=23w07a|Hoppers can now interact with jukeboxes.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}}
{{History||v0.15.0|snap=build 1|Hoppers can now be moved by [[piston]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||1.19.70|snap=beta 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||ps=1.91|Hoppers can now fill [[composter]]s.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History|foot}}
==Issues==
{{Issue list}}
==Trivia==
* A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom.
* A hopper can transfer 9000 items per hour, or 150 items per minute.
==Gallery==
=== Renders ===
<gallery>
Hopper (N).png
Hopper (E).png
Hopper (S).png
Hopper (W).png
</gallery>
<gallery>
Hopper (N) BE.png
Hopper (E) BE.png
Hopper (S) BE.png
Hopper (W) BE.png
</gallery>
=== Screenshots ===
<gallery>
File:Hopper screenshot 1.png|In snapshot 13w01a, the hopper item uses a 'WIP' sprite, though the item still read "Hopper".
File:13w02a Banner.png|The 13w02a Banner includes a [[minecart with TNT]] and a hopper.
</gallery>
==References==
{{Reflist}}
{{Redstone}}
{{Blocks|Utility}}
{{Items}}
[[Category:Mechanisms]]
[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Storage]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[cs:Násypka]]
[[de:Trichter]]
[[el:Hopper]]
[[es:Tolva]]
[[fr:Entonnoir]]
[[it:tramoggia]]
[[ja:ホッパー]]
[[ko:호퍼]]
[[nl:Trechter]]
[[pl:Lej]]
[[pt:Funil]]
[[ru:Загрузочная воронка]]
[[uk:Лійка]]
[[zh:漏斗]]</li></ul> | Realms now has the ability to serve Realm-wide resource packs | ||||
1.8.9{{Extension DPL}}<ul><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}}
{{Item
| image = Honeycomb.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Honeycombs''' are items obtained from [[bee nest]]s and beehives.
== Obtaining ==
{{See also|Tutorials/Honey farming}}
When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any bees inside, causing them to attack. Having a lit [[campfire]] or lighting a fire underneath the nest or hive prevents the bees from becoming hostile.
A [[dispenser]] with shears inside can be used to shear the nest without angering the bees. The honeycomb pops out as a dropped item.
== Usage ==
=== Signs ===
{{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited.
=== Waxing ===
{{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper.
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Beehive shear.ogg
|subtitle=Shears scrape
|source=neutral
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.9/0.8
|distance=16}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|subtitle=Wax on
|source=block
|description=When a honeycomb waxes something
|id=item.honeycomb.wax_on
|translationkey=subtitles.item.honeycomb.wax_on
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|source=neutral
|description=When a honeycomb waxes something
|id=copper.wax.on
|volume=1.0
|pitch=0.8-1.2
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|id=591
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Wax on;Wax off}}
== History ==
{{History|java}}
{{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs.
|Honeycombs can be used to craft [[beehive]]s.}}
{{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}}
{{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}}
{{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}}
{{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}}
{{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}}
{{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}
{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}}
{{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]].
|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{items}}
[[cs:Plástev medu]]
[[de:Honigwabe]]
[[es:Panal]]
[[fr:Rayon de miel]]
[[ja:ハニカム]]
[[ko:벌집 조각]]
[[pl:Plaster miodu]]
[[pt:Favo de mel]]
[[ru:Пчелиные соты]]
[[zh:蜜脾]]
[[Category:Renewable resources]]</li><li>[[Smithing Template|Smithing Template]]<br/>{{for|the block|Smithing Table}}
{{Item
| title = Smithing Template
| image = <gallery>
Netherite Upgrade Smithing Template.png | Netherite Upgrade
Sentry Armor Trim Smithing Template.png | Armor Trim
</gallery>
| rarity = Rare
| renewable = No<!--Smithing templates are not renewable because diamonds, their only other method of creation, are not renewable.-->
| stackable = Yes (64)
}}
'''Smithing templates''' are items used in [[Smithing Table|smithing tables]] to alter [[Tool|tools]] and [[armor]]. They are consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material and [[Diamond|diamonds]].
The sixteen '''armor trim smithing templates''' are found in a variety of [[Generated structures|structures]], and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals.
'''Netherite upgrade smithing templates''' are required to upgrade diamond equipment with [[Netherite Ingot|netherite]]. They are only found in [[Bastion Remnant|bastion remnants]], but are guaranteed only in [[:en:Bastion_Remnant#Treasure_room|treasure rooms]].
== Obtaining ==
Smithing templates can be found in various [[Generated structures|structures]] and can be duplicated by using seven diamonds and a block based on what the template is.
=== Crafting ===
{{Crafting
|A1=Diamond |B1=Matching Smithing Template |C1=Diamond
|A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond
|A3=Diamond |B3=Diamond |C3=Diamond
|Output=Matching Smithing Template,2
}}
{| class="article-table"
|+ Duplication
! Item !! Material
|-
| {{ItemSprite|netherite-upgrade|text=Netherite Upgrade}} || {{BlockSprite|Netherrack|text=Netherrack}}
|-
| {{ItemSprite|sentry-armor-trim|text=Sentry Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}
|-
| {{ItemSprite|vex-armor-trim|text=Vex Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}
|-
| {{ItemSprite|wild-armor-trim|text=Wild Armor Trim}} || {{BlockSprite|Mossy Cobblestone|text=Mossy Cobblestone}}
|-
| {{ItemSprite|coast-armor-trim|text=Coast Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}
|-
| {{ItemSprite|dune-armor-trim|text=Dune Armor Trim}} || {{BlockSprite|Sandstone|text=Sandstone}}
|-
| {{ItemSprite|wayfinder-armor-trim|text=Wayfinder Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}
|-
| {{ItemSprite|raiser-armor-trim|text=Raiser Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}
|-
| {{ItemSprite|shaper-armor-trim|text=Shaper Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}
|-
| {{ItemSprite|host-armor-trim|text=Host Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}
|-
| {{ItemSprite|ward-armor-trim|text=Ward Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}}
|-
| {{ItemSprite|silence-armor-trim|text=Silence Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}}
|-
| {{ItemSprite|tide-armor-trim|text=Tide Armor Trim}} || {{BlockSprite|Prismarine|text=Prismarine}}
|-
| {{ItemSprite|snout-armor-trim|text=Snout Armor Trim}} || {{BlockSprite|Blackstone|text=Blackstone}}
|-
| {{ItemSprite|rib-armor-trim|text=Rib Armor Trim}} || {{BlockSprite|Netherrack|text=Netherrack}}
|-
| {{ItemSprite|eye-armor-trim|text=Eye Armor Trim}} || {{BlockSprite|End Stone|text=End Stone}}
|-
| {{ItemSprite|spire-armor-trim|text=Spire Armor Trim}} || {{BlockSprite|Purpur Block|text=Purpur Block}}
|}
{{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.<ref>{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}}</ref>
=== Mob loot ===
[[Elder guardian]]s have a 20% chance to drop 1 tide armor trim upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop.
=== Chest loot ===
{{#invoke:LootChest|base3|netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template}}
Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot.
=== Suspicious block loot ===
Items can only be extracted from [[Suspicious Block|suspicious blocks]] using a [[brush]].{{#invoke:LootChest|base3|wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template}}
== Usage ==
=== Crafting ingredient ===
{{Crafting
|A1=Diamond |B1=Matching Smithing Template |C1=Diamond
|A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond
|A3=Diamond |B3=Diamond |C3=Diamond
|Output=Matching Smithing Template,2
}}
=== Smithing ingredient ===
Smithing templates are used at a [[smithing table]]. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a [[netherite ingot]].
{{Smithing
|head=1
|ingredients=Netherite Upgrade +<br>Any Diamond Gear +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel
|Netherite Ingot
|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel
|tail=1
}}
{{FakeImage|{{Animate|Iron_Armor_with_Iron_Shaper_Trim.png; Golden_Armor_with_Golden_Shaper_Trim.png; Diamond_Armor_with_Diamond_Shaper_Trim.png; Netherite_Armor_with_Netherite_Shaper_Trim.png|180px}}|If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.}}
Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal ([[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[netherite ingot]], [[diamond]], [[gold ingot]], [[iron ingot]], or [[copper ingot]]). Including all dyed leather armor colors and regular armor, there are ≈3.679x10<sup>9</sup> different possible armor pieces<!--5713438 leather colors, plus the 4 other armor materials = 5713442. 5713442 * 161 (the 160 trim combos (16 trims, 10 materials) + untrimmed) = 919864162. 919864162 * 4 (helmet, chestplate, leggings, boots) = 3679456648 ≈ 3.679x10^9-->, and 7.16x10<sup>35</sup> <!--919864162 + 1 (no armor in that slot) = 919864163. 919864163^4 = 715969952015045562662444917041515536 ≈ 7.16x10^35 total possible armor combinations-->total possible armor combinations excluding enchantments and the player not wearing armor.
Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.<ref>{{bug|MC-262538||When combining armor trims the new trim deletes the old one|WAI}}</ref> Therefore, one piece of armor cannot possess multiple trims at the same time.
Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface.
All of the trims are purely decorative, and don't impact gameplay or strength of the armor they are applied to in any way. [[Piglin]]s do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by [[fire]].
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal
|Any Armor Trim Smithing Template
|Iron Helmet; Netherite Chestplate;Golden Leggings;Diamond Boots
|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald
|Amethyst Trim Iron Helmet; Copper Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Iron Helmet; Iron Trim Netherite Chestplate; Lapis Trim Golden Leggings; Quartz Trim Diamond Boots; Netherite Trim Iron Helmet; Redstone Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots
|tail=1
}}
;List of color palettes for all materials
*{{ItemSprite|emerald }} - {{TrimPalette| emerald }}
*{{ItemSprite|redstone dust }} - {{TrimPalette| redstone dust }}
*{{ItemSprite|lapis lazuli }} - {{TrimPalette| lapis lazuli }}
*{{ItemSprite|amethyst shard }} - {{TrimPalette| amethyst shard }}
*{{ItemSprite|nether quartz }} - {{TrimPalette| nether quartz }}
*{{ItemSprite|netherite ingot }} - {{TrimPalette| netherite ingot }} (Darker: {{TrimPalette| netherite ingot |darker=1}})
*{{ItemSprite|diamond }} - {{TrimPalette| diamond }} (Darker: {{TrimPalette| diamond |darker=1}})
*{{ItemSprite|gold ingot }} - {{TrimPalette| gold ingot }} (Darker: {{TrimPalette| gold ingot |darker=1}})
*{{ItemSprite|iron ingot }} - {{TrimPalette| iron ingot }} (Darker: {{TrimPalette| iron ingot |darker=1}})
*{{ItemSprite|copper ingot }} - {{TrimPalette| copper ingot }}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Smithing Template
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Upgrade
|spritename=netherite-upgrade-smithing-template
|spritetype=item
|nameid=netherite_upgrade_smithing_template
|form=item}}
{{ID table
|displayname=Sentry Armor Trim
|spritename=sentry-armor-trim-smithing-template
|spritetype=item
|nameid=sentry_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Vex Armor Trim
|spritename=vex-armor-trim-smithing-template
|spritetype=item
|nameid=vex_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Wild Armor Trim
|spritename=wild-armor-trim-smithing-template
|spritetype=item
|nameid=wild_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Coast Armor Trim
|spritename=coast-armor-trim-smithing-template
|spritetype=item
|nameid=coast_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Dune Armor Trim
|spritename=dune-armor-trim-smithing-template
|spritetype=item
|nameid=dune_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Wayfinder Armor Trim
|spritename=wayfinder-armor-trim-smithing-template
|spritetype=item
|nameid=wayfinder_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Raiser Armor Trim
|spritename=raiser-armor-trim-smithing-template
|spritetype=item
|nameid=raiser_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Shaper Armor Trim
|spritename=shaper-armor-trim-smithing-template
|spritetype=item
|nameid=shaper_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Host Armor Trim
|spritename=host-armor-trim-smithing-template
|spritetype=item
|nameid=host_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Ward Armor Trim
|spritename=ward-armor-trim-smithing-template
|spritetype=item
|nameid=ward_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Silence Armor Trim
|spritename=silence-armor-trim-smithing-template
|spritetype=item
|nameid=silence_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Tide Armor Trim
|spritename=tide-armor-trim-smithing-template
|spritetype=item
|nameid=tide_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Snout Armor Trim
|spritename=snout-armor-trim-smithing-template
|spritetype=item
|nameid=snout_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Rib Armor Trim
|spritename=rib-armor-trim-smithing-template
|spritetype=item
|nameid=rib_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Eye Armor Trim
|spritename=eye-armor-trim-smithing-template
|spritetype=item
|nameid=eye_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Spire Armor Trim
|spritename=spire-armor-trim-smithing-template
|spritetype=item
|nameid=spire_armor_trim_smithing_template
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Smithing Template
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Upgrade
|spritename=netherite-upgrade-smithing-template
|spritetype=item
|nameid=netherite_upgrade_smithing_template
|id=685
|form=item
|translationkey=item.smithing_template.name, upgrade.netherite_upgrade.name}}
{{ID table
|displayname=Sentry Armor Trim
|spritename=sentry-armor-trim-smithing-template
|spritetype=item
|nameid=sentry_armor_trim_smithing_template
|id=686
|form=item
|translationkey=item.smithing_template.name, trim_pattern.sentry.name}}
{{ID table
|displayname=Vex Armor Trim
|spritename=vex-armor-trim-smithing-template
|spritetype=item
|nameid=vex_armor_trim_smithing_template
|id=692
|form=item
|translationkey=item.smithing_template.name, trim_pattern.vex.name}}
{{ID table
|displayname=Wild Armor Trim
|spritename=wild-armor-trim-smithing-template
|spritetype=item
|nameid=wild_armor_trim_smithing_template
|id=689
|form=item
|translationkey=item.smithing_template.name, trim_pattern.wild.name}}
{{ID table
|displayname=Coast Armor Trim
|spritename=coast-armor-trim-smithing-template
|spritetype=item
|nameid=coast_armor_trim_smithing_template
|id=688
|form=item
|translationkey=item.smithing_template.name, trim_pattern.coast.name}}
{{ID table
|displayname=Dune Armor Trim
|spritename=dune-armor-trim-smithing-template
|spritetype=item
|nameid=dune_armor_trim_smithing_template
|id=687
|form=item
|translationkey=item.smithing_template.name, trim_pattern.dune.name}}
{{ID table
|displayname=Wayfinder Armor Trim
|spritename=wayfinder-armor-trim-smithing-template
|spritetype=item
|nameid=wayfinder_armor_trim_smithing_template
|id=698
|form=item
|translationkey=item.smithing_template.name, trim_pattern.wayfinder.name}}
{{ID table
|displayname=Raiser Armor Trim
|spritename=raiser-armor-trim-smithing-template
|spritetype=item
|nameid=raiser_armor_trim_smithing_template
|id=699
|form=item
|translationkey=item.smithing_template.name, trim_pattern.raiser.name}}
{{ID table
|displayname=Shaper Armor Trim
|spritename=shaper-armor-trim-smithing-template
|spritetype=item
|nameid=shaper_armor_trim_smithing_template
|id=700
|form=item
|translationkey=item.smithing_template.name, trim_pattern.shaper.name}}
{{ID table
|displayname=Host Armor Trim
|spritename=host-armor-trim-smithing-template
|spritetype=item
|nameid=host_armor_trim_smithing_template
|id=701
|form=item
|translationkey=item.smithing_template.name, trim_pattern.host.name}}
{{ID table
|displayname=Ward Armor Trim
|spritename=ward-armor-trim-smithing-template
|spritetype=item
|nameid=ward_armor_trim_smithing_template
|id=690
|form=item
|translationkey=item.smithing_template.name, trim_pattern.ward.name}}
{{ID table
|displayname=Silence Armor Trim
|spritename=silence-armor-trim-smithing-template
|spritetype=item
|nameid=silence_armor_trim_smithing_template
|id=697
|form=item
|translationkey=item.smithing_template.name, trim_pattern.silence.name}}
{{ID table
|displayname=Tide Armor Trim
|spritename=tide-armor-trim-smithing-template
|spritetype=item
|nameid=tide_armor_trim_smithing_template
|id=693
|form=item
|translationkey=item.smithing_template.name, trim_pattern.tide.name}}
{{ID table
|displayname=Snout Armor Trim
|spritename=snout-armor-trim-smithing-template
|spritetype=item
|nameid=snout_armor_trim_smithing_template
|id=694
|form=item
|translationkey=item.smithing_template.name, trim_pattern.snout.name}}
{{ID table
|displayname=Rib Armor Trim
|spritename=rib-armor-trim-smithing-template
|spritetype=item
|nameid=rib_armor_trim_smithing_template
|id=695
|form=item
|translationkey=item.smithing_template.name, trim_pattern.rib.name}}
{{ID table
|displayname=Eye Armor Trim
|spritename=eye-armor-trim-smithing-template
|spritetype=item
|nameid=eye_armor_trim_smithing_template
|id=691
|form=item
|translationkey=item.smithing_template.name, trim_pattern.eye.name}}
{{ID table
|displayname=Spire Armor Trim
|spritename=spire-armor-trim-smithing-template
|spritetype=item
|nameid=spire_armor_trim_smithing_template
|id=696
|form=item
|translationkey=item.smithing_template.name, trim_pattern.spire.name
|foot=1}}
== Achievements ==
{{load achievements|Smithing with style}}
== Advancements ==
{{load advancements|Crafting a New Look;Smithing with Style}}
== Video ==
{{yt|klP9SrJFDU8}}
== History ==
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental datapack.}}
{{History|||snap=23w05a|Smithing templates can be used to trim leather armor.
|Gold, iron, diamond, and netherite armor can be trimmed with their respective material.
|The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found.
|Increased the chances for all smithing templates that generate in chest loot to spawn:
*Netherite upgrade chance to find increased from 3.2% to 10%.
*Coast chance to find increased from 11.1% to 16.7%.
*Dune chance to find increased from 11.1% to 14.3%.
*Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests.
*Rib chance to find increased from 4.7% to 6.7%.
*Sentry chance to find increased from 20% to 25%.
*Snout chance to find increased from 4.7% to 8.3%.
*Spire chance to find increased from 4.7% to 6.7%.
*Vex chance to find increased from 4.7% to 50%.
*Ward chance to find increased from 4.7% to 5%.
*Wild chance to find increased from 20% to 33%.}}
{{History||1.20|snap=23w12a|Smithing templates are now available without using the "Update 1.20" experimental datapack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.
|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates.
|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br>
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|||snap=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}}
{{History|||snap=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}}
{{History|bedrock}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.
|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates.
|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br>
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History||1.20.0|snap=beta 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.<ref>{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}}</ref>
* When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}}</ref>
* Some of the armor trims feature patterns based on a [[mob]] or [[block]] that is found in the same [[Generated structures|structure]] as the corresponding smithing template.<ref name=":0">"Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-[[Sofia Dankis]]-{{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}}</ref>
** The spire armor trim resembles a [[shulker]].
** The vex armor trim resembles an [[evoker]]. As an item in the [[inventory]], it resembles the wing or the vein texture of a [[vex]].
** The wild armor trim has moss growing on 3 of its corners.
** The coast armor trim appears to have barnacles attached to it.
** The ward armor trim, as an item in the inventory, resembles the faces inside a [[warden]]'s chest.
** The silence armor trim appears to have sculk creeping onto / infecting it.
** The tide armor trim resembles [[Prismarine|prismarine bricks]].
** The snout armor trim resembles a [[piglin]]<ref name=":0" />.
** The rib armor trim resembles a [[wither skeleton]].
** The eye armor trim resembles an [[eye of ender]]. There are also two eyes on the head part of the armor trim that resemble those of an [[enderman]].
* ''Netherite upgrade smithing template'' (35 characters with "_" and 32 characters without "_") and ''sentry armor trim smithing template'' (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while ''[[polished blackstone pressure plate]]'' and ''[[cracked polished blackstone bricks]]'' have 34 characters with "_" and 31 characters without "_".
* The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest.
* When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.<ref>{{bug|MC-262486|||WAI}}</ref>
== Gallery ==
=== Sprites ===
<gallery>
Netherite Upgrade Smithing Template.png|Netherite Upgrade
Sentry Armor Trim Smithing Template.png|Sentry Armor Trim
Vex Armor Trim Smithing Template.png|Vex Armor Trim
Wild Armor Trim Smithing Template.png|Wild Armor Trim
Coast Armor Trim Smithing Template.png|Coast Armor Trim
Dune Armor Trim Smithing Template.png|Dune Armor Trim
Wayfinder Armor Trim Smithing Template.png|Wayfinder Armor Trim
Raiser Armor Trim Smithing Template.png|Raiser Armor Trim
Shaper Armor Trim Smithing Template.png|Shaper Armor Trim
Host Armor Trim Smithing Template.png|Host Armor Trim
Ward Armor Trim Smithing Template.png|Ward Armor Trim
Silence Armor Trim Smithing Template.png|Silence Armor Trim
Tide Armor Trim Smithing Template.png|Tide Armor Trim
Snout Armor Trim Smithing Template.png|Snout Armor Trim
Rib Armor Trim Smithing Template.png|Rib Armor Trim
Eye Armor Trim Smithing Template.png|Eye Armor Trim
Spire Armor Trim Smithing Template.png|Spire Armor Trim
</gallery>
=== Armor trim patterns ===
<gallery>
Armor Trim Sentry (sample model).png|Sentry Armor Trim
Armor Trim Vex (sample model).png|Vex Armor Trim
Armor Trim Wild (sample model).png|Wild Armor Trim
Armor Trim Coast (sample model).png|Coast Armor Trim
Armor Trim Dune (sample model).png|Dune Armor Trim
Armor Trim Wayfinder (sample model).png|Wayfinder Armor Trim
Armor Trim Raiser (sample model).png|Raiser Armor Trim
Armor Trim Shaper (sample model).png|Shaper Armor Trim
Armor Trim Host (sample model).png|Host Armor Trim
Armor Trim Ward (sample model).png|Ward Armor Trim
Armor Trim Silence (sample model).png|Silence Armor Trim
Armor Trim Tide (sample model).png|Tide Armor Trim
Armor Trim Snout (sample model).png|Snout Armor Trim
Armor Trim Rib (sample model).png|Rib Armor Trim
Armor Trim Eye (sample model).png|Eye Armor Trim
Armor Trim Spire (sample model).png|Spire Armor Trim
</gallery>
=== Official Artwork ===
<gallery>
T&T Thumbnail.jpg|[[Sunny]] wearing amethyst armor trims.
Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim.
Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor.
Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing the trimmed iron armor.
File:Live2023-01.jpeg|Noor working on trimmed iron armor.
</gallery>
=== Screenshots ===
<gallery>
Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor.
Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor.
Too Many Trims.jpg|A large amount of armor trims.
Kingbdogz Armor Trim 3.jpg|Gold on netherite.
Kingbdogz Armor Trim 4.jpg|Diamond on diamond.
New Armor Trims in 23W12A.jpg|<ref>{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}}</ref>
Emerald Armor.png|Emerald on gold.
Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work.
Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work.
Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work.
Armor Trims On Netherite Armors.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims and ten colors on netherite armors.
Armor Trim Showcase.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims, on netherite armor using emerald as the trim material.
Armor Trim Colors.png|A display of all ten armor trim colors, using the ward trim on a netherite helmet.
Silence Armor Trim on All Armors.png|A display of all ten colors of the silence armor trim on all armors.
Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color(besides quartz) on leather armor.
Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims.
LadyAgnes Armor Trims.jpg|Copper trims on netherite armor.
Trim Lineup.jpg
Fancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[Basalt Delta]].
Trims & Pots.jpg
Noor Gold Armor Trim .jpeg
Noor Diamond Armor Trim.jpeg
Noor Netherite Armor Trim.jpeg
Noor Iron Armor Trim.jpeg
</gallery>
== References ==
{{Reflist}}
{{Items}}
[[Category:Bedrock Edition]]
[[Category:Non-renewable resources]]
[[de:Schmiedevorlage]]
[[es:Molde de herrería]]
[[fr:Modèle de forge]]
[[ja:鍛冶型]]
[[pl:Szablon kowalski]]
[[pt:Molde de ferraria]]
[[ru:Кузнечный шаблон]]
[[uk:Ковальський шаблон]]
[[zh:锻造模板]]</li></ul> | Realms invites from friends are now shown on the main menu | ||||
| Pocket Edition Alpha | |||||
0.7.0{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item
|image = Blue_Dye_JE1_BE1.png
|renewable = Yes
|stackable = Yes (64)
}}
'''Blue dye''' is a [[Dye#Primary|primary dye color]].
== Obtaining ==
=== Crafting ===
{{Crafting
|Lapis Lazuli
|Output=Blue Dye
|type=Material
|head=1
}}
{{Crafting
|Cornflower
|Output=Blue Dye
|type=Material
|foot=1
}}
=== Chest loot ===
{{#invoke:LootChest|base3|blue-dye}}
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Blue Dye}}
=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|aliasid=dye / 18
|id=399
|form=item
|translationkey=item.dye.blue_new.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}
{{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}
{{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}
{{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}
{{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}
{{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}
{{History|ps4}}
{{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{Reflist}}
{{Items}}
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]
[[de:Blauer Farbstoff]]
[[es:Tinte azul]]
[[fr:Teinture bleue]]
[[ja:青色の染料]]
[[ko:파란색 염료]]
[[pl: Niebieski barwnik]]
[[pt:Corante azul]]
[[zh:蓝色染料]]</li><li>[[Echo Shard|Echo Shard]]<br/>{{Item
| title = Echo Shard
| image = Echo Shard.png
| renewable = No
| stackable = Yes (64)
}}
An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|echo-shard}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage|Echo Shard}}
== History ==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.
|Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Non-renewable resources]]
[[de:Echoscherbe]]
[[es:Fragmento resonante]]
[[fr:Éclat d'écho]]
[[ja:残響の欠片]]
[[lzh:回音殘片]]
[[pt:Fragmento de eco]]
[[pl:Odłamek pogłosu]]
[[ru:Осколок эха]]
[[th:เศษเอคโค]]
[[uk:Уламок відлуння]]
[[zh:回响碎片]]</li></ul> | Added Pocket Realms, accessible only to the testers of the Java Edition. | ||||
0.7.6{{Extension DPL}}<ul><li>[[Raw Salmon|Raw Salmon]]<br/>{{about|the item|the mob|Salmon}}
{{Item
| title = Raw Salmon
| image = Raw Salmon.png
| renewable = Yes
| heals = {{hunger|2}}
| stackable = Yes (64)
}}
'''Raw salmon''' is a food item that can be eaten by the [[player]] or cooked to make [[cooked salmon]].
== Obtaining ==
=== Mob loot ===
====Salmon====
[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.
====Guardians and elder guardians ====
[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears====
[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
=== Fishing ===
{{main|Fishing}}Raw salmon can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).
Catching salmon awards 1-6 experience.
=== Chest loot ===
{{LootChestItem|raw-salmon}}
=== Villager gifts ===
{{in|java}}, Fisherman villagers throw raw salmon at [[player]]s under the [[Hero of the Village]] effect.
== Usage ==
=== Smelting ingredient ===
{{smelting
|Raw Salmon
|Cooked Salmon
|0.35
}}
=== Food ===
Raw salmon restores {{hunger|2}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].
=== Cats ===
Raw salmon can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by {{hp|2|mob=1}}.
Raw salmon can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%.
=== Dolphins ===
A [[dolphin]] can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed.
Additionally, dolphins swim to the nearest chest in a [[shipwreck]] or [[underwater ruin]] after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest.
=== Trading ===
Apprentice-level Fisherman [[villager]]s have 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to buy 6 raw salmon and one [[emerald]] for 6 cooked salmon.
Journeyman-level Fisherman villagers offer to buy 13 raw salmon for an emerald.
=== Wolves ===
{{IN|bedrock}}, raw salmon can be fed only to [[wolves]] not at full health, healing them by {{hp|2|mob=1}}. Unlike other wolf food, raw salmon cannot be used to breed wolves or to accelerate the growth of baby wolves.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Salmon
|spritetype=item
|nameid=salmon
|itemtags=fishes
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Salmon
|spritetype=item
|nameid=salmon
|id=265
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Lion Hunter}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}}
== Video ==
<span style="display:inline-block">{{yt|s_GcAFeoREk}}</span>
== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History||1.8|snap=14w25a|Raw salmon is now obtainable rare drops from [[guardian]]s and [[elder guardians]].}}
{{History||1.9|snap=15w44a|Raw salmon can now be found in [[bonus chest]]s.}}
{{History||1.10|snap=16w20a|Raw salmon is now dropped from [[polar bear]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}
{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}}
{{History||1.14|snap=18w48a|Raw salmon can now be found in chests in [[village]] fisher cottages.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw salmon.}}
{{History|||snap=19w13a|Fisherman villagers now give raw salmon to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].
|Raw salmon can now be used to tame [[ocelot]]s.}}
{{History||v0.16.0|snap=build 1|Salmon is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which drop raw salmon.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Raw salmon is now found inside [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}}
{{History|||snap=beta 1.2.20.1|Added [[dolphin]]s, which can be [[breeding|bred]] with raw salmon.}}
{{History||1.5.0|snap=beta 1.5.0.0|Raw salmon can no longer be used to breed dolphins.
|Giving raw salmon to dolphins now leads the [[player]] to nearest [[underwater ruins]] or [[shipwreck]].}}
{{History||1.8.0|snap=beta 1.8.0.8|Raw salmon can no longer be used to tame [[ocelot]]s.
|Raw salmon can now be used to [[breeding|breed]] ocelots.
|Added stray [[cat]]s, which can be tamed by being fed raw salmon.}}
{{History||1.11.0|snap=beta 1.11.0.4|Raw salmon can now be [[trading|sold]] to fisherman [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.52|If [[salmon]] is [[death|killed]] while on [[fire]], then they now drop [[cooked salmon]] instead of a raw salmon.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Fishing]]
== References ==
{{reflist}}
{{items}}
[[de:Roher Lachs]]
[[es:Salmón crudo]]
[[ja:生鮭]]
[[ko:생연어]]
[[pt:Salmão cru]]
[[ru:Сырой лосось]]
[[tr:Çiğ Somon]]
[[zh:生鲑鱼]]
[[Category:Renewable resources]]
[[Category:Food]]</li><li>[[Enchanted Golden Apple|Enchanted Golden Apple]]<br/>{{Item
| image = Enchanted Golden Apple.gif
| rarity = Epic
| heals = {{hunger|4}}
| effects =
* {{EffectLink|Absorption}} IV (2:00)
* {{EffectLink|Regeneration}} II (0:20){{only|java|short=yes}}/V (0:30){{only|bedrock|short=yes}}
* {{EffectLink|Fire Resistance}} (5:00)
* {{EffectLink|Resistance}} (5:00)
| renewable = No
| stackable = Yes (64)
}}
An '''enchanted golden apple''' ({{in|je}}) or '''enchanted apple''' ({{in|be}}), is a rare, uncraftable variant of the [[golden apple]] that grants much more powerful effects when consumed.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|enchanted-golden-apple}}
== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat an enchanted golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 [[Hunger#Mechanics|saturation]].
The enchanted golden apple provides:
* [[Absorption]] IV for 2 minutes (providing {{hp|16|absorption=1}} points of absorption health)
* [[Regeneration]] level II {{in|java}} or V {{in|bedrock}} for 30 seconds ({{in|java}}, {{hp|1}} is restored every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 20 seconds (long enough to heal {{hp|16}} points of damage; {{in|bedrock}}, {{hp|1}} is restored every 6 ticks, {{hp|2|notag=1}} × 1.66 per second for 30 seconds, which is long enough to heal up to {{hp|100}} points of damage.
* [[Fire Resistance]] I for 5 minutes
* [[Resistance]] I (20% reduced damage from all sources except the [[void]]) for 5 minutes
=== Horses ===
Enchanted golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of [[baby]] horses by 4 minutes.
=== Crafting ingredient ===
{{crafting usage|Enchanted Golden Apple|match=start}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any [[food]]).
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanted Golden Apple
|spritetype=item
|nameid=enchanted_golden_apple
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Enchanted Golden Apple
|spritetype=item
|nameid=enchanted_golden_apple
|aliasid=appleenchanted
|id=259
|form=item
|translationkey=item.appleEnchanted.name
|foot=1}}
== Achievements ==
{{load achievements|Overpowered;Fruit on the Loom;Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.3.1|snap=12w21a|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.
|Enchanted golden apples highly resemble the golden apple prior to [[Java Edition 1.1|1.1]].
|Enchanted golden apples have [[Regeneration]] IV (30 seconds), [[Resistance]] (5 minutes) and [[Fire Resistance]] (5 minutes).
|Enchanted golden apples can be [[crafted]] with 8 [[blocks of gold]] and one apple, making them [[renewable]].
|Enchanted golden apples shine like an [[enchanting|enchanted]] [[item]] and have a purple tooltip while the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
{{History|||snap=12w21b|Added Enchanted Golden Apples to the Creative inventory.}}
{{History||1.6.1|snap=13w24b|Enchanted golden apples now give the player Absorption as well, and Regeneration IV has been increased to Regeneration V.}}
{{History|||snap=?|Enchanted golden apples can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=14w06a|[[Crafting]] an enchanted golden apple now gives the [[player]] the [[Achievements/Java_Edition|''achievement'']] "Overpowered."}}
{{History||1.9|snap=15w37a|Enchanted golden apples now give Regeneration II (down from V) and [[Absorption]] IV (up from I), in addition to the unchanged [[Resistance]] and [[Fire Resistance]] effects. The duration of the Regeneration effect has now also been decreased to 20 seconds.}}
{{History|||snap=15w44a|Enchanted golden apples are now uncraftable, making them no longer renewable.
|Enchanted golden apples have been added to [[dungeon]], [[desert temple]] and [[mineshaft]] chests.}}
{{History||1.11|snap=16w39a|Enchanted golden apples are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
{{History||1.14|snap=18w43a|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for enchanted golden apples has been changed.}}
{{History||1.16|snap=20w16a|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Enchanted golden apples can now be found inside [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding enchanted golden apples.}}
{{History||1.19|snap=22w13a|Enchanted golden apples may now be found in [[ancient city]] [[chest]]s.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History|||snap=build 4|A crafting recipe has been added for enchanted golden apples.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted golden apples are now known as "Enchanted Apple."}}
{{History|bedrock}}
{{History||1.2.0|snap=?|Enchanted apples now give [[Absorption]] IV rather than Absorption I.}}
{{History||1.2.13|snap=?|Enchanted golden apples are now uncraftable, making them no longer [[renewable resource|renewable]].}}
{{History||?|Enchanted apples now give [[Regeneration]] V rather than IV.}}
{{History||1.10.0|snap=beta 1.10.0.3|Enchanted apples are no longer used to [[crafting|craft]] patterns on [[banner]]s directly, but are now used to craft Thing [[banner pattern]]s.
|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Enchanted golden apples can now be found inside [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of enchanted apples has been changed from <code>appleenchanted</code> to <code>enchanted_golden_apple</code>.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Enchanted Golden Apple JE2 BE2.gif|32px]] The texture for the enchanted golden apple has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Enchanted Golden Apple JE1 BE1.gif|32px]] Added enchanted golden apples.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The damage tag of an enchanted apple obtained {{in|be}} is 1, although setting it to 0 makes no difference.
== Gallery ==
<gallery>
GoldenAppleComparison.png|A comparison of the two golden apple variations.
EnchantedGoldenAppleEffects.png|The effects of consuming an enchanted golden apple.
Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
GodPortal.png|An enchanted golden apple found in a ruined portal chest.
GodSpawner.png|An enchanted golden apple found in a monster room chest.
</gallery>
{{Items}}
[[Category:Non-renewable resources]]
[[Category:Food]]
[[de:Verzauberter goldener Apfel]]
[[es:Manzana dorada encantada]]
[[fr:pomme dorée enchantée]]
[[ja:エンチャントされた金のリンゴ]]
[[pt:Maçã dourada encantada]]
[[th:แอปเปิ้ลทองร่ายมนตร์]]
[[zh:附魔金苹果]]</li></ul> | Moved Realms login button to the settings menu | ||||
| "Play on Realms" button only appears if a tester is signed in | |||||
| Realms are shut down for maintenance. | |||||
0.15.0{{Extension DPL}}<ul><li>[[3D|3D]]<br/>{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}}
{{Joke feature}}
{{Item
| image = 3D (item).png
| renewable = Yes
| stackable = Yes (64)
}}
'''3D''' was a joke item from [[Java Edition 3D Shareware v1.34]]. Eating it shows a picture of the developer cast.
== Obtaining ==
=== Mob drops ===
3D was dropped by a creeper summoned by the cheat code "NEEEERD".
== Usage ==
Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft.
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=3D
|spritetype=item
|nameid=3d
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}}
{{History|foot}}
== Gallery ==
<gallery>
File:3D Shareware Mojang Team.png|The developer cast of Minecraft.
File:Tasty 3D Item.gif|The "Tasty!" 3D Item lore.
</gallery>
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}}
{{education feature}}
{{Item
| image = Water (compound).png
| image2 = Garbage.png
| renewable = No
| stackable = Yes (64)
}}
'''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s.
== Obtaining ==
Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula.
== List of compounds ==
{| class="wikitable" data-description="Compounds"
!Icon
!Compound Name
!Compound Recipe
!Description
!Uses
|-
|{{slot|Aluminum Oxide|link=none}}
|{{text anchor|Aluminium Oxide}}
|{{slot|Aluminum,2}}{{slot|Oxygen,3}}
|Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires.
|Used to craft [[hardened glass]].
|-
|{{slot|Ammonia|link=none}}
|{{text anchor|Ammonia}}
|{{slot|Nitrogen}}{{slot|Hydrogen,3}}
|
|Used to create [[super fertilizer]].
|-
|{{slot|Barium Sulfate|link=none}}
|{{text anchor|Barium Sulfate}}
|{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}}
|
|
|-
|{{slot|Benzene|link=none}}
|{{text anchor|Benzene}}
|{{slot|Carbon,6}}{{slot|Hydrogen,6}}
|
|
|-
|{{slot|Boron Trioxide|link=none}}
|{{text anchor|Boron Trioxide}}
|{{slot|Boron,2}}{{slot|Oxygen,3}}
|
|Used to craft [[hardened glass]].
|-
|{{slot|Calcium Bromide|link=none}}
|{{text anchor|Calcium Bromide}}
|{{slot|Calcium}}{{slot|Bromine,2}}
|
|
|-
|{{slot|Crude Oil|link=none}}
|{{text anchor|Crude Oil}}
|{{slot|Carbon,9}}{{slot|Hydrogen,20}}
|C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane.
|
|-
|{{slot|Glue|link=none}}
|{{text anchor|Glue}} (Cyanoacrylate)
|{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}}
|C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>.
|
|-
|{{slot|Hydrogen Peroxide|link=none}}
|{{text anchor|Hydrogen Peroxide}}
|{{slot|Hydrogen,2}}{{slot|Oxygen,2}}
|
|Used to craft [[glow stick]].
|-
|{{slot|Iron Sulfide|link=none}}
|{{text anchor|Iron Sulfide}}
|{{slot|Iron}}{{slot|Sulfur}}
|
|
|-
|{{slot|Latex|link=none}}
|{{text anchor|Latex}}
|{{slot|Carbon,5}}{{slot|Hydrogen,8}}
|C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>.
|Used to craft [[balloon]]s.
|-
|{{slot|Lithium Hydride|link=none}}
|{{text anchor|Lithium Hydride}}
|{{slot|Lithium}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Luminol|link=none}}
|{{text anchor|Luminol}}
| class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}}
|Luminol is a chemical that glows blue when oxidized. It can detect blood.
|Used to craft [[glow stick]].
|-
|{{slot|Lye|link=none}}
|{{text anchor|Lye}}
|{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Magnesium Nitrate|link=none}}
|{{text anchor|Magnesium Nitrate}}
|{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}}
|Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub>
|
|-
|{{slot|Magnesium Oxide|link=none}}
|{{text anchor|Magnesium Oxide}}
|{{slot|Magnesium}}{{slot|Oxygen}}
|
|
|-
|{{slot|Polyethylene|link=none}}
|{{text anchor|Polyethylene}}
|{{slot|Carbon,10}}{{slot|Hydrogen,20}}
|Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic.
|Used to craft [[glow stick]].
|-
|{{slot|Potassium Iodide|link=none}}
|{{text anchor|Potassium Iodide}}
|{{slot|Potassium}}{{slot|Iodine}}
|Used for making iodized salt and other things.
|
|-
|{{slot|Soap|link=none}}
|{{text anchor|Soap}}
|{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}}
|C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap.
|
|-
|{{slot|Sodium Acetate|link=none}}
|{{text anchor|Sodium Acetate}}
|{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}}
|Used to make hand warmers because it heats up when it "freezes".
|Used to create [[Ice Bomb]].
|-
|{{slot|Sodium Fluoride|link=none}}
|{{text anchor|Sodium Fluoride}}
|{{slot|Sodium}}{{slot|Fluorine}}
|Commonly used in toothpaste to prevent cavity, among other uses.
|
|-
|{{slot|Sodium Hydride|link=none}}
|{{text anchor|Sodium Hydride}}
|{{slot|Sodium}}{{slot|Hydrogen}}
|
|
|-
|{{slot|Sodium Hypochlorite|link=none}}
|{{text anchor|Sodium Hypochlorite}}
|{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}}
|Main ingredient of real-life bleach.
|Used to create [[Bleach]].
|-
|{{slot|Sodium Oxide|link=none}}
|{{text anchor|Sodium Oxide}}
|{{slot|Sodium,2}}{{slot|Oxygen}}
|
|
|-
|{{slot|Sulfate|link=none}}
|{{text anchor|Sulfate}}
|{{slot|Sulfur}}{{slot|Oxygen,4}}
|Cannot actually exist on its own, as it should have a <sup>2-</sup> charge.
|
|}
=== Chlorides ===
{| class="wikitable" data-description="Chlorides"
!Icon
!Compound
!Recipe
!Uses
|-
|{{slot|Salt|link=none}}
|{{text anchor|Salt}}
|{{slot|Sodium}}{{slot|Chlorine}}
|Used to create [[heat block]].
|-
|{{slot|Calcium Chloride|link=none}}
|{{text anchor|Calcium Chloride}}
|{{slot|Calcium}}{{slot|Chlorine,2}}
|Used to craft [[sparkler|orange sparkler]].
|-
|{{slot|Cerium Chloride|link=none}}
|{{text anchor|Cerium Chloride}}
|{{slot|Cerium}}{{slot|Chlorine,3}}
|Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]].
|-
|{{slot|Mercuric Chloride|link=none}}
|{{text anchor|Mercuric Chloride}}
|{{slot|Mercury}}{{slot|Chlorine,2}}
|Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]].
|-
|{{slot|Potassium Chloride|link=none}}
|{{text anchor|Potassium Chloride}}
|{{slot|Potassium}}{{slot|Chlorine}}
|Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]].
|-
|{{slot|Tungsten Chloride|link=none}}
|{{text anchor|Tungsten Chloride}}
|{{slot|Tungsten}}{{slot|Chlorine,6}}
|Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]].
|}
=== Natural compounds ===
Natural compounds are compounds which can be obtained naturally in ''Minecraft''.
{| class="wikitable" data-description="Chlorides"
!Icon
!Compound
! class="nowrap" |Chemical formula
!Natural source
!Method
!Notes
|-
|{{slot|Charcoal}}
|[[Charcoal]]
|{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}}
|[[Log]] or [[Wood]]
|[[Smelting]]
|The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal.
|-
|{{slot|Glow Ink Sac}} {{slot|Ink Sac}}
|[[Glow Ink Sac]], [[Ink Sac]]
|{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}}
|[[Glow Squid]], [[Squid]]
|Killing Glow Squid, Squid
|FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species.
|-
|{{slot|Sugar}}
|[[Sugar]]
|{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}}
|[[Sugar Cane]]s or [[Honey Bottle]]s
|Harvesting and [[crafting]]
|C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>).
|-
|{{slot|Water (compound)|link=water}}
|{{text anchor|Water}}
|{{slot|Hydrogen,2}}{{slot|Oxygen}}
|[[Water]]
|Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block
|One of the easiest to obtain.
|}
=== Garbage ===
Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses.
== Usage ==
Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles.
=== Crafting ingredient ===
{{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}}
==== Chloride coloring ====
{{Crafting usage|Chloride,Cerium Chloride|match=end}}
=== Lab table ingredient ===
{| class="wikitable"
!Result
!Materials needed
|-
! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]
|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
|-
|<center>Water ×3, Sodium Hypochlorite ×3</center>
|-
! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]]
|{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
|-
|<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center>
|-
! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]]
|{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}
|-
|<center>Sodium Acetate ×4</center>
|-
! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}
|-
|<center>Ammonia, [[Phosphorus]]</center>
|}
== Sounds ==
Sounds are produced when a [[lab table]] creates garbage.
{{Sound table
|type=bedrock
|sound=Fizz.ogg
|source=block
|description=When a lab table creates garbage{{verify}}
|id=random.fizz
|volume=1.0
|pitch=0.5/0.7}}
{{Sound table
|sound=Ghast fireball4.ogg
|source=hostile
|description=When a lab table creates garbage{{verify}}
|id=mob.blaze.shoot
|volume=1.0
|pitch=0.8/1.0}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a lab table creates garbage
|id=random.explode
|volume=1.0
|pitch=0.4/0.6}}
{{Sound table
|sound=Fire.ogg
|source=sound
|description=When a lab table creates garbage
|id=lt.reaction.fire
|volume=2.0
|pitch=0.4/0.6}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=weather
|description=When a lab table creates garbage
|id=ambient.weather.lightning.impact
|volume=1.0
|pitch=0.6/0.8
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compound
|spritetype=item
|nameid=compound
|id=594
|form=item
|translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name
|foot=1}}
===Item data===
{{see also|Data values}}Compounds uses the following data values:{{/DV}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
{{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}}
{{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}}
{{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
{{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
{{History|foot}}
== Unused compound textures ==
In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>.
<gallery widths="48" heights="48" perrow="30" class="center">
Flask EE1.png|Flask
Black Flask EE1.png|Black Flask
Blue Flask EE1.png|Blue Flask
Brown Beaker EE1.png|Brown Beaker
Brown Flask EE1.png|Brown Flask
Dark Gray Beaker EE1.png|Dark Gray Beaker
Dark Gray Flask EE1.png|Dark Gray Flask
Dark Gray Jar EE1.png|Dark Gray Jar
Green Beaker EE1.png|Green Beaker
Green Flask EE1.png|Green Flask
Green Jar EE1.png|Green Jar
Indigo Beaker EE1.png|Indigo Beaker
Indigo Flask EE1.png|Indigo Flask
Indigo Jar EE1.png|Indigo Jar
Light Gray Beaker EE1.png|Light Gray Beaker
Light Gray Flask EE1.png|Light Gray Flask
Orange Beaker EE1.png|Orange Beaker
Orange Flask EE1.png|Orange Flask
Orange Jar EE1.png|Orange Jar
Purple Beaker EE1.png|Purple Beaker
Purple Flask EE1.png|Purple Flask
Purple Jar EE1.png|Purple Jar
Red Beaker EE1.png|Red Beaker
Red Flask EE1.png|Red Flask
Red Jar EE1.png|Red Jar
White Flask EE1.png|White Flask
Yellow Flask EE1.png|Yellow Flask
Bleach (compound).png|Bleach
</gallery>
== Gallery ==
<gallery>
Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex.
</gallery>
== See also ==
*[[Compound Creator]]
*[[Crafting]]
*[[Element Constructor]]
*[[Lab Table]]
*[[Brewing Stand]]
*[[Brewing]]
*[[Crafting Table]]
== References ==
{{reflist}}
{{Items}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Verbindung]]
[[it:Composto]]
[[ja:化合物]]
[[pl:Związki chemiczne]]
[[pt:Composto]]
[[ru:Соединение]]
[[th:สารประกอบ]]
[[uk:Сполуки]]
[[zh:化合物]]</li></ul> | Realms build 1 | Readded Realms | |||
| Users can now test Realms Alpha for free. | |||||
| Realms build 2 | Fixed crashes related to realms. | ||||
| ? | Now have to sign into Xbox Live to use Realms. | ||||
Availability
The following chart shows when Realms was introduced in the respective countries.
| Country/Region | Available since |
|---|---|
| Afghanistan | 2014-05-06 |
| Aland Islands | 2014-04-24 |
| Albania | 2014-05-06 |
| Algeria | 2014-05-19 |
| Andorra | 2014-05-06 |
| Angola | 2014-05-19 |
| Antigua & Deps | 2014-05-19 |
| Argentina | 2014-05-19 |
| Armenia | 2014-05-19 |
| Australia | 2014-05-09 |
| Austria | 2014-05-06 |
| Azerbaijan | 2014-05-19 |
| Bahamas | 2014-05-19 |
| Bahrain | 2014-05-19 |
| Bangladesh | 2014-05-19 |
| Barbados | 2014-05-19 |
| Belarus | 2014-05-06 |
| Belgium | 2014-04-24 |
| Belize | 2014-05-19 |
| Benin | 2014-05-19 |
| Bhutan | 2014-05-19 |
| Bolivia | 2014-05-19 |
| Bosnia Herzegovina | 2014-05-06 |
| Botswana | 2014-05-19 |
| Brazil | 2014-05-19 |
| Brunei | 2014-05-19 |
| Bulgaria | 2014-04-24 |
| Burkina | 2014-05-19 |
| Burundi | 2014-05-19 |
| Cambodia | 2014-05-19 |
| Cameroon | 2014-05-19 |
| Canada | 2014-04-01 |
| Cape Verde | 2014-05-19 |
| Cayman Islands | 2014-04-24 |
| Central African Rep | 2014-05-19 |
| Chad | 2014-05-19 |
| Chile | 2014-05-19 |
| China | 2014-05-19 |
| Colombia | 2014-05-19 |
| Comoros | 2014-05-19 |
| Congo | 2014-05-19 |
| Congo (Democratic Rep) | 2014-05-19 |
| Cook Islands | 2014-05-09 |
| Costa Rica | 2014-05-19 |
| Croatia | 2014-04-24 |
| Cuba | 2014-05-19 |
| Cyprus | 2014-05-06 |
| Czech Republic | 2014-05-06 |
| Denmark | 2014-02-26 |
| Djibouti | 2014-05-19 |
| Dominica | 2014-05-19 |
| Dominican Republic | 2014-05-19 |
| East Timor | 2014-05-19 |
| Ecuador | 2014-05-19 |
| Egypt | 2014-05-06 |
| El Salvador | 2014-05-19 |
| Equatorial Guinea | 2014-05-19 |
| Eritrea | 2014-05-19 |
| Estonia | 2014-04-24 |
| Ethiopia | 2014-05-19 |
| Faroe Islands | 2014-02-26 |
| Fiji | 2014-05-09 |
| Finland | 2014-02-26 |
| France | 2014-05-06 |
| Gabon | 2014-05-19 |
| Gambia | 2014-05-19 |
| Georgia | 2014-05-19 |
| Germany | 2014-05-06 |
| Ghana | 2014-05-19 |
| Gibraltar | 2014-05-06 |
| Greece | 2014-04-24 |
| Greenland | 2014-02-26 |
| Grenada | 2014-05-19 |
| Guam | 2014-05-09 |
| Guatemala | 2014-05-19 |
| Guernsey | 2014-05-06 |
| Guinea | 2014-05-19 |
| Guinea-Bissau | 2014-05-19 |
| Guyana | 2014-05-19 |
| Haiti | 2014-05-19 |
| Honduras | 2014-05-19 |
| Hungary | 2014-04-24 |
| Iceland | 2014-02-26 |
| India | 2014-05-19 |
| Indonesia | 2014-05-19 |
| Iran | 2014-05-06 |
| Iraq | 2014-05-06 |
| Ireland (Republic) | 2014-03-25 |
| Isle of Man | 2014-04-24 |
| Israel | 2014-04-24 |
| Italy | 2014-05-06 |
| Ivory Coast | 2014-05-19 |
| Jamaica | 2014-05-19 |
| Japan | 2014-05-19 |
| Jersey | 2014-05-06 |
| Jordan | 2014-05-06 |
| Kazakhstan | 2014-05-19 |
| Kenya | 2014-05-19 |
| Kiribati | 2014-05-09 |
| Korea North | 2014-05-19 |
| Korea South | 2014-05-19 |
| Kosovo | 2014-05-19 |
| Kuwait | 2014-05-19 |
| Kyrgyzstan | 2014-05-19 |
| Laos | 2014-05-19 |
| Latvia | 2014-04-24 |
| Lebanon | 2014-05-19 |
| Lesotho | 2014-05-19 |
| Liberia | 2014-05-19 |
| Libya | 2014-05-19 |
| Liechtenstein | 2014-05-06 |
| Lithuania | 2014-04-24 |
| Luxembourg | 2014-04-24 |
| Macedonia (Republic) | 2014-05-06 |
| Madagascar | 2014-05-19 |
| Malawi | 2014-05-19 |
| Malaysia | 2014-05-19 |
| Maldives | 2014-05-19 |
| Mali | 2014-05-19 |
| Malta | 2014-04-24 |
| Marshall Islands | 2014-05-09 |
| Mauritania | 2014-05-19 |
| Mauritius | 2014-05-19 |
| Mexico | 2014-04-24 |
| Micronesia | 2014-05-09 |
| Midway Islands | 2014-05-09 |
| Middle East | 2014-05-19 |
| Moldova (Republic) | 2014-05-06 |
| Monaco | 2014-05-06 |
| Mongolia | 2014-05-19 |
| Montenegro | 2014-05-06 |
| Morocco | 2014-05-19 |
| Mozambique | 2014-05-19 |
| Myanmar, (Burma) | 2014-05-19 |
| Namibia | 2014-05-19 |
| Nauru | 2014-05-09 |
| Nepal | 2014-05-19 |
| Netherlands | 2014-03-25 |
| New Caledonia | 2014-05-09 |
| New Zealand | 2014-05-09 |
| Nicaragua | 2014-05-19 |
| Niger | 2014-05-19 |
| Nigeria | 2014-05-19 |
| Niue | 2014-05-09 |
| Norfolk Island | 2014-05-09 |
| Norway | 2014-02-26 |
| Oman | 2014-05-06 |
| Pakistan | 2014-05-06 |
| Palau | 2014-05-09 |
| Panama | 2014-05-19 |
| Papua New Guinea | 2014-05-09 |
| Paraguay | 2014-05-19 |
| Peru | 2014-05-19 |
| Philippines | 2014-05-19 |
| Pitcairn Islands | 2014-05-09 |
| Poland | 2014-05-06 |
| Polynesia | 2014-05-09 |
| Portugal | 2014-05-06 |
| Puerto Rico | 2014-05-06 |
| Qatar | 2014-05-19 |
| Romania | 2014-04-24 |
| Russian Federation | 2014-05-06 |
| Rwanda | 2014-05-19 |
| St Kitts & Nevis | 2014-05-19 |
| St Lucia | 2014-05-19 |
| Saint Vincent & the Grenadines | 2014-05-19 |
| Saipan | 2014-05-09 |
| Samoa | 2014-05-09 |
| San Marino | 2014-05-06 |
| Sao Tome & Principe | 2014-05-19 |
| Saudi Arabia | 2014-05-06 |
| Senegal | 2014-05-19 |
| Serbia | 2014-05-06 |
| Seychelles | 2014-05-19 |
| Sierra Leone | 2014-05-19 |
| Singapore | 2014-05-19 |
| Slovakia | 2014-04-24 |
| Slovenia | 2014-04-24 |
| Solomon Islands | 2014-05-09 |
| Somalia | 2014-05-19 |
| South Africa | 2014-04-24 |
| Spain | 2014-05-06 |
| Sri Lanka | 2014-05-19 |
| Sudan | 2014-05-19 |
| Suriname | 2014-05-19 |
| Svalbard | 2014-05-06 |
| Swaziland | 2014-05-19 |
| Sweden | 2013-12-19 |
| Switzerland | 2014-05-06 |
| Syria (Republic) | 2014-05-06 |
| Taiwan | 2014-05-19 |
| Tajikistan | 2014-05-19 |
| Tanzania | 2014-05-19 |
| Thailand | 2014-05-19 |
| Togo | 2014-05-19 |
| Tokelau | 2014-05-09 |
| Tonga | 2014-05-09 |
| Trinidad & Tobago | 2014-05-19 |
| Tunisia | 2014-05-19 |
| Turkey | 2014-05-06 |
| Turkmenistan | 2014-05-06 |
| Tuvalu | 2014-05-09 |
| Uganda | 2014-05-19 |
| Ukraine | 2014-05-06 |
| United Arab Emirates | 2014-04-24 |
| United Kingdom | 2014-03-25 |
| United States | 2014-04-24 |
| Uruguay | 2014-05-19 |
| Uzbekistan | 2014-05-19 |
| Vanuatu | 2014-05-09 |
| Vatican City | 2014-05-06 |
| Venezuela | 2014-05-19 |
| Vietnam | 2014-05-19 |
| Wallis Futuna Islands | 2014-05-09 |
| Yemen | 2014-05-06 |
| Zambia | 2014-05-19 |
Issues
Issues relating to "Realms" are maintained on the bug tracker. Report issues there.
Trivia
- The Mojang blog closing signature was signed // The Minecraft and Minecraft Realms teams instead of the usual // The Minecraft team starting with the blog Minecraft Snapshot 13w09a.[17]
Gallery
Java Edition
The menu screen, with the Minecraft Realms button.
- NewRealmInterface.PNG
The new realm interface. Note that two realms expired.
- NewRealmInterface.PNG
The new realm interface.
Pocket Edition
- Minecraft-Realms-PE-0.15.0.PNG
Pocket Edition Realms in 0.15.0
- Minecraft-Realms-Realm-Menu-PE-0.15.0.PNG
Pocket Edition Realms Menu
- Minecraft-Realms-Invites-PE-0.15.0.PNG
Invite Friends List in Pocket Edition Realms
- Minecraft-Realms-Menu-PE-0.15.0.PNG
Realm world settings in Pocket Edition Realms
- Minecraft-Realms-Friends-Menu-PE-0.15.0.PNG
Add or Remove Players in Pocket Edition Realms
References
- ↑ "If anyone likes updating the wiki, this page is a good candidate: http://minecraft.gamepedia.com/Realms . PC and PE/Win10 have a number of differences." – @Marc_IRL (Marc Watson) on X, January 17, 2017
- ↑ "If you're updating the wiki and have questions that need official sources, feel free to reach out to me. I'll try my best to answer!" – @Marc_IRL (Marc Watson) on X, January 17, 2017
- ↑ https://twitter.com/danfrisk/status/311725356434460672
- ↑ https://twitter.com/Marc_IRL/status/468517035153301505
- ↑ a b https://minecraft.net/en/realms/pc/
- ↑ a b https://minecraft.net/en/realms/pocket/
- ↑ http://www.mojang.com/2016/06/realms-and-cross-device-play-now-on-pocket-win-10/
- ↑ https://bugs.mojang.com/browse/MC-121287
- ↑ "The whitelist limit for PE and PC Realms has now been raised to an arbitrarily large, but maybe reachable number. Good luck hitting it now!" – @Marc_IRL (Marc Watson) on X, August 15, 2016
- ↑ "The PC Realms world upload limit has been bumped up significantly. Go nuts uploading those big city builds!" – @Marc_IRL (Marc Watson) on X, August 16, 2016
- ↑ "@OrbanAdrien 5GB" – @Marc_IRL (Marc Watson) on X, August 16, 2016
- ↑ "When we load new content into PC Realms, we'll now let you know when the new announcement blog post arrives. Informational!" – @Marc_IRL (Marc Watson) on X, January 12, 2017
- ↑ "As always, if you're not into Realms notifications (trial, invitations, and now news), you can turn 'em off here:" – @Marc_IRL (Marc Watson) on X, January 12, 2017
- ↑ "Mapmakers: we're launching a new category of maps on Realms called Experiences. Read on to learn more." – @Marc_IRL (Marc Watson) on X, January 18, 2017
- ↑ "Drop" – @Marc_IRL (Marc Watson) on X, January 20, 2017
- ↑ "I wrote about @MCNoodlor's ChunkWorld, and opened up a new category of Realms content. https://minecraft.net/article/chunkworld-now-pc-realms" – @Marc_IRL (Marc Watson) on X, January 18, 2017
- ↑ http://www.mojang.com/2013/02/minecraft-snapshot-13w09a
| Editions |
| ||||||
|---|---|---|---|---|---|---|---|
| Development |
| ||||||
| Technical | |||||||
| Multiplayer |
| ||||||
| Exclusive features |
| ||||||
| Removed | |||||||












