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Rain drops coming from clouds.

Rain is a type of weather that occurs occasionally in Minecraft.

Behavior[]

Rain is a semi-common temporary, global occurrence[1] that can happen randomly at any time within the Overworld. In colder biomes, and at certain altitudes, it snows instead. No rain occurs in warmer biomes such as the Desert and the Savanna, as well as in other Dimensions.

The average rainfall lasts 0.5–1 Minecraft day, and there is a 0.5–7.5 day delay between rains. Rain has a small chance to worsen into thunderstorms.

In Bedrock Edition, rain can fall tilted, and snow particles can fall down twisting, bending, and moving around. In Java Edition rain and snow fall straight down.

Thunderstorms can be skipped entirely with the use of a bed.

Effects[]

A heavy rain obscuring the distance.

Rain in a small lake in a desertt

Rain in an oasis in a desert

The sun is not visible during rain although the sunrise afterglow is visible.

Back in the earliest days of Minecraft, there was a bug when rain particles were falling underwater. However, this was fixed in release v1.0.4 of Alpha edition JE.

Rains darkens the world, causing the light from the sun to decrease by 3, bringing it to light level 12 in full daylight. Moonlight, however, is not reduced, and remains at light level 4. The sky itself darkens, even in biomes where it does not rain, and in Java Edition, celestial bodies (the sun, moon, and stars) are no longer visible.[2] In Bedrock Edition, the sun and moon are still visible in biomes with no rain. While flying, rain also decreases visibility on land. The clouds darken from white to a light gray, although clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.

Rain extinguishes fires (including flaming arrows[3]), although it does not extinguish lit campfires or fires on netherrack or magma blocks.[4] Rain does not solidify lava, and does not empty lava cauldrons. Mobs on fire are quenched on contact with rain, preventing skeletons, strays, zombies, zombie villagers, drowned, and phantoms from burning during the day. During rain, drowned can leave bodies of water when chasing a target, as if it were night time. Endermen and snow golems may die due to their weakness to water; they take damage at a rate of 1♥ per half second. Endermen teleport randomly until they find a dry place. Blazes and striders that are brought into the Overworld also take damage on contact with rain.

At a certain biome-dependent elevation, the rain becomes snowfall, resulting in huge natural mountains having snow on the peaks while it is raining on the ground. Each biome has a certain temperature, and temperatures below 0.15 turn rain into snow. Temperature drops by 0.0016 per meter above sea level, so at high elevations it can be cold enough to snow despite there normally being rain instead.

Other effects caused by rain:

Rain particles[]

Rain particles make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles (along with the associated sound) can be disabled by setting Particles to "Minimal" in the Video Settings menu.‌[Java Edition only] Although rain particles are visible just in the immediate vicinity, its effects occur within all loaded areas. Note that raindrops fall only in the two middle lines of a block, thus do not visibly fall directly onto the player. At y=1 and below, rain does not generate particles and the associated sound event.

Raindrops fall through ladders, vines, scaffolding, carpets, redstone repeaters, snow layers, mob heads, flower pots, barriers[Bedrock Edition only] and cobwebs. They are stopped by signs, banners, doors, fences, fence gates, trapdoors, pressure plates, glass panes and iron bars.

Sounds[]

Note red.png
This page would benefit from the addition of more sounds. 
Please remove this notice once you've added suitable sounds to the article.

History[]

Rain in Classic mode.

Java Edition Classic
October 22, 2009Rain was showcased.
October 22, 2009Rain shown to be made thinner.
0.26 SURVIVAL TESTRain introduced purely for cosmetic purposes. The mechanics were simple, only testing if there is a block above to shelter the rain. It can now be toggled on and off with the F5 key.
Java Edition Indev
Minecraft Indev20100212F5 no longer toggles rain.
Java Edition Infdev
Minecraft Infdev20100413F5 once again toggles rain. As it also toggles third person by this point, rain is visible only while in third person.
The rain effects are broken however, as only the splash particles appear, and they are always located at sea level.
Java Edition Alpha
v1.0.4Rain splash particles once again appear on top of the highest block, instead of always at sea level.
v1.0.5F5 no longer toggles rain.
Java Edition Beta
1.5April 08, 2011Rain and falling snow were implemented after a teaser video was released.
Rain now has sounds.
Java Edition
1.916w04aRain sounds updated. Now more ambient/quieter and sound more 'realistic'.
Pocket Edition Alpha
v0.12.1build 1Added rain.
build 9Rain is now visible from under water.
Rain should cause less lag.
?Rain sounds updated. Now more ambient/quieter and sound more 'realistic'.
Pocket Edition
1.0.0?Rain can now be skipped by sleeping.
Legacy Console Edition
TU1CU1 1.0 Patch 1Added rain.
TU5Improved the rain edges (when looking up in rain).

Issues[]

Issues relating to "Rain" are maintained on the bug tracker. Report issues there.

Trivia[]

Rain falling into the void.

  • Rain actually falls one block into the void (Layer -1). This can be seen in Creative Mode by floating in the Void. Note that no particles are emitted from the rain, due to the absence of a block below it.
  • Rain still falls above the clouds. Notch's explanation is that the gray above the clouds during a storm is another layer of clouds and the origin of the rain.[7]
  • Raindrop splash particles can be seen on top of blocks of layer 255 at most, even in biomes where it cannot rain.

References[]