Minecraft Wiki

The Minecraft Wiki is no longer considered as official by Microsoft and therefore several changes are required to be made, including to the wiki's logo. Please read this announcement for more information.


Minecraft Wiki
Minecraft Wiki
For other uses, see Rail (disambiguation).
Rail (NS) JE3 BE2.pngRail (EW) JE3 BE2.pngRail (NE) JE3 BE2.pngRail (ES) JE3 BE2.pngRail (SW) JE3 BE2.pngRail (NW) JE3 BE2.png



Yes (64)


Blast resistance










Catches fire from lava


Rails are non-solid blocks that provide a path along which minecarts can travel.



Rails can be mined with anything, but pickaxes are the quickest.

Block Rail
Hardness 0.7
Breaking time[A]
Default 1.05
Wooden 0.55
Stone 0.3
Iron 0.2
Diamond 0.15
Netherite 0.15
Golden 0.1
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A rail also drops as an item when the block beneath it is removed, or a piston moves it into a space with no floor below it.

Rails cannot be destroyed by flowing water or lava.

Natural generation[]

Rails can be found naturally running along the floors of mineshafts, and in the "pumpkin ring room" of woodland mansions.

Chest loot[]

Item Structure Container Quantity Chance
Java Edition
Rails Mineshaft Chest 4–8 78.4%
Bedrock Edition
Rails Mineshaft Chest 4–8 78.4%


Ingredients Crafting recipe
Iron Ingot +



A rail can be used as a minecart track and as a redstone component. A sequence of rails (including regular rails, activator rails, detector rails, and powered rails) is called a track.


To place a rail, use a rail item while pointing at a surface facing the space the rail should occupy. A rail can be placed on:

A rail cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the rail to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a rail to the side of the fence causes the rail to be attached to the top of the ground next to the fence instead.

More information regarding placement on transparent blocks can be found at Opacity/Placement.

A placed rail configures itself to be straight or curved according to rail blocks around it.

  • If there are no other rails adjacent, or if placed beside an existing stretch of track of any type, then in Bedrock Edition the new rail orients itself as a straight north–south track, and in Java Edition the new rail orients itself in the direction the player is facing.
  • A new rail placed at the end of an existing stretch of track continues the existing track in the same direction, either east–west or north–south.
  • If there are two adjacent rails on its level, or one level up or down, the newly placed rail configures itself as straight or curved as needed to connect the other two.
  • If placed between three adjacent rails (forming a T-junction) the newly placed rail configures itself as curved to join two of the sides.

Existing tracks one block up and down are considered for adjacency in the same manner, and the new piece of track gets laid as a curve, but unless space is left for sloping track sections, minecarts can continue past the curve only on level or one-block-down corners. In one-block-up corners, the cart ends up buried in the ground.

Some placement of rails produces track layouts that cause minecarts to collide and enter blocks.

  • If placed to form a 4-way intersection with no curved section, it does not form a cross-roads connection.
  • If placed between four adjacent rails to form a curved intersection it always curves south-to-east.

Existing sections of track may be re-oriented, become sloping, or even change into curved sections when the new rail is placed adjacent to it:

  • An existing straight, north-south rail re-orients to east-west when a new rail is placed at the east or west sides.
  • If placed next to an existing rail that is one block up or down, the new rail slants up or down to join it. Rail "prefers", in order: west, east, south, and north. Other configurations can be created by placing and removing rails.
  • If a track is placed perpendicular to an existing length of track, it appears as a straight rail, but in fact, it is curved according to the patterns for tee junctions as seen above; mine carts going through the intersection turn the corner. Breaking and re-laying track so that the intersection block is laid last causes intersection block to be updated as a curved section.

Piston interactivity[]

Rails can be pushed and pulled by pistons.

Redstone component[]

The intersection rail at a T-intersection may be made to change its direction of curvature by applying redstone power using a redstone torch or lever.

Separate tracks laid adjacent, but at the next level lower or higher can sometimes cause issues. However, normally they do not interact with the switched rail.

Minecart behavior[]

South-east rule[]

Track intersections.png

Main article: South-east rule

A minecart travels straight through a T-shaped intersection when entering from the "back of" the curved rail. It follows the curve when entering from either of the other two legs.

A minecart passes straight through a 4-way intersection constructed to have no curved rail. When entering the 4-way from east or west a cart turns according to the south-east rule.

Downhill rule[]

Downhill rule.png

At non-curve track intersections, minecarts always travel downhill if they can. This is known as the downhill rule and overrides the south-east rule.

Ramp clearance/one-way effect[]

Minecart Block Passing Effect.png

A block placed above the track at the downhill end of a ramp prevents minecarts from traveling down the slope, but not up. For a minecart to move down a diagonal tunnel, there must be clearance sufficient for a player to walk it.

Curve intersections[]

A diagram on how minecarts travel according to track curves.

If a straight track piece leads to a curve block and isn't attached to the curve, a minecart runs over the gap and continue to go straight over the curve. This is not applicable to other types of rails.

Notably, the minecart can exceed the normal 8 m/s speed limit while it jumps over the gap. For example, by placing intersections on every other block of a straight track, it is possible to travel (uncomfortably) at 10 m/s in a straight direction.

As with straight T-intersections and 4-way intersections, the practice of making a minecart jump tracks can be used to make one-way entries onto a track. On curve intersections the behavior is more intuitive, because the cart simply proceeds in the direction it is already going, allowing designs that don't rely on knowledge of the south-east rule.

Rail performance[]

A minecart with no rider at full speed can climb 10 blocks on unpowered track. This suggests that a powered track is needed at a height of only 10 blocks to keep a cart climbing. However, the cart slows so much that it can reach only another 5 blocks high with 2 lengths of powered track starting at 9 blocks high. The minimum number of powered rails to keep the cart climbing perpetually is 3 every 6 blocks.

Carts with a rider, or minecarts with chests, have more momentum and so climb higher than carts that are unloaded. With a rider, a minecart can climb at least 24 blocks before needing powered rails to go higher. Also, to ascend from 0 to max speed, the player needs 7 powered rails.


Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
Block brokenBlocksOnce the block has brokenblock.metal.breaksubtitles.block.generic.break1.01.216
None[sound 1]BlocksFalling on the block with fall damageblock.metal.fallNone[sound 1]0.51.2516
Block breakingBlocksWhile the block is in the process of being brokenblock.metal.hitsubtitles.block.generic.hit0.250.7516
Block placedBlocksWhen the block is placedblock.metal.placesubtitles.block.generic.place1.01.216
FootstepsBlocksWalking on the blockblock.metal.stepsubtitles.block.generic.footsteps0.151.516
  1. a b MC-177082

Bedrock Edition: [needs in-game testing]

SoundSourceDescriptionResource locationVolumePitch
??Once the block has brokendig.metal?1.2
??Falling on the block with fall damagefall.metal??
??While the block is in the process of being brokenhit.metal?0.75
??Jumping from the blockjump.metal??
??Falling on the block without fall damageland.metal??
??Walking on the blockstep.metal??
??When the block is placeduse.metal?1.2

Data values[]


Java Edition:

NameResource locationBlock tags (JE)Item tags (JE)FormTranslation key
railsBlock & Itemblock.minecraft.rail

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key
Railrail66Block & Itemtile.rail.name


See also: Data values

In Bedrock Edition, a rail's block data specifies the directions to which it connects.

Value Description
0 Straight rail connecting to the north and south.
1 Straight rail connecting to the east and west.
2 Sloped rail ascending to the east.
3 Sloped rail ascending to the west.
4 Sloped rail ascending to the north.
5 Sloped rail ascending to the south.
6 Curved rail connecting to the south and east.
7 Curved rail connecting to the south and west.
8 Curved rail connecting to the north and west.
9 Curved rail connecting to the north and east.

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
shapenorth_south east_west
The two directions a rail connects to.
For example, a south_east rail is a curved rail that connects to the south and to the east.
A rail that ascends toward the direction noted.
For example, an ascending_west rail is a straight rail that goes upward from the east toward the west.
True if rail is waterlogged.

Bedrock Edition:

Name Default value Allowed values Description
rail_direction0 0
The rail is not ascending.
A rail ascends.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
On A RailTravel by minecart to a point at least 500m in a single direction from where you started.Travel by minecart 500 blocks in a straight line away from the player's starting point.40GGold



This section is missing information about initial waterlogged rail reveal. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Infdev
20100618Rail (NS) JE1.png Rail (EW) JE1.png Rail (NE) JE1.png Rail (ES) JE1.png Rail (SW) JE1.png Rail (NW) JE1.png Rail (Ns) JE1.png Rail (nS) JE1.png Rail (Ew) JE1.png Rail (eW) JE1.png Added rails in the first "Seecret Friday Update" to Infdev.
?Sloped rails are currently being dropped if the block on the side was destroyed.
Java Edition Alpha
v1.2.0?Rail (NS) JE2 BE1.png Rail (EW) JE2 BE1.png Rail (NE) JE2 BE1.png Rail (ES) JE2 BE1.png Rail (SW) JE2 BE1.png Rail (NW) JE2 BE1.png Rail (Ns) JE2 BE1.png Rail (nS) JE2 BE1.png Rail (Ew) JE2 BE1.png Rail (eW) JE2 BE1.png The textures of rails and curved rails have been changed slightly.
Java Edition Beta
1.6Test Build 3Before this update, parallel tracks would be used to create minecart boosters.
1.8Pre-releaseRails are now found in the new mineshaft chests.
Java Edition
1.0.0Beta 1.9 PrereleaseRails are now destroyed by snowfall (bug).
Beta 1.9 Prerelease 4Some rail behavior is now affected following the change of the south-west rule to south-east rule.
Beta 1.9 Prerelease 6Rails are now broken faster using a pickaxe.
1.3.112w25aRails can now be placed on upside-down slabs and stairs.
1.513w04aMobs no longer walk over rails, if they are not currently standing on one.
1.814w10aRails with numerical metadata variants 10 to 15, which are inaccessible through normal gameplay or even commands and as such require the use of external editors to exist, now have no model Missing Model JE2.png. Their appearances prior to this point were unknown.
14w25aRails are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of the rail were as follows:
DV Description
0 North-south
1 East-west
2 Accenting east
3 Ascending west
4 Ascending north
5 Ascending south
6 Curved south-east
7 Curved south-west
8 Curved north-west
9 Curved north-east
10-15 Inaccessible - behavior unknown
14w26aRails with metadata values 10 to 15 have now been completely removed from the game.
1.915w44aThe average yield from mineshaft chests has been increased by more than 20 times.
Mobs no longer spawn on rails.
1.1116w32bAll rail types' hitbox heights have been decreased from a full block to a half block.
16w39aRails now generate in woodland mansions.
1.1317w47aPrior to The Flattening, this block's numeral ID was 66.
1.1418w43aRail (NS) JE3 BE2.png Rail (EW) JE3 BE2.png Rail (NE) JE3 BE2.png Rail (ES) JE3 BE2.png Rail (SW) JE3 BE2.png Rail (NW) JE3 BE2.png Rail (Ns) JE3 BE2.png Rail (nS) JE3 BE2.png Rail (Ew) JE3 BE2.png Rail (eW) JE3 BE2.png The texture of rails has been changed.
19w12bRails can now be placed on glass, ice, glowstone and sea lantern.
1.1519w39aPlacing a new, unconnected section of rails now orients them in the direction the player is facing, rather than always north-south.
1.1720w45aAll rail types can now be waterlogged.
Pocket Edition Alpha
v0.8.0build 2Rail (NS) JE2 BE1.png Added rails.
v0.9.0build 1Rails now generate in mineshafts.
v0.14.0build 1Rails can now be found in mineshaft chests.
Pocket Edition
1.1.0alpha now generate in woodland mansions.
Bedrock Edition
1.4.0beta can now be placed underwater.
1.10.0beta (NS) JE3 BE2.png The texture of rails has been changed.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Rail (NS) JE2 BE1.png Added rails.
1.90 Rail (NS) JE3 BE2.png The texture of rails has been changed.
New Nintendo 3DS Edition
0.1.0Rail (NS) JE2 BE1.png Added rails.


Issues relating to "Rail" are maintained on the bug tracker. Report issues there.


  • When walking on a block that has a rail on top, the player hears the sound of the block they are walking on, but if they jump (while still walking), they hear the sound of iron.[1]
  • Rails are 750 mm (approx. 2-foot 5-inch) narrow gauge (the gauge is the distance between the rails).
  • Mobs can not walk across rails.
  • A chest of rails has a total length of 64 × 27 = 1728 meters, which is slightly more than 1 mile (1.074 miles, 0.933 nautical miles).
  • Rails do not touch the block they are placed on. The flat texture can actually be seen to hover over their supporting block.


See also[]