Rabbits or Bunnies are passive (with one rare exception) mobs. They spawn in many different biomes and, unlike most other mobs, hop around instead of walking.
Spawning
Rabbits naturally spawn in plains, extreme hills, forest, taiga, swamp, jungle, birch forest, roofed forest, cold taiga, mega taiga, and savanna biomes. They usually spawn in groups of three; one adult and two babies.
There is a 1 in 1000 chance that the Killer Bunny will spawn instead of a normal rabbit.[1]
Behavior
Rabbits are moderately fast, hopping around aimlessly. They will approach players holding carrots, and will turn to look at players from a much farther distance than other mobs. Like other mobs, they will run around aimlessly in a panic if you hit them.
Rabbits will find and destroy mature carrot crops, requiring that your carrots be surrounded by fencing in biomes where rabbits spawn.
Wolves will track down and kill any rabbits. Most rabbits will quickly run away from all nearby wolves. Tamed wolves will not give chase, however, unless you were to hit the rabbit first.
Breeding
Rabbits can be bred with the use of carrots, golden carrots, or dandelions, but only carrots will cause rabbits to follow the player. If you used carrots for breeding, the rabbits will continue to follow the player and ignore being under the breeding effect as long as you are holding a carrot. Select another item to hold, or an empty hand, and the rabbits will path to each other and mate. Baby rabbits will have the same type of fur as the first of the two parents you fed (typically, the one from which it spawns). Baby rabbits will grow up after 20 minutes.
The growth of baby rabbits can be slowly accelerated using carrots. Each use takes 10% off the remaining time to grow up.
Killer Bunnies can breed with other rabbits, and with each other.
Variations
All types of natural bunnies.
Rabbits will typically spawn using one of 6 different skins.[2] Skins include regular brown fur, black mottled fur, white fur with red eyes (Albino), black & white spotted fur, salt & pepper fur, and gold (cream) fur.
Additionally, there are 2 rare variants:
The Killer Bunny
The Killer Bunny as of Minecraft 1.8.
The Killer Bunny is a rare variant of the rabbit that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes.
If the Killer Bunny finds any player within a 15 block radius, it will hop very quickly towards the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it will lunge at the player, dealing a fair amount of damage. If the player strikes at the Killer Bunny, it will run away for a brief moment, then return to lunging at the player.
If it cannot find a player, the Killer Bunny will actively seek out and attack any wolves as well, including tamed dogs. These wolves will, in turn, attack the Killer Bunny, leading to a vicious fight. Therefore, when fighting the Killer Bunny, it is wise to bring several wolves along with you, whether or not they are tame, as they will help you with defeating this rabbit.
On peaceful difficulty, the Killer Bunny will not despawn, regardless of its hostile nature. It will still attack wolves and pet dogs, however.
The rabbit named "Toast."
Toast
Naming a rabbit "Toast" using either a name tag or a named spawn egg will turn it into "Toast". Toast is textured like a black dutch, with a large black & white patch and more black fur around the face than the natural black & white spotted rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit.
This rabbit is the skin of user xyZenTV's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial. [3]
Data values
When using the /summon command to spawn a rabbit, the NBT value RabbitType will determine which variation to use. For example the Killer Bunny can be summoned with the command /summon Rabbit ~ ~ ~ {RabbitType:99}. Likewise, a baby Killer Bunny can be spawned by typing /summon Rabbit ~ ~ ~ {RabbitType:99,Age:(negative number)}.
| Variation | ID |
|---|---|
| Brown | 0 |
| White | 1 |
| Black | 2 |
| Black & White | 3 |
| Gold | 4 |
| Salt & Pepper | 5 |
| The Killer Bunny | 99 |
Toast does not seem to have a data value. It must be summoned using /summon Rabbit ~ ~ ~ {CustomName:Toast,CustomNameVisible:1}
Drops
Rabbits have three drops. They drop rabbit hides, raw rabbit, and rarely a rabbit's foot. Therefore, rabbits are currently the only natural source of ingredients for a Potion of Leaping.
If they die while on fire, they will drop cooked rabbit instead of raw rabbit.
Video
Rabbit/video
History
The oldest image of the then-named Killer Rabbit of Caerbannog.
| survival test | |||||
|---|---|---|---|---|---|
| May 19, 2009 | Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding. | ||||
| May 20, 2009 | Bunnies were ultimately not added at the time due to negative feedback. | ||||
| r | |||||
1.8{{Extension DPL}}<ul><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}}
{{Item
| image = Honeycomb.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Honeycombs''' are items obtained from [[bee nest]]s and beehives.
== Obtaining ==
{{See also|Tutorials/Honey farming}}
When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any bees inside, causing them to attack. Having a lit [[campfire]] or lighting a fire underneath the nest or hive prevents the bees from becoming hostile.
A [[dispenser]] with shears inside can be used to shear the nest without angering the bees. The honeycomb pops out as a dropped item.
== Usage ==
=== Signs ===
{{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited.
=== Waxing ===
{{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper.
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Beehive shear.ogg
|subtitle=Shears scrape
|source=neutral
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.9/0.8
|distance=16}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|subtitle=Wax on
|source=block
|description=When a honeycomb waxes something
|id=item.honeycomb.wax_on
|translationkey=subtitles.item.honeycomb.wax_on
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|source=neutral
|description=When a honeycomb waxes something
|id=copper.wax.on
|volume=1.0
|pitch=0.8-1.2
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|id=591
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Wax on;Wax off}}
== History ==
{{History|java}}
{{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs.
|Honeycombs can be used to craft [[beehive]]s.}}
{{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}}
{{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}}
{{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}}
{{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}}
{{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}}
{{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}
{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}}
{{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]].
|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{items}}
[[cs:Plástev medu]]
[[de:Honigwabe]]
[[es:Panal]]
[[fr:Rayon de miel]]
[[ja:ハニカム]]
[[ko:벌집 조각]]
[[pl:Plaster miodu]]
[[pt:Favo de mel]]
[[ru:Пчелиные соты]]
[[zh:蜜脾]]
[[Category:Renewable resources]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
{{stub}}
{{Joke feature}}
{{exclusive|java}}{{item
| image = Missing Model.png
| rarity=Common
| stackable=No
|title=minecraft:dupe_hack|renewable=Yes}}
'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].
==Obtaining==
Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].
It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.
==Usage==
The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.
===Crafting ingredient===
{{Crafting
|Any Item
|Dupe Hack
|Output=Any Item, 2
|showdescription=1
|description=The dupe hack item remains in the crafting grid after duplicating an item.
|foot=1
}}
==Data values==
===ID===
{{edition|java}}:{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=minecraft:dupe_hack
|spritetype=item
|nameid=dupe_hack
|form=item|foot=1|spritename=missingno}}
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}
{{History|foot}}
{{items}}
{{Jokes}}
<references />
[[ja:Dupe Hack]]
[[pt:Dupe Hack]]
[[Category:Joke items]]</li></ul> | May 17, 2014 | Screenshots of rabbits were released by Ryan Holtz. | |||
| June 5, 2014 | Rabbits are revealed to be a feature that will be added to Minecraft. | ||||
| June 6, 2014 | Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game. | ||||
| Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats. | |||||
| June 30, 2014 | Holtz uploaded a video showcasing the mob's path-finding and animation. | ||||
| Holtz reveals a preview of the rabbit's drops. | |||||
| July 1, 2014 | Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog". | ||||
| 14w27a | Rabbits are introduced. | ||||
| 14w31a | Rabbits now have sounds and a revised model that includes a tail, and can take fall damage. | ||||
| 14w34a | Rabbits can no longer be tamed and do not flee from players. | ||||
| Hostile rabbits are given a new texture, a new name ('The Killer Bunny'), and now ignore creative-mode players. | |||||
| 1.8-pre1 | Killer rabbit texture changed - no longer has blood. | ||||
Trivia
- Rabbits can also be fed dandelions, possibly because Ryan Holtz fed a rabbit dandelion leaves while mini-golfing.[4]
- It is impossible to have an upside down Toast rabbit, since having an upside down rabbit requires that the rabbit be named Dinnerbone or Grumm, instead of Toast.
- The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail.
- The Killer Bunny was suggested by Twitter user @88bully[5]
- If you rename the Killer Rabbit to Toast, it will still be hostile while appearing to be passive.
Gallery
- 800px-Brown-entity.KillerBunny.name.png
Brown Killer Rabbit with entity name.
References









