Rabbits or Bunnies are passive (with one rare exception) and tameable mobs. They spawn in many different biomes and, unlike most other mobs, hop around instead of walk.
Appearance
All types of natural bunnies.
Rabbits typically have one of 6 different skins: black, white, black & white, salt & pepper, brown or gold.[1]
Additionally, there are 2 rare variants. One of these variants is a hostile rabbit with white fur, bright red eyes and a bright pink mouth. The other variant is a rabbit named 'Toast' textured like a black dutch, with a large black & white patch and more black around the face than the natural black & white spotted rabbit; unlike the other rabbits, a Name Tag is required to spawn Toast, or a rabbit Spawn Egg that has been named "Toast".
Behavior
Rabbits will generally hop around slowly and aimlessly, avoiding players much as ocelots do. Also like ocelots, rabbits will approach players holding carrots but will spook and run away if the player turns too quickly or moves. Rabbits will also find and destroy mature carrot crops.
When tamed, rabbits will not avoid players, will follow their owner (slowly), and may be bred. Unlike other tamable mobs, rabbits cannot be made to sit. Tamed rabbits will teleport to the player similar to wolves and cats, although this can be prevented with a lead.
When hostile, the Killer Rabbit will not avoid players; instead, it will attack any player within 4 blocks.
Taming
Rabbits may be tamed by attracting it to the player using carrots. Taming a rabbit is likely to take more than one carrot. The taming process of a rabbit is similar to that of ocelots.
The player can only tame rabbits under the following conditions:
- The rabbit must be in "begging for food" mode, characterized by it looking at the player and slowly hopping near to the player.
- Entering "begging" mode requires that the player is within 10 blocks (Euclidean distance).
- If the player is within 6 blocks, the rabbit will exit "begging" mode if the player turns too quickly or moves more than a tiny distance.
- If the player is within 6 blocks when the rabbit starts begging, it is likely to decide the player turned too quickly and stop begging on the next game tick.
- If the rabbit exits "begging" mode, it won't enter it again for about 15 seconds.
- The rabbit must be within 3 blocks of the player.
- When all of the above are met, there is still a 2/3 chance the rabbit will take the carrot without becoming tame. It's possible to tell the difference between the 2/3 failure chance and not meeting the other conditions by whether the rabbit emits smoke particles when fed and by whether it can be fed again immediately.
Breeding
Tamed rabbits can be bred with the use of carrots, golden carrots, or dandelions. The baby will have the same type as the parent. Like the other tameable mobs, baby rabbits spawn already tamed.
Drops
Rabbits have three drops. They drop rabbit hides, raw rabbit meat, and, rarely, a rabbit's foot. If they die while on fire, they will drop cooked rabbit meat instead of raw rabbit meat.
Killer Rabbit of Caerbannog
There is a 1 in 1000 chance that this hostile rabbit will spawn[2], and attack players who come within four blocks. This rabbit is referred to as "The Killer Rabbit of Caerbannog" in the player death screen. This is a reference to the Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail. In Peaceful difficulty, or in Creative mode, the Killer Rabbit will not despawn and will still try to attack players, but will do no damage. Using a Name Tag on the Killer Rabbit will make “The Killer Rabbit of Caerbannog” appear above it, regardless of what the name tag says.
The Killer Rabbit of Caerbannog can be summoned with the command /summon Rabbit ~ ~ ~ {RabbitType:99}. Likewise, a baby Killer Rabbit of Caerbannog can be spawned by typing /summon Rabbit ~ ~ ~ {Age:-(Age),RabbitType:99}. Note that these rabbits are extremely dangerous, and can quickly kill an unarmored and unaware player, even on Easy mode. On Creative Mode, the Killer rabbit will still be hostile and bounce towards the player, but it will never be able to damage them.
Video
Rabbit/video
History
| survival test | |||||
|---|---|---|---|---|---|
| May 19, 2009 | Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding. | ||||
| May 20, 2009 | Bunnies were ultimately not added at the time due to negative feedback. | ||||
| u | |||||
[[u Template:1.8|Template:1.8]]{{Extension DPL}}<ul><li>[[Orange Dye|Orange Dye]]<br/>{{Item
|image = Orange_Dye_JE2_BE2.png
|renewable = Yes
|stackable = Yes (64)
}}
'''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]].
== Obtaining ==
=== Crafting ===
{{Crafting
|head = 1
|showname = 0
|Orange Tulip; Torchflower
|Output=Orange Dye
|type=Material
}}
{{Crafting
|Red Dye
|Yellow Dye
|Output = Orange Dye,2
|type = Material
|foot = 1
}}
=== Loot chest ===
{{#invoke:LootChest|base3|orange-dye}}
=== Trading ===
[[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Orange Dye}}
=== Trading ===
Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}}
Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|aliasid=dye / 14
|id=409
|form=item
|translationkey=item.dye.orange.name
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|25t7uNMOFS8}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}}
{{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}}
{{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}}
{{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}}
{{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow.
|Orange dye can now be used to craft orange [[wool]].}}
{{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}}
{{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History||unknown|The above recipe for orange dye has now been removed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s.
|Orange dye can now be used to dye white [[carpet]]s.
|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|ps4}}
{{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{Reflist}}
{{Items}}
[[cs:Oranžové barvivo]]
[[de:Oranger Farbstoff]]
[[es:Tinte naranja]]
[[fr:Teinture orange]]
[[hu:Narancssárga festék]]
[[ja:橙色の染料]]
[[ko:주황색 염료]]
[[nl:Oranje kleurstof]]
[[pl:Pomarańczowy barwnik]]
[[pt:Corante laranja]]
[[ru:Оранжевый краситель]]
[[zh:橙色染料]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Beetroot Soup|Beetroot Soup]]<br/>{{for|other uses|Soup}}
{{Item
| title = Beetroot Soup
| image = Beetroot Soup.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = No
}}
'''Beetroot soup''' is an unstackable [[food]] item.
== Obtaining ==
=== Crafting ===
{{Crafting
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Bowl
|Output=Beetroot Soup
|type=Foodstuff
}}
=== Natural generation ===
{{LootChestItem|beetroot-soup}}
== Usage ==
Beetroot soup can be eaten to restore {{hunger|6}} [[hunger]] points and 7.2 [[Hunger#Mechanics|saturation]], the same as [[cooked chicken]] and [[mushroom stew]]. After eating, the empty [[bowl]] remains, similarly to mushroom stew and [[rabbit stew]].
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroot Soup
|spritetype=item
|nameid=beetroot_soup
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Beetroot Soup
|spritetype=item
|nameid=beetroot_soup
|id=286
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 436.}}
{{History||1.14|snap=18w43a|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History|||snap=18w49a|Beetroot soup can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}
{{History|pocket alpha}}
{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|[[Johan Bernhardsson]] posts an image of beetroot soup.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup. It is not obtainable in the Creative inventory.}}
{{History||v0.9.0|snap=build 1|Beetroot soup now requires 6 [[beetroot]]s instead of 4.}}
{{History||v0.12.1|snap=build 12|Beetroot soup now restores {{hunger|6}} instead of {{health|8}}.}}
{{History||v0.13.0|snap=build 3|Beetroot soup can now be stacked.}}
{{history|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot soup has been added to the Creative inventory.<ref name="missing beetroot soup">{{Bug|MCPE-13804}}</ref>}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot soup can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|switch=1.0.1|wiiu=Patch 13|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.
|Beetroot soup is not available within the [[Creative inventory]].}}
{{History||?|Added beetroot soup to the Creative inventory.{{info needed|Which update did this occur?}}}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Borschtsch]]
[[es:Estofado de remolacha]]
[[fr:Soupe de betteraves]]
[[it:Zuppa di barbabietole]]
[[ja:ビートルートスープ]]
[[ko:비트 수프]]
[[nl:Bietensoep]]
[[pl:Barszcz]]
[[pt:Ensopado de beterraba]]
[[ru:Свекольный суп]]
[[th:ซุปบีทรูท]]
[[uk:Борщ]]
[[zh:甜菜汤]]</li></ul> | May 17, 2014 | Screenshots of rabbits were released by Ryan Holtz. | |||
| June 5, 2014 | Rabbits are revealed to be a feature that will be added to Minecraft. | ||||
| June 6, 2014 | Reddit user xyzen420 asks Ryan Holtz to add Toast to the game. | ||||
| June 6, 2014 | Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats. | ||||
| June 30, 2014 | Holtz uploaded a video showcasing the mob's path-finding and animation. | ||||
| June 30, 2014 | Holtz reveals a preview of the rabbit's drops. | ||||
| July 1, 2014 | Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog". | ||||
| 14w27a | Rabbits are introduced. | ||||
| 14w31a | Rabbits now have sounds and can take fall damage. | ||||
Trivia
- Rabbits will accept golden carrots and dandelions for taming, but only regular carrots will put it into "begging for food" mode.
- Rabbits can possibly be fed dandelions because Ryan Holtz fed a rabbit dandelion leaves while mini-golfing.[3]
- It is possible to tame and breed Killer Rabbits of Caerbannog. However, they will still attempt to kill all players, including their owner.
- It is impossible to name a Killer Rabbit of Caerbannog with a Name Tag, as any name you give it will be overwritten with "The Killer Rabbit of Caerbannog."
- The rabbit "Toast" is the skin of Reddit user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial. [4]
- Rabbits can see and run away from you, even when you've used a Potion of Invisibility.
- The Biomes where Rabbits can spawn are: Plains, Extreme Hills, Forest, Taiga, Swamp, Jungle, Birch Forest, Roofed Forest, Cold Taiga, Mega Taiga, and Savanna.
- It is impossible to have an upside down Toast rabbit, since having an upside down rabbit requires that the rabbit be named Dinnerbone or Grumm, instead of Toast.
- The Killer Rabbit of Caerbannog was suggested by Twitter User @88bully[5]
- Killer Rabbits of Caerbannog are always hostile towards the player, even in Creative Mode.
Gallery
- All rabbit skins.png
All of the available rabbit skins, as of 14w27b.








