Rabbits are mostly harmless, passive mobs.
Spawning
Rabbits naturally spawn in deserts, taigas, giant tree taigas, snowy taigas and snowy tundras, as well as all respective variants of these biomes. They also spawn in flower forests. Rabbits spawn in groups of two or three; one adult and one or two babies. They have different skins that depend on the biome.
With the exception of deserts and tundras, all the biomes that naturally spawn rabbits also spawn wolves. If left alone, wolves will quickly eat rabbits, so rabbits are generally more plentiful in desert and icy/snowy biomes.
Killer bunnies do not spawn naturally, and must instead be spawned using the /summon command, though they are exclusive to Java Edition.
Drops
Rabbits will drop while they die:
Common drops
- 0–1 Rabbit Hides.
- 0–1 Raw Rabbit if not killed by fire.
- 0-1 Cooked Rabbit if killed by fire.
- The maximum amount of rabbit hide and meat can be increased by 1 per level of Looting used, up to a maximum of 4.
- Like other baby animals, killing a baby rabbit yields no items, nor experience.
Rare drops
Rabbits also have a 10% chance of dropping a Rabbit's Foot upon death when killed by the player. The chance can be increased by 3% per level of Looting used, up to a maximum chance of 19%.
Behavior
Rabbits hop around aimlessly instead of walking. They will slowly approach players holding carrots or dandelions within 8 blocks. Rabbits will also jump off of cliffs to reach carrots, but will not go into lava for them. They will randomly flee around if struck. All non-hostile rabbits will avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They will also avoid wolves within 10 blocks.
Rabbits will find and eat mature carrot crops. Eating of carrot crops will reduce the growth stage by one, only removing the crop completely if the growth stage is 0. If /gamerule mobGriefing is false, the rabbits won't do this.
Wild wolves and stray cats[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] will track down and kill any rabbits.
Breeding
Rabbits can be bred with carrots, golden carrots or dandelions.
Baby rabbits will usually have the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance that the baby will instead have the fur type matching the current biome. Baby rabbits will grow up after 20 minutes, although its growth can be slowly accelerated using carrots; each use reduces 10% of the remaining time to grow up.
Despite its hostile nature, killer bunnies can breed with other rabbits, and with each other, having the usual chance of creating a baby killer bunny.
A Toast rabbit will not produce a Toast rabbit baby, however.
Variations
The six natural types of bunnies.
The white rabbit as it appears in Bedrock Edition.
Rabbits will typically spawn using one of six different skins. Skins include regular brown fur, black mottled fur, white fur with red eyes (albino), black and white spotted fur, salt and pepper fur, and gold (cream) fur. The biome determines the skin used:
- Snowy biomes will have 80% white fur and 20% black and white fur.
- Deserts will have 100% gold fur.
- Other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
In Bedrock Edition, the albino rabbit is replaced with a white rabbit, which has black-tipped ears, black eyes, and a gray nose.
There are two special variants of rabbits:
The Killer Bunny
| “ |
|
„ | |
| — Marsh Davies[1] |
The current killer bunny texture
The killer bunny (previously known as the killer rabbit of caerbannog, which is a reference to the scene in Monty Python's The Holy Grail) is a variant of the rabbit specific to Java Edition that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can only be spawned using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".
If the killer bunny finds any player within a 16-block radius, it will hop very quickly towards the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it will jump at the player, dealing a fair amount of damage. If the player strikes at the killer bunny, it will run away for a brief moment, then return to lunging at the player. Killer rabbits are also immune to the Thorns enchantment.
If it cannot find a player, the killer bunny will actively seek out and attack any wolves as well, including tamed wolves. These wolves will, in turn, attack the killer bunny, leading to a vicious fight.
On peaceful difficulty, the killer bunny will not despawn, despite its hostile nature. It will still attack wolves and tamed wolves, but not the player.
Toast
The rabbit named "Toast"
Naming a rabbit Toast (using either a name tag or a renamed spawn egg[Java Edition only]) will re-texture it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. Like the killer bunny, Toast will not spawn naturally. The re-texturing happens in both Bedrock and Java Editions.
This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[2]
Data values
Rabbits have entity data associated with them that contain various properties of the mob. Their entity ID is rabbit.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Has no effect in game.
- RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.
When using the /summon command to spawn a rabbit, the NBT value RabbitType will determine which variation to use. For example, the Killer Bunny can be summoned with the command /summon rabbit ~ ~ ~ {RabbitType:99}. Likewise, a baby Killer Bunny can be spawned by typing /summon rabbit ~ ~ ~ {RabbitType:99,Age:(negative number)}.
| Variation | ID |
|---|---|
| Brown | 0 |
| White | 1 |
| Black | 2 |
| Black & White | 3 |
| Gold | 4 |
| Salt & Pepper | 5 |
| The Killer Bunny | 99 |
Toast does not have a data value; its texture is only activated when named.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Rabbit Season | Cook and Eat Rabbit Meat | — | 15G | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 25 mobs:
| husbandry/breed_an_animal
|
![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 24 mobs:
| husbandry/bred_all_animals
|
Video
- Note: This video is outdated; rabbits are now smaller than shown in this video; also, rabbits now eat carrot crops more slowly (by reversing the crops through their growth stages) rather than "destroying" them outright as suggested in the video. Also, the black and white rabbits' eyes are now black, rather than pink.
Rabbit/video
History
| classic | |||||
|---|---|---|---|---|---|
| May 19, 2009 | Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding. | ||||
| May 20, 2009 | Bunnies were ultimately not added at the time due to negative feedback. | ||||
| Java Edition | |||||
| 1.8 | May 17, 2014 | Screenshots of rabbits were released by Ryan Holtz. | |||
| June 5, 2014 | Rabbits are revealed to be a feature that will be added to Minecraft. | ||||
| June 6, 2014 | Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game. | ||||
| Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats. | |||||
| June 30, 2014 | Holtz uploaded a "video" showcasing the mob's path-finding and animation. | ||||
| Holtz reveals a preview of the rabbit's drops. | |||||
| July 1, 2014 | File:Killer Bunny Revision 1.png Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog". | ||||
| July 2, 2014 | Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction. | ||||
| 14w27a | Rabbits have now been introduced. | ||||
| 14w28a | Killer Rabbit spawn rate has now been reduced from 1/1000 to 1/2500. | ||||
| 14w29a | Killer Rabbits will now no longer spawn in peaceful difficulty. | ||||
| 14w31a | |||||
| 14w34a | Rabbits can now no longer be tamed and do not flee from players. | ||||
| Killer Bunnies will now no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[3] | |||||
| Black and white mottled fur rabbit's eye color has now been changed from pink to black. | |||||
| pre1 | |||||
| 1.8.1 | pre1 | Rabbits will now follow players holding dandelions or golden carrots. | |||
| 1.9 | 15w46a | Rabbits are now smaller. | |||
| The drop chance of rabbit's foot from rabbits has now been increased from 2.5% to a 10% chance. | |||||
| Rabbits will now no longer spawn in all "usual" passive mob biomes. | |||||
| The speed of rabbits has now been increased when they're panicking. | |||||
| Rabbits will now avoid all players within 8 blocks and most hostile mobs within 4 blocks. | |||||
| The rabbit's avoidance range for wolves has now been reduced from 16 blocks. | |||||
| Rabbits will now no longer prefer begging for food to mating. | |||||
| The rabbit's health has now been reduced from 10 | |||||
| The rabbit's speed has now been generally increased. | |||||
| The rabbit's skins will now depend on their spawning biome. 5% chance a bred baby will match the biome rather than the parents. | |||||
The rabbit's crop eating is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored. | |||||
| 15w47b | Added killer rabbit attack sounds. | ||||
| 1.11 | 16w32a | Changed entity ID from Rabbit to rabbit. | |||
| Upcoming Java Edition | |||||
| 1.14 | 18w43a | Added illager beasts, which will flee in the presence of rabbits. | |||
| 18w44a | Illager beasts will now no longer flee in the presence of rabbits.[4] | ||||
| Pocket Edition Alpha | |||||
| 0.13.0 | build 1 | Added rabbits. They have all the changes that were later ported to Java Edition 1.9. | |||
| 0.15.0 | build 1 | Rabbits named as "Toast" will now use the Toast texture. | |||
| Bedrock Edition | |||||
| 1.8 | beta 1.8.0.8 | Added stray cats, which will try to attack and kill rabbits. | |||
| Legacy Console Edition | |||||
| TU31 | CU19 | 1.22 | Patch 3 | Added rabbits. | |
| New Nintendo 3DS Edition | |||||
| 0.1.0 | Added Rabbits. | ||||
Issues
Issues relating to "Rabbit" are maintained on the bug tracker. Report issues there.
Trivia
- The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail, which it was formerly named.
- The Killer Bunny was suggested by Twitter user @88bully.[5]
- If the player renames The Killer Bunny to "Toast", its texture will be changed, but it will still be hostile.
- Rabbits will not jump on a slime block.
Gallery
The first image of a rabbit, tweeted by Ryan Holtz.
References
- ↑ https://minecraft.net/article/who-framed-killer-rabbit
- ↑ "@xyZenTV The skin only appears when you name the rabbit Toast using a name tag, it isn't in the random pool:" – @TheMogMiner (Ryan Holtz) on X, July 1, 2014
- ↑ https://minecraft.net/article/who-framed-killer-rabbit
- ↑ "FYI, I asked Josh to remove this feature again. Although funny, being scared of rabbits doesn't fit with the Beast's lore." – @jeb_ (Jens Bergensten) on X, October 30, 2018
- ↑ "@88bully @xyZenTV You, I like you. I like the way you think. However, no promises. Promises are made to be broken." – @TheMogMiner (Ryan Holtz) on X, June 6, 2014












