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This article is about the mob. For other uses, see Rabbit (disambiguation).

Rabbits are mostly harmless, passive mobs.

Spawning

Rabbits naturally spawn in deserts, taigas, giant tree taigas, snowy taigas and snowy tundras, as well as all respective variants of these biomes. They also spawn in flower forests. Rabbits spawn in groups of two or three; one adult and one or two babies. They have different skins that depend on the biome.

With the exception of deserts and tundras, all the biomes that naturally spawn rabbits also spawn wolves. If left alone, wolves will quickly eat rabbits, so rabbits are generally more plentiful in desert and icy/snowy biomes.

Killer bunnies do not spawn naturally, and must instead be spawned using the /summon command, though they are exclusive to Java Edition.

Drops

Rabbits will drop while they die:

Common drops

  • 0–1 Rabbit Hides.
  • 0–1 Raw Rabbit if not killed by fire.
  • 0-1 Cooked Rabbit if killed by fire.
  • The maximum amount of rabbit hide and meat can be increased by 1 per level of Looting used, up to a maximum of 4.
  • Like other baby animals, killing a baby rabbit yields no items, nor experience.

Rare drops

Rabbits also have a 10% chance of dropping a Rabbit's Foot upon death when killed by the player. The chance can be increased by 3% per level of Looting used, up to a maximum chance of 19%.

Behavior

Rabbits hop around aimlessly instead of walking. They will slowly approach players holding carrots or dandelions within 8 blocks. Rabbits will also jump off of cliffs to reach carrots, but will not go into lava for them. They will randomly flee around if struck. All non-hostile rabbits will avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They will also avoid wolves within 10 blocks.

Rabbits will find and eat mature carrot crops. Eating of carrot crops will reduce the growth stage by one, only removing the crop completely if the growth stage is 0. If /gamerule mobGriefing is false, the rabbits won't do this.

Wild wolves and stray cats[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] will track down and kill any rabbits.

Breeding

Rabbits can be bred with carrots, golden carrots or dandelions.

Baby rabbits will usually have the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance that the baby will instead have the fur type matching the current biome. Baby rabbits will grow up after 20 minutes, although its growth can be slowly accelerated using carrots; each use reduces 10% of the remaining time to grow up.

Despite its hostile nature, killer bunnies can breed with other rabbits, and with each other, having the usual chance of creating a baby killer bunny.

A Toast rabbit will not produce a Toast rabbit baby, however.

Variations

Six Rabbit Types

The six natural types of bunnies.

File:Pocket Edition White Rabbit.png

The white rabbit as it appears in Bedrock Edition.

Rabbits will typically spawn using one of six different skins. Skins include regular brown fur, black mottled fur, white fur with red eyes (albino), black and white spotted fur, salt and pepper fur, and gold (cream) fur. The biome determines the skin used:

  • Snowy biomes will have 80% white fur and 20% black and white fur.
  • Deserts will have 100% gold fur.
  • Other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.

In Bedrock Edition, the albino rabbit is replaced with a white rabbit, which has black-tipped ears, black eyes, and a gray nose.

There are two special variants of rabbits:

The Killer Bunny

Information icon
This feature is exclusive to Java Edition. 

Marsh Davies Mojang avatar

Once upon a build, the Killer Bunny was a natural and terrifying feature of the Minecraft overworld. Identifiable by its red horizontal eyes, burning with hate, the Killer Bunny moves faster than normal rabbits and will set upon players and wolves dealing an impressive amount of damage.

Marsh Davies[1]
Killer Bunny alone

The current killer bunny texture

The killer bunny (previously known as the killer rabbit of caerbannog, which is a reference to the scene in Monty Python's The Holy Grail) is a variant of the rabbit specific to Java Edition that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can only be spawned using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it will hop very quickly towards the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it will jump at the player, dealing a fair amount of damage. If the player strikes at the killer bunny, it will run away for a brief moment, then return to lunging at the player. Killer rabbits are also immune to the Thorns enchantment.

If it cannot find a player, the killer bunny will actively seek out and attack any wolves as well, including tamed wolves. These wolves will, in turn, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny will not despawn, despite its hostile nature. It will still attack wolves and tamed wolves, but not the player.

Toast

Toast Rabbit

The rabbit named "Toast"

Naming a rabbit Toast (using either a name tag or a renamed spawn egg[Java Edition only]) will re-texture it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. Like the killer bunny, Toast will not spawn naturally. The re-texturing happens in both Bedrock and Java Editions.

This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[2]

Data values

See also: Chunk format

Rabbits have entity data associated with them that contain various properties of the mob. Their entity ID is rabbit.

  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    •  MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Has no effect in game.
    •  RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.

Rabbit Variant

Main article: Rabbit/DV
[edit]

When using the /summon command to spawn a rabbit, the NBT value RabbitType will determine which variation to use. For example, the Killer Bunny can be summoned with the command /summon rabbit ~ ~ ~ {RabbitType:99}. Likewise, a baby Killer Bunny can be spawned by typing /summon rabbit ~ ~ ~ {RabbitType:99,Age:(negative number)}.

Variation ID
Brown 0
White 1
Black 2
Black & White 3
Gold 4
Salt & Pepper 5
The Killer Bunny 99

Toast does not have a data value; its texture is only activated when named.

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Rabbit SeasonCook and Eat Rabbit Meat15GBronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Video

Note: This video is outdated; rabbits are now smaller than shown in this video; also, rabbits now eat carrot crops more slowly (by reversing the crops through their growth stages) rather than "destroying" them outright as suggested in the video. Also, the black and white rabbits' eyes are now black, rather than pink.

Rabbit/video

History

classic
May 19, 2009Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009Bunnies were ultimately not added at the time due to negative feedback.
Java Edition
1.8May 17, 2014Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014Rabbits are revealed to be a feature that will be added to Minecraft.
June 6, 2014Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014Holtz uploaded a "video" showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014File:Killer Bunny Revision 1.png Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27aRabbits have now been introduced.
14w28aKiller Rabbit spawn rate has now been reduced from 1/1000 to 1/2500.
14w29aKiller Rabbits will now no longer spawn in peaceful difficulty.
14w31aKiller Bunny Revision 2 Rabbits will now have sounds and a revised model that includes a tail, and can now take fall damage.
14w34aRabbits can now no longer be tamed and do not flee from players.
Killer Bunny Revision 3 Hostile rabbits have now given a new texture, a new name ('The Killer Bunny'), and will now ignore creative mode players.
Killer Bunnies will now no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[3]
Black and white mottled fur rabbit's eye color has now been changed from pink to black.
pre1Killer Bunny Killer Bunny texture has now been changed, as it now no longer has blood.
1.8.1pre1Rabbits will now follow players holding dandelions or golden carrots.
1.915w46aRabbits are now smaller.
The drop chance of rabbit's foot from rabbits has now been increased from 2.5% to a 10% chance.
Rabbits will now no longer spawn in all "usual" passive mob biomes.
The speed of rabbits has now been increased when they're panicking.
Rabbits will now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit's avoidance range for wolves has now been reduced from 16 blocks.
Rabbits will now no longer prefer begging for food to mating.
The rabbit's health has now been reduced from 10♥♥♥♥♥ to 3♥♥.
The rabbit's speed has now been generally increased.
The rabbit's skins will now depend on their spawning biome. 5% chance a bred baby will match the biome rather than the parents.
The rabbit's crop eating is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored.
15w47bAdded killer rabbit attack sounds.
1.1116w32aChanged entity ID from Rabbit to rabbit.
Upcoming Java Edition
1.1418w43aAdded illager beasts, which will flee in the presence of rabbits.
18w44aIllager beasts will now no longer flee in the presence of rabbits.[4]
Pocket Edition Alpha
0.13.0build 1Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
0.15.0build 1Rabbits named as "Toast" will now use the Toast texture.
Bedrock Edition
1.8beta 1.8.0.8Added stray cats, which will try to attack and kill rabbits.
Legacy Console Edition
TU31CU19 1.22 Patch 3Added rabbits.
New Nintendo 3DS Edition
0.1.0Added Rabbits.

Issues

Issues relating to "Rabbit" are maintained on the bug tracker. Report issues there.

Trivia

Gallery

References


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