Rabbit

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This article is about the mob. For other uses, see Rabbit (disambiguation).
Rabbit
Brown Rabbit JE2 BE2.pngWhite Rabbit JE2 BE2.pngBlack Rabbit JE2 BE2.pngBlack & White Rabbit JE3 BE2.pngGold Rabbit JE2 BE2.pngSalt & Pepper Rabbit JE2 BE2.pngKiller Bunny JE5.png
Baby Brown Rabbit JE2 BE2.pngBaby White Rabbit JE2 BE2.pngBaby Black Rabbit JE2 BE2.pngBaby Black & White Rabbit JE3 BE2.pngBaby Gold Rabbit JE2 BE2.pngBaby Salt & Pepper Rabbit JE2 BE2.pngBaby Killer Bunny JE5.png
Health points

3♥♥

Armor points

Killer Bunny only:
8 (🛡🛡🛡🛡)

Behavior

Passive (normal)
Hostile (killer bunny) ‌[JE only]

Attack strength

Killer Bunny only:
Easy: 5♥♥♥
Normal: 8♥♥♥♥
Hard: 12♥ × 6

Hitbox size

In Java Edition:
Adult:
Height: 0.5 Blocks
Width: 0.4 Blocks
Baby:
Height: 0.25 Blocks
Width: 0.2 Blocks
In Bedrock Edition:
Adult:
Height: 0.402 Blocks
Width: 0.402 Blocks
Baby:
Height: 0.268 Blocks
Width: 0.268 Blocks

Spawn

Desert and its variants
Flower Forest
Taiga and its variants
Giant Tree Taiga and its variants‌[Java Edition only]
Snowy Taiga and its variants
Frozen River
Snowy Beach[Bedrock Edition only]
Frozen Ocean and its variants‌[Bedrock Edition only]
Snowy Tundra and its variants
Mountain Grove[Bedrock Edition only]

Items usable on

A rabbit is an uncommon passive mob. Rabbits are a source of rabbit's foot, rabbit hide, and raw rabbit.

Spawning[edit]

Creamy rabbits are common and are found only in deserts and in their variants with oases.

Other rabbit colors are rarer and found in flower forests, taigas, snowy biomes, and mountain groves ‌[upcoming: BE 1.17.0].

In all these places, groups of an adult and one to two babies spawn.

Rabbits spawn on either grass block, snow[1], or sand.

In flower forests from Bedrock Edition, up to three kits spawn and are common. Also for this game version, rabbits spawn in frozen watery biomes: snowy beaches, frozen oceans, and legacy frozen oceans.

For Java Edition, rabbits are also found in giant tree taigas.

In taigas, wolves and foxes are also found. If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in the desert, flowery, and icy biomes.

The Killer Bunny does not spawn naturally and must instead be spawned using the /summon command, although it is exclusive to Java Edition.

in Bedrock Edition, giant rabbits can be spawned by using the /summon command as follows: /summon rabbit ~ ~ ~ minecraft:giant_rabbit.

Desert Forest Taiga Frozen Tundra Mountain
Biome All desert variants flower forest taiga

giant tree taiga[JE only]
snowy taiga

frozen river

legacy frozen ocean[BE only]
snowy beach[BE only]

frozen ocean[BE only]

All snowy tundra variants mountain grove[upcoming: BE 1.17.0]

Drops[edit]

When killed, an adult rabbit drops:

  • 0–1 rabbit hide. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 0–1 raw rabbit (cooked rabbit if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • There is a 10% chance of dropping a rabbit's foot upon death when killed by the player or a tamed wolf. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.
  • 1–3 upon player kills.
  • Upon successful breeding, 1–7 is dropped.

Behavior[edit]

Rabbits hop around aimlessly instead of walking. They slowly approach players holding carrotsgolden carrots or dandelions within 8 blocks. Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.

If /gamerule mobGriefing is true, rabbits find and eat mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild wolves, foxes, and stray cats track down and kill any rabbits.

Breeding[edit]

Rabbits can be bred with carrots, golden carrots or dandelions. Rabbits can be bred approximately once per minute, compared to the 5 minute breeding time of most other animals.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.

Despite its hostile nature, killer bunnies can breed with other rabbits and with each other, having the usual chance of creating a baby killer bunny.

A Toast rabbit does not produce a Toast rabbit baby, however.

Variations[edit]

The six natural types of rabbits.

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. The biome determines the skin used:

  • Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
  • Rabbits in deserts have 100% gold fur.
  • Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
  • Rabbits with specific skins can be spawned using /summon rabbit ~ ~ ~ {RabbitType: (Number from 0 - 5)}.
  • While it is possible to go above 5, this results in rabbits with skins identical to RabbitType: 0, with the exception of RabbitType: 99, The Killer Bunny.

There are two special variants of rabbits:

The Killer Bunny[edit]

Information icon.svg
This feature is exclusive to Java Edition. 
Marsh Davies Mojang avatar.png

Once upon a build, the Killer Bunny was a natural and terrifying feature of the Minecraft overworld. Identifiable by its red horizontal eyes, burning with hate, the Killer Bunny moves faster than normal rabbits and will set upon players and wolves dealing an impressive amount of damage.

Marsh Davies[2]
The current killer bunny texture

The killer bunny (previously known as The killer rabbit of caerbannog, a reference to Monty Python and the Holy Grail) is an aggressive variant of the rabbit exclusive to Java Edition that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops quickly toward the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8♥♥♥♥ damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer bunnies are immune to the Thorns enchantment.

If it cannot find a player, the killer bunny actively seeks out and attacks any foxes or wolves as well, including tamed wolves. These wolves, in return, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.

The killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.

Toast[edit]

"Toast" redirects here. For messages displayed on-screen, see Advancements, Recipes, or Tutorial hints. For Bread, see Bread.
The rabbit named "Toast"

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[3]

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Rabbit squeaksFriendly CreaturesPlays while the rabbit is idling.entity.rabbit.ambientsubtitles.entity.rabbit.ambient0.25?16
Rabbit attacksHostile CreaturesPlays when the killer bunny attacks.entity.rabbit.attacksubtitles.entity.rabbit.attack??16
Rabbit diesFriendly CreaturesPlays when the rabbit dies.entity.rabbit.deathsubtitles.entity.rabbit.death0.5?16
Rabbit hurtsFriendly CreaturesPlays when the rabbit is damaged.entity.rabbit.hurtsubtitles.entity.rabbit.hurt0.5?16
Rabbit hopsFriendly CreaturesPlays while the rabbit is hopping.entity.rabbit.jumpsubtitles.entity.rabbit.jump0.1?16

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDEntity tags (JE)Translation key
Rabbitrabbitpowder_snow_walkable_mobs‌[upcoming: JE 1.17]entity.minecraft.rabbit

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Rabbitrabbit18entity.rabbit.name

Entity data[edit]

See also: Chunk format

Rabbits have entity data associated with them that contain various properties.

  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    •  MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Has no effect in game.
    •  RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.

Rabbit Type

Main article: Rabbit/DV
[edit]

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Rabbit Season.pngRabbit SeasonCook and Eat Rabbit Meat15GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.pngThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 21 mobs:‌[upcoming: JE 1.17] A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/breed_an_animal
Advancement-fancy-raw.pngTwo by Two
Breed all the animals! The Parrots and the BatsBreed pairs of each of these 21 mobs:‌[upcoming: JE 1.17] A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Video[edit]

Note: this video is outdated as rabbits can no longer be tamed, rabbits are smaller now, and the killer rabbit is now called the killer bunny.


History[edit]

Java Edition Classic
May 19, 2009Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009Bunnies were ultimately rejected at the time due to negative feedback.
Java Edition
1.8May 17, 2014Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014Rabbits are revealed as a feature to be added to Minecraft.
June 6, 2014Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014Holtz uploaded a "video" showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014Killer Bunny (pre-release).png Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27aBrown Rabbit JE1 BE1.png White Rabbit JE1.png Black Rabbit JE1 BE1.png Gold Rabbit JE1 BE1.png Salt & Pepper Rabbit JE1 BE1.png Black & White Rabbit JE1.png Toast Rabbit JE1 BE1.png Killer Bunny JE1.png Added rabbits.
Baby Brown Rabbit JE1 BE1.png Baby White Rabbit JE1.png Baby Black Rabbit JE1 BE1.png Baby Gold Rabbit JE1 BE1.png Baby Salt & Pepper Rabbit JE1 BE1.png Baby Black & White Rabbit JE1.png Baby Toast Rabbit JE1 BE1.png Baby Killer Bunny JE1.png Added baby rabbits.
14w28aThe spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500.
14w29aKiller rabbits no longer spawn in peaceful difficulty.
14w31aRabbits now have sounds.
Killer Bunny JE2.png Rabbits now have a revised model that includes a tail.
Rabbits can now take fall damage.
14w34aRabbits can no longer be tamed and do not flee from players.
Killer Bunny JE3.png Baby Killer Bunny JE3.png The texture of hostile rabbits has been changed.
"Killer Rabbit" has been been renamed to 'The Killer Bunny'.
Killer bunnies now ignore creative mode players.
Killer bunnies no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[2]
Black & White Rabbit JE2 BE1.png Baby Black & White Rabbit JE2 BE1.png Black and white mottled fur rabbit's eye color has been changed from pink to black.
pre1Killer Bunny JE4.png Baby Killer Bunny JE4.png The textures of the killer bunny has been changed, the blood has been removed
1.8.1pre1Rabbits now follow players holding dandelions or golden carrots.
1.915w46aRabbits are now smaller.
The drop chance of rabbit's foot from rabbits has been increased from 2.5% to a 10% chance.
Rabbits no longer spawn in all "usual" passive mob biomes. The groups are smaller and rare (weight 4 out of 44–52 rather than 10 out of 50–58).
The speed of rabbits has been increased when they're panicking.
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit's avoidance range for wolves has been reduced from 16 blocks.
Rabbits no longer prefer begging for food to mating.
The health of rabbits has been reduced from 10♥♥♥♥♥ to 3♥♥.
The speed of rabbits has been generally increased.
The skins of rabbits now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents.
The crop eating of rabbits is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored.
15w47bAdded killer rabbit attack sounds.
1.1116w32aThe entity ID of rabbits has been changed from Rabbit to rabbit.
1.1418w43aAdded illager beasts, which flee from rabbits.
Brown Rabbit JE2 BE2.png White Rabbit JE2 BE2.png Black Rabbit JE2 BE2.png Gold Rabbit JE2 BE2.png Salt & Pepper Rabbit JE2 BE2.png Black & White Rabbit JE3 BE2.png Toast Rabbit JE2 BE2.png Killer Bunny JE5.png The textures of rabbits have been changed.
Baby Brown Rabbit JE2 BE2.png Baby White Rabbit JE2 BE2.png Baby Black Rabbit JE2 BE2.png Baby Gold Rabbit JE2 BE2.png Baby Salt & Pepper Rabbit JE2 BE2.png Baby Black & White Rabbit JE3 BE2.png Toast Rabbit JE2 BE2.png Baby Killer Bunny JE5.png The textures of baby rabbits have been changed.
18w44aIllager beasts no longer flee from rabbits.[4]
Pocket Edition Alpha
v0.13.0build 1Brown Rabbit JE1 BE1.png White Rabbit BE1.png Black Rabbit JE1 BE1.png Gold Rabbit JE1 BE1.png Salt & Pepper Rabbit JE1 BE1.png Black & White Rabbit JE2 BE1.png Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
Baby Brown Rabbit JE1 BE1.png Baby White Rabbit BE1.png Baby Black Rabbit JE1 BE1.png Baby Gold Rabbit JE1 BE1.png Baby Salt & Pepper Rabbit JE1 BE1.png Baby Black & White Rabbit JE2 BE1.png Added baby rabbits.
The spawn rate of rabbits has weight 20, while usual passive mobs have a weight of 100.
v0.15.0build 1Toast Rabbit JE1 BE1.png Baby Toast Rabbit JE1 BE1.png Rabbits named as "Toast" now use the Toast texture.
Bedrock Edition
1.8.0beta 1.8.0.8Added stray cats, which try to attack and kill rabbits.
1.10.0beta 1.10.0.3Brown Rabbit JE2 BE2.png Black Rabbit JE2 BE2.png Gold Rabbit JE2 BE2.png Salt & Pepper Rabbit JE2 BE2.png Black & White Rabbit JE3 BE2.png Toast Rabbit JE2 BE2.png The textures of rabbits have been changed.
The texture of the white rabbit has been changed to the albino rabbit texture, which has changed the texture from White Rabbit BE1.png to White Rabbit JE2 BE2.png.
Baby Brown Rabbit JE2 BE2.png Baby White Rabbit JE2 BE2.png Baby Black Rabbit JE2 BE2.png Baby Gold Rabbit JE2 BE2.png Baby Salt & Pepper Rabbit JE2 BE2.png Baby Black & White Rabbit JE3 BE2.png Baby Toast Rabbit.png The textures of baby rabbits have been changed.
1.13.0beta 1.13.0.1Added foxes, which attack rabbits.
Upcoming Bedrock Edition
1.16.220beta 1.16.220.50Rabbits now spawn in mountain groves.
Legacy Console Edition
TU31CU19 1.22 Patch 31.0.1Brown Rabbit JE1 BE1.png White Rabbit JE1.png Black Rabbit JE1 BE1.png Gold Rabbit JE1 BE1.png Salt & Pepper Rabbit JE1 BE1.png Black & White Rabbit JE2 BE1.png Toast Rabbit JE1 BE1.png Added rabbits.
Baby Brown Rabbit JE1 BE1.png Baby White Rabbit JE1.png Baby Black Rabbit JE1 BE1.png Baby Gold Rabbit JE1 BE1.png Baby Salt & Pepper Rabbit JE1 BE1.png Baby Black & White Rabbit JE2 BE1.png Added baby rabbits.
New Nintendo 3DS Edition
0.1.0Brown Rabbit JE1 BE1.png White Rabbit BE1.png Black Rabbit JE1 BE1.png Gold Rabbit JE1 BE1.png Salt & Pepper Rabbit JE1 BE1.png Black & White Rabbit JE2 BE1.png Toast Rabbit JE1 BE1.png Added rabbits.
Baby Brown Rabbit JE1 BE1.png Baby White Rabbit BE1.png Baby Black Rabbit JE1 BE1.png Baby Gold Rabbit JE1 BE1.png Baby Salt & Pepper Rabbit JE1 BE1.png Baby Black & White Rabbit JE2 BE1.png Baby Toast Rabbit JE1 BE1.png Added baby rabbits.

Issues[edit]

Issues relating to "Rabbit" are maintained on the bug tracker. Report issues there.

Trivia[edit]

Gallery[edit]

Screenshots[edit]

In Other Media[edit]

References[edit]