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A rabbit is a small, passive animal mob which can be found in groups of 2-4 in almost any biome.

Appearance

Most rabbits are passive and will naturally spawn with one of 6 different textures:

  • "Brown"
  • "Salt & Pepper"
  • "Black"
  • "Albino"
  • "Spotted"
  • "Golden"

There is also one type of rabbit, called "The Killer Bunny", which looks similar to an "albino" rabbit, but it's hostile and can only be spawned by using the command /summon rabbit ~ ~ ~ {RabbitType:99}.

One other texture for rabbits, called "Toast", which is black and white and looks different from the "Spotted" rabbit, is automatically applied to any rabbit named "Toast".

Behavior

Rabbits will wander around randomly unless they see wolves, foxes, mature carrot crops, or a player holding a carrot, golden carrot, or dandelion. If a rabbit is distracted by a player, it will not notice mature carrot crops or wolves, until they are attacked. Otherwise, it will run away from wolves on sight, and, when left alone, eat mature carrot crops. To stop rabbits eating mature carrot crops, use the command /gamerule doMobGriefing false.

The "Killer Bunny" variant will hunt down any players or wolves in sight, and it will only be distracted while breeding.

Feeding

Similar to all passive mobs, rabbits can be fed certain foods to activate various effects. Feeding a mature rabbit will put it into "Love Mode", causing the mob to exude red hearts. If two nearby rabbits are in love mode, they will mate, producing a baby rabbit. Each rabbit can only enter Love Mode every five minutes. A baby rabbit can also be fed in order to accelerate its growth into adulthood.

Rabbits can be fed carrots, golden carrots, and dandelions. They are able to see players holding food from a farther distance than other mobs.

Drops

Pocket Edition

Rabbits were added in 0.13.0 alpha stage of Minecraft: Pocket Edition. Rabbits in this version are smaller, eat crops, can be killed easier, and can only be found in forest, desert, and snowy biomes.

Trivia

  • The "Killer Bunny" is faster than normal rabbits.
    • If a player summons the Killer Bunny while in peaceful difficulty, it can still chase/attack players, but will not harm the player.
  • The Killer Bunny has red vertical eyes.
  • The Killer Bunny's texture changed multiple times in the snapshots leading up to 1.8.
    • The first texture had blood over the rabbit's mouth.
    • The second texture was almost the same as an albino rabbit.
    • The third texture had blood all over its body and face.
  • The Killer Bunny is a reference to the Killer Rabbit Of Caerbannog from the movie Monty Python and the Holy Grail.
    • Also, during the snapshots of update 1.8, the nametag given to the Killer Bunny was The Killer Rabbit of Caerbannog.
  • The "Toast" rabbit was added as a tribute to a player who lost their own rabbit of the same name.
  • If wolves or foxes come close to, they will become hostile and attack the rabbits.
  • Rabbits textures will spawn differently depending on its biome.
    • In desert biomes, all rabbits have gold fur.
    • In snowy biomes, 80% of rabbits are albino, while 20% have spotted fur.
    • In all other biomes, 50% have brown fur, 40% are salt & pepper, and 10% have black fur.
  • Players are able to breed rabbits using carrots or dandelions. When doing so, the baby has a 5% chance of taking on its current biome's fur color; otherwise, it will randomly be one of the parents.
  • The killer bunny can only be spawned in using commands.
  • Rabbits can become completely stunned while standing on top of slime blocks.
  • In the 1.8 update, rabbits have a 2.5% chance of dropping a rabbit's foot.
  • There are 8 different types of rabbits including Toast and The Killer Bunny.
  • Rabbits were planned to be one of the first mobs added in Classic, but they were never actually added, due to negative feedback.
  • In the 1.8 snapshots, The Killer Bunny used to spawn naturally. However, in the final 1.8 Update, they did not.
  • If one puts a name tag named Toast on The Killer Bunny, the rabbit's texture will change, but it still will be hostile towards a player.
  • In The Combat Update, rabbits were made a lot smaller than in update 1.8.
  • In 1.9 snapshots, there were sounds given to the Killer Bunny.
  • In earlier versions when the ravager mob was released, the mob was actually scared of rabbits.

Gallery

Rabbit

Click for full Rabbit gallery.

Video


Mobs in Minecraft
Passive Mobs
BatFace Bat OcelotFace Cat ChickenFace Chicken CowFace Cow
CodBody Fish (various) HorseHead Horse MooshroomFace Mooshroom BrownMooshroomFace Brown Mooshroom
ParrotFaceParrot PigFace Pig Big-rabbit-face Rabbit SheepFace Sheep
Snowgolemhead Snow Golem Squidface Squid TurtleFaceTurtle Villagerhead Villager
WanderingTraderFace Wandering Trader Fox FaceZ Fox StriderFace Strider
Neutral Mobs
DolphinHead Dolphin EndermanFace Enderman Vg face Iron Golem Big-llama-face Llama
PolarBearFace Polar Bear BetterWolfFace Wolf ZombifiedPiglinFace Zombified Piglin PiglinFace Piglin
Panda FaceZ Panda BeeFace Bee SpiderFace Spider (12 Neutral) CaveSpiderFace Cave Spider (12 Neutral)
Hostile Mobs
Blaze Face Blaze CreeperFace Creeper Enderdragon Face Ender Dragon EndermiteFace Endermite
EvokerFace Evoker GhastFace Ghast HuskFace Husk Magma Cube Face Magma Cube
PillagerFace Pillager Big-shulker-face Shulker SilverfishFace Silverfish SkeletonFace Skeleton
SlimeFace Slime Spider SkeletonFace Spider Jockey 50px-WitchFace Witch Wither face Wither
WitherSkeletonHead Wither Skeleton Spider WitherSkeleton Wither Skeleton Jockey ZombieFace Zombie Drownedheaad Drowned
StrayFace Stray VexFace Vex VindicatorFace Vindicator RavagerFace Ravager
PhantomFace Phantom Guardian Guardian Pillager FaceZ Illager Captain Big-elder-guardian-face Elder Guardian
ZombieVillagerFace Zombie Villager Hoglin faceHoglin ZoglinFace

Zoglin

PiglinBruteFace Piglin Brute (Upcoming 1.16.2)
Unused/Removed/Unimplemented Mobs
BeastBoyFace Beast Boy BlackSteveFace Black Steve ZombieFace Giant Illusioner Illusioner
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