In Java Edition:
|Items usable on|
In Java Edition, pufferfish spawn in groups of 1-3 in warm, lukewarm and deep lukewarm ocean biomes. In Bedrock Edition, fish spawn underwater at around 12–32 blocks away from the player in groups of 3–5 in warm ocean biomes. Pufferfish spawn only on the surface; that is, there must not be a spawnable block above the spawn location with a non-solid block on top.
Pufferfish drop 1 of their item form when killed:
- 1 pufferfish
- 1 bone meal (5% chance) [Java Edition only]
- 1-2 bones (25% chance) [Bedrock Edition only]
- 1–3 when killed by a player or tamed wolf.
The player may collect a fish by using a water bucket on it, giving the player a bucket of pufferfish. Fish placed with buckets do not despawn naturally. When that fish bucket is used against a block, it empties the bucket, placing water with that fish swimming in it. An empty bucket may be used as well.[Bedrock Edition only]
Unlike other fish, pufferfish don't swim in schools.
Like other fish, pufferfish cannot survive out of water. Outside of water, they flop around like guardians for a while until they start suffocating, and then die like squid. In Bedrock Edition they rotate when flopping. Fish cannot swim or breathe in cauldron water.
A pufferfish inflates when approached by a player in Survival or Adventure mode, a drowned, or any non-water mob within a 5×5×5 volume around the fish, going from unpuffed, then semi-puffed, to fully puffed. Pufferfish are technically passive mobs but going near one when fully puffed inflicts the player/mob with seven seconds of Poison, and touching one in its puffed or semi-puffed form deals damage separate from the poison. Pufferfish also instantly inflate to their fullest form after taking any kind of damage.[Bedrock Edition only] After inflating, they slowly deflate to their normal shape. Undead mobs are unaffected by the poison effect, but still take damage when they come into contact with pufferfish.
A pufferfish inflicting damage to a mob via touching provokes that mob to retaliate.
The specific instructions are: check if idle sound event (likely empty) exists
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Name||Namespaced ID||Entity tags (JE)||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Pufferfish have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- FromBucket: 1 or 0 (true/false) - if true, the fish has been released from a bucket.
- PuffState: A value from 0–2. 0 means the fish is deflated, 1 means it is halfway puffed-up, and 2 means it is fully puffed-up.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|I am a Marine Biologist||Collect a fish in a bucket||Use an empty bucket on any fish mob to collect it.||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Tactical Fishing||Catch a fish... without a fishing rod!||Fishy Business||Use a water bucket to pick up any fish mob.|
The specific instructions are: 1.16-pre3 pufferfish changes - document old appearances in history
|Java Edition Alpha|
|June 28, 2010||Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them."|
|October 4, 2010||Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were added only as an item; there was no code for a fish mob.|
|October 5, 2012||Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks".|
|April 13, 2013||When Jon Kågström was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."|
|July 31, 2013||During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"|
|1.13||18w08b||Added "puffer fish".|
|Puffer fish have 20 × 10 health.|
|18w10a||The health of puffer fish has been changed to 3.|
|18w19a||"Puffer Fish" has been corrected to "Pufferfish".|
|1.13.1||18w31a||Pufferfish now have a 5% chance of dropping bone meal when killed.|
|1.4.0||beta 22.214.171.124||Added pufferfish mobs.|
|1.13.0||beta 126.96.36.199||Pufferfish now drop experience when killed.|
|1.16.0||beta 188.8.131.52||Pufferfish now semi-puff when the player draws near, and fully puff when the player is up against it.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added pufferfish mobs.|
|1.4.0||Added pufferfish mobs.|
- The pufferfish is the only passive mob that damages players.
- The pufferfish can poison the player in creative mode if another entity causes it to puff up.
- In Bedrock Edition, the pufferfish plays the same sound effect as other fish mobs.
- Pufferfish's damage and poison time is directly related to its current PuffState data value, which can be changed using the /data command.
- There are three textures for the three different PuffState data values in Minecraft. Exceeding PuffState 2 does not visually increase the pufferfish size, but does create a bigger shadow on the ground.
- In real life, pufferfish use their spikes for intimidation purposes and not to inject venom. Their flesh is toxic, which is reflected accurately in-game.
- All sizes of pufferfish’s texture are contained in the same texture file.
Dying pufferfish mob in Bedrock Edition.
Dying pufferfish mob in Java Edition.
A cod and pufferfish taking damage because they are not in water.
In other media
- - Resolved as "Works As Intended"
- – "fish bouncing and suffocating on top of the cauldron which fill with water" resolved as "Won't Fix"
- – "Puffer fish have 20 health", resolved
- – "Some display names don't follow the id", resolved