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This article is about the powered rail. For other types of rails, see Rail (disambiguation).
Powered Rail
Powered Rail (NS) JE2 BE2.png
Powered Powered Rail (NS) JE2 BE2.png
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

0.7

Hardness

0.7

Luminant

No

Transparent

Yes

Flammable

No

Catches fire from lava

No

A powered rail is a type of rail that is used to increase or decrease the velocity of moving minecarts.

Obtaining[]

Breaking[]

Powered rails can be crafted and previously-placed powered rails can be broken with bare hands or any tool, dropping themselves as items.

Block Powered Rail
Hardness 0.7
Tool
Breaking time[A]
Default 1.05
Wooden 0.55
Stone 0.3
Iron 0.2
Diamond 0.15
Netherite 0.15
Golden 0.1
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A powered rail also drops as an item when the block beneath it is removed, water or lava flows over it,‌[Java Edition only] or a piston moves it into a space with no floor below it.

Chest loot[]

Item Structure Container Quantity Chance
Java Edition
Powered Rail Mineshaft Chest 1–4 27.1%
Bedrock Edition
Powered Rail Mineshaft Chest 1–4 27.1%

Crafting[]

Ingredients Crafting recipe
Gold Ingot +
Stick +
Redstone Dust

6

Usage[]

A powered rail can be used as a rail and as a redstone component.

To place a powered rail, use a powered rail item while pointing at a surface facing the space the powered rail should occupy. A powered rail can be placed on:

A powered rail cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the powered rail to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a powered rail to the side of the fence causes the powered rail to be attached to the top of the ground next to the fence instead.

When placed, a powered rail configures itself to line up with any adjacent rails (including activator rails, detector rails, and other powered rails), as well as adjacent rails one block up. If there are two adjacent rails on non-opposite sides, or three or more adjacent rails, a powered rail lines up in the east-west direction. If there are no adjacent rails, a powered rail lines up in the north-south direction (but if a rail is later placed to the east or west, the powered rail re-orients itself in the east-west direction even if it is already connected to another rail to the north or south). If a rail it would line up with is one block up, a powered rail slants upward toward it (with multiple options to slant upward to, a powered rail "prefers", in order: west, east, south, and north). Other configurations can be created by placing and removing various rails.

It cannot be placed suspended in midair, even with commands, which is not unintentional.[1]

Rail[]

Main article: Rail

Powered rails (and other rails) can be used as "roads" for minecarts. A minecart that enters a powered rail's space from either end of the powered rail continues to move in the direction the powered rail is facing, but its speed may change depending on whether the powered rail is active or not (see below). A minecart that enters a powered rail's space from the side turns east or south (depending on the powered rail's orientation), or in the downward direction for a slanted powered rail.

Redstone component[]

See also: Redstone circuit

Powered rails can be used to affect the speed of minecarts that travel over them.

Activation
A powered rail is a redstone mechanism and can be activated by:
An activated powered rail also activates any adjacent powered rails it is connected to, up to eight away from the original activation source. Thus a single activation source can activate up to 17 rails (one original in the middle and eight on either side). An activated powered rail does not activate non-connected adjacent rails.
Behavior
An active powered rail:
  • increases the speed of a moving minecart in the direction it is already moving. Specifically, let the speed in both the X and Z directions (meters / tick) combined be "speed". If speed > 0.01, then every tick the minecart is passing over the powered rail, its x velocity is increased by (xspeed * 0.06 / speed) and its z velocity is increased by (zspeed * 0.06 / speed)
  • accelerate a non-moving minecart away from a solid opaque block the powered rail is facing (so a non-moving minecart moves away from the block when the powered rail activates, and a moving minecart bounces off a block an active powered rail is facing because it stops and then gets accelerated away)
An inactive powered rail reduces the speed of a moving minecart, usually stopping it within one block's distance even on a downward-slanted track. If a slanted powered rail activates with a non-moving minecart on it, the minecart starts moving downward (because it is no longer being braked by an inactive powered rail) and is then accelerated downward.
Powered rails cannot increase the speed of a minecart to more than 8 blocks per second on either the north-south or east-west axis. The speeds that can be achieved with varying numbers of powered rails or intervals of normal rails between powered rails is complex -- for a thorough discussion, see Tutorials/Minecarts.

Sounds[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.metal.breaksubtitles.block.generic.break1.01.216
None[sound 1]BlocksFalling on the block with fall damageblock.metal.fallNone[sound 1]0.51.2516
Block breakingBlocksWhile the block is in the process of being brokenblock.metal.hitsubtitles.block.generic.hit0.250.7516
Block placedBlocksWhen the block is placedblock.metal.placesubtitles.block.generic.place1.01.216
FootstepsBlocksWalking on the blockblock.metal.stepsubtitles.block.generic.footsteps0.151.516
  1. a b MC-177082

Bedrock Edition: [needs in-game testing]

SoundSourceDescriptionResource locationVolumePitch
??Once the block has brokendig.metal?1.2
??Falling on the block with fall damagefall.metal??
??While the block is in the process of being brokenhit.metal?0.75
??Jumping from the blockjump.metal??
??Falling on the block without fall damageland.metal??
??Walking on the blockstep.metal??
??When the block is placeduse.metal?1.2

Data values[]

ID[]

Java Edition:

NameResource locationBlock tags (JE)Item tags (JE)FormTranslation key
Powered Railpowered_railprevent_mob_spawning_inside
rails
railsBlock & Itemblock.minecraft.powered_rail

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key
Powered Railgolden_rail27Block & Itemtile.golden_rail.name

Metadata[]

See also: Data values

In Bedrock Edition, powered rails use the following data values:


Bits Values
0x1
0x2
0x4

A three-bit field storing a value from 0 to 5:

  • 0: flat track going north-south
  • 1: flat track going east-west
  • 2: sloped track ascending to the east
  • 3: sloped track ascending to the west
  • 4: sloped track ascending to the north
  • 5: sloped track ascending to the south
0x8 Set if rail is active.

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
poweredfalsefalse
true
True if rail is activated.
shapenorth_south east_west
north_south
Specifies the rail's orientation.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted.
For example, an ascending_west rail is a straight rail that goes upward from the east toward the west.
waterloggedfalsefalse
true
True if rail is waterlogged.

Bedrock Edition:

Name Default value Allowed values Description
rail_data_bitfalsefalse
true
True if rail is activated.
rail_direction0 0
1
2
3
4
5
The rail is not ascending.
6
7
8
9
A rail ascends.

Video[]

History[]

Java Edition Beta
1.5Powered Rail (NS) JE1 BE1.png Powered Rail (EW) JE1 BE1.png Powered Rail (nS) JE1 BE1.png Powered Rail (Ew) JE1 BE1.png Powered Rail (Ns) JE1 BE1.png Powered Rail (eW) JE1 BE1.png
Powered Powered Rail (NS) JE1 BE1.png Powered Powered Rail (EW) JE1 BE1.png Powered Powered Rail (nS) JE1 BE1.png Powered Powered Rail (Ew) JE1 BE1.png Powered Powered Rail (Ns) JE1 BE1.png Powered Powered Rail (eW) JE1 BE1.png
Added powered rails.
1.6Test Build 3The effectiveness of powered rails has now been increased as a response to fixing the minecart booster bug.
Java Edition
1.0.0Beta 1.9 Prerelease 6Powered Rails are now broken faster using a pickaxe.
1.111w49aFixed powered rail bug.[more information needed]
1.5?The item form of the powered rail has changed from On Powered Rail (texture) JE1 BE1.png to Off Powered Rail (texture) JE1 BE1.png.
1.814w10aPowered rails with numerical metadata variants 6, 7, 14 and 15, which are inaccessible through normal gameplay or even commands and as such require the use of external editors to exist, now have no model Missing Model JE2.png. Their appearances prior to this point were unknown.
14w25aPowered rails are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of the powered rail were as follows:
DV Description
0 Unpowered north-south
1 Unpowered east-west
2 Unpowered ascending east
3 Unpowered ascending west
4 Unpowered ascending north
5 Unpowered ascending south
6-7 Inaccessible - behavior unknown
8 Powered north-south
9 Powered east-west
10 Powered ascending east
11 Powered ascending west
12 Powered ascending north
13 Powered ascending south
14-15 Inaccessible - behavior unknown
14w26aPowered rails with metadata values 6, 7, 14 and 15 have now been completely removed from the game.
1.915w44aPowered rails can now be found in mineshaft chest minecarts.
1.1116w32bAll rail types' hitbox heights are decreased from a full block to a half block.
1.1317w47aThe ID of powered rails has been changed from golden_rail to powered_rail.
Prior to The Flattening, this block's numeral ID was 27.
1.1418w43aPowered Rail (NS) JE2 BE2.png Powered Rail (EW) JE2 BE2.png Powered Rail (nS) JE2 BE2.png Powered Rail (Ew) JE2 BE2.png Powered Rail (Ns) JE2 BE2.png Powered Rail (eW) JE2 BE2.png
Powered Powered Rail (NS) JE2 BE2.png Powered Powered Rail (EW) JE2 BE2.png Powered Powered Rail (nS) JE2 BE2.png Powered Powered Rail (Ew) JE2 BE2.png Powered Powered Rail (Ns) JE2 BE2.png Powered Powered Rail (eW) JE2 BE2.png
The textures of powered rails has now been changed.
19w12bPowered rails can now be placed on glass, ice, glowstone and sea lantern.
1.1720w45aAll rail types can now be waterlogged.
Pocket Edition Alpha
v0.8.0build 2Powered Powered Rail (NS) JE1 BE1.png Added powered rails, but the rails are always powered.
v0.13.0build 1Powered Rail (NS) JE1 BE1.png Powered rails no longer have intrinsic power, i.e. they need to be powered by an external power source.
v0.14.0build 1Powered rails can now be found in minecart with chests inside of mineshafts.
Bedrock Edition
1.10.0beta 1.10.0.3Powered Rail (NS) JE2 BE2.png Powered Powered Rail (NS) JE2 BE2.png The textures of powered rails has now been changed.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Powered Rail (NS) JE1 BE1.png Powered Powered Rail (NS) JE1 BE1.png Added powered rails.
1.90 Powered Rail (NS) JE2 BE2.png Powered Powered Rail (NS) JE2 BE2.png The textures of powered rails has now been changed.
New Nintendo 3DS Edition
0.1.0Powered Rail (NS) JE1 BE1.png Powered Powered Rail (NS) JE1 BE1.png Added powered rails.

Gallery[]

Issues[]

Issues relating to "Powered Rail" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Powered rails were originally a suggestion for golden tracks.

See also[]

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