Template:Potion Potions are brewable items that imbue the consumer with specific, time limited effects in Minecraft. Potions are made using water and various ingredients combined in a brewing stand. Combining a potion with gunpowder will result in a splash potion - a variant which may be thrown to give other mobs an effect, and can be used as a weapon.
Potions can only have one effect. There are 2 tiers of potion (e.g.: Speed I, Speed II), though tiers can reach levels up to 127, but will render as potion.potency.# (e.g.: Speed potion.potency.126 = Speed 127)
Obtaining
Almost all potions can be obtained by brewing.
Witches
Witches may drop Potions of Healing, Swiftness, Fire Resistance or Water Breathing only if killed while they are drinking them.
Brewing
Potion brewing chart (most efficient recipes, excludes splash potions).)
Potions
Here is a full list of the names, effects, and damage values of potions that are currently obtainable through brewing.
Potions have a different effect according to their damage value (DV), with the exception of reverted potions being identical to their base potions. By using the /give command or an Inventory Editor to modify the damage value of a water bottle, a player can hack a potion directly into their inventory.
Reverted potions are obtained by adding an opposite ingredient such as glowstone dust if extended by Redstone or Redstone if extended by glowstone dust to an already upgraded potion.
In the inventory, they will look identical to their base potion, much like Mundane and extended Mundane potions. Their usage is also identical to their base potions, with the exception of turning into reverted potions rather than base potions when adding fermented spider eyes as described above.
Modifiers
Potions can be modified in certain ways after you have the potion.
- Gunpowder will convert a potion into a splash potion.
- Redstone will increase the duration of the potion's effect and it cancels any previous glowstone dust effect.
- Glowstone dust magnifies the effect (damage done, health healed, etc.) and it cancels any previous redstone effect.
- Fermented Spider Eyes will "corrupt" a potion and invert the effect (Example: Healing to Harming).
Base potions
Base potions have no effect when you drink them.
| Icon | Name | DV | Use |
|---|---|---|---|
| Template:Grid | Water Bottle | 0 | Starting point for every recipe.
Can be obtained by (default) right-clicking on a water source block or by (default) right-clicking on a filled cauldron. |
| Awkward Potion | 16 | Base for all primary potions (and by extension, splash potions, excluding Splash Mundane Potion). | |
| Thick Potion | 32 | Base for Potion of Weakness. | |
| Mundane Potion (extended) | 64 | Base for Potion of Weakness (extended). | |
| Mundane Potion | 8192 | Base for Potion of Weakness and Splash Mundane Potion. |
Primary potions
Note, that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 8/3 the duration of base.
Potions with positive effects
| Icon | Name | Duration | DV | Effect |
|---|---|---|---|---|
| Template:Grid | Potion of Regeneration | 0:45 | 8193 | Restores 18 |
| Potion of Regeneration | 2:00 | 8257 | Restores 48 | |
| Potion of Regeneration II | 0:22.5 | 8225 | Restores 18 | |
| Template:Grid | Potion of Swiftness | 3:00 | 8194 | Increased speed by 20% and increased FOV (6.6 meters per second sprinting). |
| Potion of Swiftness | 8:00 | 8258 | ||
| Potion of Swiftness II | 1:30 | 8226 | Increased speed by 40% and increased FOV (8 meters per second sprinting). | |
| Template:Grid | Potion of Fire Resistance | 3:00 | 8195 | Gives immunity to damage from fire, lava, and ranged Blaze attacks. |
| Potion of Fire Resistance | 8:00 | 8259 | ||
| Template:Grid | Potion of Healing | Instant | 8197 | Restores 6 |
| Potion of Healing II | Instant | 8229 | Restores 12 | |
| Template:Grid | Potion of Night Vision | 3:00 | 8198 | Brightens everything to a light level of 15 (visually), brightens up water with a blue shine (visually), brightens up lava with an orange shine (visually). |
| Potion of Night Vision | 8:00 | 8262 | ||
| Template:Grid | Potion of Strength | 3:00 | 8201 | Increased melee damage by 130%. |
| Potion of Strength | 8:00 | 8265 | ||
| Potion of Strength II | 1:30 | 8233 | Increased melee damage by 260%. (+ 130 percentage points every tier) | |
| Template:Grid | Potion of Leaping | 3:00 | 8203 | Allows the player to jump higher and reduces fall damage. |
| Potion of Leaping II | 1:30 | 8235 | ||
| Template:Grid | Potion of Water Breathing | 3:00 | 8205 | Prevents the oxygen bar from decreasing and slightly increases visibility while underwater. |
| Potion of Water Breathing | 8:00 | 8269 | ||
| Template:Grid | Potion of Invisibility | 3:00 | 8206 | Makes player model disappear and mobs will act neutral towards the player if the player is not wearing armor (leave chunk to perform). In splash form it is able to make mobs or other players invisible. Armor and items held in hand are not affected by this. Some mob 'Armor' (sheep's wool, mushrooms of a mooshroom, eyes of spiders/enderman, 'Arrows' and a snow golem's pumpkin) is still visible. |
| Potion of Invisibility | 8:00 | 8270 |
Potions with negative effects
| Icon | Name | Duration | DV | Effect |
|---|---|---|---|---|
| Template:Grid | Potion of Poison | 0:45 | 8196 | Causes up to 36 |
| Potion of Poison | 2:00 | 8260 | Causes up to 96 | |
| Potion of Poison II | 0:22.5 | 8228 | Causes up to 38 | |
| Template:Grid | Potion of Weakness | 1:30 | 8200 | Reduces melee damage by 0.5 (0.25 heart). |
| Potion of Weakness | 4:00 | 8264 | ||
| Template:Grid | Potion of Slowness | 1:30 | 8202 | Slows players and mobs by 15%. (+ 15 percentage points every tier), (4.75 blocks per second sprinting) |
| Potion of Slowness | 4:00 | 8266 | ||
| Template:Grid | Potion of Harming | Instant | 8204 | Damages 6 |
| Potion of Harming II | Instant | 8236 | Damages 12 |
Unbrewable potions
This class of potions exist in the game code and are functional, but cannot be brewed. They are extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The data values for these potions are essentially the values of the original potions added by 96 (e.g. the data value for Potion of Strength (8201) + 96 = 8297 (the data value of Potion of Strength II (extended))) See the table below for the complete set of what is included.
| Icon | Name | Duration | DV |
|---|---|---|---|
| Template:Grid | Potion of Regeneration II | 1:00 | 8289 |
| Template:Grid | Potion of Swiftness II | 4:00 | 8290 |
| Template:Grid | Potion of Strength II | 4:00 | 8297 |
| Template:Grid | Potion of Poison II | 1:00 | 8292 |
Unused potions
There are 29 unused potions that were left behind in Beta 1.9-pre2. All unused potions have no effect and appear to be re-textures of other potions. Below is a list of their names and values.
These potions can only be obtained by using the command /give <target> minecraft:potion 1 ? {CustomPotionEffects:[]}. Adding a multiple of 64 to the value will result in the same potion. As with other potions, adding the value with 16384 will result in a splash version of given potion.
Values with a * do not require {CustomPotionEffects:[]} at the end of the command.
| Name | DVs |
|---|---|
| Uninteresting Potion | 2 & 3 |
| Bland Potion | 4 & 5 |
| Clear Potion | 6 & 7* |
| Milky Potion | 8 & 9 |
| Diffuse Potion | 10 & 11 |
| Artless Potion | 12 & 13 |
| Thin Potion | 14 & 15* |
| Flat Potion | 18 & 19 |
| Bulky Potion | 20 & 21 |
| Bungling Potion | 22 & 23* |
| Name | DVs |
|---|---|
| Buttered Potion | 24 & 25 |
| Smooth Potion | 26 & 27* |
| Suave Potion | 28 & 29 |
| Debonair Potion | 30 & 31* |
| Elegant Potion | 34 & 35 |
| Fancy Potion | 36 & 37 |
| Charming Potion | 38 & 39* |
| Dashing Potion | 40 & 41 |
| Refined Potion | 42 & 43* |
| Cordial Potion | 44 & 45 |
| Name | DVs |
|---|---|
| Sparkling Potion | 46 & 47* |
| Potent Potion | 48* & 49 |
| Foul Potion | 50 & 51 |
| Odorless Potion | 52 & 53 |
| Rank Potion | 54 & 55* |
| Harsh Potion | 56 & 57 |
| Acrid Potion | 58 & 59* |
| Gross Potion | 60 & 61 |
| Stinky Potion | 62 & 63* |
| Burpy Potion | 63 & 64 |
Data value table
Using this table, creating a custom potion is simple:
/give <player> minecraft:potion 1 <data value> {CustomPotionEffects:[{Id:<effect>,Amplifier:[amplifier],Duration:[ticks]}]}
The duration is in ticks, and there are twenty ticks in a second. The amplifier counter starts with zero.
For example,
/give Notch minecraft:potion 1 8270 {CustomPotionEffects:[{Id:9,Amplifier:1,Duration:2400}]} would give the player "Notch" a potion of Nausea II for 2 minutes.
| Potion Effect | Regular | Level II | Extended | Splash | Level II Splash | Extended Splash | IDs |
|---|---|---|---|---|---|---|---|
| Regeneration | 8193 | 8225 | 8257 | 16385 | 16417 | 16449 | 10 |
| Swiftness | 8194 | 8226 | 8258 | 16386 | 16418 | 16450 | 1 |
| Fire Resistance | 8195 | 8227 (r) | 8259 | 16387 | 16419 (r) | 16451 | 12 |
| Poison | 8196 | 8228 | 8260 | 16388 | 16420 | 16452 | 19 |
| Instant Health | 8197 | 8229 | 8261 (r) | 16389 | 16421 | 16453 (r) | 6 |
| Night Vision | 8198 | 8230 (r) | 8262 | 16390 | 16422 (r) | 16454 | 16 |
| Weakness | 8200 | 8232 (r) | 8264 | 16392 | 16424 (r) | 16456 | 18 |
| Strength | 8201 | 8233 | 8265 | 16393 | 16425 | 16457 | 5 |
| Slowness | 8202 | 8234 (r) | 8266 | 16394 | 16426 (r) | 16458 | 2 |
| Leaping | 8203 | 8235 | 8267 (r) | 16395 | 16427 | 16459 (r) | 8 |
| Harming | 8204 | 8236 | 8268 (r) | 16396 | 16428 | 16460 (r) | 7 |
| Water Breathing | 8205 | 8237 (r) | 8269 | 16397 | 16429 (r) | 16461 | 13 |
| Invisibility | 8206 | 8238 (r) | 8270 | 16398 | 16430 (r) | 16462 | 14 |
(r) = Reverted Potion
- Bits 0-3 (1, 2, 4 and 8) determine the potion effect. The highest legitimately available is currently 14 decimal = 1110 binary.
- Bits 0-5 (1, 2, 4, 8, 16, 32) determine the potion's name.
- If bit 5 (32) is true, the potion is a level II potion (or, in some cases, a reverted potion).
- If bit 6 (64) is true, the potion is an extended potion (or, in some cases, a reverted potion).
- Potions with bits 5 and 6 set to true cannot be brewed.
- Bits 13 and 14 (8192 and 16384) determines whether the potion is a drinkable potion or a splash potion. If bit 13 is true, it's drinkable. If 14 is true, it's a splash potion.
- Bits 7-12 and 15 are ignored, so many potions with distinct data values will have the same properties.
Potion effects
Potion effects are conferred by Potions, or alternatively through Splash Potions. A player affected by a potion effect emits swirling particles the color of the potion for the duration of the effect.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Local Brewery | Brew a potion. | Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. | 15G | Bronze | ||
Videos
History
| beta | |||||
|---|---|---|---|---|---|
| July 7, 2010 | Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions. | ||||
| 1.8 | Potion effects were introduced. | ||||
| r | |||||
| 1.0.0 | Beta 1.9-pre2 | Jeb tweeted a screenshot showing potion durations and Glass Bottles.[1] Potions were brewed using Cauldrons.[2] Cauldrons, although they were functional and could be used to brew potions, were unavailable in this update. Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be Brewing Stands.[3] | |||
| Beta 1.9-pre3 | Brewing Stands are introduced. | ||||
| Beta 1.9-pre4 | Added Splash Potions. You can turn any potion into a splash potion by brewing gunpowder into any potion. Instead of drinking it, splash potions are thrown.[4] | ||||
| 1.3.1 | 12w22a | Potions are added in the creative inventory. | |||
| 1.4.2 | 12w32a | Added Potion of Night Vision. It is unbrewable. | |||
| 12w34a | Added Potion of Invisibility. | ||||
| Potions of Night Vision are now brewable. | |||||
| 12w38a | Witches cast potions at players and can rarely drop potions upon death. | ||||
| 12w39a | Potions are customizable using NBT editors or MCEdit. | ||||
| 1.7.2 | 13w36a | Added Potion of Water Breathing. | |||
| Water bottles can be obtained as one of the "junk" items by fishing. | |||||
| 1.8 | 14w27a | Added Potions of Leaping. | |||
| Legacy Console Edition | |||||
| TU7 | Added potions and brewing. | ||||
| TU14 | Added Potion of Night Vision and Potion of Invisibility. | ||||
Issues
Issues relating to "Potions" or "Potion" are maintained on the bug tracker. Report issues there.
Trivia
- In the early stages of development, potions were brewed by combining ingredients and other potions in cauldrons. In total there were 161 possible potion combinations, and 2,653 different types of potions.[5]
- Taking a potion while already under the effects of another potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular Potion of Regeneration will not have any effect.
- There is more than one legitimate damage value for each potion, such as how there are two kinds of Mundane potion; as reverted potions are legitimate copies of their base potion.
- Upon death, all potion effects are lost.
- A potion can reach a maximum tier of 127, but using the
/effectcommand, effect levels can reach 255. - When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation will not be shown.
- An Instant Damage potion IV is powerful enough to instantly kill players.
- A potion of Poison II actually lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.
- Sugar being the ingredient for the Potion of Swiftness may refer to the common misconception of sugar making people hyper.
- In the console version, there are bars underneath each potion. One means it is weak, the second means glowstone added, the third means redstone added, and the fourth means both (creative only).
Gallery
Thick Potion with status effects of "Mining Fatigue" (duration 4:00) and "Instant Health II" (brewed in Beta 1.9 Pre-release 2, now unavailable).
Invisible sheep in snapshot 12w34a. Its wool can still be seen while having an invisibility potion. This is an intended feature.[6]



![Invisible sheep in snapshot 12w34a. Its wool can still be seen while having an invisibility potion. This is an intended feature.[6]](https://static.wikia.nocookie.net/minecraft_gamepedia/images/0/0e/Invisible_sheep.png/revision/latest/scale-to-width-down/120?cb=20120824154136)


