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Template:Potion

Potions are brewable items that confer specific effects in Minecraft. Potion effects were initially introduced in Beta 1.8. Potions are made using water and various ingredients combined in a Brewing Stand. As of Beta 1.9 Pre-release 3, potions can only have one effect. Because the data values for different potions were changed, Potions made in 1.9 Pre-release 2 will be altered if loaded into 1.9 Pre-release 3

There are 4 tiers of potion (e.g.: Speed I, Speed II, Speed III, Speed IV), but the present brewing system does not allow the production of level III or IV potions.

History

Alchemy was first hinted in July 2010,[1] when Notch explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.

A couple of months later, Notch did a Q&A session on Reddit.[2] He was asked about Alchemy, and responded "Oh Yes! Definitely!". All of his posts in that thread are now deleted, but records can be found in other places.

Potion effects were introduced in Beta 1.8. Jeb later tweeted a screenshot showing potion durations and Glass Bottles taken from within Beta 1.9 Pre-release 2.[3]

Originally Potions were to be brewed in Cauldrons.[4] Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be Brewing Stands.[5]

In Beta 1.9 Pre-release 4, Splash potions were introduced. You can turn any potions into Splash Potions by brewing Gunpowder into a potion (even Instant Health II). It appears in a different shaped flask. Instead of drinking it, you throw it like a snowball or an egg.[6]

Brewing

MinecraftPotionsClean

Potion brewing chart (excludes splash potions)

Main article: Brewing

For ingredients that go into Potions, Splash Potions, and known Potion recipes see Brewing. According to Jeb there are 161 possible potion combinations in Beta 1.9 Pre-release 3, and there may be 2,653 potions in future updates.[7]

Potions

Here is a full list of the names, effects, and damage values of potions that are currently obtainable through Brewing.

Potions have a different effect according to their damage value (DV), with the exception of reverted potions being identical to their base potions. By using a SMP command /give or an Inventory Editor to modify the damage value of a Water Bottle, a player can hack a potion directly into their inventory.

Reverted potions are potions legitimately obtained by adding glowstone or redstone to an already upgraded potion which does not support the added ingredient, or by adding fermented spider eye to an already reverted potion or a potion which is already upgraded with an ingredient (glowstone or redstone) not supported by the corrupted result.
Example: healing II + redstone -> healing (reverted)
Example: poison (extended) -> harming (reverted)
In the inventory, they will look identical to their base potion, much like mundane and mundane (extended). Their usage is also identical to their base potions, with the exception of turning into reverted potions rather than base potions when adding fermented spider eyes as described above.

Base Potions

All base potions have no effect when you drink them.

Icon Name DV Use
Template:Grid Water Bottle 0 Starting point for every recipe.
Template:Grid Awkward Potion 16 Base for all primary potions (and by extension, splash potions, excluding Splash Mundane Potion).
Template:Grid Thick Potion 32 Base for Potion of Weakness.
Template:Grid Mundane Potion (extended) 64 Base for Potion of Weakness (extended).
Template:Grid Mundane Potion 8192 Base for Potion of Weakness and Splash Mundane Potion.

Primary Potions

Note, that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 8/3 the duration of base.

Potions with Positive Effects

Icon Name Duration DV Effect
Template:Grid Potion of Regeneration 0:45 8193 Restores health over time.
Potion of Regeneration 2:00 8257
Potion of Regeneration II 0:22 8225
Template:Grid Potion of Swiftness 3:00 8194 Increases player's movement, sprinting speed, jumping length and field of view.
Potion of Swiftness 8:00 8258
Potion of Swiftness II 1:30 8226
Template:Grid Potion of Fire Resistance 3:00 8195 Gives immunity to damage from fire, lava, and ranged Blaze attacks.
Potion of Fire Resistance 8:00 8259
Potion of Fire Resistance (reverted) 3:00 8227
Template:Grid Potion of Healing Instant 8197 Restores 6♥♥♥ health per potion's tier.
Potion of Healing (reverted) Instant 8261
Potion of Healing II Instant 8229
Template:Grid Potion of Strength 3:00 8201 Increases melee damage by 3♥♥ per potion's tier.
Potion of Strength 8:00 8265
Potion of Strength II 1:30 8233

Potions with Negative Effects

Icon Name Duration DV Effect
Template:Grid Potion of Poison 0:45 8196 Poisons the player, reducing the health to 1♥ at most.
Potion of Poison 2:00 8260
Potion of Poison II 0:22 8228
Template:Grid Potion of Weakness 1:30 8200 Reduces melee damage by 2♥.
Potion of Weakness 4:00 8264
Potion of Weakness (reverted) 1:30 8232
Template:Grid Potion of Slowness 1:30 8202 Player's movement is slowed to a crouch.
Potion of Slowness 4:00 8266
Potion of Slowness (reverted) 1:30 8234
Template:Grid Potion of Harming Instant 8204 Inflicts 6♥♥♥ damage per potion's tier.
Potion of Harming (reverted) Instant 8268
Potion of Harming II Instant 8236

Unbrewable potions

This class of potions exist in the game code and are functional, but cannot be brewed. This seems to exist primarily as potions that have both an extended mode and empowered mode, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion.

Icon Name Duration Damage value
Template:Grid Potion of Regeneration II 1:00 8289
Template:Grid Potion of Swiftness II 4:00 8290
Template:Grid Potion of Strength II 4:00 8297
Template:Grid Potion of Poison II 1:00 8292

Unused Potions

There are 17 unused potions which all appear to be base potions. Below is a list of their names and damage values. Adding multiple of 64 to damage value will result in the same potion. As with other potions, adding 16384 will result in a splash version of given potion.

  • Clear Potion: 6, 7
  • Diffuse Potion: 11
  • Artless Potion: 13
  • Thin Potion: 14, 15
  • Bungling Potion: 22, 23
  • Smooth Potion: 27
  • Suave Potion: 29
  • Debonair Potion: 30, 31
  • Charming Potion: 38, 39
  • Refined Potion: 43
  • Cordial Potion: 45
  • Sparkling Potion: 46, 47
  • Potent Potion: 48
  • Rank Potion: 54, 55
  • Acrid Potion: 59
  • Gross Potion: 61
  • Stinky Potion: 62, 63

Damage Value Table

Potion Effect Regular Double Strength (+32) Extended (+64) Double Strength Extended (+96) Splash (+8192) Double Strength Extended Splash (+8288)
Regeneration 8193 8225 8257 8289 16385 16481
Swiftness 8194 8226 8258 8290 16386 N/A
Fire Resistance 8195 N/A 8259 N/A 16387 16483
Poison 8196 8228 8260 N/A 16388 16484
Instant Health 8197 8229 N/A 16389
Weakness 8200 8232 8264 16392
Strength 8201 8233 8265 16393
Slowness 8202 8234 8266 16394
Harming 8204 8236 N/A 16396

Potion Effects

Main article: Potion effects

Potion effects are conferred by Potions, or alternatively through Splash Potions. As of 1.9 Pre-release 4, a player affected by a potion effect emits swirling particles the colour of the potion for the duration of the effect.

Gallery

Trivia

  • Taking a potion while already under the effects of another potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Resistance III, drinking a potion with Resistance II will not have any effect.
  • An Instant Damage III Potion is powerful enough to instantly kill its victim(s).
  • Upon death, all potion effects are lost.
  • A player can drink two potions quickly by switching to another potion immediately after drinking one, making it so that the second drinking animation will not be shown.
  • When you drink a potion, the animation uses the Eating animation, showing the Player "chewing" into the bottle. However, unlike the Eating animation, no bits of bottle are thrown out when a potion is drunk.
  • As the smallest slimes only have a half a heart of Health, poison potions are ineffective against them.
  • As of Release Candidate 2, drinking a potion or milk makes a kind of slurping sound.
  • Despite the speed bonus, a potion of swiftness, at any level, will not increase jump distance while walking.
  • There may be more than one legitimate damage value for each potion, such as how there are two kinds of Mundane Potion.
  • The above statement is confirmed, as reverted potions are legitimate copies of their base potion.
  • Hacking the game to give yourself stacked Potions surprisingly works fine; like filling a stack of bottles with water, the empty bottle will attempt to place itself in your inventory, and failing that, will throw itself onto the ground.
  • Splash potions of poison can prove useful for obtaining record discs from creepers, as they can damage the creeper enough for a skeleton to kill it, but will never kill the creeper by itself.
  • In SMP, drinking a potion and then entering The Nether will cause the inventory marker and particle effect to stop appearing. However, the potions effect will still function.
  • The slowest way possible to walk in the game is to sneak and block with your sword while walking through cobwebs and still water on soul sand with ice underneath it, with the effects of the potion of slowness.

Notes

  • Drinking milk from a Milk Bucket stops all poison and potion effects.
  • Any potion can be brewed with any ingredient, as long as one of the three bottles contains water or awkward potion. The result of any other potion is the same as the input, and is considered a waste of ingredients.
  • Mundane (extended) and Thick potions can only be brewed with fermented spider eyes (unless using method above), turning them into Weakness (extended) potions or basic Weakness potions, respectively.
  • Mundane potions can only be brewed with fermented spider eyes or gunpowder (unless using method further above), turning into Weakness potions or Splash Mundane potions, respectively.
  • Splash potions can be upgraded with glowstone dust, redstone dust or fermented spider eyes, resulting in the splash version of what their base potion would have resulted in.

See also

References

External links

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