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This article is about the drinkable potions. For the throwable potions, see Splash Potion. For the throwable potions that leave a lingering area of effect, see Lingering Potion.
"Potion of Water Breathing" redirects here. For the potion in Minecraft Dungeons, see MCD:Potion of Water Breathing.
This article is about the mechanics of potions. For instructions on how to brew potions, and their recipes, see Brewing.
Clock JE3
This article needs to be updated. 
Please update this page to reflect recent updates or newly available information.
Reason: The texture for Bedrock Edition is different, please add it. Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.

Potions are bottled substances designed to inflict effects. They are created by brewing and when drunk give the player an effect for a limited time. All potions are brewed from a water bottle, which is considered a type of potion but has no effects.

Obtaining[]

Mob loot[]

Witches[]

Witches can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.

Wandering traders[]

Wandering traders have a chance to drop a Potion of Invisibility if they die while drinking the potion.

Fishing[]

Water bottles can be fished up as junk items.

Brewing[]

Main article: Brewing

Almost all potions are obtained by brewing.

The Potion of Luck‌[JE only] and the Potion of Decay‌[BE only] cannot be brewed. A command to give a Luck Potion is /give @s minecraft:potion{Potion:luck}, while a Potion of Decay can be obtained via /give @s potion 1 36. Both are also available in the creative inventory.

Chest loot[]

Two Health II potions can be found in the brewing stand on ships in end cities, and one splash potion of Weakness can be found in a brewing stand in igloo basements.

in Bedrock Edition, the cauldron in a swamp hut contains a random potion.

Item Structure Container Quantity Chance
Java Edition
Potion of Regeneration Ancient City Chest 1–3 35.9%
Potion of Water Breathing Buried treasure Chest 1 66.7%
Bedrock Edition
Potion of Regeneration Ancient City Chest 1–3 35.9%
Buried treasure Chest 1 34.3%
Potion of Water Breathing Buried treasure Chest 1 46.9%

Bartering[]

Piglins may barter a potion or a splash potion of Fire Resistance when given a gold ingot.

Usage[]

Potions are used by pressing and holding use with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding status effect to the player.

Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular potion of Regeneration does not have any effect.

Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.‌[JE only]

Modifiers[]

Main article: Brewing

Potions can be modified in five ways.

  1. Brewing glowstone dust into certain potions will enhance their level of effect.
  2. Adding redstone will extend the duration of the effect.
  3. Brewing gunpowder into a potion makes it into a splash potion (area effect).
  4. Adding dragon's breath to a splash potion creates a lingering potion (area effect that lingers on the ground).
  5. Brewing a fermented spider eye into specific potions modifies their effect, usually inverting it, which is referred to as "corruption".

The modifications of Enhancement and Extension are mutually exclusive.

Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time.

Extending a potion generally makes it last 83 as long as its base potion, so a duration of 3 minutes becomes 8 minutes.

Corruption[]

The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.

Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. In Bedrock Edition, the corruption of Healing II or Poison II potions results in a potion of Harming I.

Base potions[]

Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.

Icon Name Use
Water Bottle the base for the Awkward Potion and Potions of Weakness
Awkward Potion The base for all other effect potions
Mundane Potion Only usable as an alternative base for Potion of Weakness‌[Bedrock Edition only]
Thick Potion No use

Effect potions[]

Potions with positive effects[]

Icon Name Duration Effect Description
Potion of Regeneration 0:45 Regeneration Restores 18♥ × 9 health over time, 1♥ every 50 ticks (2.5 seconds).
Potion of Regeneration + 1:30‌[JE only]
2:00‌[BE only]
Restores 36♥ × 18[JE only] or 48♥ × 24[BE only] health over time, 1♥ every 50 ticks (2.5 seconds).
Potion of Regeneration II 0:22.5 Restores 18♥ × 9 health over time, 1♥ every 25 ticks (1.25 seconds).
Potion of Swiftness 3:00 Speed Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).
Potion of Swiftness + 8:00
Potion of Swiftness II 1:30 Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).
Potion of Fire Resistance 3:00 Fire Resistance Gives immunity to all heat-related damage.
Potion of Fire Resistance + 8:00
Potion of Healing Instant Instant Health Restores 4♥♥ health.
Potion of Healing II Instant Restores 8♥♥♥♥ health. (doubles with every additional level)
Potion of Night Vision 3:00 Night Vision Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
Potion of Night Vision + 8:00
Potion of Strength 3:00 Strength Increases melee damage by 3♥♥.‌[Java Edition only]
Increases melee damage by 30% of the base damage and 1♥.‌[Bedrock Edition only]
Potion of Strength + 8:00
Potion of Strength II 1:30 Increases melee damage by 6♥♥♥ (+ 3♥♥ per tier).‌[Java Edition only]
Increases melee damage by 69% of the base damage and 1.3♥ × 0.65.

For each level: ()‌[Bedrock Edition only]

Potion of Leaping 3:00 Jump Boost Allows the player to jump 12 blocks higher and reduces fall damage.
Potion of Leaping + 8:00
Potion of Leaping II 1:30 Further increases jump height to 2 12 blocks and further reduces fall damage.
Potion of Water Breathing 3:00 Water Breathing Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.
Potion of Water Breathing + 8:00
Potion of Invisibility 3:00 Invisibility

Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head, and the glowing eyes of spiders, phantoms, and endermen.

Potion of Invisibility + 8:00
Potion of Slow Falling 1:30 Slow Falling The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.
Potion of Slow Falling + 4:00
Potion of Luck
[JE only][LCE only]
5:00 Luck Increases the luck attribute by 1 point.

Potions with negative effects[]

Icon Name Duration Effect Description
Potion of Poison 0:45 Poison Causes up to 36♥ × 18 damage over time at a rate of 1 every 50 ticks, but does not reduce health below 1♥.
Potion of Poison + 1:30 Causes up to 72♥ × 36[JE only] or 96♥ × 48[BE only] damage over time, but does not reduce health below 1♥.
Potion of Poison II 0:21.6‌[JE only]
0:22.5‌[BE only]
Causes up to 38♥ × 19 damage over time, but does not reduce health below 1♥.
Potion of Weakness 1:30 Weakness Reduces melee damage by 4♥♥.‌[Java Edition only]
Reduces melee damage by 20% of the base damage and 0.5♥ × 0.25.‌[Bedrock Edition only]
Potion of Weakness + 4:00
Potion of Slowness 1:30 Slowness Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.
Potion of Slowness + 4:00
Potion of Slowness IV 0:20 Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.
Potion of Harming Instant Instant Damage Damages 6♥♥♥.
Potion of Harming II Instant Damages 12♥ × 6. (doubles with every additional level)
Potion of Decay
[BE only]
0:40 Wither Damages 1♥ every second, making a total of 40♥ × 20 damage

Potions with mixed effects[]

Icon Name Duration Effect Description
Potion of the Turtle Master 0:20 Slowness
Resistance
Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.
Potion of the Turtle Master +
0:40
Potion of the Turtle Master II
0:20 Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.

Uncraftable Potion[]

In Java Edition, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.

It is also available in splash potion and lingering potion forms, as well as for tipped arrows.

It can be obtained using the following command: /give @s minecraft:potion{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name Effect
Uncraftable Potion No effect

Joke potions[]

Java Edition 15w14a[]

Icon Name Duration Effect Description
Potion of Caring Instant Caring Changes the mob AI to move toward the nearest mob as if it were to attack it.
Potion of Caring Instant Caring
Potion of Caring II Instant
Potion of Sharing 1:30 Sharing Drops items in a random amount of time, ranging from food to rare items like saddles or diamonds.
Potion of Sharing + 4:00

Java Edition 23w13a_or_b[]

This section of the article is empty. 
You can help by adding to it.

Undead mobs[]

The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration.

In Bedrock Edition, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.

Mud conversion[]

Using a water bottle, splash water bottle, or lingering water bottle on dirt, coarse dirt, or rooted dirt will convert it into mud, returning a glass bottle with it. This process can be automated with a dispenser.

Filling cauldrons with Potions[]

In Bedrock and Legacy Console editions potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.

Custom effects[]

In Java Edition, potions can also be obtained with any status effect using /give and the tag custom_potion_effects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Sounds[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
File:Drink.oggSippingPlayersWhile a player is drinking a potionentity.generic.drinksubtitles.entity.generic.drink0.50.9-1.016
File:Witch drink1.oggFile:Witch drink2.oggFile:Witch drink3.oggFile:Witch drink4.oggWitch drinksHostile CreaturesWhen a witch drinks a potionentity.witch.drinksubtitles.entity.witch.drink1.00.8-1.216
File:Wandering trader drink potion.oggFile:Drink.oggWandering Trader drinks potionFriendly CreaturesWhile a wandering trader is drinking a potion to become invisible during nighttimeentity.wandering_trader.drink_potionsubtitles.entity.wandering_trader.drink_potionvaries [sound 1]0.9-1.016
File:Bottle empty1.oggFile:Bottle empty2.oggBottle emptiesBlocksWhen a water bottle is emptieditem.bottle.emptysubtitles.item.bottle.empty1.01.016
File:Bottle fill water1.oggFile:Bottle fill water2.oggFile:Bottle fill water3.oggFile:Bottle fill water4.oggBottle fillsBlocksWhen a water bottle is filleditem.bottle.fillsubtitles.item.bottle.fill1.01.016
  1. 0.35 for the first sound, 0.325 for the second sound

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
File:Drink.oggPlayersWhen a player drinks a potionrandom.drink0.350.9-1.1
File:Witch drink1.oggFile:Witch drink2.oggFile:Witch drink3.oggFile:Witch drink4.oggHostile CreaturesWhen a witch drinks a potionmob.witch.drink1.01.0
File:Wandering trader drink potion.oggFile:Drink.oggFriendly CreaturesWhen a wandering trader drinks a potion to become invisible during nighttimemob.wanderingtrader.drink_potionvaries [sound 1]0.8-1.2
File:Water Splash Old.oggBlocksWhen a potion is placed in a cauldron[sound 2]cauldron.fillpotion0.11.0
BlocksWhen a potion is taken from a cauldron[sound 2]cauldron.takepotion0.11.0
BlocksWhen water from a bottle is placed in a cauldron[sound 2]cauldron.fillwater0.11.0
BlocksWhen water from a bottle is taken from a cauldron[sound 2]cauldron.takewater0.11.0
File:Bottle empty1.oggFile:Bottle empty2.oggSoundWhen a water bottle or potion is emptied[upcoming: BE 1.20.40]bottle.empty1.01.0
File:Bottle fill water1.oggFile:Bottle fill water2.oggFile:Bottle fill water3.oggFile:Bottle fill water4.oggSoundWhen a water bottle or potion is filled[upcoming: BE 1.20.40]bottle.fill1.01.0
  1. 0.7 for the first sound, 0.65 for the second sound
  2. a b c d MCPE-174867

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
PotionpotionItemitem.minecraft.potion
item.minecraft.potion.effect.empty
item.minecraft.potion.effect.water
item.minecraft.potion.effect.mundane
item.minecraft.potion.effect.thick
item.minecraft.potion.effect.awkward
item.minecraft.potion.effect.night_vision
item.minecraft.potion.effect.invisibility
item.minecraft.potion.effect.leaping
item.minecraft.potion.effect.fire_resistance
item.minecraft.potion.effect.swiftness
item.minecraft.potion.effect.slowness
item.minecraft.potion.effect.water_breathing
item.minecraft.potion.effect.healing
item.minecraft.potion.effect.harming
item.minecraft.potion.effect.poison
item.minecraft.potion.effect.regeneration
item.minecraft.potion.effect.strength
item.minecraft.potion.effect.weakness
item.minecraft.potion.effect.levitation
item.minecraft.potion.effect.luck
item.minecraft.potion.effect.turtle_master
item.minecraft.potion.effect.slow_falling

Bedrock Edition:

NameIdentifierNumeric ID FormTranslation key
Potionpotion426Itempotion.emptyPotion.name
potion.mundane.name
potion.mundane.extended.name
potion.thick.name
potion.awkward.name
potion.nightVision.name
potion.invisibility.name
potion.jump.name
potion.fireResistance.name
potion.moveSpeed.name
potion.moveSlowdown.name
potion.heal.name
potion.harm.name
potion.poison.name
potion.regeneration.name
potion.damageBoost.name
potion.weakness.name
potion.wither.name
potion.turtleMaster.name
potion.slowFalling.name

Metadata[]

In Bedrock Edition, potions use the following item data values to indicate the kind of potion:

Potion Regular Extended Enhanced
(Level II)
Water Bottle 0 N/A N/A
Mundane Potion 1 2 N/A
Thick Potion 3 N/A N/A
Awkward Potion 4 N/A N/A
Potion of Night Vision 5 6 N/A
Potion of Invisibility 7 8 N/A
Potion of Leaping 9 10 11
Potion of Fire Resistance 12 13 N/A
Potion of Swiftness 14 15 16
Potion of Slowness 17 18 42
Potion of Water Breathing 19 20 N/A
Potion of Healing 21 N/A 22
Potion of Harming 23 N/A 24
Potion of Poison 25 26 27
Potion of Regeneration 28 29 30
Potion of Strength 31 32 33
Potion of Weakness 34 35 N/A
Potion of Decay 36 N/A N/A
Potion of the Turtle Master 37 38 39
Potion of Slow Falling 40 41 N/A


Item data[]

Java Edition[]

  •  tag: The item's tag tag.
    •  custom_potion_effects: The custom potion effects (status effects) this potion or tipped arrow has.
      • One of these for each effect.
        •  id: The resource location of the effect.
        •  amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        •  ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
        •  show_particles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
        •  show_icon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
    •  CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with minecraft:) are:

Potion Regular Level II Extended +
Uncraftable Potion anything except the below
Water Bottle water
Mundane Potion mundane
Thick Potion thick
Awkward Potion awkward
Night Vision night_vision long_night_vision
Invisibility invisibility long_invisibility
Leaping leaping strong_leaping long_leaping
Fire Resistance fire_resistance long_fire_resistance
Swiftness swiftness strong_swiftness long_swiftness
Slowness slowness strong_slowness long_slowness
Water Breathing water_breathing long_water_breathing
Instant Health healing strong_healing
Harming harming strong_harming
Poison poison strong_poison long_poison
Regeneration regeneration strong_regeneration long_regeneration
Strength strength strong_strength long_strength
Weakness weakness long_weakness
Luck luck
The Turtle Master turtle_master strong_turtle_master long_turtle_master
Slow Falling slow_falling long_slow_falling

Bedrock Edition[]

See Bedrock Edition level format/Item format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Local BreweryBrew a potion.Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies.15GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawLocal Brewery
Brew a Potion Into FirePick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.[1]nether/brew_potion
Advancement-fancy-rawA Furious Cocktail
Have every potion effect applied at the same time Local BreweryHave all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.nether/all_potions
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 33 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Advancement-plain-rawHusbandry
The world is full of friends and food Consume anything that can be consumed.husbandry/root

History[]

This section is missing information about Potion of Weakness;Uncraftable Potion texture in JE 1.11. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
July 7, 2010Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust would be used later in potions.
Java Edition
1.0.0Beta 1.9 Prerelease 2Jeb tweeted a screenshot showing potion durations and glass bottles.[2]
Potions are brewed using cauldrons[3] by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update.
In total, there are 161 possible potion combinations and 2,653 different types of potions.[4]
Jeb later tweeted that both Notch and he had come up with a different way to brew potions, which was revealed to be brewing stands.[5]
Beta 1.9 Prerelease 3Brewing stands have been implemented, which has replaced the (previously unimplemented) cauldrons' brewing functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.
1.3.112w21bWater Bottle JE1 BE1 Water bottles have been added to the Creative inventory.
12w22aPotion of Fire Resistance JE1 BE1 Potion of Swiftness JE1 BE1 Potion of Slowness JE1 BE1 Potion of Healing JE1 BE1 Potion of Harming JE1 BE1 Potion of Poison JE1 BE1 Potion of Regeneration JE1 BE1 Potion of Strength JE1 BE1 Potion of Weakness JE1 BE1 Potions have been added to the Creative inventory. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.
1.4.212w32aPotion of Night Vision JE1 BE1 Added potion of Night Vision. However, it is unbrewable at the time.
12w38aAdded Healing and Harming potions to the Creative inventory.
1.5?Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. [more information needed][verify]
12w34aPotion of Invisibility JE1 BE1 Added potions of Invisibility.
Potions of Night Vision are now brewable.
12w38aWitches now cast potions at players and can rarely drop potions upon death.
12w39aPotions are now customizable using NBT editors or MCEdit.
1.6.1?Potions of Weakness now reduce damage by half hearts, instead of 1 heart as it was before.
13w23aPotions of Healing and Regeneration have been nerfed (by 33.3% and 50%).
1.7.213w36aPotion of Water Breathing JE1 BE1 Added potions of Water Breathing.
Water bottles can now be obtained as one of the "junk" items from fishing.
1.814w27aPotion of Leaping JE1 BE1 Added potions of Leaping.
1.8.1pre1Potion of Leaping can now be extended.
1.915w31aNumeric IDs are no longer used for potions. Instead, an NBT "Potion" tag is used, e.g. /give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"}. See here for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.
Splash potions now have a separate data value and ID name.
Water Bottle JE1 BE1 Water Bottle JE1 BE1 Water Bottle JE1 BE1 Added Mundane, Thick and Awkward potions to the creative inventory.
Mixed potions' colors now blend.
15w33aAdded lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder.
The duration of potions of Poison has been extended, the duration of potions of Regeneration has been extended, and the duration of potions of Poison II has been reduced.
Potion of Strength has been changed from 130% increase to 3-point increase.
Potion of Weakness has been changed to 4-point decrease, was 0.5-point decrease.
15w44bUncraftable Potion JE1 Added the uncraftable potion.
Potion of Luck JE1 Added potions of Luck.
1.1116w33aA water bottle is now able to add 1 water level to a cauldron.
16w38aThe uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect tags.
Due to the water bottle without tags being changed to the uncraftable potion, the brewing icon has also been changed to the uncraftable potion in creative inventory.
The uncraftable potion has been removed from the creative inventory.
1.1317w47aPrior to The Flattening, this item's numeral ID was 373.
18w07aPotion of the Turtle Master JE1 BE1 Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute.
Extended potions give both effects for 3 minutes.
Level 2 potions give level VI of both effects for 1 minute.
18w14aPotion of Slow Falling JE1 BE1 Added potions of Slow Falling.
18w16aRegular and extended potions of the Turtle Master now give only Resistance III.
Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.
1.1418w43aPotion of Night Vision JE2 BE2 Potion of Invisibility JE2 BE2 Potion of Leaping JE2 BE2 Potion of Fire Resistance JE2 BE2 Potion of Swiftness JE2 BE2 Potion of Slowness JE2 BE2 Potion of the Turtle Master JE2 BE2 Potion of Water Breathing JE2 BE2 Potion of Healing JE2 BE2 Potion of Harming JE2 BE2 Potion of Poison JE2 BE2 Potion of Regeneration JE2 BE2 Potion of Strength JE2 BE2 Potion of Weakness JE2 BE2 Potion of Luck JE2 Potion of Slow Falling JE2 BE2 Water Bottle JE2 BE2 Uncraftable Potion JE2
Potion of Night Vision Potion of Invisibility Potion of Leaping Potion of Fire Resistance Potion of Swiftness Potion of Slowness Potion of the Turtle Master Potion of Water Breathing Potion of Healing Potion of Harming Potion of Poison Potion of Regeneration Potion of Strength Potion of Weakness Potion of Luck Potion of Slow Falling The textures of potions have been changed.
19w06aWandering traders now drink Invisibility potions at night and milk buckets at dawn.
1.1620w09aFire resistance potions can now be obtained through bartering.
1.16.220w28aWater bottles can now be obtained through bartering.
Potions and splash potions of Fire Resistance now have a 8459 (~1.74%) chance of being offered by piglins when bartering.
1.1821w39aPotions of Water Breathing can now generate in buried treasure chests.
1.19Deep Dark Experimental Snapshot 1Potions of Healing now generate in ancient city chests.
22w11aWater bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud.
22w13aPotions of Healing no longer generate in ancient city chests.
Potions of Regeneration may now be found in ancient city chests.
1.19.4Pre-release 1Potions no longer have an enchantment glint.
Pre-release 3Potion of Night Vision JE3 Potion of Invisibility JE3 Potion of Leaping JE3 Potion of Fire Resistance JE3 Potion of Swiftness JE3 Potion of Slowness JE3 Potion of the Turtle Master JE3 Potion of Water Breathing JE3 Potion of Harming JE3 Potion of Poison JE3 Potion of Strength JE3 Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.
1.2023w12aWither effect particle colors have been adjusted to make them more distinguishable.
The potion of Slow Falling has had its color tweaked to make it more distinguishable from the potion of Invisibility.
1.20.223w32aGame no longer uses numerical values for potion IDs.
Renamed the following tags:
  • CustomPotionEffects -> custom_potion_effects
  • Id (integer) -> id (string, resource location)
  • Ambient -> ambient
  • Amplifier -> amplifier
  • Duration -> duration
  • ShowParticles -> show_particles
  • ShowIcon -> show_icon
Upcoming Java Edition
Combat TestsCombat Test 7cPotions with the same tags can now stack to 16.
Combat Test 8bPotions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).
Upcoming Java Edition
Villager Trade Rebalance
(Experimental)
23w31aWandering traders now have a chance to buy a water bottle or sell a potion of Invisibility.
Pocket Edition Alpha
v0.12.1build 1Water Bottle JE1 BE1 Potion of Night Vision JE1 BE1 Potion of Invisibility JE1 BE1 Potion of Leaping JE1 BE1 Potion of Fire Resistance JE1 BE1 Potion of Swiftness JE1 BE1 Potion of Slowness JE1 BE1 Potion of Water Breathing JE1 BE1 Potion of Healing JE1 BE1 Potion of Harming JE1 BE1 Potion of Poison JE1 BE1 Potion of Regeneration JE1 BE1 Potion of Strength JE1 BE1 Potion of Weakness JE1 BE1 Added potions.
Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.
v0.13.0build 1Potions of Leaping are now obtainable in survival.
v0.14.0build 1Potions can now be used to fill 1/3 layer of cauldron, filling cauldron with different liquid empties the cauldron.
Using a glass bottle to a cauldron filled by a potion now fills the glass bottle with that potion.
Swamp huts now generate cauldrons filled with a random potion, making potions now obtainable in survival without brewing.
Potions of Healing, Fire Resistance, Water Breathing and Swiftness can now be obtained by killing witches while they're drinking potions.
v0.16.0build 4Potion of Decay BE1 Added potions of Decay.
Pocket Edition
1.0.0alpha 0.17.0.12 Potions of Healing II can now be found in a brewing stand inside end ships.
Bedrock Edition
1.4.0beta 1.2.14.2Potions of Water Breathing and potions of Regeneration can now be found inside buried treasure chests.
1.5.0beta 1.5.0.4Potion of the Turtle Master JE1 BE1 Added potions of the Turtle Master.
1.6.0beta 1.6.0.5Potion of Slow Falling JE1 BE1 Added potions of Slow Falling.
1.10.0beta 1.10.0.3Water Bottle JE2 BE2 Potion of Night Vision JE2 BE2 Potion of Invisibility JE2 BE2 Potion of Leaping JE2 BE2 Potion of Fire Resistance JE2 BE2 Potion of Swiftness JE2 BE2 Potion of Slowness JE2 BE2 Potion of Water Breathing JE2 BE2 Potion of Healing JE2 BE2 Potion of Harming JE2 BE2 Potion of Poison JE2 BE2 Potion of Regeneration JE2 BE2 Potion of Strength JE2 BE2 Potion of Weakness JE2 BE2 Potion of Decay BE2 Potion of the Turtle Master JE2 BE2 Potion of Slow Falling JE2 BE2 The textures of potions have been changed.
1.11.0beta 1.11.0.3Potions of Invisibility can now be obtained by killing wandering traders while they're drinking potions.
1.16.0beta 1.15.0.51Added potions of Slowness IV, which can be brewed from potions of Slowness using glowstone dust.
beta 1.16.0.57Fire resistance potions can now be obtained through bartering.
1.16.100beta 1.16.100.54Water Bottles can now be obtained through bartering.
Potions and splash potions of Fire Resistance now have a 8459 (~1.74%) chance of being offered by piglins when bartering.
1.19.80beta 1.19.80.21Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
Removed enchantment glint from splash potions.
Legacy Console Edition
TU7CU1 1.0 Patch 11.0.1Water Bottle JE1 BE1 Potion of Fire Resistance JE1 BE1 Potion of Swiftness JE1 BE1 Potion of Slowness JE1 BE1 Potion of Healing JE1 BE1 Potion of Harming JE1 BE1 Potion of Poison JE1 BE1 Potion of Regeneration JE1 BE1 Potion of Strength JE1 BE1 Potion of Weakness JE1 BE1 Added potions.
TU8Added the awkward potion to the Creative menu.
TU14 1.04 Potion of Night Vision JE1 BE1 Potion of Invisibility JE1 BE1 Added potions of Night Vision and potions of Invisibility.
Awkward potion is no longer obtainable from the Creative inventory.
Extended-enhanced potions are now listed individually for four potion effects.
TU31CU19 1.22 Patch 3Potion of Leaping JE1 BE1 Potion of Water Breathing JE1 BE1 Added potions of Leaping and potions of Water Breathing. These are both available in four variants unlike Java and Bedrock where the latter group only added two variants of water breathing and three variants for leaping.
TU34CU22 1.25 Patch 4Removed two of the four types of water breathing potions and splash potions.
TU46CU36 1.38 Patch 15Potion of Luck JE1 Added potions of Luck.
Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder.
Removed all types of extended-enhanced potions for all five potion effects.
Potions effects are now arranged more like Java Edition.
TU69 1.76 Patch 38Potion of Decay BE1 Potion of the Turtle Master JE1 BE1 Potion of Slow Falling JE1 BE1 Added potions of Decay, Turtle Master, and Slow Falling.
1.83 Awkward potion is once again obtainable from the Creative inventory.
1.90 Water Bottle JE2 BE2 Potion of Night Vision JE2 BE2 Potion of Invisibility JE2 BE2 Potion of Leaping JE2 BE2 Potion of Fire Resistance JE2 BE2 Potion of Swiftness JE2 BE2 Potion of Slowness JE2 BE2 Potion of Water Breathing JE2 BE2 Potion of Healing JE2 BE2 Potion of Harming JE2 BE2 Potion of Poison JE2 BE2 Potion of Regeneration JE2 BE2 Potion of Strength JE2 BE2 Potion of Weakness JE2 BE2 Potion of Luck JE2 Potion of Decay BE2 Potion of the Turtle Master JE2 BE2 Potion of Slow Falling JE2 BE2 The textures of potions have been changed.
New Nintendo 3DS Edition
0.1.0Water Bottle JE1 BE1 Potion of Night Vision JE1 BE1 Potion of Invisibility JE1 BE1 Potion of Leaping JE1 BE1 Potion of Fire Resistance JE1 BE1 Potion of Swiftness JE1 BE1 Potion of Slowness JE1 BE1 Potion of Healing JE1 BE1 Potion of Harming JE1 BE1 Potion of Poison JE1 BE1 Potion of Regeneration JE1 BE1 Potion of Strength JE1 BE1 Potion of Weakness JE1 BE1 Added potions.
Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.
1.3.12Potion of Decay BE1 Added potions of Decay.
1.7.10Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder.

Issues[]

Issues relating to "Potion" are maintained on the bug tracker. Report issues there.

Trivia[]

  • A potion can reach a maximum tier of 127, but using the /effect command, effect levels can reach 255.
  • When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.[verify]
  • A potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display shows rounded-down integer values.
  • The "Local Brewery" advancement uses the Uncraftable Potion texture for its icon.

Unused potions[]

Bedrock Edition has unused potion textures for several effects, along with their splash variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Java Edition. These unused textures were added along with the other potion textures in Pocket Edition v0.12.1 alpha, except for the potion of levitation, which was added in Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Bedrock Edition 1.10.0. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.

Gallery[]

Potions[]

Java Edition

Screenshots[]

In other media[]

See also[]

Notes[]


References[]

External links[]

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