Reason: The texture for Bedrock Edition is different, please add it. Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.
Potions are bottled substances designed to inflict effects. They are created by brewing and when drunk give the player an effect for a limited time. All potions are brewed from a water bottle, which is considered a type of potion but has no effects.
Obtaining[]
Mob loot[]
Witches[]
Witches can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.
Wandering traders[]
Wandering traders have a chance to drop a Potion of Invisibility if they die while drinking the potion.
Fishing[]
Water bottles can be fished up as junk items.
Brewing[]
Almost all potions are obtained by brewing.
The Potion of Luck[JE only] and the Potion of Decay[BE only] cannot be brewed. A command to give a Luck Potion is /give @s minecraft:potion{Potion:luck}
, while a Potion of Decay can be obtained via /give @s potion 1 36
. Both are also available in the creative inventory.
Chest loot[]
Two Health II potions can be found in the brewing stand on ships in end cities, and one splash potion of Weakness can be found in a brewing stand in igloo basements.
in Bedrock Edition, the cauldron in a swamp hut contains a random potion.
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Potion of Regeneration | Ancient City | Chest | 1–3 | 35.9% |
Potion of Water Breathing | Buried treasure | Chest | 1 | 66.7% |
Bedrock Edition | ||||
Potion of Regeneration | Ancient City | Chest | 1–3 | 35.9% |
Buried treasure | Chest | 1 | 34.3% | |
Potion of Water Breathing | Buried treasure | Chest | 1 | 46.9% |
Bartering[]
Piglins may barter a potion or a splash potion of Fire Resistance when given a gold ingot.
Usage[]
Potions are used by pressing and holding use with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding status effect to the player.
Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular potion of Regeneration does not have any effect.
Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.[JE only]
Modifiers[]
Potions can be modified in five ways.
- Brewing glowstone dust into certain potions will enhance their level of effect.
- Adding redstone will extend the duration of the effect.
- Brewing gunpowder into a potion makes it into a splash potion (area effect).
- Adding dragon's breath to a splash potion creates a lingering potion (area effect that lingers on the ground).
- Brewing a fermented spider eye into specific potions modifies their effect, usually inverting it, which is referred to as "corruption".
The modifications of Enhancement and Extension are mutually exclusive.
Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time.
Extending a potion generally makes it last 8⁄3 as long as its base potion, so a duration of 3 minutes becomes 8 minutes.
Corruption[]
The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.
Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. In Bedrock Edition, the corruption of Healing II or Poison II potions results in a potion of Harming I.
Base potions[]
Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.
Icon | Name | Use |
---|---|---|
Water Bottle | the base for the Awkward Potion and Potions of Weakness | |
Awkward Potion | The base for all other effect potions | |
Mundane Potion | Only usable as an alternative base for Potion of Weakness[Bedrock Edition only] | |
Thick Potion | No use |
Effect potions[]
Potions with positive effects[]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
Potion of Regeneration | 0:45 | Regeneration | Restores 18 × 9 health over time, 1 every 50 ticks (2.5 seconds). | |
Potion of Regeneration + | 1:30[JE only] 2:00[BE only] |
Restores 36 × 18[JE only] or 48 × 24[BE only] health over time, 1 every 50 ticks (2.5 seconds). | ||
Potion of Regeneration II | 0:22.5 | Restores 18 × 9 health over time, 1 every 25 ticks (1.25 seconds). | ||
Potion of Swiftness | 3:00 | Speed | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting). | |
Potion of Swiftness + | 8:00 | |||
Potion of Swiftness II | 1:30 | Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting). | ||
Potion of Fire Resistance | 3:00 | Fire Resistance | Gives immunity to all heat-related damage. | |
Potion of Fire Resistance + | 8:00 | |||
Potion of Healing | Instant | Instant Health | Restores 4 health. | |
Potion of Healing II | Instant | Restores 8 health. (doubles with every additional level) | ||
Potion of Night Vision | 3:00 | Night Vision | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect). | |
Potion of Night Vision + | 8:00 | |||
Potion of Strength | 3:00 | Strength | Increases melee damage by 3.[Java Edition only] Increases melee damage by 30% of the base damage and 1.[Bedrock Edition only] | |
Potion of Strength + | 8:00 | |||
Potion of Strength II | 1:30 | Increases melee damage by 6 (+ 3 per tier).[Java Edition only] Increases melee damage by 69% of the base damage and 1.3 × 0.65. For each level: ()[Bedrock Edition only] | ||
Potion of Leaping | 3:00 | Jump Boost | Allows the player to jump 1⁄2 blocks higher and reduces fall damage. | |
Potion of Leaping + | 8:00 | |||
Potion of Leaping II | 1:30 | Further increases jump height to 2 1⁄2 blocks and further reduces fall damage. | ||
Potion of Water Breathing | 3:00 | Water Breathing | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater. | |
Potion of Water Breathing + | 8:00 | |||
Potion of Invisibility | 3:00 | Invisibility |
Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head, and the glowing eyes of spiders, phantoms, and endermen. | |
Potion of Invisibility + | 8:00 | |||
Potion of Slow Falling | 1:30 | Slow Falling | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it. | |
Potion of Slow Falling + | 4:00 | |||
Potion of Luck [JE only][LCE only] |
5:00 | Luck | Increases the luck attribute by 1 point. |
Potions with negative effects[]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
Potion of Poison | 0:45 | Poison | Causes up to 36 × 18 damage over time at a rate of 1 every 50 ticks, but does not reduce health below 1. | |
Potion of Poison + | 1:30 | Causes up to 72 × 36[JE only] or 96 × 48[BE only] damage over time, but does not reduce health below 1. | ||
Potion of Poison II | 0:21.6[JE only] 0:22.5[BE only] |
Causes up to 38 × 19 damage over time, but does not reduce health below 1. | ||
Potion of Weakness | 1:30 | Weakness | Reduces melee damage by 4.[Java Edition only] Reduces melee damage by 20% of the base damage and 0.5 × 0.25.[Bedrock Edition only] | |
Potion of Weakness + | 4:00 | |||
Potion of Slowness | 1:30 | Slowness | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting. | |
Potion of Slowness + | 4:00 | |||
Potion of Slowness IV | 0:20 | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting. | ||
Potion of Harming | Instant | Instant Damage | Damages 6. | |
Potion of Harming II | Instant | Damages 12 × 6. (doubles with every additional level) | ||
Potion of Decay [BE only] |
0:40 | Wither | Damages 1 every second, making a total of 40 × 20 damage |
Potions with mixed effects[]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
Potion of the Turtle Master | 0:20 | Slowness Resistance |
Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%. | |
Potion of the Turtle Master + |
0:40 | |||
Potion of the Turtle Master II |
0:20 | Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%. |
Uncraftable Potion[]
In Java Edition, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.
It is also available in splash potion and lingering potion forms, as well as for tipped arrows.
It can be obtained using the following command: /give @s minecraft:potion{Potion:"minecraft:empty"}
. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Icon | Name | Effect |
---|---|---|
Uncraftable Potion | No effect |
Joke potions[]
Java Edition 15w14a[]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
Potion of Caring | Instant | Caring | Changes the mob AI to move toward the nearest mob as if it were to attack it. | |
Potion of Caring | Instant | Caring | ||
Potion of Caring II | Instant | |||
Potion of Sharing | 1:30 | Sharing | Drops items in a random amount of time, ranging from food to rare items like saddles or diamonds. | |
Potion of Sharing + | 4:00 |
Java Edition 23w13a_or_b[]
Undead mobs[]
The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration.
In Bedrock Edition, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.
Mud conversion[]
Using a water bottle, splash water bottle, or lingering water bottle on dirt, coarse dirt, or rooted dirt will convert it into mud, returning a glass bottle with it. This process can be automated with a dispenser.
Filling cauldrons with Potions[]
In Bedrock and Legacy Console editions potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.
Custom effects[]
In Java Edition, potions can also be obtained with any status effect using /give
and the tag custom_potion_effects
, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Sipping | Players | While a player is drinking a potion | entity | subtitles | 0.5 | 0.9-1.0 | 16 | |
Witch drinks | Hostile Creatures | When a witch drinks a potion | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Wandering Trader drinks potion | Friendly Creatures | While a wandering trader is drinking a potion to become invisible during nighttime | entity | subtitles | varies [sound 1] | 0.9-1.0 | 16 | |
Bottle empties | Blocks | When a water bottle is emptied | item | subtitles | 1.0 | 1.0 | 16 | |
Bottle fills | Blocks | When a water bottle is filled | item | subtitles | 1.0 | 1.0 | 16 |
- ↑ 0.35 for the first sound, 0.325 for the second sound
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Players | When a player drinks a potion | random | 0.35 | 0.9-1.1 | |
Hostile Creatures | When a witch drinks a potion | mob | 1.0 | 1.0 | |
Friendly Creatures | When a wandering trader drinks a potion to become invisible during nighttime | mob | varies [sound 1] | 0.8-1.2 | |
Blocks | When a potion is placed in a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When a potion is taken from a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When water from a bottle is placed in a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When water from a bottle is taken from a cauldron | cauldron | 0.1 | 1.0 | |
Sound | When a water bottle or potion is emptied | bottle | 1.0 | 1.0 | |
Sound | When a water bottle or potion is filled | bottle | 1.0 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Potion | potion | Item | item.minecraft.potion item.minecraft.potion.effect.empty item.minecraft.potion.effect.water item.minecraft.potion.effect.mundane item.minecraft.potion.effect.thick item.minecraft.potion.effect.awkward item.minecraft.potion.effect.night_vision item.minecraft.potion.effect.invisibility item.minecraft.potion.effect.leaping item.minecraft.potion.effect.fire_resistance item.minecraft.potion.effect.swiftness item.minecraft.potion.effect.slowness item.minecraft.potion.effect.water_breathing item.minecraft.potion.effect.healing item.minecraft.potion.effect.harming item.minecraft.potion.effect.poison item.minecraft.potion.effect.regeneration item.minecraft.potion.effect.strength item.minecraft.potion.effect.weakness item.minecraft.potion.effect.levitation item.minecraft.potion.effect.luck item.minecraft.potion.effect.turtle_master item.minecraft.potion.effect.slow_falling |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Potion | potion | 426 | Item | potion.emptyPotion.name potion.mundane.name potion.mundane.extended.name potion.thick.name potion.awkward.name potion.nightVision.name potion.invisibility.name potion.jump.name potion.fireResistance.name potion.moveSpeed.name potion.moveSlowdown.name potion.heal.name potion.harm.name potion.poison.name potion.regeneration.name potion.damageBoost.name potion.weakness.name potion.wither.name potion.turtleMaster.name potion.slowFalling.name |
Metadata[]
In Bedrock Edition, potions use the following item data values to indicate the kind of potion:
Potion | Regular | Extended | Enhanced (Level II) |
---|---|---|---|
Water Bottle | 0 | N/A | N/A |
Mundane Potion | 1 | 2 | N/A |
Thick Potion | 3 | N/A | N/A |
Awkward Potion | 4 | N/A | N/A |
Potion of Night Vision | 5 | 6 | N/A |
Potion of Invisibility | 7 | 8 | N/A |
Potion of Leaping | 9 | 10 | 11 |
Potion of Fire Resistance | 12 | 13 | N/A |
Potion of Swiftness | 14 | 15 | 16 |
Potion of Slowness | 17 | 18 | 42 |
Potion of Water Breathing | 19 | 20 | N/A |
Potion of Healing | 21 | N/A | 22 |
Potion of Harming | 23 | N/A | 24 |
Potion of Poison | 25 | 26 | 27 |
Potion of Regeneration | 28 | 29 | 30 |
Potion of Strength | 31 | 32 | 33 |
Potion of Weakness | 34 | 35 | N/A |
Potion of Decay | 36 | N/A | N/A |
Potion of the Turtle Master | 37 | 38 | 39 |
Potion of Slow Falling | 40 | 41 | N/A |
Item data[]
Java Edition[]
- tag: The item's tag tag.
- custom_potion_effects: The custom potion effects (status effects) this potion or tipped arrow has.
- One of these for each effect.
- id: The resource location of the effect.
- amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
- show_particles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
- show_icon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- One of these for each effect.
- Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
- CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- custom_potion_effects: The custom potion effects (status effects) this potion or tipped arrow has.
Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with minecraft:
) are:
Potion | Regular | Level II | Extended + |
---|---|---|---|
Uncraftable Potion | anything except the below | – | – |
Water Bottle | water
|
– | – |
Mundane Potion | mundane
|
– | – |
Thick Potion | thick
|
– | – |
Awkward Potion | awkward
|
– | – |
Night Vision | night_vision
|
– | long_night_vision
|
Invisibility | invisibility
|
– | long_invisibility
|
Leaping | leaping
|
strong_leaping
|
long_leaping
|
Fire Resistance | fire_resistance
|
– | long_fire_resistance
|
Swiftness | swiftness
|
strong_swiftness
|
long_swiftness
|
Slowness | slowness
|
strong_slowness
|
long_slowness
|
Water Breathing | water_breathing
|
– | long_water_breathing
|
Instant Health | healing
|
strong_healing
|
– |
Harming | harming
|
strong_harming
|
– |
Poison | poison
|
strong_poison
|
long_poison
|
Regeneration | regeneration
|
strong_regeneration
|
long_regeneration
|
Strength | strength
|
strong_strength
|
long_strength
|
Weakness | weakness
|
– | long_weakness
|
Luck | luck
|
– | – |
The Turtle Master | turtle_master
|
strong_turtle_master
|
long_turtle_master
|
Slow Falling | slow_falling
|
– | long_slow_falling
|
Bedrock Edition[]
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Local Brewery | Brew a potion. | Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. | 15G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Local Brewery | Brew a Potion | Into Fire | Pick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.[1] | nether/brew_potion
| |
A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
| |
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
| |
Husbandry | The world is full of friends and food | — | Consume anything that can be consumed. | husbandry/root
|
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
July 7, 2010 | Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust would be used later in potions. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | Jeb tweeted a screenshot showing potion durations and glass bottles.[2] | |||
Potions are brewed using cauldrons[3] by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update. | |||||
In total, there are 161 possible potion combinations and 2,653 different types of potions.[4] | |||||
Jeb later tweeted that both Notch and he had come up with a different way to brew potions, which was revealed to be brewing stands.[5] | |||||
Beta 1.9 Prerelease 3 | Brewing stands have been implemented, which has replaced the (previously unimplemented) cauldrons' brewing functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added. | ||||
1.3.1 | 12w21b | Water bottles have been added to the Creative inventory. | |||
12w22a | Potions have been added to the Creative inventory. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects. | ||||
1.4.2 | 12w32a | Added potion of Night Vision. However, it is unbrewable at the time. | |||
12w38a | Added Healing and Harming potions to the Creative inventory. | ||||
1.5 | ? | Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. [more information needed][verify] | |||
12w34a | Added potions of Invisibility. | ||||
Potions of Night Vision are now brewable. | |||||
12w38a | Witches now cast potions at players and can rarely drop potions upon death. | ||||
12w39a | Potions are now customizable using NBT editors or MCEdit. | ||||
1.6.1 | ? | Potions of Weakness now reduce damage by half hearts, instead of 1 heart as it was before. | |||
13w23a | Potions of Healing and Regeneration have been nerfed (by 33.3% and 50%). | ||||
1.7.2 | 13w36a | Added potions of Water Breathing. | |||
Water bottles can now be obtained as one of the "junk" items from fishing. | |||||
1.8 | 14w27a | Added potions of Leaping. | |||
1.8.1 | pre1 | Potion of Leaping can now be extended. | |||
1.9 | 15w31a | Numeric IDs are no longer used for potions. Instead, an NBT "Potion" tag is used, e.g. /give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} . See here for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.
| |||
Splash potions now have a separate data value and ID name. | |||||
Added Mundane, Thick and Awkward potions to the creative inventory. | |||||
Mixed potions' colors now blend. | |||||
15w33a | Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder. | ||||
The duration of potions of Poison has been extended, the duration of potions of Regeneration has been extended, and the duration of potions of Poison II has been reduced. | |||||
Potion of Strength has been changed from 130% increase to 3-point increase. | |||||
Potion of Weakness has been changed to 4-point decrease, was 0.5-point decrease. | |||||
15w44b | Added the uncraftable potion. | ||||
Added potions of Luck. | |||||
1.11 | 16w33a | A water bottle is now able to add 1 water level to a cauldron. | |||
16w38a | The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect tags. | ||||
Due to the water bottle without tags being changed to the uncraftable potion, the brewing icon has also been changed to the uncraftable potion in creative inventory. | |||||
The uncraftable potion has been removed from the creative inventory. | |||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 373. | |||
18w07a | Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute. | ||||
Extended potions give both effects for 3 minutes. | |||||
Level 2 potions give level VI of both effects for 1 minute. | |||||
18w14a | Added potions of Slow Falling. | ||||
18w16a | Regular and extended potions of the Turtle Master now give only Resistance III. | ||||
Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible. | |||||
1.14 | 18w43a | The textures of potions have been changed. | |||
19w06a | Wandering traders now drink Invisibility potions at night and milk buckets at dawn. | ||||
1.16 | 20w09a | Fire resistance potions can now be obtained through bartering. | |||
1.16.2 | 20w28a | Water bottles can now be obtained through bartering. | |||
Potions and splash potions of Fire Resistance now have a 8⁄459 (~1.74%) chance of being offered by piglins when bartering. | |||||
1.18 | 21w39a | Potions of Water Breathing can now generate in buried treasure chests. | |||
1.19 | Deep Dark Experimental Snapshot 1 | Potions of Healing now generate in ancient city chests. | |||
22w11a | Water bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | ||||
22w13a | Potions of Healing no longer generate in ancient city chests. | ||||
Potions of Regeneration may now be found in ancient city chests. | |||||
1.19.4 | Pre-release 1 | Potions no longer have an enchantment glint. | |||
Pre-release 3 | Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance. | ||||
1.20 | 23w12a | Wither effect particle colors have been adjusted to make them more distinguishable. | |||
The potion of Slow Falling has had its color tweaked to make it more distinguishable from the potion of Invisibility. | |||||
1.20.2 | 23w32a | Game no longer uses numerical values for potion IDs. | |||
Renamed the following tags:
| |||||
Upcoming Java Edition | |||||
Combat Tests | Combat Test 7c | Potions with the same tags can now stack to 16. | |||
Combat Test 8b | Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks). | ||||
Upcoming Java Edition | |||||
Villager Trade Rebalance (Experimental) | 23w31a | Wandering traders now have a chance to buy a water bottle or sell a potion of Invisibility. | |||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | Added potions. | |||
Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory. | |||||
v0.13.0 | build 1 | Potions of Leaping are now obtainable in survival. | |||
v0.14.0 | build 1 | Potions can now be used to fill 1/3 layer of cauldron, filling cauldron with different liquid empties the cauldron. | |||
Using a glass bottle to a cauldron filled by a potion now fills the glass bottle with that potion. | |||||
Swamp huts now generate cauldrons filled with a random potion, making potions now obtainable in survival without brewing. | |||||
Potions of Healing, Fire Resistance, Water Breathing and Swiftness can now be obtained by killing witches while they're drinking potions. | |||||
v0.16.0 | build 4 | Added potions of Decay. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | 2 Potions of Healing II can now be found in a brewing stand inside end ships. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Potions of Water Breathing and potions of Regeneration can now be found inside buried treasure chests. | |||
1.5.0 | beta 1.5.0.4 | Added potions of the Turtle Master. | |||
1.6.0 | beta 1.6.0.5 | Added potions of Slow Falling. | |||
1.10.0 | beta 1.10.0.3 | The textures of potions have been changed. | |||
1.11.0 | beta 1.11.0.3 | Potions of Invisibility can now be obtained by killing wandering traders while they're drinking potions. | |||
1.16.0 | beta 1.15.0.51 | Added potions of Slowness IV, which can be brewed from potions of Slowness using glowstone dust. | |||
beta 1.16.0.57 | Fire resistance potions can now be obtained through bartering. | ||||
1.16.100 | beta 1.16.100.54 | Water Bottles can now be obtained through bartering. | |||
Potions and splash potions of Fire Resistance now have a 8⁄459 (~1.74%) chance of being offered by piglins when bartering. | |||||
1.19.80 | beta 1.19.80.21 | Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||
Removed enchantment glint from splash potions. | |||||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added potions. |
TU8 | Added the awkward potion to the Creative menu. | ||||
TU14 | 1.04 | Added potions of Night Vision and potions of Invisibility. | |||
Awkward potion is no longer obtainable from the Creative inventory. | |||||
Extended-enhanced potions are now listed individually for four potion effects. | |||||
TU31 | CU19 | 1.22 | Patch 3 | Added potions of Leaping and potions of Water Breathing. These are both available in four variants unlike Java and Bedrock where the latter group only added two variants of water breathing and three variants for leaping. | |
TU34 | CU22 | 1.25 | Patch 4 | Removed two of the four types of water breathing potions and splash potions. | |
TU46 | CU36 | 1.38 | Patch 15 | Added potions of Luck. | |
Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder. | |||||
Removed all types of extended-enhanced potions for all five potion effects. | |||||
Potions effects are now arranged more like Java Edition. | |||||
TU69 | 1.76 | Patch 38 | Added potions of Decay, Turtle Master, and Slow Falling. | ||
1.83 | Awkward potion is once again obtainable from the Creative inventory. | ||||
1.90 | The textures of potions have been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added potions. | ||||
Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory. | |||||
1.3.12 | Added potions of Decay. | ||||
1.7.10 | Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder. |
Issues[]
Issues relating to "Potion" are maintained on the bug tracker. Report issues there.
Trivia[]
- A potion can reach a maximum tier of 127, but using the
/effect
command, effect levels can reach 255. - When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.[verify]
- A potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display shows rounded-down integer values.
- The "Local Brewery" advancement uses the Uncraftable Potion texture for its icon.
Unused potions[]
Bedrock Edition has unused potion textures for several effects, along with their splash variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Java Edition. These unused textures were added along with the other potion textures in Pocket Edition v0.12.1 alpha, except for the potion of levitation, which was added in Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Bedrock Edition 1.10.0. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
Gallery[]
Potions[]
- Java Edition
Screenshots[]
In other media[]
The Elixir, a unique potion featured in Minecraft Story Mode.
A potion thrown by a witch, as depicted in Minecraft Dungeons.
A strength potion, as it appears in Minecraft Dungeons.
A Swiftness Potion, as depicted in Minecraft Dungeons.
A Potion of Water Breathing, as it appears in Minecraft Dungeons.
See also[]
Notes[]
References[]
- ↑ MC-116875
- ↑ "This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png " – @jeb_ (Jens Bergensten) on X, September 28, 2011
- ↑ "Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious" – @jeb_ (Jens Bergensten) on X, September 30, 2011
- ↑ "In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added." – @jeb_ (Jens Bergensten) on X, October 3, 2011
- ↑ "A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out..." – @jeb_ (Jens Bergensten) on X, September 30, 2011
External links[]
- Taking Inventory: Potion – Minecraft.net on May 11, 2022
- Minecraft Potions - A Visual Guide (version 1.9)