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Template:Future

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Upcoming Features

Version Planned changes
0.9.0[1]

Additions:

  • General:
  • New World Options:
    • Option to generate Caves [5]
    • Option to generate Tall Grass [5]
    • Option to select the world's size- including infinite worlds, displaying a warning when selected.[6]
      • Realms will only be able to be generated with a finite size.[6]
    • Possibly a Superflat option while creating a world[7]
  • Mobs:
  • Items:
  • World Generation:
    • Worlds will optionally become infinite[9]
    • Port of Minecraft PC world generation, allowing for generated structures and new biomes[12][13]
      • This will only apply to new worlds. Older worlds will still expand/become infinite, but have the prior terrain generation.[14]
    • Generated Structures:
    • New Biomes: [17]
      • All the biomes as of PC version 1.7, excluding the more resource-intensive ones such as jungles and roofed forests, and ones that exceed the 128-block height limit.[18]
      • A version-exclusive biome found at the edge of finite worlds[10]

Tweaks:

  • A brand new organized crafting system [19]
  • Blocks:
    • Removal of the Invisible bedrock barrier in all pre-0.9.0 worlds if infinite world option is on
  • Textures:
    • Seperate textures for the top of Birch, Spruce, and Jungle Logs[20]

Other planned features, items, and blocks

Feature Description
Better controls for larger devices [21] Tommaso said via reddit/r/mcpe that more reachable controls for larger devices would be something "cool" to add in the future. This will most likely tie into the new controls in 0.9.0.
Camera implementation[22] At the Minecraft Pocket Edition panel at MineCon 2012, as well as one of Jbernhardsson's livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others. Since the addition of toggling the GUI on and off, the camera has become useless except for taking a frontal picture. It's possible that they may never implement the camera because of this feature.
Capes[9] In the Pocket Edition Future Panel at Minecon 2013, Jeb considered that capes Minecon 2014 could have capes for Minecraft Pocket Edition too.
Change of main menu button texture [23] Tommaso mentioned that he would like to add "some rocky texture" to the buttons, as the current texture is "too plain".
Chat Scrolling [24] Johan said he would keep it in mind for future versions.
Commands[25][9] In Minecraft Pocket Edition 0.7.4, typing any command with "/" would say "Command x not found." This hinted that commands were pre-programmed in the code, but not fully implemented. Tommaso hinted that Commands might be fully implemented in 0.9.0. In the Pocket Edition Future Panel at Minecon 2013, Tommaso stated that certain commands from PC will be given toggle switches.
Day-night cycle in Creative Mode[26] Tommaso has stated that a day-night cycle is being experimented with. It is possible to mod your world to get the day-night cycle in creative since the 0.8.0 update.
Emeralds[9] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that when Villagers are implemented, they may not initially be able to trade, rendering emeralds useless. He has considered them for some time after 0.9.0.
Enchanting [27] Johan said in the Live Stream Minecraft MCO Beta "I think we will get that in the future", it is planned but he isn't sure if he can implement Enchanting.
Exclusive Mobs[9] In the Pocket Edition Future Panel at Minecon 2013, while Jeb was discussing on how Pocket Edition would be diverse from PC, he mentioned that some exclusive mobs may be implemented.
Gamepad/Keyboard support[9] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that support for gamepads and keyboards aren't currently being developed, but shall be pushed for the future.
Hunger/Sprinting[9] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that he is undecided on adding hunger due to controversy that it created on PC. Johan stated that he would like a toggle switch for hunger. Tommaso stated that if hunger is not implemented, sprinting would be timed as in older PC versions. Tommaso has similar opinions as Jeb about hunger's controversy.[citation needed]
Increased Height Limit [28] Tommaso has said that right now, a 256-block height limit causes too much lag to be added. He has considered it for the future.
More Difficulty Modes [29] With no specific date implied, Johan mentioned via reddit.com/r/mcpe that they'll be adding more difficulty modes.
In-Game Music [27] Johan answered in a question in the 0.7 livestream that In-Game Music will be added in the next 2-3 updates, which at the time would have been either 0.9.0 or 1.0.0.
New Survival Menu[30] Johan mentioned that a new survival menu would also be seen in the future updates.
OpenGL ES Upgrade[31][32] According to Tomasso, sometime after 0.9.0, MCPE will use OpenGL ES 2.0, which will allow for new changes such as an updated sound engine and mipmaps on Android.
Potions[9] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that he would like to add potions, but it is somewhat complicated due to most ingredients for potions are found in the Nether, and may possibly need to add a new system to get such ingredients. Tommaso replied in response to this that there will be new ways to obtain Nether related items in 0.9.0.
Redstone[33] Johan said that placeable redstone dust will be implemented, but sometime after 0.9.0.
Replacement of the Nether Reactor[34][35] Johan mentioned on the issue tracker that the Nether Reactor may be replaced in the future. However, if the Nether does get implemented, it will most likely be next year because of preparations for the Beta Release. More recently via reddit.com/r/mcpe - Johan stated that the next iteration of the Nether Reactor will be some kind of "super dungeon" and that the Nether dimension is not currently on their radar. In reply to a comment on reddit, Tomasso stated he has thought about it for 0.9.0.[16]
Spawn Eggs for Hostile Mobs[9] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated in response to a question "I think so. I don't see why they shouldn't be there." Hostile Mobs are not in Creative due to them currently still being hostile to the player.
Texture Pack support[9] In the Pocket Edition Future panel at Minecon 2013, Johan stated that with the new texture system, it may be possible to add support for texture packs. He has considered it for after 0.9.0.
Wolves [36] Johan mentioned on the 0.5.0 livestream that wolves will possibly be added in the future. More recently, Jeb stated that wolves would require a new AI system, which has begun to be added in 0.8.0.[37]

References

  1. http://www.reddit.com/r/MCPE/comments/1kig1f/new_terrainpng_generator/cbq5xyi?context=3
  2. https://twitter.com/jeb_/status/409994551542444032
  3. http://www.reddit.com/r/MCPE/comments/1scftn/how_do_the_people_of_rmcpe_feel_about_autojump/cdwp428
  4. https://twitter.com/_tomcc/status/400349206168100864
  5. a b https://twitter.com/_tomcc/status/378168533630201856
  6. a b http://www.reddit.com/r/MCPE/comments/1np4c2/am_i_the_only_one_wanting_a_choice_between/ccksz4i
  7. https://twitter.com/_tomcc/status/402427341072125952
  8. http://www.reddit.com/r/MCPE/comments/1pz41e/what_is_the_new_mob_of_090
  9. a b c d e f g h i j k l m https://www.youtube.com/watch?v=opppP_RTJmo
  10. a b http://www.reddit.com/r/MCPE/comments/1prypd/some_news_from_the_mcpe_panel_at_minecon/cd6n4fa
  11. https://twitter.com/jeb_/status/416511267009200128
  12. a b http://www.reddit.com/r/MCPE/comments/1kig1f/new_terrainpng_generator/cbq5xyi?context=3#content
  13. https://twitter.com/_tomcc/status/372000710004441091
  14. http://www.reddit.com/r/MCPE/comments/1o8d3p/what_do_you_guys_think_about_new_biomes_in_090/ccpw18x
  15. https://twitter.com/_tomcc/status/378165164572282880
  16. a b http://www.reddit.com/r/MCPE/comments/1qggsi/best_idea_for_replacing_the_nether_reactor/cdco0a0
  17. http://www.reddit.com/r/MCPE/comments/1kig1f/new_terrainpng_generator/cbpj233?context=3
  18. http://www.reddit.com/r/MCPE/comments/1o8d3p/what_do_you_guys_think_about_new_biomes_in_090/ccpvsey
  19. http://www.reddit.com/r/MCPE/comments/1ssgsu/bug_can_only_craft_red_carpet_in_survival/ce0ri6y
  20. http://www.reddit.com/r/MCPE/comments/1ta7gp/tilcharcoal_has_new_texture/ce68zqg?context=3
  21. http://www.reddit.com/r/MCPE/comments/1qelvu/what_device_should_i_use/
  22. http://www.youtube.com/watch?v=YMhyX_lKWV4
  23. https://twitter.com/_tomcc/status/359713041438359553
  24. https://twitter.com/jbernhardsson/status/346637719629332482
  25. http://dt.reddit.com/r/MCPE/comments/1lkxsc/commands_in_074/ymmij01
  26. http://www.reddit.com/r/MCPE/comments/1p292j/day_night_cycles_added_in_080_creativethanks/ccxzert
  27. a b http://www.twitch.tv/jbernhardsson/c/2107816
  28. https://twitter.com/_tomcc/status/386057569979998209
  29. http://www.reddit.com/r/MCPE/comments/1kig1f/new_terrainpng_generator/cbq67jm?context=3
  30. http://www.reddit.com/r/MCPE/comments/1ooanh/thanks_pe_devs_for_putting_so_much_into_one/ccudp83
  31. http://www.reddit.com/r/MCPE/comments/1rf6xx/im_loving_the_new_lighting_on_mobs_better_than_pc/cdmvpmo
  32. http://www.reddit.com/r/MCPE/comments/1orf7h/i_might_have_found_a_solution_to_anisotropic/ccuxogt
  33. http://www.reddit.com/r/MCPE/comments/1kig1f/new_terrainpng_generator/cbq5u7o
  34. Issue tracker: MCPE-607
  35. http://www.reddit.com/r/MCPE/comments/1kig1f/new_terrainpng_generator/cbq67hj
  36. http://www.twitch.tv/jbernhardsson/b/337680976
  37. https://twitter.com/jeb_/status/406886413729550336


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