Minecraft Wiki
It has been suggested that this page be split. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.
Reason: The Pocket Edition playable E3 demo is a distinct version from the other pre-release build(s) seen in pre-release footage and screenshots. This page actually used to be called pre-release and documented the pre-release footage version(s) (for example, before it mentioned that it had the rose, which was in the screenshot/footage builds, while the playable demo as seen here shows the cyan flower and the page has been updated to reflect this), but it looks like that has changed. However, there should definitely be a separate page for the pre-release version(s), especially as a lot of info that was previously here has now been lost due to this change.
Crying Obsidian Programmer Art
This page documents an unreleased version. 
While there is proof of this version's existence, it was never released to the public.
For the demo version of Pocket Edition, see Demo mode § Pocket Edition (no longer available). For the version the demo is available as, see Pocket Edition Lite.
For a guide about all the additions and changes in this phase, see Bedrock Edition guides/Pocket Edition Demo.


Notch playing the demo at E3 2011 at [unknown date] 2011

Minecraft - Pocket Edition Demo[1] was the first known developmental version of Minecraft: Pocket Edition. This version was never publicly released, but was playable at the Electronic Entertainment Expo of 2011 and given to many individuals for private testing and showcasing.




Terrain features[]


  • Inventory hotbar had a smaller look and could handle 9 items.
  • Blocks in the item form use their own block texture (if there are several, then side texture).
  • Block that was picked up by the player does not appear on the inventory hotbar.
  • Only the items and blocks from the bottom is available on the full version.


  • The rose was going to be identical to Java's rose, but has been replaced with a cyan texture because of hardware issues.[2]
  • The first internal version only had an ASCII renderer
  • .[3]


External links[]