Alpha was the first development phase of Pocket Edition, developed for over 5 years, from August 16, 2011, to November 18, 2016. Alpha was succeeded by the full release of Pocket Edition 1.0.0 on December 19, 2016.
Add-ons, used to change the way things the game look and behave.
Behavior packs, which are used to change the behavior of entities.
World templates, which can be used to import the world from outside.
To comply with the disadvantages of touchscreen gameplay, several features of crafting were revised. For instance, crafting uses the MATTIS system, and items are disposed of by long-tapping their icon on the toolbar. For better visibility on mobile screens, blocks being aimed at are highlighted rather than outlined. Unlike mobile's crafting menu, Windows 10 Edition's crafting menu is similar to Java's and Console's crafting menus.
The game was released with graphics akin to that of Java Alpha, such as bright green grass blocks. Later on in development, the graphics were updated to be more like Java's.
Skins have extra pixels on the skin model, and multiple skin packs are available.
This page was last edited on 4 April 2021, at 11:01.
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