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− | ** |
+ | **{{nbt|list|AttributeModifiers}}: Contains Attribute Modifiers on this item which modify Attributes of the wearer or holder (if the item is not in the hand or armor slots, it has no effect). |
− | *** |
+ | ***{{nbt|compound}}: A single Attribute Modifier. |
− | **** |
+ | ****{{nbt|string|AttributeName}}: The name of the Attribute this Modifier is to act upon. |
**** {{nbt|string|Name}}: The name of the Modifier. Has no known effect. |
**** {{nbt|string|Name}}: The name of the Modifier. Has no known effect. |
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**** {{nbt|string|Slot}}: Slot the item must be in for the modifier to take effect. "mainhand", "offhand", "feet", "legs", "chest", or "head". |
**** {{nbt|string|Slot}}: Slot the item must be in for the modifier to take effect. "mainhand", "offhand", "feet", "legs", "chest", or "head". |
Revision as of 21:55, 18 March 2021
- AttributeModifiers: Contains Attribute Modifiers on this item which modify Attributes of the wearer or holder (if the item is not in the hand or armor slots, it has no effect).
- : A single Attribute Modifier.
- AttributeName: The name of the Attribute this Modifier is to act upon.
- Name: The name of the Modifier. Has no known effect.
- Slot: Slot the item must be in for the modifier to take effect. "mainhand", "offhand", "feet", "legs", "chest", or "head".
- Operation: Modifier Operation. See Attribute Modifiers for info.
- Amount: Amount of change from the modifier.
- UUID: The modifier's UUID, stored as four ints. Used when equipping and unequipping the item to identify which modifier to add or remove from the entity.
- : A single Attribute Modifier.
- AttributeModifiers: Contains Attribute Modifiers on this item which modify Attributes of the wearer or holder (if the item is not in the hand or armor slots, it has no effect).