Difference between revisions of "Player.dat format/Attribute Modifiers"

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** {{nbt|list|AttributeModifiers}}: Contains Attribute Modifiers on this item which modify Attributes of the wearer or holder (if the item is not in the hand or armor slots, it has no effect).
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**{{nbt|list|AttributeModifiers}}: Contains Attribute Modifiers on this item which modify Attributes of the wearer or holder (if the item is not in the hand or armor slots, it has no effect).
*** {{nbt|compound}}: A single Attribute Modifier.
 
**** {{nbt|string|AttributeName}}: The name of the Attribute this Modifier is to act upon.
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***{{nbt|compound}}: A single Attribute Modifier.
**** {{nbt|string|Name}}: The name of the Modifier. Has no known effect.
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****{{nbt|string|AttributeName}}: The name of the Attribute this Modifier is to act upon.
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**** {{nbt|string|Name}}: The name of the Modifier. Has no known effect. Crashes the game when left unset on Spigot servers.
 
**** {{nbt|string|Slot}}: Slot the item must be in for the modifier to take effect. "mainhand", "offhand", "feet", "legs", "chest", or "head".
 
**** {{nbt|string|Slot}}: Slot the item must be in for the modifier to take effect. "mainhand", "offhand", "feet", "legs", "chest", or "head".
 
**** {{nbt|int|Operation}}: Modifier Operation. See [[Attribute#Modifiers|Attribute Modifiers]] for info.
 
**** {{nbt|int|Operation}}: Modifier Operation. See [[Attribute#Modifiers|Attribute Modifiers]] for info.

Revision as of 02:48, 12 August 2020

    •  AttributeModifiers: Contains Attribute Modifiers on this item which modify Attributes of the wearer or holder (if the item is not in the hand or armor slots, it has no effect).
      • : A single Attribute Modifier.
        •  AttributeName: The name of the Attribute this Modifier is to act upon.
        •  Name: The name of the Modifier. Has no known effect. Crashes the game when left unset on Spigot servers.
        •  Slot: Slot the item must be in for the modifier to take effect. "mainhand", "offhand", "feet", "legs", "chest", or "head".
        •  Operation: Modifier Operation. See Attribute Modifiers for info.
        •  Amount: Amount of change from the modifier.
        •  UUID: The modifier's UUID, stored as four ints. Used when equipping and unequipping the item to identify which modifier to add or remove from the entity.