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1.12 was a version of PlayStation Vita Edition released on December 20, 2014.[1] This version was released in Europe on December 20, 2014, while in North America the release was delayed until January 6, 2015. It is equivalent to Java Edition 1.6.4. [edit]


Additions[]

Blocks[]

Items[]

Mobs[]

Gameplay[]

  • Adventure mode
  • Added many new sounds
  • Mob naming

World generation[]

General[]

  • Interfaces for beacons, horses, hoppers and fireworks
  • New death messages
  • Options
    • Daylight Cycle, Keep Inventory, Tile drop, Regeneration option

Changes[]

Blocks and items[]

  • Wood placement now depends on the surface it is placed on, rather than the direction of the player.
  • Redstone repeaters can now be locked.
  • Trapdoors can now be placed on upper half of blocks.
  • Bonemeal no longer instantly grows crops to full size.
  • Dispensers can now face in any direction.
  • Snow can be crafted by 3 snow blocks.
  • Multiple snow layers can now be placed.
  • Golden apples give extra "absorption" health for a short period.
  • Updated textures which includes new textures for charcoal and woods.

Mobs[]

  • Slimes can now spawn in swamps at night.
  • Zombies can now pick up items.
  • Zombies and Skeletons can now spawn with different weapons and armor.
  • Mobs, items and projectiles can now pass through portals.
  • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down.

Gameplay[]

  • The longer the player remains in an area, the harder the monsters that spawn in that area will be
  • Pressing use while sneaking now uses the held item instead of the currently selected block

Bugs[]

  • The panorama was not changed to reflect the new tutorial world, it was fixed in TU20.

Fixes[]

  • Fixed two duplication glitches where the player could obtain infinite amount of diamonds, emeralds, gold, iron or lapis lazuli.

See also[]

References[]

  1. "Minecraft: PlayStation Vita Edition Patch change logs" – Minecraft Forum, December 20, 2014.
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