A pillager outpost is an assortment of structures inhabited by pillagers.
Generation
Pillager outposts can generate naturally in any biome a village can – plains, desert, savanna and taiga biomes. Pillager outposts will usually generate around 100-400 blocks away from a village, and sometimes rarely appear to be even inside them; but this could be due to an exception.
If an outpost spawns in the water or in the air then a platform of grass, dirt and stone will spawn underneath it.
Other smaller structures such as tents and cages may spawn around the periphery of the main outpost structure.
The outpost captain will wear an
illager banner on their head.
Mobs
|
|
| Pillagers | Iron Golem (spawn in cages) |
Bad Omen
Upon killing an outpost captain, the player will have 1 level of the Bad Omen effect applied to them indefinitely, but has no immediate affect on the player. However, if a player enters a village, it will immediately be removed from the player, and a raid will spawn near the village after approximately 5 seconds.
Structure
A pillager outpost consists of a Watchtower with other structures around it.
Structure blocks can be used to manually load pieces of the pillager outpost from the /data/structures/pillager_outpost folder in minecraft.jar. To do so, set a structure block to Load mode, enter pillager_outpost/<structure_name>, and press LOAD.
| Structure name | Description | Consists of | Image |
|---|---|---|---|
watchtower
|
A large tower with a loot chest on the top level. |
347 Dark Oak Planks |
|
watchtower_overgrown
|
Generated with a structure integrity of around 0.03 on top of a regular watchtower to add random mossy cobblestone and vines into the build. |
347 Dark Oak Planks |
|
feature_cage1
|
A wooden cage. |
24 Dark Oak Fence |
|
feature_cage2
|
A wooden cage with an iron golem trapped inside.[verify] |
| |
feature_logs
|
A pile of logs. | 21 Dark Oak Log |
|
feature_targets
|
Scarecrow-like. | 6 Dark Oak Fence 2 Carved Pumpkin 2 Hay Bale |
|
feature_tent1
|
A small tent made from wool. | 15 White Wool 10 Dark Oak Fence 1 Crafting Table |
|
feature_tent2
|
A small woolen tent with pumpkins stored within. | 15 White Wool 10 Dark Oak Fence 4 Pumpkin 1 Crafting Table |
|
feature_plate
|
Generates the outer structures. | N/A |
|
base_plate
|
Generates the watchtower and feature plates. | N/A |
|
Loot
In Java Edition, each pillager outpost chest contains items drawn from 6 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0–1× | 2–3× | 1–3× | 2–3× | 0–1× | 1× | 0–1× | 2–3× | 1–3× | 2–3× | 0–1× | 1× | ||||
| Dark Oak Log | — | — | 2–3 | — | — | — | — | — | 1⁄1 | — | — | — | 100.0% | 5.000 | 1.0 |
| Nothing[F] | — | — | — | — | — | 1 | — | — | — | — | — | 3⁄4 | 75.0% | 0.750 | 1.3 |
| Wheat | — | 3–5 | — | — | — | — | — | 7⁄17 | — | — | — | — | 72.5% | 4.118 | 1.4 |
| Bottle o' Enchanting | — | — | — | 1 | — | — | — | — | — | 7⁄22 | — | — | 60.9% | 0.795 | 1.6 |
| Carrot | — | 3–5 | — | — | — | — | — | 5⁄17 | — | — | — | — | 57.5% | 2.941 | 1.7 |
| Potato | — | 2–5 | — | — | — | — | — | 5⁄17 | — | — | — | — | 57.5% | 2.574 | 1.7 |
| Crossbow | 1 | — | — | — | — | — | 1⁄1 | — | — | — | — | — | 50.0% | 0.500 | 2.0 |
| Goat Horn[G] | — | — | — | — | 1 | — | — | — | — | — | 1⁄1 | — | 50.0% | 0.500 | 2.0 |
| Arrow | — | — | — | 2–7 | — | — | — | — | — | 4⁄22 | — | — | 39.1% | 2.045 | 2.6 |
| String | — | — | — | 1–6 | — | — | — | — | — | 4⁄22 | — | — | 39.1% | 1.591 | 2.6 |
| Tripwire Hook | — | — | — | 1–3 | — | — | — | — | — | 3⁄22 | — | — | 30.5% | 0.682 | 3.3 |
| Iron Ingot | — | — | — | 1–3 | — | — | — | — | — | 3⁄22 | — | — | 30.5% | 0.682 | 3.3 |
| Sentry Armor Trim Smithing Template | — | — | — | — | — | 2 | — | — | — | — | — | 1⁄4 | 25.0% | 0.500 | 4.0 |
| Enchanted Book[H] | — | — | — | 1 | — | — | — | — | — | 1⁄22 | — | — | 11.0% | 0.114 | 9.1 |
In Java Edition 1.20.2, each pillager outpost chest contains items drawn from 6 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0–1× | 2–3× | 1–3× | 2–3× | 0–1× | 1× | 0–1× | 2–3× | 1–3× | 2–3× | 0–1× | 1× | ||||
| Dark Oak Log | — | — | 2–3 | — | — | — | — | — | 1⁄1 | — | — | — | 100.0% | 5.000 | 1.0 |
| Nothing[F] | — | — | — | — | — | 1 | — | — | — | — | — | 3⁄4 | 75.0% | 0.750 | 1.3 |
| Wheat | — | 3–5 | — | — | — | — | — | 7⁄17 | — | — | — | — | 72.5% | 4.118 | 1.4 |
| Bottle o' Enchanting | — | — | — | 1 | — | — | — | — | — | 7⁄22 | — | — | 60.9% | 0.795 | 1.6 |
| Carrot | — | 3–5 | — | — | — | — | — | 5⁄17 | — | — | — | — | 57.5% | 2.941 | 1.7 |
| Potato | — | 2–5 | — | — | — | — | — | 5⁄17 | — | — | — | — | 57.5% | 2.574 | 1.7 |
| Crossbow | 1 | — | — | — | — | — | 1⁄1 | — | — | — | — | — | 50.0% | 0.500 | 2.0 |
| Goat Horn[G] | — | — | — | — | 1 | — | — | — | — | — | 1⁄1 | — | 50.0% | 0.500 | 2.0 |
| Arrow | — | — | — | 2–7 | — | — | — | — | — | 4⁄22 | — | — | 39.1% | 2.045 | 2.6 |
| String | — | — | — | 1–6 | — | — | — | — | — | 4⁄22 | — | — | 39.1% | 1.591 | 2.6 |
| Tripwire Hook | — | — | — | 1–3 | — | — | — | — | — | 3⁄22 | — | — | 30.5% | 0.682 | 3.3 |
| Iron Ingot | — | — | — | 1–3 | — | — | — | — | — | 3⁄22 | — | — | 30.5% | 0.682 | 3.3 |
| Sentry Armor Trim Smithing Template | — | — | — | — | — | 2 | — | — | — | — | — | 1⁄4 | 25.0% | 0.500 | 4.0 |
| Enchanted Book[H] | — | — | — | 1 | — | — | — | — | — | 1⁄22 | — | — | 11.0% | 0.114 | 9.1 |
In Bedrock Edition, each pillager outpost chest contains items drawn from 7 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0–1× | 2–3× | 1–3× | 2–3× | 0–1× | 1× | 1× | 0–1× | 2–3× | 1–3× | 2–3× | 0–1× | 1× | 1× | ||||
| Dark Oak Log | — | — | 2–3 | — | — | — | — | — | — | 1⁄1 | — | — | — | — | 100.0% | 5.000 | 1.0 |
| Nothing[F] | — | — | — | — | — | 1 | 1 | — | — | — | — | — | 3⁄4 | 1⁄3 | 83.3% | 1.083 | 1.2 |
| Wheat | — | 3–5 | — | — | — | — | — | — | 7⁄17 | — | — | — | — | — | 72.5% | 4.118 | 1.4 |
| Enchanted Book[I] | — | — | — | — | — | — | 1 | — | — | — | — | — | — | 2⁄3 | 66.7% | 0.667 | 1.5 |
| Bottle o' Enchanting | — | — | — | 1 | — | — | — | — | — | — | 7⁄22 | — | — | — | 60.9% | 0.795 | 1.6 |
| Carrot | — | 3–5 | — | — | — | — | — | — | 5⁄17 | — | — | — | — | — | 57.5% | 2.941 | 1.7 |
| Potato | — | 2–5 | — | — | — | — | — | — | 5⁄17 | — | — | — | — | — | 57.5% | 2.574 | 1.7 |
| Crossbow | 1 | — | — | — | — | — | — | 1⁄1 | — | — | — | — | — | — | 50.0% | 0.500 | 2.0 |
| Goat Horn[G] | — | — | — | — | 1 | — | — | — | — | — | — | 1⁄1 | — | — | 50.0% | 0.500 | 2.0 |
| Arrow | — | — | — | 2–7 | — | — | — | — | — | — | 4⁄22 | — | — | — | 39.1% | 2.045 | 2.6 |
| String | — | — | — | 1–6 | — | — | — | — | — | — | 4⁄22 | — | — | — | 39.1% | 1.591 | 2.6 |
| Tripwire Hook | — | — | — | 1–3 | — | — | — | — | — | — | 3⁄22 | — | — | — | 30.5% | 0.682 | 3.3 |
| Iron Ingot | — | — | — | 1–3 | — | — | — | — | — | — | 3⁄22 | — | — | — | 30.5% | 0.682 | 3.3 |
| Sentry Armor Trim Smithing Template | — | — | — | — | — | 2 | — | — | — | — | — | — | 1⁄4 | — | 25.0% | 0.500 | 4.0 |
| Enchanted Book[H] | — | — | — | 1 | — | — | — | — | — | — | 1⁄22 | — | — | — | 11.0% | 0.114 | 9.1 |
- ↑ a b c The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b c The weight of this item relative to other items in the pool.
- ↑ a b c The odds of finding any of this item in a single chest.
- ↑ a b c The number of items expected per chest, averaged over a large number of chests.
- ↑ a b c The average number of chests the player should expect to search to find any of this item.
- ↑ a b c 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c Does not contain goat horn variants that drop from screaming goats.
- ↑ a b c All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ Enchanted with a random level of Quick Charge.
History
| Upcoming Java Edition | |||||
|---|---|---|---|---|---|
1.14{{Extension DPL}}<ul><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}}
{{Item
| image = Glass Bottle.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]].
== Obtaining ==
Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops.
=== Crafting ===
{{Crafting
|A2= Glass
|C2= Glass
|B3= Glass
|Output= Glass Bottle,3
|type= Brewing
}}
=== Drinking ===
Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle.
=== Mob loot ===
[[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles.
=== Mud ===
{{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle.
=== Cauldrons ===
{{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle.
== Usage ==
Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]].
=== Collecting liquids ===
==== Water ====
A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref>
Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref>
If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles.
==== Potion ====
{{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed.
==== Honey ====
If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back.
==== Dragon's breath ====
{{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]].
When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
=== Trading ===
Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}}
Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}}
=== Crafting ingredients ===
{{Crafting usage|Glass Bottle}}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|subtitle=Bottle fills
|source=block
|description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bottle fills
|source=neutral
|description=When a bottle is filled with water from a water source
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When a water bottle is emptied
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|subtitle=Bottle fills
|source=neutral
|description=When a bottle is filled with dragon's breath
|id=item.bottle.fill_dragonbreath
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|java}}:
{{Sound table
|type=bedrock
|rowspan=4
|sound=Water Splash Old.ogg
|source=block
|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|source=sound<!--bottle-->
|description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.empty
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bottle fill water1.ogg
|sound2=Bottle fill water2.ogg
|sound3=Bottle fill water3.ogg
|sound4=Bottle fill water4.ogg
|source=sound<!--bottle-->
|description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}}
|id=bottle.fill
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|source=sound
|description=When a bottle is filled with dragon's breath
|id=bottle.dragonbreath
|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glass Bottle
|spritetype=item
|nameid=glass_bottle
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glass Bottle
|spritetype=item
|id=427
|nameid=glass_bottle
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}}
== Advancements ==
{{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}}
{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}}
{{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
{{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}}
{{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}}
{{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}}
{{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}}
{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
{{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
{{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s.
|Glass bottles can now be dropped by [[witch]]es.
|Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].
|[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History|PS4}}
{{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
{{history|foot}}
== Issues ==
{{issue list}}
==References==
{{Reflist}}
{{Items}}
[[cs:Lahvička]]
[[de:Glasflasche]]
[[es:Frasco de cristal]]
[[fr:Fiole]]
[[hu:Üvegpalack]]
[[it:Ampolla]]
[[ja:ガラス瓶]]
[[ko:유리병]]
[[nl:Glazen fles]]
[[pl:Szklana butelka]]
[[pt:Frasco]]
[[ru:Колба]]
[[zh:玻璃瓶]]
[[Category:Renewable resources]]</li><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
{{outdated feature|edition=bedrock}}
{{Item
| renewable = Yes
| stackable = No
}}
A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].
== Obtaining ==
=== Crafting ===
{{Crafting
|ignoreusage=1
|A2=Copper Ingot
|B2=Goat Horn
|B3=Copper Ingot
|C2=Copper Ingot
|Output=Copper Horn
}}
=== Natural generation ===
Copper horns were found in pillager outpost chests.
== Usage ==
Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
* If crouching, the bass tune was played.
* Else, if looking up (by 45 degrees), the harmony tune was played.
* Else, the melody tune was played.
== Sounds ==
Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.
=== Harmony ===
{{Sound table
|type=bedrock
|sound=harmony0.ogg
|description="Great" ("Great Sky Falling")
|source=hostile
|id=horn.call.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony1.ogg
|description="Old" ("Old Hymn Resting")
|source=hostile
|id=horn.call.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony2.ogg
|description="Pure" ("Pure Water Desire")
|source=hostile
|id=horn.call.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony3.ogg
|description="Humble" ("Humble Fire Memory")
|source=hostile
|id=horn.call.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony4.ogg
|description="Dry" ("Dry Urge Anger")
|source=hostile
|id=horn.call.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony5.ogg
|description="Clear" ("Clear Temper Journey")
|source=hostile
|id=horn.call.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony6.ogg
|description="Fresh" ("Fresh Nest Thought")
|source=hostile
|id=horn.call.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony7.ogg
|description="Secret" ("Secret Lake Tear")
|source=hostile
|id=horn.call.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony8.ogg
|description="Fearless" ("Fearless River Gift")
|source=hostile
|id=horn.call.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=harmony9.ogg
|description="Sweet" ("Sweet Moon Love")
|source=hostile
|id=horn.call.9
|volume=1.0
|pitch=1.0
|foot=1}}
=== Melody ===
{{Sound table
|type=bedrock
|sound=melody0.ogg
|description="Sky" ("Great Sky Falling")
|source=hostile
|id=horn.melody.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody1.ogg
|description="Hymn" ("Old Hymn Resting")
|source=hostile
|id=horn.melody.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody2.ogg
|description="Water" ("Pure Water Desire")
|source=hostile
|id=horn.melody.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody3.ogg
|description="Fire" ("Humble Fire Memory")
|source=hostile
|id=horn.melody.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody4.ogg
|description="Urge" ("Dry Urge Anger")
|source=hostile
|id=horn.melody.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody5.ogg
|description="Temper" ("Clear Temper Journey")
|source=hostile
|id=horn.melody.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody6.ogg
|description="Nest" ("Fresh Nest Thought")
|source=hostile
|id=horn.melody.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody7.ogg
|description="Lake" ("Secret Lake Tear")
|source=hostile
|id=horn.melody.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody8.ogg
|description="River" ("Fearless River Gift")
|source=hostile
|id=horn.melody.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=melody9.ogg
|description="Moon" ("Sweet Moon Love")
|source=hostile
|id=horn.melody.9
|volume=1.0
|pitch=1.0
|foot=1}}
=== Bass ===
{{Sound table
|type=bedrock
|sound=bass0.ogg
|description="Falling" ("Great Sky Falling")
|source=hostile
|id=horn.bass.0
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass1.ogg
|description="Resting" ("Old Hymn Resting")
|source=hostile
|id=horn.bass.1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass2.ogg
|description="Desire" ("Pure Water Desire")
|source=hostile
|id=horn.bass.2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass3.ogg
|description="Memory" ("Humble Fire Memory")
|source=hostile
|id=horn.bass.3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass4.ogg
|description="Anger" ("Dry Urge Anger")
|source=hostile
|id=horn.bass.4
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass5.ogg
|description="Journey" ("Clear Temper Journey")
|source=hostile
|id=horn.bass.5
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass6.ogg
|description="Thought" ("Fresh Nest Thought")
|source=hostile
|id=horn.bass.6
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass7.ogg
|description="Tear" ("Secret Lake Tear")
|source=hostile
|id=horn.bass.7
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass8.ogg
|description="Gift" ("Fearless River Gift")
|source=hostile
|id=horn.bass.8
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=bass9.ogg
|description="Love" ("Sweet Moon Love")
|source=hostile
|id=horn.bass.9
|volume=1.0
|pitch=1.0
|foot=1}}
==Data Values==
===ID===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Horn
|spritetype=item
|nameid=copper_horn
|form=item
|foot=1}}
== History ==
{{h|bedrock}}
{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
{{h|foot}}
== Trivia ==
* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.
== References ==
{{reflist}}
{{Items}}
{{Removed features}}
[[Category:Renewable resources]]
[[de:Ziegenhorn]]
[[es:Cuerno de cobre]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[lzh:銅號]]
[[pl:Kozi róg]]
[[pt:Chifre de cobre]]
[[ru:Козий рог]]
[[zh:铜制号角]]</li></ul> | 18w47a | Added pillager outposts. | |||
| 18w47b | Reduced the amount of pillagers that spawn around outposts. | ||||
| 18w50a | Outpost captains can now spawn in outposts. | ||||
Issues
Issues relating to "Pillager Outpost" are maintained on the bug tracker. Report issues there.
Gallery
A pillager outpost in a taiga biome.
A beachside pillager outpost with targets and a tent.
A pillager outpost that generated inside of a desert temple.
Unusual pillager outpost generation. Note how the structure generates new blocks around it, likely because it spawned too close to an ocean.

















