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Not to be confused with Villager, Vindicator, or Illager.
For the mob in Minecraft Dungeons, see MCD:Pillager.
See also: Raid captain
Pillager
Pillager JE2.png
Pillager BE1.png
Health points

24♥ × 12

Behavior

Hostile

Attack
strength

Ranged
Easy: 3♥♥ - 4♥♥
Normal: 4♥♥
Hard: 4♥♥ - 5♥♥♥
Melee[BE only]
Easy: 2♥
Normal: 3♥♥
Hard: 5♥♥♥

Hitbox size

In Java Edition:
Height: 1.95 Blocks
Width: 0.6 Blocks

In Bedrock Edition:
Height: 1.9 Blocks
Width: 0.6 Blocks

Spawn

Patrols
Pillager outposts
Raids

Pillagers are illagers armed with crossbows that patrol the Overworld, guard their outposts, and participate in raids, sometimes spawning on ravagers in later waves of a raid. They are the weakest and most common of the illagers.

Spawning[]

Patrols[]

In Java Edition, the number of pillagers spawning in each patrol depends on the local difficulty, with one spawning as a patrol captain. Patrols occur after 512 in-game days, any time and independently of structures, which means they still spawn in a world without generated structures. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block light level 7 or lower, regardless of sky light.

In Bedrock Edition, each patrol spawns 2 to 5 pillagers on Easy and Normal difficulty, whereas on Hard difficulty, 80% of illagers spawned are pillagers and 20% are vindicators. One of these illagers is a patrol captain. After 512 in-game days, patrols appear 24 to 48 blocks away from the player, at a light level of 7 and below on Easy or any light level on Normal and Hard difficulty.

Outposts[]

Main article: Pillager Outpost

Pillagers continually spawn in a 72×54×72 block volume centered on the top floor. They may spawn on any valid opaque block as long as the sky light level is 11 or lower, and the block light level is 8 or lower, but can also spawn on grass or sand blocks regardless of block light level. There can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules.

In Bedrock Edition, pillagers continually spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner. There can only be a maximum of 8 pillagers spawned naturally in an outpost.

Raids[]

In a raid, pillagers are more common in the earlier waves, and decrease in number as the waves progress, except during the bonus wave. Despite this, they still constitute the majority of raiders in total. The pillager is also the most common raiding mob in a raid. One pillager spawns riding a ravager in the fifth wave. In Bedrock Edition, one of the ravagers is ridden by a pillager instead of a vindicator on the seventh wave.

The pillager has the biggest chance of being the raid captain in the first wave, but in second waves and on vindicators have a greater chance than pillagers of being the raid captain.

Java Edition[]

In Java Edition, a pillager spawned by the player using a spawn egg or command can be a raid captain, meaning it has an Ominous banner sticking out of its head.

A villager attracts the patrolling pillagers and causes the patrol to look at the villager.

A large group of pillagers together, with some riding on ravagers.

Behavior[]

A pillager turned passive, holding an ominous banner in the right hand.

Pillagers are hostile toward players, iron golems, wandering traders and villagers, but not toward baby villagers. In Bedrock Edition, pillagers are also hostile toward snow golems. They attack by shooting arrows from their crossbows every 3 seconds up to 8 blocks away, and pursue their targets for up to 64 blocks‌[Java Edition only]or 16 blocks‌[Bedrock Edition only]. Because of their fast walking pace, they are extremely difficult to shake off.

Pillagers move slowly around when idle and loading crossbows in Java Edition. In Bedrock Edition, pillagers move from one place to another as fast as when they're provoked, although they stop and look around, pointing their crossbows along.

A pillager stares at the player and points its crossbow toward the player when the player is in creative mode.

A pillager stares at the player and points its crossbow toward the player when the player is in creative mode or when the player has the invisibility effect.

If the pillagers are part of a patrol then they do not attack immediately. The patrol members' heads turn to follow the player's or of the villager-like mob who attracted their attention. If the player or villager-like mob attacks or approaches within 10 blocks of the patrol members, then this provokes them into loading their crossbows and attacking. This is intended behavior.[1]

If raiding pillagers kill all the villagers in a village, they celebrate their victory by jumping and laughing. In Bedrock Edition, pillagers wave their arms while holding their crossbow in their main hand when cheering. Even unarmed pillagers also cheer.

When the player is in creative mode or applied with the invisibility effect, going near or looking at the pillager still causes the pillager stare and point its crossbow at the player. If a pillager notices a target while staring at the player, the pillager stops staring and attacks the target. If a player with the invisibility effect attacks a pillager, the pillager still retaliates.

In Bedrock Edition, a pillager that accidently shoots a vindicator or evoker makes it retaliate and attack the pillager, as this never happens in Java Edition. In Java Edition, the pillager does not retaliate on the vindicator or evoker that attacks it, even when attacked.

Java Edition[]

When the pillagers finds a target, it chases the target first, When they lock the target in their shot range, then load their crossbow.

Pillagers, unlike evokers or vindicators, attack on sight, not regarding distance, although attacking a pillager, vindicator, or evoker far away causes the hit illager and the same type of illagers around the attacked illager to attack the player, regardless of distance.

Pillagers never retaliate against other pillagers or illagers. They always seek an assailant regardless of distance, unlike most other mobs.

Pillager's crossbow eventually breaks with repeated use, unlike weapons wielded by other mobs.[2] Unarmed pillagers are passive toward the player, iron golems, and villagers, but they still frighten villagers, and iron golems are still hostile toward them. This also includes pillagers that don't have a crossbow, which means any pillagers with a sword or any weapon other than a crossbow are still passive.

Unlike other illagers, pillagers always aid for other pillager hit by other mobs like zombified piglins or other neutral mobs.

Pillager can use their crossbow in their off-hand, but the loading animation still uses the main-hand loading.

Non-raider pillagers are not attracted to ominous banners.

Bedrock Edition[]

The different of the pillagers texture in Java(Left) and Bedrock(Right) Edition.

Pillagers uses the outdated attacking AI in Bedrock Editions, which have been fixed in Java Editions.[3][4] It also has broken arm texture, which has been confirmed as a bug.[5]

When the pillagers finds their target, they loaded their crossbow first, then dash to player and close-up shooting. Pillagers are not hostile to player before their crossbow loaded, so sometimes they don't look at player or run away while loading their crossbow.

A dispenser can equip a pillager with armors. However, armors are invisible on pillagers.

If player summon a pillager without crossbow by spawn event command. Unarmed pillager still shoot arrows to attack player or other targeted mobs like other ranged mobs. It is because in the pillager.json and ranged piglin.json file, the component_groups have both minecraft:behavior.ranged_attack and minecraft:behavior.charge_held_item, if the mob without crossbow, the "charge_held_item" group cannot be trigger and make it shoot arrows from air because of the "ranged_attack" behavior.

Pillagers use melee attacks while underwater, unlike the Java Edition that pillagers still try to shoot arrows underwater, although the arrows are slower underwater and sink after a short distance.

Pillagers "reload" their crossbows upon spawning, or if their crossbow is unloaded. This allows them to have it ready to fire at their next target.

Pillagers cannot use a crossbow in their off-hand, as mobs cannot use weapons in the off-hand just like players in Bedrock Editions.

Pillagers can pick up and equip Illager Banner within 3 blocks.

Pillagers with Multishot or Piercing crossbows don't have the enchanted effects, this bug fixed in Java Editions.[6]

Drops[]

  • 8.5% chance for a crossbow (loaded or unloaded, depending on the crossbow's state when the pillager dies) when killed by a player or tamed wolf; drop chance increases by 1% per level of Looting. The crossbow is of a random durability and has up to a 10% chance of being enchanted at level 5-19, depending on regional difficulty.
  • 5 and an additional 1–3 per naturally-spawned equipment when killed by a player or tamed wolf.
  • 1 Illager Banner.png ominous banner[JE only]/illager banner[BE only], if spawned as a captain.
  • 0–2 arrows[BE only]. Each level of Looting increases the maximum number of arrows dropped, up to 5.

In Bedrock Edition, pillagers spawned in raids drop:

In Bedrock Edition, raiding pillagers also have a 65% chance on Easy and Normal, or 80% chance on Hard difficulty, to drop these:

Pillagers do not drop extra raid loot in Java Edition. Instead, they drop their normal loot. They also do not drop emeralds upon death in Java Edition.

Notes:

  • Iron equipment drops have a 50% chance to be enchanted at level 5-19. Said equipment may also have enchantment combinations that cannot be normally obtained, such as Blast Protection and Fire Protection on the same pair of boots.
  • Iron equipment drops are always of 30 to 90% durability.
  • These drops are affected by the Looting enchantment.
  • Enchanted books have level 30 enchantments, which can also be treasure enchantments.

Bad Omen[]

If the player kills a pillager captain, which wears an Illager Banner.png ominous banner (or Illager banner ‌[Bedrock Edition only]) on its head, they receive the Bad Omen status effect. The effect lasts for 100 minutes (5 in-game days) and can be removed by drinking milk. When a player afflicted with Bad Omen enters a village, a raid commences in that village, bringing about waves of illagers that seek and try to eliminate all villagers in the village.

Each patrol spawn one captain, while outposts can continually spawn pillager captains, both of which inflict the player with one level of Bad Omen upon death. Raid captains do not inflict Bad Omen when defeated in a raid. In Java Edition, killing multiple captains in succession raises the Bad Omen level to a maximum of V, increasing the chance of pillagers and vindicators in the resulting raid wielding enchanted weapons. As long as the Bad Omen level is higher than I, the resulting raid includes an additional wave with a raider composition identical to that of the last wave.

Sounds[]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Pillager murmurs??entity.pillager.ambientsubtitles.entity.pillager.ambient1.0?16
Pillager cheers??entity.pillager.celebratesubtitles.entity.pillager.celebrate1.0?16
Pillager dies??entity.pillager.deathsubtitles.entity.pillager.death1.0?16
Pillager hurts??entity.pillager.hurtsubtitles.entity.pillager.hurt1.0?16

Data values[]

ID[]

Java Edition:

NameResource locationEntity tags (JE)Translation key
Pillagerpillagerraidersentity.minecraft.pillager

Bedrock Edition:

NameResource locationNumeric ID Translation key
Pillagerpillager114entity.pillager.name

Entity data[]

Pillagers have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all mobs spawnable in raids
    •  Inventory: Each compound tag in this list is an item in the pillager's inventory, up to a maximum of 5 slots. Items in two or more slots that can be stacked together are automatically be condensed into one slot. Pillagers don't change their inventory automatically or drop items from it upon death. The inventory is currently unused.[more information needed]
      • An item in the inventory, excluding the Slot tag.
        • Tags common to all items

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Monster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.pngAdventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngVoluntary Exile
Kill a raid captain.
Maybe consider staying away from villages for the time being...
AdventureKill an entity in the #raiders entity tag wearing an ominous banner.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
adventure/voluntary_exile
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs
Advancement-plain-raw.pngWho's the Pillager Now?
Give a Pillager a taste of their own medicine Ol' BetsyKill a pillager with a crossbow.adventure/whos_the_pillager_now

History[]

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The specific instructions are:
  • Pillagers before Bedrock Edition Beta 1.9.0.2.
  • Renders of unarmed pillagers before and after 20w29a (MC-158735)
March 27, 2017Jeb replies to a Reddit post suggesting to add pillagers, saying that they were already planned to be added in the future.
September 29, 2018Pillagers are announced at MINECON Earth 2018.
Java Edition
1.1418w43aPillager JE1.png Added pillagers.
18w45aPillagers can now spawn naturally during illager patrols.
18w46aThe pillager's AI has been improved.
Pillagers no longer drop emeralds.
18w47aPillagers now spawn as part of raids.
Pillagers now spawn around pillager outposts.
18w47bPillagers now spawn less often around pillager outposts.
Pillagers no longer cross their arms when not equipped with a crossbow, which has changed the poses from Pillager (unarmed) Revision 1.png to Pillager (unarmed) Revision 2.png.
19w09aPillagers can now use tipped arrows and fireworks in their offhand when shooting their crossbow.
19w13aPillagers can now open doors during raids.
Pillager celebrating.gif If raiding pillagers killed all the villagers in the village or the beds were destroyed, pillagers celebrate their victory by laughing and jumping.
19w14aPillagers no longer open doors during raids.
1.14.4pre4Pillager JE2.png The pillager's arm texture has been changed.
1.1519w39aPillager (unarmed) Revision 3.png Pillagers no longer have arms when they're not armed with a crossbow.
19w45aPillager (unarmed) Revision 4.png Both of the arms of pillagers now display correctly even if the pillager does not have an armed crossbow.
1.16.220w29aThe attack animation of unarmed pillagers has been changed.
1.1821w37aPillagers no longer attack baby villagers.
Pre-release 1Pillagers can now spawn on snow blocks.
Bedrock Edition
1.9.0beta 1.9.0.0Pillager JE2.png Added pillagers.
Pillagers do not have sounds or animations.
beta 1.9.0.2Pillagers now have the crossbow animations and reloading sounds.
beta 1.9.0.3The crossbow held in the pillager's hand is now larger.
1.10.0beta 1.10.0.3Pillagers now have their own sounds.
Pillagers are no longer available only through Experimental Gameplay.
Pillagers now spawn around pillager outposts.
1.11.0beta 1.11.0.1Pillagers now spawn as part of illager patrols and during raids.
Pillagers can now spawn as a raid captain.
Pillagers no longer attack baby villagers.
Pillagers can now ride ravagers.
beta 1.11.0.4Pillagers in raids may now drop special items when killed.
1.13.0beta 1.13.0.9Pillager celebrating BE.gif If raiding pillagers killed all the villagers in the village or the beds were destroyed, pillagers celebrate their victory by laughing and raising their arms in the air.
releaseLooting now increases the crossbow drop chance for pillagers by 1% per level, rather than 12%, to bring parity with Java Edition.
1.16.0beta 1.16.0.51Pillagers no longer load their crossbows after spawning, and now load their crossbows only when they find their target.
The unloaded crossbow pose of pillagers has been changed to Pillager BE1.png, the same pose as a piglin with a crossbow.
Pillagers now pick up illager banners within 3 distances from it.
PlayStation 4 Edition
1.90Pillager JE2.png Added pillagers.
Pillagers are available only in creative mode.
1.91Pillagers now spawn in raids, illager patrols and around pillager outposts.
Pillagers can now spawn as a raid captain.
Pillagers can now ride ravagers.

Issues[]

Issues relating to "Pillager" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Alongside crossbows, pillagers were taken from Minecraft Dungeons, even though they were added in the base game first.[7]
  • The Pillager was added to Village and Pillage as a means to give the villagers a "true" adversary in order to balance the new village mechanics.[8]
  • In Java Edition, an unarmed pillager walks at random similar to passive mobs, but always faces any player in its field of view or any mob that attacks it.
  • Pillagers point their crossbows at the player or any mob they are looking at whether their crossbow is loaded or unloaded.
  • The command: /summon pillager ~ ~ ~ {} summons a passive pillager that does not attack anything.‌[Java Edition only]
  • An original design of the pillager appeared like a pirate wearing an orange vest. However, Mojang Studios' mob designers changed the mob's design to look more like brigandine armor because they thought this design looked better.
  • In Bedrock Edition, a running pillager uses the player's running animation rather than that of other illagers.
  • Summoning an unarmed pillager in Java Edition that is invulnerable (/summon pillager ~ ~ ~ {Invulnerable:1} does not cause villagers to run away from the pillager.
  • Typing /summon pillager ~ ~ ~ minecraft:calm in Bedrock Edition does not cause the summoned pillager to attack the player.
  • A pillager has a 116,000 chance of dropping a crossbow enchanted with two Piercing I enchantments, a 1409,000 chance of dropping one with Piercing I and Multishot, and a 13,500,000 chance of dropping one with Piercing I, Multishot, Unbreaking III, and Quick Charge I. These probabilities were calculated with pillagers spawned from patrols or pilager outposts, because pillagers spawned from higher levels of raids have an increased chance of dropping enchanted crossbows. Also with maximum local difficulty, as this affects the chance of a dropped crossbow being enchanted.

Gallery[]

In other media[]

References[]

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