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For other uses, see Piglin (disambiguation).
Piglin Brute
Piglin Brute.pngPiglin Brute attacking.png
Health points

50♥ × 25


Passive (in peaceful difficulty)‌[BE only]


Java Edition
Easy: 7.5♥ × 3.75
Normal: 13♥ × 6.5
Hard: 19.5♥ × 9.75
Easy: 4.5♥ × 2.25
Normal: 7♥♥♥♥
Hard: 10.5♥ × 5.25
Bedrock Edition
Easy: 6♥♥♥
Normal: 10♥♥♥♥♥
Hard: 15♥ × 7.5

Hitbox size

In Java Edition:
Height: 1.95 Blocks
Width: 0.6 Blocks

In Bedrock Edition:
Height: 1.9 Blocks
Width: 0.6 Blocks


Bastion remnant


A piglin brute is a hostile and stronger variant of piglins that appears in all types of bastion remnants. They always attack the player. They do not barter, they do not retreat, and they cannot be distracted by gold.


A small number of piglin brutes spawn in bastion remnants only upon generation and in some rooms. They do not have a baby variant.

Piglin brutes spawn with a golden axe, occasionally with enchantments. They never spawn with armor and do not equip armor from the ground, although they can still be equipped with armor via dispensers or commands.


  • A piglin brute has 8.5% chance of dropping a golden axe with a random durability if killed by a player or a tamed wolf, increased by 1% with each level of Looting, with a total 11.5% chance with Looting III.
  • 20 experience points are dropped upon death if killed by a player or a tamed wolf.


A piglin brute attacking.

Piglin brutes attack players, wither skeletons, and withers within 16 blocks and are not distracted by golden items or blocks. They also attack any mob (except for goats) that attacks any piglin, or piglin brute, either by accident or purposefully. Examples include retaliation for attacks by snow golems and iron golems. Other mobs that accidentally shoot another piglin or another piglin brute causes the piglin brute to become hostile toward that mob.

Piglin brutes, along with vindicators, deal a high amount of raw melee damage, inflicting 19♥ × 9.5 points of damage on Hard difficulty. The only stronger mobs are the iron golem, which deals up to 21♥ × 10.5 melee damage, and the warden, which deals up to 45♥ × 22.5 melee damage.

Piglin brutes spawn in all difficulty settings. In Peaceful difficulty, piglin brutes despawn in Java Edition and become passive in Bedrock Edition.

Behaviors shared by both piglins and piglin brutes:

  • Can open wooden doors.
  • Call nearby piglins and other piglin brutes once attacked by a mob or a player, no matter whether the player wears golden armor or not.
  • Are not naturally immune to fire or lava.
  • Join in hunts. ‌[BE only]
  • Turns into a zombified piglin when in the overworld or the end for more than 15 seconds.
  • Attack nearby withers and wither skeletons

Behaviors specific to piglin brutes:

  • Piglin brutes attack players on sight.
  • Piglin brutes do not retreat from soul fire items, zoglins, or zombified piglins.
  • Piglin brutes do not perform a "victory dance".
  • Piglin brutes are not alerted by opening/mining of containers or the breaking of gold-type blocks, or if the player doesn't wear gold armor.
  • Piglin brutes do not follow players that hold a gold item or a gold-related, unlike piglins. This includes holding a gold item in creative mode.
  • Piglin brutes do not barter, as the player cannot use a gold ingot on them.
  • Piglin brutes pick up regular or enchanted golden axes only if walking over them. Unlike piglins, piglin brutes ignore all other golden items or gold ingots, meaning they cannot equip armor. However, they can still be equipped via dispensers or commands.
  • They do not have a baby variant. This also means they cannot ride hoglins.
  • They cannot use crossbows.
  • They attempt to return to their spawn point (regardless of how they were spawned) when not engaged in combat.
  • They do not join hunts and do not attack hoglins.‌[JE only][1]

Like regular piglins, piglin brutes cannot swim; they sink in water and eventually drown. They also burn in fire or lava.[2]


A piglin brute turning into a zombified piglin.

When in the Overworld or the End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds. This Nausea effect is purely cosmetic. When turned into a zombified piglin, a piglin brute keeps its axe.

Piglin brutes summoned in the overworld with no AI do not zombify and do not pick up items.


SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
Piglin Brute snortsHostile CreaturesPiglin Brute randomly snorts.entity.piglin_brute.ambientsubtitles.entity.piglin_brute.ambient0.9??
Piglin Brute snorts angrilyHostile CreaturesPiglin Brute finds a player breaking into the bastion.entity.piglin_brute.angrysubtitles.entity.piglin_brute.angry0.9??
Piglin Brute hurtsHostile CreaturesPiglin Brute is attacked by the player.entity.piglin_brute.hurtsubtitles.entity.piglin_brute.hurt0.64??
Piglin Brute diesHostile CreaturesPiglin Brute is killed by the player.entity.piglin_brute.deathsubtitles.entity.piglin_brute.death0.8??
Piglin Brute stepsHostile CreaturesPiglin Brute walks around the bastion.entity.piglin_brute.stepsubtitles.entity.piglin_brute.step0.75??
Piglin Brute converts to Zombified PiglinHostile CreaturesPiglin Brute converts into a zombified piglin via the overworld or the end.entity.piglin_brute.converted_to_zombifiedsubtitles.entity.piglin_brute.converted_to_zombified1.00.9?

Data values[]


Java Edition:

NameIdentifierTranslation key
Piglin Brutepiglin_bruteentity.minecraft.piglin_brute

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Piglin Brutepiglin_brute127entity.piglin_brute.name

Entity data[]

Piglin brutes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    •  IsImmuneToZombification: 1 or 0 (true/false) – if true, the piglin brute does not transform to a zombified piglin when in the Overworld.
    •  TimeInOverworld: The number of ticks that the piglin brute has existed in the Overworld; the piglin brute converts to a zombified piglin when this is greater than 300.

Bedrock Edition:

See Bedrock Edition level format/Entity format.


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs


Java Edition
June 25, 2020Piglin brutes are mentioned to come to Java Edition in a 1.16.x release.
1.16.220w27aPiglin Brute.png Added piglin brutes.
Bedrock Edition
1.16.20beta Brute.png Added piglin brutes.
beta axe that is wielded by piglin brutes may be enchanted now.
beta attack animation of unarmed piglin brutes has been changed.
1.16.100beta brutes no longer spawn with enchanted axes.
Piglin brutes now drop 20 experience points, instead of 10.
beta piglins that are converted from piglin brutes now keep their golden axes.


Issues relating to "Piglin Brute" are maintained on the bug tracker. Report issues there.

See also[]


  • Piglin brutes were created late in 1.16's development, so they were pushed to a minor release as the developers did not want to add a new feature so close to release.[3]
  • The golden arm guard is meant to work as a "protection" and is the reason behind their high health.[4]
  • Piglin brutes have no pupils, unlike Overworld pigs.
  • Sounds that are used by the piglins are lower-pitched when used by the piglin brute (like the converted_to_zombifiedsound).
  • Piglin brutes were made to trigger normal piglins when attacked, as to encourage players to avoid or maneuver around them.[5]