Minecraft Wiki
For the mob in Minecraft Dungeons, see MCD:Piglin. For the zombified variant, see Zombified Piglin. For the hostile variant found in bastion remnants, see Piglin Brute. For other uses, see Piglin (disambiguation).
Piglin.pngPiglin Attacking with melee weapon.pngPiglin with Crossbow.pngPiglin with Crossbow targeting JE.png
Baby Piglin.png
Piglin BE.pngPiglin targeting BE.pngPiglin with Crossbow BE.pngPiglin with Crossbow targeting BE.png
Health points

16♥ × 8


Neutral (adult)
Passive (baby, or in peaceful difficulty)


Ranged in Java Edition:
Easy and Normal: 2♥ to 5♥♥♥
Hard: 3♥♥ to 5♥♥♥
Ranged in Bedrock Edition:
Easy and Normal: 2♥ to 4♥♥
Hard: 2♥ to 5♥♥♥
Melee in Java Edition:
Easy: 5♥♥♥
Normal: 8♥♥♥♥
Hard: 12♥ × 6
Melee in Bedrock Edition:
Easy: 5♥♥♥
Normal: 9♥♥♥♥♥
Hard: 13♥ × 6.5
Melee attack without weapon (If crossbow is broken):
Easy: 3♥♥
Normal: 5♥♥♥
Hard: 7♥♥♥♥

Hitbox size

In Java Edition:
Height: 1.95 Blocks
Width: 0.6 Blocks

In Bedrock Edition:
Height: 1.9 Blocks
Width: 0.6 Blocks


Nether Wastes Crimson Forest Bastion remnant

Usable items

A piglin is a neutral mob found in the Nether. They become hostile unless the player is equipped with at least one piece of golden armor. Players can use gold ingots to barter with them for various items.


Piglins spawn in groups of 2-4 in nether wastes and crimson forest biomes, and within bastion remnants upon generation, at a light level of 11 or less in Java Edition, or 7 or less in Bedrock Edition on most blocks other than nether wart blocks or magma blocks. In Bedrock Edition, they can naturally spawn even in Peaceful difficulty. Each piglin has a 20%‌[Java Edition only] or 5%‌[Bedrock Edition only] chance of spawning as a baby.

Piglins have a 50%[verify] chance of spawning with either a sword or a crossbow. They also have a 40% chance[verify] of spawning with any armor piece.


Adults have an 8.5% chance of dropping the held item (a golden sword or crossbow with random durability). Each Looting level increases this chance by 1%.

Babies spawn without equipment.

In Java Edition, a picked-up item always drops with the same durability as when picked up. In Bedrock Edition, armor picked up by piglins can lose durability and even break depending on how much damage the piglin takes. Piglins do not drop gold ingots, raw porkchops, or cooked porkchops that they have earlier picked up.


Adults sometimes spawn with 1-4 normal or enchanted pieces of armor, which may be:

These are dropped with an 8.5% chance and random durability.

They can also pick up other types of armor.


Adults drop 5 and an additional 1–3 per armor piece if killed by a player or tamed wolf. Baby piglins drop 1.


Piglins snort enviously while watching players holding a gold-related item.

Like villagers, piglins can open and close wooden doors but cannot open fence gates, all trapdoors, and iron doors.

Piglins cannot swim and can drown if submerged; this is intentional behavior.[1] They are not naturally immune to fire or lava.

Piglins pick up raw porkchops and cooked porkchops that are within 1 block from them, unless they've done so within the last 10 seconds.

Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Piglins ignore soul fire items when pursuing the player, but still run from zombified piglins and zoglins. Baby piglins additionally retreat from wither skeletons and withers.

Crossbow piglins do not reload their crossbows when spawned, unlike pillagers. They reload only when provoked.

Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.

Baby piglins can be given gold, but they do not give anything in return and run away. Baby piglins can also pick up and wear armor as well as hold gold tools or weapons. However, they are unable to pick up leather.

Baby piglins never grow up; this is intentional behavior.[2]


Adult piglins are neutral if the player is wearing at least one piece of golden armor. Piglins are provoked by any player who:

Aggravation range[]

  • Short range: When a piglin has been aggravated by a player not wearing gold armor, or opening a container, piglins from up to around 15 blocks centered around the player become aggravated by the player if there is a straight line of sight to the player.
  • Mid range: When a piglin has been aggravated by a player breaking a golden block or a container, piglins from up to 16 blocks from the player’s feet become aggravated. No line of sight is required.
  • Long range: When a piglin has been aggravated by a player damaging a piglin or piglin brute, piglins from up to 16 blocks from the damaged piglin (rather than the player) become aggravated. No line of sight is required.

Light aggravation[]

  • Light aggravation occurs when a piglin has been aggravated by a player not wearing gold armor.
  • The piglin can de-aggravate when the player puts on gold armor, distracts the piglin with gold, or the piglin loses a line of sight with the player.

Medium aggravation[]

  • Medium aggravation occurs when a piglin has been aggravated by a player opening/breaking a container or breaking a golden block, or when a piglin witnesses a piglin brute or another piglin getting damaged by a player.
  • Piglins under medium aggravation can be distracted with gold.
  • A piglin already under light aggravation does not re-aggravate to medium aggravation. This means that if a piglin knows a player broke a golden block near them after already going after them due to them not wearing gold armor, the player can de-aggravate that piglin by putting on gold armor or losing the line of sight despite the fact that the player broke the golden block.

Heavy aggravation[]

  • Heavy aggravation occurs if a piglin is damaged.
  • The piglin cannot be distracted by gold and is unable to barter while under heavy aggravation.


  • If the player is under the influence of the Invisibility effect, they can open containers in front of piglins without aggravating them (short range), although breaking containers or golden blocks still angers them (mid/long range).

Piglins do not react to the opening or breaking of furnaces, blast furnaces, smokers, droppers, dispensers, or brewing stands. Opening or breaking a hopper does not provoke the piglins.[6] Breaking a bell does not provoke them either, despite piglins admiring them as gold.[7]


When a piglin is attacking, it holds its dominant arm and sword in front of it, similar to a vindicator.

Adult piglins are hostile toward wither skeletons and withers.

Adult piglins congregate within 16 blocks and attack in hordes.

When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the target is close. Their crossbows can break if it runs out of durability, making the piglins use their fists. Unlike mobs armed with bows, they do not strafe from left to right while shooting. Piglins with swords and other items rush at the player.

If a group of piglins successfully defeat their target, they gather at the site of their target's demise and emit "celebration sounds". However, piglins do not have a chance of dancing unless their target was a hoglin.

When a mob attacks a piglin or piglin brute with no AI, the piglin around that no AI piglin or piglin brute do not attack the mob that attacked it.

Iron golems attack both adult and baby piglins; however, piglins do not attack iron golems without provocation.


Piglin celebrating dance.

Piglins sometimes attack hoglins, causing other piglins and piglin brutes‌[Bedrock Edition only] in that area to attack the targeted hoglin as well.

Adults do not immediately attack adult hoglins on sight, but a piglin has a random chance to make the decision to hunt a hoglin (this decision almost never happens if the piglin recently hunted, but other piglins can still start a hunt).[verify] Once that piglin attacks the hoglin, all other piglins and piglin brutes‌[Bedrock Edition only] in that area become hostile to the hoglin. If outnumbered by hoglins, the piglins flee, making "retreat" sounds. After defeating a hoglin, piglins have a 10% chance to do a "victory dance" by bobbing their heads and sticking out their arms like a T-pose.

The more piglins there are, the bigger chance of a hunt might happen (because a lot of piglins that saw the hoglin has a 10% chance of starting a hunt).

After a hunt, any nearby piglins pick up the porkchops or cooked porkchops the hoglin dropped but not the leather. Piglin brutes never pick up any porkchops or leather.

Piglins that spawned as part of a bastion remnant during world generation do not hunt.

Piglin brutes also join in hunts started by piglins, but do not start a hunt themselves.‌[Bedrock Edition only]

Being distracted[]

Piglins briefly stop attacking when given gold items. If the player offers a gold ingot, bartering then takes place as it normally would. They resume attacking once the barter is complete. If the player distracts them with a gold item and equips a piece of gold armor while the piglin is examining the item, then the piglin ceases hostility. They may also cease hostility if distracted enough times. If the player breaks any gold-related block or hurt/kill a piglin and then distracts the piglin up to 5 times with a piece of gold armor equipped, the piglin ceases hostility entirely.


Main article: Bartering

Adult piglins can trade gold ingots for certain items, when a gold ingot is dropped near them or the player uses it while looking at them. The piglin "examines" the ingot for six‌[JE only] or eight‌[BE only][8] seconds, then drops a random item from the chart. However, baby piglins examine the ingot and then run away without dropping an item. Piglins can also pick up items dropped by a dispenser or dropper. The pool for what piglins can barter may be modified in a Data Pack[JE only].

Piglins can still barter while riding another mob.

Picking up items[]

Piglins can pick up and equip any items they come across, preferring gold-related items, which they actively seek out. A piglin inspects any gold-related item before equipping, holding or putting that item in its inventory for six seconds after picking it up. However, items not related to gold are held or equipped (if the piglin does not have any gold equipment) instantly. Piglins do not pick up any items if the MobGriefing gamerule is set to false.

Piglins have eight hidden inventory slots in which they can stack items. Piglins with full inventories do not attempt to pick up gold-related items, except gold ingots. Baby piglins attempt to pick up any item and do not give the player any items in exchange for gold ingots. Adult piglins can pick up gold nuggets (which do not help to obtain better items from bartering but are immediately placed in their inventory), porkchops, and cooked porkchops (they do not actively seek out and contemplate porkchops). Piglins drop any of these items upon death aside from gold ingots, raw porkchops, and cooked porkchops.

If a piglin is killed in one hit while admiring a gold ingot, the ingot does get dropped upon the piglin’s death.

When a piglin is admiring a gold ingot while bartering, it does not run away from nearby zoglins or nearby zombified piglins.

Piglins with crossbows can pick up normal or enchanted crossbows and equip them.

Like other mobs capable of picking up items, piglins pick up armor and weapons. Piglins pick up armor that is better than the armor they are already wearing, although they prefer gold over stronger armor. For example, a piglin does not pick up leather boots if it is already wearing diamond boots, but may discard a netherite chestplate to pick up a golden chestplate. However, they cannot unequip and discard armor with Curse of Binding.

Piglins that spawned in a bastion remnant during world generation, or that have picked up items or equipment do not despawn naturally.

Items picked up by a piglin do not drop when the piglin is killed.

Items that piglins want are listed in the name:data/minecraft/tags/items/piglin_loved.json with the exception of gold nuggets, which piglins pick up instantly to trigger the advancement/achievement "O(oo)h Shiny!" Piglins do not want any other items, even if they are related to gold in some way.


A piglin turning into a zombified piglin.

When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor, held items and their name. However, they cannot shoot a crossbow, using it instead as a melee weapon. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds; this is just a cosmetic effect. When a piglin transforms into a zombified piglin, it drops anything except equipped weapons and armor in its inventory; other items in its inventory disappear. In Bedrock Edition, if the game is set to Peaceful difficulty, the piglin despawns instead of transforming because hostile mobs do not exist in Peaceful difficulty. A piglin that returns to the Nether before 15 seconds remain unchanged, although the 15-second portal cooldown usually prevents them from returning during that time.

Piglins summoned in the Overworld or the End with no AI do not zombify, nor do they pick up armor, weapons, or gold items.

In Java Edition, if a piglin is inspecting/admiring a gold ingot or a gold-related item and then gets zombified while inspecting, it drops the gold ingot or the gold-related item.


SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
Piglin snortsHostile CreaturesPiglin randomly snorts.entity.piglin.ambientsubtitles.entity.piglin.ambient0.7??
Piglin snorts angrilyHostile CreaturesPiglin snorts when provoked.entity.piglin.angrysubtitles.entity.piglin.angry0.7??
Piglin retreatsHostile CreaturesPiglin is scared off by a Zombified Piglin, Zoglin, or soul fire.entity.piglin.retreatsubtitles.entity.piglin.retreat0.7??
Piglin hurtsHostile CreaturesPiglin gets hurt.entity.piglin.hurtsubtitles.entity.piglin.hurt0.7??
Piglin diesHostile CreaturesPiglin dies.entity.piglin.deathsubtitles.entity.piglin.death0.7-0.8??
Piglin stepsHostile CreaturesPiglin walks.entity.piglin.stepsubtitles.entity.piglin.step0.75??
Piglin celebratesHostile CreaturesPiglin snorts when they dance.entity.piglin.celebratesubtitles.entity.piglin.celebrate60.350.0?
Piglin snorts enviouslyHostile CreaturesPiglin can't pick up item from the ground because another Piglin picked it up, or when a player holds a gold related item.entity.piglin.jealoussubtitles.entity.piglin.jealous0.8??
Piglin admires itemHostile CreaturesPiglin admires a gold item.entity.piglin.admiring_itemsubtitles.entity.piglin.admiring_item0.8-0.85??
Piglin converts to Zombified PiglinHostile CreaturesPiglin converts to Zombified Piglin in the Overworld or The End.entity.piglin.converted_to_zombifiedsubtitles.entity.piglin.converted_to_zombified1.0??

Data values[]


Java Edition:

NameIdentifierTranslation key

Bedrock Edition:

NameIdentifierNumeric ID Translation key

Entity data[]

Piglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    •  CannotHunt: 1 or 0 (true/false) – if true, the piglin does not attack hoglins. Set to true for piglins spawned as a part of bastion remnants.
    •  Inventory: Each compound tag in this list is an item in the piglin's inventory. It can hold a maximum of 8 items.
      • An item in the inventory, excluding the Slot tag.
        • Tags common to all items
    •  IsBaby: 1 or 0 (true/false) – true if the piglin is a baby. May not exist.
    •  IsImmuneToZombification: 1 or 0 (true/false) – if true, the piglin does not transform to a zombified piglin when in the Overworld.
    •  TimeInOverworld: The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300.

Bedrock Edition:

See Bedrock Edition level format/Entity format.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Oooh, shiny!Distract a Piglin using goldGive a piglin a gold item while it is aggressive toward the player.30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.pngStone Age
Mine stone with your new pickaxe MinecraftHave one of these 3 stones in the #stone_tool_materials item tag: in your inventory.story/mine_stone
Advancement-plain-raw.pngSuit Up
Protect yourself with a piece of iron armor Acquire HardwareHave any type of iron armor in your inventory.story/obtain_armor
Advancement-plain-raw.pngNot Today, Thank You
Block a projectile using your shield. Suit UpBlock any projectile with a shield.story/deflect_arrow
Advancement-plain-raw.pngIce Bucket Challenge
Obtain a block of obsidian Hot StuffHave a block of obsidian in your inventory.story/form_obsidian
Advancement-plain-raw.pngWho is Cutting Onions?
Obtain Crying Obsidian NetherHave a block of crying obsidian in your inventory.nether/obtain_crying_obsidian
Advancement-plain-raw.pngOh Shiny
Distract Piglins with gold NetherGive a piglin one of these 24 gold-related items in the #piglin_loved item tag, while not wearing any golden armor: If this advancement is attempted while the player is wearing golden armor but piglin(s) remain aggressive, the advancement does not trigger. Other gold-related items, if any, do not distract the piglin and do not trigger this advancement.nether/distract_piglin
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs


Missing Model JE3.png
This section would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Bedrock - "Gold ingots now render properly in piglin's hands at all times." (Before and After)
October 26, 2010Pigman.png Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him receiving the Bacon Cape as a reward.
Java Edition Alpha
v1.2.0previewPigman (texture) JE1.png The texture of pigmen has been added: mobs/pigman.png.[10]
Java Edition Beta
April 25, 2011It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages.
Aug 13, 2012Coding of a mob with no clothes is hinted at. This is later revealed to be a pigman which you could hire as a bodyguard.[11] The Player would have been able to give it armor and weapons[12]
Aug 14, 2012Further development of the pigman bodyguard.
Sep 14, 2012The pigman bodyguard is shelved.
Java Edition
1.6.113w24aThe pigman texture has been removed.
September 28, 2019Piglins are announced at MINECON Live 2019.
Piglin targeting BE1.png Footage shown at MINECON Live shows that angered piglins raise their arms in a manner similar to zombies, a behavior not reflected in the final version.
December 5, 2019Piglin with Crossbow.png A video shows a piglin with crossbow with a baby hoglin.
December 14, 2019An image of a hoglin and piglins is released.
January 14, 2020A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond.
March 4, 2020An official post on Crowdin[13] explains that the piglin was named such because it is a gender-neutral form of the word pigman.
1.1620w07aPiglin.png Baby Piglin.png Added piglins and baby piglins.
Piglin with Crossbow.png Piglin left handed with Crossbow.png Piglins can hold crossbows.
Piglins can be converted into zombie pigmen in the Overworld.
Piglin Admiring Item.png The player can barter with Piglins.
Baby Piglin holding gold.png Baby Piglins don't barter
Piglins attack wither skeletons, but only when in groups of two or more.[14]
Piglins and hoglins don't look at their target.[15]
Baby Piglin with Golden Sword.png Baby Piglin with Crossbow.png Baby piglins can pick up items.
Piglin holding Crossbow to fire with no arrow JE.png Piglin left handed holding Crossbow to fire with no arrow JE.png Piglins can hold up crossbows to fire with no arrows loaded if interrupted while loading them.[16]
Piglin using one hand to hold a loaded crossbow JE1.png Piglins use one hand to hold a loaded crossbow.[17]
20w09aPiglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
The loot table of items that can be bartered from piglins has been modified.
Baby Piglin Riding a Baby Hoglin.png Baby piglins can now ride on the back of baby hoglins.
20w10aThe loot table of items that can be bartered from piglins has been modified again.
Piglins do not need to be in a group to attack a wither skeleton anymore and wither skeletons now attack piglins unprovoked.
Players are unable to set "LeftHanded" to "1b" for piglins.[18]
20w11aEnchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins.
Players are able to set "LeftHanded" to "1b" for piglins.
Piglins and hoglins look at their target.
20w12aThree Baby Piglins climbing a Baby Hoglin.png Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
20w14aPiglins now avoid zoglins, the same way they avoid zombified piglins.
Baby piglins no longer have a weapon when they turn into a zombie.
The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears of piglins has been changed.
20w16aPiglins now spawn in bastion remnants.
20w19aPiglins now become zombified piglins when in the End.
20w21aPiglins no longer walk around when admiring gold.
If a piglin is hurt while admiring an gold ingot, the ingot now disappears.
20w22aPiglin celebrate hunt Revision 1.gif Piglins now occasionally dance after defeating a hoglin.
Piglin Attacking with melee weapon.png Piglins now have the vindicator attacking animation when melee attacking.
pre3The position of the head of piglins when they are dancing has been changed from Piglin celebrate hunt Revision 1.gif to Piglin celebrate hunt Revision 2.gif.
The helmet model now uses the player helmet model on the piglins instead of a unique one that appears wider than the player's. Piglin Helmet Comparison.gif
Piglins get angry when players attack Piglin brutes.
pre6Adult piglins now may spawn with enchanted gears.
1.16.2Pre-release 1Piglins now become angry with players who open or destroy a minecart with chest or a minecart with hopper.
1.16.3Release Candidate 1Piglins no longer have pathfinding problems.[19]
1.1720w45aBaby piglins can no longer pick up leather.[20]
21w08aPiglins now become angry with players who destroy deepslate gold ore.
21w14aAdded raw gold, which piglins attempt to pick up.
21w18aPiglins now become angry with players who destroy blocks of raw gold.
Piglins can also now pick up blocks of raw gold.
1.1922w12aPiglins now become angry with players who open or destroy a boat with chest.
Bedrock Edition
1.16.0beta BE.png Baby Piglin.png Added piglins and baby piglins.
Piglin with Crossbow BE.png Piglins can hold crossbows.
Hoglin Rider BE1.png Baby piglins can ride on the back of baby hoglins.
Piglin targeting BE1.png Piglins raise their arms in a manner similar to zombies when attacking.
Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder.
Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow.
Piglins currently use the player's hurt sound.
Piglins follow a player who holds a gold ingot.
Piglin celebrate hunt Revision 1.gif Piglins dance after they finish hoglin hunting.
beta now have their own sounds.
Piglin bartering has been properly added.
Piglins can no longer drop arrows when killed.
The health of piglins has been reduced from 24 to 16.
Piglins now spawn in bastion remnants.
Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
beta now avoid zoglins, the same way they avoid zombified piglins.
Piglins now spawn in the nether wastes.
Piglins now properly sit in boats and minecarts.
Piglins no longer despawn in Peaceful mode.
beta now avoid soul campfires.
Gold ingots now render properly in the hands of piglins at all times.
1.16.20beta piglins drop gold ingots if killed with one hit while contemplating them and no longer spawn with enchanted weapons or armor.
The texture size has changed from 128x128 to 64x64, and the layout of the parts of the ears of piglins has been changed to match Java Edition 20w14a's.
Piglins now have the vindicator attacking animation when melee attacking, similar to Java Edition's from Piglin targeting BE1.png to Piglin targeting BE2.png
Piglins get angry when players attack Piglin brutes.
beta can now spawn with enchanted weapons again.
beta attack animation of unarmed piglins has been changed.
1.16.100beta now keep their Crossbows when zombified.
1.17.0beta now pick up raw gold, block of raw gold, and deepslate gold ore.


Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.


  • In the banner pattern "snout", there is a piglin snout. This is the same in the chiseled blackstone.
  • In Bedrock Edition, baby piglins make angry noises when any piglin gets angry.[21]
  • Piglin sounds were made by blending sounds of a Swedish domestic pig known as a "Linderödssvin".[22]
  • In Bedrock Edition, a baby piglin can be made to wear armor and wield a sword, but not a gold sword.



Missing Model JE3.png
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: A gif render of a piglin breaking its crossbow




  1. MC-172102 – resolved as "Works As Intended"
  2. MC-172618 – resolved as "Works As Intended"
  3. MC-172239 – resolved as "Works As Intended"
  4. MC-189485 – resolved as "Works As Intended"
  5. MC-198874
  6. MC-178973 – resolved as "Works As Intended"
  7. MC-179104 – resolved as "Works As Intended"
  8. MCPE-99448
  9. MCPE-91187
  10. The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010.
  11. "It was going to be a type of pigman that you could convince to fight for you, like a bodyguard."@Dinnerbone (Nathan Adams) on Twitter, April 15, 2020
  12. "The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D"@Dinnerbone (Nathan Adams) on Twitter, April 15, 2020
  13. for users without accounts: https://media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png
  14. MC-172161
  15. MC-172428
  16. MC-177973
  17. MC-182877
  18. MC-173858
  19. MC-196449
  20. MC-197179 – resolved as "Fixed"
  21. MCPE-94090
  22. "They’re all a blend of recordings of a swedish domestic pig ”Linderödssvin” and a real snorty session in the recording booth. Brutes had a unique session but a different personality."@slamp0000 on Twitter, April 6, 2021

See also[]