Minecraft Wiki
For the mob in Minecraft Dungeons, see MCD:Piglin. For the zombified variant, see Zombified Piglin. For the hostile variant found in bastion remnants, see Piglin Brute. For other uses, see Piglin (disambiguation).

A piglin is a neutral mob found in the Nether. It is hostile to players unless they wear at least one piece of golden armor. It can be given gold ingots to barter for various items. It wields either a golden sword or a crossbow, and uses either melee or ranged attacks, respectively.

Baby piglins do not grow up, never hold weapons or attack, and take gold without giving anything in return.


Piglins spawn in groups of 2-4 in nether wastes and crimson forest biomes, and within bastion remnants upon generation, at a light level of 11 or less in Java Edition, or 7 or less in Bedrock Edition on most blocks other than nether wart blocks or magma blocks. In Bedrock Edition, they can naturally spawn even in Peaceful difficulty. Each piglin has a 20%‌[Java Edition only] or 5%‌[Bedrock Edition only] chance of spawning as a baby.

Piglins have a 50% chance of spawning with either a sword or a crossbow. They also have a 10% chance per armor slot of spawning with golden armor, meaning they have a 34.39% chance of spawning with any armor and a 0.01% chance of spawning with a full set.

Piglins spawn in Peaceful difficulty, but are passive to players.


Adults have an 8.5% chance of dropping the held item (a golden sword or crossbow with random durability). Each Looting level increases this chance by 1%. Babies spawn without equipment.

In Java Edition, a picked-up item always drops with the same durability as when picked up. In Bedrock Edition, armor picked up by piglins can lose durability and even break depending on how much damage the piglin takes. Piglins do not drop gold ingots, raw porkchops, or cooked porkchops that they have picked up. In both versions, a piglin also drops a piglin head when killed in the vicinity of the explosion of a charged creeper.

If a piglin is killed in one hit while admiring a gold ingot, the gold ingot is dropped upon the piglin's death.


Adults sometimes spawn with 1-4 pieces of armor, which can be:

These have a chance of being enchanted.

These are dropped with an 8.5% chance and random durability. In addition to their drops, piglins can also pick up other types of armor, including wearable items from the player.


Adults drop 5 and an additional 1–3 per armor piece if killed by a player or tamed wolf. Baby piglins only drop 1.


Piglins snort enviously while watching players holding a gold-related item or anything else. Like villagers, piglins can open and close wooden doors but cannot open fence gates, all trapdoors, and iron doors. Piglins cannot swim and can drown if submerged.[1] They are not naturally immune to fire or lava.[2]

Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Piglins ignore soul fire items when pursuing the player, but still run from zombified piglins and zoglins. Baby piglins additionally retreat from wither skeletons and withers. Crossbow piglins do not reload their crossbows when spawned, unlike pillagers. They reload only when provoked.

Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin. They can be given gold, but they do not give anything in return and run away. They can also pick up and wear armor as well as hold gold tools or weapons. However, they are unable to pick up leather. In addition, baby piglins never grow up.[3]


Adult piglins are neutral if the player is wearing at least one piece of golden armor. Piglins are provoked by any player who:

Aggravation range[]

Line of sight for piglins

Illustration of short range aggravation of piglins. Note the spherical range, and that piglins behind walls are not aggravated due to the line of sight being blocked.

  • Short range: When a piglin has been aggravated by a player not wearing gold armor, or opening a container, piglins from up to around 15 blocks centered around the player become aggravated by the player if there is a straight line of sight to the player.
  • Medium range: When a piglin has been aggravated by a player breaking a golden block or a container, piglins from up to 16 blocks from the player’s feet become aggravated. No line of sight is required.
  • Long range: When a piglin has been aggravated by a player damaging a piglin or piglin brute, piglins from up to 16 blocks from the damaged piglin (rather than the player) become aggravated. No line of sight is required.

Light aggravation[]

  • Light aggravation occurs when a piglin has been aggravated by a player not wearing gold armor.
  • The piglin can de-aggravate when the player puts on gold armor, distracts the piglin with gold, or the piglin loses a line of sight with the player.

Medium aggravation[]

  • Medium aggravation occurs when a piglin has been aggravated by a player opening/breaking a container or breaking a golden block, or when a piglin witnesses a piglin brute or another piglin getting damaged by a player.
  • Piglins under medium aggravation can be distracted with gold.
  • A piglin already under light aggravation does not re-aggravate to medium aggravation. This means that if a piglin knows a player broke a golden block near them after already going after them due to them not wearing gold armor, the player can de-aggravate that piglin by putting on gold armor or losing the line of sight despite the fact that the player broke the golden block.

Heavy aggravation[]

  • Heavy aggravation occurs if a piglin is damaged.
  • The damaged piglin cannot be distracted by gold and is unable to barter while under heavy aggravation.


  • If the player is under the influence of the Invisibility effect, they can open containers in front of piglins without aggravating them (short range), although breaking containers or golden blocks still angers them (mid/long range).

Piglins do not react to the opening or breaking of furnaces, blast furnaces, smokers, droppers, dispensers, or brewing stands. Opening or breaking a hopper does not provoke the piglins.[6] Breaking a bell does not provoke them either, despite piglins admiring them as gold.[7]


When a piglin is attacking, it holds its dominant arm and sword in front of it, similarly to a vindicator. Adult piglins are hostile toward wither skeletons and withers. They congregate within 16 blocks and attack in hordes.

When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the target is close. In Java Edition, their crossbows can break if it runs out of durability,[8] making the piglins use their fists, while in Bedrock Edition their crossbows never break.[9] Unlike mobs armed with bows, they do not strafe from left to right while shooting. Piglins with swords and other items rush at the target.

If a group of piglins successfully defeat their target, they gather at the site of their target's demise and emit "celebration sounds". However, piglins do not have a chance of dancing unless their target was a hoglin.

When a mob attacks a piglin or piglin brute with no AI, other piglins nearby do not attack the mob that attacked the piglin or piglin brute with no AI.

Iron golems attack both adult and baby piglins; however, piglins do not attack iron golems without provocation.

The detection range of piglins is reduced to half of their normal range (17.5 blocks) when the player is wearing a piglin head.


Piglin celebrate hunt Revision 2

Piglin celebrating dance.

Piglins sometimes attack hoglins, causing other piglins and piglin brutes‌[Bedrock Edition only] in that area to attack the targeted hoglin as well.

Adults do not immediately attack adult hoglins on sight, but a piglin has a random chance to make the decision to hunt a hoglin (this decision is almost never made if the piglin recently hunted, but other piglins can still start a hunt).[verify] Once that piglin attacks the hoglin, all other piglins and piglin brutes‌[Bedrock Edition only] in that area become hostile to the hoglin. If outnumbered by hoglins, the piglins flee, making "retreat" sounds. After defeating a hoglin, piglins have a 10% chance to do a "victory dance" by bobbing their heads and sticking out their arms like a T-pose.

The more piglins there are, the bigger chance of a hunt might happen (because more piglins that detect the hoglin will each have a 10% chance of starting a hunt).

After a hunt, any nearby piglins pick up the porkchops or cooked porkchops the hoglin dropped, but not the leather. Piglin brutes never pick up any porkchops or leather.

Piglins that spawned as part of a bastion remnant during world generation do not hunt.

Piglin brutes also join in hunts started by piglins, but do not start a hunt themselves.‌[Bedrock Edition only]

Being distracted[]

Piglins briefly stop attacking when given gold items. If the player offers a gold ingot, bartering then takes place as it normally would. They resume attacking once the barter is complete. If the player distracts them with a gold item and equips a piece of gold armor while the piglin is examining the item, then the piglin ceases hostility. They may also cease hostility if distracted enough times. If the player breaks any gold-related block or hurts/kills a piglin, and then distracts the piglin up to 5 times with a piece of gold armor equipped, the piglin ceases hostility entirely.


Main article: Bartering

Adult piglins can trade gold ingots for certain items, when a gold ingot is dropped near them or the player uses it while looking at them. The piglin proceeds to "examine" the ingot for six‌[JE only] or eight‌[BE only][10] seconds, then drops a random item from the chart. However, baby piglins examine the ingot but instead run away without dropping an item. Piglins can also pick up items dropped by a dispenser or dropper. The pool for what piglins can barter may be modified in a data pack[JE only]. However, piglins can still barter while riding another mob.

Picking up items[]

Piglins can pick up and equip any items they come across, preferring gold-related items, which they actively seek out. A piglin inspects any gold-related item before equipping, holding or putting that item in its inventory for six seconds after picking it up. However, items not related to gold are held or equipped (if the piglin does not have any gold equipment) instantly. Piglins do not pick up any items if the /gamerule mobGriefing is set to false.

Piglins pick up raw porkchops and cooked porkchops that are within 1 block from them, unless they have done so within the last 10 seconds.

Piglins have eight hidden inventory slots in which they can stack items. Piglins with full inventories do not attempt to pick up gold-related items, except gold ingots. Baby piglins attempt to pick up any item and do not give the player any items in exchange for gold ingots. Adult piglins can pick up gold nuggets (which do not help to obtain better items from bartering but are immediately placed in their inventory), porkchops, and cooked porkchops (they do not actively seek out and contemplate porkchops). Piglins drop any of these items upon death aside from gold ingots, raw porkchops, and cooked porkchops.

When a piglin is admiring a gold ingot while bartering, it does not run away from nearby zoglins or nearby zombified piglins.

Piglins with crossbows can pick up other crossbows and equip them.

Like other mobs capable of picking up items, piglins pick up armor and weapons. Piglins pick up armor that is better than the armor they are already wearing, although they prefer gold over stronger armor. For example, a piglin does not pick up leather boots if it is already wearing diamond boots, but may discard a netherite chestplate to pick up a golden chestplate. However, they cannot unequip and discard armor with Curse of Binding.

Piglins that spawned in a bastion remnant during world generation, or that have picked up items or equipment, do not despawn naturally.

Items picked up by a piglin do not drop when the piglin is killed.

Items that piglins want are listed under the piglin_loved tag with the exception of gold nuggets, which piglins pick up instantly to trigger the advancement/achievement "O(oo)h Shiny!" Piglins do not want any other items, even if they are related to gold in some way.


Piglin being zombified

A piglin turning into a zombified piglin.

When in the Overworld and the End, piglins transform into zombified piglins after 15 seconds, retaining their armor, held items and their name. However, they cannot shoot a crossbow, using it as a melee weapon instead. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds; this is just a cosmetic effect. When a piglin transforms into a zombified piglin, it drops anything except equipped weapons and armor in its inventory; other items in its inventory disappear. In Bedrock Edition, if the game is set to Peaceful difficulty, the piglin despawns instead of transforming because hostile mobs do not exist in Peaceful difficulty. A piglin that returns to the Nether before 15 seconds remains unchanged, although the 15-second portal cooldown usually prevents them from returning during that time.

A piglin does not zombify outside the Nether if its IsImmuneToZombification tag is set to true. Piglins with their NoAI tag set to true also do not zombify.

In Java Edition, if a piglin is inspecting/admiring a gold ingot or a gold-related item and then gets zombified while inspecting, it drops the gold ingot or the gold-related item.


Java Edition:
Piglins use the Hostile Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
Piglin snortsHostile CreaturesRandomlyentity.piglin.ambientsubtitles.entity.piglin.ambient0.660.8-1.2
(Baby: 1.3-1.7)
Piglin snorts angrilyHostile CreaturesRandomly while angryentity.piglin.angrysubtitles.entity.piglin.angry0.70.8-1.2
(Baby: 1.3-1.7)
Piglin retreats [sound 1]Hostile CreaturesWhen a piglin runs away from something feared or while in the Overworldentity.piglin.retreat[sound 1]subtitles.entity.piglin.retreat[sound 1]0.650.8-1.2
(Baby: 1.3-1.7)
Piglin hurtsHostile CreaturesWhen a piglin is damagedentity.piglin.hurtsubtitles.entity.piglin.hurt0.70.8-1.2
(Baby: 1.3-1.7)
Piglin diesHostile CreaturesWhen a piglin diesentity.piglin.deathsubtitles.entity.piglin.deathvaries [sound 2]0.8-1.2
(Baby: 1.3-1.7)
FootstepsHostile CreaturesWhile a piglin is walkingentity.piglin.stepsubtitles.block.generic.footsteps0.11251.016
Piglin celebratesHostile CreaturesWhen a piglin defeats a hoglinentity.piglin.celebratesubtitles.entity.piglin.celebrate0.8 [sound 3]0.8-1.2
(Baby: 1.3-1.7)
Piglin snorts enviouslyHostile CreaturesRandomly when a piglin is unable to pick up item from the ground because another piglin picked it up [verify], or while a player is holding a gold itementity.piglin.jealoussubtitles.entity.piglin.jealous0.80.8-1.2
(Baby: 1.3-1.7)
Piglin admires itemHostile CreaturesWhen a piglin sees a gold itementity.piglin.admiring_itemsubtitles.entity.piglin.admiring_item0.8 [sound 4]0.8-1.2
(Baby: 1.3-1.7)
Piglin converts to Zombified PiglinHostile CreaturesWhen a piglin converts to a zombified piglinentity.piglin.converted_to_zombifiedsubtitles.entity.piglin.converted_to_zombified1.00.8-1.2
(Baby: 1.3-1.7)
  1. a b c MC-98316 — Wrong subtitles caused by missing distinction
  2. idle1 and idle2 are 0.7; idle3 and idle4 are 0.8
  3. Except celebrate3, which is 0.75
  4. Except celebrate4, which is 0.85

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.piglin.ambient0.8 [sound 1]0.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesRandomly while angrymob.piglin.angry0.70.8-1.2 (Baby: 1.3-1.7)
NoneNoneUndefined sound eventmob.piglin.attack1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin runs away from something fearedmob.piglin.retreat0.80.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin is damagedmob.piglin.hurt0.70.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin diesmob.piglin.deathvaries [sound 2]0.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhile a piglin is walkingmob.piglin.step0.26250.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin defeats a hoglinmob.piglin.celebrate0.8 [sound 3]0.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesRandomly when a piglin is unable to pick up item from the ground because another piglin picked it up, or while a player is holding a gold itemmob.piglin.jealous0.80.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin sees a gold itemmob.piglin.admiring_item0.8 [sound 4]0.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a piglin converts to a zombified piglinmob.piglin.converted_to_zombified1.00.9-1.1
  1. Except idle2, which is 0.75
  2. 0.7 for death1 and death2, and 0.8 for death3 and death4
  3. Except celebrate3, which is 0.75
  4. Except celebrate4 (the fourth sound), which is 0.85

Data values[]


Java Edition:

NameIdentifierTranslation key

Bedrock Edition:

NameIdentifierNumeric ID Translation key

Entity data[]

Piglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    •  CannotHunt: 1 or 0 (true/false) – if true, the piglin does not attack hoglins. Set to true for piglins spawned as a part of bastion remnants.
    •  Inventory: Each compound tag in this list is an item in the piglin's inventory. It can hold a maximum of 8 items.
      • An item in the inventory, excluding the Slot tag.
        • Tags common to all items
    •  IsBaby: 1 or 0 (true/false) – true if the piglin is a baby. May not exist.
    •  IsImmuneToZombification: 1 or 0 (true/false) – if true, the piglin does not transform to a zombified piglin when in the Overworld.
    •  TimeInOverworld: The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300.

Bedrock Edition:

See Bedrock Edition level format/Entity format.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Oooh, shiny!Distract a Piglin using goldGive a piglin a gold item while it is aggressive toward the player.30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawStone Age
Mine Stone with your new Pickaxe MinecraftHave one of these 3 stones in the #stone_tool_materials item tag: in your inventory.story/mine_stone
Advancement-plain-rawSuit Up
Protect yourself with a piece of iron armor Acquire HardwareHave any type of iron armor in your inventory.story/obtain_armor
Advancement-plain-rawNot Today, Thank You
Deflect a projectile with a Shield Suit UpBlock any projectile with a shield.story/deflect_arrow
Advancement-plain-rawIce Bucket Challenge
Obtain a block of Obsidian Hot StuffHave a block of obsidian in your inventory.story/form_obsidian
Advancement-plain-rawWho is Cutting Onions?
Obtain Crying Obsidian NetherHave a block of crying obsidian in your inventory.nether/obtain_crying_obsidian
Advancement-plain-rawOh Shiny
Distract Piglins with gold NetherWhile aggravated, give a piglin one of these 25 gold-related items in the #piglin_loved item tag: Other gold-related items do not distract the piglin and do not trigger this advancement.nether/distract_piglin
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs


Missing Model JE3
This section would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Bedrock - "Gold ingots now render properly in piglin's hands at all times." (Before and After)
October 26, 2010Pigman Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him receiving the Bacon Cape as a reward.
Java Edition Alpha
v1.2.0previewPigman (texture) JE1 The texture of pigmen has been added: mobs/pigman.png.[12]
Java Edition Beta
April 25, 2011It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages.
Aug 13, 2012Coding of a mob with no clothes is hinted at. This is later revealed to be a pigman which you could hire as a bodyguard.[13] The Player would have been able to give it armor and weapons[14]
Aug 14, 2012Further development of the pigman bodyguard.
Sep 14, 2012The pigman bodyguard is shelved.
Java Edition
1.6.113w24aThe pigman texture has been removed.
September 28, 2019Piglins are announced at MINECON Live 2019.
Piglin targeting BE1 Footage shown at MINECON Live shows that angered piglins raise their arms in a manner similar to zombies, a behavior not reflected in the final version.
December 5, 2019Piglin with Crossbow A video shows a piglin with crossbow with a baby hoglin.
December 14, 2019An image of a hoglin and piglins is released.
January 14, 2020A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond.
March 4, 2020An official post on Crowdin[15] explains that the piglin was named such because it is a gender-neutral form of the word pigman.
1.1620w07aPiglin Baby Piglin Added piglins and baby piglins.
Piglin with Crossbow Piglin left handed with Crossbow Piglins can hold crossbows.
Piglins can be converted into zombie pigmen in the Overworld.
Piglin Admiring Item The player can barter with Piglins.
Baby Piglin holding gold Baby Piglins don't barter
Piglins attack wither skeletons, but only when in groups of two or more.[16]
Piglins and hoglins don't look at their target.[17]
Baby Piglin with Golden Sword Baby Piglin with Crossbow Baby piglins can pick up items.
Piglin holding Crossbow to fire with no arrow JE Piglin left handed holding Crossbow to fire with no arrow JE Piglins can hold up crossbows to fire with no arrows loaded if interrupted while loading them.[18]
Piglin using one hand to hold a loaded crossbow JE1 Piglins use one hand to hold a loaded crossbow.[19]
20w09aPiglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
The loot table of items that can be bartered from piglins has been modified.
Baby Piglin Riding a Baby Hoglin Baby piglins can now ride on the back of baby hoglins.
20w10aThe loot table of items that can be bartered from piglins has been modified again.
Piglins do not need to be in a group to attack a wither skeleton anymore and wither skeletons now attack piglins unprovoked.
Players are unable to set "LeftHanded" to "1b" for piglins.[20]
20w11aEnchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins.
Players are able to set "LeftHanded" to "1b" for piglins.
Piglins and hoglins look at their target.
20w12aThree Baby Piglins climbing a Baby Hoglin Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
20w14aPiglins now avoid zoglins, the same way they avoid zombified piglins.
Baby piglins no longer have a weapon when they turn into a zombie.
The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears of piglins has been changed.
20w16aPiglins now spawn in bastion remnants.
20w19aPiglins now become zombified piglins when in the End.
20w21aPiglins no longer walk around when admiring gold.
If a piglin is hurt while admiring an gold ingot, the ingot now disappears.
20w22aPiglin celebrate hunt Revision 1 Piglins now occasionally dance after defeating a hoglin.
Piglin Attacking with melee weapon Piglins now have the vindicator attacking animation when melee attacking.
pre3The position of the head of piglins when they are dancing has been changed from Piglin celebrate hunt Revision 1 to Piglin celebrate hunt Revision 2.
The helmet model now uses the player helmet model on the piglins instead of a unique one that appears wider than the player's. Piglin Helmet Comparison
Piglins get angry when players attack Piglin brutes.
pre6Adult piglins now may spawn with enchanted gear.
1.16.2Pre-release 1Piglins now become angry with players who open or destroy a minecart with chest or a minecart with hopper.
1.16.3Release Candidate 1Piglins no longer have pathfinding problems.[21]
1.1720w45aBaby piglins can no longer pick up leather.[22]
21w08aPiglins now become angry with players who destroy deepslate gold ore.
21w14aAdded raw gold, which piglins attempt to pick up.
21w18aPiglins now become angry with players who destroy blocks of raw gold.
Piglins can also now pick up blocks of raw gold.
1.1922w12aPiglins now become angry with players who open or destroy a boat with chest.
22w46aPiglins now drops piglin heads when killed by a charged creeper.
Piglin's detection range is now reduced when the player wears a piglin head.
1.19.423w06aMinecart with hopper now no longer aggravates piglins when opened.[23]
Bedrock Edition
1.16.0beta BE Baby Piglin Added piglins and baby piglins.
Piglin with Crossbow BE Piglins can hold crossbows.
Hoglin Rider BE1 Baby piglins can ride on the back of baby hoglins.
Piglin targeting BE1 Piglins raise their arms in a manner similar to zombies when attacking.
Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder.
Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow.
Piglins currently use the player's hurt sound.
Piglins follow a player who holds a gold ingot.
Piglin celebrate hunt Revision 1 Piglins dance after they finish hoglin hunting.
beta now have their own sounds.
Piglin bartering has been properly added.
Piglins can no longer drop arrows when killed.
The health of piglins has been reduced from 24 to 16.
Piglins now spawn in bastion remnants.
Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
beta now avoid zoglins, the same way they avoid zombified piglins.
Piglins now spawn in the nether wastes.
Piglins now properly sit in boats and minecarts.
Piglins no longer despawn in Peaceful mode.
beta now avoid soul campfires.
Gold ingots now render properly in the hands of piglins at all times.
1.16.20beta piglins drop gold ingots if killed with one hit while contemplating them and no longer spawn with enchanted weapons or armor.
The texture size has changed from 128x128 to 64x64, and the layout of the parts of the ears of piglins has been changed to match Java Edition 20w14a's.
Piglins now have the vindicator attacking animation when melee attacking, similar to Java Edition's from Piglin targeting BE1 to Piglin targeting BE2
Piglins get angry when players attack Piglin brutes.
beta can now spawn with enchanted weapons again.
beta attack animation of unarmed piglins has been changed.
1.16.100beta now keep their Crossbows when zombified.
1.17.0beta now pick up raw gold, block of raw gold, and deepslate gold ore.


Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.


  • In the banner pattern "snout", there is a piglin snout. This is the same in the chiseled blackstone.
  • In Bedrock Edition, baby piglins make angry noises when any piglin gets angry.[24]
  • Piglin sounds were made by blending sounds of a Swedish domestic pig known as a "Linderödssvin".[25]
  • In Bedrock Edition, a baby piglin can be made to wear armor and wield a sword, but not a gold sword.
  • In Minecraft Legends, Piglins don't zombify in the Overworld because they breathe in Nether Wart spores.[26]
    • The tie-in novel expands on this, with one of the central conflicts being a piglin, Kritten, attempting to create a potion that can replicate the phenomenon.
    • Similarly, it is established that piglins are capable of crying and sweating, but rarely can because of the intense heat; Kritten is startled when this happens while in the Overworld.



Missing Model JE3
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: A gif render of a piglin breaking its crossbow






See also[]


  1. MC-172102 — resolved as "Works As Intended".
  2. MC-172087 — resolved as "Works As Intended".
  3. MC-172618 — resolved as "Works As Intended".
  4. MC-172239 — resolved as "Works As Intended".
  5. MC-189485 — resolved as "Works As Intended".
  6. MC-178973 — resolved as "Works As Intended".
  7. MC-179104 — resolved as "Works As Intended".
  8. MC-163960 — resolved as "Works As Intended".
  9. MCPE-67489
  10. MCPE-99448
  11. MCPE-91187
  12. The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010.
  13. "It was going to be a type of pigman that you could convince to fight for you, like a bodyguard."@Dinnerbone (Nathan Adams) on X, April 15, 2020
  14. "The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D"@Dinnerbone (Nathan Adams) on X, April 15, 2020
  15. for users without accounts: https://media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png
  16. MC-172161 — resolved as "Works As Intended".
  17. MC-172428 — resolved as "Fixed".
  18. MC-177973
  19. MC-182877
  20. MC-173858 — resolved as "Fixed".
  21. MC-196449 — resolved as "Fixed".
  22. MC-197179 — resolved as "Fixed".
  23. MC-198874 — resolved as "Fixed".
  24. MCPE-94090
  25. "They’re all a blend of recordings of a swedish domestic pig ”Linderödssvin” and a real snorty session in the recording booth. Brutes had a unique session but a different personality."@slamp0000 on X, April 6, 2021
  26. https://www.minecraft.net/en-us/article/craft-your-own-legend/piglin
  27. https://twitter.com/gmodeone/status/1657080503973863433

External links[]