Pigs are common passive mobs found in grassy biomes. They drop porkchops upon death and can be ridden with saddles.
Spawning
1-3 pigs spawn on grass blocks on the surface at a light level of 7 or more in any grassy biome except in snowy tundras and wooded badlands plateaus.
Individuals may spawn on grass after the world generation.
A pig spawns in animal pens, stables and in butcher houses' backyards in villages.
5% of them spawn as piglets.
Drops
When killed, an adult pig drops:
- 1–3 Raw Porkchop (Cooked Porkchop if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 1-6 with Looting III.
- 1 Saddle if saddled
- 1–3 if killed by a player or tamed wolf
Upon successful breeding, 1–7.
Like other baby animals, killing a baby pig yields no items, or experience.
Behavior
Pigs oink and typically appear while wandering.
Pigs avoid hazards and cliffs high enough to cause fall damage. If harmed, they flee for some seconds.
When a pig is struck by lightning, it transforms into a zombified piglin. If the pig was equipped with a saddle, the saddle is lost and the player dismounts.
Breeding
Pigs follow players within 6 blocks and breed using carrots, potatoes and beetroots.
It takes 5 minutes before the parents can be bred again. The piglets mature in 20 minutes and stay near their parents; feeding them reduces the remaining time for mature by 10%.
Riding
A player attempting to ride a pig in Bedrock Edition.
Saddled pigs are controllable with a carrot on a stick. They start slow but end up going 5.20 m/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. Fall damage is taken by the pig, without causing any knockback or slower movement speed. The Frost Walker enchantment still works on water while riding a pig.
Sounds
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Pig oinks | ? | ? | entity | subtitles | ? | ? | 16 | |
| Pig hurts | ? | ? | entity | subtitles | ? | ? | 16 | |
| Pig dies | ? | ? | entity | subtitles | ? | ? | 16 | |
| Footsteps | ? | ? | entity | subtitles | ? | ? | 16 | |
| Saddle equips | ? | ? | entity | subtitles | ? | ? | 16 |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Pig | pig | entity.minecraft.pig |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Pig | pig | 12 | entity.pig.name |
Entity data
Pigs have entity data associated with them that contain various properties of the mob.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- Saddle: 1 or 0 (true/false) - true if there is a saddle on the pig.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| When Pigs Fly | Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. | Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. | 40G | Silver | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 25 mobs:
| husbandry/breed_an_animal
|
![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 24 mobs:
| husbandry/bred_all_animals
|
History
| classic | |||||
|---|---|---|---|---|---|
| August 20, 2009 | |||||
| 0.24_SURVIVAL_TEST | |||||
| When first creating pigs, Notch had mixed up the length and height of the body dimensions, and he found the result amusing enough to make into a unique mob.[1] | |||||
| 0.25 SURVIVAL TEST | Pigs now drop 0–2 brown mushrooms and award the player 10 points each when killed. | ||||
| indev | |||||
| 20100219 | Pigs now drop 0–2 raw porkchops instead of mushrooms upon death. | ||||
| infdev | |||||
| 20100625-2 | |||||
| alpha | |||||
| v1.0.4 | A sitting animation for riding pigs has been added. | ||||
| v1.0.17 | Pigs have been added to multiplayer. | ||||
| beta | |||||
| 1.5 | An achievement for riding a pig off a cliff has been added. | ||||
| Pigs struck by lightning now turn into zombie pigmen.[2] | |||||
| Pigs that die from being set on fire now drop cooked porkchops. | |||||
| 1.8 | Pre-release | ||||
| A new AI system has been added for passive mobs; pigs now run away when attacked. | |||||
| Java Edition | |||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Pigs can be now be bred with wheat. | |||
| Beta 1.9 Prerelease 3 | |||||
| 1.2.1 | 12w06a | Before this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider. | |||
| 12w07a | Pigs now have a new AI. | ||||
| 1.2.4 | release | It is no longer possible to ride piglets with saddles. Right clicking with a saddle does nothing.[is this the correct version?] | |||
| 1.3.1 | 12w25a | Pigs now drop 1-3 porkchops instead of 0-2. | |||
| 1.4.2 | 12w36a | Pigs now drop saddles upon death, only if saddled. | |||
| Added carrot on a stick to direct saddled pigs. | |||||
| Pigs can now be bred only with carrots, not wheat, and follow players who hold a carrot or a carrot on a stick. | |||||
| 12w37a | Pigs are now able to jump when ridden. | ||||
| Pigs now "eat" the carrot in a span of time shown by a durability bar of the carrot on a stick. | |||||
| It is no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed. | |||||
| 12w38a | Pigs now have a new step sound. | ||||
| 1.6.1 | 13w16a | Pigs now display the mob health bar when riding. | |||
| 1.8 | 14w02a | Piglets growth can now be accelerated using carrots. | |||
| 1.9 | 15w31a | Pigs can now also be led and bred with potatoes and beetroots, in addition to carrots. | |||
| 16w05b | The durability of a carrot on a stick is no longer reduced merely by riding a pig, only by using the speed boost. | ||||
| 1.14 | 18w43a | ||||
| 1.15 | 19w37a | 5% of pigs now spawn as piglets. | |||
| 1.16 | 20w06a | A piglet now becomes a baby zombie pigman after being hit by lightning. | |||
| 20w15a | Pigs can now be saddled by dispensers. | ||||
| Pocket Edition Alpha | |||||
| 0.2.0 | |||||
| Pigs currently cannot spawn naturally, unless the player hacks or edits the inventory. | |||||
| 0.2.1 | Pigs now spawn naturally. | ||||
| 0.6.0 | |||||
| 0.8.0 | ? | Pigs can now be bred with carrots, potatoes, or beetroots. | |||
| Pigs now have a new AI, so they avoid hazards. | |||||
| 0.12.1 | ? | Pigs now turn into zombie pigmen when struck by lightning. | |||
| 0.14.0 | build 1 | Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player | |||
| Pigs no longer spawn in snowy tundra biome and variants. | |||||
| 0.15.0 | build 1 | ||||
| Baby husks can now ride pigs. | |||||
| 0.16.2 | Pigs now drop 1-3 porkchops instead of 0-2. | ||||
| ? | The chance of piglets spawning naturally or from a spawn egg has been reduced from 25% to 5%. | ||||
| Bedrock Edition | |||||
| ? | Pigs no longer have a 5% chance to spawn already in breeding mode. | ||||
| 1.10.0 | beta 1.10.0.3 | ||||
| 1.11.0 | beta 1.11.0.1 | Pigs now spawn in village butcher houses, pens and stables. | |||
| Legacy Console Edition | |||||
| TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | |
| TU5 | |||||
| Pigs run away when attacked. | |||||
| TU7 | |||||
| Pigs can now be bred with wheat. | |||||
| TU14 | 1.04 | Pigs now drop 1-3 porkchops instead of 0-2. | |||
| Pigs now drop saddles when killed (if equipped with one). | |||||
| Piglets can now be spawned by using | |||||
| TU31 | CU19 | 1.22 | Patch 3 | Baby pig growth can now be accelerated using carrots. | |
| 1.90 | |||||
| New Nintendo 3DS Edition | |||||
| 0.1.0 | |||||
The original pig model before it was made into a creeper.
Issues
Issues relating to "Pig" are maintained on the bug tracker. Report issues there.
Trivia
If a player rides a saddled pig in a minecart, the minecart receives a speed boost.
- Pigs are the oldest existing passive mobs in the game.
- The player can travel through a space with a 1 block height by riding a pig.
- When Notch was designing the pig, he accidentally mixed up some dimensions; this created what is now known as the creeper.
Gallery
A player riding a pig with the carrot on a stick and the saddle.
A dying pig mob.
- Pigtexture.png
The default pig texture.
- Saddletexture.png
Default saddle for pigs texture.
First image of player-controlled pigs released by Dinnerbone.
- PigNose.png
In Other Media
Official Mojang pig artwork.

















