20 × 10
Height: 0.5 Blocks
In the Overworld at nighttime or during thunderstorms, when player has not attempted to enter a bed for 3+ ingame days
Phantoms spawn unless the game rule
doInsomnia is set to
false. The spawning mechanics differ between Java and Bedrock editions. In both editions, they spawn in the Overworld above the player if the "since last rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). This statistic is reset when the player enters a bed, dies, or switches the
doInsomnia gamerule from
true. Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. Phantoms do not spawn in spectator mode,[JE only] but they do spawn in creative mode.
Phantom spawning is similar to other monsters spawning: the spawn location must have a light level of 7 or less, and spawns are limited by the monster population cap. Phantoms are also subject to a density cap of 5. Phantom spawn attempts are made on surface blocks throughout the same spawn radius as other monsters. However, when a phantom spawn attempt succeeds the phantom appears somewhere in a 21×15×21 cube centered 28 blocks above the player instead of at the block where the spawn attempt occurred.
Phantoms attempt to spawn every 1–2 minutes. They spawn only if it is night or a thunderstorm is happening, the player is above sea level (y=64) with sky access, and the local difficulty is greater than a randomly chosen value between 0.0 and 3.0. The chance of a successful spawn is x−72000⁄x, where x is the number of ticks since the player last entered a bed or died. This roughly comes to a 1⁄4 (25.0%) chance on day 4, a 2⁄5 (40.0%) chance on day 5, a 3⁄6 (1⁄2) (50.0%) chance on day 6, 4⁄7 (about 57.1%) chance on day 7, and so on.
If all conditions are met, a group of phantoms attempt to spawn 20–34 blocks above the player, and off to the side by a taxicab distance of up to 10 blocks. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard.
Phantoms are counted toward the hostile mob cap, but they don't adhere to it when spawning. Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular mob spawning.
Phantoms drop when killed:
- 0–1 phantom membranes when killed by a player or tamed wolf. Looting increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.
- 5 when killed by the player or a tamed wolf.
When idle, phantoms fly around in a roughly circular pattern within 15 to 25 blocks of a player horizontally and within 24 to 35 blocks of a player vertically, leaving a trail of gray smoke while doing so. Their movement speed is one of the fastest of any mob, up to 20 blocks per second. They have a large search radius, targeting and following players from 64 blocks away[BE only]. Once every 10-20 seconds[BE only] they swoop down or up quickly to attack their victim. If stopped or hurt during this action, the phantom retreats back to its original elevation. When a path to its original elevation is obstructed by a block, the phantom continues attempting to return to its original elevation until it either attacks or moves out from under the block.
Phantoms are able to move through water at their normal speed and cannot drown[JE only].
Like other undead mobs, phantoms are harmed by the Instant Health effect, healed by the Instant Damage effect, immune to the Poison and Regeneration effects, ignored by the wither, and affected by the Smite enchantment.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Phantom screeches||Hostile Creatures||?||0.8||?||16|
|Phantom bites||Hostile Creatures||?||?||?||16|
|Phantom dies||Hostile Creatures||?||?||?||16|
|Phantom flaps||Hostile Creatures||?||0.9||?||16|
|Phantom hurts||Hostile Creatures||?||0.75||?||16|
|Phantom swoops||Hostile Creatures||?||0.7||?||16|
|Name||Resource location||Translation key|
|Name||Resource location||Numeric ID||Translation key|
Phantoms have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- AX: The phantom, when not actively attacking, attempts to circle around X,Y,Z =
AZ. Appears to reset to a point above the target player every time the phantom flies up after a swoop. Set to spawn location if not specified.
- AY: See
- AZ: See
- Size: The size of the phantom. Ranges from
64, similar to slimes. Unlike slimes, phantoms always have a constant 20 × 10 HP, and deal 6+
Sizedamage. Naturally spawned phantoms are always size 0.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|Monster Hunter||Attack and kill a monster.||Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.||15G||Bronze|
|Sound the Alarm!||Ring the bell with a hostile enemy in the village.||—||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs:
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs:
|Two Birds, One Arrow||Kill two Phantoms with a piercing arrow||Ol' Betsy||Use a crossbow enchanted with Piercing to kill two phantoms.|
|November 1, 2017||Phantoms are first shown on YouTube (back then known only as Mob B and The Monster of the Night Skies).|
|November 14, 2017||The article about the phantom was published, which introduced a community vote option for the phantom at MINECON Earth 2017.|
|November 18, 2017||The phantom wins the vote at MINECON Earth.|
|1.13||18w07a||Added phantoms with a placeholder drop of 1-4 leather.|
|18w09a||Phantoms no longer spawn in the End.|
|Phantoms now despawn at daytime.|
|18w10a||The phantom's model and texture have been changed.|
|18w10c||Phantoms are now considered undead.|
|18w10d||Phantoms now burn in sunlight like most undead mobs.|
|Phantoms no longer despawn at daytime.|
|18w14a||Phantoms now drop 0-1 phantom membrane, instead of leather.|
|18w19a||The phantom's animation has been changed to have the wings flap quicker and smoother.|
|Phantoms now drop experience.|
|pre1||Phantoms now have new flapping sounds.|
|1.14||18w44a||Phantoms are now afraid of cats.|
|pre3||The damage of phantoms has been reduced from 6 to 2.|
|1.15||19w36a||Phantom spawning can now be toggled with the game rule |
|1.6.0||beta 22.214.171.124||Added phantoms with the health of 10, with a placeholder drop of 1-4 leather.[verify]|
|beta 126.96.36.199||Phantoms now drop phantom membranes.|
|The phantom's health has been increased from 10 to 20 × 10.|
|Phantoms now burn in direct sunlight.|
|Phantoms are now able to drown.|
|1.8.0||beta 188.8.131.52||Phantoms are now afraid of cats.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added phantoms.|
- At one point before the release of 18w10a, the phantom texture was made red, but it was decided that it appeared too much like a Nether mob.
- The phantom was originally going to have a mouth, like the drawing shown during MINECON Earth, but it was eventually scrapped because "it looked so much like a muppet". Earlier designs can be seen on Minecraft's Instagram account.
- The sounds of the phantom were taken from Samuel Åberg's baby son screaming.
- Phantoms are first of four mobs that were added as a result of the community voting for it, the others being the fox, goat, and glow squid.
A phantom under the Invisibility effect.
The particles produced by the phantom's wings can be clearly seen.
In other media
Lego Minecraft Phantom.
- – resolved as "Works As Intended"
- "Meet the Phantom" – Minecraft.net, March 12, 2018